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General gameplay tips/Inventory and Items

259 bytes added, 20:43, 17 May 2016
m
Inventory and Items: added Mods category, and a few other small changes
[[Category:Gameplay]]
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== [[General gameplay tips/Inventory and Items|Inventory , Items, and ItemsEquipment Mods]] ==
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===Storage basics===
*[[Hulon]] in [[Serbule Keep]] is the vaultmaster. You can use [[storage|storeage]] in the main "council storage", and you can also use the nearby chest which is meant to transfer items between your characters on the same account.
*Many, many, NPCs offer storage once the player is their friend, this is very handy once the price of more bank slots becomes unmanageable. see: [[Storage]]
*Some skills, like [[Endurance]], also give the players inventory slots as part of their level up reward.
===Combat Items===
[[File:Items (example of a purple item).jpg|thumb|right|300px|An example of a Purple item (alpha build).|Example Purple item.]]
*When a mob is killed that has an item that is <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, or <span style="color: #c3b304;">'''Legendary'''</span> a small effect will play with a sound effect.
*[[Belt|Belts]] [[File:Item-icon-belt.png]] are important for players looking for loot with a specific skill type. A player is far more likely to get loot that is attuned to the skill of the belt they are wearing.
*Stacking Item effects: All augments, flat or percent damage increase, stack. Augments with a chance to proc activate each roll their chances and may proc own chance separately.(So if you have two items that have 15% chance to activate, they ''each'' will activate 15% of the time.)
===Loot===
: Allows removing fur or skin of an animal with the [[skinning]] skill.
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===Equipment Mods===
~coming soon~
 
===Save everything!===
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