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Hammer/Treasure Effects

42,848 bytes added, 12 January
Updating Treasure effects to v401 using auto-wiki generator
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Hammer/Treasure Effects|Hammer Treasure Effects]]==</includeonly>See also: [[Hammer/Treasure Effects:By Slot]] See also: [[Hammer/Treasure Effects:By SlotAbility]]<!-- This table is from patch v266, August 18, 2016 Updated to v401 on Fri Jan 12 2024 10:23:00 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align! style="leftwidth:8%"><h3>Hammer</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| || of Clubbing Hammering || <b>Tier 12Level 100</b> - Pound deals Hammer Base Damage +20 damage 50% || Uncommon || ChestHead, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Pound deals :Hammer Damage +2 damage5*; Tier 2Level 20*Pound deals :Hammer Base Damage +3 damage10%*; Tier 3Level 30*Pound deals :Hammer Base Damage +4 damage15%*; Tier 4Level 40*Pound deals :Hammer Base Damage +6 damage*; Tier 5*Pound deals +7 damage20%*; Tier 6Level 50*Pound deals :Hammer Base Damage +9 damage25%*; Tier 7Level 60*Pound deals :Hammer Base Damage +10 damage30%*; Tier 8Level 70*Pound deals :Hammer Base Damage +12 damage35%*; Tier 9Level 80*Pound deals :Hammer Base Damage +14 damage40%*; Tier 10Level 90*Pound deals :Hammer Base Damage +16 damage45%*; Tier 11Level 100*Pound deals :Hammer Base Damage +18 damage50%*; Tier 12*Pound deals +20 damage|Expand}}
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| || || <b>Tier 6Level 100</b> - Rib Shatter has a 60% chance to deal Hammer Damage +25% damage and make Hammer attacks cost -3 Power for 12 seconds 105 || Uncommon || MainHandLegs, OffHand Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer Damage +10*; Tier 1Level 10:Hammer Damage +15*Rib Shatter has a 50% chance to deal ; Level 15:Hammer Damage +20*; Level 20:Hammer Damage +3% damage and make 25*; Level 25:Hammer attacks cost -1 Power for 12 secondsDamage +30*; Tier 2Level 30:Hammer Damage +35*Rib Shatter has a 52% chance to deal ; Level 35:Hammer Damage +5% damage and make 40*; Level 40:Hammer attacks cost -1 Power for 12 secondsDamage +45*; Tier 3Level 45:Hammer Damage +50*Rib Shatter has a 54% chance to deal ; Level 50:Hammer Damage +8% damage and make 55*; Level 55:Hammer attacks cost -2 Power for 12 secondsDamage +60*; Tier 4Level 60:Hammer Damage +65*Rib Shatter has a 56% chance to deal ; Level 65:Hammer Damage +10% damage and make 70*; Level 70:Hammer attacks cost -2 Power for 12 secondsDamage +75*; Tier 5Level 75:Hammer Damage +80*Rib Shatter has a 58% chance to deal ; Level 80:Hammer Damage +18% damage and make 85*; Level 85:Hammer attacks cost -3 Power for 12 secondsDamage +90*; Tier 6Level 90:Hammer Damage +95*Rib Shatter has a 60% chance to deal ; Level 95:Hammer Damage +25% damage and make 100*; Level 100:Hammer attacks cost -3 Power for 12 secondsDamage +105|Expand}}
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| Powerful-Looking || || <b>Tier 12Level 100</b> - Reverberating Strike has a 33% chance Core Attacks cause the next use of Look At My Hammer to deal 72 health damage and apply Mild Concussion status: target is prone to random self-stuns restore +50 Power || Epic || FeetOffHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Reverberating Strike has a 33% chance to deal 6 health damage and apply Mild Concussion status: target is prone Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +3 Power*; Tier 2Level 10*Reverberating Strike has a 33% chance to deal 12 health damage and apply Mild Concussion status: target is prone Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +5 Power*; Tier 3Level 15*Reverberating Strike has a 33% chance to deal 18 health damage and apply Mild Concussion status: target is prone Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +7 Power*; Tier 4Level 20*Reverberating Strike has a 33% chance to deal 24 health damage and apply Mild Concussion status: target is prone Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +9 Power*; Tier 5Level 25:Core Attacks cause the next use of Look At My Hammer to restore +11 Power*Reverberating Strike has a 33% chance to deal ; Level 30 health damage and apply Mild Concussion status: target is prone Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +13 Power*; Tier 6Level 35:Core Attacks cause the next use of Look At My Hammer to restore +15 Power*Reverberating Strike has a 33% chance ; Level 40:Core Attacks cause the next use of Look At My Hammer to deal 36 health damage and apply Mild Concussion statusrestore +17 Power*; Level 45: target is prone Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +19 Power*; Tier 7Level 50:Core Attacks cause the next use of Look At My Hammer to restore +22 Power*Reverberating Strike has a 33% chance ; Level 55:Core Attacks cause the next use of Look At My Hammer to deal 42 health damage and apply Mild Concussion statusrestore +25 Power*; Level 60: target is prone Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +28 Power*; Tier 8Level 65:Core Attacks cause the next use of Look At My Hammer to restore +31 Power*Reverberating Strike has a ; Level 70:Core Attacks cause the next use of Look At My Hammer to restore +33% chance Power*; Level 75:Core Attacks cause the next use of Look At My Hammer to deal 48 health damage and apply Mild Concussion statusrestore +36 Power*; Level 80: target is