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General gameplay tips/Inventory and Items

94 bytes removed, 00:15, 29 July 2016
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Inventory, Items, and Equipment Mods
===Combat Items===
[[File:Items (example of a purple item).jpg|thumb|right|300px|An example of a Purple item (alpha build).|Example Purple item.]]
*Currently, items come in 5 flavorsTiers, '''Common''', <span style="color: #04c304;">'''Uncomon'''</span>, <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, <span style="color: #c3b304;">'''Legendary'''</span>, see [[Items]].*When a mob is killed that has an item that is <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, or <span style="color: #c3b304;">'''Legendary'''</span> a small visual and sound effect will play with a sound effect.*[[Belt|Belts]] [[File:Item-icon-belt.png]] are important for players looking for loot with give a specific skill type. A player is far more likely slight increase in chance to get loot that is attuned to the skill of the belt they are wearingmagical gear rather than 'white' gear.
*Stacking Item effects: All augments, flat or percent damage increase, stack. Augments with a chance to activate each roll their own chance separately. (So if you have two items that have 15% chance to activate, they ''each'' will activate 15% of the time.)
Most equipment comes with mods on it. The number that they can have is based on their rarity, while their effectiveness is based on their level. So while a level 5 item mod might increase a skill's damage by 25% a level 60 item might increase it by 125%.
Mods can and will determine most of what your build does once a player is able to obtain skill specific gear. Several skills have heals, as well as damage, and/or buffs and/or rebuffsdebuffs. Having your gear's mods focus the area you want will vastly increase a players wantedoutput, be that heals, damage, buffs...whatever.
But To clarify: <u>low level players should not worry about min/maxing their equipment</u>, just use equipment that is appropriate for your skills' levels.
Once a player reaches mid range levels players can keep an eye out for equipment that has mods that will synergize work well together. As mobs become harder players will need to have more power available to them to be able to deal with higher damage and stronger defensive abilities.
At high levels mods can make a build do load loads of damage, be able to take lots of damage, or heal away any damage taken. It just depends on what the player decides, and what mods they can obtain.
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