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Fire Magic/Treasure Effects

44,890 bytes added, 18:52, 19 June 2016
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Fire Magic</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| || || <b>Tier 6</b> - Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds || Legs || {{Spoiler|
*; Tier 1
*Fire Breath deals +10 damage and grants you +3 mitigation vs Fire for 5 seconds
*; Tier 2
*Fire Breath deals +17 damage and grants you +6 mitigation vs Fire for 5 seconds
*; Tier 3
*Fire Breath deals +24 damage and grants you +9 mitigation vs Fire for 5 seconds
*; Tier 4
*Fire Breath deals +31 damage and grants you +12 mitigation vs Fire for 5 seconds
*; Tier 5
*Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 seconds
*; Tier 6
*Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds
|Expand}}
|-
| || of Flesh Frying || <b>Tier 6</b> - Flesh to Fuel restores +24 Power || Hands, Feet || {{Spoiler|
*; Tier 1
*Flesh to Fuel restores +4 Power
*; Tier 2
*Flesh to Fuel restores +8 Power
*; Tier 3
*Flesh to Fuel restores +12 Power
*; Tier 4
*Flesh to Fuel restores +16 Power
*; Tier 5
*Flesh to Fuel restores +20 Power
*; Tier 6
*Flesh to Fuel restores +24 Power
|Expand}}
|-
| || of Delayed Eruption || <b>Tier 12</b> - Calefaction causes 240 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|
*; Tier 1
*Calefaction causes 20 additional damage after a 20 second delay
*; Tier 2
*Calefaction causes 40 additional damage after a 20 second delay
*; Tier 3
*Calefaction causes 60 additional damage after a 20 second delay
*; Tier 4
*Calefaction causes 80 additional damage after a 20 second delay
*; Tier 5
*Calefaction causes 100 additional damage after a 20 second delay
*; Tier 6
*Calefaction causes 120 additional damage after a 20 second delay
*; Tier 7
*Calefaction causes 140 additional damage after a 20 second delay
*; Tier 8
*Calefaction causes 160 additional damage after a 20 second delay
*; Tier 9
*Calefaction causes 180 additional damage after a 20 second delay
*; Tier 10
*Calefaction causes 200 additional damage after a 20 second delay
*; Tier 11
*Calefaction causes 220 additional damage after a 20 second delay
*; Tier 12
*Calefaction causes 240 additional damage after a 20 second delay
|Expand}}
|-
| || || <b>Tier 12</b> - Fire Walls deal +20 damage per hit || Head, Necklace || {{Spoiler|
*; Tier 1
*Fire Walls deal +2 damage per hit
*; Tier 2
*Fire Walls deal +4 damage per hit
*; Tier 3
*Fire Walls deal +6 damage per hit
*; Tier 4
*Fire Walls deal +8 damage per hit
*; Tier 5
*Fire Walls deal +9 damage per hit
*; Tier 6
*Fire Walls deal +10 damage per hit
*; Tier 7
*Fire Walls deal +11 damage per hit
*; Tier 8
*Fire Walls deal +12 damage per hit
*; Tier 9
*Fire Walls deal +14 damage per hit
*; Tier 10
*Fire Walls deal +16 damage per hit
*; Tier 11
*Fire Walls deal +18 damage per hit
*; Tier 12
*Fire Walls deal +20 damage per hit
|Expand}}
|-
| Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +35% || Head, MainHand || {{Spoiler|
*; Tier 1
*Fire-Magic Base Damage +10%
*; Tier 2
*Fire-Magic Base Damage +15%
*; Tier 3
*Fire-Magic Base Damage +20%
*; Tier 4
*Fire-Magic Base Damage +25%
*; Tier 5
*Fire-Magic Base Damage +30%
*; Tier 6
*Fire-Magic Base Damage +35%
|Expand}}
|-
| || of Fire Rings || <b>Tier 12</b> - Ring of Fire has a 66% chance to deal +190% damage || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Ring of Fire has a 66% chance to deal +80% damage
*; Tier 2
*Ring of Fire has a 66% chance to deal +90% damage
*; Tier 3
*Ring of Fire has a 66% chance to deal +100% damage
*; Tier 4
*Ring of Fire has a 66% chance to deal +110% damage
*; Tier 5
*Ring of Fire has a 66% chance to deal +120% damage
*; Tier 6
*Ring of Fire has a 66% chance to deal +130% damage
*; Tier 7
*Ring of Fire has a 66% chance to deal +140% damage
*; Tier 8
*Ring of Fire has a 66% chance to deal +150% damage
*; Tier 9
*Ring of Fire has a 66% chance to deal +160% damage
*; Tier 10
*Ring of Fire has a 66% chance to deal +170% damage
*; Tier 11
*Ring of Fire has a 66% chance to deal +180% damage
*; Tier 12
*Ring of Fire has a 66% chance to deal +190% damage
|Expand}}
|-
| || of Enflaming Skin || <b>Tier 6</b> - Super Fireball causes the target to take +12 damage per tick from fire damage over time || Chest, OffHand || {{Spoiler|
*; Tier 1
*Super Fireball causes the target to take +2 damage per tick from fire damage over time
*; Tier 2
*Super Fireball causes the target to take +4 damage per tick from fire damage over time
*; Tier 3
*Super Fireball causes the target to take +6 damage per tick from fire damage over time
*; Tier 4
*Super Fireball causes the target to take +8 damage per tick from fire damage over time
*; Tier 5
*Super Fireball causes the target to take +10 damage per tick from fire damage over time
*; Tier 6
*Super Fireball causes the target to take +12 damage per tick from fire damage over time
|Expand}}
|-
| || of Staggering Flame || <b>Tier 12</b> - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. || Head, MainHand, Legs || {{Spoiler|
*; Tier 1
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage.
