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Fire Magic/Abilities

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<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]==
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
|-
| 0 || Super Warmthball || Throw a very potent fireball. || || <b>Damage: </b> 14 Fire || <b>Power Cost: </b>13<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff
|-
| 0 || Warmth Bolts || Fling relatively harmless projectiles at all enemies with 20 meters. || || <b>Damage: </b> 7 Fire || <b>Power Cost: </b>9<br><b>Range: </b>20<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || FireStaff
|-
| 0 || Warmthball || Throw a vaguely painful ball of warmth.<br><br>Every 10 seconds, Warmthball gives you a Combat Refresh that restores 8 Power. || || <b>Damage: </b> 7 Fire || <b>Power Cost: </b>0<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff
|-
| 5 || Calefaction || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. || Target takes 20% more damage from direct Fire attacks for 60 seconds. || <b>Damage: </b> 11 Fire || <b>Power Cost: </b>13<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff
|-
| 5 || Chillball || Throw an essentially-harmless ball of cold. || || <b>Damage: </b> 5 Cold || <b>Power Cost: </b>4<br><b>Range: </b>30<br><b>Cooldown: </b>3 || FireStaff
|-
| 5 || Defensive Burst || Blast all nearby enemies with a quick wave of fire. || Targets are flung away. || <b>Damage: </b> 7 Fire || <b>Power Cost: </b>10<br><b>Range: </b>0<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff
|-
| 5 || Defensive Chill || Blast all nearby enemies with a quick wave of cold. || || <b>Damage: </b> 7 Cold || <b>Power Cost: </b>10<br><b>Range: </b>2<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff
|-
| 5 || Heat Breath || Spit flame at a nearby foe. || Deals 6 additional damage over 10 seconds. || <b>Damage: </b> 18 Fire || <b>Power Cost: </b>18<br><b>Range: </b>5<br><b>Cooldown: </b>5 || FireStaff
|-
| 10 || Fire Bolts || Fling fiery projectiles at all enemies within 20 meters. || || <b>Damage: </b> 12 Fire || <b>Power Cost: </b>13<br><b>Range: </b>20<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || FireStaff
|-
| 10 || Fireball || Throw a ball of warmth.<br><br>Every 10 seconds, Fireball gives you a Combat Refresh that restores 11 Power. || || <b>Damage: </b> 10 Fire || <b>Power Cost: </b>0<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff
|-
| 10 || Flesh to Fuel || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. || Regain 15 Power. || <b>Damage: </b> 15 Smiting || <b>Power Cost: </b>0<br><b>Range: </b>0<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || FireStaff
|-
| 10 || Scintillating Flame || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage: </b> 15 Fire<br><b>Dmg to Vulnerable Targets: </b> 15 Fire || <b>Power Cost: </b>11<br><b>Range: </b>45<br><b>Cooldown: </b>10 || FireStaff
|-
| 10 || Wall of Fire || Create a dangerous wall of fire at your feet. || || || <b>Power Cost: </b>13<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff
|-
| 15 || Fire Breath || Spit flame at a nearby foe. || Deals 15 additional damage over 15 seconds. || <b>Damage: </b> 28 Fire || <b>Power Cost: </b>23<br><b>Range: </b>5<br><b>Cooldown: </b>5 || FireStaff
|-
| 15 || Frostball || Throw a ball of cold. || || <b>Damage: </b> 10 Cold || <b>Power Cost: </b>6<br><b>Range: </b>30<br><b>Cooldown: </b>3 || FireStaff
|-
| 15 || Room-Temperature Ball || Throw an essentially-harmless sphere of room-temperature matter. || || <b>Damage: </b> 15 Crushing || <b>Power Cost: </b>14<br><b>Range: </b>30<br><b>Cooldown: </b>7 || FireStaff
|-
| 15 || Scintillating Frost || Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. || || <b>Damage: </b> 15 Cold<br><b>Dmg to Vulnerable Targets: </b> 15 Cold || <b>Power Cost: </b>18<br><b>Range: </b>45<br><b>Cooldown: </b>10 || FireStaff
|-