prone Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +38 Power*; Tier 9Level 85*Reverberating Strike has a 33% chance to deal 54 health damage and apply Mild Concussion status: target is prone Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +41 Power*; Tier 10Level 90*Reverberating Strike has a 33% chance to deal 60 health damage and apply Mild Concussion status: target is prone Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +44 Power*; Tier 11Level 95*Reverberating Strike has a 33% chance to deal 66 health damage and apply Mild Concussion status: target is prone Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +47 Power*; Tier 12Level 100*Reverberating Strike has a 33% chance to deal 72 health damage and apply Mild Concussion status: target is prone Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +50 Power|Expand}}
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| || of Performant Clubbing || <b>Tier 6Level 100</b> - After using Look At My Hammer, all other Hammer attacks cost -7 that kill an enemy via direct damage restore 46 Power for 10 seconds to you. || Rare || MainHand Head, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer attacks that kill an enemy via direct damage restore 8 Power to you.*; Tier 1Level 10:Hammer attacks that kill an enemy via direct damage restore 10 Power to you.*; Level 15:Hammer attacks that kill an enemy via direct damage restore 12 Power to you.*After using Look At My ; Level 20:Hammer, all other attacks that kill an enemy via direct damage restore 14 Power to you.*; Level 25:Hammer attacks cost -2 that kill an enemy via direct damage restore 16 Power for 10 secondsto you.*; Tier 2Level 30:Hammer attacks that kill an enemy via direct damage restore 18 Power to you.*After using Look At My ; Level 35:Hammer, all other attacks that kill an enemy via direct damage restore 20 Power to you.*; Level 40:Hammer attacks cost -3 that kill an enemy via direct damage restore 22 Power for 10 secondsto you.*; Tier 3Level 45:Hammer attacks that kill an enemy via direct damage restore 24 Power to you.*After using Look At My ; Level 50:Hammer, all other attacks that kill an enemy via direct damage restore 26 Power to you.*; Level 55:Hammer attacks cost -4 that kill an enemy via direct damage restore 28 Power for 10 secondsto you.*; Tier 4Level 60:Hammer attacks that kill an enemy via direct damage restore 30 Power to you.*After using Look At My ; Level 65:Hammer, all other attacks that kill an enemy via direct damage restore 32 Power to you.*; Level 70:Hammer attacks cost -5 that kill an enemy via direct damage restore 34 Power for 10 secondsto you.*; Tier 5Level 75:Hammer attacks that kill an enemy via direct damage restore 36 Power to you.*After using Look At My ; Level 80:Hammer, all other attacks that kill an enemy via direct damage restore 38 Power to you.*; Level 85:Hammer attacks cost -6 that kill an enemy via direct damage restore 40 Power for 10 secondsto you.*; Tier 6Level 90:Hammer attacks that kill an enemy via direct damage restore 42 Power to you.*After using Look At My ; Level 95:Hammer, all other attacks that kill an enemy via direct damage restore 44 Power to you.*; Level 100:Hammer attacks cost -7 that kill an enemy via direct damage restore 46 Power for 10 secondsto you.|Expand}}
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| || of Taunting Reverberations Elemental Supremacy || <b>Tier 12Level 100</b> - Reverberating Strike restores 27 armor to you Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +325 20% while Hammer skill active ||Uncommon | Chest, OffHand | Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active*Reverberating Strike restores ; Level 10:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2 armor to you % while Hammer skill active*; Level 15:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +503% while Hammer skill active*; Tier 2Level 20:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% while Hammer skill active*Reverberating Strike restores 4 armor to you ; Level 25:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +755% while Hammer skill active*; Tier 3Level 30:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% while Hammer skill active*Reverberating Strike restores 5 armor to you ; Level 35:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +1007% while Hammer skill active*; Tier 4Level 40:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% while Hammer skill active*Reverberating Strike restores 7 armor to you ; Level 45:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +1259% while Hammer skill active*; Tier 5Level 50:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% while Hammer skill active*Reverberating Strike restores 9 armor to you ; Level 55:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +15011% while Hammer skill active*; Tier 6Level 60:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +12% while Hammer skill active*Reverberating Strike restores 10 armor to you ; Level 65:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +17513% while Hammer skill active*; Tier 7Level 70:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +14% while Hammer skill active*Reverberating Strike restores 12 armor to you ; Level 75:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +20015% while Hammer skill active*; Tier 8Level 80*Reverberating Strike restores 15 armor to you :Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +22516% while Hammer skill active*; Tier 9Level 85*Reverberating Strike restores 18 armor to you :Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +25017% while Hammer skill active*; Tier 10Level 90*Reverberating Strike restores 21 armor to you :Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +27518% while Hammer skill active*; Tier 11Level 95*Reverberating Strike restores 24 armor to you :Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +30019% while Hammer skill active*; Tier 12Level 100*Reverberating Strike restores 27 armor to you :Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +32520% while Hammer skill active|Expand}}
