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Necromancy/Abilities

19,458 bytes added, 18:42, 19 June 2016
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<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]==
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
|-
| 1 || Death's Hold || Briefly hold your target in place with undead hands. || Target is immobilized for 5 seconds. || <b>Damage: </b> 7 Darkness || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>12 || NecromancyGem
|-
| 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +5 damage with each attack. || || <b>Power Cost: </b>14<br><b>Range: </b>15<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
|-
| 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not have any effect on undead foes.<br><br>Every 10 seconds, Life Crush gives you a Combat Refresh that restores 9 Power. || || <b>Damage: </b> 10 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>1.5 || NecromancyGem
|-
| 5 || Spark of Death || Blast the target with electricity. || || <b>Damage: </b> 10 Electricity || <b>Power Cost: </b>9<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
|-
| 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restores 10 Health/Armor to Summoned Undead within 20 meters. || || <b>Power Cost: </b>13<br><b>Range: </b>15<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || NecromancyGem
|-
| 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health. || || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
|-
| 9 || Rebuild Undead || Your undead pets are healed. || Restores 20 Health/Armor to Target Summoned Undead. || || <b>Power Cost: </b>10<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
|-
| 10 || Create Shambling Corpse || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || || || <b>Power Cost: </b>25<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 12 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds || <b>Damage: </b> 10 Darkness || <b>Power Cost: </b>15<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 13 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 15 || Death's Hold 2 || Briefly hold your target in place with undead hands. || Target is immobilized for 5 seconds. || <b>Damage: </b> 15 Darkness || <b>Power Cost: </b>19<br><b>Range: </b>20<br><b>Cooldown: </b>12 || NecromancyGem
|-
| 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restores 15 Health/Armor to Summoned Undead within 20 meters. || || <b>Power Cost: </b>16<br><b>Range: </b>15<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || NecromancyGem
|-
| 18 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 19 || Rebuild Undead 2 || Your undead pets are healed. || Restores 30 Health/Armor to Target Summoned Undead. || || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
|-
| 20 || Create Super Zombie || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || || || <b>Power Cost: </b>40<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
|-
| 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
|-
| 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +10 damage with each attack. || || <b>Power Cost: </b>20<br><b>Range: </b>15<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
|-
| 23 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not have any effect on undead foes.<br><br>Every 10 seconds, Life Crush gives you a Combat Refresh that restores 11 Power. || || <b>Damage: </b> 15 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>1.5 || NecromancyGem
|-
| 24 || Wave of Darkness || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Targets are taunted +100. || <b>Damage: </b> 22 Darkness || <b>Power Cost: </b>19<br><b>Range: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 || NecromancyGem
|-
| 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 25 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restores 20 Health/Armor to Summoned Undead within 20 meters. || || <b>Power Cost: </b>19<br><b>Range: </b>15<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || NecromancyGem
|-
| 29 || Rebuild Undead 3 || Your undead pets are healed. || Restores 40 Health/Armor to Target Summoned Undead. || || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
|-
| 30 || Create Shambling Corpse 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || || || <b>Power Cost: </b>30<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
|-
| 31 || Spark of Death 2 || Blast the target with electricity. || || <b>Damage: </b> 24 Electricity || <b>Power Cost: </b>14<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
|-
| 32 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 34 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds || <b>Damage: </b> 35 Darkness || <b>Power Cost: </b>21<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 35 || Create Super Zombie 2 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
|-
| 35 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 25 Health. || || <b>Power Cost: </b>21<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
|-
| 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restores 25 Health/Armor to Summoned Undead within 20 meters. || || <b>Power Cost: </b>22<br><b>Range: </b>15<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || NecromancyGem
|-
| 38 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 39 || Rebuild Undead 4 || Your undead pets are healed. || Restores 50 Health/Armor to Target Summoned Undead. || || <b>Power Cost: </b>15<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
|-
| 40 || Create Shambling Corpse 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || || || <b>Power Cost: </b>35<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 41 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds || <b>Damage: </b> 48 Darkness || <b>Power Cost: </b>23<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 42 || Death's Hold 3 || Briefly hold your target in place with undead hands. || Target is immobilized for 5 seconds. || <b>Damage: </b> 38 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>12 || NecromancyGem
|-
| 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 42 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 43 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +15 damage with each attack. || || <b>Power Cost: </b>27<br><b>Range: </b>15<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
|-
| 44 || Wave of Darkness 2 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Targets are taunted +150. || <b>Damage: </b> 55 Darkness || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 || NecromancyGem
|-
| 45 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not have any effect on undead foes.<br><br>Every 10 seconds, Life Crush gives you a Combat Refresh that restores 13 Power. || || <b>Damage: </b> 35 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>1.5 || NecromancyGem
|-
| 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restores 30 Health/Armor to Summoned Undead within 20 meters. || || <b>Power Cost: </b>24<br><b>Range: </b>15<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || NecromancyGem
|-
| 47 || Spark of Death 3 || Blast the target with electricity. || || <b>Damage: </b> 48 Electricity || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
|-
| 48 || Rebuild Undead 5 || Your undead pets are healed. || Restores 60 Health/Armor to Target Summoned Undead. || || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
|-
| 49 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 50 || Create Super Zombie 3 || Merge additional body parts into your existing zombie, letting it become larger and more dangerous. || || || <b>Power Cost: </b>60<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
|-
| 50 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 40 Health. || || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
|-
| 51 || Death's Hold 4 || Briefly hold your target in place with undead hands. || Target is immobilized for 5 seconds. || <b>Damage: </b> 56 Darkness || <b>Power Cost: </b>29<br><b>Range: </b>20<br><b>Cooldown: </b>12 || NecromancyGem
|-
| 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 52 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 53 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || For 10 seconds, all Summoned Undead within 20 meters deal +20 damage with each attack. || || <b>Power Cost: </b>29<br><b>Range: </b>15<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
|-
| 54 || Wave of Darkness 3 || Open a pocket of darkness around each target within 20 meters, causing great pain and a need for revenge. Does no damage to undead. || Targets are taunted +300. || <b>Damage: </b> 80 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>Cooldown: </b>30<br><b>AoE: </b>20 || NecromancyGem
|-
| 55 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds || <b>Damage: </b> 81 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 55 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage. Does not have any effect on undead foes.<br><br>Every 10 seconds, Life Crush gives you a Combat Refresh that restores 16 Power. || || <b>Damage: </b> 49 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>1.5 || NecromancyGem
|-
| 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || Restores 40 Health/Armor to Summoned Undead within 20 meters. || || <b>Power Cost: </b>27<br><b>Range: </b>15<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || NecromancyGem
|-
| 57 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|-
| 58 || Rebuild Undead 6 || Your undead pets are healed. || Restores 75 Health/Armor to Target Summoned Undead. || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>20<br><b>AoE: </b>20 || NecromancyGem
|-
| 59 || Spark of Death 4 || Blast the target with electricity. || || <b>Damage: </b> 66 Electricity || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
|-
| 60 || Create Shambling Corpse 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. Being unstable, the corpse rapidly loses health. Its disgusting nature taunts enemies toward it. || || || <b>Power Cost: </b>35<br><b>Range: </b>3<br><b>Cooldown: </b>30 || NecromancyGem
|-
| 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
|-
| 60 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 60 Health. || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>5 || NecromancyGem
|-
| 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power. || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>60 || NecromancyGem
|-
| 61 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5<br><b>Can Be On Sidebar</b> || NecromancyGem
|}
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