*; Tier 2
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.
*; Tier 3
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.
*; Tier 4
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.
*; Tier 5
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.
*; Tier 6
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.
*; Tier 7
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.
*; Tier 8
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.
*; Tier 9
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.
*; Tier 10
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.
*; Tier 11
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.
*; Tier 12
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
|Expand}}
|-
| || of Nuclear Calefaction || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage. || Legs, Ring || {{Spoiler|
*; Tier 1
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage.
*; Tier 2
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.
*; Tier 3
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.
*; Tier 4
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.
*; Tier 5
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.
*; Tier 6
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.
*; Tier 7
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.
*; Tier 8
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.
*; Tier 9
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.
*; Tier 10
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.
*; Tier 11
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.
*; Tier 12
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.
|Expand}}
|-
| || of Pre-Melted Innards || <b>Tier 12</b> - Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds || OffHand, Ring || {{Spoiler|
*; Tier 1
*Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
*; Tier 2
*Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
*; Tier 3
*Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
*; Tier 4
*Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
*; Tier 5
*Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
*; Tier 6
*Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
*; Tier 7
*Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds
*; Tier 8
*Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds
*; Tier 9
*Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds
*; Tier 10
*Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds
*; Tier 11
*Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds
*; Tier 12
*Flesh to Fuel grants you +20 Trauma mitigation for 10 seconds
|Expand}}
|-
| || of Scintillating Ice || <b>Tier 12</b> - Scintillating Frost restores 31 Armor || Legs, OffHand || {{Spoiler|
*; Tier 1
*Scintillating Frost restores 5 Armor
*; Tier 2
*Scintillating Frost restores 7 Armor
*; Tier 3
*Scintillating Frost restores 9 Armor
*; Tier 4
*Scintillating Frost restores 11 Armor
*; Tier 5
*Scintillating Frost restores 13 Armor
*; Tier 6
*Scintillating Frost restores 15 Armor
*; Tier 7
*Scintillating Frost restores 18 Armor
*; Tier 8
*Scintillating Frost restores 20 Armor
*; Tier 9
*Scintillating Frost restores 22 Armor
*; Tier 10
*Scintillating Frost restores 25 Armor
*; Tier 11
*Scintillating Frost restores 28 Armor
*; Tier 12
*Scintillating Frost restores 31 Armor
|Expand}}
|-
| || of Lucky Fireballs || <b>Tier 12</b> - Fireball and Frostball have a 50% chance to deal +65% damage || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Fireball and Frostball have a 50% chance to deal +10% damage
*; Tier 2
*Fireball and Frostball have a 50% chance to deal +15% damage
*; Tier 3
*Fireball and Frostball have a 50% chance to deal +20% damage
*; Tier 4
*Fireball and Frostball have a 50% chance to deal +25% damage
*; Tier 5
*Fireball and Frostball have a 50% chance to deal +30% damage
*; Tier 6
*Fireball and Frostball have a 50% chance to deal +35% damage
*; Tier 7
*Fireball and Frostball have a 50% chance to deal +40% damage
*; Tier 8
*Fireball and Frostball have a 50% chance to deal +45% damage
*; Tier 9
*Fireball and Frostball have a 50% chance to deal +50% damage
*; Tier 10
*Fireball and Frostball have a 50% chance to deal +55% damage
*; Tier 11
*Fireball and Frostball have a 50% chance to deal +60% damage
*; Tier 12
*Fireball and Frostball have a 50% chance to deal +65% damage
|Expand}}
|-
| Room-Temperature || || <b>Tier 6</b> - Room-Temperature Ball deals +100% damage || Head, MainHand || {{Spoiler|
*; Tier 1
*Room-Temperature Ball deals +20% damage
*; Tier 2
*Room-Temperature Ball deals +35% damage
*; Tier 3
*Room-Temperature Ball deals +50% damage
*; Tier 4
*Room-Temperature Ball deals +65% damage
*; Tier 5
*Room-Temperature Ball deals +80% damage
*; Tier 6