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| || of Hammering Vindictive Clubbing || <b>Tier 6Level 100</b> - Hammer Base Damage attacks deal +20% damage but generate +3560% Rage || HeadUncommon || Legs, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hammer attacks deal +1% damage but generate +3% Rage*; Level 10:Hammer attacks deal +2% damage but generate +6% Rage*; Level 15:Hammer attacks deal +3% damage but generate +9% Rage*; Level 20:Hammer attacks deal +4% damage but generate +12% Rage*; Level 25:Hammer Base Damage attacks deal +5% damage but generate +15% Rage*; Level 30:Hammer attacks deal +6% damage but generate +18% Rage*; Level 35:Hammer attacks deal +7% damage but generate +21% Rage*; Level 40:Hammer attacks deal +8% damage but generate +24% Rage*; Level 45:Hammer attacks deal +9% damage but generate +27% Rage*; Level 50:Hammer attacks deal +10%damage but generate +30% Rage*; Tier 2Level 55:Hammer attacks deal +11% damage but generate +33% Rage*; Level 60:Hammer Base Damage attacks deal +1512% damage but generate +36%Rage*; Tier 3Level 65:Hammer attacks deal +13% damage but generate +39% Rage*; Level 70:Hammer Base Damage attacks deal +2014% damage but generate +42%Rage*; Tier 4Level 75:Hammer attacks deal +15% damage but generate +45% Rage*; Level 80:Hammer Base Damage attacks deal +2516% damage but generate +48%Rage*; Tier 5Level 85:Hammer attacks deal +17% damage but generate +51% Rage*; Level 90:Hammer Base Damage attacks deal +18% damage but generate +3054%Rage*; Tier 6Level 95:Hammer attacks deal +19% damage but generate +57% Rage*; Level 100:Hammer Base Damage attacks deal +20% damage but generate +3560%Rage|Expand}}
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| || of Discount Discharges Braining || <b>Tier 6Level 100</b> - Discharging Strike restores 23 Power Hammer attacks deal +24% damage to you targets whose Rage meters are at least 66% full || Uncommon || HeadChest, Chest Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full*; Level 10:Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full*Discharging Strike restores 5 Power ; Level 15:Hammer attacks deal +7% damage to youtargets whose Rage meters are at least 66% full*; Tier 2Level 20:Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full*Discharging Strike restores ; Level 25:Hammer attacks deal +9 Power % damage to targets whose Rage meters are at least 66% full*; Level 30:Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full*; Level 35:Hammer attacks deal +11% damage to youtargets whose Rage meters are at least 66% full*; Tier 3Level 40:Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full*Discharging Strike restores ; Level 45:Hammer attacks deal +13 Power % damage to youtargets whose Rage meters are at least 66% full*; Tier 4Level 50:Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full*Discharging Strike restores ; Level 55:Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full*; Level 60:Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full*; Level 65:Hammer attacks deal +17 Power % damage to targets whose Rage meters are at least 66% full*; Level 70:Hammer attacks deal +18% damage to youtargets whose Rage meters are at least 66% full*; Tier 5Level 75:Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full*Discharging Strike restores ; Level 80:Hammer attacks deal +20 Power % damage to targets whose Rage meters are at least 66% full*; Level 85:Hammer attacks deal +21% damage to youtargets whose Rage meters are at least 66% full*; Tier 6Level 90:Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full*Discharging Strike restores ; Level 95:Hammer attacks deal +23 Power % damage to targets whose Rage meters are at least 66% full*; Level 100:Hammer attacks deal +24% damage to youtargets whose Rage meters are at least 66% full|Expand}}
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| || of Dazing || <b>Tier 12Level 100</b> - Discharging Strike has Hammer attacks have a 3020% chance to knock down the target and deal +89Knock Down targets whose Rage meter is at least 66% damage full || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike has ; Level 10:Hammer attacks have a 302% chance to knock down the target and deal +10Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 2Level 15:Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike has ; Level 20:Hammer attacks have a 304% chance to knock down the target and deal +17Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 3Level 25:Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike has ; Level 30:Hammer attacks have a 306% chance to knock down the target and deal +24Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 4Level 35:Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike has ; Level 