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Weather Witching/Abilities

11,269 bytes added, 03:26, 19 December 2023
Updating Abilities to v400 using auto wiki generator
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[Weather Witching/Abilities|Weather Witching Complete Ability List]]==
</includeonly><noinclude><!-- Updated to v400 on March 11, 2022 from v382 Tue Dec 19 2023 01:02:16 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --></noinclude>Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width: 100%;"
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
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| {{Ability icon|Dampen(Internal)|2}} || 1 0 || Dampen (Internal) || Throw a big ball of water at your enemy.<br><b>This Internal ability that triggers when Cloud Trick is a Basic Attackactivated.</b> (When it triggers a Combat Refresh, +10 Power) || || <b>Damage: </b> 9 Nature || <b>Power Cost: </b>0<br><b>Range: </b>204<br><b>Cooldown: </b>2 0 || Weather Witching Research Level 1<b>Unknown Source:</b> Not Found
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| {{Ability icon|Lightning BoltDampen|2}} || 1 || Lightning Bolt Dampen || Hurl lightning Throw a big ball of water at your enemy.<br><b>This is a Core Basic Attack.</b> || || <b>Damage: </b> 12 Electricity 9 Nature || <b>Power Cost: </b>100<br><b>Range: </b>3020<br><b>Cooldown: </b>9 2 || Weather Witching Research Level 1
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| {{Ability icon|Calm Skies 1Lightning Bolt|2}} || 5 1 || Calm Skies Lightning Bolt || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned Climate exists for 12 secondsHurl lightning at your enemy.<br><b>Restores:This is a Core Attack</b> 0 Health every 2 seconds<br>|| || <b>RestoresDamage:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds|| 12 Electricity || <b>Power Cost: </b>169<br><b>Range: </b>430<br><b>Cooldown: </b>40 9 || Weather Witching Research Level 51
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| {{Ability icon|Hailstorm|2}} || 5 || Hailstorm || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability.</b> || Target is slowed for 5 seconds. <br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage: </b> 16 Cold || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Weather Witching Research Level 5
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| {{Ability icon|Shocking GraspCalm Skies 1|2}} || 5 || Shocking Grasp Calm Skies 1 || Transfer the mighty power Create an area of a thunderstorm into a nearby enemyperfect weather. You and allies can stand in it to avoid being knocked around. || || Summoned climate exists for 12 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>DamageRestores: </b> 18 Electricity 0 Power every 3 secs || || <b>Power Cost: </b>1116<br><b>Range: </b>4<br><b>Cooldown: </b>9 40 || Weather Witching Research Level 5
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| {{Ability icon|Wind Ward|2}} || 5 || Wind Ward || Protect yourself in a column of air. || Absorbs 25% of all direction direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br>Absorption Cap 48 Damage<br><b>Absorption Cap:--Can Have--</b> 48<br><b>If cap is reached, restoreRestores:</b> 0 Healthif Cap is reached<br><b>If cap is NOT reached, restoreRestores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost: </b>16<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 5
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| {{Ability icon|Cloud TrickShocking Grasp|2}} || 10 5 || Cloud Trick Shocking Grasp || Create Transfer the mighty power of a cloud which can hold onto thunderstorm into a thread of your life forcenearby enemy. <br><b>This is a Survival-Utility ability.</b>|| If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>When you teleport, recover:</b> 0 Health<br> || <b>When you teleport, recoverDamage:</b> 0 Power|| 18 Electricity || <b>Power Cost: </b>2710<br><b>Range: </b>4<br><b>Cooldown: </b>30 9 || Weather Witching Research Level 105
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| {{Ability icon|Dampen2|2}} || 10 || Dampen 2 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) || || <b>Damage: </b> 14 Nature || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Weather Witching Research Level 10
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| {{Ability icon|DelugeLightning Bolt 2|2}} || 10 || Deluge Lightning Bolt 2 || Create a storm over target Hurl lightning at your enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Core Attack.</b> || 35 Nature over 7 seconds. || <b>Damage: </b> 33 Nature26 Electricity || <b>Power Cost: </b>1912<br><b>Range: </b>30<br><b>Cooldown: </b>10 <br><b>Channel Time: </b>2 9 || Weather Witching Research Level 10
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| {{Ability icon|Lightning BoltDeluge|2}} || 10 || Lightning Bolt 2 Deluge || Hurl lightning at your Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Core Nice Attack.</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage: </b> 26 Electricity 33 Nature || <b>Power Cost: </b>1320<br><b>Range: </b>30<br><b>Cooldown: </b>9 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 10
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| {{Ability icon|Shocking GraspCloud Trick|2}} || 15 10 || Shocking Grasp 2Cloud Trick || Transfer the mighty power of Create a thunderstorm into cloud which can hold onto a nearby enemythread of your life force. <br><b>This is a Survival-Utility ability</b> || || If your health is reduced to 0 during the next 15 seconds and you are within 25 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health when you Teleport<br><b>DamageRestore: </b> 35 Electricity 0 Power when you Teleport || || <b>Power Cost: </b>1527<br><b>Range: </b>4<br><b>Cooldown: </b>9 30 || Weather Witching Research Level 1510
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| {{Ability icon|Summon DoomstormTsunami 1|2}} || 15 || Summon Doomstorm Tsunami 1 || Create a sentient cloud of undead dust Cover the entire area in wind, rain, and angry bone fragments. death!<br><b>This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. is an Epic Attack</b> || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet<b>--Can Have--</b><br><b>DoT: regular healing does not work on it</b> 0 Nature, but Necromantic healing and buffs do. 7 times over 7 seconds || <b>Damage:</b> 68 Electricity || <b>Power Cost: </b>3137<br><b>RangeAoE: </b>430<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Item:</b> [[Weather Witch: Summon Doomstorm]]Witching Research Level 15
