599
edits
Changes
v446
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- Updated to v401 v446 on Fri Jan 12 2024 1016 2026 01:2336:00 58 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Hammering || <b>Level 100120</b> - Hammer Base Damage +5060% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Hammer Damage +5
*; Level 100
:Hammer Base Damage +50%
*; Level 110
:Hammer Base Damage +55%
*; Level 120
:Hammer Base Damage +60%
}}
|-
| || || <b>Level 100125</b> - Hammer Damage +105 130 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer Damage +10
*; Level 100
:Hammer Damage +105
*; Level 105
:Hammer Damage +110
*; Level 110
:Hammer Damage +115
*; Level 115
:Hammer Damage +120
*; Level 120
:Hammer Damage +125
*; Level 125
:Hammer Damage +130
}}
|-
| Powerful-Looking || || <b>Level 100125</b> - Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +50 65 Power || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +3 Power
*; Level 10
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +5 Power
*; Level 15
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +7 Power
*; Level 20
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +9 Power
*; Level 25
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +11 Power
*; Level 30
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +13 Power
*; Level 35
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +15 Power
*; Level 40
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +17 Power
*; Level 45
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +19 Power
*; Level 50
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +22 Power
*; Level 55
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +25 Power
*; Level 60
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +28 Power
*; Level 65
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +31 Power
*; Level 70
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +33 Power
*; Level 75
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +36 Power
*; Level 80
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +38 Power
*; Level 85
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +41 Power
*; Level 90
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +44 Power
*; Level 95
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +47 Power
*; Level 100
:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +50 Power*; Level 105:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +53 Power*; Level 110:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +56 Power*; Level 115:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +59 Power*; Level 120:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +62 Power*; Level 125:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +65 Power
}}
|-
| || || <b>Level 100125</b> - Hammer attacks that kill an enemy via direct damage restore 46 56 Power to youand hasten the current reuse timer of Pound to Slag -5 seconds. || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks that kill an enemy via direct damage restore 8 Power to youand hasten the current reuse timer of Pound to Slag -1 second.
*; Level 10
:Hammer attacks that kill an enemy via direct damage restore 10 Power to youand hasten the current reuse timer of Pound to Slag -1 second.
*; Level 15
:Hammer attacks that kill an enemy via direct damage restore 12 Power to youand hasten the current reuse timer of Pound to Slag -1 second.
*; Level 20
:Hammer attacks that kill an enemy via direct damage restore 14 Power to youand hasten the current reuse timer of Pound to Slag -1 second.
*; Level 25
:Hammer attacks that kill an enemy via direct damage restore 16 Power to youand hasten the current reuse timer of Pound to Slag -1 second.
*; Level 30
:Hammer attacks that kill an enemy via direct damage restore 18 Power to youand hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 35
:Hammer attacks that kill an enemy via direct damage restore 20 Power to youand hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 40
:Hammer attacks that kill an enemy via direct damage restore 22 Power to youand hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 45
:Hammer attacks that kill an enemy via direct damage restore 24 Power to youand hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 50
:Hammer attacks that kill an enemy via direct damage restore 26 Power to youand hasten the current reuse timer of Pound to Slag -2 seconds.
*; Level 55
:Hammer attacks that kill an enemy via direct damage restore 28 Power to youand hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 60
:Hammer attacks that kill an enemy via direct damage restore 30 Power to youand hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 65
:Hammer attacks that kill an enemy via direct damage restore 32 Power to youand hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 70
:Hammer attacks that kill an enemy via direct damage restore 34 Power to youand hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 75
:Hammer attacks that kill an enemy via direct damage restore 36 Power to youand hasten the current reuse timer of Pound to Slag -3 seconds.
*; Level 80
:Hammer attacks that kill an enemy via direct damage restore 38 Power to youand hasten the current reuse timer of Pound to Slag -4 seconds.
*; Level 85
:Hammer attacks that kill an enemy via direct damage restore 40 Power to youand hasten the current reuse timer of Pound to Slag -4 seconds.
*; Level 90
:Hammer attacks that kill an enemy via direct damage restore 42 Power to youand hasten the current reuse timer of Pound to Slag -4 seconds.
*; Level 95
:Hammer attacks that kill an enemy via direct damage restore 44 Power to youand hasten the current reuse timer of Pound to Slag -4 seconds.
*; Level 100
:Hammer attacks that kill an enemy via direct damage restore 46 Power to youand hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 105:Hammer attacks that kill an enemy via direct damage restore 48 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 110:Hammer attacks that kill an enemy via direct damage restore 50 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 115:Hammer attacks that kill an enemy via direct damage restore 52 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 120:Hammer attacks that kill an enemy via direct damage restore 54 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 125:Hammer attacks that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.
}}
|-
| || of Elemental Supremacy || <b>Level 100125</b> - Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2025% while Hammer skill active || Uncommon || Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active
*; Level 100
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active
*; Level 105
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +21% while Hammer skill active
*; Level 110
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +22% while Hammer skill active
*; Level 115
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +23% while Hammer skill active
*; Level 120
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +24% while Hammer skill active
*; Level 125
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +25% while Hammer skill active
}}
|-