40:Hammer attacks have a 308% chance to knock down the target and deal +31Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 5Level 45:Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike has ; Level 50:Hammer attacks have a 3010% chance to knock down the target and deal +38Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 6Level 55:Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike has ; Level 60:Hammer attacks have a 3012% chance to knock down the target and deal +45Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 7Level 65:Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike has ; Level 70:Hammer attacks have a 3014% chance to knock down the target and deal +52Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 8Level 75:Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full*Discharging Strike has ; Level 80:Hammer attacks have a 3016% chance to knock down the target and deal +59Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 9Level 85*Discharging Strike has :Hammer attacks have a 3017% chance to knock down the target and deal +Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 10Level 90*Discharging Strike has :Hammer attacks have a 3018% chance to knock down the target and deal +73Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 11Level 95*Discharging Strike has :Hammer attacks have a 3019% chance to knock down the target and deal +81Knock Down targets whose Rage meter is at least 66% damagefull*; Tier 12Level 100*Discharging Strike has :Hammer attacks have a 3020% chance to knock down the target and deal +89Knock Down targets whose Rage meter is at least 66% damagefull|Expand}}
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| || of FieryClubbing Seismic Slamming || <b>Tier 6Level 100</b> - Pound has a 50Seismic Impact Damage +51.5% chance to ignite the target, causing them to take 55 damage over 20 seconds || MainHand Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Seismic Impact Damage +4%*Pound has a 50; Level 10:Seismic Impact Damage +6.5% chance to ignite the target, causing them to take *; Level 15 damage over :Seismic Impact Damage +9%*; Level 20 seconds:Seismic Impact Damage +11.5%*; Tier 2Level 25:Seismic Impact Damage +14%*Pound has a ; Level 30:Seismic Impact Damage +16.5%*; Level 35:Seismic Impact Damage +19%*; Level 40:Seismic Impact Damage +21.5%*; Level 45:Seismic Impact Damage +24%*; Level 50:Seismic Impact Damage +26.5%*; Level 55:Seismic Impact Damage +29% chance to ignite the target, causing them to take 25 damage over 20 seconds*; Tier 3Level 60:Seismic Impact Damage +31.5%*Pound has a 50; Level 65:Seismic Impact Damage +34% chance to ignite the target, causing them to take 30 damage over 20 seconds*; Tier 4Level 70:Seismic Impact Damage +36.5%*Pound has a 50; Level 75:Seismic Impact Damage +39% chance to ignite the target, causing them to take 35 damage over 20 seconds*; Tier Level 80:Seismic Impact Damage +41.5%*Pound has a 50; Level 85:Seismic Impact Damage +44%*; Level 90:Seismic Impact Damage +46.5% chance to ignite the target, causing them to take 45 damage over 20 seconds*; Tier 6Level 95:Seismic Impact Damage +49%*Pound has a 50; Level 100:Seismic Impact Damage +51.5% chance to ignite the target, causing them to take 55 damage over 20 seconds|Expand}}
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| Reverberating || || <b>Tier 12Level 100</b> - Reverberating Strike deals Way of the Hammer boosts Slashing and Piercing Damage +5539% armor damage for 10 seconds || Legs, MainHand Rare || Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Reverberating Strike deals :Way of the Hammer boosts Slashing and Piercing Damage +114% armor damagefor 10 seconds*; Tier 2Level 20*Reverberating Strike deals :Way of the Hammer boosts Slashing and Piercing Damage +158% armor damagefor 10 seconds*; Tier 3Level 30*Reverberating Strike deals :Way of the Hammer boosts Slashing and Piercing Damage +1912% armor damagefor 10 seconds*; Tier 4Level 40*Reverberating Strike deals :Way of the Hammer boosts Slashing and Piercing Damage +2316% armor damagefor 10 seconds*; Tier 5Level 50*Reverberating Strike deals :Way of the Hammer boosts Slashing and Piercing Damage +2720% armor damagefor 10 seconds*; Tier 6Level 60*Reverberating Strike deals :Way of the Hammer boosts Slashing and Piercing Damage +3124% armor damagefor 10 seconds*; Tier 7Level 70*Reverberating Strike deals :Way of the Hammer boosts Slashing and Piercing Damage +3530% armor damagefor 10 seconds*; Tier 8Level 80*Reverberating Strike deals :Way of the Hammer boosts Slashing and Piercing Damage +3934% armor damagefor 10 seconds*; Tier 9Level 90*Reverberating Strike deals :Way of the Hammer boosts Slashing and Piercing Damage +4337% armor damage*; Tier for 10*Reverberating Strike deals +47% armor damageseconds*; Tier 11Level 100*Reverberating Strike deals :Way of the Hammer boosts Slashing and Piercing Damage +5139% armor damage*; Tier 12*Reverberating Strike deals +55% armor damagefor 10 seconds|Expand}}