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| {{Ability icon|Summon SandstormTornado|2}} || 15 || Summon Sandstorm Tornado || Create a sentient microclimate of volatile wind-blasted sandwhich attacks foes. This alternate version of Summon Tornado does Although the tornado takes cues from your behavior, you do not knock back foes, but deals extra armor damagedirectly control the tornado. || Summoned sandstorm tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage, and deals extra damage to armor. || || <b>Power Cost: </b>31<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[The Sand Seer]]Weather Witching Research Level 15
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| {{Ability icon|Summon TornadoSandstorm|2}} || 15 || Summon Tornado Sandstorm || Create a sentient microclimate of volatile wind which attacks -blasted sand. This alternate version of Summon Tornado does not knock back foes. Although the tornado takes cues from your behavior, you do not directly control the tornadobut deals extra armor damage. || Summoned tornado sandstorm exists for 30 seconds or until destroyed. It can knock back foes deals Nature damage, and deals Nature extra damageto armor. || || <b>Power Cost: </b>31<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 15<b>Training:</b> [[The Sand Seer]]
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| {{Ability icon|Tsunami 1Summon Doomstorm|2}} || 15 || Tsunami Summon Doomstorm || Cover the entire area in wind, rain, Create a sentient cloud of undead dust and death!<br><b>angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an Epic Attackundead pet: regular healing does not work on it, but Necromantic healing and buffs do.</b> || || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>3731<br><b>AoERange: </b>304<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Item:</b> [[Weather Witching Research Level 15Witch: Summon Doomstorm]]
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| {{Ability icon|Wind Ward2|2}} || 15 || Wind Ward 2 || Protect yourself in a column of air. || Absorbs 25% of all direction direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br>Absorption Cap 64 Damage<br><b>Absorption Cap:--Can Have--</b> 64<br><b>If cap is reached, restoreRestores:</b> 0 Healthif Cap is reached<br><b>If cap is NOT reached, restoreRestores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost: </b>2122<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 15
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| {{Ability icon|DampenShocking Grasp 2|2}} || 20 15 || Dampen 3 Shocking Grasp 2 || Throw Transfer the mighty power of a big ball of water at your thunderstorm into a nearby enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) || || <b>Damage: </b> 21 Nature 35 Electricity || <b>Power Cost: </b>014<br><b>Range: </b>204<br><b>Cooldown: </b>2 9 || Weather Witching Research Level 2015
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| {{Ability icon|HailstormDampen 3|2}} || 20 || Hailstorm 2 Dampen 3 || Whip freezing winds against Throw a big ball of water at your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability.Basic Attack</b> || Target is slowed for 5 seconds. || <b>Damage: </b> 53 Cold 21 Nature || <b>Power Cost: </b>230<br><b>Range: </b>20<br><b>Cooldown: </b>15 2 || Weather Witching Research Level 20
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| {{Ability icon|Lightning Bolt3|2}} || 20 || Lightning Bolt 3 || Hurl lightning at your enemy.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 44 Electricity || <b>Power Cost: </b>1715<br><b>Range: </b>30<br><b>Cooldown: </b>9 || Weather Witching Research Level 20
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| {{Ability icon|Tempest FlightHailstorm 2|2}} || 20 || Tempest Flight Hailstorm 2 || Alter the air currents so that you can fly. Only works outdoorsWhip freezing winds against your enemy, leaving them cold and consumes both regular Power and Tempest Energyslow.<br><b>This is a Signature Debuff ability</b> || Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy).Target is slowed for 5 seconds<br><b>Bonus Flight Speed:--Can Have--</b> 1<br><b>Power Cost/Sec While FlyingDoT:</b> 30 Nature, 5 times over 10 seconds || <b>Damage:</b> 53 Cold || <b>Power Cost: </b>2425<br><b>Range: </b>420<br><b>Cooldown: </b>2 15 || Weather Witching Research Level 20
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| {{Ability icon|Calm Skies 1Tempest Flight|2}} || 25 20 || Calm Skies 2 Tempest Flight || Create an area of perfect weatherAlter the air currents so that you can fly. You Only works outdoors, and consumes both regular Power and allies can stand in it to avoid being knocked aroundTempest Energy. || Summoned Climate exists for 12 secondsAutomatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)<br>Cur Tempest Energy 0 <b>Restores:</bbr> Max Tempest Energy 0 Health every 2 seconds<br>Bonus Flight Speed 1 <bbr>Restores:<Cost 3 Power/b> 0 Armor every 2 secondsSec while Flying<br><b>Restores:Can Be On Sidebar</b> 0 Power every 3 seconds|| || <b>Power Cost: </b>2625<br><b>Range: </b>4<br><b>Cooldown: </b>35 2 || Weather Witching Research Level 2520
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| {{Ability icon|Deluge2|2}} || 25 || Deluge 2 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack.</b> || 35 <b>DoT:</b> 5 Nature , 7 times over 7 seconds. || <b>Damage: </b> 75 Nature|| <b>Power Cost: </b>2627<br><b>Range: </b>30<br><b>Cooldown: </b>10 <br><b>Channel Time: </b>2 || Weather Witching Research Level 25
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| {{Ability icon|Storm ShieldTsunami 2|2}} || 25 || Storm Shield Tsunami 2 || Protect a pet with a barrier of energized air.Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack</b> || The next attack that hits the pet will be absorbed and deal <b>--Can Have--</b><br><b>DoT:</b> 0 damage.Nature, 7 times over 7 seconds || <b>Damage:</b> 111 Electricity || <b>Power Cost: </b>3845<br><b>RangeAoE: </b>2030<br><b>Cooldown: </b>15 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 25
