Open main menu

Project: Gorgon Wiki β

Changes

Unarmed/Treasure Effects

66,030 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Unarmed/Treasure Effects|Unarmed Treasure Effects]]==</includeonly>See also: [[Unarmed/Treasure Effects:By Slot]] See also: [[Unarmed/Treasure Effects:By Ability]]<!-- This table is from patch v259, June 19, 2016 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align! style="leftwidth:8%"><h3>Unarmed</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
|-
| Martial || of Slamming and Jogging Deadly Fists || <b>Tier 6Level 120</b> - Bodyslam deals Unarmed Base Damage +50 damage and boosts your sprint speed by 5 for 20 seconds 60% || Uncommon || FeetHead, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Unarmed Damage +5*Bodyslam deals ; Level 20:Unarmed Base Damage +6 damage and boosts your sprint speed by 1 for 20 seconds10%*; Tier 2Level 30:Unarmed Base Damage +15%*Bodyslam deals ; Level 40:Unarmed Base Damage +12 damage and boosts your sprint speed by 2 for 20 seconds%*; Tier 3Level 50:Unarmed Base Damage +25%*Bodyslam deals ; Level 60:Unarmed Base Damage +18 damage and boosts your sprint speed by 3 for 20 seconds30%*; Tier 4Level 70:Unarmed Base Damage +35%*Bodyslam deals ; Level 80:Unarmed Base Damage +24 damage and boosts your sprint speed by 4 for 20 seconds40%*; Tier 5Level 90:Unarmed Base Damage +45%*Bodyslam deals ; Level 100:Unarmed Base Damage +30 damage and boosts your sprint speed by 5 for 20 seconds50%*; Tier 6Level 110:Unarmed Base Damage +55%*Bodyslam deals ; Level 120:Unarmed Base Damage +50 damage and boosts your sprint speed by 5 for 20 seconds60%|Expand}}
|-
| Punching || of Healthy Bruises Punches || <b>Tier 12Level 120</b> - Bruising Blow restores 25 health Jab and Infuriating Fist Damage +96 || LegsUncommon || Chest, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Bruising Blow restores 2 health:Jab and Infuriating Fist Damage +8*; Tier 2Level 20*Bruising Blow restores 3 health:Jab and Infuriating Fist Damage +16*; Tier 3Level 30*Bruising Blow restores 5 health:Jab and Infuriating Fist Damage +24*; Tier 4Level 40*Bruising Blow restores 7 health:Jab and Infuriating Fist Damage +32*; Tier 5Level 50*Bruising Blow restores 9 health:Jab and Infuriating Fist Damage +40*; Tier 6Level 60*Bruising Blow restores 11 health:Jab and Infuriating Fist Damage +48*; Tier 7Level 70*Bruising Blow restores 13 health:Jab and Infuriating Fist Damage +56*; Tier 8Level 80*Bruising Blow restores 14 health:Jab and Infuriating Fist Damage +64*; Tier 9Level 90*Bruising Blow restores 16 health:Jab and Infuriating Fist Damage +72*; Tier 10Level 100*Bruising Blow restores 18 health:Jab and Infuriating Fist Damage +80*; Tier 11Level 110*Bruising Blow restores 22 health:Jab and Infuriating Fist Damage +88*; Tier 12Level 120*Bruising Blow restores 25 health:Jab and Infuriating Fist Damage +96|Expand}}
|-
| || of Calloused Barrages Refreshing Punches || <b>Tier 12Level 120</b> - Barrage restores 55 Armor Punch, Jab, and Infuriating Fist restore 26 Health to you || HeadUncommon || OffHand, OffHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Barrage restores 4 Armor :Punch, Jab, and Infuriating Fist restore 3 Health to you*; Tier 2Level 20*Barrage restores 8 Armor :Punch, Jab, and Infuriating Fist restore 5 Health to you*; Tier 3Level 30*Barrage restores 12 Armor :Punch, Jab, and Infuriating Fist restore 7 Health to you*; Tier 4Level 40*Barrage restores 16 Armor :Punch, Jab, and Infuriating Fist restore 9 Health to you*; Tier 5Level 50*Barrage restores 20 Armor :Punch, Jab, and Infuriating Fist restore 12 Health to you*; Tier 6Level 60*Barrage restores 25 Armor :Punch, Jab, and Infuriating Fist restore 14 Health to you*; Tier 7Level 70*Barrage restores 30 Armor :Punch, Jab, and Infuriating Fist restore 16 Health to you*; Tier 8Level 80*Barrage restores 35 Armor :Punch, Jab, and Infuriating Fist restore 18 Health to you*; Tier 9Level 90*Barrage restores 40 Armor :Punch, Jab, and Infuriating Fist restore 20 Health to you*; Tier 10Level 100*Barrage restores 45 Armor :Punch, Jab, and Infuriating Fist restore 22 Health to you*; Tier 11Level 110*Barrage restores 50 Armor :Punch, Jab, and Infuriating Fist restore 24 Health to you*; Tier 12Level 120*Barrage restores 55 Armor :Punch, Jab, and Infuriating Fist restore 26 Health to you|Expand}}
|-
| || of Knee-Kicking While Nude || <b>Tier 12Level 125</b> - Any kick attack (including animal kicks!) deals Knee Kick Damage +11071% damage when you have 33% or less of your Armor left || LegsUncommon || Chest, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Knee Kick Damage +6%*Any kick attack (including animal kicks!) deals ; Level 10:Knee Kick Damage +228% damage when you have 33*; Level 15:Knee Kick Damage +11% or less of your Armor left*; Tier 2Level 20:Knee Kick Damage +13%*Any kick attack (including animal kicks!) deals ; Level 25:Knee Kick Damage +16%*; Level 30:Knee Kick Damage +18% damage when you have 33*; Level 35:Knee Kick Damage +21% or less of your Armor left*; Tier 3Level 40:Knee Kick Damage +23%*Any kick attack (including animal kicks!) deals ; Level 45:Knee Kick Damage +3826% damage when you have 33*; Level 50:Knee Kick Damage +28% or less of your Armor left*; Tier 4Level 55:Knee Kick Damage +30%*Any kick attack (including animal kicks!) deals ; Level 60:Knee Kick Damage +4632% damage when you have 33*; Level 65:Knee Kick Damage +35% or less of your Armor left*; Tier 5Level 70:Knee Kick Damage +38%*Any kick attack (including animal kicks!) deals ; Level 75:Knee Kick Damage +5441% damage when you have 33*; Level 80:Knee Kick Damage +44% or less of your Armor left*; Tier 6Level 85:Knee Kick Damage +47%*Any kick attack (including animal kicks!) deals ; Level 90:Knee Kick Damage +6250% damage when you have 33*; Level 95:Knee Kick Damage +53% or less of your Armor left*; Tier 7Level 100*Any kick attack (including animal kicks!) deals :Knee Kick Damage +70% damage when you have 3356% or less of your Armor left*; Tier 8Level 105*Any kick attack (including animal kicks!) deals :Knee Kick Damage +7859% damage when you have 33% or less of your Armor left*; Tier 9Level 110*Any kick attack (including animal kicks!) deals :Knee Kick Damage +8662% damage when you have 33% or less of your Armor left*; Tier 10Level 115*Any kick attack (including animal kicks!) deals :Knee Kick Damage +94% damage when you have 3365% or less of your Armor left*; Tier 11Level 120*Any kick attack (including animal kicks!) deals :Knee Kick Damage +102% damage when you have 3368% or less of your Armor left*; Tier 12Level 125*Any kick attack (including animal kicks!) deals :Knee Kick Damage +11071% damage when you have 33% or less of your Armor left|Expand}}
|-
| Bruising || of Bruises Naked Fury || <b>Tier 12Level 125</b> - Bruising Blow deals Unarmed attacks deal +8529% damage when you have 33% or less of your Armor left || MainHandRare || Legs, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 10:Unarmed attacks deal +84 damage when you have 33% or less of your Armor left*; Level 15:Unarmed attacks deal +6% damagewhen you have 33% or less of your Armor left*; Tier 2Level 20:Unarmed attacks deal +7% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 25:Unarmed attacks deal +158% damagewhen you have 33% or less of your Armor left*; Tier 3Level 30:Unarmed attacks deal +9% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 35:Unarmed attacks deal +2210% damagewhen you have 33% or less of your Armor left*; Tier 4Level 40:Unarmed attacks deal +11% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 45:Unarmed attacks deal +2912% damagewhen you have 33% or less of your Armor left*; Tier 5Level 50:Unarmed attacks deal +13% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 55:Unarmed attacks deal +3614% damagewhen you have 33% or less of your Armor left*; Tier 6Level 60:Unarmed attacks deal +15% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 65:Unarmed attacks deal +4316% damagewhen you have 33% or less of your Armor left*; Tier 7Level 70:Unarmed attacks deal +18% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 75:Unarmed attacks deal +5019% damagewhen you have 33% or less of your Armor left*; Tier 8Level 80:Unarmed attacks deal +20% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 85:Unarmed attacks deal +5721% damagewhen you have 33% or less of your Armor left*; Tier 9Level 90:Unarmed attacks deal +22% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 95:Unarmed attacks deal +6423% damagewhen you have 33% or less of your Armor left*; Tier 10Level 100:Unarmed attacks deal +24% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 105:Unarmed attacks deal +7125% damagewhen you have 33% or less of your Armor left*; Tier 11Level 110:Unarmed attacks deal +26% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 115:Unarmed attacks deal +7827% damagewhen you have 33% or less of your Armor left*; Tier 12Level 120:Unarmed attacks deal +28% damage when you have 33% or less of your Armor left*Bruising Blow deals ; Level 125:Unarmed attacks deal +8529% damagewhen you have 33% or less of your Armor left|Expand}}
|-
| Knee-Shattering || of Knee-Shattering Armor Hatred || <b>Tier 5Level 120</b> - Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45% Unarmed attacks deal +62 Armor damage || Uncommon || Feet Head, MainHand || {{Spoiler|Click Expand to reveal|*; Level 10:Unarmed attacks deal +7 Armor damage*; Level 20:Unarmed attacks deal +12 Armor damage*; Tier 1Level 30:Unarmed attacks deal +17 Armor damage*Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 45%; Level 40:Unarmed attacks deal +22 Armor damage*; Tier 2Level 50:Unarmed attacks deal +27 Armor damage*Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 45%; Level 60:Unarmed attacks deal +32 Armor damage*; Tier 3Level 70:Unarmed attacks deal +37 Armor damage*Any kick attack (including animal kicks!) has a 22% chance to slow target's movement by 45%; Level 80:Unarmed attacks deal +42 Armor damage*; Tier 4Level 90:Unarmed attacks deal +47 Armor damage*Any kick attack (including animal kicks!) has a 29% chance to slow target's movement by 45%; Level 100:Unarmed attacks deal +52 Armor damage*; Tier 5Level 110:Unarmed attacks deal +57 Armor damage*Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45%; Level 120:Unarmed attacks deal +62 Armor damage|Expand}}
|-
| || of Angst Fists Accurate Martial Arts || <b>Tier 12Level 125</b> - Whenever you take physical Unarmed attacks deal +9 damage and have +25 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 24% of that damage is reflected back in your next Punch or Jab. || LegsUncommon || MainHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Whenever you take physical :Unarmed attacks deal +1 damage and have +1 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) *; Level 10:Unarmed attacks deal +1 damage and have +2% of Accuracy (which cancels out the Evasion that damage is reflected back in your next Punch or Jab.certain monsters have)*; Tier Level 15:Unarmed attacks deal +2damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)*Whenever you take physical ; Level 20:Unarmed attacks deal +2 damage and have +4 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 4% of that damage is reflected back in your next Punch or Jab.*; Tier Level 25:Unarmed attacks deal +3damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)*Whenever you take physical ; Level 30:Unarmed attacks deal +3 damage and have +6 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 6% of that damage is reflected back in your next Punch or Jab.*; Tier Level 35:Unarmed attacks deal +4damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)*Whenever you take physical ; Level 40:Unarmed attacks deal +4 damage and have +8 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 8% of that damage is reflected back in your next Punch or Jab.*; Tier Level 45:Unarmed attacks deal +5damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)*Whenever you take physical ; Level 50:Unarmed attacks deal +5 damage and have +10 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 10% of that damage is reflected back in your next Punch or Jab.*; Tier Level 55:Unarmed attacks deal +6damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)*Whenever you take physical ; Level 60:Unarmed attacks deal +7 damage and have +12 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 12% of that damage is reflected back in your next Punch or Jab.*; Tier 7Level 65*Whenever you take physical :Unarmed attacks deal +8 damage and have +13 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) *; Level 70:Unarmed attacks deal +9 damage and have +14% of Accuracy (which cancels out the Evasion that damage is reflected back in your next Punch or Jab.certain monsters have)*; Tier 8Level 75*Whenever you take physical :Unarmed attacks deal +9 damage and have +15 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) *; Level 80:Unarmed attacks deal +9 damage and have +16% of Accuracy (which cancels out the Evasion that damage is reflected back in your next Punch or Jab.certain monsters have)*; Tier Level 85:Unarmed attacks deal +9damage and have +17 Accuracy (which cancels out the Evasion that certain monsters have)*Whenever you take physical ; Level 90:Unarmed attacks deal +9 damage and have +18 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) 18% of that damage is reflected back in your next Punch or Jab.*; Tier 10Level 95*Whenever you take physical :Unarmed attacks deal +9 damage and have +19 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) *; Level 100:Unarmed attacks deal +9 damage and have +20% of Accuracy (which cancels out the Evasion that damage is reflected back in your next Punch or Jab.certain monsters have)*; Tier 11Level 105*Whenever you take physical :Unarmed attacks deal +9 damage and have +21 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) *; Level 110:Unarmed attacks deal +9 damage and have +22% of Accuracy (which cancels out the Evasion that damage is reflected back in your next Punch or Jab.certain monsters have)*; Tier 12Level 115*Whenever you take physical :Unarmed attacks deal +9 damage and have +23 Accuracy (Slashing/Crushing/Piercingwhich cancels out the Evasion that certain monsters have) *; Level 120:Unarmed attacks deal +9 damage and have +24% of Accuracy (which cancels out the Evasion that certain monsters have)*; Level 125:Unarmed attacks deal +9 damage is reflected back in your next Punch or Jab.and have +25 Accuracy (which cancels out the Evasion that certain monsters have)|Expand}}
|-
| || of Impossible Hip Throws Evasion || <b>Tier 6Level 125</b> - Hip Throw and Bodyslam deal While Unarmed skill is active: you gain +154% damage Melee Evasion and hit all enemies within 5 meters any time you Evade a Melee attack you recover 100 Armor || Uncommon || Hands Head, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 4 Armor*; Level 10:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 8 Armor*; Level 15:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor*; Level 20:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 16 Armor*; Tier 1Level 25:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 20 Armor*; Level 30:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 24 Armor*Hip Throw ; Level 35:While Unarmed skill is active: you gain +4% Melee Evasion and Bodyslam hit all enemies within 5 metersany time you Evade a Melee attack you recover 28 Armor*; Level 40:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 32 Armor*; Level 45:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 36 Armor*; Level 50:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 40 Armor*; Tier 2Level 55:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 44 Armor*Hip Throw ; Level 60:While Unarmed skill is active: you gain +4% Melee Evasion and Bodyslam deal any time you Evade a Melee attack you recover 48 Armor*; Level 65:While Unarmed skill is active: you gain +34% damage Melee Evasion and hit all enemies within 5 metersany time you Evade a Melee attack you recover 52 Armor*; Tier 3Level 70:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 56 Armor*Hip Throw ; Level 75:While Unarmed skill is active: you gain +4% Melee Evasion and Bodyslam deal any time you Evade a Melee attack you recover 60 Armor*; Level 80:While Unarmed skill is active: you gain +64% damage Melee Evasion and hit all enemies within 5 metersany time you Evade a Melee attack you recover 64 Armor*; Tier Level 85:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 68 Armor*Hip Throw ; Level 90:While Unarmed skill is active: you gain +4% Melee Evasion and Bodyslam deal any time you Evade a Melee attack you recover 72 Armor*; Level 95:While Unarmed skill is active: you gain +94% damage Melee Evasion and hit all enemies within 5 metersany time you Evade a Melee attack you recover 76 Armor*; Tier 5Level 100:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 80 Armor*Hip Throw ; Level 105:While Unarmed skill is active: you gain +4% Melee Evasion and Bodyslam deal any time you Evade a Melee attack you recover 84 Armor*; Level 110:While Unarmed skill is active: you gain +124% damage Melee Evasion and hit all enemies within 5 metersany time you Evade a Melee attack you recover 88 Armor*; Tier 6Level 115:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 92 Armor*Hip Throw ; Level 120:While Unarmed skill is active: you gain +4% Melee Evasion and Bodyslam deal any time you Evade a Melee attack you recover 96 Armor*; Level 125:While Unarmed skill is active: you gain +154% damage Melee Evasion and hit all enemies within 5 metersany time you Evade a Melee attack you recover 100 Armor|Expand}}
