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Psychology/Treasure Effects

37,103 bytes added, 18:53, 19 June 2016
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
</includeonly>
<!-- This table is from patch v259, June 19, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Psychology</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| || of Healing Love || <b>Tier 12</b> - But I Love You heals you for 38 health || Legs, Necklace || {{Spoiler|
*; Tier 1
*But I Love You heals you for 5 health
*; Tier 2
*But I Love You heals you for 8 health
*; Tier 3
*But I Love You heals you for 11 health
*; Tier 4
*But I Love You heals you for 14 health
*; Tier 5
*But I Love You heals you for 17 health
*; Tier 6
*But I Love You heals you for 20 health
*; Tier 7
*But I Love You heals you for 23 health
*; Tier 8
*But I Love You heals you for 26 health
*; Tier 9
*But I Love You heals you for 29 health
*; Tier 10
*But I Love You heals you for 32 health
*; Tier 11
*But I Love You heals you for 35 health
*; Tier 12
*But I Love You heals you for 38 health
|Expand}}
|-
| Mind-Shattering || || <b>Tier 12</b> - Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds || Chest, Hands || {{Spoiler|
*; Tier 1
*Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds
*; Tier 2
*Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
*; Tier 3
*Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
*; Tier 4
*Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
*; Tier 5
*Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
*; Tier 6
*Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
*; Tier 7
*Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
*; Tier 8
*Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
*; Tier 9
*Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
*; Tier 10
*Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
*; Tier 11
*Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds
*; Tier 12
*Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds
|Expand}}
|-
| || of Sly Talk || <b>Tier 12</b> - Fast Talk heals you for 24 health || Legs, Necklace || {{Spoiler|
*; Tier 1
*Fast Talk heals you for 2 health
*; Tier 2
*Fast Talk heals you for 4 health
*; Tier 3
*Fast Talk heals you for 6 health
*; Tier 4
*Fast Talk heals you for 8 health
*; Tier 5
*Fast Talk heals you for 10 health
*; Tier 6
*Fast Talk heals you for 12 health
*; Tier 7
*Fast Talk heals you for 14 health
*; Tier 8
*Fast Talk heals you for 16 health
*; Tier 9
*Fast Talk heals you for 18 health
*; Tier 10
*Fast Talk heals you for 20 health
*; Tier 11
*Fast Talk heals you for 22 health
*; Tier 12
*Fast Talk heals you for 24 health
|Expand}}
|-
| || of Denying the Psyche || <b>Tier 10</b> - Positive Attitude increases your Psychic Mitigation +10 for 30 seconds || Head, Ring || {{Spoiler|
*; Tier 1
*Positive Attitude increases your Psychic Mitigation +1 for 30 seconds
*; Tier 2
*Positive Attitude increases your Psychic Mitigation +2 for 30 seconds
*; Tier 3
*Positive Attitude increases your Psychic Mitigation +3 for 30 seconds
*; Tier 4
*Positive Attitude increases your Psychic Mitigation +4 for 30 seconds
*; Tier 5
*Positive Attitude increases your Psychic Mitigation +5 for 30 seconds
*; Tier 6
*Positive Attitude increases your Psychic Mitigation +6 for 30 seconds
*; Tier 7
*Positive Attitude increases your Psychic Mitigation +7 for 30 seconds
*; Tier 8
*Positive Attitude increases your Psychic Mitigation +8 for 30 seconds
*; Tier 9
*Positive Attitude increases your Psychic Mitigation +9 for 30 seconds
*; Tier 10
*Positive Attitude increases your Psychic Mitigation +10 for 30 seconds
|Expand}}
|-
| || of Stunning Love || <b>Tier 12</b> - But I Love You has a 39% chance to stun the target || Head, Feet || {{Spoiler|
*; Tier 1
*But I Love You has a 6% chance to stun the target
*; Tier 2
*But I Love You has a 9% chance to stun the target
*; Tier 3
*But I Love You has a 12% chance to stun the target
*; Tier 4
*But I Love You has a 15% chance to stun the target
*; Tier 5
*But I Love You has a 18% chance to stun the target
*; Tier 6
*But I Love You has a 21% chance to stun the target
*; Tier 7
*But I Love You has a 24% chance to stun the target
*; Tier 8
*But I Love You has a 27% chance to stun the target
