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Mentalism/Treasure Effects

45,296 bytes added, 18:53, 19 June 2016
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Mentalism</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| || of Lingering Mindreaves || <b>Tier 12</b> - Mindreave deals +6 damage and 20 more over 10 seconds || Chest, Feet || {{Spoiler|
*; Tier 1
*Mindreave deals +1 damage and 10 more over 10 seconds
*; Tier 2
*Mindreave deals +2 damage and 10 more over 10 seconds
*; Tier 3
*Mindreave deals +3 damage and 10 more over 10 seconds
*; Tier 4
*Mindreave deals +4 damage and 10 more over 10 seconds
*; Tier 5
*Mindreave deals +5 damage and 10 more over 10 seconds
*; Tier 6
*Mindreave deals +6 damage and 10 more over 10 seconds
*; Tier 7
*Mindreave deals +1 damage and 20 more over 10 seconds
*; Tier 8
*Mindreave deals +2 damage and 20 more over 10 seconds
*; Tier 9
*Mindreave deals +3 damage and 20 more over 10 seconds
*; Tier 10
*Mindreave deals +4 damage and 20 more over 10 seconds
*; Tier 11
*Mindreave deals +5 damage and 20 more over 10 seconds
*; Tier 12
*Mindreave deals +6 damage and 20 more over 10 seconds
|Expand}}
|-
| || of Critical Hits || <b>Tier 12</b> - Archery/Mentalism Critical Hit +60% when Mentalism is active || Head, Chest || {{Spoiler|
*; Tier 1
*Archery/Mentalism Critical Hit +5% when Mentalism is active
*; Tier 2
*Archery/Mentalism Critical Hit +10% when Mentalism is active
*; Tier 3
*Archery/Mentalism Critical Hit +15% when Mentalism is active
*; Tier 4
*Archery/Mentalism Critical Hit +20% when Mentalism is active
*; Tier 5
*Archery/Mentalism Critical Hit +25% when Mentalism is active
*; Tier 6
*Archery/Mentalism Critical Hit +30% when Mentalism is active
*; Tier 7
*Archery/Mentalism Critical Hit +35% when Mentalism is active
*; Tier 8
*Archery/Mentalism Critical Hit +40% when Mentalism is active
*; Tier 9
*Archery/Mentalism Critical Hit +45% when Mentalism is active
*; Tier 10
*Archery/Mentalism Critical Hit +50% when Mentalism is active
*; Tier 11
*Archery/Mentalism Critical Hit +55% when Mentalism is active
*; Tier 12
*Archery/Mentalism Critical Hit +60% when Mentalism is active
|Expand}}
|-
| || || <b>Tier 5</b> - Psi Adrenaline Wave increases your damage done with Slashing attacks by 6% for 10 seconds || MainHand || {{Spoiler|
*; Tier 1
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 2% for 10 seconds
*; Tier 2
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 3% for 10 seconds
*; Tier 3
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 4% for 10 seconds
*; Tier 4
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 5% for 10 seconds
*; Tier 5
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 6% for 10 seconds
|Expand}}
|-
| || of Calming Shocks || <b>Tier 12</b> - System Shock deals +30 damage and generates 65 less Rage || Legs, Ring || {{Spoiler|
*; Tier 1
*System Shock deals +2 damage and generates 10 less Rage
*; Tier 2
*System Shock deals +4 damage and generates 15 less Rage
*; Tier 3
*System Shock deals +6 damage and generates 20 less Rage
*; Tier 4
*System Shock deals +8 damage and generates 25 less Rage
*; Tier 5
*System Shock deals +10 damage and generates 30 less Rage
*; Tier 6
*System Shock deals +12 damage and generates 35 less Rage
*; Tier 7
*System Shock deals +14 damage and generates 40 less Rage
*; Tier 8
*System Shock deals +16 damage and generates 45 less Rage
*; Tier 9
*System Shock deals +18 damage and generates 50 less Rage
*; Tier 10
*System Shock deals +21 damage and generates 55 less Rage
*; Tier 11
*System Shock deals +27 damage and generates 60 less Rage
*; Tier 12
*System Shock deals +30 damage and generates 65 less Rage
|Expand}}
|-
| || of Waves of Instant Armor || <b>Tier 6</b> - Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you || Legs, Necklace || {{Spoiler|
*; Tier 1
*Psi Armor Wave and Mind Armor Wave instantly restore 10 armor to you
*; Tier 2
*Psi Armor Wave and Mind Armor Wave instantly restore 20 armor to you
*; Tier 3
*Psi Armor Wave and Mind Armor Wave instantly restore 30 armor to you
*; Tier 4
*Psi Armor Wave and Mind Armor Wave instantly restore 40 armor to you
*; Tier 5
*Psi Armor Wave and Mind Armor Wave instantly restore 50 armor to you
*; Tier 6
*Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you
|Expand}}
|-
| || of Armor Surprises || <b>Tier 12</b> - Psi Armor Wave restores 58 armor to all targets after a 25 second delay || Legs, Necklace || {{Spoiler|
*; Tier 1
*Psi Armor Wave restores 10 armor to all targets after a 25 second delay
*; Tier 2
*Psi Armor Wave restores 14 armor to all targets after a 25 second delay
*; Tier 3
*Psi Armor Wave restores 18 armor to all targets after a 25 second delay
*; Tier 4
*Psi Armor Wave restores 23 armor to all targets after a 25 second delay
*; Tier 5
*Psi Armor Wave restores 26 armor to all targets after a 25 second delay
*; Tier 6
*Psi Armor Wave restores 30 armor to all targets after a 25 second delay
*; Tier 7
*Psi Armor Wave restores 34 armor to all targets after a 25 second delay
*; Tier 8
*Psi Armor Wave restores 39 armor to all targets after a 25 second delay
*; Tier 9
*Psi Armor Wave restores 43 armor to all targets after a 25 second delay
*; Tier 10
*Psi Armor Wave restores 48 armor to all targets after a 25 second delay
*; Tier 11
*Psi Armor Wave restores 53 armor to all targets after a 25 second delay