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| {{Ability icon|Summon DoomstormTornado 2|2}} || 25 || Summon Doomstorm Tornado 2|| Create a sentient cloud microclimate of undead dust and angry bone fragmentsvolatile wind which attacks foes. This alternate version of Summon Tornado does Although the tornado takes cues from your behavior, you do not knock back foes. It deals Darkness damage instead of Nature damagedirectly control the tornado. || Summoned doomstorm tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Darkness Nature damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. || || <b>Power Cost: </b>38<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Item:</b> [[Weather Witch: Summon Doomstorm 2]]Witching Research Level 25
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| {{Ability icon|Summon Sandstorm2|2}} || 25 || Summon Sandstorm 2|| Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost: </b>38<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[The Sand Seer]]
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| {{Ability icon|Summon TornadoDoomstorm 2|2}} || 25 || Summon Tornado Doomstorm 2|| Create a sentient microclimate cloud of volatile wind which attacks undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. Although the tornado takes cues from your behavior, you do not directly control the tornadoIt deals Darkness damage instead of Nature damage. || Summoned tornado doomstorm exists for 30 seconds or until destroyed. It can knock back foes and deals Nature Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do.|| || <b>Power Cost: </b>38<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Item:</b> [[Weather Witching Research Level 25Witch: Summon Doomstorm 2]]
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| {{Ability icon|Tsunami 1Calm Skies 2|2}} || 25 || Tsunami Calm Skies 2|| Cover the entire Create an area of perfect weather. You and allies can stand in wind, rain, and death!it to avoid being knocked around. || Summoned climate exists for 12 seconds.<br><b>This is an Epic Attack.--Can Have--</b> || || <br><b>DamageRestores: </b> 111 Electricity || 0 Health every 2 secs<br><b>Power CostRestores: </b>450 Armor every 2 secs<br><b>AoERestores: </b>300 Power every 3 secs || || <b>Power Cost:</b> 27<br><b>CooldownRange: </b>304<br><b>Channel TimeCooldown: </b>2 35 || Weather Witching Research Level 25
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| {{Ability icon|DampenStorm Shield|2}} || 30 25 || Dampen 4 Storm Shield || Throw Protect a big ball pet with a barrier of water at your enemyenergized air.<br><b>This is a Basic Attack|| The next attack that hits the pet will be absorbed and deal 0 damage.</b> (When it triggers a Combat Refresh, +10 Power) || || <b>Damage: </b> 31 Nature || <b>Power Cost: </b>038<br><b>Range: </b>20<br><b>Cooldown: </b>2 15 || Weather Witching Research Level 3025
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| {{Ability icon|Lightning BoltDampen 4|2}} || 30 || Lightning Bolt Dampen 4 || Hurl lightning Throw a big ball of water at your enemy.<br><b>This is a Core Basic Attack.</b> || || <b>Damage: </b> 68 Electricity 31 Nature || <b>Power Cost: </b>200<br><b>Range: </b>3020<br><b>Cooldown: </b>9 2 || Weather Witching Research Level 30
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| {{Ability icon|Shocking GraspLightning Bolt 4|2}} || 30 || Shocking Grasp 3Lightning Bolt 4 || Transfer the mighty power of a thunderstorm into a nearby Hurl lightning at your enemy. <br><b>This is a Core Attack</b> || || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>2019<br><b>Range: </b>430<br><b>Cooldown: </b>9 || Weather Witching Research Level 30
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| {{Ability icon|Wind Ward3|2}} || 30 || Wind Ward 3 || Protect yourself in a column of air. || Absorbs 25% of all direction direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br>Absorption Cap 88 Damage<br><b>Absorption Cap:--Can Have--</b> 88<br><b>If cap is reached, restoreRestores:</b> 0 Healthif Cap is reached<br><b>If cap is NOT reached, restoreRestores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost: </b>2930<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 30
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| {{Ability icon|Calm Skies 1Shocking Grasp 3|2}} || 35 30 || Calm Skies Shocking Grasp 3 || Create an area Transfer the mighty power of perfect weather. You and allies can stand in it to avoid being knocked arounda thunderstorm into a nearby enemy. || Summoned Climate exists for 12 seconds.<br> || <b>RestoresDamage:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds|| 68 Electricity || <b>Power Cost: </b>3219<br><b>Range: </b>4<br><b>Cooldown: </b>30 9 || Weather Witching Research Level 3530
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| {{Ability icon|Cloud TrickDeluge 3|2}} || 35 || Cloud Trick 2Deluge 3 || Create a cloud which can hold onto storm over target enemy. Deals nature damage immediately, and continuously for a thread of your life forcefew seconds. <br><b>This is a Survival-Utility ability.Nice Attack</b>|| If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>When you teleport, recoverDoT:</b> 0 Health<br>5 Nature, 7 times over 7 seconds || <b>When you teleport, recoverDamage:</b> 0 Power|| 110 Nature || <b>Power Cost: </b>4634<br><b>Range: </b>430<br><b>Cooldown: </b>30 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 35
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| {{Ability icon|DelugeHailstorm 3|2}} || 35 || Deluge Hailstorm 3 || Create a storm over target Whip freezing winds against your enemy. Deals nature damage immediately, leaving them cold and continuously for a few secondsslow.<br><b>This is a Nice Attack.Signature Debuff ability</b> || 35 Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature , 5 times over 7 10 seconds. || <b>Damage: </b> 110 Nature104 Cold || <b>Power Cost: </b>3234<br><b>Range: </b>3020<br><b>Cooldown: </b>10 <br><b>Channel Time: </b>2 15 || Weather Witching Research Level 35
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| {{Ability icon|HailstormCalm Skies 3|2}} || 35 || Hailstorm Calm Skies 3 || Whip freezing winds against your enemy, leaving them cold Create an area of perfect weather. You and slowallies can stand in it to avoid being knocked around. || Summoned climate exists for 12 seconds.<br><b>This is a Signature Debuff ability.--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> || Target is slowed for 5 seconds. || 0 Armor every 2 secs<br><b>DamageRestores: </b> 104 Cold 0 Power every 3 secs || || <b>Power Cost: </b>3234<br><b>Range: </b>204<br><b>Cooldown: </b>15 30 || Weather Witching Research Level 35