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| || of Seismic Events || <b>Tier 12Level 100</b> - Reckless Slam restores 24 Armor to you Seismic Impact hits all targets within 8 meters and deals +21% damage || Rare || Head, Feet Hands || {{Spoiler|*; Tier 1*Reckless Slam restores 2 Armor Click Expand to youreveal|*; Tier 2Level 10*Reckless Slam restores :Seismic Impact hits all targets within 8 meters and deals +3 Armor to you% damage*; Tier 3Level 20*Reckless Slam restores 4 Armor to you*; Tier 4*Reckless Slam restores :Seismic Impact hits all targets within 8 meters and deals +5 Armor to you% damage*; Tier 5Level 30*Reckless Slam restores :Seismic Impact hits all targets within 8 meters and deals +7 Armor to you% damage*; Tier 6Level 40*Reckless Slam restores :Seismic Impact hits all targets within 8 Armor to youmeters and deals +9% damage*; Tier 7Level 50*Reckless Slam restores 9 Armor to you:Seismic Impact hits all targets within 8 meters and deals +11% damage*; Tier Level 60:Seismic Impact hits all targets within 8*Reckless Slam restores 10 Armor to youmeters and deals +13% damage*; Tier 9Level 70*Reckless Slam restores 13 Armor to you:Seismic Impact hits all targets within 8 meters and deals +15% damage*; Tier 10Level 80*Reckless Slam restores 16 Armor to you:Seismic Impact hits all targets within 8 meters and deals +17% damage*; Tier 11Level 90*Reckless Slam restores 20 Armor to you:Seismic Impact hits all targets within 8 meters and deals +19% damage*; Tier 12Level 100*Reckless Slam restores 24 Armor to you:Seismic Impact hits all targets within 8 meters and deals +21% damage|Expand}}
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| || of Healthy Obliteration || <b>Tier 12Level 100</b> - Pound To Slag Seismic Impact restores 118 health 100 Armor to you || RingRare || OffHand, OffHand Necklace || {{Spoiler|*; Tier 1*Pound To Slag restores 8 health Click Expand to youreveal|*; Tier 2Level 10*Pound To Slag :Seismic Impact restores 18 health to you*; Tier 3*Pound To Slag restores 28 health 10 Armor to you*; Tier 4Level 20*Pound To Slag :Seismic Impact restores 38 health 20 Armor to you*; Tier 5Level 30*Pound To Slag :Seismic Impact restores 48 health 30 Armor to you*; Tier 6Level 40*Pound To Slag :Seismic Impact restores 58 health 40 Armor to you*; Tier 7Level 50*Pound To Slag :Seismic Impact restores 68 health 50 Armor to you*; Tier 8Level 60*Pound To Slag :Seismic Impact restores 78 health 60 Armor to you*; Tier 9Level 70*Pound To Slag :Seismic Impact restores 88 health 70 Armor to you*; Tier 10Level 80*Pound To Slag :Seismic Impact restores 98 health 80 Armor to you*; Tier 11Level 90*Pound To Slag :Seismic Impact restores 108 health 90 Armor to you*; Tier 12Level 100*Pound To Slag :Seismic Impact restores 118 health 100 Armor to you|Expand}}
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| || of Frenzied Slagging || <b>Tier 12Level 100</b> - Pound To Slag hits all enemies within 5 meters, dealing Seismic Impact deals +140 70% damage to targets that are Knocked Down || Uncommon || Hands Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Seismic Impact deals +13% damage to targets that are Knocked Down*Pound To Slag hits all enemies within 5 meters, dealing ; Level 10:Seismic Impact deals +16% damage to targets that are Knocked Down*; Level 15:Seismic Impact deals +19 % damageto targets that are Knocked Down*; Tier 2Level 20:Seismic Impact deals +22% damage to targets that are Knocked Down*Pound To Slag hits all enemies within 5 meters, dealing ; Level 25:Seismic Impact deals +25% damage to targets that are Knocked Down*; Level 30 :Seismic Impact deals +28% damageto targets that are Knocked Down*; Tier 3Level 35:Seismic Impact deals +31% damage to targets that are Knocked Down*Pound To Slag hits all enemies within 5 meters, dealing ; Level 40:Seismic Impact deals +41 34% damageto targets that are Knocked Down*; Tier 4Level 45:Seismic Impact deals +37% damage to targets that are Knocked Down*Pound To Slag hits all enemies within 5 meters, dealing ; Level 50:Seismic Impact deals +52 40% damageto targets that are Knocked Down*; Tier 5Level 55:Seismic Impact deals +43% damage to targets that are Knocked Down*Pound To Slag hits all enemies within 5 meters, dealing ; Level 60:Seismic Impact deals +63 46% damageto targets that are Knocked Down*; Tier 6Level 65:Seismic Impact deals +49% damage to targets that are Knocked Down*Pound To Slag hits all enemies within 5 meters, dealing ; Level 70:Seismic Impact deals +74 52% damageto targets that are Knocked Down*; Tier 7Level 75*Pound To Slag hits all enemies within 5 meters, dealing :Seismic Impact deals +85 55% damageto targets that are Knocked Down*; Tier 8Level 80*Pound To Slag hits all enemies within 5 meters, dealing :Seismic Impact deals +96 58% damageto targets that are Knocked Down*; Tier 9Level 85*Pound To Slag hits all enemies within 5 meters, dealing :Seismic Impact deals +107 61% damageto targets that are Knocked Down*; Tier 10Level 90*Pound To Slag hits all enemies within 5 meters, dealing :Seismic Impact deals +118 64% damageto targets that are Knocked Down*; Tier 11Level 95*Pound To Slag hits all enemies within 5 meters, dealing :Seismic Impact deals +129 67% damageto targets that are Knocked Down*; Tier 12Level 100*Pound To Slag hits all enemies within 5 meters, dealing :Seismic Impact deals +140 70% damageto targets that are Knocked Down|Expand}}