*; Tier 12
*Psi Armor Wave restores 58 armor to all targets after a 25 second delay
|Expand}}
|-
| || || <b>Tier 6</b> - Mind Armor Wave restores 27 health and 27 armor to you || Legs, MainHand || {{Spoiler|
*; Tier 1
*Mind Armor Wave restores 4 health and 4 armor to you
*; Tier 2
*Mind Armor Wave restores 8 health and 8 armor to you
*; Tier 3
*Mind Armor Wave restores 12 health and 12 armor to you
*; Tier 4
*Mind Armor Wave restores 16 health and 16 armor to you
*; Tier 5
*Mind Armor Wave restores 21 health and 21 armor to you
*; Tier 6
*Mind Armor Wave restores 27 health and 27 armor to you
|Expand}}
|-
| Mentalist's || of Mentalism || <b>Tier 6</b> - Mentalism Base Damage +35% || Head, Necklace || {{Spoiler|
*; Tier 1
*Mentalism Base Damage +10%
*; Tier 2
*Mentalism Base Damage +15%
*; Tier 3
*Mentalism Base Damage +20%
*; Tier 4
*Mentalism Base Damage +25%
*; Tier 5
*Mentalism Base Damage +30%
*; Tier 6
*Mentalism Base Damage +35%
|Expand}}
|-
| || of Aftershocks || <b>Tier 12</b> - Electrify deals +50% damage and restores 50 armor to you || Chest, MainHand || {{Spoiler|
*; Tier 1
*Electrify has a 20% chance to deal +50% damage and restores 50 armor to you
*; Tier 2
*Electrify has a 27% chance to deal +50% damage and restores 50 armor to you
*; Tier 3
*Electrify has a 34% chance to deal +50% damage and restores 50 armor to you
*; Tier 4
*Electrify has a 41% chance to deal +50% damage and restores 50 armor to you
*; Tier 5
*Electrify has a 48% chance to deal +50% damage and restores 50 armor to you
*; Tier 6
*Electrify has a 55% chance to deal +50% damage and restores 50 armor to you
*; Tier 7
*Electrify has a 62% chance to deal +50% damage and restores 50 armor to you
*; Tier 8
*Electrify has a 69% chance to deal +50% damage and restores 50 armor to you
*; Tier 9
*Electrify has a 76% chance to deal +50% damage and restores 50 armor to you
*; Tier 10
*Electrify has a 83% chance to deal +50% damage and restores 50 armor to you
*; Tier 11
*Electrify has a 90% chance to deal +50% damage and restores 50 armor to you
*; Tier 12
*Electrify deals +50% damage and restores 50 armor to you
|Expand}}
|-
| || of Power Waves || <b>Tier 6</b> - Psi Power Wave Healing +6 || Chest, OffHand || {{Spoiler|
*; Tier 1
*Psi Power Wave Healing +1
*; Tier 2
*Psi Power Wave Healing +2
*; Tier 3
*Psi Power Wave Healing +3
*; Tier 4
*Psi Power Wave Healing +4
*; Tier 5
*Psi Power Wave Healing +5
*; Tier 6
*Psi Power Wave Healing +6
|Expand}}
|-
| || of Armor Waves || <b>Tier 6</b> - Psi Armor Wave Healing +6 || Chest, OffHand || {{Spoiler|
*; Tier 1
*Psi Armor Wave Healing +1
*; Tier 2
*Psi Armor Wave Healing +2
*; Tier 3
*Psi Armor Wave Healing +3
*; Tier 4
*Psi Armor Wave Healing +4
*; Tier 5
*Psi Armor Wave Healing +5
*; Tier 6
*Psi Armor Wave Healing +6
|Expand}}
|-
| || || <b>Tier 12</b> - Psi Armor Wave instantly restores 46 armor to all targets || Hands, Necklace || {{Spoiler|
*; Tier 1
*Psi Armor Wave instantly restores 4 armor to all targets
*; Tier 2
*Psi Armor Wave instantly restores 8 armor to all targets
*; Tier 3
*Psi Armor Wave instantly restores 12 armor to all targets
*; Tier 4
*Psi Armor Wave instantly restores 16 armor to all targets
*; Tier 5
*Psi Armor Wave instantly restores 20 armor to all targets
*; Tier 6
*Psi Armor Wave instantly restores 23 armor to all targets
*; Tier 7
*Psi Armor Wave instantly restores 26 armor to all targets
*; Tier 8
*Psi Armor Wave instantly restores 29 armor to all targets
*; Tier 9
*Psi Armor Wave instantly restores 33 armor to all targets
*; Tier 10
*Psi Armor Wave instantly restores 37 armor to all targets
*; Tier 11
*Psi Armor Wave instantly restores 42 armor to all targets
*; Tier 12
*Psi Armor Wave instantly restores 46 armor to all targets
|Expand}}
|-
| || || <b>Tier 12</b> - Reconstruct also restores 26 power to the target || Legs || {{Spoiler|
*; Tier 1
*Reconstruct also restores 3 power to the target
*; Tier 2
*Reconstruct also restores 5 power to the target
*; Tier 3
*Reconstruct also restores 7 power to the target
*; Tier 4
*Reconstruct also restores 9 power to the target
*; Tier 5
*Reconstruct also restores 11 power to the target
*; Tier 6
*Reconstruct also restores 13 power to the target
*; Tier 7
*Reconstruct also restores 15 power to the target
*; Tier 8
*Reconstruct also restores 17 power to the target
*; Tier 9
*Reconstruct also restores 19 power to the target
*; Tier 10
*Reconstruct also restores 21 power to the target
*; Tier 11
*Reconstruct also restores 23 power to the target
*; Tier 12
*Reconstruct also restores 26 power to the target
|Expand}}
|-
| || || <b>Tier 6</b> - Psi Health Wave instantly heals you for 38 health || Chest, OffHand || {{Spoiler|
*; Tier 1
*Psi Health Wave instantly heals you for 10 health
*; Tier 2
*Psi Health Wave instantly heals you for 17 health
*; Tier 3
*Psi Health Wave instantly heals you for 22 health
*; Tier 4
*Psi Health Wave instantly heals you for 27 health
*; Tier 5
*Psi Health Wave instantly heals you for 33 health
*; Tier 6
*Psi Health Wave instantly heals you for 38 health
|Expand}}
|-
| || of Stunning Mindreaves || <b>Tier 12</b> - Mindreave has a 12% chance to stun the target || Feet || {{Spoiler|
*; Tier 1
*Mindreave has a 1% chance to stun the target
*; Tier 2
*Mindreave has a 2% chance to stun the target
*; Tier 3
*Mindreave has a 3% chance to stun the target
