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Animal Handling/Abilities

17,772 bytes added, 18:42, 19 June 2016
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<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]==
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
|-
| 1 || Tame Pet || Tame a charmed pet into becoming your permanent pet. || || || <b>Power Cost: </b>100<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || None
|-
| 2 || Call Stabled Pet #1 || Summon the pet in your stable slot #1 || Summon Pet from Stable Slot #1 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None
|-
| 3 || Lock Target || Point out a particular threat to your pet and command it to attack.<br><br>Every 10 seconds, Lock Target gives you a Combat Refresh that restores 9 Power. || Your pet is taunted toward the target +25. Note that this will cause the pet to attack even if their pet mode would normally leave them passive. || <b>Damage: </b> 2 Psychic || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>3 || None
|-
| 4 || Feed Pet || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 15 Health/Armor || || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 5 || That'll Do || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 70 Health/Armor || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None
|-
| 6 || Get It Off Me || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 300% more damage, and pet gains +4 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>19<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 7 || Monstrous Rage || Give your pet the signal to unleash its inner fury. || Pet deals +20% damage for one attack || || <b>Power Cost: </b>19<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 8 || Shrill Command || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 10 Psychic || <b>Power Cost: </b>13<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None
|-
| 9 || Sic 'Em || Give your pet super speed and ferocity to help it engage your foes. || Pet gains +8 speed and +5 damage for 10 seconds. Pet switches to Assist mode if not already there || || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>25 || None
|-
| 11 || That'll Do 2 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 105 Health/Armor || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None
|-
| 13 || Feed Pet 2 || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 35 Health/Armor || || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 14 || Lock Target 2 || Point out a particular threat to your pet and command it to attack.<br><br>Every 10 seconds, Lock Target gives you a Combat Refresh that restores 12 Power. || Your pet is taunted toward the target +50. Note that this will cause the pet to attack even if their pet mode would normally leave them passive. || <b>Damage: </b> 6 Psychic || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>3 || None
|-
| 15 || Call Stabled Pet #2 || Summon the pet in your stable slot #2 || Summon Pet from Stable Slot #2 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None
|-
| 15 || Unnatural Wrath || Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. || Pet takes 50 damage and deals +30 damage for one attack || <b>Damage: </b> 50 Nothingness || <b>Power Cost: </b>22<br><b>Range: </b>5<br><b>Cooldown: </b>10 || None
|-
| 16 || Get It Off Me 2 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 310% more damage, and pet gains +8 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 17 || Monstrous Rage 2 || Give your pet the signal to unleash its inner fury. || Pet deals +40% damage for one attack || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 17 || Wild Endurance || Order your pet to hold its ground. || Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 seconds || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 18 || Shrill Command 2 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 15 Psychic || <b>Power Cost: </b>16<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None
|-
| 19 || Sic 'Em 2 || Give your pet super speed and ferocity to help it engage your foes. || Pet gains +9 speed and +10 damage for 10 seconds. Pet switches to Assist mode if not already there || || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>Cooldown: </b>25 || None
|-
| 20 || Nimble Limbs || Your pet becomes more agile and evasive. || Pet gains +50% Projectile Evasion for 10 seconds || || <b>Power Cost: </b>14<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 21 || That'll Do 3 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 150 Health/Armor || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None
|-
| 23 || Feed Pet 3 || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 70 Health/Armor || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 24 || Lock Target 3 || Point out a particular threat to your pet and command it to attack.<br><br>Every 10 seconds, Lock Target gives you a Combat Refresh that restores 14 Power. || Your pet is taunted toward the target +75. Note that this will cause the pet to attack even if their pet mode would normally leave them passive. || <b>Damage: </b> 11 Psychic || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>3 || None
|-
| 26 || Get It Off Me 3 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 320% more damage, and pet gains +12 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 27 || Monstrous Rage 3 || Give your pet the signal to unleash its inner fury. || Pet deals +60% damage for one attack || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 28 || Shrill Command 3 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 27 Psychic || <b>Power Cost: </b>20<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None
|-
| 29 || Sic 'Em 3 || Give your pet super speed and ferocity to help it engage your foes. || Pet gains +10 speed and +18 damage for 10 seconds. Pet switches to Assist mode if not already there || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>25 || None
|-
| 30 || Nimble Limbs 2 || Your pet becomes more agile and evasive. || Pet gains +60% Projectile Evasion and +33% Burst Evasion for 12 seconds || || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 30 || Unnatural Wrath 2 || Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. || Pet takes 150 damage and deals +70 damage for one attack || <b>Damage: </b> 150 Nothingness || <b>Power Cost: </b>27<br><b>Range: </b>5<br><b>Cooldown: </b>10 || None
|-
| 31 || That'll Do 4 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 190 Health/Armor || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None
|-
| 32 || Wild Endurance 2 || Order your pet to hold its ground. || Pet regenerates 20 Health/Sec and gains Universal Mitigation +10 for 15 seconds || || <b>Power Cost: </b>27<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 33 || Feed Pet 4 || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 105 Health/Armor || || <b>Power Cost: </b>21<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 34 || Call Stabled Pet #3 || Summon the pet in your stable slot #3 || Summon Pet from Stable Slot #3 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None
|-