*; Tier 9
*But I Love You has a 30% chance to stun the target
*; Tier 10
*But I Love You has a 33% chance to stun the target
*; Tier 11
*But I Love You has a 36% chance to stun the target
*; Tier 12
*But I Love You has a 39% chance to stun the target
|Expand}}
|-
| Inspiring || of Inspiration || <b>Tier 12</b> - Pep Talk restores 48 Power || Chest, OffHand, Ring || {{Spoiler|
*; Tier 1
*Pep Talk restores 4 Power
*; Tier 2
*Pep Talk restores 8 Power
*; Tier 3
*Pep Talk restores 12 Power
*; Tier 4
*Pep Talk restores 16 Power
*; Tier 5
*Pep Talk restores 20 Power
*; Tier 6
*Pep Talk restores 24 Power
*; Tier 7
*Pep Talk restores 28 Power
*; Tier 8
*Pep Talk restores 32 Power
*; Tier 9
*Pep Talk restores 36 Power
*; Tier 10
*Pep Talk restores 40 Power
*; Tier 11
*Pep Talk restores 44 Power
*; Tier 12
*Pep Talk restores 48 Power
|Expand}}
|-
| Mind-Numbing || || <b>Tier 5</b> - Tell Me About Your Mother reduces target's Rage by 625 || Hands, Feet || {{Spoiler|
*; Tier 1
*Tell Me About Your Mother reduces target's Rage by 125
*; Tier 2
*Tell Me About Your Mother reduces target's Rage by 250
*; Tier 3
*Tell Me About Your Mother reduces target's Rage by 375
*; Tier 4
*Tell Me About Your Mother reduces target's Rage by 500
*; Tier 5
*Tell Me About Your Mother reduces target's Rage by 625
|Expand}}
|-
| || || <b>Tier 12</b> - Ridicule deals +24 psychic damage and taunts +390 || Hands, Legs || {{Spoiler|
*; Tier 1
*Ridicule deals +2 psychic damage and taunts +60
*; Tier 2
*Ridicule deals +4 psychic damage and taunts +90
*; Tier 3
*Ridicule deals +6 psychic damage and taunts +120
*; Tier 4
*Ridicule deals +8 psychic damage and taunts +150
*; Tier 5
*Ridicule deals +10 psychic damage and taunts +180
*; Tier 6
*Ridicule deals +12 psychic damage and taunts +210
*; Tier 7
*Ridicule deals +14 psychic damage and taunts +240
*; Tier 8
*Ridicule deals +16 psychic damage and taunts +270
*; Tier 9
*Ridicule deals +18 psychic damage and taunts +300
*; Tier 10
*Ridicule deals +20 psychic damage and taunts +330
*; Tier 11
*Ridicule deals +22 psychic damage and taunts +360
*; Tier 12
*Ridicule deals +24 psychic damage and taunts +390
|Expand}}
|-
| || of Emotional Walls || <b>Tier 12</b> - Psychoanalyze attacks also restore 108 of your Armor || Chest, OffHand, Ring || {{Spoiler|
*; Tier 1
*Psychoanalyze attacks also restore 9 of your Armor
*; Tier 2
*Psychoanalyze attacks also restore 18 of your Armor
*; Tier 3
*Psychoanalyze attacks also restore 27 of your Armor
*; Tier 4
*Psychoanalyze attacks also restore 36 of your Armor
*; Tier 5
*Psychoanalyze attacks also restore 45 of your Armor
*; Tier 6
*Psychoanalyze attacks also restore 54 of your Armor
*; Tier 7
*Psychoanalyze attacks also restore 63 of your Armor
*; Tier 8
*Psychoanalyze attacks also restore 72 of your Armor
*; Tier 9
*Psychoanalyze attacks also restore 81 of your Armor
*; Tier 10
*Psychoanalyze attacks also restore 90 of your Armor
*; Tier 11
*Psychoanalyze attacks also restore 99 of your Armor
*; Tier 12
*Psychoanalyze attacks also restore 108 of your Armor
|Expand}}
|-
| || of Confident Killing || <b>Tier 8</b> - Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds || Chest, Legs || {{Spoiler|
*; Tier 1
*Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds
*; Tier 2
*Inspire Confidence increases the damage of all targets' attacks +2 for 30 seconds
*; Tier 3
*Inspire Confidence increases the damage of all targets' attacks +3 for 30 seconds
*; Tier 4
*Inspire Confidence increases the damage of all targets' attacks +4 for 30 seconds
*; Tier 5
*Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
*; Tier 6
*Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
*; Tier 7
*Inspire Confidence increases the damage of all targets' attacks +6 for 30 seconds
*; Tier 8
*Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds
|Expand}}
|-
| || of Your Mother || <b>Tier 12</b> - Tell Me About Your Mother deals +100 direct health damage || Head, MainHand || {{Spoiler|
*; Tier 1
*Tell Me About Your Mother deals +8 direct health damage
*; Tier 2
*Tell Me About Your Mother deals +16 direct health damage
*; Tier 3
*Tell Me About Your Mother deals +24 direct health damage
*; Tier 4
*Tell Me About Your Mother deals +32 direct health damage