| || of Inevitable Armor || <b>Level 90</b> - Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration || Epic || Chest || {{Spoiler|Click Expand to reveal|*; Level 50:Hammer abilities that restore Armor after a 6-second delay have +80% Armor restoration*; Level 70:Hammer abilities that restore Armor after a 6-second delay have +90% Armor restoration*; Level 90:Hammer abilities that restore Armor after a 6-second delay have +100% Armor restoration}}|-| || || <b>Level 125</b> - Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored || Rare || Hands, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer abilities that restore Armor after a 6-second delay also restore 6 Power, increased by 20% of the Armor restored*; Level 10:Hammer abilities that restore Armor after a 6-second delay also restore 7 Power, increased by 20% of the Armor restored*; Level 15:Hammer abilities that restore Armor after a 6-second delay also restore 8 Power, increased by 20% of the Armor restored*; Level 20:Hammer abilities that restore Armor after a 6-second delay also restore 9 Power, increased by 20% of the Armor restored*; Level 25:Hammer abilities that restore Armor after a 6-second delay also restore 10 Power, increased by 20% of the Armor restored*; Level 30:Hammer abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20% of the Armor restored*; Level 35:Hammer abilities that restore Armor after a 6-second delay also restore 12 Power, increased by 20% of the Armor restored*; Level 40:Hammer abilities that restore Armor after a 6-second delay also restore 13 Power, increased by 20% of the Armor restored*; Level 45:Hammer abilities that restore Armor after a 6-second delay also restore 14 Power, increased by 20% of the Armor restored*; Level 50:Hammer abilities that restore Armor after a 6-second delay also restore 15 Power, increased by 20% of the Armor restored*; Level 55:Hammer abilities that restore Armor after a 6-second delay also restore 16 Power, increased by 20% of the Armor restored*; Level 60:Hammer abilities that restore Armor after a 6-second delay also restore 17 Power, increased by 20% of the Armor restored*; Level 65:Hammer abilities that restore Armor after a 6-second delay also restore 18 Power, increased by 20% of the Armor restored*; Level 70:Hammer abilities that restore Armor after a 6-second delay also restore 19 Power, increased by 20% of the Armor restored*; Level 75:Hammer abilities that restore Armor after a 6-second delay also restore 20 Power, increased by 20% of the Armor restored*; Level 80:Hammer abilities that restore Armor after a 6-second delay also restore 21 Power, increased by 20% of the Armor restored*; Level 85:Hammer abilities that restore Armor after a 6-second delay also restore 22 Power, increased by 20% of the Armor restored*; Level 90:Hammer abilities that restore Armor after a 6-second delay also restore 23 Power, increased by 20% of the Armor restored*; Level 95:Hammer abilities that restore Armor after a 6-second delay also restore 24 Power, increased by 20% of the Armor restored*; Level 100:Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored*; Level 105:Hammer abilities that restore Armor after a 6-second delay also restore 26 Power, increased by 20% of the Armor restored*; Level 110:Hammer abilities that restore Armor after a 6-second delay also restore 27 Power, increased by 20% of the Armor restored*; Level 115:Hammer abilities that restore Armor after a 6-second delay also restore 28 Power, increased by 20% of the Armor restored*; Level 120:Hammer abilities that restore Armor after a 6-second delay also restore 29 Power, increased by 20% of the Armor restored*; Level 125:Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored}}|-| || of Vindictive Clubbing || <b>Level 100125</b> - Hammer attacks deal +2025% damage but generate +6075% Rage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks deal +1% damage but generate +3% Rage
*; Level 100
:Hammer attacks deal +20% damage but generate +60% Rage
*; Level 105
:Hammer attacks deal +21% damage but generate +63% Rage
*; Level 110
:Hammer attacks deal +22% damage but generate +66% Rage
*; Level 115
:Hammer attacks deal +23% damage but generate +69% Rage
*; Level 120
:Hammer attacks deal +24% damage but generate +72% Rage
*; Level 125
:Hammer attacks deal +25% damage but generate +75% Rage
}}
|-
| || of Braining || <b>Level 100125</b> - Hammer attacks deal +2429% damage to targets whose Rage meters are at least 66% full || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
*; Level 100
:Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full
*; Level 105
:Hammer attacks deal +25% damage to targets whose Rage meters are at least 66% full
*; Level 110
:Hammer attacks deal +26% damage to targets whose Rage meters are at least 66% full
*; Level 115
:Hammer attacks deal +27% damage to targets whose Rage meters are at least 66% full
*; Level 120
:Hammer attacks deal +28% damage to targets whose Rage meters are at least 66% full
*; Level 125
:Hammer attacks deal +29% damage to targets whose Rage meters are at least 66% full
}}
|-
| || of Dazing || <b>Level 100125</b> - Hammer attacks have a 2025% chance to Knock Down targets whose Rage meter is at least 66% full || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 100
:Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 105
:Hammer attacks have a 21% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 110
:Hammer attacks have a 22% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 115
:Hammer attacks have a 23% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 120
:Hammer attacks have a 24% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 125
:Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% full
}}
|-
| || of Seismic Slamming || <b>Level 100125</b> - Seismic Impact Damage +51.564% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Seismic Impact Damage +4%
*; Level 100
:Seismic Impact Damage +51.5%
*; Level 105
:Seismic Impact Damage +54%
*; Level 110
:Seismic Impact Damage +56.49%
*; Level 115
:Seismic Impact Damage +59%
*; Level 120
:Seismic Impact Damage +61.5%
*; Level 125
:Seismic Impact Damage +64%
}}
|-
| || || <b>Level 100120</b> - Way of the Hammer boosts Slashing and Piercing Damage +3943% for 10 seconds || Rare || Ring || {{Spoiler|Click Expand to reveal|
*; Level 10
:Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
*; Level 100
:Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds
*; Level 110
:Way of the Hammer boosts Slashing and Piercing Damage +41% for 10 seconds
*; Level 120
:Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds
}}
|-
| || of Seismic Events || <b>Level 100120</b> - Seismic Impact hits all targets within 8 meters and deals +2125% damage || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Seismic Impact hits all targets within 8 meters and deals +3% damage
*; Level 100
:Seismic Impact hits all targets within 8 meters and deals +21% damage
*; Level 110
:Seismic Impact hits all targets within 8 meters and deals +23% damage
*; Level 120
:Seismic Impact hits all targets within 8 meters and deals +25% damage
}}
|-
| || || <b>Level 100120</b> - Seismic Impact deals +120 Damage and restores 100 120 Armor to you after a 6-second delay || Rare || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Seismic Impact deals +10 Damage and restores 10 Armor to youafter a 6-second delay
*; Level 20
:Seismic Impact deals +20 Damage and restores 20 Armor to youafter a 6-second delay
*; Level 30
:Seismic Impact deals +30 Damage and restores 30 Armor to youafter a 6-second delay
*; Level 40
:Seismic Impact deals +40 Damage and restores 40 Armor to youafter a 6-second delay
*; Level 50
:Seismic Impact deals +50 Damage and restores 50 Armor to youafter a 6-second delay
*; Level 60
:Seismic Impact deals +60 Damage and restores 60 Armor to youafter a 6-second delay
*; Level 70
:Seismic Impact deals +70 Damage and restores 70 Armor to youafter a 6-second delay
*; Level 80
:Seismic Impact deals +80 Damage and restores 80 Armor to youafter a 6-second delay
*; Level 90
:Seismic Impact deals +90 Damage and restores 90 Armor to youafter a 6-second delay
*; Level 100
:Seismic Impact deals +100 Damage and restores 100 Armor to youafter a 6-second delay*; Level 110:Seismic Impact deals +110 Damage and restores 110 Armor to you after a 6-second delay*; Level 120:Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-second delay
}}
|-
| || || <b>Level 100125</b> - Seismic Impact deals +70200 Damage. If target is Knocked Down it deals a further +64% damage to targets that are Knocked Down || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Seismic Impact deals +138 Damage. If target is Knocked Down it deals a further +5% damage to targets that are Knocked Down
*; Level 10
:Seismic Impact deals +16Damage. If target is Knocked Down it deals a further +7% damage to targets that are Knocked Down
*; Level 15
:Seismic Impact deals +1924 Damage. If target is Knocked Down it deals a further +9% damage to targets that are Knocked Down
*; Level 20
:Seismic Impact deals +2232 Damage. If target is Knocked Down it deals a further +11% damage to targets that are Knocked Down
*; Level 25