*Room-Temperature Ball deals +100% damage
|Expand}}
|-
| || of Scintillating Life || <b>Tier 12</b> - Scintillating Flame restores 24 Health || Legs, OffHand || {{Spoiler|
*; Tier 1
*Scintillating Flame restores 2 Health
*; Tier 2
*Scintillating Flame restores 4 Health
*; Tier 3
*Scintillating Flame restores 6 Health
*; Tier 4
*Scintillating Flame restores 8 Health
*; Tier 5
*Scintillating Flame restores 10 Health
*; Tier 6
*Scintillating Flame restores 12 Health
*; Tier 7
*Scintillating Flame restores 14 Health
*; Tier 8
*Scintillating Flame restores 16 Health
*; Tier 9
*Scintillating Flame restores 18 Health
*; Tier 10
*Scintillating Flame restores 20 Health
*; Tier 11
*Scintillating Flame restores 22 Health
*; Tier 12
*Scintillating Flame restores 24 Health
|Expand}}
|-
| || of Quickly Melted Flesh || <b>Tier 6</b> - Flesh to Fuel increases your Sprint speed +6 for 10 seconds || Legs, Feet || {{Spoiler|
*; Tier 1
*Flesh to Fuel increases your Sprint speed +1 for 10 seconds
*; Tier 2
*Flesh to Fuel increases your Sprint speed +2 for 10 seconds
*; Tier 3
*Flesh to Fuel increases your Sprint speed +3 for 10 seconds
*; Tier 4
*Flesh to Fuel increases your Sprint speed +4 for 10 seconds
*; Tier 5
*Flesh to Fuel increases your Sprint speed +5 for 10 seconds
*; Tier 6
*Flesh to Fuel increases your Sprint speed +6 for 10 seconds
|Expand}}
|-
| || of Weakening Flame || <b>Tier 6</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds || Legs, Necklace || {{Spoiler|
*; Tier 1
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 10 seconds
*; Tier 2
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 10 seconds
*; Tier 3
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 10 seconds
*; Tier 4
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 10 seconds
*; Tier 5
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -8 damage for 10 seconds
*; Tier 6
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -9 damage for 10 seconds
|Expand}}
|-
| || of the Salamander || <b>Tier 12</b> - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
*; Tier 1
*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 2
*You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 3
*You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 4
*You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 5
*You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 6
*You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 7
*You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 8
*You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 9
*You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 10
*You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 11
*You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 12
*You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
|Expand}}
|-
| || of Everlong Flames || <b>Tier 6</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage || Hands || {{Spoiler|
*; Tier 1
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +6 damage
*; Tier 2
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +10 damage
*; Tier 3
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +18 damage
*; Tier 4
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +24 damage
*; Tier 5
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +32 damage
*; Tier 6
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage
|Expand}}
|-
| || of Burning || <b>Tier 6</b> - Fire Breath and Super Fireball deal +70 damage over 10 seconds || Legs, Necklace || {{Spoiler|
*; Tier 1
*Fire Breath and Super Fireball deal +20 damage over 10 seconds
*; Tier 2
*Fire Breath and Super Fireball deal +30 damage over 10 seconds
*; Tier 3
*Fire Breath and Super Fireball deal +40 damage over 10 seconds
*; Tier 4
*Fire Breath and Super Fireball deal +50 damage over 10 seconds
*; Tier 5
*Fire Breath and Super Fireball deal +60 damage over 10 seconds
*; Tier 6
*Fire Breath and Super Fireball deal +70 damage over 10 seconds
|Expand}}
|-
| Super || of Super Fire || <b>Tier 12</b> - Super Fireball deals +86% damage || Hands, Feet || {{Spoiler|
*; Tier 1
*Super Fireball deals +20% damage
*; Tier 2
*Super Fireball deals +26% damage
*; Tier 3
*Super Fireball deals +32% damage
*; Tier 4
*Super Fireball deals +38% damage
*; Tier 5
*Super Fireball deals +44% damage
*; Tier 6
*Super Fireball deals +50% damage
*; Tier 7
*Super Fireball deals +56% damage
*; Tier 8
*Super Fireball deals +62% damage
*; Tier 9
*Super Fireball deals +68% damage
*; Tier 10
*Super Fireball deals +74% damage
*; Tier 11
*Super Fireball deals +80% damage
*; Tier 12
*Super Fireball deals +86% damage
|Expand}}
|-
| || || <b>Tier 12</b> - Fire Walls have +84 Max Health || Chest, OffHand || {{Spoiler|
*; Tier 1
*Fire Walls have +7 Max Health
*; Tier 2