*; Tier 5
*Tell Me About Your Mother deals +40 direct health damage
*; Tier 6
*Tell Me About Your Mother deals +48 direct health damage
*; Tier 7
*Tell Me About Your Mother deals +56 direct health damage
*; Tier 8
*Tell Me About Your Mother deals +64 direct health damage
*; Tier 9
*Tell Me About Your Mother deals +72 direct health damage
*; Tier 10
*Tell Me About Your Mother deals +80 direct health damage
*; Tier 11
*Tell Me About Your Mother deals +90 direct health damage
*; Tier 12
*Tell Me About Your Mother deals +100 direct health damage
|Expand}}
|-
| || || <b>Tier 12</b> - Cause Terror restores 87 Armor to you || Hands, Ring || {{Spoiler|
*; Tier 1
*Cause Terror restores 10 Armor to you
*; Tier 2
*Cause Terror restores 17 Armor to you
*; Tier 3
*Cause Terror restores 24 Armor to you
*; Tier 4
*Cause Terror restores 31 Armor to you
*; Tier 5
*Cause Terror restores 38 Armor to you
*; Tier 6
*Cause Terror restores 45 Armor to you
*; Tier 7
*Cause Terror restores 52 Armor to you
*; Tier 8
*Cause Terror restores 59 Armor to you
*; Tier 9
*Cause Terror restores 66 Armor to you
*; Tier 10
*Cause Terror restores 73 Armor to you
*; Tier 11
*Cause Terror restores 80 Armor to you
*; Tier 12
*Cause Terror restores 87 Armor to you
|Expand}}
|-
| Peppy || of Pep || <b>Tier 12</b> - Pep Talk restores 120 Armor || Chest, OffHand, Ring || {{Spoiler|
*; Tier 1
*Pep Talk restores 10 Armor
*; Tier 2
*Pep Talk restores 20 Armor
*; Tier 3
*Pep Talk restores 30 Armor
*; Tier 4
*Pep Talk restores 40 Armor
*; Tier 5
*Pep Talk restores 50 Armor
*; Tier 6
*Pep Talk restores 60 Armor
*; Tier 7
*Pep Talk restores 70 Armor
*; Tier 8
*Pep Talk restores 80 Armor
*; Tier 9
*Pep Talk restores 90 Armor
*; Tier 10
*Pep Talk restores 100 Armor
*; Tier 11
*Pep Talk restores 110 Armor
*; Tier 12
*Pep Talk restores 120 Armor
|Expand}}
|-
| || of Deflating Comments || <b>Tier 12</b> - Strike a Nerve removes 330 Rage || Head, Legs || {{Spoiler|
*; Tier 1
*Strike a Nerve removes 33 Rage
*; Tier 2
*Strike a Nerve removes 60 Rage
*; Tier 3
*Strike a Nerve removes 87 Rage
*; Tier 4
*Strike a Nerve removes 114 Rage
*; Tier 5
*Strike a Nerve removes 141 Rage
*; Tier 6
*Strike a Nerve removes 168 Rage
*; Tier 7
*Strike a Nerve removes 195 Rage
*; Tier 8
*Strike a Nerve removes 222 Rage
*; Tier 9
*Strike a Nerve removes 249 Rage
*; Tier 10
*Strike a Nerve removes 276 Rage
*; Tier 11
*Strike a Nerve removes 303 Rage
*; Tier 12
*Strike a Nerve removes 330 Rage
|Expand}}
|-
| || of Vulnerability || <b>Tier 12</b> - Strike a Nerve has a 33% chance to also trigger monster's vulnerability || Hands, Feet || {{Spoiler|
*; Tier 1
*Strike a Nerve has a 10% chance to also trigger monster's vulnerability
*; Tier 2
*Strike a Nerve has a 12% chance to also trigger monster's vulnerability
*; Tier 3
*Strike a Nerve has a 14% chance to also trigger monster's vulnerability
*; Tier 4
*Strike a Nerve has a 16% chance to also trigger monster's vulnerability
*; Tier 5
*Strike a Nerve has a 18% chance to also trigger monster's vulnerability
*; Tier 6
*Strike a Nerve has a 20% chance to also trigger monster's vulnerability
*; Tier 7
*Strike a Nerve has a 22% chance to also trigger monster's vulnerability
*; Tier 8
*Strike a Nerve has a 24% chance to also trigger monster's vulnerability
*; Tier 9
*Strike a Nerve has a 26% chance to also trigger monster's vulnerability
*; Tier 10
*Strike a Nerve has a 28% chance to also trigger monster's vulnerability
*; Tier 11
*Strike a Nerve has a 30% chance to also trigger monster's vulnerability
*; Tier 12
*Strike a Nerve has a 33% chance to also trigger monster's vulnerability
|Expand}}
|-
| || of Antivenin Phrasing || <b>Tier 12</b> - Pep Talk removes ongoing Poison effects (up to 36 dmg/sec) || Necklace || {{Spoiler|
*; Tier 1
*Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
*; Tier 2
*Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
*; Tier 3
*Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
*; Tier 4
*Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
*; Tier 5
*Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
*; Tier 6
*Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
*; Tier 7
*Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
*; Tier 8
*Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
*; Tier 9
*Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
*; Tier 10
*Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
*; Tier 11
*Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
*; Tier 12
*Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)
|Expand}}
|-
| || || <b>Tier 12</b> - Psychoanalyze deals +144 direct health damage || Chest, Feet || {{Spoiler|
*; Tier 1
*Psychoanalyze deals +12 direct health damage
*; Tier 2
*Psychoanalyze deals +24 direct health damage
*; Tier 3
*Psychoanalyze deals +36 direct health damage
*; Tier 4
*Psychoanalyze deals +48 direct health damage
*; Tier 5
*Psychoanalyze deals +60 direct health damage
*; Tier 6
*Psychoanalyze deals +72 direct health damage
*; Tier 7
*Psychoanalyze deals +84 direct health damage
*; Tier 8
*Psychoanalyze deals +96 direct health damage
*; Tier 9
*Psychoanalyze deals +108 direct health damage
*; Tier 10
*Psychoanalyze deals +120 direct health damage
*; Tier 11
*Psychoanalyze deals +132 direct health damage
*; Tier 12
*Psychoanalyze deals +144 direct health damage
|Expand}}
|-
| || of Terrifying Words || <b>Tier 12</b> - Cause Terror deals +140 direct health damage || Hands, Feet || {{Spoiler|
*; Tier 1
*Cause Terror deals +30 direct health damage
*; Tier 2
*Cause Terror deals +40 direct health damage
*; Tier 3
*Cause Terror deals +50 direct health damage
*; Tier 4
*Cause Terror deals +60 direct health damage
*; Tier 5
*Cause Terror deals +70 direct health damage
*; Tier 6
*Cause Terror deals +80 direct health damage
*; Tier 7
*Cause Terror deals +90 direct health damage
*; Tier 8
*Cause Terror deals +100 direct health damage
*; Tier 9
*Cause Terror deals +110 direct health damage
*; Tier 10
*Cause Terror deals +120 direct health damage
*; Tier 11
*Cause Terror deals +130 direct health damage
*; Tier 12
*Cause Terror deals +140 direct health damage
|Expand}}
|-
| Grating || of Nerve-Striking || <b>Tier 12</b> - Strike a Nerve deals +75 armor damage || Chest, Feet || {{Spoiler|
*; Tier 1
*Strike a Nerve deals +9 armor damage
*; Tier 2
*Strike a Nerve deals +15 armor damage
*; Tier 3
*Strike a Nerve deals +21 armor damage
*; Tier 4
*Strike a Nerve deals +27 armor damage
*; Tier 5
*Strike a Nerve deals +33 armor damage
*; Tier 6
*Strike a Nerve deals +39 armor damage
*; Tier 7
*Strike a Nerve deals +45 armor damage
*; Tier 8
*Strike a Nerve deals +51 armor damage
*; Tier 9
*Strike a Nerve deals +57 armor damage
*; Tier 10
*Strike a Nerve deals +63 armor damage
*; Tier 11
*Strike a Nerve deals +69 armor damage
*; Tier 12
*Strike a Nerve deals +75 armor damage
|Expand}}
|-
| || || <b>Tier 1</b> - Positive Attitude boosts your sprint speed by 10 for 10 seconds || Head, Feet ||
|-
| Peppy || of Pep || <b>Tier 12</b> - Psychology Healing +120 || Chest, OffHand, Ring || {{Spoiler|
*; Tier 1
*Psychology Healing +10
*; Tier 2
*Psychology Healing +20
*; Tier 3
*Psychology Healing +30
*; Tier 4
*Psychology Healing +40
*; Tier 5
*Psychology Healing +50
*; Tier 6
*Psychology Healing +60
*; Tier 7
*Psychology Healing +70
*; Tier 8
*Psychology Healing +80
*; Tier 9
*Psychology Healing +90
*; Tier 10
*Psychology Healing +100
*; Tier 11
*Psychology Healing +110
*; Tier 12
*Psychology Healing +120
|Expand}}
|-
| || of Denying the Psyche || <b>Tier 10</b> - Inspire Confidence increases target's Psychic Mitigation +20 for 30 seconds || Head, Ring || {{Spoiler|
*; Tier 1
*Inspire Confidence increases target's Psychic Mitigation +2 for 30 seconds
*; Tier 2
*Inspire Confidence increases target's Psychic Mitigation +4 for 30 seconds
*; Tier 3
*Inspire Confidence increases target's Psychic Mitigation +6 for 30 seconds
*; Tier 4
*Inspire Confidence increases target's Psychic Mitigation +8 for 30 seconds
*; Tier 5
*Inspire Confidence increases target's Psychic Mitigation +10 for 30 seconds
*; Tier 6
*Inspire Confidence increases target's Psychic Mitigation +12 for 30 seconds
*; Tier 7
*Inspire Confidence increases target's Psychic Mitigation +14 for 30 seconds
*; Tier 8
*Inspire Confidence increases target's Psychic Mitigation +16 for 30 seconds
*; Tier 9
*Inspire Confidence increases target's Psychic Mitigation +18 for 30 seconds
*; Tier 10
*Inspire Confidence increases target's Psychic Mitigation +20 for 30 seconds