|-
| Punching || of Punches Evasive Maneuvers || <b>Tier 6Level 125</b> - Punch and Jab attacks deal While Unarmed skill is active: any time you Evade an attack, your next attack deals +18 205 damage || ChestUncommon || Head, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:While Unarmed skill is active: any time you Evade an attack, your next attack deals +24 damage*; Level 10:While Unarmed skill is active: any time you Evade an attack, your next attack deals +31 damage*; Level 15:While Unarmed skill is active: any time you Evade an attack, your next attack deals +38 damage*; Level 20:While Unarmed skill is active: any time you Evade an attack, your next attack deals +45 damage*; Level 25:While Unarmed skill is active: any time you Evade an attack, your next attack deals +52 damage*; Level 30:While Unarmed skill is active: any time you Evade an attack, your next attack deals +59 damage*; Level 35:While Unarmed skill is active: any time you Evade an attack, your next attack deals +66 damage*; Level 40:While Unarmed skill is active: any time you Evade an attack, your next attack deals +73 damage*; Level 45:While Unarmed skill is active: any time you Evade an attack, your next attack deals +80 damage*; Level 50:While Unarmed skill is active: any time you Evade an attack, your next attack deals +87 damage*; Tier 1Level 55:While Unarmed skill is active: any time you Evade an attack, your next attack deals +94 damage*Punch and Jab attacks deal ; Level 60:While Unarmed skill is active: any time you Evade an attack, your next attack deals +3 101 damage*; Tier 2Level 65:While Unarmed skill is active: any time you Evade an attack, your next attack deals +109 damage*Punch and Jab attacks deal ; Level 70:While Unarmed skill is active: any time you Evade an attack, your next attack deals +6 117 damage*; Tier 3Level 75:While Unarmed skill is active: any time you Evade an attack, your next attack deals +125 damage*Punch and Jab attacks deal ; Level 80:While Unarmed skill is active: any time you Evade an attack, your next attack deals +8 133 damage*; Tier 4Level 85:While Unarmed skill is active: any time you Evade an attack, your next attack deals +141 damage*Punch and Jab attacks deal ; Level 90:While Unarmed skill is active: any time you Evade an attack, your next attack deals +11 149 damage*; Tier 5Level 95:While Unarmed skill is active: any time you Evade an attack, your next attack deals +157 damage*; Level 100:While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage*; Level 105:While Unarmed skill is active: any time you Evade an attack, your next attack deals +173 damage*; Level 110:While Unarmed skill is active: any time you Evade an attack, your next attack deals +181 damage*Punch and Jab attacks deal ; Level 115:While Unarmed skill is active: any time you Evade an attack, your next attack deals +14 189 damage*; Tier 6Level 120:While Unarmed skill is active: any time you Evade an attack, your next attack deals +197 damage*Punch and Jab attacks deal ; Level 125:While Unarmed skill is active: any time you Evade an attack, your next attack deals +18 205 damage|Expand}}
|-
| Slashing || of Slashing Strikes Angst Fists || <b>Tier 6Level 125</b> - While Unarmed skill is active: 27% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 70330% chance to deal double slashing damage rate || Uncommon || OffHandChest, Head Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate*; Level 10:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Level 15:While Unarmed skill is active: 12% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Level 20:While Unarmed skill is active: 12% chance of all Slashing, Piercing, and Crushing damage you take is mitigated and added to deal double slashing the damagedone by your next Punch, Jab, or Infuriating Fist at a 140% rate*; Tier 2Level 25:While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*; Level 30:While Unarmed skill is active: 14% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Level 35:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 30160% rate*; Level 40:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*; Level 45:While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*; Level 50:While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate*; Level 55:While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate*; Level 60:While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate*; Level 65:While Unarmed skill is active: 18% chance of all Slashing, Piercing, and Crushing damage you take is mitigated and added to deal double slashing the damagedone by your next Punch, Jab, or Infuriating Fist at a 230% rate*; Tier 3Level 70:While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate*; Level 75:While Unarmed skill is active: 19% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 40250% rate*; Level 80:While Unarmed skill is active: 19% chance of all Slashing, Piercing, and Crushing damage you take is mitigated and added to deal double slashing the damagedone by your next Punch, Jab, or Infuriating Fist at a 260% rate*; Tier 4Level 85:While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 270% rate*; Level 90:While Unarmed skill is active: 20% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 50280% rate*; Level 95:While Unarmed skill is active: 21% chance of all Slashing, Piercing, and Crushing damage you take is mitigated and added to deal double slashing the damagedone by your next Punch, Jab, or Infuriating Fist at a 290% rate*; Tier 5Level 100:While Unarmed skill is active: 22% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate*; Level 105:While Unarmed skill is active: 23% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 60300% rate*; Level 110:While Unarmed skill is active: 24% chance of all Slashing, Piercing, and Crushing damage you take is mitigated and added to deal double slashing the damagedone by your next Punch, Jab, or Infuriating Fist at a 310% rate*; Tier 6Level 115:While Unarmed skill is active: 25% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 310% rate*; Level 120:While Unarmed skill is active: 26% of all Slashing Strike has , Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 70330% rate*; Level 125:While Unarmed skill is active: 27% chance of all Slashing, Piercing, and Crushing damage you take is mitigated and added to deal double slashing the damagedone by your next Punch, Jab, or Infuriating Fist at a 330% rate|Expand}}
|-
| Anti-Darkness || of Reckless Barrages Dark and Angry Fists || <b>Tier 12Level 125</b> - Barrage While Unarmed skill is active: 37% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +24added to the damage done by your next Punch, Jab, or Infuriating Fist at a 480% damage rate || Uncommon || Hands Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate*Barrage ; Level 10:While Unarmed skill is active: 14% of all Darkness and Psychic damage you take is mitigated and Headbutt hit added to the damage done by your next Punch, Jab, or Infuriating Fist at a 110% rate*; Level 15:While Unarmed skill is active: 15% of all enemies within 5 meters Darkness and Psychic damage you take is mitigated and deal +2added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Level 20:While Unarmed skill is active: 16% of all Darkness and Psychic damageyou take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 130% rate*; Tier 2Level 25:While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*Barrage ; Level 30:While Unarmed skill is active: 18% of all Darkness and Headbutt hit Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate*; Level 35:While Unarmed skill is active: 19% of all enemies within 5 meters Darkness and Psychic damage you take is mitigated and deal +4added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Level 40:While Unarmed skill is active: 20% of all Darkness and Psychic damage you take is mitigated and added to the damagedone by your next Punch, Jab, or Infuriating Fist at a 170% rate*; Tier 3Level 45:While Unarmed skill is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*Barrage ; Level 50:While Unarmed skill is active: 22% of all Darkness and Psychic damage you take is mitigated and Headbutt hit added to the damage done by your next Punch, Jab, or Infuriating Fist at a 190% rate*; Level 55:While Unarmed skill is active: 23% of all enemies within 5 meters Darkness and Psychic damage you take is mitigated and deal +6added to the damage done by your next Punch, Jab, or Infuriating Fist at a 210% rate*; Level 60:While Unarmed skill is active: 24% of all Darkness and Psychic damageyou take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate*; Tier 4Level 65:While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate*Barrage ; Level 70:While Unarmed skill is active: 26% of all Darkness and Headbutt hit Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate*; Level 75:While Unarmed skill is active: 27% of all enemies within 5 meters Darkness and Psychic damage you take is mitigated and deal +8added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate*; Level 80:While Unarmed skill is active: 28% of all Darkness and Psychic damage you take is mitigated and added to the damagedone by your next Punch, Jab, or Infuriating Fist at a 300% rate*; Tier 5Level 85:While Unarmed skill is active: 29% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 320% rate*Barrage ; Level 90:While Unarmed skill is active: 30% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +10added to the damage done by your next Punch, Jab, or Infuriating Fist at a 340% damagerate*; Tier 6Level 95*Barrage :While Unarmed skill is active: 31% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +12added to the damage done by your next Punch, Jab, or Infuriating Fist at a 360% damagerate*; Tier 7Level 100*Barrage :While Unarmed skill is active: 32% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +14added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% damagerate*; Tier 8Level 105*Barrage :While Unarmed skill is active: 33% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +16added to the damage done by your next Punch, Jab, or Infuriating Fist at a 400% damagerate*; Tier 9Level 110*Barrage :While Unarmed skill is active: 34% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +18added to the damage done by your next Punch, Jab, or Infuriating Fist at a 420% damagerate*; Tier 10Level 115*Barrage :While Unarmed skill is active: 35% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +20added to the damage done by your next Punch, Jab, or Infuriating Fist at a 440% damagerate*; Tier 11Level 120*Barrage :While Unarmed skill is active: 36% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +22added to the damage done by your next Punch, Jab, or Infuriating Fist at a 460% damagerate*; Tier 12Level 125*Barrage :While Unarmed skill is active: 37% of all Darkness and Headbutt hit all enemies within 5 meters Psychic damage you take is mitigated and deal +24added to the damage done by your next Punch, Jab, or Infuriating Fist at a 480% damagerate|Expand}}
|-
| Infuriating || of Bruising Slams || <b>Tier 12Level 125</b> - Bruising Blow has a 30Taunt From Attack Damage +125% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) when Unarmed is active || Uncommon || LegsHead, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Taunt From Attack Damage +5% when Unarmed is active*Bruising Blow has a ; Level 10:Taunt From Attack Damage +10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 2Level 15:Taunt From Attack Damage +15% when Unarmed is active*Bruising Blow has a 11; Level 20:Taunt From Attack Damage +20% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 3Level 25:Taunt From Attack Damage +25% when Unarmed is active*Bruising Blow has a 12; Level 30:Taunt From Attack Damage +30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 4Level 35:Taunt From Attack Damage +35% when Unarmed is active*Bruising Blow has a 13; Level 40:Taunt From Attack Damage +40% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 5Level 45:Taunt From Attack Damage +45% when Unarmed is active*Bruising Blow has a 14; Level 50:Taunt From Attack Damage +50% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Level 55:Taunt From Attack Damage +55% when Unarmed is active*; Tier 6Level 60:Taunt From Attack Damage +60% when Unarmed is active*Bruising Blow has a 15; Level 65:Taunt From Attack Damage +65% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 7Level 70:Taunt From Attack Damage +70% when Unarmed is active*Bruising Blow has a 16; Level 75:Taunt From Attack Damage +75% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 8Level 80:Taunt From Attack Damage +80% when Unarmed is active*Bruising Blow has a 17; Level 85:Taunt From Attack Damage +85% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 9Level 90:Taunt From Attack Damage +90% when Unarmed is active*Bruising Blow has a 19; Level 95:Taunt From Attack Damage +95% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 10Level 100:Taunt From Attack Damage +100% when Unarmed is active*Bruising Blow has a 22; Level 105:Taunt From Attack Damage +105% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 11Level 110:Taunt From Attack Damage +110% when Unarmed is active*Bruising Blow has a 26; Level 115:Taunt From Attack Damage +115% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active*; Tier 12Level 120:Taunt From Attack Damage +120% when Unarmed is active*Bruising Blow has a 30; Level 125:Taunt From Attack Damage +125% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)when Unarmed is active|Expand}}
|-
| Uncrushable || of Crush-Defense Mambas || <b>Tier 12Level 120</b> - Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active Mamba Strike Reuse Time -2.4 seconds || Uncommon || Head, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Crushing Damage Reduction +1 when Unarmed is active, Trauma Damage Reduction +1 when Unarmed is active:Mamba Strike Reuse Time -0.2 seconds*; Tier 2Level 20*Crushing Damage Reduction +2 when Unarmed is active, Trauma Damage Reduction +1 when Unarmed is active:Mamba Strike Reuse Time -0.4 seconds*; Tier 3Level 30*Crushing Damage Reduction +3 when Unarmed is active, Trauma Damage Reduction +2 when Unarmed is active:Mamba Strike Reuse Time -0.6 seconds*; Tier 4Level 40*Crushing Damage Reduction +4 when Unarmed is active, Trauma Damage Reduction +2 when Unarmed is active:Mamba Strike Reuse Time -0.8 seconds*; Tier 5Level 50*Crushing Damage Reduction +5 when Unarmed is active, Trauma Damage Reduction +3 when Unarmed is active:Mamba Strike Reuse Time -1 seconds*; Tier 6Level 60*Crushing Damage Reduction +6 when Unarmed is active, Trauma Damage Reduction +3 when Unarmed is active:Mamba Strike Reuse Time -1.2 seconds*; Tier 7Level 70*Crushing Damage Reduction +7 when Unarmed is active, Trauma Damage Reduction +:Mamba Strike Reuse Time -1.4 when Unarmed is activeseconds*; Tier 8Level 80*Crushing Damage Reduction +8 when Unarmed is active, Trauma Damage Reduction +4 when Unarmed is active:Mamba Strike Reuse Time -1.6 seconds*; Tier 9Level 90*Crushing Damage Reduction +9 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active:Mamba Strike Reuse Time -1.8 seconds*; Tier 10Level 100*Crushing Damage Reduction +10 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active:Mamba Strike Reuse Time -2 seconds*; Tier 11Level 110*Crushing Damage Reduction +11 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active:Mamba Strike Reuse Time -2.2 seconds*; Tier 12Level 120*Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active:Mamba Strike Reuse Time -2.4 seconds|Expand}}