| 15 || Super Fireball || Throw a very potent fireball. || || <b>Damage: </b> 22 Fire || <b>Power Cost: </b>23<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff
|-
| 20 || Calefaction 2 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. || Target takes 20% more damage from direct Fire attacks for 60 seconds. || <b>Damage: </b> 22 Fire || <b>Power Cost: </b>19<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff
|-
| 20 || Defensive Burst 2 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away. || <b>Damage: </b> 14 Fire || <b>Power Cost: </b>14<br><b>Range: </b>0<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff
|-
| 20 || Defensive Chill 2 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage: </b> 20 Cold || <b>Power Cost: </b>14<br><b>Range: </b>2<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff
|-
| 20 || Frostball 2 || Throw an intensely painful ball of cold. || || <b>Damage: </b> 15 Cold || <b>Power Cost: </b>8<br><b>Range: </b>30<br><b>Cooldown: </b>3 || FireStaff
|-
| 20 || Ring of Fire || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || Deals 15 additional damage over 15 seconds. || <b>Damage: </b> 15 Fire || <b>Power Cost: </b>14<br><b>Range: </b>0<br><b>Cooldown: </b>9<br><b>AoE: </b>10 || FireStaff
|-
| 25 || Fire Bolts 2 || Fling intensely painful fiery projectiles at all enemies within 20 meters. || || <b>Damage: </b> 22 Fire || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || FireStaff
|-
| 25 || Fireball 2 || Throw a ball of warmth.<br><br>Every 10 seconds, Fireball gives you a Combat Refresh that restores 14 Power. || || <b>Damage: </b> 15 Fire || <b>Power Cost: </b>0<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff
|-
| 25 || Flare Fireball 2 || Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.<br><br>Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 14 Power. || || <b>Damage: </b> 23 Fire || <b>Power Cost: </b>6<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff
|-
| 25 || Ring of Fire 2 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || Deals 24 additional damage over 20 seconds. || <b>Damage: </b> 20 Fire || <b>Power Cost: </b>19<br><b>Range: </b>0<br><b>Cooldown: </b>9<br><b>AoE: </b>10 || FireStaff
|-
| 25 || Room-Temperature Ball 2 || Throw a ball of room-temperature matter. || || <b>Damage: </b> 20 Crushing || <b>Power Cost: </b>16<br><b>Range: </b>30<br><b>Cooldown: </b>7 || FireStaff
|-
| 25 || Scintillating Flame 2 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage: </b> 25 Fire<br><b>Dmg to Vulnerable Targets: </b> 25 Fire || <b>Power Cost: </b>15<br><b>Range: </b>45<br><b>Cooldown: </b>10 || FireStaff
|-
| 25 || Scintillating Frost 2 || Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. || || <b>Damage: </b> 25 Cold<br><b>Dmg to Vulnerable Targets: </b> 25 Cold || <b>Power Cost: </b>22<br><b>Range: </b>45<br><b>Cooldown: </b>10 || FireStaff
|-
| 25 || Wall of Fire 2 || Create a dangerous wall of fire at your feet. || || || <b>Power Cost: </b>28<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff
|-
| 30 || Defensive Burst 3 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away. || <b>Damage: </b> 23 Fire || <b>Power Cost: </b>16<br><b>Range: </b>0<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff
|-
| 30 || Defensive Chill 3 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage: </b> 25 Cold || <b>Power Cost: </b>16<br><b>Range: </b>2<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff
|-
| 30 || Fire Breath 2 || Spit flame at a nearby foe. || Deals 24 additional damage over 20 seconds. || <b>Damage: </b> 46 Fire || <b>Power Cost: </b>29<br><b>Range: </b>5<br><b>Cooldown: </b>5 || FireStaff
|-
| 30 || Flesh to Fuel 2 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. || Regain 20 Power. || <b>Damage: </b> 22 Smiting || <b>Power Cost: </b>0<br><b>Range: </b>0<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || FireStaff
|-