:Seismic Impact deals +2540 Damage. If target is Knocked Down it deals a further +13% damage to targets that are Knocked Down
*; Level 30
:Seismic Impact deals +2848 Damage. If target is Knocked Down it deals a further +15% damage to targets that are Knocked Down
*; Level 35
:Seismic Impact deals +3156 Damage. If target is Knocked Down it deals a further +17% damage to targets that are Knocked Down
*; Level 40
:Seismic Impact deals +3464 Damage. If target is Knocked Down it deals a further +19% damage to targets that are Knocked Down
*; Level 45
:Seismic Impact deals +3772 Damage. If target is Knocked Down it deals a further +21% damage to targets that are Knocked Down
*; Level 50
:Seismic Impact deals +4080 Damage. If target is Knocked Down it deals a further +23% damage to targets that are Knocked Down
*; Level 55
:Seismic Impact deals +4388 Damage. If target is Knocked Down it deals a further +25% damage to targets that are Knocked Down
*; Level 60
:Seismic Impact deals +4696 Damage. If target is Knocked Down it deals a further +27% damage to targets that are Knocked Down
*; Level 65
:Seismic Impact deals +49104 Damage. If target is Knocked Down it deals a further +29% damage to targets that are Knocked Down
*; Level 70
:Seismic Impact deals +52112 Damage. If target is Knocked Down it deals a further +31% damage to targets that are Knocked Down
*; Level 75
:Seismic Impact deals +55120 Damage. If target is Knocked Down it deals a further +34% damage to targets that are Knocked Down
*; Level 80
:Seismic Impact deals +58128 Damage. If target is Knocked Down it deals a further +37% damage to targets that are Knocked Down
*; Level 85
:Seismic Impact deals +61136 Damage. If target is Knocked Down it deals a further +40% damage to targets that are Knocked Down
*; Level 90
:Seismic Impact deals +64144 Damage. If target is Knocked Down it deals a further +43% damage to targets that are Knocked Down
*; Level 95
:Seismic Impact deals +67152 Damage. If target is Knocked Down it deals a further +46% damage to targets that are Knocked Down
*; Level 100
:Seismic Impact deals +70160 Damage. If target is Knocked Down it deals a further +49% damage*; Level 105:Seismic Impact deals +168 Damage. If target is Knocked Down it deals a further +52% damage*; Level 110:Seismic Impact deals +176 Damage. If target is Knocked Down it deals a further +55% damage*; Level 115:Seismic Impact deals +184 Damage. If target is Knocked Down it deals a further +58% damage*; Level 120:Seismic Impact deals +192 Damage. If target is Knocked Down it deals a further +61% damage to targets that are *; Level 125:Seismic Impact deals +200 Damage. If target is Knocked Downit deals a further +64% damage
}}
|-
| Reverberating || || <b>Level 100125</b> - Reverberating Strike Damage +3138.5% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reverberating Strike Damage +5%
*; Level 100
:Reverberating Strike Damage +31%
*; Level 105
:Reverberating Strike Damage +32.5%
*; Level 110
:Reverberating Strike Damage +34%
*; Level 115
:Reverberating Strike Damage +35.5%
*; Level 120
:Reverberating Strike Damage +37%
*; Level 125
:Reverberating Strike Damage +38.5%
}}
|-
| || || <b>Level 100125</b> - Way of the Hammer restores 100 125 Armor to all targets || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Way of the Hammer restores 16 Armor to all targets
*; Level 100
:Way of the Hammer restores 100 Armor to all targets
*; Level 105
:Way of the Hammer restores 105 Armor to all targets
*; Level 110
:Way of the Hammer restores 110 Armor to all targets
*; Level 115
:Way of the Hammer restores 115 Armor to all targets
*; Level 120
:Way of the Hammer restores 120 Armor to all targets
*; Level 125
:Way of the Hammer restores 125 Armor to all targets
}}
|-
| || || <b>Level 100125</b> - Reverberating Strike Damage +105 130 || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reverberating Strike Damage +10
*; Level 100
:Reverberating Strike Damage +105
*; Level 105
:Reverberating Strike Damage +110
*; Level 110
:Reverberating Strike Damage +115
*; Level 115
:Reverberating Strike Damage +120
*; Level 120
:Reverberating Strike Damage +125
*; Level 125
:Reverberating Strike Damage +130
}}
|-
| || of Slagging || <b>Level 100125</b> - Pound To Slag Damage +6580% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag Damage +8%
*; Level 100
:Pound To Slag Damage +65%
*; Level 105
:Pound To Slag Damage +68%
*; Level 110
:Pound To Slag Damage +71%
*; Level 115
:Pound To Slag Damage +74%
*; Level 120
:Pound To Slag Damage +77%
*; Level 125
:Pound To Slag Damage +80%
}}
|-
| || || <b>Level 100125</b> - Hurl Lightning and Thunderstrike Damage +3848% || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning and Thunderstrike Damage +5%
*; Level 100
:Hurl Lightning and Thunderstrike Damage +38%
*; Level 105
:Hurl Lightning and Thunderstrike Damage +40%
*; Level 110
:Hurl Lightning and Thunderstrike Damage +42%
*; Level 115
:Hurl Lightning and Thunderstrike Damage +44%
*; Level 120
:Hurl Lightning and Thunderstrike Damage +46%
*; Level 125
:Hurl Lightning and Thunderstrike Damage +48%
}}
|-
| || of Healthy Obliteration || <b>Level 100125</b> - Pound To Slag restores 144 health to you 174 Health (or Armor, if Health is full) || Uncommon || Ring, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag restores 8 health to youHealth (or Armor, if Health is full)
*; Level 10
:Pound To Slag restores 16 health to youHealth (or Armor, if Health is full)
*; Level 15
:Pound To Slag restores 24 health to youHealth (or Armor, if Health is full)
*; Level 20
:Pound To Slag restores 32 health to youHealth (or Armor, if Health is full)
*; Level 25
:Pound To Slag restores 40 health to youHealth (or Armor, if Health is full)
*; Level 30
:Pound To Slag restores 48 health to youHealth (or Armor, if Health is full)
*; Level 35
:Pound To Slag restores 56 health to youHealth (or Armor, if Health is full)
*; Level 40
:Pound To Slag restores 64 health to youHealth (or Armor, if Health is full)
*; Level 45
:Pound To Slag restores 72 health to youHealth (or Armor, if Health is full)
*; Level 50
:Pound To Slag restores 80 health to youHealth (or Armor, if Health is full)
*; Level 55
:Pound To Slag restores 88 health to youHealth (or Armor, if Health is full)
*; Level 60
:Pound To Slag restores 96 health to youHealth (or Armor, if Health is full)
*; Level 65
:Pound To Slag restores 102 health to youHealth (or Armor, if Health is full)
*; Level 70
:Pound To Slag restores 108 health to youHealth (or Armor, if Health is full)
*; Level 75
:Pound To Slag restores 114 health to youHealth (or Armor, if Health is full)
*; Level 80
:Pound To Slag restores 120 health to youHealth (or Armor, if Health is full)
*; Level 85
:Pound To Slag restores 126 health to youHealth (or Armor, if Health is full)
*; Level 90
:Pound To Slag restores 132 health to youHealth (or Armor, if Health is full)
*; Level 95
:Pound To Slag restores 138 health to youHealth (or Armor, if Health is full)
*; Level 100
:Pound To Slag restores 144 health to youHealth (or Armor, if Health is full)*; Level 105:Pound To Slag restores 150 Health (or Armor, if Health is full)*; Level 110:Pound To Slag restores 156 Health (or Armor, if Health is full)*; Level 115:Pound To Slag restores 162 Health (or Armor, if Health is full)*; Level 120:Pound To Slag restores 168 Health (or Armor, if Health is full)*; Level 125:Pound To Slag restores 174 Health (or Armor, if Health is full)
}}
|-
| || of Frenzied Slagging || <b>Level 100125</b> - Pound To Slag deals +4050% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 10
:Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 15
:Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 20
:Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 25
:Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 30
:Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 35
:Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 40
:Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 45
:Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 50
:Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 55
:Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 60
:Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 65