*Fire Walls have +14 Max Health
*; Tier 3
*Fire Walls have +21 Max Health
*; Tier 4
*Fire Walls have +28 Max Health
*; Tier 5
*Fire Walls have +35 Max Health
*; Tier 6
*Fire Walls have +42 Max Health
*; Tier 7
*Fire Walls have +49 Max Health
*; Tier 8
*Fire Walls have +56 Max Health
*; Tier 9
*Fire Walls have +63 Max Health
*; Tier 10
*Fire Walls have +70 Max Health
*; Tier 11
*Fire Walls have +77 Max Health
*; Tier 12
*Fire Walls have +84 Max Health
|Expand}}
|-
| || of Fireballs || <b>Tier 12</b> - Fireball deals +32% damage || Chest, Feet || {{Spoiler|
*; Tier 1
*Fireball deals +10% damage
*; Tier 2
*Fireball deals +12% damage
*; Tier 3
*Fireball deals +14% damage
*; Tier 4
*Fireball deals +16% damage
*; Tier 5
*Fireball deals +18% damage
*; Tier 6
*Fireball deals +20% damage
*; Tier 7
*Fireball deals +22% damage
*; Tier 8
*Fireball deals +24% damage
*; Tier 9
*Fireball deals +26% damage
*; Tier 10
*Fireball deals +28% damage
*; Tier 11
*Fireball deals +30% damage
*; Tier 12
*Fireball deals +32% damage
|Expand}}
|-
| || of Frozen Fortitude || <b>Tier 12</b> - Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|
*; Tier 1
*Defensive Chill grants you 10% chance to ignore Knockback effects for 7 seconds
*; Tier 2
*Defensive Chill grants you 15% chance to ignore Knockback effects for 7 seconds
*; Tier 3
*Defensive Chill grants you 19% chance to ignore Knockback effects for 7 seconds
*; Tier 4
*Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
*; Tier 5
*Defensive Chill grants you 27% chance to ignore Knockback effects for 7 seconds
*; Tier 6
*Defensive Chill grants you 31% chance to ignore Knockback effects for 7 seconds
*; Tier 7
*Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
*; Tier 8
*Defensive Chill grants you 39% chance to ignore Knockback effects for 7 seconds
*; Tier 9
*Defensive Chill grants you 43% chance to ignore Knockback effects for 7 seconds
*; Tier 10
*Defensive Chill grants you 47% chance to ignore Knockback effects for 7 seconds
*; Tier 11
*Defensive Chill grants you 51% chance to ignore Knockback effects for 7 seconds
*; Tier 12
*Defensive Chill grants you 55% chance to ignore Knockback effects for 7 seconds
|Expand}}
|-
| || of Fire Rings || <b>Tier 12</b> - Ring of Fire deals +124% damage || Head, Chest || {{Spoiler|
*; Tier 1
*Ring of Fire deals +25% damage
*; Tier 2
*Ring of Fire deals +34% damage
*; Tier 3
*Ring of Fire deals +43% damage
*; Tier 4
*Ring of Fire deals +52% damage
*; Tier 5
*Ring of Fire deals +61% damage
*; Tier 6
*Ring of Fire deals +70% damage
*; Tier 7
*Ring of Fire deals +79% damage
*; Tier 8
*Ring of Fire deals +88% damage
*; Tier 9
*Ring of Fire deals +97% damage
*; Tier 10
*Ring of Fire deals +106% damage
*; Tier 11
*Ring of Fire deals +115% damage
*; Tier 12
*Ring of Fire deals +124% damage
|Expand}}
|-
| || || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage || Head, Chest, Ring || {{Spoiler|
*; Tier 1
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damage
*; Tier 2
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damage
*; Tier 3
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damage
*; Tier 4
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damage
*; Tier 5
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damage
*; Tier 6
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damage
*; Tier 7
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damage
*; Tier 8
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damage
*; Tier 9
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damage
*; Tier 10
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damage
*; Tier 11
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage
*; Tier 12
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage
|Expand}}
|-
| || of Frost Waves || <b>Tier 12</b> - Frostball also targets all enemies within 10 meters and deals +12 damage || Hands || {{Spoiler|
*; Tier 1
*Frostball also targets all enemies within 10 meters and deals +1 damage
*; Tier 2
*Frostball also targets all enemies within 10 meters and deals +2 damage
*; Tier 3
*Frostball also targets all enemies within 10 meters and deals +3 damage
*; Tier 4
*Frostball also targets all enemies within 10 meters and deals +4 damage
*; Tier 5
*Frostball also targets all enemies within 10 meters and deals +5 damage
*; Tier 6
*Frostball also targets all enemies within 10 meters and deals +6 damage
*; Tier 7
*Frostball also targets all enemies within 10 meters and deals +7 damage
*; Tier 8
*Frostball also targets all enemies within 10 meters and deals +8 damage
*; Tier 9
*Frostball also targets all enemies within 10 meters and deals +9 damage
*; Tier 10
*Frostball also targets all enemies within 10 meters and deals +10 damage
*; Tier 11