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| {{Ability icon|DampenCloud Trick 2|2}} || 40 35 || Dampen 5 Cloud Trick 2 || Throw Create a cloud which can hold onto a big ball thread of water at your enemylife force.<br><b>This is a Basic Attack.Survival-Utility ability</b> (When it triggers a Combat Refresh, +10 Power) || || If your health is reduced to 0 during the next 20 seconds and you are within 30 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health when you Teleport<br><b>DamageRestore: </b> 43 Nature 0 Power when you Teleport || || <b>Power Cost: </b>046<br><b>Range: </b>204<br><b>Cooldown: </b>2 30 || Weather Witching Research Level 4035
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| {{Ability icon|Lightning BoltDampen 5|2}} || 40 || Lightning Bolt Dampen 5 || Hurl lightning Throw a big ball of water at your enemy.<br><b>This is a Core Basic Attack.</b> || || <b>Damage: </b> 99 Electricity 43 Nature || <b>Power Cost: </b>240<br><b>Range: </b>3020<br><b>Cooldown: </b>9 2 || Weather Witching Research Level 40
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| {{Ability icon|Summon DoomstormLightning Bolt 5|2}} || 40 || Summon Doomstorm 3Lightning Bolt 5 || Create a sentient cloud of undead dust and angry bone fragmentsHurl lightning at your enemy. <br><b>This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. a Core Attack</b> || || <b>Power CostDamage: </b>49<br>99 Electricity || <b>RangePower Cost: </b>422<br><b>CooldownRange: </b>30<br><b>Channel TimeCooldown: </b>2 9 || <b>Item:</b> [[Weather Witch: Summon Doomstorm 3]]Witching Research Level 40
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| {{Ability icon|Summon SandstormTsunami 3|2}} || 40 || Summon Sandstorm Tsunami 3|| Create a sentient microclimate of Cover the entire area in wind-blasted sand. , rain, and death!<br><b>This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. is an Epic Attack</b> || Summoned sandstorm exists for 30 seconds or until destroyed. It deals <b>--Can Have--</b><br><b>DoT:</b> 0 Nature damage, and deals extra damage to armor. 7 times over 7 seconds || <b>Damage:</b> 205 Electricity || <b>Power Cost: </b>4959<br><b>RangeAoE: </b>430<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[The Sand Seer]]Weather Witching Research Level 40
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| {{Ability icon|Summon Tornado3|2}} || 40 || Summon Tornado 3|| Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.|| || <b>Power Cost: </b>49<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 40
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| {{Ability icon|Tsunami 1Summon Sandstorm 3|2}} || 40 || Tsunami Summon Sandstorm 3|| Cover the entire area in Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, rainbut deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and death!<br><b>This is an Epic Attackdeals extra damage to armor.</b> || || <b>Damage: </b> 205 Electricity || <b>Power Cost: </b>5949<br><b>AoERange: </b>304<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 40<b>Training:</b> [[The Sand Seer]]
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| {{Ability icon|DelugeSummon Doomstorm 3|2}} || 45 40 || Deluge 4 Summon Doomstorm 3 || Create a storm over target enemy. Deals nature damage immediately, sentient cloud of undead dust and continuously for a few secondsangry bone fragments.<br><b>This is a Nice Attackalternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage.</b> || 35 Nature over 7 Summoned doomstorm exists for 30 secondsor until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. || <b>Damage: </b> 168 Nature || <b>Power Cost: </b>3649<br><b>Range: </b>304<br><b>Cooldown: </b>10 30<br><b>Channel Time: </b>2 || <b>Item:</b> [[Weather Witching Research Level 45Witch: Summon Doomstorm 3]]
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| {{Ability icon|Shocking GraspDeluge 4|2}} || 45 || Shocking Grasp Deluge 4|| Transfer the mighty power of Create a thunderstorm into storm over target enemy. Deals nature damage immediately, and continuously for a nearby enemyfew seconds. <br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage: </b> 123 Electricity 168 Nature || <b>Power Cost: </b>2538<br><b>Range: </b>430<br><b>Cooldown: </b>9 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 45
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| {{Ability icon|Tempest Flight2|2}} || 45 || Tempest Flight 2|| Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy.|| Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.).<br>Cur Tempest Energy 0 <br>Max Tempest Energy 0 <bbr>Bonus Flight Speed:2 <br>Cost 3 Power/b> 2Sec while Flying<br><b>Power Cost/Sec While Flying:Can Be On Sidebar</b> 3|| || <b>Power Cost: </b>3638<br><b>Range: </b>4<br><b>Cooldown: </b>2 || Weather Witching Research Level 45
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| {{Ability icon|Wind Ward4|2}} || 45 || Wind Ward 4 || Protect yourself in a column of air. || Absorbs 25% of all direction direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br>Absorption Cap 112 Damage<br><b>Absorption Cap:--Can Have--</b> 112<br><b>If cap is reached, restoreRestores:</b> 0 Healthif Cap is reached<br><b>If cap is NOT reached, restoreRestores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost: </b>3638<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 45
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| {{Ability icon|Calm Skies 1Shocking Grasp 4|2}} || 50 45 || Calm Skies Shocking Grasp 4 || Create an area Transfer the mighty power of perfect weather. You and allies can stand in it to avoid being knocked arounda thunderstorm into a nearby enemy. || Summoned Climate exists for 14 seconds.<br> || <b>RestoresDamage:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds|| 123 Electricity || <b>Power Cost: </b>3923<br><b>Range: </b>4<br><b>Cooldown: </b>30 9 || Weather Witching Research Level 5045
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| {{Ability icon|Dampen6|2}} || 50 || Dampen 6 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) || || <b>Damage: </b> 64 Nature || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Weather Witching Research Level 50