:Pound To Slag deals +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 70
:Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 75
:Pound To Slag deals +30% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 80
:Pound To Slag deals +32% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 85
:Pound To Slag deals +34% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 90
:Pound To Slag deals +36% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 95
:Pound To Slag deals +38% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 100
:Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time Power cost is +10 seconds 35%*; Level 105:Pound To Slag deals +42% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 110:Pound To Slag deals +44% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 115:Pound To Slag deals +46% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 120:Pound To Slag deals +48% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 125:Pound To Slag deals +50% damage and hits all enemies within 5 meters, but Power cost is +35%
}}
|-
| || of Proud Pounding || <b>Level 100120</b> - Pound To Slag deals +150 380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 50
:Pound To Slag deals +20 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 55
:Pound To Slag deals +15 45 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 60
:Pound To Slag deals +30 70 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 65
:Pound To Slag deals +50 100 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 70
:Pound To Slag deals +70 130 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 75
:Pound To Slag deals +90 165 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 80
:Pound To Slag deals +110 200 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 90
:Pound To Slag deals +130 240 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 100
:Pound To Slag deals +150 280 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 110:Pound To Slag deals +330 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*; Level 120:Pound To Slag deals +380 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
}}
|-
| || || <b>Level 100120</b> - Way of the Hammer boosts all targets' Electricity Damage +4351% for 10 seconds || Rare || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Way of the Hammer boosts all targets' Electricity Damage +7% for 10 seconds
*; Level 100
:Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds
*; Level 110
:Way of the Hammer boosts all targets' Electricity Damage +47% for 10 seconds
*; Level 120
:Way of the Hammer boosts all targets' Electricity Damage +51% for 10 seconds
}}
|-
| || of Hammer-Style Rage Management || <b>Level 100125</b> - Pound To Slag deals +640 800 damage if target's Rage is at least 66% full || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag deals +32 damage if target's Rage is at least 66% full
*; Level 100
:Pound To Slag deals +640 damage if target's Rage is at least 66% full
*; Level 105
:Pound To Slag deals +672 damage if target's Rage is at least 66% full
*; Level 110
:Pound To Slag deals +704 damage if target's Rage is at least 66% full
*; Level 115
:Pound To Slag deals +736 damage if target's Rage is at least 66% full
*; Level 120
:Pound To Slag deals +768 damage if target's Rage is at least 66% full
*; Level 125
:Pound To Slag deals +800 damage if target's Rage is at least 66% full
}}
|-
| || || <b>Level 100125</b> - Pound To Slag Damage +136 176 and Reuse Time -8 10 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag Damage +6 and Reuse Time -5 seconds
*; Level 100
:Pound To Slag Damage +136 and Reuse Time -8 seconds
*; Level 105
:Pound To Slag Damage +144 and Reuse Time -8 seconds
*; Level 110
:Pound To Slag Damage +152 and Reuse Time -8 seconds
*; Level 115
:Pound To Slag Damage +160 and Reuse Time -9 seconds
*; Level 120
:Pound To Slag Damage +168 and Reuse Time -9 seconds
*; Level 125
:Pound To Slag Damage +176 and Reuse Time -10 seconds
}}
|-
| || of Nice Looking Hammers || <b>Level 100125</b> - Look At My Hammer restores +102 127 health to you || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer restores +7 health to you
*; Level 100
:Look At My Hammer restores +102 health to you
*; Level 105
:Look At My Hammer restores +107 health to you
*; Level 110
:Look At My Hammer restores +112 health to you
*; Level 115
:Look At My Hammer restores +117 health to you
*; Level 120
:Look At My Hammer restores +122 health to you
*; Level 125
:Look At My Hammer restores +127 health to you
}}
|-
| || of Attractive Clubs || <b>Level 100125</b> - Look At My Hammer restores +148 183 armor to you || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer restores +15 armor to you
*; Level 100
:Look At My Hammer restores +148 armor to you
*; Level 105
:Look At My Hammer restores +155 armor to you
*; Level 110
:Look At My Hammer restores +162 armor to you
*; Level 115
:Look At My Hammer restores +169 armor to you
*; Level 120
:Look At My Hammer restores +176 armor to you
*; Level 125
:Look At My Hammer restores +183 armor to you
}}
|-
| || of Safe Clubbing || <b>Level 100125</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 69 for 5 15 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 15 seconds
*; Level 10
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 15 seconds
*; Level 15
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 15 seconds
*; Level 20
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 15 seconds
*; Level 25
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 15 seconds
*; Level 30
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 15 seconds
*; Level 35
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 15 seconds
*; Level 40
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 15 seconds
*; Level 45
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 15 seconds
*; Level 50
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 15 seconds
*; Level 55
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 15 seconds
*; Level 60
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 15 seconds
*; Level 65
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 15 seconds
*; Level 70
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 15 seconds
*; Level 75
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 5 15 seconds
*; Level 80
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 5 15 seconds
*; Level 85
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 5 15 seconds
*; Level 90
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 48 for 5 15 seconds
*; Level 95
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 5 15 seconds
*; Level 100
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 15 seconds*; Level 105:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 57 for 15 seconds*; Level 110:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 60 for 15 seconds*; Level 115:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 63 for 15 seconds*; Level 120:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 66 for 15 seconds*; Level 125:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds
}}
|-
| || of Efficient Clubbing || <b>Level 100120</b> - After using Look At My Hammer, all other Hammer attacks cost -26 32 Power for 8 12 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 8 12 seconds
*; Level 20
:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 12 seconds
*; Level 30
:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 12 seconds
*; Level 40
:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 12 seconds
*; Level 50
:After using Look At My Hammer, all other Hammer attacks cost -11 Power for 8 12 seconds
*; Level 60
:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 8 12 seconds
*; Level 70
:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 8 12 seconds
*; Level 80
:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 8 12 seconds
*; Level 90
:After using Look At My Hammer, all other Hammer attacks cost -23 Power for 8 12 seconds
*; Level 100
:After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 12 seconds*; Level 110:After using Look At My Hammer, all other Hammer attacks cost -29 Power for 12 seconds*; Level 120:After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12 seconds
