Changes

Jump to: navigation, search

Unarmed/Treasure Effects:By Slot

7,928 bytes added, 19:00, 19 June 2016
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated as of patch v259, June 19, 2016 -->
==<!--a-->Unarmed Slot List==
<spoiler show="Expand" hide"Hide">
<b><u>Head</u></b><br>
* Barrage restores 55 Armor to you<br>
* Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active<br>
* Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300<br>
* Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active<br>
* Slashing Strike generates -200 Rage<br>
* Slashing Strike has a 70% chance to deal double slashing damage<br>
* Unarmed Damage +35%<br>
* Unarmed attacks deal +13 Armor damage<br>
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>


<b><u>Chest</u></b><br>
* Cobra Strike and Mamba Strike deal +48% damage<br>
* Cobra Strike and Mamba Strike have a 54% chance to deal double damage<br>
* Cobra Strike and Mamba Strike restore 17 Armor to you<br>
* Punch and Jab attacks deal +18 damage<br>
* Punch and Jab attacks deal +24 armor damage<br>
* You regain 35 Armor whenever you use a kick (from any skill!)<br>
* You regain 8 health whenever you use Punch or Jab<br>


<b><u>Legs</u></b><br>
* 60% of any Darkness damage you take is reflected back in your next Punch or Jab.<br>
* All kick attacks (even animal kicks!) deal +33 damage<br>
* Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left<br>
* Barrage and Headbutt deal +36% damage<br>
* Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds<br>
* Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)<br>
* Bruising Blow restores 25 health<br>
* Headbutt deals +76 armor damage<br>
* Hip Throw and Bodyslam deal +111% damage<br>
* Hip Throw and Bodyslam deal +52% damage and deplete target's Rage by 300<br>
* Unarmed attacks deal +40% damage when you have 33% or less of your Armor left<br>
* Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.<br>


<b><u>Hands</u></b><br>
* Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%<br>
* Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage<br>
* Cobra Strike and Mamba Strike have a 54% chance to deal double damage<br>
* Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)<br>
* Hip Throw and Bodyslam deal +132 armor damage<br>
* Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters<br>
* Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>


<b><u>Feet</u></b><br>
* 60% of any Darkness damage you take is reflected back in your next Punch or Jab.<br>
* Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45%<br>
* Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds<br>
* Bruising Blow has a 30% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)<br>
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Cobra Strike and Mamba Strike deal +48% damage<br>
* Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)<br>
* Hip Throw and Bodyslam deal +111% damage<br>
* Hip Throw and Bodyslam deal +132 armor damage<br>
* Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Punch and Jab attacks deal +18 damage<br>
* Punch and Jab attacks deal +24 armor damage<br>
* Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.<br>


<b><u>MainHand</u></b><br>
* All kick attacks (even animal kicks!) deal +33 damage<br>
* Bodyslam deals +100% damage and slows target's movement speed by 45%<br>
* Bodyslam deals +190% damage<br>
* Bodyslam deals +350 damage to Snails<br>
* Bruising Blow deals +85% damage<br>
* Unarmed Damage +35%<br>
* Unarmed attacks deal +13 Armor damage<br>
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.<br>
* Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).<br>


<b><u>OffHand</u></b><br>
* Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75%<br>
* Barrage restores 55 Armor to you<br>
* Bodyslam heals you for 100 health<br>
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Slashing Strike deals +70% damage<br>
* Slashing Strike generates -200 Rage<br>
* Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds<br>
* Slashing Strike has a 70% chance to deal double slashing damage<br>
* Unarmed Damage +6%<br>
* You regain 8 health whenever you use Punch or Jab<br>


<b><u>Necklace</u></b><br>
* Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left<br>
* Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>
* Bodyslam deals +350 damage to Snails<br>
* Bodyslam deals +50 damage and boosts your sprint speed by 5 for 20 seconds<br>
* Bruising Blow restores 25 health<br>
* Slashing Strike deals +70% damage<br>
* Slashing Strike has a 100% chance to deal an additional 60 Trauma damage over 15 seconds<br>
* Unarmed Damage +6%<br>
* Unarmed attacks deal +40% damage when you have 33% or less of your Armor left<br>
* Unarmed attacks deal +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)<br>


<b><u>Ring</u></b><br>
* All kick attacks (even animal kicks!) deal +33 damage<br>
* Barrage and Headbutt deal +36% damage<br>
* Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds<br>
* Bodyslam deals +100% damage and slows target's movement speed by 45%<br>
* Bodyslam deals +190% damage<br>
* Bodyslam heals you for 100 health<br>
* Bruising Blow deals +85% damage<br>
* Cobra Strike and Mamba Strike restore 17 Armor to you<br>
* Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active<br>
* Headbutt deals +76 armor damage<br>
* Slashing Damage Reduction +6 when Unarmed is active, Psychic Damage Reduction +6 when Unarmed is active<br>
* You regain 35 Armor whenever you use a kick (from any skill!)<br>
* You regain 8 health whenever you use Punch or Jab<br>


</spoiler>
12,245
edits

Navigation menu