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| {{Ability icon|HailstormLightning Bolt 6|2}} || 50 || Hailstorm 4 Lightning Bolt 6 || Whip freezing winds against Hurl lightning at your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability.Core Attack</b> || Target is slowed for 5 seconds. || <b>Damage: </b> 200 Cold 150 Electricity || <b>Power Cost: </b>3925<br><b>Range: </b>2030<br><b>Cooldown: </b>15 9 || Weather Witching Research Level 50
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| {{Ability icon|Lightning BoltHailstorm 4|2}} || 50 || Lightning Bolt 6 Hailstorm 4 || Hurl lightning at Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Core Attack.Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage: </b> 150 Electricity 200 Cold || <b>Power Cost: </b>2740<br><b>Range: </b>3020<br><b>Cooldown: </b>9 15 || Weather Witching Research Level 50
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| {{Ability icon|DelugeCalm Skies 4|2}} || 55 50 || Deluge 5 Calm Skies 4 || Create a storm over target enemyan area of perfect weather. Deals nature damage immediately, You and continuously allies can stand in it to avoid being knocked around. || Summoned climate exists for a few 14 seconds.<br><b>This is a Nice Attack.--Can Have--</b> || 35 Nature over 7 seconds. || <br><b>DamageRestores: </b> 243 Nature|| 0 Health every 2 secs<br><b>Power CostRestores: </b>410 Armor every 2 secs<br><b>RangeRestores:</b> 0 Power every 3 secs || || <b>Power Cost: </b>3040<br><b>CooldownRange: </b>10 4<br><b>Channel TimeCooldown: </b>2 30 || Weather Witching Research Level 5550
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| {{Ability icon|Storm ShieldDeluge 5|2}} || 55 || Storm Shield Deluge 5 || Protect Create a pet with storm over target enemy. Deals nature damage immediately, and continuously for a barrier of energized airfew seconds.<br><b>This is a Nice Attack</b> || The next 2 attacks that hit the pet will be absorbed and deal 0 damage.<b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 243 Nature || <b>Power Cost: </b>5943<br><b>Range: </b>2030<br><b>Cooldown: </b>15 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 55
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| {{Ability icon|Summon DoomstormTsunami 4|2}} || 55 || Summon Doomstorm Tsunami 4|| Create a sentient cloud of undead dust Cover the entire area in wind, rain, and angry bone fragments. death!<br><b>This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. is an Epic Attack</b> || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet<b>--Can Have--</b><br><b>DoT: regular healing does not work on it</b> 0 Nature, but Necromantic healing and buffs do. 7 times over 7 seconds || <b>Damage:</b> 368 Electricity || <b>Power Cost: </b>5971<br><b>RangeAoE: </b>430<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Item:</b> [[Weather Witch: Summon Doomstorm 4]]Witching Research Level 55
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| {{Ability icon|Summon SandstormTornado 4|2}} || 55 || Summon Sandstorm Tornado 4|| Create a sentient microclimate of volatile wind-blasted sandwhich attacks foes. This alternate version of Summon Tornado does Although the tornado takes cues from your behavior, you do not knock back foes, but deals extra armor damagedirectly control the tornado. || Summoned sandstorm tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage, and deals extra damage to armor. || || <b>Power Cost: </b>59<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[The Sand Seer]]Weather Witching Research Level 55
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| {{Ability icon|Summon TornadoSandstorm 4|2}} || 55 || Summon Tornado Sandstorm 4|| Create a sentient microclimate of volatile wind which attacks -blasted sand. This alternate version of Summon Tornado does not knock back foes. Although the tornado takes cues from your behavior, you do not directly control the tornadobut deals extra armor damage. || Summoned tornado sandstorm exists for 30 seconds or until destroyed. It can knock back foes deals Nature damage, and deals Nature extra damageto armor.|| || <b>Power Cost: </b>59<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 55<b>Training:</b> [[The Sand Seer]]
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| {{Ability icon|Tsunami 1Summon Doomstorm 4|2}} || 55 || Tsunami Summon Doomstorm 4|| Cover the entire area in wind, rain, Create a sentient cloud of undead dust and death!<br><b>angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an Epic Attackundead pet: regular healing does not work on it, but Necromantic healing and buffs do.</b> || || <b>Damage: </b> 368 Electricity || <b>Power Cost: </b>7159<br><b>AoERange: </b>304<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Item:</b> [[Weather Witching Research Level 55Witch: Summon Doomstorm 4]]
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| {{Ability icon|Wind Ward5|2}} || 55 || Wind Ward 5 || Protect yourself in a column of air. || Absorbs 25% of all direction direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br>Absorption Cap 128 Damage<br><b>Absorption Cap:--Can Have--</b> 128<br><b>If cap is reached, restoreRestores:</b> 0 Healthif Cap is reached<br><b>If cap is NOT reached, restoreRestores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost: </b>4143<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 55
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| {{Ability icon|DampenStorm Shield 2|2}} || 60 55 || Dampen 7 Storm Shield 2 || Throw Protect a pet with a big ball barrier of water at your enemyenergized air.<br><b>This is a Basic Attack|| The next 2 attacks that hit the pet will be absorbed and deal 0 damage.</b> (When it triggers a Combat Refresh, +10 Power) || || <b>Damage: </b> 85 Nature || <b>Power Cost: </b>059<br><b>Range: </b>20<br><b>Cooldown: </b>2 15 || Weather Witching Research Level 6055
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| {{Ability icon|HailstormDampen 7|2}} || 60 || Hailstorm 5 Dampen 7 || Whip freezing winds against Throw a big ball of water at your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability.Basic Attack</b> || Target is slowed for 5 seconds. || <b>Damage: </b> 273 Cold 85 Nature || <b>Power Cost: </b>430<br><b>Range: </b>20<br><b>Cooldown: </b>15 2 || Weather Witching Research Level 60
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| {{Ability icon|Lightning Bolt7|2}} || 60 || Lightning Bolt 7 || Hurl lightning at your enemy.<br><b>This is a Core Attack.</b> || || <b>Damage: </b> 202 Electricity || <b>Power Cost: </b>3028<br><b>Range: </b>30<br><b>Cooldown: </b>9 || Weather Witching Research Level 60