*Frostball also targets all enemies within 10 meters and deals +11 damage
*; Tier 12
*Frostball also targets all enemies within 10 meters and deals +12 damage
|Expand}}
|-
| || of Calefaction || <b>Tier 12</b> - Calefaction deals +115% damage || Head, Feet || {{Spoiler|
*; Tier 1
*Calefaction deals +16% damage
*; Tier 2
*Calefaction deals +25% damage
*; Tier 3
*Calefaction deals +34% damage
*; Tier 4
*Calefaction deals +43% damage
*; Tier 5
*Calefaction deals +52% damage
*; Tier 6
*Calefaction deals +61% damage
*; Tier 7
*Calefaction deals +70% damage
*; Tier 8
*Calefaction deals +79% damage
*; Tier 9
*Calefaction deals +88% damage
*; Tier 10
*Calefaction deals +97% damage
*; Tier 11
*Calefaction deals +106% damage
*; Tier 12
*Calefaction deals +115% damage
|Expand}}
|-
| Flameproof || || <b>Tier 12</b> - Fire Damage Reduction +12 when Fire Magic is active || Head, Ring || {{Spoiler|
*; Tier 1
*Fire Damage Reduction +1 when Fire Magic is active
*; Tier 2
*Fire Damage Reduction +2 when Fire Magic is active
*; Tier 3
*Fire Damage Reduction +3 when Fire Magic is active
*; Tier 4
*Fire Damage Reduction +4 when Fire Magic is active
*; Tier 5
*Fire Damage Reduction +5 when Fire Magic is active
*; Tier 6
*Fire Damage Reduction +6 when Fire Magic is active
*; Tier 7
*Fire Damage Reduction +7 when Fire Magic is active
*; Tier 8
*Fire Damage Reduction +8 when Fire Magic is active
*; Tier 9
*Fire Damage Reduction +9 when Fire Magic is active
*; Tier 10
*Fire Damage Reduction +10 when Fire Magic is active
*; Tier 11
*Fire Damage Reduction +11 when Fire Magic is active
*; Tier 12
*Fire Damage Reduction +12 when Fire Magic is active
|Expand}}
|-
| || of Disruptive Fire Bolts || <b>Tier 12</b> - Fire Bolts has a 50% chance to deal +28% damage and knock back all targets || OffHand, MainHand || {{Spoiler|
*; Tier 1
*Fire Bolts has a 50% chance to deal +4% damage and knock back all targets
*; Tier 2
*Fire Bolts has a 50% chance to deal +7% damage and knock back all targets
*; Tier 3
*Fire Bolts has a 50% chance to deal +10% damage and knock back all targets
*; Tier 4
*Fire Bolts has a 50% chance to deal +12% damage and knock back all targets
*; Tier 5
*Fire Bolts has a 50% chance to deal +14% damage and knock back all targets
*; Tier 6
*Fire Bolts has a 50% chance to deal +16% damage and knock back all targets
*; Tier 7
*Fire Bolts has a 50% chance to deal +18% damage and knock back all targets
*; Tier 8
*Fire Bolts has a 50% chance to deal +20% damage and knock back all targets
*; Tier 9
*Fire Bolts has a 50% chance to deal +22% damage and knock back all targets
*; Tier 10
*Fire Bolts has a 50% chance to deal +24% damage and knock back all targets
*; Tier 11
*Fire Bolts has a 50% chance to deal +26% damage and knock back all targets
*; Tier 12
*Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
|Expand}}
|-
| || of Icy Blood || <b>Tier 12</b> - You regain 20 Armor when using Defensive Burst or Defensive Chill || Chest, Ring || {{Spoiler|
*; Tier 1
*You regain 3 Armor when using Defensive Burst or Defensive Chill
*; Tier 2
*You regain 5 Armor when using Defensive Burst or Defensive Chill
*; Tier 3
*You regain 7 Armor when using Defensive Burst or Defensive Chill
*; Tier 4
*You regain 8 Armor when using Defensive Burst or Defensive Chill
*; Tier 5
*You regain 9 Armor when using Defensive Burst or Defensive Chill
*; Tier 6
*You regain 10 Armor when using Defensive Burst or Defensive Chill
*; Tier 7
*You regain 12 Armor when using Defensive Burst or Defensive Chill
*; Tier 8
*You regain 14 Armor when using Defensive Burst or Defensive Chill
*; Tier 9
*You regain 15 Armor when using Defensive Burst or Defensive Chill
*; Tier 10
*You regain 16 Armor when using Defensive Burst or Defensive Chill
*; Tier 11
*You regain 18 Armor when using Defensive Burst or Defensive Chill
*; Tier 12
*You regain 20 Armor when using Defensive Burst or Defensive Chill
|Expand}}
|-
| || of Fire Tapping || <b>Tier 12</b> - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
*; Tier 1
*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 2
*You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 3
*You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 4
*You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 5
*You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 6
*You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 7
*You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 8
*You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 9
*You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 10
*You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 11
*You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 12
*You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