}}
|-
| || of Efficient Clubbing || <b>Level 100120</b> - After using Look At My Hammer, all other Hammer attacks cost -20 24 Power for 10 15 seconds || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 15 seconds
*; Level 20
:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 15 seconds
*; Level 30
:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 15 seconds
*; Level 40
:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 15 seconds
*; Level 50
:After using Look At My Hammer, all other Hammer attacks cost -10 Power for 10 15 seconds
*; Level 60
:After using Look At My Hammer, all other Hammer attacks cost -12 Power for 10 15 seconds
*; Level 70
:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 10 15 seconds
*; Level 80
:After using Look At My Hammer, all other Hammer attacks cost -16 Power for 10 15 seconds
*; Level 90
:After using Look At My Hammer, all other Hammer attacks cost -18 Power for 10 15 seconds
*; Level 100
:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 15 seconds*; Level 110:After using Look At My Hammer, all other Hammer attacks cost -22 Power for 15 seconds*; Level 120:After using Look At My Hammer, all other Hammer attacks cost -24 Power for 15 seconds
}}
|-
| || of Efficient Clubbing || <b>Level 100120</b> - After using Look At My Hammer, all other Hammer attacks cost -17 21 Power for 12 18 seconds || Rare || Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 18 seconds
*; Level 20
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 18 seconds
*; Level 30
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 18 seconds
*; Level 40
:After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 18 seconds
*; Level 50
:After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 18 seconds
*; Level 60
:After using Look At My Hammer, all other Hammer attacks cost -9 Power for 12 18 seconds
*; Level 70
:After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 18 seconds
*; Level 80
:After using Look At My Hammer, all other Hammer attacks cost -13 Power for 12 18 seconds
*; Level 90
:After using Look At My Hammer, all other Hammer attacks cost -15 Power for 12 18 seconds
*; Level 100
:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 18 seconds*; Level 110:After using Look At My Hammer, all other Hammer attacks cost -19 Power for 18 seconds*; Level 120:After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds}}|-| || of Properly-Appreciated Hammers || <b>Level 50</b> - Look At My Hammer causes your next ability to deal double direct damage || Epic || Feet || {{Spoiler|Click Expand to reveal|*; Level 50:Look At My Hammer causes your next ability to deal double direct damage
}}
|-
| || of Leaping and Smashing || <b>Level 100125</b> - Leaping Smash Damage +86106% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Leaping Smash Damage +10%
*; Level 100
:Leaping Smash Damage +86%
*; Level 105
:Leaping Smash Damage +90%
*; Level 110
:Leaping Smash Damage +94%
*; Level 115
:Leaping Smash Damage +98%
*; Level 120
:Leaping Smash Damage +102%
*; Level 125
:Leaping Smash Damage +106%
}}
|-
| || of Leaping and Smashing || <b>Level 100125</b> - Leaping Smash and Latent Charge boost your Core Attack damage +115 145 for 6 seconds || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
*; Level 100
:Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds
*; Level 105
:Leaping Smash and Latent Charge boost your Core Attack damage +121 for 6 seconds
*; Level 110
:Leaping Smash and Latent Charge boost your Core Attack damage +127 for 6 seconds
*; Level 115
:Leaping Smash and Latent Charge boost your Core Attack damage +133 for 6 seconds
*; Level 120
:Leaping Smash and Latent Charge boost your Core Attack damage +139 for 6 seconds
*; Level 125
:Leaping Smash and Latent Charge boost your Core Attack damage +145 for 6 seconds
}}
|-
| || of Armored Leaping || <b>Level 100125</b> - Leaping Smash deals +125 Damage and restores 64 79 Armor to you after a 6-second delay || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Leaping Smash deals +5 Damage and restores 7 Armor to youafter a 6-second delay
*; Level 10
:Leaping Smash deals +10 Damage and restores 10 Armor to youafter a 6-second delay
*; Level 15
:Leaping Smash deals +15 Damage and restores 13 Armor to youafter a 6-second delay
*; Level 20
:Leaping Smash deals +20 Damage and restores 16 Armor to youafter a 6-second delay
*; Level 25
:Leaping Smash deals +25 Damage and restores 19 Armor to youafter a 6-second delay
*; Level 30
:Leaping Smash deals +30 Damage and restores 22 Armor to youafter a 6-second delay
*; Level 35
:Leaping Smash deals +35 Damage and restores 25 Armor to youafter a 6-second delay
*; Level 40
:Leaping Smash deals +40 Damage and restores 28 Armor to youafter a 6-second delay
*; Level 45
:Leaping Smash deals +45 Damage and restores 31 Armor to youafter a 6-second delay
*; Level 50
:Leaping Smash deals +50 Damage and restores 34 Armor to youafter a 6-second delay
*; Level 55
:Leaping Smash deals +55 Damage and restores 37 Armor to youafter a 6-second delay
*; Level 60
:Leaping Smash deals +60 Damage and restores 40 Armor to youafter a 6-second delay
*; Level 65
:Leaping Smash deals +65 Damage and restores 43 Armor to youafter a 6-second delay
*; Level 70
:Leaping Smash deals +70 Damage and restores 46 Armor to youafter a 6-second delay
*; Level 75
:Leaping Smash deals +75 Damage and restores 49 Armor to youafter a 6-second delay
*; Level 80
:Leaping Smash deals +80 Damage and restores 52 Armor to youafter a 6-second delay
*; Level 85
:Leaping Smash deals +85 Damage and restores 55 Armor to youafter a 6-second delay
*; Level 90
:Leaping Smash deals +90 Damage and restores 58 Armor to youafter a 6-second delay
*; Level 95
:Leaping Smash deals +95 Damage and restores 61 Armor to youafter a 6-second delay
*; Level 100
:Leaping Smash deals +100 Damage and restores 64 Armor to youafter a 6-second delay*; Level 105:Leaping Smash deals +105 Damage and restores 67 Armor to you after a 6-second delay*; Level 110:Leaping Smash deals +110 Damage and restores 70 Armor to you after a 6-second delay*; Level 115:Leaping Smash deals +115 Damage and restores 73 Armor to you after a 6-second delay*; Level 120:Leaping Smash deals +120 Damage and restores 76 Armor to you after a 6-second delay*; Level 125:Leaping Smash deals +125 Damage and restores 79 Armor to you after a 6-second delay
}}
|-
| || of Rib Removal || <b>Level 100125</b> - Rib Shatter Damage +4353% || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter Damage +5%
*; Level 100
:Rib Shatter Damage +43%
*; Level 105
:Rib Shatter Damage +45%
*; Level 110
:Rib Shatter Damage +47%
*; Level 115
:Rib Shatter Damage +49%
*; Level 120
:Rib Shatter Damage +51%
*; Level 125
:Rib Shatter Damage +53%
}}
|-
| || of Rib Removal || <b>Level 100125</b> - Rib Shatter deals +125 Damage and restores 48 Health to you 58 Armor after a 6-second delay || Uncommon || Feet, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter deals +5 Damage and restores 10 Health to youArmor after a 6-second delay
*; Level 10
:Rib Shatter deals +10 Damage and restores 12 Health to youArmor after a 6-second delay
*; Level 15
:Rib Shatter deals +15 Damage and restores 14 Health to youArmor after a 6-second delay
*; Level 20
:Rib Shatter deals +20 Damage and restores 16 Health to youArmor after a 6-second delay
*; Level 25
:Rib Shatter deals +25 Damage and restores 18 Health to youArmor after a 6-second delay
*; Level 30
:Rib Shatter deals +30 Damage and restores 20 Health to youArmor after a 6-second delay
*; Level 35
:Rib Shatter deals +35 Damage and restores 22 Health to youArmor after a 6-second delay
*; Level 40
:Rib Shatter deals +40 Damage and restores 24 Health to youArmor after a 6-second delay
*; Level 45
:Rib Shatter deals +45 Damage and restores 26 Health to youArmor after a 6-second delay
*; Level 50
:Rib Shatter deals +50 Damage and restores 28 Health to youArmor after a 6-second delay
*; Level 55
:Rib Shatter deals +55 Damage and restores 30 Health to youArmor after a 6-second delay
*; Level 60
:Rib Shatter deals +60 Damage and restores 32 Health to youArmor after a 6-second delay