|-
| || of Armor Barrages Internal Injuries || <b>Tier 12Level 120</b> - Headbutt deals Mamba Strike and Front Kick damage +76 armor damage 100 || Uncommon || LegsOffHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Headbutt deals :Mamba Strike and Front Kick damage +10 armor damage12*; Tier 2Level 20*Headbutt deals :Mamba Strike and Front Kick damage +16 armor damage20*; Tier 3Level 30*Headbutt deals :Mamba Strike and Front Kick damage +22 armor damage28*; Tier 4Level 40*Headbutt deals :Mamba Strike and Front Kick damage +28 armor damage36*; Tier 5Level 50*Headbutt deals :Mamba Strike and Front Kick damage +34 armor damage44*; Tier 6Level 60*Headbutt deals :Mamba Strike and Front Kick damage +40 armor damage52*; Tier 7Level 70*Headbutt deals :Mamba Strike and Front Kick damage +46 armor damage60*; Tier 8Level 80*Headbutt deals :Mamba Strike and Front Kick damage +52 armor damage68*; Tier 9Level 90*Headbutt deals :Mamba Strike and Front Kick damage +58 armor damage76*; Tier 10Level 100*Headbutt deals :Mamba Strike and Front Kick damage +64 armor damage84*; Tier 11Level 110*Headbutt deals :Mamba Strike and Front Kick damage +70 armor damage92*; Tier 12Level 120*Headbutt deals :Mamba Strike and Front Kick damage +76 armor damage100|Expand}}
|-
| Platefooted || of Evasive Mambas || <b>Tier 12Level 120</b> - You regain 35 Armor whenever you use a kick (from any skill!) Mamba Strike boosts your Melee Evasion +11% for 10 seconds || Uncommon || Chest, Ring Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*You regain :Mamba Strike boosts your Melee Evasion +5.5 Armor whenever you use a kick (from any skill!)% for 10 seconds*; Tier 2Level 20*You regain 7 Armor whenever you use a kick (from any skill!):Mamba Strike boosts your Melee Evasion +6% for 10 seconds*; Tier 3Level 30*You regain 9 Armor whenever you use a kick (from any skill!):Mamba Strike boosts your Melee Evasion +6.5% for 10 seconds*; Tier 4Level 40*You regain 11 Armor whenever you use a kick (from any skill!):Mamba Strike boosts your Melee Evasion +7% for 10 seconds*; Tier Level 50:Mamba Strike boosts your Melee Evasion +7.5*You regain 13 Armor whenever you use a kick (from any skill!)% for 10 seconds*; Tier 6Level 60*You regain 15 Armor whenever you use a kick (from any skill!):Mamba Strike boosts your Melee Evasion +8% for 10 seconds*; Tier 7Level 70*You regain 17 Armor whenever you use a kick (from any skill!):Mamba Strike boosts your Melee Evasion +8.5% for 10 seconds*; Tier 8Level 80*You regain 19 Armor whenever you use a kick (from any skill!):Mamba Strike boosts your Melee Evasion +9% for 10 seconds*; Tier Level 90:Mamba Strike boosts your Melee Evasion +9.5% for 10 seconds*You regain 23 Armor whenever you use a kick (from any skill!); Level 100*; Tier :Mamba Strike boosts your Melee Evasion +10% for 10*You regain 27 Armor whenever you use a kick (from any skill!)seconds*; Tier 11Level 110*You regain 31 Armor whenever you use a kick (from any skill!):Mamba Strike boosts your Melee Evasion +10.5% for 10 seconds*; Tier 12Level 120*You regain 35 Armor whenever you use a kick (from any skill!):Mamba Strike boosts your Melee Evasion +11% for 10 seconds|Expand}}
|-
| || of Hip Throwing Mambvasion || <b>Tier 12Level 120</b> - Hip Throw Mamba Strike deals +79 Damage and Bodyslam deal boosts your Melee Evasion +1116.5% damage for 6 seconds || Uncommon || Legs, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Hip Throw :Mamba Strike deals +13 Damage and Bodyslam deal boosts your Melee Evasion +121% damagefor 6 seconds*; Tier 2Level 20*Hip Throw :Mamba Strike deals +19 Damage and Bodyslam deal boosts your Melee Evasion +211.5% damagefor 6 seconds*; Tier 3Level 30*Hip Throw :Mamba Strike deals +25 Damage and Bodyslam deal boosts your Melee Evasion +302% damagefor 6 seconds*; Tier 4Level 40*Hip Throw :Mamba Strike deals +31 Damage and Bodyslam deal boosts your Melee Evasion +392.5% damagefor 6 seconds*; Tier 5Level 50*Hip Throw :Mamba Strike deals +37 Damage and Bodyslam deal boosts your Melee Evasion +483% damagefor 6 seconds*; Tier 6Level 60*Hip Throw :Mamba Strike deals +43 Damage and Bodyslam deal boosts your Melee Evasion +573.5% damagefor 6 seconds*; Tier 7Level 70*Hip Throw :Mamba Strike deals +49 Damage and Bodyslam deal boosts your Melee Evasion +664% damagefor 6 seconds*; Tier 8Level 80*Hip Throw :Mamba Strike deals +55 Damage and Bodyslam deal boosts your Melee Evasion +754.5% damagefor 6 seconds*; Tier 9Level 90*Hip Throw :Mamba Strike deals +61 Damage and Bodyslam deal boosts your Melee Evasion +845% damagefor 6 seconds*; Tier 10Level 100*Hip Throw :Mamba Strike deals +67 Damage and Bodyslam deal boosts your Melee Evasion +935.5% damagefor 6 seconds*; Tier 11Level 110*Hip Throw :Mamba Strike deals +73 Damage and Bodyslam deal boosts your Melee Evasion +1026% damagefor 6 seconds*; Tier 12Level 120*Hip Throw :Mamba Strike deals +79 Damage and Bodyslam deal boosts your Melee Evasion +1116.5% damagefor 6 seconds|Expand}}
|-
| Kicking || of Naked Fury Kicking || <b>Tier 12Level 125</b> - Unarmed attacks deal Kick Damage +40% damage when you have 33% or less of your Armor left 125 || Uncommon || Legs, Necklace MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick Damage +5*Unarmed attacks deal ; Level 10:Kick Damage +1 damage when you have 33% or less of your Armor left10*; Tier 2Level 15:Kick Damage +15*Unarmed attacks deal ; Level 20:Kick Damage +2 damage when you have 33% or less of your Armor left20*; Level 25:Kick Damage +25*; Tier 3Level 30:Kick Damage +30*Unarmed attacks deal ; Level 35:Kick Damage +5% damage when you have 33% or less of your Armor left35*; Tier 4Level 40:Kick Damage +40*Unarmed attacks deal ; Level 45:Kick Damage +10% damage when you have 33% or less of your Armor left45*; Tier 5Level 50:Kick Damage +50*Unarmed attacks deal ; Level 55:Kick Damage +30% damage when you have 33% or less of your Armor left55*; Tier 6Level 60:Kick Damage +60*Unarmed attacks deal ; Level 65:Kick Damage +16% damage when you have 33% or less of your Armor left65*; Tier 7Level 70:Kick Damage +70*Unarmed attacks deal ; Level 75:Kick Damage +20% damage when you have 33% or less of your Armor left75*; Tier 8Level 80:Kick Damage +80*Unarmed attacks deal ; Level 85:Kick Damage +25% damage when you have 33% or less of your Armor left85*; Tier 9Level 90:Kick Damage +90*Unarmed attacks deal ; Level 95:Kick Damage +27% damage when you have 33% or less of your Armor left95*; Tier 10Level 100:Kick Damage +100*Unarmed attacks deal ; Level 105:Kick Damage +30% damage when you have 33% or less of your Armor left105*; Tier 11Level 110:Kick Damage +110*Unarmed attacks deal ; Level 115:Kick Damage +35% damage when you have 33% or less of your Armor left115*; Tier 12Level 120:Kick Damage +120*Unarmed attacks deal ; Level 125:Kick Damage +40% damage when you have 33% or less of your Armor left125|Expand}}
|-
| Platefooted || of Refreshing Punches || <b>Tier 6Level 125</b> - You regain 8 health whenever you use Punch or Jab Kick attacks restore 60 Armor || Uncommon || Chest, OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick attacks restore 12 Armor*You regain 2 health whenever you use Punch or Jab; Level 10:Kick attacks restore 14 Armor*; Tier 2Level 15:Kick attacks restore 16 Armor*You regain 3 health whenever you use Punch or Jab; Level 20:Kick attacks restore 18 Armor*; Tier 3Level 25:Kick attacks restore 20 Armor*You regain 4 health whenever you use Punch or Jab; Level 30:Kick attacks restore 22 Armor*; Tier 4Level 35:Kick attacks restore 24 Armor*You regain 5 health whenever you use Punch or Jab; Level 40:Kick attacks restore 26 Armor*; Tier 5Level 45:Kick attacks restore 28 Armor*You regain 7 health whenever you use Punch or Jab; Level 50:Kick attacks restore 30 Armor*; Tier 6Level 55:Kick attacks restore 32 Armor*; Level 60:Kick attacks restore 34 Armor*You regain 8 health whenever you use Punch or Jab; Level 65:Kick attacks restore 36 Armor*; Level 70:Kick attacks restore 38 Armor*; Level 75:Kick attacks restore 40 Armor*; Level 80:Kick attacks restore 42 Armor*; Level 85:Kick attacks restore 44 Armor*; Level 90:Kick attacks restore 46 Armor*; Level 95:Kick attacks restore 48 Armor*; Level 100:Kick attacks restore 50 Armor*; Level 105:Kick attacks restore 52 Armor*; Level 110:Kick attacks restore 54 Armor*; Level 115:Kick attacks restore 56 Armor*; Level 120:Kick attacks restore 58 Armor*; Level 125:Kick attacks restore 60 Armor|Expand}}
|-
| Hip-Shattering || of Hip-Shattering Reflective Kicks || <b>Tier 5Level 120</b> - Any kick attack (including animal kicks!) has a 24Kick attacks deal +21% chance to slow target's movement by 75damage and grant you 12% Physical Damage Reflection for 15 seconds || OffHand Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds*; Level 20:Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds*; Level 30:Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds*Any kick attack (including animal kicks!) has a ; Level 40:Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds*; Level 50:Kick attacks deal +8% chance to slow target's movement by 75damage and grant you 5%Physical Damage Reflection for 15 seconds*; Tier 2Level 60:Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds*Any kick attack (including animal kicks!) has a 12; Level 70:Kick attacks deal +11% chance to slow target's movement by 75damage and grant you 7%Physical Damage Reflection for 15 seconds*; Tier 3Level 80:Kick attacks deal +13% damage and grant you 8% Physical Damage Reflection for 15 seconds*Any kick attack (including animal kicks!) has a 16; Level 90:Kick attacks deal +15% chance to slow target's movement by 75damage and grant you 9%Physical Damage Reflection for 15 seconds*; Tier 4Level 100:Kick attacks deal +17% damage and grant you 10% Physical Damage Reflection for 15 seconds*Any kick attack (including animal kicks!) has a 20; Level 110:Kick attacks deal +19% chance to slow target's movement by 75damage and grant you 11%Physical Damage Reflection for 15 seconds*; Tier 5Level 120*Any kick attack (including animal kicks!) has a 24:Kick attacks deal +21% chance to slow target's movement by 75damage and grant you 12%Physical Damage Reflection for 15 seconds|Expand}}
|-
| Front-Kicker's || of Deadly Barrages Front-Kicking || <b>Tier 12Level 120</b> - Barrage and Headbutt deal Front Kick Damage +3660% damage || Legs, Ring Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Barrage and Headbutt deal :Front Kick Damage +35% damage*; Tier 2Level 20*Barrage and Headbutt deal :Front Kick Damage +610% damage*; Tier 3Level 30*Barrage and Headbutt deal :Front Kick Damage +915% damage*; Tier 4Level 40*Barrage and Headbutt deal :Front Kick Damage +1220% damage*; Tier 5Level 50*Barrage and Headbutt deal :Front Kick Damage +1525% damage*; Tier 6Level 60*Barrage and Headbutt deal :Front Kick Damage +1830% damage*; Tier 7Level 70*Barrage and Headbutt deal :Front Kick Damage +2135% damage*; Tier 8Level 80*Barrage and Headbutt deal :Front Kick Damage +2440% damage*; Tier 9Level 90*Barrage and Headbutt deal :Front Kick Damage +2745% damage*; Tier 10Level 100*Barrage and Headbutt deal :Front Kick Damage +3050% damage*; Tier 11Level 110*Barrage and Headbutt deal :Front Kick Damage +3355% damage*; Tier 12Level 120*Barrage and Headbutt deal :Front Kick Damage +3660% damage|Expand}}
|-
| Hip-Shattering || of Hip-Shattering || <b>Tier 2Level 120</b> - Chance to Ignore Knockbacks Kick attacks deal +3026% damage and slow target's movement speed by 45% when Unarmed is active || Feet, Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Level 10:Kick attacks deal +5% damage and slow target's movement speed by 45%*; Level 20:Kick attacks deal +7% damage and slow target's movement speed by 45%*; Level 30:Kick attacks deal +9% damage and slow target's movement speed by 45%*; Level 40:Kick attacks deal +11% damage and slow target's movement speed by 45%*; Level 50:Kick attacks deal +13% damage and slow target's movement speed by 45%*; Level 60:Kick attacks deal +14% damage and slow target's movement speed by 45%*; Level 70:Kick attacks deal +16% damage and slow target's movement speed by 45%*; Tier 1Level 80:Kick attacks deal +18% damage and slow target's movement speed by 45%*Chance to Ignore Knockbacks ; Level 90:Kick attacks deal +2520% damage and slow target's movement speed by 45% when Unarmed is active*; Tier 2Level 100:Kick attacks deal +22% damage and slow target's movement speed by 45%*Chance to Ignore Knockbacks ; Level 110:Kick attacks deal +24% damage and slow target's movement speed by 45%*; Level 120:Kick attacks deal +3026% damage and slow target's movement speed by 45% when Unarmed is active|Expand}}
|-
| || of Anger Tossing Kicking While Nude || <b>Tier 12Level 125</b> - Hip Throw and Bodyslam Kick attacks deal +52% damage and deplete target's Rage by 300 when you have 33% or less of your Armor left || HeadUncommon || Legs, Legs Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick attacks deal +9% damage when you have 33% or less of your Armor left*Hip Throw and Bodyslam ; Level 10:Kick attacks deal +810% damage and deplete target's Rage by 25when you have 33% or less of your Armor left*; Tier 2Level 15:Kick attacks deal +11% damage when you have 33% or less of your Armor left*Hip Throw and Bodyslam ; Level 20:Kick attacks deal +12% damage and deplete target's Rage by 50when you have 33% or less of your Armor left*; Level 25:Kick attacks deal +13% damage when you have 33% or less of your Armor left*; Tier 3Level 30:Kick attacks deal +14% damage when you have 33% or less of your Armor left*Hip Throw and Bodyslam ; Level 35:Kick attacks deal +16% damage and deplete target's Rage by 75when you have 33% or less of your Armor left*; Tier 4Level 40:Kick attacks deal +18% damage when you have 33% or less of your Armor left*Hip Throw and Bodyslam ; Level 45:Kick attacks deal +20% damage and deplete target's Rage by 100when you have 33% or less of your Armor left*; Tier 5Level 50:Kick attacks deal +22% damage when you have 33% or less of your Armor left*Hip Throw and Bodyslam ; Level 55:Kick attacks deal +24% damage and deplete target's Rage by 125when you have 33% or less of your Armor left*; Tier 6Level 60:Kick attacks deal +26% damage when you have 33% or less of your Armor left*Hip Throw and Bodyslam ; Level 65:Kick attacks deal +28% damage and deplete target's Rage by 150when you have 33% or less of your Armor left*; Tier 7Level 70:Kick attacks deal +30% damage when you have 33% or less of your Armor left*Hip Throw and Bodyslam ; Level 75:Kick attacks deal +32% damage and deplete target's Rage by 175when you have 33% or less of your Armor left*; Tier 8Level 80:Kick attacks deal +34% damage when you have 33% or less of your Armor left*Hip Throw and Bodyslam ; Level 85:Kick attacks deal +36% damage and deplete target's Rage by 200when you have 33% or less of your Armor left*; Tier 9Level 90:Kick attacks deal +38% damage when you have 33% or less of your Armor left*Hip Throw and Bodyslam ; Level 95:Kick attacks deal +40% damage and deplete target's Rage by 225when you have 33% or less of your Armor left*; Tier 10Level 100:Kick attacks deal +42% damage when you have 33% or less of your Armor left*Hip Throw and Bodyslam ; Level 105:Kick attacks deal +44% damage and deplete target's Rage by 250when you have 33% or less of your Armor left*; Tier 11Level 110:Kick attacks deal +46% damage when you have 33% or less of your Armor left*Hip Throw and Bodyslam ; Level 115:Kick attacks deal +48% damage and deplete target's Rage by 275when you have 33% or less of your Armor left*; Tier 12Level 120:Kick attacks deal +50% damage when you have 33% or less of your Armor left*Hip Throw and Bodyslam ; Level 125:Kick attacks deal +52% damage and deplete target's Rage by 300when you have 33% or less of your Armor left|Expand}}
|-