*; Tier 4
*Mindreave has a 4% chance to stun the target
*; Tier 5
*Mindreave has a 5% chance to stun the target
*; Tier 6
*Mindreave has a 6% chance to stun the target
*; Tier 7
*Mindreave has a 7% chance to stun the target
*; Tier 8
*Mindreave has a 8% chance to stun the target
*; Tier 9
*Mindreave has a 9% chance to stun the target
*; Tier 10
*Mindreave has a 10% chance to stun the target
*; Tier 11
*Mindreave has a 11% chance to stun the target
*; Tier 12
*Mindreave has a 12% chance to stun the target
|Expand}}
|-
| Mindreaver's || of Mindreaving || <b>Tier 12</b> - Mindreave deals +16 damage || Chest, Feet || {{Spoiler|
*; Tier 1
*Mindreave deals +1 damage
*; Tier 2
*Mindreave deals +2 damage
*; Tier 3
*Mindreave deals +3 damage
*; Tier 4
*Mindreave deals +4 damage
*; Tier 5
*Mindreave deals +5 damage
*; Tier 6
*Mindreave deals +6 damage
*; Tier 7
*Mindreave deals +8 damage
*; Tier 8
*Mindreave deals +10 damage
*; Tier 9
*Mindreave deals +12 damage
*; Tier 10
*Mindreave deals +14 damage
*; Tier 11
*Mindreave deals +15 damage
*; Tier 12
*Mindreave deals +16 damage
|Expand}}
|-
| || of Refreshing Shocks || <b>Tier 12</b> - System Shock restores 21 Armor to you || Legs, Ring || {{Spoiler|
*; Tier 1
*System Shock restores 1 Armor to you
*; Tier 2
*System Shock restores 2 Armor to you
*; Tier 3
*System Shock restores 3 Armor to you
*; Tier 4
*System Shock restores 4 Armor to you
*; Tier 5
*System Shock restores 5 Armor to you
*; Tier 6
*System Shock restores 7 Armor to you
*; Tier 7
*System Shock restores 9 Armor to you
*; Tier 8
*System Shock restores 11 Armor to you
*; Tier 9
*System Shock restores 13 Armor to you
*; Tier 10
*System Shock restores 15 Armor to you
*; Tier 11
*System Shock restores 18 Armor to you
*; Tier 12
*System Shock restores 21 Armor to you
|Expand}}
|-
| || || <b>Tier 6</b> - Mind Armor Wave causes all targets' melee attacks to cost -6 Power for 20 seconds || Hands || {{Spoiler|
*; Tier 1
*Mind Armor Wave causes all targets' melee attacks to cost -1 Power for 20 seconds
*; Tier 2
*Mind Armor Wave causes all targets' melee attacks to cost -2 Power for 20 seconds
*; Tier 3
*Mind Armor Wave causes all targets' melee attacks to cost -3 Power for 20 seconds
*; Tier 4
*Mind Armor Wave causes all targets' melee attacks to cost -4 Power for 20 seconds
*; Tier 5
*Mind Armor Wave causes all targets' melee attacks to cost -5 Power for 20 seconds
*; Tier 6
*Mind Armor Wave causes all targets' melee attacks to cost -6 Power for 20 seconds
|Expand}}
|-
| || of Painful Bubbles || <b>Tier 12</b> - Pain Bubble deals 144 Psychic damage before applying the bubble || Necklace, OffHand || {{Spoiler|
*; Tier 1
*Pain Bubble deals 12 Psychic damage before applying the bubble
*; Tier 2
*Pain Bubble deals 24 Psychic damage before applying the bubble
*; Tier 3
*Pain Bubble deals 36 Psychic damage before applying the bubble
*; Tier 4
*Pain Bubble deals 48 Psychic damage before applying the bubble
*; Tier 5
*Pain Bubble deals 60 Psychic damage before applying the bubble
*; Tier 6
*Pain Bubble deals 72 Psychic damage before applying the bubble
*; Tier 7
*Pain Bubble deals 84 Psychic damage before applying the bubble
*; Tier 8
*Pain Bubble deals 96 Psychic damage before applying the bubble
*; Tier 9
*Pain Bubble deals 108 Psychic damage before applying the bubble
*; Tier 10
*Pain Bubble deals 120 Psychic damage before applying the bubble
*; Tier 11
*Pain Bubble deals 132 Psychic damage before applying the bubble
*; Tier 12
*Pain Bubble deals 144 Psychic damage before applying the bubble
|Expand}}
|-
| || of Calming Shocks || <b>Tier 12</b> - Electrify depletes 800 Rage || Necklace, Chest || {{Spoiler|
*; Tier 1
*Electrify depletes 200 Rage
*; Tier 2
*Electrify depletes 250 Rage
*; Tier 3
*Electrify depletes 300 Rage
*; Tier 4
*Electrify depletes 350 Rage
*; Tier 5
*Electrify depletes 400 Rage
*; Tier 6
*Electrify depletes 450 Rage
*; Tier 7
*Electrify depletes 500 Rage
*; Tier 8
*Electrify depletes 550 Rage
*; Tier 9
*Electrify depletes 600 Rage
*; Tier 10
*Electrify depletes 650 Rage
*; Tier 11
*Electrify depletes 700 Rage
*; Tier 12
*Electrify depletes 800 Rage
|Expand}}
|-
| || of Organ Repair || <b>Tier 12</b> - Revitalize removes ongoing Trauma effects (up to 22 dmg/sec) || Necklace || {{Spoiler|
*; Tier 1
*Revitalize removes ongoing Trauma effects (up to 1 dmg/sec)
*; Tier 2
*Revitalize removes ongoing Trauma effects (up to 2 dmg/sec)
*; Tier 3
*Revitalize removes ongoing Trauma effects (up to 3 dmg/sec)
*; Tier 4
*Revitalize removes ongoing Trauma effects (up to 4 dmg/sec)
*; Tier 5
*Revitalize removes ongoing Trauma effects (up to 6 dmg/sec)
*; Tier 6
*Revitalize removes ongoing Trauma effects (up to 8 dmg/sec)
*; Tier 7
*Revitalize removes ongoing Trauma effects (up to 10 dmg/sec)
*; Tier 8
*Revitalize removes ongoing Trauma effects (up to 12 dmg/sec)
*; Tier 9
*Revitalize removes ongoing Trauma effects (up to 14 dmg/sec)
*; Tier 10
*Revitalize removes ongoing Trauma effects (up to 16 dmg/sec)
*; Tier 11
*Revitalize removes ongoing Trauma effects (up to 19 dmg/sec)
*; Tier 12
*Revitalize removes ongoing Trauma effects (up to 22 dmg/sec)
|Expand}}
|-
| || of Miraculous Psi Waves || <b>Tier 12</b> - Psi Health Wave heals all targets for 46 health after a 25 second delay || Chest, OffHand || {{Spoiler|
*; Tier 1
*Psi Health Wave heals all targets for 10 health after a 25 second delay
