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Unarmed/Abilities

13,176 bytes added, 18:42, 19 June 2016
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]==
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
|-
| 0 || Punch || Punch with a fist. Requires at least one open hand.<br><br>Every 10 seconds, Punch gives you a Combat Refresh that restores 8 Power. || || <b>Damage: </b> 3 Crushing || <b>Power Cost: </b>0<br><b>Range: </b>4<br><b>Cooldown: </b>1.5 || EmptyHand
|-
| 1 || Jab || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || || <b>Damage: </b> 3 Crushing<br><b>Reduces Rage: </b>5 || <b>Power Cost: </b>1<br><b>Range: </b>5<br><b>Cooldown: </b>1.5 || EmptyHand
|-
| 1 || Kick || Kick with a leg, potentially sending someone flying backwards. || Flings opponent backwards || <b>Damage: </b> 7 Crushing<br><b>Dmg to Vulnerable Targets: </b> 10 Crushing || <b>Power Cost: </b>5<br><b>Range: </b>5<br><b>Cooldown: </b>5 || None
|-
| 3 || Barrage || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) || Stuns opponent || <b>Damage: </b> 9 Crushing || <b>Power Cost: </b>12<br><b>Range: </b>5<br><b>Cooldown: </b>10 || Unarmed
|-
| 3 || Headbutt || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || || <b>Damage: </b> 9 Crushing<br><b>Dmg to Vulnerable Targets: </b> 9 Crushing || <b>Power Cost: </b>5<br><b>Range: </b>5<br><b>Cooldown: </b>10 || None
|-
| 5 || Cobra Strike || Strike a vital point. If you can find an opening in their defenses, also stuns the target. || Stuns opponent if their armor is below 33% || <b>Damage: </b> 8 Crushing || <b>Power Cost: </b>6<br><b>Range: </b>5<br><b>Cooldown: </b>5 || Unarmed
|-
| 7 || Hip Throw || Fling an opponent away from you. || Flings opponent backwards || <b>Damage: </b> 20 Crushing || <b>Power Cost: </b>16<br><b>Range: </b>5<br><b>Cooldown: </b>15 || Unarmed
|-
| 7 || Mamba Strike || Strike a vital point. If the opponent's armor is weak, they will take additional damage.<br>You can use Mamba Strike instead of Cobra Strike in combos. || Deals 10 Trauma damage if target's armor is below 33% || <b>Damage: </b> 10 Crushing || <b>Power Cost: </b>6<br><b>Range: </b>5<br><b>Cooldown: </b>5 || Unarmed
|-
| 10 || Jab 2 || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || || <b>Damage: </b> 7 Crushing<br><b>Reduces Rage: </b>11 || <b>Power Cost: </b>2<br><b>Range: </b>5<br><b>Cooldown: </b>1.5 || EmptyHand
|-
| 10 || Punch 2 || Punch with a fist. Requires at least one open hand.<br><br>Every 10 seconds, Punch gives you a Combat Refresh that restores 11 Power. || || <b>Damage: </b> 7 Crushing || <b>Power Cost: </b>0<br><b>Range: </b>4<br><b>Cooldown: </b>1.5 || EmptyHand
|-
| 15 || Barrage 2 || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) || Stuns opponent || <b>Damage: </b> 20 Crushing || <b>Power Cost: </b>19<br><b>Range: </b>5<br><b>Cooldown: </b>10 || Unarmed
|-
| 15 || Bruising Blow || A punch that damages the target's innards, leaving them more susceptible to further attack. || Target takes 15% more damage from Crushing for 30 seconds || <b>Damage: </b> 13 Crushing || <b>Power Cost: </b>12<br><b>Range: </b>5<br><b>Cooldown: </b>7 || EmptyHand
|-
| 15 || Knee Kick || A brief painful kick that does not knock the target back. You can use Knee Kick in place of Kick in combos, and equipment that affects Kick also affects Knee Kick. || || <b>Damage: </b> 11 Crushing<br><b>Dmg to Vulnerable Targets: </b> 10 Crushing || <b>Power Cost: </b>8<br><b>Range: </b>5<br><b>Cooldown: </b>5 || None
|-
| 18 || Kick 2 || Kick with a leg, potentially sending someone flying backwards. || Flings opponent backwards || <b>Damage: </b> 14 Crushing<br><b>Dmg to Vulnerable Targets: </b> 20 Crushing || <b>Power Cost: </b>8<br><b>Range: </b>5<br><b>Cooldown: </b>5 || None
|-
| 20 || Cobra Strike 2 || Strike a vital point. If you can find an opening in their defenses, also stuns the target. || Stuns opponent if their armor is below 33% || <b>Damage: </b> 14 Crushing || <b>Power Cost: </b>9<br><b>Range: </b>5<br><b>Cooldown: </b>5 || Unarmed
|-
