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General gameplay tips

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{{:{{#rel2abs:./Basics}} }}
==Inventory and Items== ===Storage basics===*[[Hulon]] in [[Serbule Keep]] is the vaultmaster. You can use [[storage|storeage]] in the main "council storage", and you can also use the nearby chest which is meant to transfer items between your characters on the same account.*Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: [[Storage]] ===Combat Items===[[File:Items (example of a purple item).jpg|thumb|right|300px|An example of a Purple item (alpha build).|Example Purple item.]]*Currently, items come in 5 flavors, '''Common''', <span style="color: #04c304;">'''Uncomon'''</span>, <span style="color{{: {{#00e7e7;">'''Rare'''</span>, <span style="colorrel2abs: #993399;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, <span style="color: #c3b304;">'''Legendary'''</span>, see [[Items]].*When a mob is killed that has an item that is <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, or <span style="color: #c3b304;">'''Legendary'''</span> a small effect will play with a sound effect.*[[Belt|Belts]] [[File:Item-icon-belt.png]] are important for players looking for loot with a specific skill type. A player is far more likely to get loot that is attuned to the skill of the belt they are wearing. *Stacking Item effects: All augments, flat or percent damage increase, stack. Augments with a chance to proc each roll their chances Inventory and may proc separately. ===Loot===Various looting options become available once you have the required tool in your inventory. Burying a corpse (to reduce the respawn time of the creature), [[skinning]], [[butchering]], and so on. Most of these items are available from the townsfolk of Serbule Keep. See the following (mild) spoiler for a list of such items, or see the relevant skill pages.Items}} }}{{Spoiler|; Autopsy Kit: Allows figuring out "how someone or something died" with the [[pathology]] skill. A simple Autopsy Kit is first obtained in the tutorial cave. Examining corpses will also raise related '''Anatomy''' skills such as "Rodent Anatomy" and "Undead Anatomy". As these skills increase you will be able to see more details about the enemies before engaging them, such as what abilities they use, and what type of weaknesses they have.; Butcher Knife{{#rel2abs: Allows [[butchering]] of corpses for organs and meat. Can be bought from [[Fainor]].; Handsaw: Allows harvesting wood. A Handsaw can be bought from [[Therese]] in Serbule.; Shovel: Gives the option of burying the corpses of deceased monsters, which makes replacement monsters appear more quickly.; Simple Skinning Knife: Allows removing fur or skin of an animal with the [[skinning]] skill.}} ===Save everything!===*Nearly everything that drops off enemies and harvestables are either useful in crafting or will earn you [[favor]](see below). As a new player make sure to use the "Small Talk" option with every new NPC you discover to learn about their likes and dislikes. Experiment by giving them appropriate gifts. This will give you over time an idea of what's worth holding onto. *If you still are not sure or want to hold onto stacks of items to gift later, store it with Hulon and start buying additional vault slots. You will be happy to have those stacks of items many levels later when you realize what they are for. *For those what are worried about running out of room on their characters personal inv space, certain armor mod, skills and potions(temporally) can increase the amount of space you have to carry items. Beware though! If you become overburdened with items you lose the ability to run.  *Empty bottles:[[File:Item-icon-bottle.png]] To fill an empty bottle with water you can either activate a water well (eg. in Serbule) or similar object, but you can also simply stand in a body of water outdoors and right click an empty bottle.==/NPC's Quests and Favors== ===Get every NPC on your side!===*Most NPCs in Project: Gorgon have services and special rewards when you gain enough favor with them. They also offer additional quests. So for the player who is used to haveing a guiding "main quest line", this is where you can find some of your goals as you try to complete errands and earn favor from NPCs, which will send you to explore the world and the dungeons. *It is common that after completing a quest you'll find you still need to get a bit of favor to reach the next relationship level (for example you are 60% into "Comfortable" after doing an errand for the NPC, you still need 40% favor to move to "Friends" level). So if no more quests are available, check '''Small Talk''' and learn about their likes and dislikes and collect [[Gifting|gifts]] for them. *Getting Comfortable or higher with most NPCs can earn you significant benefits, such as the ability to Shop, additional Storage (ie. permanent storage for your items), more quests, special recipes, etc. *One important thing to note is that it is very possible for a player to receive a quest that they cannot currently do, be that because they are low-leveled, missing skills, or need to go to harder/different areas no worries! Just keep the quest in your quest log and when you can complete the quest the NPC will give you your reward once you return to them. ===Merchants===[[File:Joeh.jpg|thumb|right|200px|Joeh: Always with a smirk of superiority.]]All NPC merchants share one common mechanic: the better your relationship with them (through Favor), the bigger their money pool and the more they will pay for your items (so eventually you can sell loot at full value). The 'Buy Used' tab shows items sold by other players! If you can afford it, you can often buy items required by a quest rather than craft/hunt/harvest everything on your own. ===Hanging out===Remember most NPCs give the option to "hang out" with them. Project: Gorgon also rewards you while you're offline, whether it is for 30 minutes or 8 hours! A good tip here is that you don't need to do that just before logging off. Chose the option at any time while you play, the last one you chose will always be active when you log out. You also don't have to worry about logging back in sooner. It won't cancel, it will just continue next time you log out. === '''Extra Tips for NPC Favor''' === Befriending the NPC '''[[Joeh]]''', located in the central area of '''[[Serbule]]'''. He is one of the most helpful NPC's as he buys most gear you'll find within dungeons. Getting his Favor up is very easy, though a bit costly. One of his favorite and easiest things to acquire is '''Bacon''',[[File:Item-icon-bacon.png]], you can get this recipe from Fainor, located in the large Inn/Tavern style building. The fire near him is also where you can do a majority of cooking. The recipe only requires 2x Salt and 1x Pork Shoulder and gains +3 Favor per Bacon with Joeh.}} }}
==Extras==
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