|Expand}}
|-
| || of Denying Poison || <b>Tier 10</b> - Positive Attitude increases your Poison Mitigation +10 for 30 seconds || Head, Ring || {{Spoiler|
*; Tier 1
*Positive Attitude increases your Poison Mitigation +1 for 30 seconds
*; Tier 2
*Positive Attitude increases your Poison Mitigation +2 for 30 seconds
*; Tier 3
*Positive Attitude increases your Poison Mitigation +3 for 30 seconds
*; Tier 4
*Positive Attitude increases your Poison Mitigation +4 for 30 seconds
*; Tier 5
*Positive Attitude increases your Poison Mitigation +5 for 30 seconds
*; Tier 6
*Positive Attitude increases your Poison Mitigation +6 for 30 seconds
*; Tier 7
*Positive Attitude increases your Poison Mitigation +7 for 30 seconds
*; Tier 8
*Positive Attitude increases your Poison Mitigation +8 for 30 seconds
*; Tier 9
*Positive Attitude increases your Poison Mitigation +9 for 30 seconds
*; Tier 10
*Positive Attitude increases your Poison Mitigation +10 for 30 seconds
|Expand}}
|-
| Sociopathic || of Cruel Dialogue || <b>Tier 12</b> - You Were Adopted restores 48 power to you || Hands, MainHand || {{Spoiler|
*; Tier 1
*You Were Adopted restores 4 power to you
*; Tier 2
*You Were Adopted restores 8 power to you
*; Tier 3
*You Were Adopted restores 12 power to you
*; Tier 4
*You Were Adopted restores 16 power to you
*; Tier 5
*You Were Adopted restores 20 power to you
*; Tier 6
*You Were Adopted restores 24 power to you
*; Tier 7
*You Were Adopted restores 28 power to you
*; Tier 8
*You Were Adopted restores 32 power to you
*; Tier 9
*You Were Adopted restores 36 power to you
*; Tier 10
*You Were Adopted restores 40 power to you
*; Tier 11
*You Were Adopted restores 44 power to you
*; Tier 12
*You Were Adopted restores 48 power to you
|Expand}}
|-
| || of Tragic Lessons || <b>Tier 12</b> - Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds || Head, MainHand || {{Spoiler|
*; Tier 1
*Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds
*; Tier 2
*Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
*; Tier 3
*Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
*; Tier 4
*Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
*; Tier 5
*Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
*; Tier 6
*Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
*; Tier 7
*Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
*; Tier 8
*Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
*; Tier 9
*Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
*; Tier 10
*Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
*; Tier 11
*Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds
*; Tier 12
*Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds
|Expand}}
|-
| || || <b>Tier 6</b> - Pep Talk Reuse Time -3 || Legs, Feet || {{Spoiler|
*; Tier 1
*Pep Talk Reuse Time -50
*; Tier 2
*Pep Talk Reuse Time -1
*; Tier 3
*Pep Talk Reuse Time -150
*; Tier 4
*Pep Talk Reuse Time -2
*; Tier 5
*Pep Talk Reuse Time -250
*; Tier 6
*Pep Talk Reuse Time -3
|Expand}}
|-
| Mind-Numbing || || <b>Tier 5</b> - Tell Me About Your Mother has a 50% chance to slow target's movement by 75% || Hands, Feet || {{Spoiler|
*; Tier 1
*Tell Me About Your Mother has a 10% chance to slow target's movement by 75%
*; Tier 2
*Tell Me About Your Mother has a 20% chance to slow target's movement by 75%
*; Tier 3
*Tell Me About Your Mother has a 30% chance to slow target's movement by 75%
*; Tier 4
*Tell Me About Your Mother has a 40% chance to slow target's movement by 75%
*; Tier 5
*Tell Me About Your Mother has a 50% chance to slow target's movement by 75%
|Expand}}
|-
| Mind-Numbing || || <b>Tier 5</b> - Tell Me About Your Mother restores 85 Armor to you || Hands, Feet || {{Spoiler|
*; Tier 1
*Tell Me About Your Mother restores 17 Armor to you
*; Tier 2
*Tell Me About Your Mother restores 34 Armor to you
*; Tier 3
*Tell Me About Your Mother restores 51 Armor to you
*; Tier 4
*Tell Me About Your Mother restores 68 Armor to you
*; Tier 5
*Tell Me About Your Mother restores 85 Armor to you
|Expand}}
|-
| || || <b>Tier 1</b> - Strike A Nerve attacks cause your Sprint speed to increase by 7 for 5 seconds || Head, Feet, Necklace ||
|-
| || of Extinguishing Words || <b>Tier 12</b> - Pep Talk removes ongoing Fire effects (up to 36 dmg/sec) || MainHand || {{Spoiler|
