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User:FoxnEagle

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Treasure Effect program created, ensuring accuracy.== Ability Overview ==Items in <i>(parenthesis)<br/i>are available through modsItem icon program created, current issue<b>Note: Daisy </b> The range listed for many of Animal Handling's abilities is the range between you and Daisy your pet. Mostly only relevant if you are trying to use a high range skill (Lutei.e. Archery) in tandem with Animal Handling.{| style="border- need to find other instances of thistop:solid 1px;"! style="width: 100px;" | Type !! Icon !! style="width: 200px;" | Name !! Damage <br> Type(s) !! style="width: 30px;" | Range <br>Ability icon program created, current issue(meters) !! style="width: Front Kick and Front Kick 30px;" | CD <br> (Cowseconds) !! style="width: 600px;" | Comments|-| colspan="7" style="border- need top:solid 1px;"||-| <b>Basic Attack</b> || || N/A || N/A || N/A || N/A || Animal Handling does not have its own basic attack, instead, relying on the summon. Modifiers to find other instances of Basic Attack damage will do nothing for thisskill nor will it buff the summons' Basic Attack damage.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Core Attack<br/b>Combat || {{Ability icon program created|Shrill Command|1}} || Shrill Command || Psychic || 30 || 10 || Decent damage, need good range, mods can reduce CDs of other skills to push pet DPS; one of only two skills that allows user to ensure all mob pages use deal damage without summon being active.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Epic Attack</b> || || N/A || N/A || N/A || N/A || Animal Handling does not have its own epic attack, instead, relying on the InternalName summon. Modifiers to reference their abilitiesEpic Attack damage will do nothing for this skill.|-| colspan="7" style="border-top:solid 1px; there are four"||-five different | <b>Major Heal</b> || || N/A || N/A || N/A || N/A ||rowspan="bite3" abilities| Animal Handling does not have a dedicated heal for the player, all with but has several ways of healing the summon. Several skills can be modded to provide healing to the same Nameplayer, but different InternalNamemodifiers to Major/Minor Heal will have no effect.Skill Ability program created, current issues|-| colspan="6" style="border-top:solid 1px;"||-| <brb>Minor Heal</b>|| || N/A || N/A || N/A || N/A|-| colspan="7" style="border-top:solid 1px;"||-sources_abilities JSON no longer has Fire Magic| <b>Nice Attack</b> || || N/A || N/A || N/A || N/A || Animal Handling does not have its own nice attack, Ice Magicinstead, relying on the summon. Modifiers to Nice Attack damage will do nothing for this skill.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Signature Debuff</b> || {{Ability icon|Mark Weakness|1}} || Mark Weakness || Psychic || 30 || 15 || Deals damage to and Weather Witching training manualscauses debuff that increases damage from summons. Decent damage, nor any instance can be modded to hit two enemies at once if conditions are met. One of only two skills that allows the user to deal damage without the summon being active.|-| colspan="Gift.7" style="border-top:solid 1px;"||-| <brb>Survival Utility</b>|| {{Ability icon|Clever Trick|1}} || Clever Trick || N/A || 20 || 30 || Pet will attempt to use it's "Special Trick" attack (viewable when inspecting pet). Pet must have Line of Sight to target and will attempt to hit at maximum range. If it is an attack, this allows your pet to draw aggro by attacking enemies first (careful sending into rooms). Abilities (and usefulness) vary, refer to table further down for known abilities.|-niche abilities| colspan="7" style="border-top:solid 1px;"||-| <b>Other Abilities</b> || {{Ability icon|Tame Rat|1}} || Tame [Creature] || N/A || 5 || 10 || Player will attempt to tame a creature (provided they have the item necessary). Channels for 20 seconds, during which, such as Spontaneous Warmthball player and Echolocationcreature must both stay alive. Unlike most channel skills, are channel is not linked interrupted by damage, although players may find it easier to their respective skills have a secondary player tank.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Call Stabled Pet #1|1}} || Call Stabled Pet #[X] <br> Call Living Stabled Pet || N/A || 5 || 60 || Summons pet in abilities JSONassociated stable slot whether alive or dead (except Call Living Stabled Pet, nor do they which will summon the first living pet it finds). <b>DO NOTE:</b> Stable slots are shared between Mounts and Pets; if you have the level requirement attached your horse in Stable Slot 1 you will be unable to summon your pet at low levels. Stable order can be changed at any stablemaster.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Sic 'Em|1}} || Sic 'Em|| N/A || 20 || 12 || Pet will attempt to them use it's "Sic 'Em" attack (some do not viewable when inspecting pet). Pet must have level requirementLine of Sight to target and will attempt to hit at maximum range. For better or worse, such as White Wolfthis allows your pet to draw aggro by attacking enemies first (careful sending into rooms). Bugging Citan An attack of varying usefulness, refer to table further down for known abilities.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Feed Pet|1}} || Feed Pet || N/A || 20 || 30 || Heals pet during combat; health overflow with heal armor.<br>In the works|-| || colspan="6" style="border-top:<br>solid 1px;"|Shortened Abilities list |- | || {{Ability icon|That'll Do|1}} || That'll Do || N/A || 5 || 15 || Heals pet out of combat and can be on sidebar; health overflow with heal armor. Good for recovering quickly between fights with a condensed version of the ability list bigger heal and faster cooldown.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Get It Off Me|1}} || Get It Off Me || N/A || 20 || 30 || Pet gains extra % taunt and will change its behavior to defensive mode (targets what targets you). Helps tank pets maintain aggro with maybe near 100% uptime (lasts 30 sec, only downtime is casting time).|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Monstrous Rage|1}} || Monstrous Rage || N/A || 20 || 15 || Pet buffs its next attack; stacks with Unnatural Wrath. Use before Sic 'Em or Clever Trick to boost those attacks, however, need to be careful with timing when applied during combat, as the next basic attack the pet uses will consume the buff.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Unnatural Wrath|1}} || Unnatural Wrath || N/A || 5 || 10 || You're murdering the highest skill entire countryside, why not add animal abuse to the mix? Pet takes self-damage and buffs its next attack (stackable with Monstrous Rage). Skill can be modded for everything: insane % direct damage mitigation (allowing it to tank almost anything), a damage buff on all pet attacks for 10 seconds (pet bleeds for 10 seconds), and/or a player heal (you monster). <b>Requires an Anchor Stone in each section?your inventory with 10% chance to break<br/b>.|-| || colspan="6" style="border-top:solid 1px;"||-Automate the JSON download | || {{Ability icon|Wild Endurance|1}} || Wild Endurance || N/A || 20 || 30 || Gives pet health regen and flat damage mitigation. Can be modded for program an instant pet heal and, more importantly, stun immunity.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Nimble Limbs|1}} || Nimble Limbs || N/A || 20 || 30 || Instead of mitigation, gives your pet increased ability to use<br>dodge. Stacks additively with any base dodge|}
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