*; Tier 2
*Psi Health Wave heals all targets for 13 health after a 25 second delay
*; Tier 3
*Psi Health Wave heals all targets for 16 health after a 25 second delay
*; Tier 4
*Psi Health Wave heals all targets for 19 health after a 25 second delay
*; Tier 5
*Psi Health Wave heals all targets for 23 health after a 25 second delay
*; Tier 6
*Psi Health Wave heals all targets for 26 health after a 25 second delay
*; Tier 7
*Psi Health Wave heals all targets for 29 health after a 25 second delay
*; Tier 8
*Psi Health Wave heals all targets for 33 health after a 25 second delay
*; Tier 9
*Psi Health Wave heals all targets for 36 health after a 25 second delay
*; Tier 10
*Psi Health Wave heals all targets for 39 health after a 25 second delay
*; Tier 11
*Psi Health Wave heals all targets for 43 health after a 25 second delay
*; Tier 12
*Psi Health Wave heals all targets for 46 health after a 25 second delay
|Expand}}
|-
| || of Recuperative Mindreaves || <b>Tier 12</b> - Pain Bubble gives you 30 Power || MainHand || {{Spoiler|
*; Tier 1
*Pain Bubble gives you 3 Power
*; Tier 2
*Pain Bubble gives you 6 Power
*; Tier 3
*Pain Bubble gives you 9 Power
*; Tier 4
*Pain Bubble gives you 12 Power
*; Tier 5
*Pain Bubble gives you 15 Power
*; Tier 6
*Pain Bubble gives you 17 Power
*; Tier 7
*Pain Bubble gives you 19 Power
*; Tier 8
*Pain Bubble gives you 21 Power
*; Tier 9
*Pain Bubble gives you 23 Power
*; Tier 10
*Pain Bubble gives you 25 Power
*; Tier 11
*Pain Bubble gives you 28 Power
*; Tier 12
*Pain Bubble gives you 30 Power
|Expand}}
|-
| || || <b>Tier 12</b> - Psi Health Wave instantly heals all targets for 37 health || Chest, OffHand || {{Spoiler|
*; Tier 1
*Psi Health Wave instantly heals all targets for 10 health
*; Tier 2
*Psi Health Wave instantly heals all targets for 12 health
*; Tier 3
*Psi Health Wave instantly heals all targets for 14 health
*; Tier 4
*Psi Health Wave instantly heals all targets for 16 health
*; Tier 5
*Psi Health Wave instantly heals all targets for 18 health
*; Tier 6
*Psi Health Wave instantly heals all targets for 20 health
*; Tier 7
*Psi Health Wave instantly heals all targets for 22 health
*; Tier 8
*Psi Health Wave instantly heals all targets for 25 health
*; Tier 9
*Psi Health Wave instantly heals all targets for 28 health
*; Tier 10
*Psi Health Wave instantly heals all targets for 30 health
*; Tier 11
*Psi Health Wave instantly heals all targets for 33 health
*; Tier 12
*Psi Health Wave instantly heals all targets for 37 health
|Expand}}
|-
| || of Painful Bubbles || <b>Tier 12</b> - Pain Bubble has a 50% chance to deal 300 Psychic damage before applying the bubble || Ring, Feet || {{Spoiler|
*; Tier 1
*Pain Bubble has a 50% chance to deal 25 Psychic damage before applying the bubble
*; Tier 2
*Pain Bubble has a 50% chance to deal 50 Psychic damage before applying the bubble
*; Tier 3
*Pain Bubble has a 50% chance to deal 75 Psychic damage before applying the bubble
*; Tier 4
*Pain Bubble has a 50% chance to deal 100 Psychic damage before applying the bubble
*; Tier 5
*Pain Bubble has a 50% chance to deal 125 Psychic damage before applying the bubble
*; Tier 6
*Pain Bubble has a 50% chance to deal 150 Psychic damage before applying the bubble
*; Tier 7
*Pain Bubble has a 50% chance to deal 175 Psychic damage before applying the bubble
*; Tier 8
*Pain Bubble has a 50% chance to deal 200 Psychic damage before applying the bubble
*; Tier 9
*Pain Bubble has a 50% chance to deal 225 Psychic damage before applying the bubble
*; Tier 10
*Pain Bubble has a 50% chance to deal 250 Psychic damage before applying the bubble
*; Tier 11
*Pain Bubble has a 50% chance to deal 275 Psychic damage before applying the bubble
*; Tier 12
*Pain Bubble has a 50% chance to deal 300 Psychic damage before applying the bubble
|Expand}}
|-
| || of Revitalization || <b>Tier 12</b> - Revitalize Healing +36 || Legs, MainHand, Necklace || {{Spoiler|
*; Tier 1
*Revitalize Healing +3
*; Tier 2
*Revitalize Healing +6
*; Tier 3
*Revitalize Healing +9
*; Tier 4
*Revitalize Healing +12
*; Tier 5
*Revitalize Healing +15
*; Tier 6
*Revitalize Healing +18
*; Tier 7
*Revitalize Healing +21
*; Tier 8
*Revitalize Healing +24
*; Tier 9
*Revitalize Healing +27
*; Tier 10
*Revitalize Healing +30
*; Tier 11
*Revitalize Healing +33
*; Tier 12
*Revitalize Healing +36
|Expand}}
|-
| || of Recuperative Mindreaves || <b>Tier 12</b> - Mindreave deals +12 damage and gives you 3 Power || Necklace || {{Spoiler|
*; Tier 1
*Mindreave deals +1 damage and gives you 1 Power
*; Tier 2
*Mindreave deals +2 damage and gives you 1 Power
*; Tier 3
*Mindreave deals +3 damage and gives you 1 Power
*; Tier 4
*Mindreave deals +4 damage and gives you 2 Power
*; Tier 5
*Mindreave deals +5 damage and gives you 2 Power
*; Tier 6
*Mindreave deals +6 damage and gives you 2 Power
*; Tier 7
*Mindreave deals +7 damage and gives you 2 Power
*; Tier 8
*Mindreave deals +8 damage and gives you 3 Power
*; Tier 9
*Mindreave deals +9 damage and gives you 3 Power
*; Tier 10
*Mindreave deals +10 damage and gives you 3 Power
*; Tier 11
*Mindreave deals +11 damage and gives you 3 Power
*; Tier 12
*Mindreave deals +12 damage and gives you 3 Power
|Expand}}
|-
| || of Aftershocks || <b>Tier 12</b> - System Shock deals +22 damage and 30 more over 10 seconds || Legs, MainHand, Ring || {{Spoiler|
*; Tier 1