|Expand}}
|-
| || of Spider Freezing || <b>Tier 6</b> - Frostball deals +78 damage to Arachnids || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Frostball deals +13 damage to Arachnids
*; Tier 2
*Frostball deals +26 damage to Arachnids
*; Tier 3
*Frostball deals +39 damage to Arachnids
*; Tier 4
*Frostball deals +52 damage to Arachnids
*; Tier 5
*Frostball deals +65 damage to Arachnids
*; Tier 6
*Frostball deals +78 damage to Arachnids
|Expand}}
|-
| || of Fiery Bolts || <b>Tier 6</b> - Fire Bolts deals +43% damage || Legs, MainHand || {{Spoiler|
*; Tier 1
*Fire Bolts deals +18% damage
*; Tier 2
*Fire Bolts deals +23% damage
*; Tier 3
*Fire Bolts deals +28% damage
*; Tier 4
*Fire Bolts deals +33% damage
*; Tier 5
*Fire Bolts deals +38% damage
*; Tier 6
*Fire Bolts deals +43% damage
|Expand}}
|-
| || of Drilling Fire Bolts || <b>Tier 12</b> - Fire Bolts deal +72 armor damage || Legs, MainHand || {{Spoiler|
*; Tier 1
*Fire Bolts deal +6 armor damage
*; Tier 2
*Fire Bolts deal +12 armor damage
*; Tier 3
*Fire Bolts deal +18 armor damage
*; Tier 4
*Fire Bolts deal +24 armor damage
*; Tier 5
*Fire Bolts deal +30 armor damage
*; Tier 6
*Fire Bolts deal +36 armor damage
*; Tier 7
*Fire Bolts deal +42 armor damage
*; Tier 8
*Fire Bolts deal +48 armor damage
*; Tier 9
*Fire Bolts deal +54 armor damage
*; Tier 10
*Fire Bolts deal +60 armor damage
*; Tier 11
*Fire Bolts deal +66 armor damage
*; Tier 12
*Fire Bolts deal +72 armor damage
|Expand}}
|-
| || || <b>Tier 12</b> - Flesh to Fuel restores +51 Armor || MainHand, Head || {{Spoiler|
*; Tier 1
*Flesh to Fuel restores +7 Armor
*; Tier 2
*Flesh to Fuel restores +11 Armor
*; Tier 3
*Flesh to Fuel restores +15 Armor
*; Tier 4
*Flesh to Fuel restores +19 Armor
*; Tier 5
*Flesh to Fuel restores +23 Armor
*; Tier 6
*Flesh to Fuel restores +27 Armor
*; Tier 7
*Flesh to Fuel restores +31 Armor
*; Tier 8
*Flesh to Fuel restores +35 Armor
*; Tier 9
*Flesh to Fuel restores +39 Armor
*; Tier 10
*Flesh to Fuel restores +43 Armor
*; Tier 11
*Flesh to Fuel restores +47 Armor
*; Tier 12
*Flesh to Fuel restores +51 Armor
|Expand}}
|-
| || of Fortifying Flame || <b>Tier 12</b> - Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you || Hands, OffHand || {{Spoiler|
*; Tier 1
*Fire Breath has a 75% chance to deal +4% damage and restore 2 Armor to you
*; Tier 2
*Fire Breath has a 75% chance to deal +8% damage and restore 4 Armor to you
*; Tier 3
*Fire Breath has a 75% chance to deal +12% damage and restore 6 Armor to you
*; Tier 4
*Fire Breath has a 75% chance to deal +16% damage and restore 8 Armor to you
*; Tier 5
*Fire Breath has a 75% chance to deal +20% damage and restore 10 Armor to you
*; Tier 6
*Fire Breath has a 75% chance to deal +24% damage and restore 12 Armor to you
*; Tier 7
*Fire Breath has a 75% chance to deal +28% damage and restore 14 Armor to you
*; Tier 8
*Fire Breath has a 75% chance to deal +32% damage and restore 16 Armor to you
*; Tier 9
*Fire Breath has a 75% chance to deal +36% damage and restore 18 Armor to you
*; Tier 10
*Fire Breath has a 75% chance to deal +40% damage and restore 20 Armor to you
*; Tier 11
*Fire Breath has a 75% chance to deal +44% damage and restore 22 Armor to you
*; Tier 12
*Fire Breath has a 75% chance to deal +48% damage and restore 24 Armor to you
|Expand}}
|-
| || of Stunning Explosions || <b>Tier 12</b> - Ring of Fire has a 33% chance to stun all targets and deal +80% damage || Hands, MainHand, Head || {{Spoiler|
*; Tier 1
*Ring of Fire has a 33% chance to stun all targets and deal +25% damage
*; Tier 2
*Ring of Fire has a 33% chance to stun all targets and deal +30% damage
*; Tier 3
*Ring of Fire has a 33% chance to stun all targets and deal +35% damage
*; Tier 4
*Ring of Fire has a 33% chance to stun all targets and deal +40% damage
*; Tier 5
*Ring of Fire has a 33% chance to stun all targets and deal +45% damage
*; Tier 6
*Ring of Fire has a 33% chance to stun all targets and deal +50% damage
*; Tier 7
*Ring of Fire has a 33% chance to stun all targets and deal +55% damage
*; Tier 8
*Ring of Fire has a 33% chance to stun all targets and deal +60% damage
*; Tier 9
*Ring of Fire has a 33% chance to stun all targets and deal +65% damage
*; Tier 10
*Ring of Fire has a 33% chance to stun all targets and deal +70% damage
*; Tier 11
*Ring of Fire has a 33% chance to stun all targets and deal +75% damage
*; Tier 12
*Ring of Fire has a 33% chance to stun all targets and deal +80% damage
|Expand}}
|-
| || of Stiffening Winds || <b>Tier 6</b> - Frostball slows target's movement by 25% and deals +10 damage || Head, Feet || {{Spoiler|
*; Tier 1
*Frostball has a 20% chance to slow target's movement by 25%
*; Tier 2
*Frostball has a 40% chance to slow target's movement by 25%