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| {{Ability icon|Shocking GraspHailstorm 5|2}} || 60 || Shocking Grasp Hailstorm 5|| Transfer the mighty power of a thunderstorm into a nearby Whip freezing winds against your enemy, leaving them cold and slow. <br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage: </b> 202 Electricity 273 Cold || <b>Power Cost: </b>3045<br><b>Range: </b>420<br><b>Cooldown: </b>9 15 || Weather Witching Research Level 60
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| {{Ability icon|Calm Skies 1Shocking Grasp 5|2}} || 65 60 || Calm Skies Shocking Grasp 5 || Create an area Transfer the mighty power of perfect weather. You and allies can stand in it to avoid being knocked arounda thunderstorm into a nearby enemy. || Summoned Climate exists for 16 seconds.<br> || <b>RestoresDamage:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds|| 202 Electricity || <b>Power Cost: </b>4628<br><b>Range: </b>4<br><b>Cooldown: </b>30 9 || Weather Witching Research Level 6560
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| {{Ability icon|Cloud TrickDeluge 6|2}} || 65 || Cloud Trick 3Deluge 6 || Create a cloud which can hold onto storm over target enemy. Deals nature damage immediately, and continuously for a thread of your life forcefew seconds. <br><b>This is a Survival-Utility ability.Nice Attack</b>|| If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>When you teleport, recoverDoT:</b> 0 Health<br>5 Nature, 7 times over 7 seconds || <b>When you teleport, recoverDamage:</b> 0 Power|| 315 Nature || <b>Power Cost: </b>6648<br><b>Range: </b>430<br><b>Cooldown: </b>30 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 65
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| {{Ability icon|DelugeCalm Skies 5|2}} || 65 || Deluge 6 Calm Skies 5 || Create a storm over target enemyan area of perfect weather. Deals nature damage immediately, You and continuously allies can stand in it to avoid being knocked around. || Summoned climate exists for a few 16 seconds.<br><b>This is a Nice Attack.--Can Have--</b> || 35 Nature over 7 seconds. || <br><b>DamageRestores: </b> 315 Nature|| 0 Health every 2 secs<br><b>Power CostRestores: </b>460 Armor every 2 secs<br><b>RangeRestores:</b> 0 Power every 3 secs || || <b>Power Cost: </b>3048<br><b>CooldownRange: </b>10 4<br><b>Channel TimeCooldown: </b>2 30 || Weather Witching Research Level 65
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| {{Ability icon|Wind Ward6|2}} || 65 || Wind Ward 6 || Protect yourself in a column of air. || Absorbs 25% of all direction direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br>Absorption Cap 144 Damage<br><b>Absorption Cap:--Can Have--</b> 144<br><b>If cap is reached, restoreRestores:</b> 0 Healthif Cap is reached<br><b>If cap is NOT reached, restoreRestores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost: </b>4648<br><b>Range: </b>4<br><b>Cooldown: </b>20 || Weather Witching Research Level 65
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| {{Ability icon|DampenCloud Trick 3|2}} || 70 65 || Dampen 8 Cloud Trick 3 || Throw Create a big ball cloud which can hold onto a thread of water at your enemylife force.<br><b>This is a Basic Attack.Survival-Utility ability</b> (When it triggers a Combat Refresh, +10 Power) || || If your health is reduced to 0 during the next 25 seconds and you are within 35 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health when you Teleport<br><b>DamageRestore: </b> 106 Nature 0 Power when you Teleport || || <b>Power Cost: </b>066<br><b>Range: </b>204<br><b>Cooldown: </b>2 30 || Weather Witching Research Level 7065
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| {{Ability icon|Lightning BoltDampen 8|2}} || 70 || Lightning Bolt Dampen 8 || Hurl lightning Throw a big ball of water at your enemy.<br><b>This is a Core Basic Attack.</b> || || <b>Damage: </b> 257 Electricity 106 Nature || <b>Power Cost: </b>340<br><b>Range: </b>3020<br><b>Cooldown: </b>9 2 || Weather Witching Research Level 70
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| {{Ability icon|Summon DoomstormLightning Bolt 8|2}} || 70 || Summon Doomstorm 5Lightning Bolt 8 || Create a sentient cloud of undead dust and angry bone fragmentsHurl lightning at your enemy. <br><b>This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. a Core Attack</b> || || <b>Power CostDamage: </b>69<br>257 Electricity || <b>RangePower Cost: </b>431<br><b>CooldownRange: </b>30<br><b>Channel TimeCooldown: </b>2 9 || <b>Item:</b> [[Weather Witch: Summon Doomstorm 5]]Witching Research Level 70
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| {{Ability icon|Summon SandstormTsunami 5|2}} || 70 || Summon Sandstorm Tsunami 5|| Create a sentient microclimate of Cover the entire area in wind-blasted sand. , rain, and death!<br><b>This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. is an Epic Attack</b> || Summoned sandstorm exists for 30 seconds or until destroyed. It deals <b>--Can Have--</b><br><b>DoT:</b> 0 Nature damage, and deals extra damage to armor. 7 times over 7 seconds || <b>Damage:</b> 539 Electricity || <b>Power Cost: </b>6983<br><b>RangeAoE: </b>430<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[The Sand Seer]]Weather Witching Research Level 70
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| {{Ability icon|Summon Tornado5|2}} || 70 || Summon Tornado 5|| Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage.|| || <b>Power Cost: </b>69<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || Weather Witching Research Level 70
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| {{Ability icon|Tempest FlightSummon Sandstorm 5|2}} || 70 || Tempest Flight 3Summon Sandstorm 5 || Alter the air currents so that you can flyCreate a sentient microclimate of wind-blasted sand. Only works outdoorsThis alternate version of Summon Tornado does not knock back foes, and consumes both regular Power and Tempest Energybut deals extra armor damage.|| Automatically ends when you run out of Tempest EnergySummoned sandstorm exists for 30 seconds or until destroyed. (Use ability again It deals Nature damage, and deals extra damage to stop consuming Tempest Energy)armor.<br>|| || <b>Bonus Flight SpeedPower Cost:</b> 369<br><b>Power Cost/Sec While FlyingRange:</b> 2|| || 4<br><b>Power CostCooldown: </b>4830<br><b>RangeChannel Time: </b>4<br>2 || <b>CooldownTraining: </b>2 || Weather Witching Research Level 70[[The Sand Seer]]