*; Tier 1
*Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)
*; Tier 2
*Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
*; Tier 3
*Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
*; Tier 4
*Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
*; Tier 5
*Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
*; Tier 6
*Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
*; Tier 7
*Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
*; Tier 8
*Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
*; Tier 9
*Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
*; Tier 10
*Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
*; Tier 11
*Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
*; Tier 12
*Pep Talk removes ongoing Fire effects (up to 36 dmg/sec)
|Expand}}
|-
| || of Sly Talk || <b>Tier 12</b> - Fast Talk heals you for 34 armor || Legs, Necklace || {{Spoiler|
*; Tier 1
*Fast Talk heals you for 3 armor
*; Tier 2
*Fast Talk heals you for 5 armor
*; Tier 3
*Fast Talk heals you for 8 armor
*; Tier 4
*Fast Talk heals you for 10 armor
*; Tier 5
*Fast Talk heals you for 13 armor
*; Tier 6
*Fast Talk heals you for 15 armor
*; Tier 7
*Fast Talk heals you for 18 armor
*; Tier 8
*Fast Talk heals you for 20 armor
*; Tier 9
*Fast Talk heals you for 23 armor
*; Tier 10
*Fast Talk heals you for 25 armor
*; Tier 11
*Fast Talk heals you for 29 armor
*; Tier 12
*Fast Talk heals you for 34 armor
|Expand}}
|-
| || of Denying the Darkness || <b>Tier 10</b> - Inspire Confidence increases targets' Accuracy +10 for 10 seconds || Head, Ring || {{Spoiler|
*; Tier 1
*Inspire Confidence increases targets' Accuracy +1 for 10 seconds
*; Tier 2
*Inspire Confidence increases targets' Accuracy +2 for 10 seconds
*; Tier 3
*Inspire Confidence increases targets' Accuracy +3 for 10 seconds
*; Tier 4
*Inspire Confidence increases targets' Accuracy +4 for 10 seconds
*; Tier 5
*Inspire Confidence increases targets' Accuracy +5 for 10 seconds
*; Tier 6
*Inspire Confidence increases targets' Accuracy +6 for 10 seconds
*; Tier 7
*Inspire Confidence increases targets' Accuracy +7 for 10 seconds
*; Tier 8
*Inspire Confidence increases targets' Accuracy +8 for 10 seconds
*; Tier 9
*Inspire Confidence increases targets' Accuracy +9 for 10 seconds
*; Tier 10
*Inspire Confidence increases targets' Accuracy +10 for 10 seconds
|Expand}}
|-
| Grating || of Nerve-Striking || <b>Tier 12</b> - Strike a Nerve deals +91% damage || Chest, Feet || {{Spoiler|
*; Tier 1
*Strike a Nerve deals +25% damage
*; Tier 2
*Strike a Nerve deals +31% damage
*; Tier 3
*Strike a Nerve deals +37% damage
*; Tier 4
*Strike a Nerve deals +43% damage
*; Tier 5
*Strike a Nerve deals +49% damage
*; Tier 6
*Strike a Nerve deals +55% damage
*; Tier 7
*Strike a Nerve deals +61% damage
*; Tier 8
*Strike a Nerve deals +67% damage
*; Tier 9
*Strike a Nerve deals +73% damage
*; Tier 10
*Strike a Nerve deals +79% damage
*; Tier 11
*Strike a Nerve deals +85% damage
*; Tier 12
*Strike a Nerve deals +91% damage
|Expand}}
|-
| || of Dissuasion || <b>Tier 5</b> - Fast Talk reduces Rage by 310 || Head, Feet || {{Spoiler|
*; Tier 1
*Fast Talk reduces Rage by 70
*; Tier 2
*Fast Talk reduces Rage by 120
*; Tier 3
*Fast Talk reduces Rage by 190
*; Tier 4
*Fast Talk reduces Rage by 240
*; Tier 5
*Fast Talk reduces Rage by 310
|Expand}}
|-
| Sociopathic || of Cruel Dialogue || <b>Tier 12</b> - You Were Adopted deals +96% damage || MainHand, Legs || {{Spoiler|
*; Tier 1
*You Were Adopted deals +8% damage
*; Tier 2
*You Were Adopted deals +16% damage
*; Tier 3
*You Were Adopted deals +24% damage
*; Tier 4
*You Were Adopted deals +32% damage
*; Tier 5
*You Were Adopted deals +40% damage
*; Tier 6
*You Were Adopted deals +48% damage
*; Tier 7
*You Were Adopted deals +56% damage
*; Tier 8
*You Were Adopted deals +64% damage
*; Tier 9
*You Were Adopted deals +72% damage
*; Tier 10
*You Were Adopted deals +80% damage
*; Tier 11
*You Were Adopted deals +88% damage
*; Tier 12
*You Were Adopted deals +96% damage
|Expand}}
|-
| || of Critical Insight || <b>Tier 12</b> - Psychoanalyze has a 82% chance to deal +240% damage || Chest, Hands || {{Spoiler|
*; Tier 1