*; Tier 3
*Frostball has a 60% chance to slow target's movement by 25%
*; Tier 4
*Frostball has a 80% chance to slow target's movement by 25%
*; Tier 5
*Frostball slows target's movement by 25%
*; Tier 6
*Frostball slows target's movement by 25% and deals +10 damage
|Expand}}
|-
| Sparkly || of Sparklefire || <b>Tier 6</b> - Scintillating Flame and Scintillating Frost deal +70% damage || Chest, Feet || {{Spoiler|
*; Tier 1
*Scintillating Flame and Scintillating Frost deal +20% damage
*; Tier 2
*Scintillating Flame and Scintillating Frost deal +30% damage
*; Tier 3
*Scintillating Flame and Scintillating Frost deal +40% damage
*; Tier 4
*Scintillating Flame and Scintillating Frost deal +50% damage
*; Tier 5
*Scintillating Flame and Scintillating Frost deal +60% damage
*; Tier 6
*Scintillating Flame and Scintillating Frost deal +70% damage
|Expand}}
|-
| || of Frosty Balls || <b>Tier 12</b> - Frostball deals +48% damage || Chest, Feet || {{Spoiler|
*; Tier 1
*Frostball deals +15% damage
*; Tier 2
*Frostball deals +18% damage
*; Tier 3
*Frostball deals +21% damage
*; Tier 4
*Frostball deals +24% damage
*; Tier 5
*Frostball deals +27% damage
*; Tier 6
*Frostball deals +30% damage
*; Tier 7
*Frostball deals +33% damage
*; Tier 8
*Frostball deals +36% damage
*; Tier 9
*Frostball deals +39% damage
*; Tier 10
*Frostball deals +42% damage
*; Tier 11
*Frostball deals +45% damage
*; Tier 12
*Frostball deals +48% damage
|Expand}}
|-
| || of Prolonged Agony || <b>Tier 12</b> - Indirect Fire Damage +60% || Hands, Feet || {{Spoiler|
*; Tier 1
*Indirect Fire Damage +5%
*; Tier 2
*Indirect Fire Damage +10%
*; Tier 3
*Indirect Fire Damage +15%
*; Tier 4
*Indirect Fire Damage +20%
*; Tier 5
*Indirect Fire Damage +25%
*; Tier 6
*Indirect Fire Damage +30%
*; Tier 7
*Indirect Fire Damage +35%
*; Tier 8
*Indirect Fire Damage +40%
*; Tier 9
*Indirect Fire Damage +45%
*; Tier 10
*Indirect Fire Damage +50%
*; Tier 11
*Indirect Fire Damage +55%
*; Tier 12
*Indirect Fire Damage +60%
|Expand}}
|-
| || of Freezewalls || <b>Tier 12</b> - Defensive Chill deals +75% damage || Legs, MainHand, Ring || {{Spoiler|
*; Tier 1
*Defensive Chill deals +10% damage
*; Tier 2
*Defensive Chill deals +15% damage
*; Tier 3
*Defensive Chill deals +20% damage
*; Tier 4
*Defensive Chill deals +25% damage
*; Tier 5
*Defensive Chill deals +30% damage
*; Tier 6
*Defensive Chill deals +35% damage
*; Tier 7
*Defensive Chill deals +40% damage
*; Tier 8
*Defensive Chill deals +45% damage
*; Tier 9
*Defensive Chill deals +52% damage
*; Tier 10
*Defensive Chill deals +59% damage
*; Tier 11
*Defensive Chill deals +67% damage
*; Tier 12
*Defensive Chill deals +75% damage
|Expand}}
|-
| || of Burning Breath || <b>Tier 12</b> - Fire Breath deals +60% damage || Necklace, Ring || {{Spoiler|
*; Tier 1
*Fire Breath deals +16% damage
*; Tier 2
*Fire Breath deals +20% damage
*; Tier 3
*Fire Breath deals +24% damage
*; Tier 4
*Fire Breath deals +28% damage
*; Tier 5
*Fire Breath deals +32% damage
*; Tier 6
*Fire Breath deals +36% damage
*; Tier 7
*Fire Breath deals +40% damage
*; Tier 8
*Fire Breath deals +44% damage
*; Tier 9
*Fire Breath deals +48% damage
*; Tier 10
*Fire Breath deals +52% damage
*; Tier 11
*Fire Breath deals +56% damage
*; Tier 12
*Fire Breath deals +60% damage
|Expand}}
|-
| || of Fireballs || <b>Tier 12</b> - Fireball restores 4 Health and 5 Armor to you || OffHand, Necklace, Ring || {{Spoiler|
*; Tier 1
*Fireball restores 1 Health to you
*; Tier 2
*Fireball restores 1 Health and 1 Armor to you
*; Tier 3
*Fireball restores 1 Health and 2 Armor to you
*; Tier 4
*Fireball restores 2 Health and 1 Armor to you
*; Tier 5
*Fireball restores 2 Health and 2 Armor to you
*; Tier 6
*Fireball restores 2 Health and 3 Armor to you
*; Tier 7
*Fireball restores 3 Health and 2 Armor to you
*; Tier 8
*Fireball restores 3 Health and 3 Armor to you
*; Tier 9
*Fireball restores 3 Health and 4 Armor to you
*; Tier 10
*Fireball restores 4 Health and 3 Armor to you
*; Tier 11
*Fireball restores 4 Health and 4 Armor to you
*; Tier 12
*Fireball restores 4 Health and 5 Armor to you
|Expand}}
|-
| || of Flame-Beast Freezing || <b>Tier 6</b> - Frostball deals +78 damage to creatures that are inherently on fire. || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Frostball deals +13 damage to creatures that are inherently on fire.
*; Tier 2
*Frostball deals +26 damage to creatures that are inherently on fire.
*; Tier 3
*Frostball deals +39 damage to creatures that are inherently on fire.
*; Tier 4
*Frostball deals +52 damage to creatures that are inherently on fire.
*; Tier 5
*Frostball deals +65 damage to creatures that are inherently on fire.
*; Tier 6
*Frostball deals +78 damage to creatures that are inherently on fire.