*System Shock deals +1 damage and 10 more over 10 seconds
*; Tier 2
*System Shock deals +3 damage and 10 more over 10 seconds
*; Tier 3
*System Shock deals +5 damage and 10 more over 10 seconds
*; Tier 4
*System Shock deals +7 damage and 10 more over 10 seconds
*; Tier 5
*System Shock deals +5 damage and 20 more over 10 seconds
*; Tier 6
*System Shock deals +7 damage and 20 more over 10 seconds
*; Tier 7
*System Shock deals +9 damage and 20 more over 10 seconds
*; Tier 8
*System Shock deals +10 damage and 20 more over 10 seconds
*; Tier 9
*System Shock deals +12 damage and 30 more over 10 seconds
*; Tier 10
*System Shock deals +15 damage and 30 more over 10 seconds
*; Tier 11
*System Shock deals +18 damage and 30 more over 10 seconds
*; Tier 12
*System Shock deals +22 damage and 30 more over 10 seconds
|Expand}}
|-
| || || <b>Tier 6</b> - Mind Armor Wave grants all targets +6 Psychic Damage for 60 seconds || Legs, MainHand || {{Spoiler|
*; Tier 1
*Mind Armor Wave grants all targets +1 Psychic Damage for 60 seconds
*; Tier 2
*Mind Armor Wave grants all targets +2 Psychic Damage for 60 seconds
*; Tier 3
*Mind Armor Wave grants all targets +3 Psychic Damage for 60 seconds
*; Tier 4
*Mind Armor Wave grants all targets +4 Psychic Damage for 60 seconds
*; Tier 5
*Mind Armor Wave grants all targets +5 Psychic Damage for 60 seconds
*; Tier 6
*Mind Armor Wave grants all targets +6 Psychic Damage for 60 seconds
|Expand}}
|-
| || || <b>Tier 5</b> - Psi Adrenaline Wave increases your damage done with Crushing attacks by 6% for 10 seconds || MainHand || {{Spoiler|
*; Tier 1
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 2% for 10 seconds
*; Tier 2
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 3% for 10 seconds
*; Tier 3
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 4% for 10 seconds
*; Tier 4
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 5% for 10 seconds
*; Tier 5
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 6% for 10 seconds
|Expand}}
|-
| || of System Shock || <b>Tier 12</b> - System Shock deals +53% damage || Legs, MainHand || {{Spoiler|
*; Tier 1
*System Shock deals +9% damage
*; Tier 2
*System Shock deals +13% damage
*; Tier 3
*System Shock deals +17% damage
*; Tier 4
*System Shock deals +21% damage
*; Tier 5
*System Shock deals +25% damage
*; Tier 6
*System Shock deals +29% damage
*; Tier 7
*System Shock deals +33% damage
*; Tier 8
*System Shock deals +37% damage
*; Tier 9
*System Shock deals +41% damage
*; Tier 10
*System Shock deals +45% damage
*; Tier 11
*System Shock deals +49% damage
*; Tier 12
*System Shock deals +53% damage
|Expand}}
|-
| || of Refreshing Shocks || <b>Tier 12</b> - Electrify restores 78 Armor to you || Hands, Legs || {{Spoiler|
*; Tier 1
*Electrify restores 12 Armor to you
*; Tier 2
*Electrify restores 18 Armor to you
*; Tier 3
*Electrify restores 24 Armor to you
*; Tier 4
*Electrify restores 30 Armor to you
*; Tier 5
*Electrify restores 36 Armor to you
*; Tier 6
*Electrify restores 42 Armor to you
*; Tier 7
*Electrify restores 48 Armor to you
*; Tier 8
*Electrify restores 54 Armor to you
*; Tier 9
*Electrify restores 60 Armor to you
*; Tier 10
*Electrify restores 66 Armor to you
*; Tier 11
*Electrify restores 72 Armor to you
*; Tier 12
*Electrify restores 78 Armor to you
|Expand}}
|-
| || of System Shock || <b>Tier 12</b> - Panic Charge boosts the damage of all your attacks +13 for 20 seconds || Ring, OffHand || {{Spoiler|
*; Tier 1
*Panic Charge boosts the damage of all your attacks +2 for 20 seconds
*; Tier 2
*Panic Charge boosts the damage of all your attacks +3 for 20 seconds
*; Tier 3
*Panic Charge boosts the damage of all your attacks +4 for 20 seconds
*; Tier 4
*Panic Charge boosts the damage of all your attacks +5 for 20 seconds
*; Tier 5
*Panic Charge boosts the damage of all your attacks +6 for 20 seconds
*; Tier 6
*Panic Charge boosts the damage of all your attacks +7 for 20 seconds
*; Tier 7
*Panic Charge boosts the damage of all your attacks +8 for 20 seconds
*; Tier 8
*Panic Charge boosts the damage of all your attacks +9 for 20 seconds
*; Tier 9
*Panic Charge boosts the damage of all your attacks +10 for 20 seconds
*; Tier 10
*Panic Charge boosts the damage of all your attacks +11 for 20 seconds
*; Tier 11
*Panic Charge boosts the damage of all your attacks +12 for 20 seconds
*; Tier 12
*Panic Charge boosts the damage of all your attacks +13 for 20 seconds
|Expand}}
|-
| || of Panicked Healing || <b>Tier 12</b> - Panic Charge instantly restores 68 armor || Feet, Head || {{Spoiler|
*; Tier 1
*Panic Charge instantly restores 6 armor
*; Tier 2
*Panic Charge instantly restores 12 armor
*; Tier 3
*Panic Charge instantly restores 18 armor
*; Tier 4
*Panic Charge instantly restores 24 armor
*; Tier 5
*Panic Charge instantly restores 30 armor
*; Tier 6
*Panic Charge instantly restores 36 armor
*; Tier 7
*Panic Charge instantly restores 42 armor
*; Tier 8
*Panic Charge instantly restores 48 armor
*; Tier 9
*Panic Charge instantly restores 54 armor
*; Tier 10
*Panic Charge instantly restores 60 armor
*; Tier 11
*Panic Charge instantly restores 64 armor
*; Tier 12
*Panic Charge instantly restores 68 armor
|Expand}}
|-
| || || <b>Tier 12</b> - Psi Power Wave restores 22 power to all targets after a 25 second delay || Chest, OffHand || {{Spoiler|
*; Tier 1
*Psi Power Wave restores 3 power to all targets after a 25 second delay