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| Reverberating || of Efficient Clubbing || <b>Tier 6Level 100</b> - After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds Reverberating Strike Damage +31% ||Uncommon | Necklace | Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Reverberating Strike Damage +5%*; Level 10:Reverberating Strike Damage +6%*; Level 15:Reverberating Strike Damage +7%*; Tier 1Level 20:Reverberating Strike Damage +8%*After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds; Level 25:Reverberating Strike Damage +9%*; Level 30:Reverberating Strike Damage +10%*; Level 35:Reverberating Strike Damage +11.5%*; Tier 2Level 40:Reverberating Strike Damage +13%*After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds; Level 45:Reverberating Strike Damage +14.5%*; Tier 3Level 50:Reverberating Strike Damage +16%*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds; Level 55:Reverberating Strike Damage +17.5%*; Level 60:Reverberating Strike Damage +19%*; Tier 4Level 65:Reverberating Strike Damage +20.5%*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds; Level 70:Reverberating Strike Damage +22%*; Tier Level 75:Reverberating Strike Damage +23.5%*After using Look At My Hammer, all other Hammer attacks cost -; Level 80:Reverberating Strike Damage +25%*; Level 85:Reverberating Strike Damage +26.5 Power for 12 seconds%*; Level 90:Reverberating Strike Damage +28%*; Tier 6Level 95:Reverberating Strike Damage +29.5%*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds; Level 100:Reverberating Strike Damage +31%|Expand}}
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| || of Proud Pounding || <b>Tier 1Level 100</b> - Pound To Slag shortens Way of the remaining reset time of Look at My Hammer by 10 seconds restores 100 Armor to all targets || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Way of the Hammer restores 16 Armor to all targets*; Level 10:Way of the Hammer restores 20 Armor to all targets*; Level 15:Way of the Hammer restores 24 Armor to all targets*; Level 20:Way of the Hammer restores 28 Armor to all targets*; Level 25:Way of the Hammer restores 32 Armor to all targets*; Level 30:Way of the Hammer restores 36 Armor to all targets*; Level 35:Way of the Hammer restores 40 Armor to all targets*; Level 40:Way of the Hammer restores 44 Armor to all targets*; Level 45:Way of the Hammer restores 48 Armor to all targets*; Level 50:Way of the Hammer restores 52 Armor to all targets*; Level 55:Way of the Hammer restores 56 Armor to all targets*; Level 60:Way of the Hammer restores 60 Armor to all targets*; Level 65:Way of the Hammer restores 65 Armor to all targets*; Level 70:Way of the Hammer restores 70 Armor to all targets*; Level 75:Way of the Hammer restores 75 Armor to all targets*; Level 80:Way of the Hammer restores 80 Armor to all targets*; Level 85:Way of the Hammer restores 85 Armor to all targets*; Level 90:Way of the Hammer restores 90 Armor to all targets*; Level 95:Way of the Hammer restores 95 Armor to all targets*; Level 100:Way of the Hammer restores 100 Armor to all targets}}
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| || of Thunder Healing || <b>Tier 12Level 100</b> - Thunderstrike heals you for 28 health Reverberating Strike Damage +105 || Legs, Necklace Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reverberating Strike Damage +10*Thunderstrike heals you for 2 health; Level 10:Reverberating Strike Damage +15*; Tier 2Level 15:Reverberating Strike Damage +20*Thunderstrike heals you for 4 health; Level 20:Reverberating Strike Damage +25*; Tier 3Level 25:Reverberating Strike Damage +30*Thunderstrike heals you for 6 health; Level 30:Reverberating Strike Damage +35*; Tier 4Level 35:Reverberating Strike Damage +40*Thunderstrike heals you for 8 health; Level 40:Reverberating Strike Damage +45*; Tier 5Level 45:Reverberating Strike Damage +50*Thunderstrike heals you for 10 health; Level 50:Reverberating Strike Damage +55*; Tier 6Level 55:Reverberating Strike Damage +60*Thunderstrike heals you for 12 health; Level 60:Reverberating Strike Damage +65*; Tier 7Level 65:Reverberating Strike Damage +70*Thunderstrike heals you for 14 health; Level 70:Reverberating Strike Damage +75*; Tier 8Level 75:Reverberating Strike Damage +80*Thunderstrike heals you for 16 health; Level 80:Reverberating Strike Damage +85*; Tier 9Level 85*Thunderstrike heals you for 18 health:Reverberating Strike Damage +90*; Tier 10Level 90*Thunderstrike heals you for 20 health:Reverberating Strike Damage +95*; Tier 11Level 95*Thunderstrike heals you for 24 health:Reverberating Strike Damage +100*; Tier 12Level 100*Thunderstrike heals you for 28 health:Reverberating Strike Damage +105|Expand}}
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| || of Stunning Slagging || <b>Tier 12Level 100</b> - Pound To Slag deals Damage +7665% damage and stuns the target || Hands Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag Damage +8%*; Level 10:Pound To Slag deals Damage +1011% damage and stuns the target*; Tier 2Level 15:Pound To Slag Damage +14%*; Level 20:Pound To Slag deals Damage +1617% damage and stuns the target*; Tier 3Level 25:Pound To Slag Damage +20%*; Level 30:Pound To Slag deals Damage +2223% damage and stuns the target*; Tier 4Level 35:Pound To Slag Damage +26%*; Level 40:Pound To Slag deals Damage +2829% damage and stuns the target*; Tier 5Level 45:Pound To Slag Damage +32%*; Level 50:Pound To Slag deals Damage +3435% damage and stuns the target*; Tier 6Level 55:Pound To Slag Damage +38%*; Level 60:Pound To Slag deals Damage +4041% damage and stuns the target*; Tier 7Level 65:Pound To Slag Damage +44%*; Level 70:Pound To Slag deals Damage +4647% damage and stuns the target*; Tier 8Level 75:Pound To Slag Damage +50%*; Level 80:Pound To Slag deals Damage +5253% damage and stuns the target*; Tier 9Level 85*:Pound To Slag deals Damage +5856% damage and stuns the target*; Tier 10Level 90*:Pound To Slag deals Damage +6459% damage and stuns the target*; Tier 11Level 95*:Pound To Slag deals Damage +7062% damage and stuns the target*; Tier 12Level 100*:Pound To Slag deals Damage +7665% damage and stuns the target|Expand}}