|Expand}}
|-
| || || <b>Tier 12</b> - Calefaction restores 46 Health || Feet, Necklace || {{Spoiler|
*; Tier 1
*Calefaction restores 6 Health
*; Tier 2
*Calefaction restores 9 Health
*; Tier 3
*Calefaction restores 12 Health
*; Tier 4
*Calefaction restores 15 Health
*; Tier 5
*Calefaction restores 18 Health
*; Tier 6
*Calefaction restores 22 Health
*; Tier 7
*Calefaction restores 26 Health
*; Tier 8
*Calefaction restores 30 Health
*; Tier 9
*Calefaction restores 34 Health
*; Tier 10
*Calefaction restores 38 Health
*; Tier 11
*Calefaction restores 42 Health
*; Tier 12
*Calefaction restores 46 Health
|Expand}}
|-
| Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +6% || OffHand, Necklace || {{Spoiler|
*; Tier 1
*Fire-Magic Base Damage +1%
*; Tier 2
*Fire-Magic Base Damage +2%
*; Tier 3
*Fire-Magic Base Damage +3%
*; Tier 4
*Fire-Magic Base Damage +4%
*; Tier 5
*Fire-Magic Base Damage +5%
*; Tier 6
*Fire-Magic Base Damage +6%
|Expand}}
|-
| || || <b>Tier 12</b> - Fire Walls' attacks taunt +130% || Hands, Ring || {{Spoiler|
*; Tier 1
*Fire Walls' attacks taunt +20%
*; Tier 2
*Fire Walls' attacks taunt +30%
*; Tier 3
*Fire Walls' attacks taunt +40%
*; Tier 4
*Fire Walls' attacks taunt +50%
*; Tier 5
*Fire Walls' attacks taunt +60%
*; Tier 6
*Fire Walls' attacks taunt +70%
*; Tier 7
*Fire Walls' attacks taunt +80%
*; Tier 8
*Fire Walls' attacks taunt +90%
*; Tier 9
*Fire Walls' attacks taunt +100%
*; Tier 10
*Fire Walls' attacks taunt +110%
*; Tier 11
*Fire Walls' attacks taunt +120%
*; Tier 12
*Fire Walls' attacks taunt +130%
|Expand}}
|-
| Freezeproof || || <b>Tier 6</b> - Cold Damage Reduction +6 when Fire Magic is active || Head, Ring || {{Spoiler|
*; Tier 1
*Cold Damage Reduction +1 when Fire Magic is active
*; Tier 2
*Cold Damage Reduction +2 when Fire Magic is active
*; Tier 3
*Cold Damage Reduction +3 when Fire Magic is active
*; Tier 4
*Cold Damage Reduction +4 when Fire Magic is active
*; Tier 5
*Cold Damage Reduction +5 when Fire Magic is active
*; Tier 6
*Cold Damage Reduction +6 when Fire Magic is active
|Expand}}
|-
| || of Multiballs || <b>Tier 6</b> - Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage || Hands || {{Spoiler|
*; Tier 1
*Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage
*; Tier 2
*Room-Temperature Ball hits all enemies within 15 meters and deals +3% damage
*; Tier 3
*Room-Temperature Ball hits all enemies within 15 meters and deals +5% damage
*; Tier 4
*Room-Temperature Ball hits all enemies within 15 meters and deals +8% damage
*; Tier 5
*Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage
*; Tier 6
*Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage
|Expand}}
|-
| || of Molten Spewing || <b>Tier 12</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage. || Hands || {{Spoiler|
*; Tier 1
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage.
*; Tier 2
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage.
*; Tier 3
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage.
*; Tier 4
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage.
*; Tier 5
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage.
*; Tier 6
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage.
*; Tier 7
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.
*; Tier 8
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage.
*; Tier 9
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.
*; Tier 10
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.
*; Tier 11
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.
*; Tier 12
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.
|Expand}}
|-
| || of Scintillating Power || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame restore 13 Power || Legs, OffHand || {{Spoiler|
*; Tier 1
*Scintillating Frost and Scintillating Flame restore 2 Power
*; Tier 2
*Scintillating Frost and Scintillating Flame restore 3 Power
*; Tier 3
*Scintillating Frost and Scintillating Flame restore 4 Power
*; Tier 4
*Scintillating Frost and Scintillating Flame restore 5 Power
*; Tier 5
*Scintillating Frost and Scintillating Flame restore 6 Power
*; Tier 6
*Scintillating Frost and Scintillating Flame restore 7 Power
*; Tier 7
*Scintillating Frost and Scintillating Flame restore 8 Power
*; Tier 8
*Scintillating Frost and Scintillating Flame restore 9 Power
*; Tier 9
*Scintillating Frost and Scintillating Flame restore 10 Power
*; Tier 10
*Scintillating Frost and Scintillating Flame restore 11 Power
*; Tier 11
*Scintillating Frost and Scintillating Flame restore 12 Power
*; Tier 12
*Scintillating Frost and Scintillating Flame restore 13 Power
|Expand}}
|-
| || || <b>Tier 12</b> - Flesh to Fuel has a 66% chance to restore 31 Power || Legs || {{Spoiler|
*; Tier 1
*Flesh to Fuel has a 66% chance to restore 2 Power
*; Tier 2
*Flesh to Fuel has a 66% chance to restore 4 Power
*; Tier 3
*Flesh to Fuel has a 66% chance to restore 6 Power
*; Tier 4
*Flesh to Fuel has a 66% chance to restore 8 Power
*; Tier 5
*Flesh to Fuel has a 66% chance to restore 10 Power
*; Tier 6
*Flesh to Fuel has a 66% chance to restore 13 Power
*; Tier 7
*Flesh to Fuel has a 66% chance to restore 16 Power
*; Tier 8
*Flesh to Fuel has a 66% chance to restore 19 Power
*; Tier 9
*Flesh to Fuel has a 66% chance to restore 22 Power
*; Tier 10
*Flesh to Fuel has a 66% chance to restore 25 Power
*; Tier 11
*Flesh to Fuel has a 66% chance to restore 28 Power
*; Tier 12
*Flesh to Fuel has a 66% chance to restore 31 Power
|Expand}}
|}
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