| 30 || Super Fireball 2 || Throw a very potent fireball. || || <b>Damage: </b> 46 Fire || <b>Power Cost: </b>29<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff
|-
| 35 || Fire Bolts 3 || Fling potently damaging projectiles at all enemies within 20 meters. || || <b>Damage: </b> 31 Fire || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || FireStaff
|-
| 35 || Fireball 3 || Throw a ball of warmth.<br><br>Every 10 seconds, Fireball gives you a Combat Refresh that restores 17 Power. || || <b>Damage: </b> 22 Fire || <b>Power Cost: </b>0<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff
|-
| 35 || Frostball 3 || Throw a potently damaging ball of cold. || || <b>Damage: </b> 22 Cold || <b>Power Cost: </b>10<br><b>Range: </b>30<br><b>Cooldown: </b>3 || FireStaff
|-
| 35 || Ring of Fire 3 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || Deals 35 additional damage over 25 seconds. || <b>Damage: </b> 28 Fire || <b>Power Cost: </b>24<br><b>Range: </b>0<br><b>Cooldown: </b>9<br><b>AoE: </b>10 || FireStaff
|-
| 40 || Calefaction 3 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. || Target takes 20% more damage from direct Fire attacks for 60 seconds. || <b>Damage: </b> 46 Fire || <b>Power Cost: </b>26<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff
|-
| 40 || Fire Breath 3 || Spit flame at a nearby foe. || Deals 35 additional damage over 25 seconds. || <b>Damage: </b> 69 Fire || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>5 || FireStaff
|-
| 40 || Room-Temperature Ball 3 || Throw a reasonably painful ball of room-temperature matter. || || <b>Damage: </b> 35 Crushing || <b>Power Cost: </b>18<br><b>Range: </b>30<br><b>Cooldown: </b>7 || FireStaff
|-
| 40 || Scintillating Flame 3 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage: </b> 34 Fire<br><b>Dmg to Vulnerable Targets: </b> 34 Fire || <b>Power Cost: </b>18<br><b>Range: </b>45<br><b>Cooldown: </b>10 || FireStaff
|-
| 40 || Scintillating Frost 3 || Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. || || <b>Damage: </b> 46 Cold<br><b>Dmg to Vulnerable Targets: </b> 46 Cold || <b>Power Cost: </b>26<br><b>Range: </b>45<br><b>Cooldown: </b>10 || FireStaff
|-
| 40 || Wall of Fire 3 || Create a dangerous wall of fire at your feet. || || || <b>Power Cost: </b>43<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff
|-
| 45 || Defensive Burst 4 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away. || <b>Damage: </b> 44 Fire || <b>Power Cost: </b>20<br><b>Range: </b>0<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff
|-
| 45 || Defensive Chill 4 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage: </b> 48 Cold || <b>Power Cost: </b>20<br><b>Range: </b>2<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff
|-
| 45 || Flesh to Fuel 3 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. || Regain 25 Power. || <b>Damage: </b> 30 Smiting || <b>Power Cost: </b>0<br><b>Range: </b>0<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || FireStaff
|-
| 45 || Frostball 4 || Throw a grievously harmful ball of cold. || || <b>Damage: </b> 35 Cold || <b>Power Cost: </b>12<br><b>Range: </b>30<br><b>Cooldown: </b>3 || FireStaff
|-
| 45 || Super Fireball 3 || Throw a very potent fireball. || || <b>Damage: </b> 87 Fire || <b>Power Cost: </b>35<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff
|-
| 50 || Fire Bolts 4 || Fling grievously harmful projectiles at all enemies within 20 meters. || || <b>Damage: </b> 61 Fire || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>6<br><b>AoE: </b>20 || FireStaff
|-
| 50 || Fire Breath 4 || Spit flame at a nearby foe. || Deals 48 additional damage over 30 seconds. || <b>Damage: </b> 109 Fire || <b>Power Cost: </b>37<br><b>Range: </b>5<br><b>Cooldown: </b>5 || FireStaff
|-
| 50 || Fireball 4 || Throw a ball of warmth.<br><br>Every 10 seconds, Fireball gives you a Combat Refresh that restores 20 Power. || || <b>Damage: </b> 44 Fire || <b>Power Cost: </b>0<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff
|-
| 50 || Flare Fireball 4 || Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.<br><br>Every 10 seconds, Flare Fireball gives you a Combat Refresh that restores 20 Power. || || <b>Damage: </b> 60 Fire || <b>Power Cost: </b>10<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff
|-
| 50 || Ring of Fire 4 || Blast all nearby enemies with an incendiary wave of fire, leaving them burning. || Deals 48 additional damage over 30 seconds. || <b>Damage: </b> 55 Fire || <b>Power Cost: </b>29<br><b>Range: </b>0<br><b>Cooldown: </b>9<br><b>AoE: </b>10 || FireStaff
|-
| 50 || Room-Temperature Ball 4 || Throw a painful ball of room-temperature matter. || || <b>Damage: </b> 55 Crushing || <b>Power Cost: </b>20<br><b>Range: </b>30<br><b>Cooldown: </b>7 || FireStaff
|-
| 50 || Scintillating Flame 4 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage: </b> 55 Fire<br><b>Dmg to Vulnerable Targets: </b> 55 Fire || <b>Power Cost: </b>21<br><b>Range: </b>45<br><b>Cooldown: </b>10 || FireStaff
|-
| 55 || Calefaction 4 || Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion. || Target takes 20% more damage from direct Fire attacks for 60 seconds. || <b>Damage: </b> 81 Fire || <b>Power Cost: </b>30<br><b>Range: </b>30<br><b>Cooldown: </b>10 || FireStaff
|-
| 55 || Defensive Burst 5 || Blast all nearby enemies with a quick wave of fire. || Targets are flung away. || <b>Damage: </b> 61 Fire || <b>Power Cost: </b>23<br><b>Range: </b>0<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff
|-
| 55 || Frostball 5 || Throw a grievously harmful ball of cold. || || <b>Damage: </b> 49 Cold || <b>Power Cost: </b>12<br><b>Range: </b>30<br><b>Cooldown: </b>3 || FireStaff
|-
| 55 || Scintillating Frost 4 || Throw a ball of cold. It travels farther than a normal frostball and does extra damage to vulnerable targets. || || <b>Damage: </b> 81 Cold<br><b>Dmg to Vulnerable Targets: </b> 81 Cold || <b>Power Cost: </b>29<br><b>Range: </b>45<br><b>Cooldown: </b>10 || FireStaff
|-
| 55 || Super Fireball 4 || Throw a very potent fireball. || || <b>Damage: </b> 122 Fire || <b>Power Cost: </b>38<br><b>Range: </b>30<br><b>Cooldown: </b>8 || FireStaff
|-
| 55 || Wall of Fire 4 || Create a dangerous wall of fire at your feet. || || || <b>Power Cost: </b>58<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff
|-
| 55 || Wall of Fire 4 (Purple) || Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. || || || <b>Power Cost: </b>58<br><b>Range: </b>4<br><b>Cooldown: </b>30 || FireStaff
|-
| 60 || Defensive Chill 5 || Blast all nearby enemies with a quick wave of cold. || || <b>Damage: </b> 75 Cold || <b>Power Cost: </b>23<br><b>Range: </b>2<br><b>Cooldown: </b>7<br><b>AoE: </b>10 || FireStaff
|-
| 60 || Fire Breath 5 || Spit flame at a nearby foe. || Deals 63 additional damage over 35 seconds. || <b>Damage: </b> 134 Fire || <b>Power Cost: </b>41<br><b>Range: </b>5<br><b>Cooldown: </b>5 || FireStaff
|-
| 60 || Fireball 5 || Throw a ball of warmth.<br><br>Every 10 seconds, Fireball gives you a Combat Refresh that restores 22 Power. || || <b>Damage: </b> 54 Fire || <b>Power Cost: </b>0<br><b>Range: </b>30<br><b>Cooldown: </b>2 || FireStaff
|-
| 60 || Flesh to Fuel 4 || Incinerate yourself with special flames that recharge your Power even as they burn off your flesh. || Regain 30 Power. || <b>Damage: </b> 40 Smiting || <b>Power Cost: </b>0<br><b>Range: </b>0<br><b>Cooldown: </b>10<br><b>Can Be On Sidebar</b> || FireStaff
|-
| 60 || Room-Temperature Ball 5 || Throw a painful ball of room-temperature matter. || || <b>Damage: </b> 67 Crushing || <b>Power Cost: </b>21<br><b>Range: </b>30<br><b>Cooldown: </b>7 || FireStaff
|-
| 60 || Scintillating Flame 5 || Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. || || <b>Damage: </b> 67 Fire<br><b>Dmg to Vulnerable Targets: </b> 67 Fire || <b>Power Cost: </b>22<br><b>Range: </b>45<br><b>Cooldown: </b>10 || FireStaff
|}
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