| || of Barrage Bubbles Kicking Away Toxins || <b>Tier 12Level 125</b> - Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100While Unarmed skill active: 21% of all physical Acid, Poison, and Nature damage you take for 10 seconds (or until 100 damage is mitigated) and added to the damage done by your next Kick at a 460% rate || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Headbutt attacks have a 13:While Unarmed skill active: 10% chance of all Acid, Poison, and Nature damage you take is mitigated and added to conjure the damage done by your next Kick at a magical field that mitigates 100% rate*; Level 10:While Unarmed skill active: 11% of all physical Acid, Poison, and Nature damage you take for 10 seconds (or until 100 damage is mitigated)and added to the damage done by your next Kick at a 110% rate*; Tier 2Level 15*Headbutt attacks have a 18:While Unarmed skill active: 12% chance of all Acid, Poison, and Nature damage you take is mitigated and added to conjure the damage done by your next Kick at a magical field that mitigates 100120% rate*; Level 20:While Unarmed skill active: 13% of all physical Acid, Poison, and Nature damage you take for 10 seconds (or until 100 damage is mitigated)and added to the damage done by your next Kick at a 130% rate*; Tier 3Level 25*Headbutt attacks have a 23:While Unarmed skill active: 14% chance of all Acid, Poison, and Nature damage you take is mitigated and added to conjure the damage done by your next Kick at a magical field that mitigates 100140% rate*; Level 30:While Unarmed skill active: 15% of all physical Acid, Poison, and Nature damage you take for 10 seconds (or until 100 damage is mitigated)and added to the damage done by your next Kick at a 150% rate*; Tier 4Level 35*Headbutt attacks have a 28:While Unarmed skill active: 16% chance of all Acid, Poison, and Nature damage you take is mitigated and added to conjure the damage done by your next Kick at a magical field that mitigates 100160% rate*; Level 40:While Unarmed skill active: 17% of all physical Acid, Poison, and Nature damage you take for 10 seconds (or until 100 damage is mitigated)and added to the damage done by your next Kick at a 170% rate*; Tier 5Level 45*Headbutt attacks have a 33:While Unarmed skill active: 18% chance of all Acid, Poison, and Nature damage you take is mitigated and added to conjure the damage done by your next Kick at a magical field that mitigates 100180% rate*; Level 50:While Unarmed skill active: 19% of all physical Acid, Poison, and Nature damage you take for 10 seconds (or until 100 damage is mitigated)and added to the damage done by your next Kick at a 190% rate*; Tier 6Level 55*Headbutt attacks have a 38:While Unarmed skill active: 20% chance of all Acid, Poison, and Nature damage you take is mitigated and added to conjure the damage done by your next Kick at a magical field that mitigates 100200% rate*; Level 60:While Unarmed skill active: 21% of all physical Acid, Poison, and Nature damage you take for 10 seconds (or until 100 damage is mitigated)and added to the damage done by your next Kick at a 210% rate*; Tier 7Level 65*Headbutt attacks have a 43:While Unarmed skill active: 21% chance of all Acid, Poison, and Nature damage you take is mitigated and added to conjure the damage done by your next Kick at a magical field that mitigates 100220% rate*; Level 70:While Unarmed skill active: 21% of all physical Acid, Poison, and Nature damage you take for 10 seconds (or until 100 damage is mitigated)and added to the damage done by your next Kick at a 240% rate*; Tier 8Level 75*Headbutt attacks have a 48:While Unarmed skill active: 21% chance of all Acid, Poison, and Nature damage you take is mitigated and added to conjure the damage done by your next Kick at a magical field that mitigates 100260% rate*; Level 80:While Unarmed skill active: 21% of all physical Acid, Poison, and Nature damage you take for 10 seconds (or until 100 damage is mitigated)and added to the damage done by your next Kick at a 280% rate*; Tier 9Level 85*Headbutt attacks have a 53:While Unarmed skill active: 21% chance of all Acid, Poison, and Nature damage you take is mitigated and added to conjure the damage done by your next Kick at a magical field that mitigates 100300% rate*; Level 90:While Unarmed skill active: 21% of all physical Acid, Poison, and Nature damage you take for 10 seconds (or until 100 damage is mitigated)and added to the damage done by your next Kick at a 320% rate*; Tier 10Level 95*Headbutt attacks have a 58:While Unarmed skill active: 21% chance of all Acid, Poison, and Nature damage you take is mitigated and added to conjure the damage done by your next Kick at a magical field that mitigates 340% rate*; Level 100:While Unarmed skill active: 21% of all physical Acid, Poison, and Nature damage you take for 10 seconds (or until 100 is mitigated and added to the damage done by your next Kick at a 360% rate*; Level 105:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated)and added to the damage done by your next Kick at a 380% rate*; Tier 11Level 110*Headbutt attacks have a 63:While Unarmed skill active: 21% chance of all Acid, Poison, and Nature damage you take is mitigated and added to conjure the damage done by your next Kick at a magical field that mitigates 100400% rate*; Level 115:While Unarmed skill active: 21% of all physical Acid, Poison, and Nature damage you take for 10 seconds (or until 100 damage is mitigated)and added to the damage done by your next Kick at a 420% rate*; Tier 12Level 120*Headbutt attacks have a 68:While Unarmed skill active: 21% chance of all Acid, Poison, and Nature damage you take is mitigated and added to conjure the damage done by your next Kick at a magical field that mitigates 100440% rate*; Level 125:While Unarmed skill active: 21% of all physical Acid, Poison, and Nature damage you take for 10 seconds (or until 100 damage is mitigated)and added to the damage done by your next Kick at a 460% rate|Expand}}
|-
| Slashing || of Slashing Strikes Reckless Barrages || <b>Tier 6Level 125</b> - Slashing Strike generates -200 Rage Barrage hits all enemies within 5 meters and deals +37% damage, but reuse timer is +3 seconds || Uncommon || OffHand, Head Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds*; Level 10:Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds*; Level 15:Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds*; Level 20:Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3 seconds*Slashing Strike generates -; Level 25:Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds*; Level 30:Barrage hits all enemies within 5 meters and deals +7% damage, but reuse timer is +3 seconds*; Level 35:Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds*; Level 40:Barrage hits all enemies within 5 meters and deals +9% damage, but reuse timer is +3 seconds*; Level 45:Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds*; Level 50:Barrage hits all enemies within 5 meters and deals +11% damage, but reuse timer is +3 seconds*; Level 55:Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds*; Level 60 Rage:Barrage hits all enemies within 5 meters and deals +13% damage, but reuse timer is +3 seconds*; Level 65:Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds*; Tier 2Level 70:Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds*; Level 75:Barrage hits all enemies within 5 meters and deals +17% damage, but reuse timer is +3 seconds*; Level 80:Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds*; Level 85:Barrage hits all enemies within 5 meters and deals +21% damage, but reuse timer is +3 seconds*Slashing Strike generates -; Level 90 Rage:Barrage hits all enemies within 5 meters and deals +23% damage, but reuse timer is +3 seconds*; Tier Level 95:Barrage hits all enemies within 5 meters and deals +25% damage, but reuse timer is +3seconds*Slashing Strike generates -120 Rage; Level 100:Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds*; Tier 4Level 105:Barrage hits all enemies within 5 meters and deals +29% damage, but reuse timer is +3 seconds*Slashing Strike generates -150 Rage; Level 110:Barrage hits all enemies within 5 meters and deals +31% damage, but reuse timer is +3 seconds*; Tier Level 115:Barrage hits all enemies within 5meters and deals +33% damage, but reuse timer is +3 seconds*Slashing Strike generates -170 Rage; Level 120:Barrage hits all enemies within 5 meters and deals +35% damage, but reuse timer is +3 seconds*; Tier 6Level 125*Slashing Strike generates -200 Rage:Barrage hits all enemies within 5 meters and deals +37% damage, but reuse timer is +3 seconds|Expand}}
|-
| Mindfist || of Accurate Martial Arts || <b>Tier 12Level 120</b> - Unarmed attacks deal +6 Barrage and Headbutt make the target 27% more vulnerable to Psychic damage and have +12 Accuracy for 20 seconds (which cancels out the Evasion that certain monsters havethis effect does not stack with itself) || MainHand, Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Unarmed attacks deal +1 :Barrage and Headbutt make the target 5% more vulnerable to Psychic damage and have +1 Accuracy for 20 seconds (which cancels out the Evasion that certain monsters havethis effect does not stack with itself)*; Tier 2Level 20*Unarmed attacks deal +1 :Barrage and Headbutt make the target 7% more vulnerable to Psychic damage and have +2 Accuracy for 20 seconds (which cancels out the Evasion that certain monsters havethis effect does not stack with itself)*; Tier 3Level 30*Unarmed attacks deal +2 :Barrage and Headbutt make the target 9% more vulnerable to Psychic damage and have +3 Accuracy for 20 seconds (which cancels out the Evasion that certain monsters havethis effect does not stack with itself)*; Tier 4Level 40*Unarmed attacks deal +2 :Barrage and Headbutt make the target 11% more vulnerable to Psychic damage and have +4 Accuracy for 20 seconds (which cancels out the Evasion that certain monsters havethis effect does not stack with itself)*; Tier 5Level 50*Unarmed attacks deal +3 :Barrage and Headbutt make the target 13% more vulnerable to Psychic damage and have +5 Accuracy for 20 seconds (which cancels out the Evasion that certain monsters havethis effect does not stack with itself)*; Tier 6Level 60*Unarmed attacks deal +3 :Barrage and Headbutt make the target 15% more vulnerable to Psychic damage and have +6 Accuracy for 20 seconds (which cancels out the Evasion that certain monsters havethis effect does not stack with itself)*; Tier 7Level 70*Unarmed attacks deal +4 :Barrage and Headbutt make the target 17% more vulnerable to Psychic damage and have +7 Accuracy for 20 seconds (which cancels out the Evasion that certain monsters havethis effect does not stack with itself)*; Tier 8Level 80*Unarmed attacks deal +4 :Barrage and Headbutt make the target 19% more vulnerable to Psychic damage and have +8 Accuracy for 20 seconds (which cancels out the Evasion that certain monsters havethis effect does not stack with itself)*; Tier 9Level 90*Unarmed attacks deal +5 :Barrage and Headbutt make the target 21% more vulnerable to Psychic damage and have +9 Accuracy for 20 seconds (which cancels out the Evasion that certain monsters havethis effect does not stack with itself)*; Tier 10Level 100*Unarmed attacks deal +5 :Barrage and Headbutt make the target 23% more vulnerable to Psychic damage and have +10 Accuracy for 20 seconds (which cancels out the Evasion that certain monsters havethis effect does not stack with itself)*; Tier 11Level 110*Unarmed attacks deal +6 :Barrage and Headbutt make the target 25% more vulnerable to Psychic damage and have +11 Accuracy for 20 seconds (which cancels out the Evasion that certain monsters havethis effect does not stack with itself)*; Tier 12Level 120*Unarmed attacks deal +6 :Barrage and Headbutt make the target 27% more vulnerable to Psychic damage and have +12 Accuracy for 20 seconds (which cancels out the Evasion that certain monsters havethis effect does not stack with itself)|Expand}}
|-
| Serpentine || of Cobra Striking Headbutt Bubbles || <b>Tier 12Level 125</b> - Cobra Strike and Mamba Strike deal Headbutt deals +4838% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 580 damage is mitigated) || Rare || Chest, Feet Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt deals +1% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Level 10:Headbutt deals +2% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 120 damage is mitigated)*Cobra Strike ; Level 15:Headbutt deals +3% damage and Mamba Strike deal conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 140 damage is mitigated)*; Level 20:Headbutt deals +4% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 160 damage is mitigated)*; Level 25:Headbutt deals +5% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 180 damage is mitigated)*; Tier 2Level 30:Headbutt deals +6% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)*Cobra Strike ; Level 35:Headbutt deals +7% damage and Mamba Strike deal conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 220 damage is mitigated)*; Level 40:Headbutt deals +8% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 240 damage is mitigated)*; Tier 3Level 45:Headbutt deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 260 damage is mitigated)*Cobra Strike ; Level 50:Headbutt deals +10% damage and Mamba Strike deal conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 280 damage is mitigated)*; Level 55:Headbutt deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated)*; Level 60:Headbutt deals +12% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 320 damage is mitigated)*; Tier 4Level 65:Headbutt deals +14% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated)*Cobra Strike and Mamba Strike deal ; Level 70:Headbutt deals +16% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)*; Tier 5Level 75:Headbutt deals +18% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 380 damage is mitigated)*Cobra Strike and Mamba Strike deal ; Level 80:Headbutt deals +20% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 400 damage is mitigated)*; Tier 6Level 85:Headbutt deals +22% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 420 damage is mitigated)*Cobra Strike and Mamba Strike deal ; Level 90:Headbutt deals +24% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 440 damage is mitigated)*; Tier 7Level 95:Headbutt deals +26% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 460 damage is mitigated)*Cobra Strike and Mamba Strike deal ; Level 100:Headbutt deals +28% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 480 damage is mitigated)*; Tier 8Level 105*Cobra Strike :Headbutt deals +30% damage and Mamba Strike deal +32conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 500 damageis mitigated)*; Tier 9Level 110*Cobra Strike :Headbutt deals +32% damage and Mamba Strike deal +36conjures a magical field that mitigates 15% of all physical damageyou take for 10 seconds (or until 520 damage is mitigated)*; Tier 10Level 115*Cobra Strike :Headbutt deals +34% damage and Mamba Strike deal +40conjures a magical field that mitigates 15% of all physical damageyou take for 10 seconds (or until 540 damage is mitigated)*; Tier 11Level 120*Cobra Strike :Headbutt deals +36% damage and Mamba Strike deal +44conjures a magical field that mitigates 15% of all physical damageyou take for 10 seconds (or until 560 damage is mitigated)*; Tier 12Level 125*Cobra Strike :Headbutt deals +38% damage and Mamba Strike deal +48conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 580 damageis mitigated)|Expand}}
|-
| Kicking || of Kicking Deadly Barrages || <b>Tier 12Level 125</b> - All kick attacks (even animal kicks!) deal Barrage Damage +33 damage 90% || Uncommon || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Barrage Damage +5%*All kick attacks (even animal kicks!) deal ; Level 10:Barrage Damage +2 damage8%*; Tier 2Level 15:Barrage Damage +11%*All kick attacks (even animal kicks!) deal ; Level 20:Barrage Damage +5 damage14%*; Level 25:Barrage Damage +17%*; Tier 3Level 30:Barrage Damage +20%*All kick attacks (even animal kicks!) deal ; Level 35:Barrage Damage +8 damage23%*; Tier 4Level 40:Barrage Damage +26%*All kick attacks (even animal kicks!) deal ; Level 45:Barrage Damage +11 damage29%*; Tier 5Level 50:Barrage Damage +32%*All kick attacks (even animal kicks!) deal ; Level 55:Barrage Damage +14 damage35%*; Tier 6Level 60:Barrage Damage +38%*All kick attacks (even animal kicks!) deal ; Level 65:Barrage Damage +17 damage42%*; Tier 7Level 70:Barrage Damage +46%*All kick attacks (even animal kicks!) deal ; Level 75:Barrage Damage +20 damage50%*; Tier 8Level 80:Barrage Damage +54%*All kick attacks (even animal kicks!) deal ; Level 85:Barrage Damage +22 damage58%*; Tier 9Level 90:Barrage Damage +62%*All kick attacks (even animal kicks!) deal ; Level 95:Barrage Damage +24 damage66%*; Tier 10Level 100:Barrage Damage +70%*All kick attacks (even animal kicks!) deal ; Level 105:Barrage Damage +26 damage74%*; Tier 11Level 110:Barrage Damage +78%*All kick attacks (even animal kicks!) deal ; Level 115:Barrage Damage +29 damage82%*; Tier 12Level 120:Barrage Damage +86%*All kick attacks (even animal kicks!) deal ; Level 125:Barrage Damage +33 damage90%|Expand}}