| 35 || Lock Target 4 || Point out a particular threat to your pet and command it to attack.<br><br>Every 10 seconds, Lock Target gives you a Combat Refresh that restores 17 Power. || Your pet is taunted toward the target +125. Note that this will cause the pet to attack even if their pet mode would normally leave them passive. || <b>Damage: </b> 18 Psychic || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>3 || None
|-
| 36 || Get It Off Me 4 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 330% more damage, and pet gains +16 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 37 || Monstrous Rage 4 || Give your pet the signal to unleash its inner fury. || Pet deals +80% damage for one attack || || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 38 || Shrill Command 4 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 41 Psychic || <b>Power Cost: </b>22<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None
|-
| 39 || Sic 'Em 4 || Give your pet super speed and ferocity to help it engage your foes. || Pet gains +11 speed and +26 damage for 10 seconds. Pet switches to Assist mode if not already there || || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>25 || None
|-
| 40 || Nimble Limbs 3 || Your pet becomes more agile and evasive. || Pet gains +70% Projectile Evasion and +50% Burst Evasion for 15 seconds || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 41 || That'll Do 5 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 240 Health/Armor || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None
|-
| 43 || Feed Pet 5 || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 150 Health/Armor || || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 44 || Lock Target 5 || Point out a particular threat to your pet and command it to attack.<br><br>Every 10 seconds, Lock Target gives you a Combat Refresh that restores 19 Power. || Your pet is taunted toward the target +175. Note that this will cause the pet to attack even if their pet mode would normally leave them passive. || <b>Damage: </b> 27 Psychic || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>3 || None
|-
| 45 || Call Stabled Pet #4 || Summon the pet in your stable slot #4 || Summon Pet from Stable Slot #4 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None
|-
| 45 || Unnatural Wrath 3 || Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. || Pet takes 300 damage and deals +100 damage for one attack || <b>Damage: </b> 300 Nothingness || <b>Power Cost: </b>32<br><b>Range: </b>5<br><b>Cooldown: </b>10 || None
|-
| 46 || Get It Off Me 5 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 340% more damage, and pet gains +20 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 47 || Monstrous Rage 5 || Give your pet the signal to unleash its inner fury. || Pet deals +100% damage for one attack || || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 47 || Wild Endurance 3 || Order your pet to hold its ground. || Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 seconds || || <b>Power Cost: </b>32<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 48 || Shrill Command 5 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 67 Psychic || <b>Power Cost: </b>25<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None
|-
| 49 || Sic 'Em 5 || Give your pet super speed and ferocity to help it engage your foes. || Pet gains +12 speed and +35 damage for 10 seconds. Pet switches to Assist mode if not already there || || <b>Power Cost: </b>33<br><b>Range: </b>20<br><b>Cooldown: </b>25 || None
|-
| 50 || Nimble Limbs 4 || Your pet becomes more agile and evasive. || Pet gains +75% Projectile Evasion and +66% Burst Evasion for 15 seconds || || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 51 || That'll Do 6 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 300 Health/Armor || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None
|-
| 53 || Feed Pet 6 || Give your pet a quick snack to bolster it in the middle of combat. || Pet regains 190 Health/Armor || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 55 || Lock Target 6 || Point out a particular threat to your pet and command it to attack.<br><br>Every 10 seconds, Lock Target gives you a Combat Refresh that restores 21 Power. || Your pet is taunted toward the target +250. Note that this will cause the pet to attack even if their pet mode would normally leave them passive. || <b>Damage: </b> 41 Psychic || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>3 || None
|-
| 55 || Unnatural Wrath 4 || Energize your pet's next attack at the cost of its health. You must have an Anchor Rune in your inventory, and there is a 10% chance it will be consumed. || Pet takes 300 damage and deals +100 damage for one attack || <b>Damage: </b> 300 Nothingness || <b>Power Cost: </b>35<br><b>Range: </b>5<br><b>Cooldown: </b>10 || None
|-
| 56 || Get It Off Me 6 || Order your pet to come to your aid and taunt whatever's attacking you. || For 30 seconds, pet's attacks taunt as if they did 350% more damage, and pet gains +24 mitigation versus Piercing, Slashing, and Crushing damage. Pet switches to Defend mode, and is directed to attack the foes that are focused on you. (Potency depends on Loyalty.) || || <b>Power Cost: </b>35<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 57 || Monstrous Rage 6 || Give your pet the signal to unleash its inner fury. || Pet deals +120% damage for one attack || || <b>Power Cost: </b>36<br><b>Range: </b>20<br><b>Cooldown: </b>15 || None
|-
| 57 || Wild Endurance 4 || Order your pet to hold its ground. || Pet regenerates 40 Health/Sec and gains Universal Mitigation +15 for 15 seconds || || <b>Power Cost: </b>36<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 58 || Shrill Command 6 || Use your stern gaze and loud voice to surprise a foe. || || <b>Damage: </b> 86 Psychic || <b>Power Cost: </b>27<br><b>Range: </b>30<br><b>Cooldown: </b>10 || None
|-
| 59 || Sic 'Em 6 || Give your pet super speed and ferocity to help it engage your foes. || Pet gains +13 speed and +43 damage for 10 seconds. Pet switches to Assist mode if not already there || || <b>Power Cost: </b>36<br><b>Range: </b>20<br><b>Cooldown: </b>25 || None
|-
| 60 || Call Living Stabled Pet || Summon the first living pet in your stable. If the pet in stable slot #1 is alive, it is summoned; if not, slot #2 is checked, etc. || Summon Pet from Stable Slot #1 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None
|-
| 60 || Call Stabled Pet #5 || Summon the pet in your stable slot #5 || Summon Pet from Stable Slot #5 || || <b>Power Cost: </b>40<br><b>Range: </b>5<br><b>Cooldown: </b>60<br><b>Can Be On Sidebar</b> || None
|-
| 60 || Nimble Limbs 5 || Your pet becomes more agile and evasive. || Pet gains +75% Projectile Evasion and +75% Burst Evasion for 15 seconds || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>30 || None
|-
| 61 || That'll Do 7 || Give your pet positive reinforcement after combat to help get it back into shape quickly. || Pet regains 400 Health/Armor || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>30<br><b>Can Be On Sidebar</b> || None
|}
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