*; Level 65
:Rib Shatter deals +65 Damage and restores 34 Health to youArmor after a 6-second delay
*; Level 70
:Rib Shatter deals +70 Damage and restores 36 Health to youArmor after a 6-second delay
*; Level 75
:Rib Shatter deals +75 Damage and restores 38 Health to youArmor after a 6-second delay
*; Level 80
:Rib Shatter deals +80 Damage and restores 40 Health to youArmor after a 6-second delay
*; Level 85
:Rib Shatter deals +85 Damage and restores 42 Health to youArmor after a 6-second delay
*; Level 90
:Rib Shatter deals +90 Damage and restores 44 Health to youArmor after a 6-second delay
*; Level 95
:Rib Shatter deals +95 Damage and restores 46 Health to youArmor after a 6-second delay
*; Level 100
:Rib Shatter deals +100 Damage and restores 48 Health to youArmor after a 6-second delay*; Level 105:Rib Shatter deals +105 Damage and restores 50 Armor after a 6-second delay*; Level 110:Rib Shatter deals +110 Damage and restores 52 Armor after a 6-second delay*; Level 115:Rib Shatter deals +115 Damage and restores 54 Armor after a 6-second delay*; Level 120:Rib Shatter deals +120 Damage and restores 56 Armor after a 6-second delay*; Level 125:Rib Shatter deals +125 Damage and restores 58 Armor after a 6-second delay
}}
|-
| || || <b>Level 100125</b> - Hurl Lightning Damage +122 157 and Reuse Time -1 second || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning Damage +10 and Reuse Time -1 second
*; Level 100
:Hurl Lightning Damage +122 and Reuse Time -1 second
*; Level 105
:Hurl Lightning Damage +129 and Reuse Time -1 second
*; Level 110
:Hurl Lightning Damage +136 and Reuse Time -1 second
*; Level 115
:Hurl Lightning Damage +143 and Reuse Time -1 second
*; Level 120
:Hurl Lightning Damage +150 and Reuse Time -1 second
*; Level 125
:Hurl Lightning Damage +157 and Reuse Time -1 second
}}
|-
| || of Ribcage Explosion || <b>Level 100125</b> - Rib Shatter deals +210 175 Damage. If target is Knocked Down it deals a further +54% damage to targets that are knocked down || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter deals +20 7 Damage. If target is Knocked Down it deals a further +6% damage to targets that are knocked down
*; Level 10
:Rib Shatter deals +30 14 Damage. If target is Knocked Down it deals a further +8% damage to targets that are knocked down
*; Level 15
:Rib Shatter deals +40 21 Damage. If target is Knocked Down it deals a further +10% damage to targets that are knocked down
*; Level 20
:Rib Shatter deals +50 28 Damage. If target is Knocked Down it deals a further +12% damage to targets that are knocked down
*; Level 25
:Rib Shatter deals +60 35 Damage. If target is Knocked Down it deals a further +14% damage to targets that are knocked down
*; Level 30
:Rib Shatter deals +70 42 Damage. If target is Knocked Down it deals a further +16% damage to targets that are knocked down
*; Level 35
:Rib Shatter deals +80 49 Damage. If target is Knocked Down it deals a further +18% damage to targets that are knocked down
*; Level 40
:Rib Shatter deals +90 56 Damage. If target is Knocked Down it deals a further +20% damage to targets that are knocked down
*; Level 45
:Rib Shatter deals +100 63 Damage. If target is Knocked Down it deals a further +22% damage to targets that are knocked down
*; Level 50
:Rib Shatter deals +110 70 Damage. If target is Knocked Down it deals a further +24% damage to targets that are knocked down
*; Level 55
:Rib Shatter deals +120 77 Damage. If target is Knocked Down it deals a further +26% damage to targets that are knocked down
*; Level 60
:Rib Shatter deals +130 84 Damage. If target is Knocked Down it deals a further +28% damage to targets that are knocked down
*; Level 65
:Rib Shatter deals +140 91 Damage. If target is Knocked Down it deals a further +30% damage to targets that are knocked down
*; Level 70
:Rib Shatter deals +150 98 Damage. If target is Knocked Down it deals a further +32% damage to targets that are knocked down
*; Level 75
:Rib Shatter deals +160 105 Damage. If target is Knocked Down it deals a further +34% damage to targets that are knocked down
*; Level 80
:Rib Shatter deals +170 112 Damage. If target is Knocked Down it deals a further +36% damage to targets that are knocked down
*; Level 85
:Rib Shatter deals +180 119 Damage. If target is Knocked Down it deals a further +38% damage to targets that are knocked down
*; Level 90
:Rib Shatter deals +190 126 Damage. If target is Knocked Down it deals a further +40% damage to targets that are knocked down
*; Level 95
:Rib Shatter deals +200 133 Damage. If target is Knocked Down it deals a further +42% damage to targets that are knocked down
*; Level 100
:Rib Shatter deals +210 140 Damage. If target is Knocked Down it deals a further +44% damage*; Level 105:Rib Shatter deals +147 Damage. If target is Knocked Down it deals a further +46% damage*; Level 110:Rib Shatter deals +154 Damage. If target is Knocked Down it deals a further +48% damage*; Level 115:Rib Shatter deals +161 Damage. If target is Knocked Down it deals a further +50% damage*; Level 120:Rib Shatter deals +168 Damage. If target is Knocked Down it deals a further +52% damage*; Level 125:Rib Shatter deals +175 Damage. If target is Knocked Down it deals a further +54% damage to targets that are knocked down
}}
|-
| || || <b>Level 100120</b> - Way of the Hammer grants all targets +18 22 Direct Mitigation for 10 seconds || Rare || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
*; Level 100
:Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds
*; Level 110
:Way of the Hammer grants all targets +20 Direct Mitigation for 10 seconds
*; Level 120
:Way of the Hammer grants all targets +22 Direct Mitigation for 10 seconds
}}
|-
}}
|-
| || || <b>Level 100125</b> - Rib Shatter and Leaping Smash Damage +5671% if target's Rage is at least 66% full || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full
*; Level 100
:Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full
*; Level 105
:Rib Shatter and Leaping Smash Damage +59% if target's Rage is at least 66% full
*; Level 110
:Rib Shatter and Leaping Smash Damage +62% if target's Rage is at least 66% full
*; Level 115
:Rib Shatter and Leaping Smash Damage +65% if target's Rage is at least 66% full
*; Level 120
:Rib Shatter and Leaping Smash Damage +68% if target's Rage is at least 66% full
*; Level 125
:Rib Shatter and Leaping Smash Damage +71% if target's Rage is at least 66% full
}}
|-
| || of Thunder Healing || <b>Level 100125</b> - Thunderstrike heals you for 51 health deals +75 Damage and restores 75 Armor after a 6-second delay || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Thunderstrike heals you for 2 healthdeals +3 Damage and restores 3 Armor after a 6-second delay
*; Level 10
:Thunderstrike heals you for 4 healthdeals +6 Damage and restores 6 Armor after a 6-second delay
*; Level 15
:Thunderstrike heals you for deals +9 Damage and restores 9 Armor after a 6 health-second delay
*; Level 20
:Thunderstrike heals you for 8 healthdeals +12 Damage and restores 12 Armor after a 6-second delay
*; Level 25
:Thunderstrike heals you for 10 healthdeals +15 Damage and restores 15 Armor after a 6-second delay
*; Level 30
:Thunderstrike heals you for 12 healthdeals +18 Damage and restores 18 Armor after a 6-second delay
*; Level 35
:Thunderstrike heals you for 14 healthdeals +21 Damage and restores 21 Armor after a 6-second delay
*; Level 40
:Thunderstrike heals you for 16 healthdeals +24 Damage and restores 24 Armor after a 6-second delay
*; Level 45
:Thunderstrike heals you for 18 healthdeals +27 Damage and restores 27 Armor after a 6-second delay
*; Level 50
:Thunderstrike heals you for 20 healthdeals +30 Damage and restores 30 Armor after a 6-second delay
*; Level 55
:Thunderstrike heals you for 24 healthdeals +33 Damage and restores 33 Armor after a 6-second delay
*; Level 60
:Thunderstrike heals you for 28 healthdeals +36 Damage and restores 36 Armor after a 6-second delay
*; Level 65
:Thunderstrike heals you for 30 healthdeals +39 Damage and restores 39 Armor after a 6-second delay
*; Level 70
:Thunderstrike heals you for 33 healthdeals +42 Damage and restores 42 Armor after a 6-second delay
*; Level 75