*Psychoanalyze has a 60% chance to deal +20% damage
*; Tier 2
*Psychoanalyze has a 62% chance to deal +40% damage
*; Tier 3
*Psychoanalyze has a 64% chance to deal +60% damage
*; Tier 4
*Psychoanalyze has a 66% chance to deal +80% damage
*; Tier 5
*Psychoanalyze has a 68% chance to deal +100% damage
*; Tier 6
*Psychoanalyze has a 70% chance to deal +120% damage
*; Tier 7
*Psychoanalyze has a 72% chance to deal +140% damage
*; Tier 8
*Psychoanalyze has a 74% chance to deal +160% damage
*; Tier 9
*Psychoanalyze has a 76% chance to deal +180% damage
*; Tier 10
*Psychoanalyze has a 78% chance to deal +200% damage
*; Tier 11
*Psychoanalyze has a 80% chance to deal +220% damage
*; Tier 12
*Psychoanalyze has a 82% chance to deal +240% damage
|Expand}}
|-
| || of Critical Hits || <b>Tier 12</b> - Archery/Mentalism Critical Hit +60% when Psychology is active || Head, Hands || {{Spoiler|
*; Tier 1
*Archery/Mentalism Critical Hit +5% when Psychology is active
*; Tier 2
*Archery/Mentalism Critical Hit +10% when Psychology is active
*; Tier 3
*Archery/Mentalism Critical Hit +15% when Psychology is active
*; Tier 4
*Archery/Mentalism Critical Hit +20% when Psychology is active
*; Tier 5
*Archery/Mentalism Critical Hit +25% when Psychology is active
*; Tier 6
*Archery/Mentalism Critical Hit +30% when Psychology is active
*; Tier 7
*Archery/Mentalism Critical Hit +35% when Psychology is active
*; Tier 8
*Archery/Mentalism Critical Hit +40% when Psychology is active
*; Tier 9
*Archery/Mentalism Critical Hit +45% when Psychology is active
*; Tier 10
*Archery/Mentalism Critical Hit +50% when Psychology is active
*; Tier 11
*Archery/Mentalism Critical Hit +55% when Psychology is active
*; Tier 12
*Archery/Mentalism Critical Hit +60% when Psychology is active
|Expand}}
|-
| || of Critical Confidence || <b>Tier 10</b> - Inspire Confidence heals targets +120 after a 15 second delay || Chest, Hands, OffHand || {{Spoiler|
*; Tier 1
*Inspire Confidence heals targets +10 after a 15 second delay
*; Tier 2
*Inspire Confidence heals targets +20 after a 15 second delay
*; Tier 3
*Inspire Confidence heals targets +30 after a 15 second delay
*; Tier 4
*Inspire Confidence heals targets +40 after a 15 second delay
*; Tier 5
*Inspire Confidence heals targets +50 after a 15 second delay
*; Tier 6
*Inspire Confidence heals targets +60 after a 15 second delay
*; Tier 7
*Inspire Confidence heals targets +70 after a 15 second delay
*; Tier 8
*Inspire Confidence heals targets +80 after a 15 second delay
*; Tier 9
*Inspire Confidence heals targets +90 after a 15 second delay
*; Tier 10
*Inspire Confidence heals targets +120 after a 15 second delay
|Expand}}
|-
| Smug || of Smug Analysis || <b>Tier 12</b> - Psychoanalyze attacks also heal you for 96 health || Chest, OffHand, Ring || {{Spoiler|
*; Tier 1
*Psychoanalyze attacks also heal you for 8 health
*; Tier 2
*Psychoanalyze attacks also heal you for 16 health
*; Tier 3
*Psychoanalyze attacks also heal you for 24 health
*; Tier 4
*Psychoanalyze attacks also heal you for 32 health
*; Tier 5
*Psychoanalyze attacks also heal you for 40 health
*; Tier 6
*Psychoanalyze attacks also heal you for 48 health
*; Tier 7
*Psychoanalyze attacks also heal you for 56 health
*; Tier 8
*Psychoanalyze attacks also heal you for 64 health
*; Tier 9
*Psychoanalyze attacks also heal you for 72 health
*; Tier 10
*Psychoanalyze attacks also heal you for 80 health
*; Tier 11
*Psychoanalyze attacks also heal you for 88 health
*; Tier 12
*Psychoanalyze attacks also heal you for 96 health
|Expand}}
|-
| || || <b>Tier 6</b> - Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +30 damage and briefly incites fear in the enemy. || Head, Ring || {{Spoiler|
*; Tier 1
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +5 damage and briefly incites fear in the enemy.
*; Tier 2
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +10 damage and briefly incites fear in the enemy.
*; Tier 3
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +15 damage and briefly incites fear in the enemy.
*; Tier 4
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +20 damage and briefly incites fear in the enemy.
*; Tier 5
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +25 damage and briefly incites fear in the enemy.