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| {{Ability icon|Tsunami 1Summon Doomstorm 5|2}} || 70 || Tsunami Summon Doomstorm 5|| Cover the entire area in wind, rain, Create a sentient cloud of undead dust and death!<br><b>angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an Epic Attackundead pet: regular healing does not work on it, but Necromantic healing and buffs do.</b> || || <b>Damage: </b> 539 Electricity || <b>Power Cost: </b>8369<br><b>AoERange: </b>304<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Item:</b> [[Weather Witching Research Level 70Witch: Summon Doomstorm 5]]
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| {{Ability icon|DelugeTempest Flight 3|2}} || 75 70 || Deluge 7 Tempest Flight 3 || Create a storm over target enemyAlter the air currents so that you can fly. Deals nature damage immediatelyOnly works outdoors, and continuously for a few secondsconsumes both regular Power and Tempest Energy. || Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)<br>Cur Tempest Energy 0 <bbr>Max Tempest Energy 0 <br>This is a Nice Attack.Bonus Flight Speed 3 <br>Cost 2 Power/bSec while Flying<br> || 35 Nature over 7 seconds. || <b>Damage: Can Be On Sidebar</b> 398 Nature|| || <b>Power Cost: </b>5150<br><b>Range: </b>304<br><b>Cooldown: </b>10 <br><b>Channel Time: </b>2 || Weather Witching Research Level 7570
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| {{Ability icon|Shocking GraspDeluge 7|2}} || 75 || Shocking Grasp 6Deluge 7 || Transfer the mighty power of Create a thunderstorm into storm over target enemy. Deals nature damage immediately, and continuously for a nearby enemyfew seconds. <br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage: </b> 288 Electricity 398 Nature || <b>Power Cost: </b>3553<br><b>Range: </b>430<br><b>Cooldown: </b>9 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 75
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| {{Ability icon|Storm ShieldWind Ward 7|2}} || 75 || Storm Shield Wind Ward 7 || Protect yourself in a pet with a barrier column of energized air.|| The next 3 attacks that hit Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the pet will be absorbed and deal ability again to prematurely abort the buff.<br>Absorption Cap 160 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 damage.Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost: </b>7353<br><b>Range: </b>204<br><b>Cooldown: </b>15 20 || Weather Witching Research Level 75
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| {{Ability icon|Wind WardShocking Grasp 6|2}} || 75 || Wind Ward 7 Shocking Grasp 6 || Protect yourself in Transfer the mighty power of a column of airthunderstorm into a nearby enemy. || Absorbs 25% of all direction damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff. <br><b>Absorption Cap:</b> 160<br> || <b>If cap is reached, restoreDamage:</b> 0 Health<br><b>If cap is NOT reached, restore:</b> 0 Armor on expiration || 288 Electricity || <b>Power Cost: </b>5133<br><b>Range: </b>4<br><b>Cooldown: </b>20 9 || Weather Witching Research Level 75
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| {{Ability icon|Calm Skies 1Storm Shield 3|2}} || 80 75 || Calm Skies 6 Storm Shield 3 || Create an area Protect a pet with a barrier of perfect weather. You and allies can stand in it to avoid being knocked aroundenergized air. || Summoned Climate exists for 18 secondsThe next 3 attacks that hit the pet will be absorbed and deal 0 damage.<br><b>Restores:</b> 0 Health every 2 seconds<br><b>Restores:</b> 0 Armor every 2 seconds<br><b>Restores:</b> 0 Power every 3 seconds|| || <b>Power Cost: </b>5373<br><b>Range: </b>420<br><b>Cooldown: </b>30 15 || Weather Witching Research Level 8075
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| {{Ability icon|Dampen9|2}} || 80 || Dampen 8 9 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +10 Power) || || <b>Damage: </b> 132 Nature || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Weather Witching Research Level 80
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| {{Ability icon|HailstormLightning Bolt 9|2}} || 80 || Hailstorm 6 Lightning Bolt 9 || Whip freezing winds against Hurl lightning at your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability.Core Attack</b> || Target is slowed for 5 seconds. || <b>Damage: </b> 436 Cold 320 Electricity || <b>Power Cost: </b>5334<br><b>Range: </b>2030<br><b>Cooldown: </b>15 9 || Weather Witching Research Level 80
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| {{Ability icon|Hailstorm 6|2}} || 80 || Hailstorm 6 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 436 Cold || <b>Power Cost:</b> 56<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 80|-| {{Ability icon|Calm Skies 6|2}} || 80 || Calm Skies 6 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 18 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 56<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 80|-| {{Ability icon|Deluge 8|2}} || 85 || Deluge 8 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 486 Nature || <b>Power Cost:</b> 58<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 85|-| {{Ability icon|Tsunami 6|2}} || 85 || Tsunami 6 || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 7 times over 7 seconds || <b>Damage:</b> 741 Electricity || <b>Power Cost:</b> 96<br><b>AoE:</b> 30<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 85|-| {{Ability icon|Summon Tornado 6|2}} || 85 || Summon Tornado 6 || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned tornado exists for 30 seconds or until destroyed. It can knock back foes and deals Nature damage. || || <b>Power Cost:</b> 81<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 85|-| {{Ability icon|Summon Sandstorm 6|2}} || 85 || Summon Sandstorm 6 || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 81<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[The Sand Seer]]|-| {{Ability icon|Summon Doomstorm 6|2}} || 85 || Summon Doomstorm 6 || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. || || <b>Power Cost:</b> 81<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Weather Witch: Summon Doomstorm 6]]|-| {{Ability icon|Wind Ward 8|2}} || 85 || Wind Ward 8 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 176 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 58<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 85|-| {{Ability icon|Dampen 10|2}} || 90 || Dampen 10 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 157 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 90|-| {{Ability icon|Lightning Bolt10|2}} || 80 90 || Lightning Bolt 10 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 385 Electricity || <b>Power Cost:</b> 38<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 90|-| {{Ability icon|Hailstorm 7|2}} || 90 || Hailstorm 7 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage:</b> 526 Cold || <b>Power Cost:</b> 61<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 90|-| {{Ability icon|Shocking Grasp 7|2}} || 90 || Shocking Grasp 7 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 385 Electricity || <b>Power Cost:</b> 38<br><b>Range:</b> 4<br><b>Cooldown:</b> 9 || Weather Witching Research Level 90|-| {{Ability icon|Cloud Trick 4|2}} || 90 || Cloud Trick 4 || Create a cloud which can hold onto a thread of your life force.