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| || of Seismic Slamming || <b>Tier 12Level 100</b> - Seismic Impact deals Hurl Lightning and Thunderstrike Damage +10538% damage || HeadUncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hurl Lightning and Thunderstrike Damage +5%*Seismic Impact deals ; Level 10:Hurl Lightning and Thunderstrike Damage +176% damage*; Tier 2Level 15:Hurl Lightning and Thunderstrike Damage +7%*Seismic Impact deals ; Level 20:Hurl Lightning and Thunderstrike Damage +8%*; Level 25:Hurl Lightning and Thunderstrike Damage +9% damage*; Tier 3Level 30:Hurl Lightning and Thunderstrike Damage +10%*Seismic Impact deals ; Level 35:Hurl Lightning and Thunderstrike Damage +3312% damage*; Tier 4Level 40:Hurl Lightning and Thunderstrike Damage +14%*Seismic Impact deals ; Level 45:Hurl Lightning and Thunderstrike Damage +4116% damage*; Tier 5Level 50:Hurl Lightning and Thunderstrike Damage +18%*Seismic Impact deals ; Level 55:Hurl Lightning and Thunderstrike Damage +4920% damage*; Tier 6Level 60:Hurl Lightning and Thunderstrike Damage +22%*Seismic Impact deals ; Level 65:Hurl Lightning and Thunderstrike Damage +5724% damage*; Tier 7Level 70:Hurl Lightning and Thunderstrike Damage +26%*Seismic Impact deals ; Level 75:Hurl Lightning and Thunderstrike Damage +6528% damage*; Tier 8Level 80*Seismic Impact deals :Hurl Lightning and Thunderstrike Damage +7330% damage*; Tier 9Level 85*Seismic Impact deals :Hurl Lightning and Thunderstrike Damage +8132% damage*; Tier 10Level 90*Seismic Impact deals :Hurl Lightning and Thunderstrike Damage +8934% damage*; Tier 11Level 95*Seismic Impact deals :Hurl Lightning and Thunderstrike Damage +9736% damage*; Tier 12Level 100*Seismic Impact deals :Hurl Lightning and Thunderstrike Damage +10538% damage|Expand}}
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| || of Healthy Obliteration || <b>Tier 12Level 100</b> - Reckless Slam deals +32% damage and taunts +380 Pound To Slag restores 144 health to you || Uncommon || NecklaceRing, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag restores 8 health to you*Reckless Slam deals +; Level 10% damage and taunts +50:Pound To Slag restores 16 health to you*; Tier 2Level 15:Pound To Slag restores 24 health to you*Reckless Slam deals +12% damage and taunts +80; Level 20:Pound To Slag restores 32 health to you*; Tier 3Level 25:Pound To Slag restores 40 health to you*Reckless Slam deals +14% damage and taunts +110; Level 30:Pound To Slag restores 48 health to you*; Tier 4Level 35:Pound To Slag restores 56 health to you*Reckless Slam deals +16% damage and taunts +140; Level 40:Pound To Slag restores 64 health to you*; Tier 5Level 45:Pound To Slag restores 72 health to you*Reckless Slam deals +18% damage and taunts +170; Level 50:Pound To Slag restores 80 health to you*; Tier 6Level 55:Pound To Slag restores 88 health to you*Reckless Slam deals +20% damage and taunts +200; Level 60:Pound To Slag restores 96 health to you*; Tier 7Level 65:Pound To Slag restores 102 health to you*Reckless Slam deals +22% damage and taunts +230; Level 70:Pound To Slag restores 108 health to you*; Tier 8Level 75:Pound To Slag restores 114 health to you*Reckless Slam deals +24% damage and taunts +260; Level 80:Pound To Slag restores 120 health to you*; Tier 9Level 85*Reckless Slam deals +26% damage and taunts +290:Pound To Slag restores 126 health to you*; Tier 10Level 90*Reckless Slam deals +28% damage and taunts +320:Pound To Slag restores 132 health to you*; Tier 11Level 95*Reckless Slam deals +30% damage and taunts +350:Pound To Slag restores 138 health to you*; Tier 12Level 100*Reckless Slam deals +32% damage and taunts +380:Pound To Slag restores 144 health to you|Expand}}
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| || of Frenzied Slagging || <b>Tier 12Level 100</b> - Seismic Impact has a 50Pound To Slag deals +40% chance to deal damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +21535% damage || OffHand, Necklace Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Seismic Impact has a 50; Level 10:Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% chance to deal *; Level 15:Pound To Slag deals +286% damageand hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Tier 2Level 20:Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Seismic Impact has a 50; Level 25:Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% chance to deal *; Level 30:Pound To Slag deals +4512% damageand hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*; Tier 3Level 35:Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Seismic Impact has a 50; Level 40:Pound To Slag deals +16% chance to deal damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +6235% damage*; Tier 4Level 45:Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%*Seismic Impact has a ; Level 50:Pound To Slag deals +20% chance to deal damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +7935% damage*; Tier Level 55:Pound To Slag deals +22% damage and hits all enemies within 5meters, but reuse time is +10 seconds and Power cost is +35%*Seismic Impact has a 50; Level 60:Pound To Slag deals +24% chance