*; Tier 6
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +30 damage and briefly incites fear in the enemy.
|Expand}}
|-
| || of Rejuvenating Discussion || <b>Tier 5</b> - Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 3 seconds || Legs, Feet || {{Spoiler|
*; Tier 1
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1 second
*; Tier 2
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1.5 seconds
*; Tier 3
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2 seconds
*; Tier 4
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2.5 seconds
*; Tier 5
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 3 seconds
|Expand}}
|-
| Depressing || || <b>Tier 12</b> - Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds) || Head, Feet || {{Spoiler|
*; Tier 1
*Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds)
*; Tier 2
*Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
*; Tier 3
*Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
*; Tier 4
*Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
*; Tier 5
*Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
*; Tier 6
*Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
*; Tier 7
*Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
*; Tier 8
*Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
*; Tier 9
*Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
*; Tier 10
*Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
*; Tier 11
*Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds)
*; Tier 12
*Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds)
|Expand}}
|-
| || of Ridiculous Speed || <b>Tier 5</b> - Ridicule boosts movement speed by 5 for 6 seconds || Feet || {{Spoiler|
*; Tier 1
*Ridicule boosts movement speed by 1 for 6 seconds
*; Tier 2
*Ridicule boosts movement speed by 2 for 6 seconds
*; Tier 3
*Ridicule boosts movement speed by 3 for 6 seconds
*; Tier 4
*Ridicule boosts movement speed by 4 for 6 seconds
*; Tier 5
*Ridicule boosts movement speed by 5 for 6 seconds
|Expand}}
|-
| Psychologist's || of Psychology || <b>Tier 6</b> - Psychology Base Damage +35% || Head, Necklace || {{Spoiler|
*; Tier 1
*Psychology Base Damage +10%
*; Tier 2
*Psychology Base Damage +15%
*; Tier 3
*Psychology Base Damage +20%
*; Tier 4
*Psychology Base Damage +25%
*; Tier 5
*Psychology Base Damage +30%
*; Tier 6
*Psychology Base Damage +35%
|Expand}}
|-
| || of Aneurysms || <b>Tier 12</b> - Strike a Nerve has a 66% chance to deal +140% damage || Chest, Hands || {{Spoiler|
*; Tier 1
*Strike a Nerve has a 66% chance to deal +30% damage
*; Tier 2
*Strike a Nerve has a 66% chance to deal +40% damage
*; Tier 3
*Strike a Nerve has a 66% chance to deal +50% damage
*; Tier 4
*Strike a Nerve has a 66% chance to deal +60% damage
*; Tier 5
*Strike a Nerve has a 66% chance to deal +70% damage
*; Tier 6
*Strike a Nerve has a 66% chance to deal +80% damage
*; Tier 7
*Strike a Nerve has a 66% chance to deal +90% damage
*; Tier 8
*Strike a Nerve has a 66% chance to deal +100% damage
*; Tier 9
*Strike a Nerve has a 66% chance to deal +110% damage
*; Tier 10
*Strike a Nerve has a 66% chance to deal +120% damage
*; Tier 11
*Strike a Nerve has a 66% chance to deal +130% damage
*; Tier 12
*Strike a Nerve has a 66% chance to deal +140% damage
|Expand}}
|-
| || of Critical Confidence || <b>Tier 12</b> - Inspire Confidence heals targets +180 after a 25 second delay || Chest, Hands, OffHand || {{Spoiler|
*; Tier 1
*Inspire Confidence heals targets +15 after a 25 second delay
*; Tier 2
*Inspire Confidence heals targets +30 after a 25 second delay
*; Tier 3
*Inspire Confidence heals targets +45 after a 25 second delay
*; Tier 4
*Inspire Confidence heals targets +60 after a 25 second delay
*; Tier 5
*Inspire Confidence heals targets +75 after a 25 second delay
*; Tier 6
*Inspire Confidence heals targets +90 after a 25 second delay
*; Tier 7
*Inspire Confidence heals targets +105 after a 25 second delay
*; Tier 8
*Inspire Confidence heals targets +120 after a 25 second delay
*; Tier 9
*Inspire Confidence heals targets +135 after a 25 second delay
*; Tier 10
*Inspire Confidence heals targets +150 after a 25 second delay
*; Tier 11
*Inspire Confidence heals targets +165 after a 25 second delay
*; Tier 12
*Inspire Confidence heals targets +180 after a 25 second delay
|Expand}}
|-
| || of Backhanded Compliments || <b>Tier 12</b> - Soothe deals +48 psychic damage || Ring, Necklace || {{Spoiler|
*; Tier 1
*Soothe deals +4 psychic damage
*; Tier 2
*Soothe deals +8 psychic damage
*; Tier 3
*Soothe deals +12 psychic damage
*; Tier 4
*Soothe deals +16 psychic damage
*; Tier 5
*Soothe deals +20 psychic damage
*; Tier 6
*Soothe deals +24 psychic damage
*; Tier 7
*Soothe deals +28 psychic damage
*; Tier 8
*Soothe deals +32 psychic damage
*; Tier 9
*Soothe deals +36 psychic damage
*; Tier 10
*Soothe deals +40 psychic damage
*; Tier 11
*Soothe deals +44 psychic damage
*; Tier 12
*Soothe deals +48 psychic damage
|Expand}}
|}
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