| 23 || Bodyslam || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || || <b>Damage: </b> 31 Crushing || <b>Power Cost: </b>21<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 25 || Punch 3 || Punch with a fist. Requires at least one open hand.<br><br>Every 10 seconds, Punch gives you a Combat Refresh that restores 14 Power. || || <b>Damage: </b> 14 Crushing || <b>Power Cost: </b>0<br><b>Range: </b>4<br><b>Cooldown: </b>1.5 || EmptyHand
|-
| 27 || Mamba Strike 2 || Strike a vital point. If the opponent's armor is weak, they will take additional damage.<br>You can use Mamba Strike instead of Cobra Strike in combos. || Deals 25 Trauma damage if target's armor is below 33% || <b>Damage: </b> 20 Crushing || <b>Power Cost: </b>10<br><b>Range: </b>5<br><b>Cooldown: </b>5 || Unarmed
|-
| 28 || Barrage 3 || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) || Stuns opponent || <b>Damage: </b> 41 Crushing || <b>Power Cost: </b>23<br><b>Range: </b>5<br><b>Cooldown: </b>10 || Unarmed
|-
| 30 || Bruising Blow 2 || A punch that damages the target's innards, leaving them more susceptible to further attack. || Target takes 15% more damage from Crushing for 30 seconds || <b>Damage: </b> 30 Crushing || <b>Power Cost: </b>17<br><b>Range: </b>5<br><b>Cooldown: </b>7 || EmptyHand
|-
| 30 || Headbutt 2 || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || || <b>Damage: </b> 23 Crushing<br><b>Dmg to Vulnerable Targets: </b> 23 Crushing || <b>Power Cost: </b>10<br><b>Range: </b>5<br><b>Cooldown: </b>10 || None
|-
| 30 || Hip Throw 2 || Fling an opponent away from you. || Flings opponent backwards || <b>Damage: </b> 46 Crushing || <b>Power Cost: </b>24<br><b>Range: </b>5<br><b>Cooldown: </b>15 || Unarmed
|-
| 30 || Jab 3 || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || || <b>Damage: </b> 15 Crushing<br><b>Reduces Rage: </b>23 || <b>Power Cost: </b>3<br><b>Range: </b>5<br><b>Cooldown: </b>1.5 || EmptyHand
|-
| 30 || Knee Kick 2 || A brief painful kick that does not knock the target back. You can use Knee Kick in place of Kick in combos, and equipment that affects Kick also affects Knee Kick. || || <b>Damage: </b> 23 Crushing<br><b>Dmg to Vulnerable Targets: </b> 20 Crushing || <b>Power Cost: </b>10<br><b>Range: </b>5<br><b>Cooldown: </b>5 || None
|-
| 33 || Bodyslam 2 || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || || <b>Damage: </b> 50 Crushing || <b>Power Cost: </b>25<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 35 || Kick 3 || Kick with a leg, potentially sending someone flying backwards. || Flings opponent backwards || <b>Damage: </b> 28 Crushing<br><b>Dmg to Vulnerable Targets: </b> 30 Crushing || <b>Power Cost: </b>11<br><b>Range: </b>5<br><b>Cooldown: </b>5 || None
|-
| 40 || Cobra Strike 3 || Strike a vital point. If you can find an opening in their defenses, also stuns the target. || Stuns opponent if their armor is below 33% || <b>Damage: </b> 34 Crushing || <b>Power Cost: </b>12<br><b>Range: </b>5<br><b>Cooldown: </b>5 || Unarmed
|-
| 43 || Bodyslam 3 || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || || <b>Damage: </b> 78 Crushing || <b>Power Cost: </b>28<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 45 || Barrage 4 || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) || Stuns opponent || <b>Damage: </b> 87 Crushing || <b>Power Cost: </b>29<br><b>Range: </b>5<br><b>Cooldown: </b>10 || Unarmed
|-
| 45 || Bruising Blow 3 || A punch that damages the target's innards, leaving them more susceptible to further attack. || Target takes 15% more damage from Crushing for 30 seconds || <b>Damage: </b> 58 Crushing || <b>Power Cost: </b>21<br><b>Range: </b>5<br><b>Cooldown: </b>7 || EmptyHand
|-
| 45 || Knee Kick 3 || A brief painful kick that does not knock the target back. You can use Knee Kick in place of Kick in combos, and equipment that affects Kick also affects Knee Kick. || || <b>Damage: </b> 44 Crushing<br><b>Dmg to Vulnerable Targets: </b> 30 Crushing || <b>Power Cost: </b>13<br><b>Range: </b>5<br><b>Cooldown: </b>5 || None
|-