<br><b>This is a Survival-Utility ability</b> || If your health is reduced to 0 during the next 30 seconds and you are within 40 meters of your cloud, you blink back to the cloud location instead of dying.<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health when you Teleport<br><b>Restore:</b> 0 Power when you Teleport || || <b>Power Cost:</b> 85<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 90|-| {{Ability icon|Deluge 9|2}} || 95 || Deluge 9 || Create a storm over target enemy. Deals nature damage immediately, and continuously for a few seconds.<br><b>This is a Nice Attack</b> || <b>DoT:</b> 5 Nature, 7 times over 7 seconds || <b>Damage:</b> 578 Nature || <b>Power Cost:</b> 64<br><b>Range:</b> 30<br><b>Cooldown:</b> 10<br><b>Channel Time:</b> 2 || Weather Witching Research Level 95|-| {{Ability icon|Tempest Flight 4|2}} || 95 || Tempest Flight 4 || Alter the air currents so that you can fly. Only works outdoors, and consumes both regular Power and Tempest Energy. || Automatically ends when you run out of Tempest Energy. (Use ability again to stop consuming Tempest Energy.)<br>Cur Tempest Energy 0 <br>Max Tempest Energy 0 <br>Bonus Flight Speed 4 <br>Cost 2 Power/Sec while Flying<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 64<br><b>Range:</b> 4<br><b>Cooldown:</b> 2 || Weather Witching Research Level 95|-| {{Ability icon|Calm Skies 7|2}} || 95 || Calm Skies 7 || Create an area of perfect weather. You and allies can stand in it to avoid being knocked around. || Summoned climate exists for 20 seconds.<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health every 2 secs<br><b>Restores:</b> 0 Armor every 2 secs<br><b>Restores:</b> 0 Power every 3 secs || || <b>Power Cost:</b> 64<br><b>Range:</b> 4<br><b>Cooldown:</b> 30 || Weather Witching Research Level 95|-| {{Ability icon|Wind Ward 9|2}} || 95 || Wind Ward 9 || Protect yourself in a column of air. || Absorbs 25% of all direct damage you suffer (until absorption cap is reached). Use the ability again to prematurely abort the buff.<br>Absorption Cap 192 Damage<br><b>--Can Have--</b><br><b>Restores:</b> 0 Health if Cap is reached<br><b>Restores:</b> 0 Armor on expiration (if Cap is NOT reached) || || <b>Power Cost:</b> 64<br><b>Range:</b> 4<br><b>Cooldown:</b> 20 || Weather Witching Research Level 95|-| {{Ability icon|Storm Shield 4|2}} || 95 || Storm Shield 4 || Protect a pet with a barrier of energized air. || The next 4 attacks that hit the pet will be absorbed and deal 0 damage. || || <b>Power Cost:</b> 89<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 95|-| {{Ability icon|Dampen 11|2}} || 100 || Dampen 11 || Throw a big ball of water at your enemy.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 184 Nature || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || Weather Witching Research Level 100|-| {{Ability icon|Lightning Bolt 11|2}} || 100 || Lightning Bolt 11 || Hurl lightning at your enemy.<br><b>This is a Core Attack</b> || || <b>Damage:</b> 451 Electricity || <b>Power Cost:</b> 41<br><b>Range:</b> 30<br><b>Cooldown:</b> 9 || Weather Witching Research Level 100|-| {{Ability icon|Tsunami 7|2}} || 100 || Tsunami 7 || Cover the entire area in wind, rain, and death!<br><b>This is an Epic Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 7 times over 7 seconds || <b>Damage:</b> 952 Electricity || <b>Power Cost:</b> 111<br><b>AoE:</b> 30<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 100|-| {{Ability icon|Summon Tornado 7|2}} || 100 || Summon Tornado 7 || Create a sentient microclimate of volatile wind which attacks foes. Although the tornado takes cues from your behavior, you do not directly control the tornado. || Summoned sandstorm exists for 30 seconds or until destroyed.It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 93<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || Weather Witching Research Level 100|-| {{Ability icon|Summon Sandstorm 7|2}} || 100 || Summon Sandstorm 7 || Create a sentient microclimate of wind-blasted sand. This alternate version of Summon Tornado does not knock back foes, but deals extra armor damage. || Summoned sandstorm exists for 30 seconds or until destroyed. It deals Nature damage, and deals extra damage to armor. || || <b>Power Cost:</b> 93<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[The Sand Seer]]|-| {{Ability icon|Summon Doomstorm 7|2}} || 100 || Summon Doomstorm 7 || Create a sentient cloud of undead dust and angry bone fragments. This alternate version of Summon Tornado does not knock back foes. It deals Darkness damage instead of Nature damage. || Summoned doomstorm exists for 30 seconds or until destroyed. It deals Darkness damage. It is considered an undead pet: regular healing does not work on it, but Necromantic healing and buffs do. || || <b>Power Cost:</b> 93<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Hailstorm 8|2}} || 100 || Hailstorm 8 || Whip freezing winds against your enemy, leaving them cold and slow.<br><b>This is a Signature Debuff ability</b> || Target is slowed for 5 seconds<br><b>--Can Have--</b><br><b>DoT:</b> 0 Nature, 5 times over 10 seconds || <b>Damage: </b> 320 618 Cold || <b>Power Cost:</b> 67<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || Weather Witching Research Level 100|-| {{Ability icon|Shocking Grasp 8|2}} || 100 || Shocking Grasp 8 || Transfer the mighty power of a thunderstorm into a nearby enemy. || || <b>Damage:</b> 451 Electricity || <b>Power Cost: </b>3741<br><b>Range: </b>304<br><b>Cooldown: </b>9 || Weather Witching Research Level 80100
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