*; Tier 2
*Psi Power Wave restores 4 power to all targets after a 25 second delay
*; Tier 3
*Psi Power Wave restores 5 power to all targets after a 25 second delay
*; Tier 4
*Psi Power Wave restores 6 power to all targets after a 25 second delay
*; Tier 5
*Psi Power Wave restores 7 power to all targets after a 25 second delay
*; Tier 6
*Psi Power Wave restores 8 power to all targets after a 25 second delay
*; Tier 7
*Psi Power Wave restores 10 power to all targets after a 25 second delay
*; Tier 8
*Psi Power Wave restores 12 power to all targets after a 25 second delay
*; Tier 9
*Psi Power Wave restores 14 power to all targets after a 25 second delay
*; Tier 10
*Psi Power Wave restores 17 power to all targets after a 25 second delay
*; Tier 11
*Psi Power Wave restores 19 power to all targets after a 25 second delay
*; Tier 12
*Psi Power Wave restores 22 power to all targets after a 25 second delay
|Expand}}
|-
| || of Electrification || <b>Tier 12</b> - Electrify deals +110% damage || Feet, MainHand || {{Spoiler|
*; Tier 1
*Electrify deals +10% damage
*; Tier 2
*Electrify deals +15% damage
*; Tier 3
*Electrify deals +20% damage
*; Tier 4
*Electrify deals +30% damage
*; Tier 5
*Electrify deals +40% damage
*; Tier 6
*Electrify deals +50% damage
*; Tier 7
*Electrify deals +60% damage
*; Tier 8
*Electrify deals +70% damage
*; Tier 9
*Electrify deals +80% damage
*; Tier 10
*Electrify deals +90% damage
*; Tier 11
*Electrify deals +100% damage
*; Tier 12
*Electrify deals +110% damage
|Expand}}
|-
| || of Health Waves || <b>Tier 6</b> - Psi Health Wave Healing +6 || Chest, OffHand || {{Spoiler|
*; Tier 1
*Psi Health Wave Healing +1
*; Tier 2
*Psi Health Wave Healing +2
*; Tier 3
*Psi Health Wave Healing +3
*; Tier 4
*Psi Health Wave Healing +4
*; Tier 5
*Psi Health Wave Healing +5
*; Tier 6
*Psi Health Wave Healing +6
|Expand}}
|-
| Supercharging || || <b>Tier 6</b> - Psi Adrenaline Wave has a 50% chance to boost all targets' attack damage +10 for 20 seconds || Chest, Hands || {{Spoiler|
*; Tier 1
*Psi Adrenaline Wave has a 25% chance to boost all targets' attack damage +10 for 20 seconds
*; Tier 2
*Psi Adrenaline Wave has a 30% chance to boost all targets' attack damage +10 for 20 seconds
*; Tier 3
*Psi Adrenaline Wave has a 35% chance to boost all targets' attack damage +10 for 20 seconds
*; Tier 4
*Psi Adrenaline Wave has a 40% chance to boost all targets' attack damage +10 for 20 seconds
*; Tier 5
*Psi Adrenaline Wave has a 45% chance to boost all targets' attack damage +10 for 20 seconds
*; Tier 6
*Psi Adrenaline Wave has a 50% chance to boost all targets' attack damage +10 for 20 seconds
|Expand}}
|-
| || of System Shock || <b>Tier 12</b> - Panic Charge deals +155% damage || Ring, Feet || {{Spoiler|
*; Tier 1
*Panic Charge deals +34% damage
*; Tier 2
*Panic Charge deals +45% damage
*; Tier 3
*Panic Charge deals +56% damage
*; Tier 4
*Panic Charge deals +67% damage
*; Tier 5
*Panic Charge deals +78% damage
*; Tier 6
*Panic Charge deals +89% damage
*; Tier 7
*Panic Charge deals +100% damage
*; Tier 8
*Panic Charge deals +111% damage
*; Tier 9
*Panic Charge deals +122% damage
*; Tier 10
*Panic Charge deals +133% damage
*; Tier 11
*Panic Charge deals +144% damage
*; Tier 12
*Panic Charge deals +155% damage
|Expand}}
|-
| || || <b>Tier 6</b> - After using Mindreave, your Reconstruct ability heals +43 - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Legs, Necklace || {{Spoiler|
*; Tier 1
*After using Mindreave, your Reconstruct ability heals +8
*; Tier 2
*After using Mindreave, your Reconstruct ability heals +15
*; Tier 3
*After using Mindreave, your Reconstruct ability heals +22
*; Tier 4
*After using Mindreave, your Reconstruct ability heals +29
*; Tier 5
*After using Mindreave, your Reconstruct ability heals +36
*; Tier 6
*After using Mindreave, your Reconstruct ability heals +43
|Expand}}
|-
| || of Critical Shocks || <b>Tier 12</b> - System Shock has a 66% chance to deal +65 damage || MainHand, Ring || {{Spoiler|
*; Tier 1
*System Shock has a 66% chance to deal +10 damage
*; Tier 2
*System Shock has a 66% chance to deal +15 damage
*; Tier 3
*System Shock has a 66% chance to deal +20 damage
*; Tier 4
*System Shock has a 66% chance to deal +25 damage
*; Tier 5
*System Shock has a 66% chance to deal +30 damage
*; Tier 6
*System Shock has a 66% chance to deal +35 damage
*; Tier 7
*System Shock has a 66% chance to deal +40 damage
*; Tier 8
*System Shock has a 66% chance to deal +45 damage
*; Tier 9
*System Shock has a 66% chance to deal +50 damage
*; Tier 10
*System Shock has a 66% chance to deal +55 damage
*; Tier 11
*System Shock has a 66% chance to deal +60 damage
*; Tier 12
*System Shock has a 66% chance to deal +65 damage
|Expand}}
|-
| || || <b>Tier 12</b> - After using Mindreave, you gain +12 Piercing Mitigation for 5 seconds || Head, Ring || {{Spoiler|
*; Tier 1
*After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds
*; Tier 2
*After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
*; Tier 3
*After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
*; Tier 4
*After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
*; Tier 5
*After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
*; Tier 6
*After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
*; Tier 7
*After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
*; Tier 8