|-
| || of Crippling Slams Fiery Barrages || <b>Tier 6Level 120</b> - Bodyslam deals +100% damage Barrage and slows Headbutt ignite the target's movement speed by 45% , causing them to take 324 Fire damage over 8 seconds || Uncommon || MainHandLegs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Bodyslam deals +10% damage :Barrage and slows Headbutt ignite the target's movement speed by 45%, causing them to take 32 Fire damage over 8 seconds*; Tier 2Level 20*Bodyslam deals +25% damage :Barrage and slows Headbutt ignite the target's movement speed by 45%, causing them to take 56 Fire damage over 8 seconds*; Tier 3Level 30:Barrage and Headbutt ignite the target, causing them to take 80 Fire damage over 8 seconds*Bodyslam deals +; Level 40% :Barrage and Headbutt ignite the target, causing them to take 104 Fire damage over 8 seconds*; Level 50:Barrage and slows Headbutt ignite the target's movement speed by 45%, causing them to take 128 Fire damage over 8 seconds*; Tier 4Level 60*Bodyslam deals +65% damage :Barrage and slows Headbutt ignite the target's movement speed by 45%, causing them to take 156 Fire damage over 8 seconds*; Tier 5Level 70:Barrage and Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds*Bodyslam deals +; Level 80% :Barrage and Headbutt ignite the target, causing them to take 212 Fire damage over 8 seconds*; Level 90:Barrage and slows Headbutt ignite the target's movement speed by 45%, causing them to take 240 Fire damage over 8 seconds*; Tier 6Level 100:Barrage and Headbutt ignite the target, causing them to take 268 Fire damage over 8 seconds*Bodyslam deals +100% ; Level 110:Barrage and Headbutt ignite the target, causing them to take 296 Fire damage over 8 seconds*; Level 120:Barrage and slows Headbutt ignite the target's movement speed by 45%, causing them to take 324 Fire damage over 8 seconds|Expand}}
|-
| || of Pain-Reflection Headbutting || <b>Tier 12Level 125</b> - Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Headbutt and Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. +180 || Uncommon || HeadLegs, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt and Knee Kick Damage +10*Unarmed attacks have a 1% chance to conjure a magical field that mitigates ; Level 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). :Headbutt and Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next +16*; Level 15:Headbutt and Knee Kick attack.Damage +22*; Tier 2Level 20:Headbutt and Knee Kick Damage +28*Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). ; Level 25:Headbutt and Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next +34*; Level 30:Headbutt and Knee Kick attack.Damage +40*; Tier 3Level 35:Headbutt and Knee Kick Damage +46*Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). ; Level 40:Headbutt and Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next +52*; Level 45:Headbutt and Knee Kick attack.Damage +58*; Tier 4Level 50:Headbutt and Knee Kick Damage +64*Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). ; Level 55:Headbutt and Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next +70*; Level 60:Headbutt and Knee Kick attack.Damage +76*; Tier 5Level 65:Headbutt and Knee Kick Damage +84*Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). ; Level 70:Headbutt and Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next +92*; Level 75:Headbutt and Knee Kick attack.Damage +100*; Tier 6Level 80:Headbutt and Knee Kick Damage +108*Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). ; Level 85:Headbutt and Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next +116*; Level 90:Headbutt and Knee Kick attack.Damage +124*; Tier 7Level 95:Headbutt and Knee Kick Damage +132*Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until ; Level 100 damage is mitigated). :Headbutt and Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+140*; Tier 8Level 105*Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). :Headbutt and Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+148*; Tier 9Level 110*Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). :Headbutt and Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+156*; Tier 10Level 115*Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). :Headbutt and Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+164*; Tier 11Level 120*Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). :Headbutt and Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+172*; Tier 12Level 125*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). :Headbutt and Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+180|Expand}}
|-
| Serpentine || of Cobra Striking Calloused Barrages || <b>Tier 12Level 125</b> - Cobra Strike Barrage costs -40 Power and Mamba Strike have a 54% chance restores 41 Armor to deal double damage you || ChestUncommon || Head, Hands OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Barrage costs -1Power and restores 3 Armor to you*Cobra Strike ; Level 10:Barrage costs -2 Power and Mamba Strike have a 10% chance restores 4 Armor to you*; Level 15:Barrage costs -3 Power and restores 6 Armor to deal double damageyou*; Tier 2Level 20:Barrage costs -4 Power and restores 7 Armor to you*Cobra Strike ; Level 25:Barrage costs -5 Power and Mamba Strike have a 14% chance restores 8 Armor to deal double damageyou*; Tier 3Level 30:Barrage costs -6 Power and restores 9 Armor to you*Cobra Strike ; Level 35:Barrage costs -7 Power and Mamba Strike have a 18% chance restores 10 Armor to deal double damageyou*; Tier 4Level 40:Barrage costs -8 Power and restores 11 Armor to you*Cobra Strike ; Level 45:Barrage costs -10 Power and Mamba Strike have a 22% chance restores 12 Armor to deal double damageyou*; Tier 5Level 50:Barrage costs -12 Power and restores 13 Armor to you*Cobra Strike ; Level 55:Barrage costs -14 Power and Mamba Strike have a 26% chance restores 14 Armor to deal double damageyou*; Tier 6Level 60:Barrage costs -16 Power and restores 15 Armor to you*Cobra Strike ; Level 65:Barrage costs -18 Power and Mamba Strike have a 30% chance restores 17 Armor to deal double damageyou*; Tier 7Level 70:Barrage costs -20 Power and restores 19 Armor to you*Cobra Strike ; Level 75:Barrage costs -21 Power and Mamba Strike have a 34% chance restores 21 Armor to deal double damageyou*; Tier 8Level 80:Barrage costs -23 Power and restores 23 Armor to you*Cobra Strike ; Level 85:Barrage costs -24 Power and Mamba Strike have a 38% chance restores 25 Armor to deal double damageyou*; Tier 9Level 90:Barrage costs -26 Power and restores 27 Armor to you*Cobra Strike ; Level 95:Barrage costs -28 Power and Mamba Strike have a 42% chance restores 29 Armor to deal double damageyou*; Tier 10Level 100:Barrage costs -30 Power and restores 31 Armor to you*Cobra Strike ; Level 105:Barrage costs -32 Power and Mamba Strike have a 46% chance restores 33 Armor to deal double damageyou*; Tier 11Level 110:Barrage costs -34 Power and restores 35 Armor to you*Cobra Strike ; Level 115:Barrage costs -36 Power and Mamba Strike have a 50% chance restores 37 Armor to deal double damageyou*; Tier 12Level 120:Barrage costs -38 Power and restores 39 Armor to you*Cobra Strike ; Level 125:Barrage costs -40 Power and Mamba Strike have a 54% chance restores 41 Armor to deal double damageyou|Expand}}
|-
| Anti-Darkness || of Headbutting || <b>Tier 12Level 125</b> - 60Headbutt Damage +71% of any Darkness damage you take is reflected back in your next Punch or Jab. || LegsUncommon || Chest, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt Damage +10%*5; Level 10:Headbutt Damage +12% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 2Level 15:Headbutt Damage +14%*10; Level 20:Headbutt Damage +16% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 3Level 25:Headbutt Damage +18%*15; Level 30:Headbutt Damage +20% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 4Level 35:Headbutt Damage +22%*20; Level 40:Headbutt Damage +24% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 5Level 45:Headbutt Damage +26%*25; Level 50:Headbutt Damage +28% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 6Level 55*:Headbutt Damage +30% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 7Level 60:Headbutt Damage +32%*; Level 65:Headbutt Damage +35% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 8Level 70:Headbutt Damage +38%*; Level 75:Headbutt Damage +41%*; Level 80:Headbutt Damage +44%*40; Level 85:Headbutt Damage +47% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 9Level 90:Headbutt Damage +50%*45; Level 95:Headbutt Damage +53% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 10Level 100:Headbutt Damage +56%*50; Level 105:Headbutt Damage +59% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 11Level 110:Headbutt Damage +62%*55; Level 115:Headbutt Damage +65% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 12Level 120:Headbutt Damage +68%*60; Level 125:Headbutt Damage +71% of any Darkness damage you take is reflected back in your next Punch or Jab.|Expand}}
|-
| || of Healslamming || <b>Tier 12Level 125</b> - Bodyslam heals you for 100 health Claw Barrage Damage +182 || Uncommon || RingChest, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Claw Barrage Damage +14*Bodyslam heals you for ; Level 10 health:Claw Barrage Damage +21*; Tier 2Level 15:Claw Barrage Damage +28*Bodyslam heals you for 18 health; Level 20:Claw Barrage Damage +35*; Tier 3Level 25:Claw Barrage Damage +42*Bodyslam heals you for 26 health; Level 30:Claw Barrage Damage +49*; Tier 4Level 35:Claw Barrage Damage +56*Bodyslam heals you for 34 health; Level 40:Claw Barrage Damage +63*; Level 45:Claw Barrage Damage +70*; Tier 5Level 50:Claw Barrage Damage +77*Bodyslam heals you for 42 health; Level 55:Claw Barrage Damage +84*; Tier 6Level 60:Claw Barrage Damage +91*Bodyslam heals you for 50 health; Level 65:Claw Barrage Damage +98*; Tier 7Level 70:Claw Barrage Damage +105*Bodyslam heals you for 58 health; Level 75:Claw Barrage Damage +112*; Tier 8Level 80:Claw Barrage Damage +119*Bodyslam heals you for 66 health; Level 85:Claw Barrage Damage +126*; Tier 9Level 90:Claw Barrage Damage +133*Bodyslam heals you for 74 health; Level 95:Claw Barrage Damage +140*; Tier 10Level 100:Claw Barrage Damage +147*Bodyslam heals you for 82 health; Level 105:Claw Barrage Damage +154*; Tier 11Level 110:Claw Barrage Damage +161*Bodyslam heals you for 90 health; Level 115:Claw Barrage Damage +168*; Tier 12Level 120:Claw Barrage Damage +175*Bodyslam heals you for 100 health; Level 125:Claw Barrage Damage +182|Expand}}
|-
| Ankle-Kicking || of Ankle-Kicking Hip Throwing || <b>Tier 5Level 125</b> - Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25Hip Throw Damage +86% || Hands Rare || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw Damage +10%*; Level 10:Hip Throw Damage +12%*; Level 15:Hip Throw Damage +14%*Any kick attack (including animal kicks!) has a 30; Level 20:Hip Throw Damage +16% chance to slow target's movement by *; Level 25:Hip Throw Damage +18%*; Tier 2Level 30:Hip Throw Damage +20%*Any kick attack (including animal kicks!) has a ; Level 35:Hip Throw Damage +22%*; Level 40:Hip Throw Damage +24%*; Level 45:Hip Throw Damage +26%*; Level 50:Hip Throw Damage +28%*; Level 55:Hip Throw Damage +31%*; Level 60:Hip Throw Damage +34%*; Level 65:Hip Throw Damage +38% chance to slow target's movement by 25*; Level 70:Hip Throw Damage +42%*; Tier 3Level 75:Hip Throw Damage +46%*Any kick attack (including animal kicks!) has a ; Level 80:Hip Throw Damage +50% chance to slow target's movement by 25*; Level 85:Hip Throw Damage +54%*; Level 90:Hip Throw Damage +58%*; Level 95:Hip Throw Damage +62%*; Tier 4Level 100:Hip Throw Damage +66%*Any kick attack (including animal kicks!) has a 60; Level 105:Hip Throw Damage +70% chance to slow target's movement by 25*; Level 110:Hip Throw Damage +74%*; Tier 5Level 115:Hip Throw Damage +78%*Any kick attack (including animal kicks!) has a 70; Level 120:Hip Throw Damage +82% chance to slow target's movement by 25*; Level 125:Hip Throw Damage +86%|Expand}}
|-
| || of Cobra Scales Hip Throwing || <b>Tier 12Level 125</b> - Cobra Strike and Mamba Strike restore 17 Hip Throw deals +250 damage, plus bonus Armor -specific damage equal to you 15% of the attack's total regular damage || Uncommon || ChestNecklace, Ring Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw deals +10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike restore 2 ; Level 10:Hip Throw deals +20 damage, plus bonus Armor -specific damage equal to you15% of the attack's total regular damage*; Tier 2Level 15:Hip Throw deals +30 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike restore 3 ; Level 20:Hip Throw deals +40 damage, plus bonus Armor -specific damage equal to you15% of the attack's total regular damage*; Tier 3Level 25:Hip Throw deals +50 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike restore 5 ; Level 30:Hip Throw deals +60 damage, plus bonus Armor -specific damage equal to you15% of the attack's total regular damage*; Tier 4Level 35:Hip Throw deals +70 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike restore 7 ; Level 40:Hip Throw deals +80 damage, plus bonus Armor -specific damage equal to you15% of the attack's total regular damage*; Tier 5Level 45:Hip Throw deals +90 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike restore 8 ; Level 50:Hip Throw deals +100 damage, plus bonus Armor -specific damage equal to you15% of the attack's total regular damage*; Tier 6Level 55:Hip Throw deals +110 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike restore 9 ; Level 60:Hip Throw deals +120 damage, plus bonus Armor -specific damage equal to you15% of the attack's total regular damage*; Tier 7Level 65:Hip Throw deals +130 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike restore 10 ; Level 70:Hip Throw deals +140 damage, plus bonus Armor -specific damage equal to you15% of the attack's total regular damage*; Tier 8Level 75:Hip Throw deals +150 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike restore 11 ; Level 80:Hip Throw deals +160 damage, plus bonus Armor -specific damage equal to you15% of the attack's total regular damage*; Tier 9Level 85:Hip Throw deals +170 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike restore 12 ; Level 90:Hip Throw deals +180 damage, plus bonus Armor -specific damage equal to you15% of the attack's total regular damage*; Tier 10Level 95:Hip Throw deals +190 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike restore 13 ; Level 100:Hip Throw deals +200 damage, plus bonus Armor -specific damage equal to you15% of the attack's total regular damage*; Tier 11Level 105:Hip Throw deals +210 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike restore ; Level 110:Hip Throw deals +220 damage, plus bonus Armor-specific damage equal to 15 % of the attack's total regular damage*; Level 115:Hip Throw deals +230 damage, plus bonus Armor -specific damage equal to you15% of the attack's total regular damage*; Tier 12Level 120:Hip Throw deals +240 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Cobra Strike and Mamba Strike restore 17 ; Level 125:Hip Throw deals +250 damage, plus bonus Armor -specific damage equal to you15% of the attack's total regular damage|Expand}}
|-