| 46 || Punch 4 || Punch with a fist. Requires at least one open hand.<br><br>Every 10 seconds, Punch gives you a Combat Refresh that restores 19 Power. || || <b>Damage: </b> 37 Crushing || <b>Power Cost: </b>0<br><b>Range: </b>4<br><b>Cooldown: </b>1.5 || EmptyHand
|-
| 47 || Mamba Strike 3 || Strike a vital point. If the opponent's armor is weak, they will take additional damage.<br>You can use Mamba Strike instead of Cobra Strike in combos. || Deals 40 Trauma damage if target's armor is below 33% || <b>Damage: </b> 48 Crushing || <b>Power Cost: </b>13<br><b>Range: </b>5<br><b>Cooldown: </b>5 || Unarmed
|-
| 49 || Kick 4 || Kick with a leg, potentially sending someone flying backwards. || Flings opponent backwards || <b>Damage: </b> 52 Crushing<br><b>Dmg to Vulnerable Targets: </b> 40 Crushing || <b>Power Cost: </b>14<br><b>Range: </b>5<br><b>Cooldown: </b>5 || None
|-
| 50 || Headbutt 3 || Bash an opponent with your head. You can use Headbutt instead of Barrage in combos. || || <b>Damage: </b> 55 Crushing<br><b>Dmg to Vulnerable Targets: </b> 55 Crushing || <b>Power Cost: </b>14<br><b>Range: </b>5<br><b>Cooldown: </b>10 || None
|-
| 50 || Hip Throw 3 || Fling an opponent away from you. || Flings opponent backwards || <b>Damage: </b> 109 Crushing || <b>Power Cost: </b>30<br><b>Range: </b>5<br><b>Cooldown: </b>15 || Unarmed
|-
| 50 || Jab 4 || A feint that catches an opponent off-guard. In combos, you can use Jab whenever Punch is called for, and equipment that affects Punch also affects Jab. || || <b>Damage: </b> 36 Crushing<br><b>Reduces Rage: </b>54 || <b>Power Cost: </b>5<br><b>Range: </b>5<br><b>Cooldown: </b>1.5 || EmptyHand
|-
| 51 || Claw Barrage || A flurry of blows that will leave an opponent briefly stunned. This is a variant of Barrage. (You must be wielding two unarmed weapons.) || Stuns opponent || <b>Damage: </b> 112 Slashing || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>10 || UnarmedMainHandWeapon<br>UnarmedClaw
|-
| 51 || Slashing Strike || A punch with a claw weapon. || Deals 45 Trauma damage over 15 seconds || <b>Damage: </b> 62 Slashing || <b>Power Cost: </b>17<br><b>Range: </b>5<br><b>Cooldown: </b>3 || UnarmedClaw
|-
| 52 || Bodyslam 4 || Slam into an opponent, causing damage. You can use Bodyslam instead of Hip Throw in combos. || || <b>Damage: </b> 114 Crushing || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 53 || Mamba Strike 4 || Strike a vital point. If the opponent's armor is weak, they will take additional damage.<br>You can use Mamba Strike instead of Cobra Strike in combos. || Deals 70 Trauma damage if target's armor is below 33% || <b>Damage: </b> 58 Crushing || <b>Power Cost: </b>14<br><b>Range: </b>5<br><b>Cooldown: </b>5 || Unarmed
|-
| 54 || Punch 5 || Punch with a fist. Requires at least one open hand.<br><br>Every 10 seconds, Punch gives you a Combat Refresh that restores 21 Power. || || <b>Damage: </b> 48 Crushing || <b>Power Cost: </b>0<br><b>Range: </b>4<br><b>Cooldown: </b>1.5 || EmptyHand
|-
| 55 || Knee Kick 4 || A brief painful kick that does not knock the target back. You can use Knee Kick in place of Kick in combos, and equipment that affects Kick also affects Knee Kick. || || <b>Damage: </b> 61 Crushing<br><b>Dmg to Vulnerable Targets: </b> 50 Crushing || <b>Power Cost: </b>15<br><b>Range: </b>5<br><b>Cooldown: </b>5 || None
|-
| 58 || Barrage 5 || A flurry of blows that will leave an opponent briefly stunned. (Your hands must be empty.) || Stuns opponent || <b>Damage: </b> 129 Crushing || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>10 || Unarmed
|-
| 60 || Bruising Blow 4 || A punch that damages the target's innards, leaving them more susceptible to further attack. || Target takes 15% more damage from Crushing for 30 seconds || <b>Damage: </b> 90 Crushing || <b>Power Cost: </b>25<br><b>Range: </b>5<br><b>Cooldown: </b>7 || EmptyHand
|-
| 60 || Cobra Strike 4 || Strike a vital point. If you can find an opening in their defenses, also stuns the target. || Stuns opponent if their armor is below 33% || <b>Damage: </b> 67 Crushing || <b>Power Cost: </b>15<br><b>Range: </b>5<br><b>Cooldown: </b>5 || Unarmed
|}
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