*After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
*; Tier 9
*After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
*; Tier 10
*After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
*; Tier 11
*After using Mindreave, you gain +11 Piercing Mitigation for 5 seconds
*; Tier 12
*After using Mindreave, you gain +12 Piercing Mitigation for 5 seconds
|Expand}}
|-
| || of Mind Protection || <b>Tier 6</b> - Revitalize causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
*Revitalize causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds
*; Tier 2
*Revitalize causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
*; Tier 3
*Revitalize causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
*; Tier 4
*Revitalize causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
*; Tier 5
*Revitalize causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
*; Tier 6
*Revitalize causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
|Expand}}
|-
| || of Reconstructed Feet || <b>Tier 12</b> - Reconstruct restores 19 power and boosts target's sprint speed by 3.5 for 10 seconds || Feet || {{Spoiler|
*; Tier 1
*Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds
*; Tier 2
*Reconstruct restores 4 power and boosts target's sprint speed by 1 for 10 seconds
*; Tier 3
*Reconstruct restores 6 power and boosts target's sprint speed by 1.5 for 10 seconds
*; Tier 4
*Reconstruct restores 7 power and boosts target's sprint speed by 1.5 for 10 seconds
*; Tier 5
*Reconstruct restores 8 power and boosts target's sprint speed by 2 for 10 seconds
*; Tier 6
*Reconstruct restores 10 power and boosts target's sprint speed by 2 for 10 seconds
*; Tier 7
*Reconstruct restores 11 power and boosts target's sprint speed by 2.5 for 10 seconds
*; Tier 8
*Reconstruct restores 13 power and boosts target's sprint speed by 2.5 for 10 seconds
*; Tier 9
*Reconstruct restores 14 power and boosts target's sprint speed by 3 for 10 seconds
*; Tier 10
*Reconstruct restores 16 power and boosts target's sprint speed by 3 for 10 seconds
*; Tier 11
*Reconstruct restores 17 power and boosts target's sprint speed by 3.5 for 10 seconds
*; Tier 12
*Reconstruct restores 19 power and boosts target's sprint speed by 3.5 for 10 seconds
|Expand}}
|-
| || of Armored Reconstruction || <b>Tier 12</b> - Revitalize restores 33 armor to YOU (regardless of the target of the ability) || Necklace, Ring || {{Spoiler|
*; Tier 1
*Revitalize restores 8 armor to YOU (regardless of the target of the ability)
*; Tier 2
*Revitalize restores 10 armor to YOU (regardless of the target of the ability)
*; Tier 3
*Revitalize restores 12 armor to YOU (regardless of the target of the ability)
*; Tier 4
*Revitalize restores 14 armor to YOU (regardless of the target of the ability)
*; Tier 5
*Revitalize restores 16 armor to YOU (regardless of the target of the ability)
*; Tier 6
*Revitalize restores 18 armor to YOU (regardless of the target of the ability)
*; Tier 7
*Revitalize restores 20 armor to YOU (regardless of the target of the ability)
*; Tier 8
*Revitalize restores 21 armor to YOU (regardless of the target of the ability)
*; Tier 9
*Revitalize restores 24 armor to YOU (regardless of the target of the ability)
*; Tier 10
*Revitalize restores 27 armor to YOU (regardless of the target of the ability)
*; Tier 11
*Revitalize restores 30 armor to YOU (regardless of the target of the ability)
*; Tier 12
*Revitalize restores 33 armor to YOU (regardless of the target of the ability)
|Expand}}
|-
| || of Reconstruction || <b>Tier 12</b> - Reconstruct Healing +96 || Chest, OffHand, Ring || {{Spoiler|
*; Tier 1
*Reconstruct Healing +8
*; Tier 2
*Reconstruct Healing +16
*; Tier 3
*Reconstruct Healing +24
*; Tier 4
*Reconstruct Healing +32
*; Tier 5
*Reconstruct Healing +40
*; Tier 6
*Reconstruct Healing +48
*; Tier 7
*Reconstruct Healing +56
*; Tier 8
*Reconstruct Healing +64
*; Tier 9
*Reconstruct Healing +72
*; Tier 10
*Reconstruct Healing +80
*; Tier 11
*Reconstruct Healing +88
*; Tier 12
*Reconstruct Healing +96
|Expand}}
|-
| || || <b>Tier 6</b> - Reconstruct Reuse Time -3 || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Reconstruct Reuse Time -50
*; Tier 2
*Reconstruct Reuse Time -1
*; Tier 3
*Reconstruct Reuse Time -150
*; Tier 4
*Reconstruct Reuse Time -2
*; Tier 5
*Reconstruct Reuse Time -250
*; Tier 6
*Reconstruct Reuse Time -3
|Expand}}
|-
| || of Reinforced Reconstruction || <b>Tier 6</b> - Reconstruct causes the target to take 24 less damage from any attack for 10 seconds || Necklace, Head || {{Spoiler|
*; Tier 1
*Reconstruct causes the target to take 4 less damage from any attack for 10 seconds
*; Tier 2
*Reconstruct causes the target to take 8 less damage from any attack for 10 seconds
*; Tier 3
*Reconstruct causes the target to take 12 less damage from any attack for 10 seconds
*; Tier 4
*Reconstruct causes the target to take 16 less damage from any attack for 10 seconds
*; Tier 5
*Reconstruct causes the target to take 20 less damage from any attack for 10 seconds
*; Tier 6
*Reconstruct causes the target to take 24 less damage from any attack for 10 seconds
|Expand}}
|-
| || of Shielding Waves || <b>Tier 12</b> - Psi Armor Wave has a 55% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated). || Head, MainHand || {{Spoiler|
*; Tier 1
*Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 2
*Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 3
*Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 4
*Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
*; Tier 5
*Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
*; Tier 6
*Psi Armor Wave has a 30% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
*; Tier 7
*Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
*; Tier 8
*Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
*; Tier 9
*Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
*; Tier 10
*Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
*; Tier 11
*Psi Armor Wave has a 50% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
*; Tier 12
*Psi Armor Wave has a 55% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
|Expand}}
|-
| || || <b>Tier 6</b> - Psi Power Wave and Mind Armor Wave instantly restores 22 power to you || Chest, OffHand || {{Spoiler|
*; Tier 1
*Psi Power Wave and Mind Armor Wave instantly restores 4 power to you
*; Tier 2
*Psi Power Wave and Mind Armor Wave instantly restores 7 power to you
*; Tier 3
*Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
*; Tier 4
*Psi Power Wave and Mind Armor Wave instantly restores 14 power to you
*; Tier 5
*Psi Power Wave and Mind Armor Wave instantly restores 18 power to you
*; Tier 6
*Psi Power Wave and Mind Armor Wave instantly restores 22 power to you
|Expand}}
|-
| || of Recharging Shocks || <b>Tier 12</b> - Electrify restores 33 power to you || Head || {{Spoiler|
*; Tier 1
*Electrify restores 3 power to you
*; Tier 2
*Electrify restores 6 power to you
*; Tier 3
*Electrify restores 9 power to you
*; Tier 4
*Electrify restores 12 power to you
*; Tier 5
*Electrify restores 15 power to you
*; Tier 6
*Electrify restores 18 power to you
*; Tier 7
*Electrify restores 21 power to you
*; Tier 8
*Electrify restores 24 power to you
*; Tier 9
*Electrify restores 27 power to you
*; Tier 10
*Electrify restores 29 power to you
*; Tier 11
*Electrify restores 31 power to you
*; Tier 12
*Electrify restores 33 power to you
|Expand}}
|-
| || of Shocking Dissemination || <b>Tier 12</b> - Electrify hits all targets within 20 meters and deals +48 damage || Hands || {{Spoiler|
*; Tier 1
*Electrify hits all targets within 20 meters and deals +2 damage
*; Tier 2
*Electrify hits all targets within 20 meters and deals +5 damage
*; Tier 3
*Electrify hits all targets within 20 meters and deals +10 damage
*; Tier 4
*Electrify hits all targets within 20 meters and deals +14 damage
*; Tier 5
*Electrify hits all targets within 20 meters and deals +20 damage
*; Tier 6
*Electrify hits all targets within 20 meters and deals +24 damage
*; Tier 7
*Electrify hits all targets within 20 meters and deals +28 damage
*; Tier 8
*Electrify hits all targets within 20 meters and deals +32 damage
*; Tier 9
*Electrify hits all targets within 20 meters and deals +36 damage
*; Tier 10
*Electrify hits all targets within 20 meters and deals +40 damage
*; Tier 11
*Electrify hits all targets within 20 meters and deals +44 damage
*; Tier 12
*Electrify hits all targets within 20 meters and deals +48 damage
|Expand}}
|-
| || || <b>Tier 5</b> - Psi Adrenaline Wave increases your damage done with Electricity attacks by 6% for 10 seconds || MainHand || {{Spoiler|
*; Tier 1
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 2% for 10 seconds
*; Tier 2
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 3% for 10 seconds
*; Tier 3
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 4% for 10 seconds
*; Tier 4
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 5% for 10 seconds
*; Tier 5
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 6% for 10 seconds
|Expand}}
|-
| || of Sudden Power Overloads || <b>Tier 12</b> - Psi Power Wave instantly restores 18 power to all targets || Chest, Hands || {{Spoiler|
*; Tier 1
*Psi Power Wave instantly restores 1 power to all targets
*; Tier 2
*Psi Power Wave instantly restores 2 power to all targets
*; Tier 3
*Psi Power Wave instantly restores 3 power to all targets
*; Tier 4
*Psi Power Wave instantly restores 4 power to all targets
*; Tier 5
*Psi Power Wave instantly restores 5 power to all targets
*; Tier 6
*Psi Power Wave instantly restores 6 power to all targets
*; Tier 7
*Psi Power Wave instantly restores 8 power to all targets
*; Tier 8
*Psi Power Wave instantly restores 10 power to all targets
*; Tier 9
*Psi Power Wave instantly restores 12 power to all targets
*; Tier 10
*Psi Power Wave instantly restores 14 power to all targets
*; Tier 11
*Psi Power Wave instantly restores 16 power to all targets
*; Tier 12
*Psi Power Wave instantly restores 18 power to all targets
|Expand}}
|-
| || || <b>Tier 6</b> - Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds || Head, Ring || {{Spoiler|
*; Tier 1
*Psi Health Wave grants all targets +6 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
*; Tier 2
*Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
*; Tier 3
*Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
*; Tier 4
*Psi Health Wave grants all targets +17 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
*; Tier 5
*Psi Health Wave grants all targets +20 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
*; Tier 6
*Psi Health Wave grants all targets +23 Mitigation vs. Electricity, Acid, and Nature attacks for 20 seconds
|Expand}}
|}
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