| || of Punch-Shielding Anger Tossing || <b>Tier 12Level 125</b> - Unarmed attacks have a 19Hip Throw and Bodyslam deal +40% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). and generate -705 Rage || Rare || Head, MainHand Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Unarmed attacks have a 2:Hip Throw and Bodyslam deal +5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).and generate -20 Rage*; Tier 2Level 10*Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10:Hip Throw and Bodyslam deal +6% of all physical damage you take for 1 minute (or until 100 damage is mitigated).and generate -40 Rage*; Tier 3Level 15*Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10:Hip Throw and Bodyslam deal +7% of all physical damage you take for 1 minute (or until 100 damage is mitigated).and generate -60 Rage*; Tier 4Level 20*Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10:Hip Throw and Bodyslam deal +8% of all physical damage you take for 1 minute (or until 100 damage is mitigated).and generate -80 Rage*; Tier 5Level 25*Unarmed attacks have a 8:Hip Throw and Bodyslam deal +9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until and generate -100 damage is mitigated).Rage*; Tier 6Level 30*Unarmed attacks have a 9% chance to conjure a magical field that mitigates :Hip Throw and Bodyslam deal +10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).and generate -120 Rage*; Tier 7Level 35*Unarmed attacks have a :Hip Throw and Bodyslam deal +11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).and generate -140 Rage*; Tier 8Level 40*Unarmed attacks have a :Hip Throw and Bodyslam deal +12% chance to conjure a magical field that mitigates 10damage and generate -160 Rage*; Level 45:Hip Throw and Bodyslam deal +13% of all physical damage you take for 1 minute (or until 100 damage is mitigated).and generate -180 Rage*; Tier 9Level 50*Unarmed attacks have a :Hip Throw and Bodyslam deal +14% chance to conjure a magical field that mitigates 10damage and generate -200 Rage*; Level 55:Hip Throw and Bodyslam deal +15% of all physical damage you take for 1 minute (or until 100 and generate -225 Rage*; Level 60:Hip Throw and Bodyslam deal +16% damage is mitigated).and generate -250 Rage*; Tier 10Level 65:Hip Throw and Bodyslam deal +17% damage and generate -285 Rage*Unarmed attacks have a 15; Level 70:Hip Throw and Bodyslam deal +18% chance to conjure a magical field that mitigates 10damage and generate -320 Rage*; Level 75:Hip Throw and Bodyslam deal +20% of all physical damage you take for 1 minute (or until 100 and generate -355 Rage*; Level 80:Hip Throw and Bodyslam deal +22% damage is mitigated).and generate -390 Rage*; Tier 11Level 85:Hip Throw and Bodyslam deal +24% damage and generate -425 Rage*Unarmed attacks have a 17; Level 90:Hip Throw and Bodyslam deal +26% chance to conjure a magical field that mitigates 10damage and generate -460 Rage*; Level 95:Hip Throw and Bodyslam deal +28% of all physical damage you take for 1 minute (or until and generate -495 Rage*; Level 100 :Hip Throw and Bodyslam deal +30% damage is mitigated).and generate -530 Rage*; Tier 12Level 105:Hip Throw and Bodyslam deal +32% damage and generate -565 Rage*; Level 110:Hip Throw and Bodyslam deal +34% damage and generate -600 Rage*Unarmed attacks have a 19; Level 115:Hip Throw and Bodyslam deal +36% chance to conjure a magical field that mitigates 10damage and generate -635 Rage*; Level 120:Hip Throw and Bodyslam deal +38% of all physical damage you take for 1 minute (or until 100 and generate -670 Rage*; Level 125:Hip Throw and Bodyslam deal +40% damage is mitigated).and generate -705 Rage|Expand}}
|-
| || of Bleeding Strikes Impossible Hip Throws || <b>Tier 6Level 120</b> - Slashing Strike has a 100Hip Throw hits all enemies within 8 meters and deals +24% chance to deal an additional 60 Trauma damage over 15 seconds , but Power cost is +20 ||Rare | OffHand, Necklace | Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Hip Throw hits all enemies within 8 meters, but Power cost is +20*Slashing Strike has a 40; Level 20:Hip Throw hits all enemies within 8 meters and deals +4% chance to deal an additional 60 Trauma damage over 15 seconds, but Power cost is +20*; Tier 2Level 30:Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20*Slashing Strike has a 50; Level 40:Hip Throw hits all enemies within 8 meters and deals +8% chance to deal an additional 60 Trauma damage over 15 seconds, but Power cost is +20*; Tier 3Level 50:Hip Throw hits all enemies within 8 meters and deals +10% damage, but Power cost is +20*Slashing Strike has a ; Level 60:Hip Throw hits all enemies within 8 meters and deals +12% chance to deal an additional 60 Trauma damage over 15 seconds, but Power cost is +20*; Tier 4Level 70:Hip Throw hits all enemies within 8 meters and deals +14% damage, but Power cost is +20*Slashing Strike has a 70; Level 80:Hip Throw hits all enemies within 8 meters and deals +16% chance to deal an additional 60 Trauma damage over 15 seconds, but Power cost is +20*; Tier 5Level 90:Hip Throw hits all enemies within 8 meters and deals +18% damage, but Power cost is +20*Slashing Strike has a 80; Level 100:Hip Throw hits all enemies within 8 meters and deals +20% chance to deal an additional 60 Trauma damage over 15 seconds, but Power cost is +20*; Tier 6Level 110:Hip Throw hits all enemies within 8 meters and deals +22% damage, but Power cost is +20*Slashing Strike has a 100; Level 120:Hip Throw hits all enemies within 8 meters and deals +24% chance to deal an additional 60 Trauma damage over 15 seconds, but Power cost is +20|Expand}}
|-
| Slashing Bodyslamming || of Slashing Strikes Bodyslamming || <b>Tier 6Level 125</b> - Slashing Strike deals Bodyslam Damage +7074% damage || OffHandUncommon || MainHand, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam Damage +6%*Slashing Strike deals ; Level 10:Bodyslam Damage +8%*; Level 15:Bodyslam Damage +10%*; Level 20:Bodyslam Damage +12%*; Level 25:Bodyslam Damage +14%*; Level 30:Bodyslam Damage +17%*; Level 35:Bodyslam Damage +20%*; Level 40:Bodyslam Damage +23%*; Level 45:Bodyslam Damage +26%*; Level 50:Bodyslam Damage +29% damage*; Tier 2Level 55:Bodyslam Damage +32%*Slashing Strike deals ; Level 60:Bodyslam Damage +3035% damage*; Tier 3Level 65:Bodyslam Damage +38%*Slashing Strike deals ; Level 70:Bodyslam Damage +4041%*; Level 75:Bodyslam Damage +44% damage*; Tier 4Level 80:Bodyslam Damage +47%*Slashing Strike deals ; Level 85:Bodyslam Damage +50% damage*; Tier 5Level 90:Bodyslam Damage +53%*; Level 95:Bodyslam Damage +56%*; Level 100:Bodyslam Damage +59%*; Level 105:Bodyslam Damage +62%*; Level 110:Bodyslam Damage +65%*Slashing Strike deals ; Level 115:Bodyslam Damage +6068% damage*; Tier 6Level 120:Bodyslam Damage +71%*Slashing Strike deals ; Level 125:Bodyslam Damage +7074% damage|Expand}}
|-
| || of Armor Tossing Invincible Bodyslamming || <b>Tier 12Level 120</b> - Hip Throw and Bodyslam deal deals +132 armor 120 damage and grants you immunity to direct damage for 3 seconds || Uncommon || Hands, Feet Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Hip Throw and :Bodyslam deal deals +11 armor 10 damageand grants you immunity to direct damage for 3 seconds*; Tier 2Level 20*Hip Throw and :Bodyslam deal deals +22 armor 20 damageand grants you immunity to direct damage for 3 seconds*; Tier 3Level 30*Hip Throw and :Bodyslam deal deals +33 armor 30 damage and grants you immunity to direct damagefor 3 seconds*; Tier 4Level 40*Hip Throw and :Bodyslam deal deals +44 armor 40 damageand grants you immunity to direct damage for 3 seconds*; Tier 5Level 50*Hip Throw and :Bodyslam deal deals +55 armor 50 damageand grants you immunity to direct damage for 3 seconds*; Tier 6Level 60*Hip Throw and :Bodyslam deal deals +66 armor 60 damageand grants you immunity to direct damage for 3 seconds*; Tier 7Level 70*Hip Throw and :Bodyslam deal deals +77 armor 70 damage and grants you immunity to direct damagefor 3 seconds*; Tier 8Level 80*Hip Throw and :Bodyslam deal deals +88 armor 80 damageand grants you immunity to direct damage for 3 seconds*; Tier 9Level 90*Hip Throw and :Bodyslam deal deals +99 armor 90 damageand grants you immunity to direct damage for 3 seconds*; Tier 10Level 100*Hip Throw and :Bodyslam deal deals +110 armor 100 damage and grants you immunity to direct damagefor 3 seconds*; Tier 11Level 110*Hip Throw and :Bodyslam deal deals +121 armor 110 damageand grants you immunity to direct damage for 3 seconds*; Tier 12Level 120*Hip Throw and :Bodyslam deal deals +132 armor 120 damageand grants you immunity to direct damage for 3 seconds|Expand}}
|-
| Mindfist || of Toxic Bruising || <b>Tier 6Level 120</b> - Barrage and Headbutt attacks make Bruising Blow causes the target 30to take +36% more vulnerable to Psychic damage from Poison for 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds*Barrage and Headbutt attacks make ; Level 20:Bruising Blow causes the target 5to take +6% more vulnerable damage from Poison for 20 seconds*; Level 30:Bruising Blow causes the target to Psychic take +9% damage from Poison for 20 seconds*; Tier 2Level 40*Barrage and Headbutt attacks make :Bruising Blow causes the target 10to take +12% more vulnerable to Psychic damage from Poison for 20 seconds*; Tier 3Level 50*Barrage and Headbutt attacks make :Bruising Blow causes the target to take +15% more vulnerable damage from Poison for 20 seconds*; Level 60:Bruising Blow causes the target to Psychic take +18% damage from Poison for 20 seconds*; Tier 4Level 70:Bruising Blow causes the target to take +21% damage from Poison for 20 seconds*Barrage and Headbutt attacks make ; Level 80:Bruising Blow causes the target to take +24% damage from Poison for 20seconds*; Level 90:Bruising Blow causes the target to take +27% more vulnerable damage from Poison for 20 seconds*; Level 100:Bruising Blow causes the target to Psychic take +30% damage from Poison for 20 seconds*; Tier 5Level 110*Barrage and Headbutt attacks make :Bruising Blow causes the target 25to take +33% more vulnerable to Psychic damage from Poison for 20 seconds*; Tier 6Level 120*Barrage and Headbutt attacks make :Bruising Blow causes the target 30to take +36% more vulnerable to Psychic damage from Poison for 20 seconds|Expand}}
|-
| || of Armor Hatred Slamming Weaklings || <b>Tier 6Level 125</b> - Unarmed attacks deal Bodyslam deals +13 Armor 660 damage to non-Elite enemies || HeadUncommon || Necklace, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Bodyslam deals +60 damage to non-Elite enemies*; Level 10:Bodyslam deals +85 damage to non-Elite enemies*; Level 15:Bodyslam deals +110 damage to non-Elite enemies*; Level 20:Bodyslam deals +135 damage to non-Elite enemies*; Level 25:Bodyslam deals +160 damage to non-Elite enemies*; Level 30:Bodyslam deals +185 damage to non-Elite enemies*; Level 35:Bodyslam deals +210 damage to non-Elite enemies*; Level 40:Bodyslam deals +235 damage to non-Elite enemies*; Level 45:Bodyslam deals +260 damage to non-Elite enemies*; Level 50:Bodyslam deals +285 damage to non-Elite enemies*; Level 55:Bodyslam deals +310 damage to non-Elite enemies*; Level 60:Bodyslam deals +335 damage to non-Elite enemies*; Tier 1Level 65:Bodyslam deals +360 damage to non-Elite enemies*; Level 70:Bodyslam deals +385 damage to non-Elite enemies*Unarmed attacks deal ; Level 75:Bodyslam deals +2 Armor 410 damageto non-Elite enemies*; Tier 2Level 80:Bodyslam deals +435 damage to non-Elite enemies*Unarmed attacks deal ; Level 85:Bodyslam deals +4 Armor 460 damageto non-Elite enemies*; Tier 3Level 90:Bodyslam deals +485 damage to non-Elite enemies*Unarmed attacks deal ; Level 95:Bodyslam deals +6 Armor 510 damageto non-Elite enemies*; Tier 4Level 100:Bodyslam deals +535 damage to non-Elite enemies*Unarmed attacks deal ; Level 105:Bodyslam deals +8 Armor 560 damageto non-Elite enemies*; Tier 5Level 110:Bodyslam deals +585 damage to non-Elite enemies*Unarmed attacks deal ; Level 115:Bodyslam deals +10 Armor 610 damageto non-Elite enemies*; Tier 6Level 120:Bodyslam deals +635 damage to non-Elite enemies*Unarmed attacks deal ; Level 125:Bodyslam deals +13 Armor 660 damageto non-Elite enemies|Expand}}
|-
| Martial Artist's || of Healslamming || <b>Tier 6Level 125</b> - Unarmed Damage +6% Bodyslam heals you for 202 health || Uncommon || Chest, OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam heals you for 10 health*Unarmed Damage +1%; Level 10:Bodyslam heals you for 18 health*; Tier 2Level 15:Bodyslam heals you for 26 health*Unarmed Damage +2%; Level 20:Bodyslam heals you for 34 health*; Tier 3Level 25:Bodyslam heals you for 42 health*Unarmed Damage +3%; Level 30:Bodyslam heals you for 50 health*; Tier 4Level 35:Bodyslam heals you for 58 health*Unarmed Damage +4%; Level 40:Bodyslam heals you for 66 health*; Tier 5Level 45:Bodyslam heals you for 74 health*; Level 50:Bodyslam heals you for 82 health*; Level 55:Bodyslam heals you for 90 health*; Level 60:Bodyslam heals you for 98 health*; Level 65:Bodyslam heals you for 106 health*; Level 70:Bodyslam heals you for 114 health*; Level 75:Bodyslam heals you for 122 health*; Level 80:Bodyslam heals you for 130 health*; Level 85:Bodyslam heals you for 138 health*; Level 90:Bodyslam heals you for 146 health*; Level 95:Bodyslam heals you for 154 health*; Level 100:Bodyslam heals you for 162 health*; Level 105:Bodyslam heals you for 170 health*; Level 110:Bodyslam heals you for 178 health*Unarmed Damage +5%; Level 115:Bodyslam heals you for 186 health*; Tier 6Level 120:Bodyslam heals you for 194 health*Unarmed Damage +6%; Level 125:Bodyslam heals you for 202 health|Expand}}
|-
| Bodyslamming Serpentine || of Bodyslamming Cobra Striking || <b>Tier 12Level 125</b> - Bodyslam deals Cobra Strike and Mamba Strike Damage +19078% damage || MainHandUncommon || Legs, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike Damage +6%*; Level 10:Cobra Strike and Mamba Strike Damage +9%*Bodyslam deals ; Level 15:Cobra Strike and Mamba Strike Damage +2512% damage*; Tier 2Level 20:Cobra Strike and Mamba Strike Damage +15%*Bodyslam deals ; Level 25:Cobra Strike and Mamba Strike Damage +4018% damage*; Tier 3Level 30:Cobra Strike and Mamba Strike Damage +21%*Bodyslam deals ; Level 35:Cobra Strike and Mamba Strike Damage +5524% damage*; Tier 4Level 40:Cobra Strike and Mamba Strike Damage +27%*Bodyslam deals ; Level 45:Cobra Strike and Mamba Strike Damage +7030% damage*; Tier 5Level 50:Cobra Strike and Mamba Strike Damage +33%*Bodyslam deals ; Level 55:Cobra Strike and Mamba Strike Damage +8536% damage*; Tier 6Level 60:Cobra Strike and Mamba Strike Damage +39%*Bodyslam deals ; Level 65:Cobra Strike and Mamba Strike Damage +10042% damage*; Tier 7Level 70:Cobra Strike and Mamba Strike Damage +45%*Bodyslam deals ; Level 75:Cobra Strike and Mamba Strike Damage +11548% damage*; Tier 8Level 80:Cobra Strike and Mamba Strike Damage +51%*Bodyslam deals ; Level 85:Cobra Strike and Mamba Strike Damage +13054% damage*; Tier 9Level 90:Cobra Strike and Mamba Strike Damage +57%*Bodyslam deals ; Level 95:Cobra Strike and Mamba Strike Damage +14560% damage*; Tier 10Level 100:Cobra Strike and Mamba Strike Damage +63%*Bodyslam deals ; Level 105:Cobra Strike and Mamba Strike Damage +16066% damage*; Tier 11Level 110:Cobra Strike and Mamba Strike Damage +69%*Bodyslam deals ; Level 115:Cobra Strike and Mamba Strike Damage +17572% damage*; Tier 12Level 120:Cobra Strike and Mamba Strike Damage +75%*Bodyslam deals ; Level 125:Cobra Strike and Mamba Strike Damage +19078% damage|Expand}}
|-