:Thunderstrike heals you for 36 healthdeals +45 Damage and restores 45 Armor after a 6-second delay
*; Level 80
:Thunderstrike heals you for 39 healthdeals +48 Damage and restores 48 Armor after a 6-second delay
*; Level 85
:Thunderstrike heals you for 42 healthdeals +51 Damage and restores 51 Armor after a 6-second delay
*; Level 90
:Thunderstrike heals you for 45 healthdeals +54 Damage and restores 54 Armor after a 6-second delay
*; Level 95
:Thunderstrike heals you for 48 healthdeals +57 Damage and restores 57 Armor after a 6-second delay
*; Level 100
:Thunderstrike heals you for 51 healthdeals +60 Damage and restores 60 Armor after a 6-second delay*; Level 105:Thunderstrike deals +63 Damage and restores 63 Armor after a 6-second delay*; Level 110:Thunderstrike deals +66 Damage and restores 66 Armor after a 6-second delay*; Level 115:Thunderstrike deals +69 Damage and restores 69 Armor after a 6-second delay*; Level 120:Thunderstrike deals +72 Damage and restores 72 Armor after a 6-second delay*; Level 125:Thunderstrike deals +75 Damage and restores 75 Armor after a 6-second delay
}}
|-
| || of Discordant Thunder || <b>Level 100125</b> - Thunderstrike deals +2227% damage and knocks all targets back || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Thunderstrike deals +5% damage and knocks all targets back
*; Level 100
:Thunderstrike deals +22% damage and knocks all targets back
*; Level 105
:Thunderstrike deals +23% damage and knocks all targets back
*; Level 110
:Thunderstrike deals +24% damage and knocks all targets back
*; Level 115
:Thunderstrike deals +25% damage and knocks all targets back
*; Level 120
:Thunderstrike deals +26% damage and knocks all targets back
*; Level 125
:Thunderstrike deals +27% damage and knocks all targets back
}}
|-
| Thunderstriking || of Thunder Strikes || <b>Level 100125</b> - Thunderstrike Damage +160 200 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Thunderstrike Damage +8
*; Level 100
:Thunderstrike Damage +160
*; Level 105
:Thunderstrike Damage +168
*; Level 110
:Thunderstrike Damage +176
*; Level 115
:Thunderstrike Damage +184
*; Level 120
:Thunderstrike Damage +192
*; Level 125
:Thunderstrike Damage +200
}}
|-
| Discharging || || <b>Level 100125</b> - Discharging Strike Damage +4252% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike Damage +6%
*; Level 100
:Discharging Strike Damage +42%
*; Level 105
:Discharging Strike Damage +44%
*; Level 110
:Discharging Strike Damage +46%
*; Level 115
:Discharging Strike Damage +48%
*; Level 120
:Discharging Strike Damage +50%
*; Level 125
:Discharging Strike Damage +52%
}}
|-
| || || <b>Level 100125</b> - Discharging Strike deals +10.513% damage plus 6580% more damage if target's Rage meter is at least 66% full || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
*; Level 100
:Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full
*; Level 105
:Discharging Strike deals +11% damage plus 68% more damage if target's Rage meter is at least 66% full
*; Level 110
:Discharging Strike deals +11.5% damage plus 71% more damage if target's Rage meter is at least 66% full
*; Level 115
:Discharging Strike deals +12% damage plus 74% more damage if target's Rage meter is at least 66% full
*; Level 120
:Discharging Strike deals +12.5% damage plus 77% more damage if target's Rage meter is at least 66% full
*; Level 125
:Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full
}}
|-
| || || <b>Level 100125</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +110 148 for 15 60 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 60 seconds
*; Level 10
:Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 60 seconds
*; Level 15
:Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 60 seconds
*; Level 20
:Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 60 seconds
*; Level 25
:Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 60 seconds
*; Level 30
:Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 60 seconds
*; Level 35
:Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 60 seconds
*; Level 40
:Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 60 seconds
*; Level 45
:Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 60 seconds
*; Level 50
:Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 60 seconds
*; Level 55
:Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 60 seconds
*; Level 60
:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 60 seconds
*; Level 65
:Discharging Strike and Latent Charge boost your Epic Attack damage +75 76 for 15 60 seconds
*; Level 70
:Discharging Strike and Latent Charge boost your Epic Attack damage +80 82 for 15 60 seconds
*; Level 75
:Discharging Strike and Latent Charge boost your Epic Attack damage +85 88 for 15 60 seconds
*; Level 80
:Discharging Strike and Latent Charge boost your Epic Attack damage +90 94 for 15 60 seconds
*; Level 85
:Discharging Strike and Latent Charge boost your Epic Attack damage +95 100 for 15 60 seconds
*; Level 90
:Discharging Strike and Latent Charge boost your Epic Attack damage +100 106 for 15 60 seconds
*; Level 95
:Discharging Strike and Latent Charge boost your Epic Attack damage +105 112 for 15 60 seconds
*; Level 100
:Discharging Strike and Latent Charge boost your Epic Attack damage +118 for 60 seconds*; Level 105:Discharging Strike and Latent Charge boost your Epic Attack damage +124 for 60 seconds*; Level 110 :Discharging Strike and Latent Charge boost your Epic Attack damage +130 for 60 seconds*; Level 115:Discharging Strike and Latent Charge boost your Epic Attack damage +136 for 60 seconds*; Level 120:Discharging Strike and Latent Charge boost your Epic Attack damage +142 for 60 seconds*; Level 125:Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 15 60 seconds
}}
|-
| || of Discount Discharges || <b>Level 100120</b> - Discharging Strike Power Cost -44 56 || Rare || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 10
:Discharging Strike Power Cost -8
:Discharging Strike Power Cost -36
*; Level 90
:Discharging Strike Power Cost -4041
*; Level 100
:Discharging Strike Power Cost -4446*; Level 110:Discharging Strike Power Cost -51*; Level 120:Discharging Strike Power Cost -56
}}
|-
| || || <b>Level 100125</b> - Hurl Lightning deals +2429% damage and applies Moderate Concussion status: target is prone to random self-stuns || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 100
:Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 105
:Hurl Lightning deals +25% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 110
:Hurl Lightning deals +26% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 115
:Hurl Lightning deals +27% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 120
:Hurl Lightning deals +28% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 125
:Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is prone to random self-stuns
}}
|-
| Discharging || || <b>Level 125</b> - Discharging Strike Damage +175 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike Damage +7
*; Level 10
:Discharging Strike Damage +14
*; Level 15
:Discharging Strike Damage +21
*; Level 20
:Discharging Strike Damage +28
*; Level 25
:Discharging Strike Damage +35
*; Level 30
:Discharging Strike Damage +42
*; Level 35
:Discharging Strike Damage +49
*; Level 40
:Discharging Strike Damage +56
*; Level 45
:Discharging Strike Damage +63
*; Level 50
:Discharging Strike Damage +70
*; Level 55
:Discharging Strike Damage +77
*; Level 60
:Discharging Strike Damage +84
*; Level 65
:Discharging Strike Damage +91
*; Level 70
:Discharging Strike Damage +98
*; Level 75
:Discharging Strike Damage +105
*; Level 80
:Discharging Strike Damage +112
*; Level 85
:Discharging Strike Damage +119
*; Level 90
:Discharging Strike Damage +126
*; Level 95
:Discharging Strike Damage +133
*; Level 100
:Discharging Strike Damage +140
*; Level 105
:Discharging Strike Damage +147
*; Level 110
:Discharging Strike Damage +154
*; Level 115
:Discharging Strike Damage +161
*; Level 120
:Discharging Strike Damage +168
*; Level 125
:Discharging Strike Damage +175
}}
|-
| Reckful || || <b>Level 100120</b> - Reckless Slam boosts your direct damage mitigation +19 23 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
*; Level 100
:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds
*; Level 110
:Reckless Slam boosts your direct damage mitigation +21 for 5 seconds
*; Level 120
:Reckless Slam boosts your direct damage mitigation +23 for 5 seconds
}}
|-
| || || <b>Level 100125</b> - Hurl Lightning Damage +6580% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning Damage +8%
*; Level 100
:Hurl Lightning Damage +65%
*; Level 105
:Hurl Lightning Damage +68%
*; Level 110
:Hurl Lightning Damage +71%
*; Level 115
:Hurl Lightning Damage +74%
*; Level 120
:Hurl Lightning Damage +77%
*; Level 125
:Hurl Lightning Damage +80%
}}
|-
| Reckless || of Reckless Slamming || <b>Level 100125</b> - Reckless Slam Damage +5873% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam Damage +5%
*; Level 100
:Reckless Slam Damage +58%
*; Level 105
:Reckless Slam Damage +61%
*; Level 110
:Reckless Slam Damage +64%
*; Level 115
:Reckless Slam Damage +67%
*; Level 120
:Reckless Slam Damage +70%
*; Level 125
:Reckless Slam Damage +73%
}}
|-
| || || <b>Level 100125</b> - Latent Charge Direct Damage +6176% || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge Direct Damage +10%
*; Level 100
:Latent Charge Direct Damage +61%
*; Level 105
:Latent Charge Direct Damage +64%
*; Level 110
:Latent Charge Direct Damage +67%
*; Level 115
:Latent Charge Direct Damage +70%
*; Level 120
:Latent Charge Direct Damage +73%
*; Level 125
:Latent Charge Direct Damage +76%
}}
|-
| || || <b>Level 100125</b> - Reckless Slam deals Damage +89 damage and taunts -345 135 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam deals Damage +4 damage and taunts -60
*; Level 10
:Reckless Slam deals Damage +8 damage and taunts -75
*; Level 15
:Reckless Slam deals Damage +12 damage and taunts -90
*; Level 20
:Reckless Slam deals Damage +16 damage and taunts -10517
*; Level 25
:Reckless Slam deals Damage +20 damage and taunts -12022
*; Level 30
:Reckless Slam deals Damage +24 damage and taunts -13527
*; Level 35
:Reckless Slam deals Damage +28 damage and taunts -15032
*; Level 40
:Reckless Slam deals Damage +32 damage and taunts -16537
*; Level 45
:Reckless Slam deals Damage +36 damage and taunts -18042
*; Level 50
:Reckless Slam deals Damage +40 damage and taunts -19547
*; Level 55
:Reckless Slam deals Damage +44 damage and taunts -21052
*; Level 60
:Reckless Slam deals Damage +49 damage and taunts -22557
*; Level 65
:Reckless Slam deals Damage +54 damage and taunts -24063
*; Level 70
:Reckless Slam deals Damage +59 damage and taunts -25569
*; Level 75
:Reckless Slam deals Damage +64 damage and taunts -27075
*; Level 80
:Reckless Slam deals Damage +69 damage and taunts -28581
*; Level 85
:Reckless Slam deals Damage +74 damage and taunts -30087
*; Level 90
:Reckless Slam deals Damage +79 damage and taunts -31593
*; Level 95
:Reckless Slam deals Damage +84 damage and taunts -33099
*; Level 100
:Reckless Slam deals Damage +89 damage and taunts -345105*; Level 105:Reckless Slam Damage +111*; Level 110:Reckless Slam Damage +117*; Level 115:Reckless Slam Damage +123*; Level 120:Reckless Slam Damage +129*; Level 125:Reckless Slam Damage +135
}}
|-
| || || <b>Level 100125</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 111 for 9 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds
*; Level 100
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds
*; Level 105
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +91 for 9 seconds
*; Level 110
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +96 for 9 seconds
*; Level 115
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +101 for 9 seconds
*; Level 120
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +106 for 9 seconds
*; Level 125
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds
}}
|-
| || || <b>Level 100125</b> - Latent Charge deals +300 375 Electricity damage after a 5 second delay || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge deals +15 Electricity damage after a 5 second delay
*; Level 100
:Latent Charge deals +300 Electricity damage after a 5 second delay
*; Level 105
:Latent Charge deals +315 Electricity damage after a 5 second delay
*; Level 110
:Latent Charge deals +330 Electricity damage after a 5 second delay
*; Level 115
:Latent Charge deals +345 Electricity damage after a 5 second delay
*; Level 120
:Latent Charge deals +360 Electricity damage after a 5 second delay
*; Level 125
:Latent Charge deals +375 Electricity damage after a 5 second delay
}}
|-
| || of Armor Transference || <b>Level 100125</b> - Reverberating Strike restores 120 150 armor after a 6-second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reverberating Strike restores 6 armor after a 6-second delay
*; Level 100
:Reverberating Strike restores 120 armor after a 6-second delay
*; Level 105
:Reverberating Strike restores 126 armor after a 6-second delay
*; Level 110
:Reverberating Strike restores 132 armor after a 6-second delay
*; Level 115
:Reverberating Strike restores 138 armor after a 6-second delay
*; Level 120
:Reverberating Strike restores 144 armor after a 6-second delay
*; Level 125
:Reverberating Strike restores 150 armor after a 6-second delay
}}
|-
| || of Echoing Charges || <b>Level 100125</b> - Latent Charge direct damage becomes Electricity and deals +100 125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay || Exceptional || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge direct damage becomes Electricity and deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 10
:Latent Charge direct damage becomes Electricity and deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 15
:Latent Charge direct damage becomes Electricity and deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 20
:Latent Charge direct damage becomes Electricity and deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 25
:Latent Charge direct damage becomes Electricity and deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 30
:Latent Charge direct damage becomes Electricity and deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 35
:Latent Charge direct damage becomes Electricity and deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 40
:Latent Charge direct damage becomes Electricity and deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 45
:Latent Charge direct damage becomes Electricity and deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 50
:Latent Charge direct damage becomes Electricity and deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 55
:Latent Charge direct damage becomes Electricity and deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 60
:Latent Charge direct damage becomes Electricity and deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 65
:Latent Charge direct damage becomes Electricity and deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 70
:Latent Charge direct damage becomes Electricity and deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 75
:Latent Charge direct damage becomes Electricity and deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 80
:Latent Charge direct damage becomes Electricity and deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 85
:Latent Charge direct damage becomes Electricity and deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 90
:Latent Charge direct damage becomes Electricity and deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 95
:Latent Charge direct damage becomes Electricity and deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay
*; Level 100
:Latent Charge direct damage becomes Electricity and deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8a 4-second delay*; Level 105:Latent Charge direct damage becomes Electricity and deals +105 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 110:Latent Charge direct damage becomes Electricity and deals +110 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 115:Latent Charge direct damage becomes Electricity and deals +115 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 120:Latent Charge direct damage becomes Electricity and deals +120 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 125:Latent Charge direct damage becomes Electricity and deals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay
}}
|}