| || of Kicking Away Toxins || <b>Tier 12Level 125</b> - Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +130 for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. 7 seconds || Uncommon || Chest, Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds*Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature ; Level 10:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +15 for 1 minute (or until 100 7 seconds*; Level 15:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage is mitigated). Damage mitigated in this way is automatically added to the +20 for 7 seconds*; Level 20:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you do with your next Kick attack.+25 for 7 seconds*; Tier 2Level 25:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds*Kick attacks have a 10% chance to conjure a magical field that mitigates ; Level 30% of all Poison, Acid, or Nature :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +35 for 1 minute (or until 100 7 seconds*; Level 35:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage is mitigated). Damage mitigated in this way is automatically added to the +40 for 7 seconds*; Level 40:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you do with +45 for 7 seconds*; Level 45:Cobra Strike and Mamba Strike boost your next Kick attack.Nice Attack and Signature Debuff ability damage +50 for 7 seconds*; Tier 3Level 50:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds*Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature ; Level 55:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +60 for 1 minute (or until 100 7 seconds*; Level 60:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage is mitigated). Damage mitigated in this way is automatically added to the +65 for 7 seconds*; Level 65:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you do with +70 for 7 seconds*; Level 70:Cobra Strike and Mamba Strike boost your next Kick attack.Nice Attack and Signature Debuff ability damage +75 for 7 seconds*; Tier 4Level 75*Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +80 for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds*; Tier 5Level 80*Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +85 for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds*; Tier 6Level 85*Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +90 for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds*; Tier Level 90:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +95 for 7seconds*Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature ; Level 95:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +100 for 1 minute (or until 7 seconds*; Level 100 :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+105 for 7 seconds*; Tier 8Level 105*Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +110 for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds*; Tier 9Level 110*Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +115 for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds*; Tier 10Level 115*Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +120 for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds*; Tier 11Level 120*Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +125 for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds*; Tier 12Level 125*Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature :Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage you take +130 for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.7 seconds|Expand}}
|-
| Unflappable || of Mind-Defense Cobra Scales || <b>Tier 6Level 125</b> - Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active Cobra Strike and Mamba Strike restore 69 Armor to you || Uncommon || HeadChest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike restore 10 Armor to you*; Level 10:Cobra Strike and Mamba Strike restore 12 Armor to you*; Level 15:Cobra Strike and Mamba Strike restore 14 Armor to you*; Level 20:Cobra Strike and Mamba Strike restore 16 Armor to you*; Level 25:Cobra Strike and Mamba Strike restore 18 Armor to you*; Level 30:Cobra Strike and Mamba Strike restore 20 Armor to you*; Level 35:Cobra Strike and Mamba Strike restore 22 Armor to you*; Level 40:Cobra Strike and Mamba Strike restore 24 Armor to you*; Level 45:Cobra Strike and Mamba Strike restore 26 Armor to you*; Level 50:Cobra Strike and Mamba Strike restore 28 Armor to you*; Level 55:Cobra Strike and Mamba Strike restore 30 Armor to you*; Level 60:Cobra Strike and Mamba Strike restore 32 Armor to you*; Level 65:Cobra Strike and Mamba Strike restore 34 Armor to you*; Level 70:Cobra Strike and Mamba Strike restore 36 Armor to you*Slashing Damage Reduction +1 when Unarmed is active, Psychic Damage Reduction +1 when Unarmed is active; Level 75:Cobra Strike and Mamba Strike restore 39 Armor to you*; Tier 2Level 80:Cobra Strike and Mamba Strike restore 42 Armor to you*Slashing Damage Reduction +2 when Unarmed is active, Psychic Damage Reduction +2 when Unarmed is active; Level 85:Cobra Strike and Mamba Strike restore 45 Armor to you*; Tier 3Level 90:Cobra Strike and Mamba Strike restore 48 Armor to you*Slashing Damage Reduction +3 when Unarmed is active, Psychic Damage Reduction +3 when Unarmed is active; Level 95:Cobra Strike and Mamba Strike restore 51 Armor to you*; Tier 4Level 100:Cobra Strike and Mamba Strike restore 54 Armor to you*Slashing Damage Reduction +4 when Unarmed is active, Psychic Damage Reduction +4 when Unarmed is active; Level 105:Cobra Strike and Mamba Strike restore 57 Armor to you*; Tier 5Level 110:Cobra Strike and Mamba Strike restore 60 Armor to you*Slashing Damage Reduction +5 when Unarmed is active, Psychic Damage Reduction +5 when Unarmed is active; Level 115:Cobra Strike and Mamba Strike restore 63 Armor to you*; Tier 6Level 120:Cobra Strike and Mamba Strike restore 66 Armor to you*Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active; Level 125:Cobra Strike and Mamba Strike restore 69 Armor to you|Expand}}
|-
| || of Fiery Barrages Evasive Cobras || <b>Tier 6Level 125</b> - Barrage Cobra Strike deals +125 damage and Headbutt ignite the target, causing them to take 70 damage over 20 boosts your Melee Evasion +17% for 7 seconds || Legs, Ring Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike deals +5 damage and boosts your Melee Evasion +5% for 7 seconds*Barrage ; Level 10:Cobra Strike deals +10 damage and Headbutt ignite the target, causing them to take 25 boosts your Melee Evasion +5.5% for 7 seconds*; Level 15:Cobra Strike deals +15 damage over and boosts your Melee Evasion +6% for 7 seconds*; Level 20 :Cobra Strike deals +20 damage and boosts your Melee Evasion +6.5% for 7 seconds*; Tier 2Level 25:Cobra Strike deals +25 damage and boosts your Melee Evasion +7% for 7 seconds*Barrage ; Level 30:Cobra Strike deals +30 damage and Headbutt ignite the target, causing them to take boosts your Melee Evasion +7.5% for 7 seconds*; Level 35:Cobra Strike deals +35 damage over 20 and boosts your Melee Evasion +8% for 7 seconds*; Level 40:Cobra Strike deals +40 damage and boosts your Melee Evasion +8.5% for 7 seconds*; Level 45:Cobra Strike deals +45 damage and boosts your Melee Evasion +9% for 7 seconds*; Level 50:Cobra Strike deals +50 damage and boosts your Melee Evasion +9.5% for 7 seconds*; Level 55:Cobra Strike deals +55 damage and boosts your Melee Evasion +10% for 7 seconds*; Level 60:Cobra Strike deals +60 damage and boosts your Melee Evasion +10.5% for 7 seconds*; Level 65:Cobra Strike deals +65 damage and boosts your Melee Evasion +11% for 7 seconds*; Tier 3Level 70:Cobra Strike deals +70 damage and boosts your Melee Evasion +11.5% for 7 seconds*Barrage ; Level 75:Cobra Strike deals +75 damage and Headbutt ignite the target, causing them to take 40 boosts your Melee Evasion +12% for 7 seconds*; Level 80:Cobra Strike deals +80 damage over 20 and boosts your Melee Evasion +12.5% for 7 seconds*; Tier 4Level 85:Cobra Strike deals +85 damage and boosts your Melee Evasion +13% for 7 seconds*Barrage ; Level 90:Cobra Strike deals +90 damage and Headbutt ignite the target, causing them to take 50 boosts your Melee Evasion +13.5% for 7 seconds*; Level 95:Cobra Strike deals +95 damage over 20 and boosts your Melee Evasion +14% for 7 seconds*; Tier Level 100:Cobra Strike deals +100 damage and boosts your Melee Evasion +14.5% for 7 seconds*Barrage ; Level 105:Cobra Strike deals +105 damage and Headbutt ignite the target, causing them to take 60 boosts your Melee Evasion +15% for 7 seconds*; Level 110:Cobra Strike deals +110 damage over 20 and boosts your Melee Evasion +15.5% for 7 seconds*; Tier 6Level 115:Cobra Strike deals +115 damage and boosts your Melee Evasion +16% for 7 seconds*Barrage ; Level 120:Cobra Strike deals +120 damage and Headbutt ignite the target, causing them to take 70 boosts your Melee Evasion +16.5% for 7 seconds*; Level 125:Cobra Strike deals +125 damage over 20 and boosts your Melee Evasion +17% for 7 seconds|Expand}}
|-
| || of Armor Punching || <b>Tier 12Level 100</b> - Punch and Jab attacks deal Unarmed Accuracy +24 armor damage 25 || Uncommon || Chest, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 0*Punch and Jab attacks deal :Unarmed Accuracy +2 armor damage5*; Tier 2Level 5*Punch and Jab attacks deal :Unarmed Accuracy +4 armor damage6*; Tier 3Level 10*Punch and Jab attacks deal :Unarmed Accuracy +6 armor damage7*; Tier 4Level 15*Punch and Jab attacks deal :Unarmed Accuracy +8 armor damage*; Tier 5Level 20:Unarmed Accuracy +9*Punch and Jab attacks deal ; Level 25:Unarmed Accuracy +10 armor damage*; Tier 6Level 30:Unarmed Accuracy +11*Punch and Jab attacks deal ; Level 35:Unarmed Accuracy +12 armor damage*; Tier 7Level 40:Unarmed Accuracy +13*Punch and Jab attacks deal ; Level 45:Unarmed Accuracy +14 armor damage*; Tier 8Level 50:Unarmed Accuracy +15*Punch and Jab attacks deal ; Level 55:Unarmed Accuracy +16 armor damage*; Tier 9Level 60:Unarmed Accuracy +17*Punch and Jab attacks deal ; Level 65:Unarmed Accuracy +18 armor damage*; Tier 10Level 70:Unarmed Accuracy +19*Punch and Jab attacks deal ; Level 75:Unarmed Accuracy +20 armor damage*; Tier 11Level 80:Unarmed Accuracy +21*Punch and Jab attacks deal ; Level 85:Unarmed Accuracy +22 armor damage*; Tier 12Level 90:Unarmed Accuracy +23*Punch and Jab attacks deal ; Level 95:Unarmed Accuracy +24 armor damage|Expand*; Level 100:Unarmed Accuracy +25}}
|-
| Martial Bruising || of Deadly Fists Bruises || <b>Tier 6Level 125</b> - Unarmed Bruising Blow Damage +3591% || HeadUncommon || MainHand, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Bruising Blow Damage +9%*; Level 10:Bruising Blow Damage +12%*; Level 15:Bruising Blow Damage +15%*; Level 20:Bruising Blow Damage +18%*; Level 25:Bruising Blow Damage +21%*; Level 30:Bruising Blow Damage +24%*; Level 35:Bruising Blow Damage +27%*; Level 40:Bruising Blow Damage +30%*; Level 45:Bruising Blow Damage +33%*; Level 50:Bruising Blow Damage +36%*; Level 55:Bruising Blow Damage +39%*; Level 60:Bruising Blow Damage +42%*; Tier 1Level 65:Bruising Blow Damage +45%*Unarmed ; Level 70:Bruising Blow Damage +1049%*; Level 75:Bruising Blow Damage +52%*; Tier 2Level 80:Bruising Blow Damage +55%*Unarmed ; Level 85:Bruising Blow Damage +1559%*; Tier 3Level 90:Bruising Blow Damage +63%*Unarmed ; Level 95:Bruising Blow Damage +2067%*; Tier 4Level 100:Bruising Blow Damage +71%*Unarmed ; Level 105:Bruising Blow Damage +2575%*; Tier 5Level 110:Bruising Blow Damage +79%*Unarmed ; Level 115:Bruising Blow Damage +3083%*; Tier 6Level 120:Bruising Blow Damage +87%*Unarmed ; Level 125:Bruising Blow Damage +3591%|Expand}}
|-
| || of Slamming Snails Bruising Slams || <b>Tier 10Level 125</b> - Bodyslam Bruising Blow deals +350 55% damage to Snails and hastens the current reuse timer of Bodyslam by 5 seconds || Uncommon || NecklaceLegs, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Bruising Blow hastens the current reuse timer of Bodyslam by 1 second*; Tier Level 10:Bruising Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 1second*; Level 15:Bruising Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 2 seconds*; Level 20:Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2 seconds*; Level 25:Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 3 seconds*; Level 30:Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 3 seconds*; Level 35 :Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 3 seconds*; Level 40:Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 3 seconds*; Level 45:Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 4 seconds*; Level 50:Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 4 seconds*; Level 55:Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 4 seconds*; Level 60:Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 65:Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 70:Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 75:Bruising Blow deals +25% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 80:Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 85:Bruising Blow deals +31% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 90:Bruising Blow deals +34% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 95:Bruising Blow deals +37% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 100:Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 105:Bruising Blow deals +43% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 110:Bruising Blow deals +46% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 115:Bruising Blow deals +49% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 120:Bruising Blow deals +52% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 125:Bruising Blow deals +55% damage and hastens the current reuse timer of Bodyslam by 5 seconds}}|-| || of Healthy Bruises || <b>Level 125</b> - Bruising Blow and Headbutt restore 46 Health || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to Snailsreveal|*; Tier Level 5:Bruising Blow and Headbutt restore 2Health*; Level 10:Bruising Blow and Headbutt restore 3 Health*; Level 15:Bruising Blow and Headbutt restore 5 Health*; Level 20:Bruising Blow and Headbutt restore 6 Health*; Level 25:Bruising Blow and Headbutt restore 8 Health*; Level 30:Bruising Blow and Headbutt restore 9 Health*; Level 35:Bruising Blow and Headbutt restore 11 Health*; Level 40:Bruising Blow and Headbutt restore 13 Health*; Level 45:Bruising Blow and Headbutt restore 15 Health*; Level 50:Bruising Blow and Headbutt restore 17 Health*; Level 55:Bruising Blow and Headbutt restore 18 Health*; Level 60:Bruising Blow and Headbutt restore 20 Health*; Level 65:Bruising Blow and Headbutt restore 22 Health*; Level 70:Bruising Blow and Headbutt restore 24 Health*; Level 75:Bruising Blow and Headbutt restore 26 Health*; Level 80:Bruising Blow and Headbutt restore 28 Health*; Level 85:Bruising Blow and Headbutt restore 30 Health*; Level 90:Bruising Blow and Headbutt restore 32 Health*; Level 95:Bruising Blow and Headbutt restore 34 Health*; Level 100:Bruising Blow and Headbutt restore 36 Health*; Level 105:Bruising Blow and Headbutt restore 38 Health*; Level 110:Bruising Blow and Headbutt restore 40 Health*; Level 115:Bruising Blow and Headbutt restore 42 Health*; Level 120:Bruising Blow and Headbutt restore 44 Health*; Level 125:Bruising Blow and Headbutt restore 46 Health}}|-| Bruising || of Traumatic Bruises || <b>Level 125</b> - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +17% damage from other Trauma attacks for 20 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds*; Level 10:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds*; Level 15:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds*; Level 20:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds*; Level 25:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds*; Level 30:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds*; Level 35:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds*; Level 40:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds*; Level 45:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds*; Level 50:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds*; Level 55:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds*; Level 60:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds*; Level 65:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds*; Level 70:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds*; Level 75:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12% damage from other Trauma attacks for 20 seconds*; Level 80:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds*; Level 85:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13% damage from other Trauma attacks for 20 seconds*; Level 90:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13.5% damage from other Trauma attacks for 20 seconds*; Level 95:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14% damage from other Trauma attacks for 20 seconds*; Level 100:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds*; Level 105:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +15% damage from other Trauma attacks for 20 seconds*; Level 110:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +15.5% damage from other Trauma attacks for 20 seconds*; Level 115:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +16% damage from other Trauma attacks for 20 seconds*Bodyslam ; Level 120:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +16.5% damage from other Trauma attacks for 20 seconds*; Level 125:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +17% damage from other Trauma attacks for 20 seconds}}|-| Slashing || of Slashing Strikes || <b>Level 120</b> - Slashing Strike Damage +43% || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike Damage +7%*; Level 40:Slashing Strike Damage +10%*; Level 45:Slashing Strike Damage +14%*; Level 50:Slashing Strike Damage +17%*; Level 55:Slashing Strike Damage +21%*; Level 60:Slashing Strike Damage +24%*; Level 70 :Slashing Strike Damage +28%*; Level 80:Slashing Strike Damage +31%*; Level 90:Slashing Strike Damage +34%*; Level 100:Slashing Strike Damage +37%*; Level 110:Slashing Strike Damage +40%*; Level 120:Slashing Strike Damage +43%}}|-| || of Bleeding Slashes || <b>Level 120</b> - Slashing Strike and Claw Barrage deal +174 Trauma damage over 6 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike and Claw Barrage deal +42 Trauma damage over 6 seconds*; Level 40:Slashing Strike and Claw Barrage deal +54 Trauma damage over 6 seconds*; Level 45:Slashing Strike and Claw Barrage deal +66 Trauma damage over 6 seconds*; Level 50:Slashing Strike and Claw Barrage deal +78 Trauma damage over 6 seconds*; Level 55:Slashing Strike and Claw Barrage deal +90 Trauma damage over 6 seconds*; Level 60:Slashing Strike and Claw Barrage deal +102 Trauma damage over 6 seconds*; Level 70:Slashing Strike and Claw Barrage deal +114 Trauma damage over 6 seconds*; Level 80:Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds*; Level 90:Slashing Strike and Claw Barrage deal +138 Trauma damage over 6 seconds*; Level 100:Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds*; Level 110:Slashing Strike and Claw Barrage deal +162 Trauma damage over 6 seconds*; Level 120:Slashing Strike and Claw Barrage deal +174 Trauma damage over 6 seconds}}|-| Slashing || of Evasive Slashes || <b>Level 125</b> - Slashing Strike deals +84 damage and boosts your Melee Evasion +6.5% for 5 seconds || Uncommon || OffHand, Head || {{Spoiler|Click Expand to Snailsreveal|*; Level 35:Slashing Strike deals +12 damage and boosts your Melee Evasion +2% for 5 seconds*; Level 40:Slashing Strike deals +16 damage and boosts your Melee Evasion +2.25% for 5 seconds*; Level 45:Slashing Strike deals +20 damage and boosts your Melee Evasion +2.5% for 5 seconds*; Level 50:Slashing Strike deals +24 damage and boosts your Melee Evasion +2.75% for 5 seconds*; Tier Level 55:Slashing Strike deals +28 damage and boosts your Melee Evasion +3% for 5 seconds*Bodyslam ; Level 60:Slashing Strike deals +32 damage and boosts your Melee Evasion +3.25% for 5 seconds*; Level 65:Slashing Strike deals +36 damage and boosts your Melee Evasion +3.5% for 5 seconds*; Level 70:Slashing Strike deals +40 damage and boosts your Melee Evasion +3.75% for 5 seconds*; Level 75:Slashing Strike deals +44 damage and boosts your Melee Evasion +4% for 5 seconds*; Level 80:Slashing Strike deals +48 damage and boosts your Melee Evasion +4.25% for 5 seconds*; Level 85:Slashing Strike deals +52 damage and boosts your Melee Evasion +4.5% for 5 seconds*; Level 90:Slashing Strike deals +56 damage and boosts your Melee Evasion +4.75% for 5 seconds*; Level 95:Slashing Strike deals +60 damage and boosts your Melee Evasion +5% for 5 seconds*; Level 100:Slashing Strike deals +64 damage and boosts your Melee Evasion +5.25% for 5 seconds*; Level 105 :Slashing Strike deals +68 damage and boosts your Melee Evasion +5.5% for 5 seconds*; Level 110:Slashing Strike deals +72 damage and boosts your Melee Evasion +5.75% for 5 seconds*; Level 115:Slashing Strike deals +76 damage and boosts your Melee Evasion +6% for 5 seconds*; Level 120:Slashing Strike deals +80 damage and boosts your Melee Evasion +6.25% for 5 seconds*; Level 125:Slashing Strike deals +84 damage and boosts your Melee Evasion +6.5% for 5 seconds}}|-| || || <b>Level 125</b> - Slashing Strike deals +24% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to Snailsreveal|*; Level 35:Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 40:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 45:Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 50:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 55:Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 60:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 65:Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 70:Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 75:Slashing Strike deals +14% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 80:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 85:Slashing Strike deals +16% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 90:Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 95:Slashing Strike deals +18% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 100:Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Tier 4Level 105:Slashing Strike deals +20% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 110:Slashing Strike deals +21% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 115:Slashing Strike deals +22% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 120:Slashing Strike deals +23% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*Bodyslam ; Level 125:Slashing Strike deals +140 24% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds}}|-| || || <b>Level 120</b> - Cobra Strike, Mamba Strike, and Slashing Strike deal +60 damage and can be used while stunned. Doing so removes the stun effect from you. || Uncommon || Hands || {{Spoiler|Click Expand to Snailsreveal|*; Tier Level 10:Cobra Strike, Mamba Strike, and Slashing Strike deal +5damage and can be used while stunned. Doing so removes the stun effect from you.*Bodyslam ; Level 20:Cobra Strike, Mamba Strike, and Slashing Strike deal +10 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 30:Cobra Strike, Mamba Strike, and Slashing Strike deal +15 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 40:Cobra Strike, Mamba Strike, and Slashing Strike deal +20 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 50:Cobra Strike, Mamba Strike, and Slashing Strike deal +25 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 60:Cobra Strike, Mamba Strike, and Slashing Strike deal +30 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 70:Cobra Strike, Mamba Strike, and Slashing Strike deal +35 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 80:Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 90:Cobra Strike, Mamba Strike, and Slashing Strike deal +45 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 100:Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 110:Cobra Strike, Mamba Strike, and Slashing Strike deal +55 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 120:Cobra Strike, Mamba Strike, and Slashing Strike deal +60 damage and can be used while stunned. Doing so removes the stun effect from you.}}|-| || || <b>Level 125</b> - Slashing Strike deals +175 84 damage and worsens the target's Slashing Vulnerability +21% for 60 seconds. (This effect does not stack with itself.) || Uncommon || Ring || {{Spoiler|Click Expand to Snailsreveal|*; Level 35:Slashing Strike deals +12 damage and worsens the target's Slashing Vulnerability +5% for 60 seconds. (This effect does not stack with itself.)*; Tier Level 40:Slashing Strike deals +16 damage and worsens the target's Slashing Vulnerability +5.5% for 60 seconds. (This effect does not stack with itself.)*; Level 45:Slashing Strike deals +20 damage and worsens the target's Slashing Vulnerability +6% for 60 seconds. (This effect does not stack with itself.)*; Level 50:Slashing Strike deals +24 damage and worsens the target's Slashing Vulnerability +6.5% for 60 seconds. (This effect does not stack with itself.)*; Level 55:Slashing Strike deals +28 damage and worsens the target's Slashing Vulnerability +7% for 60 seconds. (This effect does not stack with itself.)*; Level 60:Slashing Strike deals +32 damage and worsens the target's Slashing Vulnerability +8% for 60 seconds. (This effect does not stack with itself.)*; Level 65:Slashing Strike deals +36 damage and worsens the target's Slashing Vulnerability +9% for 60 seconds. (This effect does not stack with itself.)*; Level 70:Slashing Strike deals +40 damage and worsens the target's Slashing Vulnerability +10% for 60 seconds. (This effect does not stack with itself.)*; Level 75:Slashing Strike deals +44 damage and worsens the target's Slashing Vulnerability +11% for 60 seconds. (This effect does not stack with itself.)*; Level 80:Slashing Strike deals +48 damage and worsens the target's Slashing Vulnerability +12% for 60 seconds. (This effect does not stack with itself.)*; Level 85:Slashing Strike deals +52 damage and worsens the target's Slashing Vulnerability +13% for 60 seconds. (This effect does not stack with itself.)*; Level 90:Slashing Strike deals +56 damage and worsens the target's Slashing Vulnerability +14% for 60 seconds. (This effect does not stack with itself.)*; Level 95:Slashing Strike deals +60 damage and worsens the target's Slashing Vulnerability +15% for 60 seconds. (This effect does not stack with itself.)*Bodyslam ; Level 100:Slashing Strike deals +64 damage and worsens the target's Slashing Vulnerability +16% for 60 seconds. (This effect does not stack with itself.)*; Level 105:Slashing Strike deals +68 damage and worsens the target's Slashing Vulnerability +17% for 60 seconds. (This effect does not stack with itself.)*; Level 110:Slashing Strike deals +72 damage and worsens the target's Slashing Vulnerability +18% for 60 seconds. (This effect does not stack with itself.)*; Level 115:Slashing Strike deals +76 damage and worsens the target's Slashing Vulnerability +19% for 60 seconds. (This effect does not stack with itself.)*; Level 120:Slashing Strike deals +80 damage and worsens the target's Slashing Vulnerability +20% for 60 seconds. (This effect does not stack with itself.)*; Level 125:Slashing Strike deals +210 84 damage and worsens the target's Slashing Vulnerability +21% for 60 seconds. (This effect does not stack with itself.)}}|-| || || <b>Level 51</b> - Chance to SnailsIgnore Knockbacks +35% when Unarmed is active || Rare || Feet, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 7Level 1:Chance to Ignore Knockbacks +25% when Unarmed is active*; Level 51:Chance to Ignore Knockbacks +30% when Unarmed is active*Bodyslam ; Level 51:Chance to Ignore Knockbacks +35% when Unarmed is active}}|-| || || <b>Level 125</b> - Infuriating Fist deals +245 67% damage and taunts +760 || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to Snailsreveal|*; Level 35:Infuriating Fist deals +13% damage and taunts +40*; Level 40:Infuriating Fist deals +16% damage and taunts +80*; Level 45:Infuriating Fist deals +19% damage and taunts +120*; Level 50:Infuriating Fist deals +22% damage and taunts +160*; Level 55:Infuriating Fist deals +25% damage and taunts +200*; Tier 8Level 60:Infuriating Fist deals +28% damage and taunts +240*Bodyslam ; Level 65:Infuriating Fist deals +31% damage and taunts +280 *; Level 70:Infuriating Fist deals +34% damage and taunts +320*; Level 75:Infuriating Fist deals +37% damage and taunts +360*; Level 80:Infuriating Fist deals +40% damage and taunts +400*; Level 85:Infuriating Fist deals +43% damage and taunts +440*; Level 90:Infuriating Fist deals +46% damage and taunts +480*; Level 95:Infuriating Fist deals +49% damage and taunts +520*; Level 100:Infuriating Fist deals +52% damage and taunts +560*; Level 105:Infuriating Fist deals +55% damage and taunts +600*; Level 110:Infuriating Fist deals +58% damage and taunts +640*; Level 115:Infuriating Fist deals +61% damage and taunts +680*; Level 120:Infuriating Fist deals +64% damage and taunts +720*; Level 125:Infuriating Fist deals +67% damage and taunts +760}}|-| || of Traumatic Furious Punches || <b>Level 125</b> - Infuriating Fist taunts +640 and deals 312 Trauma damage over 6 seconds || Uncommon || Feet || {{Spoiler|Click Expand to Snailsreveal|*; Level 35:Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds*; Tier 9Level 40:Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds*; Level 45:Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds*; Level 50:Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds*; Level 55:Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds*; Level 60:Infuriating Fist taunts +380 and deals 90 Trauma damage over 6 seconds*; Level 65:Infuriating Fist taunts +400 and deals 102 Trauma damage over 6 seconds*; Level 70:Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds*; Level 75:Infuriating Fist taunts +440 and deals 132 Trauma damage over 6 seconds*; Level 80:Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds*; Level 85:Infuriating Fist taunts +480 and deals 168 Trauma damage over 6 seconds*; Level 90:Infuriating Fist taunts +500 and deals 186 Trauma damage over 6 seconds*; Level 95:Infuriating Fist taunts +520 and deals 204 Trauma damage over 6 seconds*; Level 100:Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds*; Level 105:Infuriating Fist taunts +560 and deals 240 Trauma damage over 6 seconds*; Level 110:Infuriating Fist taunts +580 and deals 258 Trauma damage over 6 seconds*; Level 115:Infuriating Fist taunts +600 and deals 276 Trauma damage over 6 seconds*; Level 120:Infuriating Fist taunts +620 and deals 294 Trauma damage over 6 seconds*Bodyslam ; Level 125:Infuriating Fist taunts +640 and deals 312 Trauma damage over 6 seconds}}|-| || of Elite Fury || <b>Level 125</b> - Infuriating Fist damage +98 and for 10 seconds all Elite attacks deal -8% damage to you. || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|*; Level 35:Infuriating Fist damage +8 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 40:Infuriating Fist damage +13 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 45:Infuriating Fist damage +18 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 50:Infuriating Fist damage +23 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 55:Infuriating Fist damage +28 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 60:Infuriating Fist damage +33 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 65:Infuriating Fist damage +38 and for 10 seconds all Elite attacks deal -6% damage to you.*; Level 70:Infuriating Fist damage +43 and for 10 seconds all Elite attacks deal -6% damage to you.*; Level 75:Infuriating Fist damage +48 and for 10 seconds all Elite attacks deal -7% damage to you.*; Level 80:Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.*; Level 85:Infuriating Fist damage +315 58 and for 10 seconds all Elite attacks deal -7% damage to Snailsyou.*; Tier Level 90:Infuriating Fist damage +63 and for 10seconds all Elite attacks deal -8% damage to you.*Bodyslam deals ; Level 95:Infuriating Fist damage +68 and for 10 seconds all Elite attacks deal -8% damage to you.*; Level 100:Infuriating Fist damage +73 and for 10 seconds all Elite attacks deal -8% damage to you.*; Level 105:Infuriating Fist damage +78 and for 10 seconds all Elite attacks deal -8% damage to you.*; Level 110:Infuriating Fist damage +83 and for 10 seconds all Elite attacks deal -8% damage to you.*; Level 115:Infuriating Fist damage +88 and for 10 seconds all Elite attacks deal -8% damage to you.*; Level 120:Infuriating Fist damage +93 and for 10 seconds all Elite attacks deal -8% damage to you.*; Level 125:Infuriating Fist damage +350 98 and for 10 seconds all Elite attacks deal -8% damage to Snailsyou.}}|-| || || <b>Level 125</b> - Infuriating Fist damage +166. Damage becomes Trauma instead of Crushing || Uncommon || Hands || {{Spoiler|Click Expandto reveal|*; Level 35:Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing*; Level 40:Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing*; Level 45:Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing*; Level 50:Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing*; Level 55:Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing*; Level 60:Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing*; Level 65:Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing*; Level 70:Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing*; Level 75:Infuriating Fist damage +96. Damage becomes Trauma instead of Crushing*; Level 80:Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing*; Level 85:Infuriating Fist damage +110. Damage becomes Trauma instead of Crushing*; Level 90:Infuriating Fist damage +117. Damage becomes Trauma instead of Crushing*; Level 95:Infuriating Fist damage +124. Damage becomes Trauma instead of Crushing*; Level 100:Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing*; Level 105:Infuriating Fist damage +138. Damage becomes Trauma instead of Crushing*; Level 110:Infuriating Fist damage +145. Damage becomes Trauma instead of Crushing*; Level 115:Infuriating Fist damage +152. Damage becomes Trauma instead of Crushing*; Level 120:Infuriating Fist damage +159. Damage becomes Trauma instead of Crushing*; Level 125:Infuriating Fist damage +166. Damage becomes Trauma instead of Crushing}}
|}
498
edits