to deal damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +9635% damage*; Tier 6Level 65*Seismic Impact has a 50:Pound To Slag deals +26% chance to deal damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +11335% damage*; Tier 7Level 70*Seismic Impact has a 50:Pound To Slag deals +28% chance to deal damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +13035% damage*; Tier 8Level 75*Seismic Impact has a 50:Pound To Slag deals +30% chance to deal damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +14735% damage*; Tier 9Level 80*Seismic Impact has a 50:Pound To Slag deals +32% chance to deal damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +16435% damage*; Tier Level 85:Pound To Slag deals +34% damage and hits all enemies within 5 meters, but reuse time is +10seconds and Power cost is +35%*Seismic Impact has a 50; Level 90:Pound To Slag deals +36% chance to deal damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +18135% damage*; Tier 11Level 95*Seismic Impact has a 50:Pound To Slag deals +38% chance to deal damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +19835% damage*; Tier 12Level 100*Seismic Impact has a 50:Pound To Slag deals +40% chance to deal damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +21535% damage|Expand}}
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| || of Rib Removal Proud Pounding || <b>Tier 12Level 100</b> - Rib Shatter Pound To Slag deals +86 150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds || Rare || Legs, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50*Rib Shatter deals +9 damage:Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 2Level 55*Rib Shatter :Pound To Slag deals +16 damage*; Tier 3*Rib Shatter deals +23 15 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 4Level 60*Rib Shatter :Pound To Slag deals +30 damage*; Tier and hastens the current reuse timer of Look at My Hammer by 5*Rib Shatter deals +37 damageseconds*; Tier 6Level 65*Rib Shatter :Pound To Slag deals +44 50 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 7Level 70*Rib Shatter :Pound To Slag deals +51 70 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 8Level 75*Rib Shatter :Pound To Slag deals +58 90 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 9Level 80*Rib Shatter :Pound To Slag deals +65 110 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 10Level 90*Rib Shatter :Pound To Slag deals +72 130 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 11Level 100*Rib Shatter :Pound To Slag deals +79 150 damageand hastens the current reuse timer of Look at My Hammer by 5 seconds*; Tier 12*Rib Shatter deals +86 damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Discharging Strike deals Way of the Hammer boosts all targets' Electricity Damage +6043% damage and taunts +435 for 10 seconds || Rare || Chest, Head MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Discharging Strike deals :Way of the Hammer boosts all targets' Electricity Damage +167% damage and taunts +50for 10 seconds*; Tier 2*Discharging Strike deals +Level 20% damage and taunts +85*; Tier 3*Discharging Strike deals :Way of the Hammer boosts all targets' Electricity Damage +2411% damage and taunts +120for 10 seconds*; Tier 4Level 30*Discharging Strike deals :Way of the Hammer boosts all targets' Electricity Damage +2815% damage and taunts +155for 10 seconds*; Tier 5Level 40*Discharging Strike deals :Way of the Hammer boosts all targets' Electricity Damage +3219% damage and taunts +190for 10 seconds*; Tier 6Level 50*Discharging Strike deals :Way of the Hammer boosts all targets' Electricity Damage +3623% damage and taunts +225for 10 seconds*; Tier 7Level 60*Discharging Strike deals :Way of the Hammer boosts all targets' Electricity Damage +4027% damage and taunts +260for 10 seconds*; Tier 8Level 70*Discharging Strike deals :Way of the Hammer boosts all targets' Electricity Damage +4431% damage and taunts +295for 10 seconds*; Tier 9Level 80*Discharging Strike deals :Way of the Hammer boosts all targets' Electricity Damage +4835% damage and taunts +330*; Tier for 10*Discharging Strike deals +52% damage and taunts +365seconds*; Tier 11Level 90*Discharging Strike deals :Way of the Hammer boosts all targets' Electricity Damage +5639% damage and taunts +400for 10 seconds*; Tier 12Level 100*Discharging Strike deals :Way of the Hammer boosts all targets' Electricity Damage +6043% damage and taunts +435for 10 seconds|Expand}}
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| || of Efficient Clubbing Hammer-Style Rage Management || <b>Tier 6Level 100</b> - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds Pound To Slag deals +640 damage if target's Rage is at least 66% full || Uncommon || Ring MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Pound To Slag deals +32 damage if target's Rage is at least 66% full*; Level 10:Pound To Slag deals +64 damage if target's Rage is at least 66% full*; Level 15:Pound To Slag deals +96 damage if target's Rage is at least 66% full*; Level 20:Pound To Slag deals +128 damage if target's Rage is at least 66% full*; Level 25:Pound To Slag deals +160 damage if target's Rage is at least 66% full*; Level 30:Pound To Slag deals +192 damage if target's Rage is at least 66% full*; Level 35:Pound To Slag deals +224 damage if target's Rage is at least 66% full*; Level 40:Pound To Slag deals +256 damage if target's Rage is at least 66% full*; Tier 1Level 45:Pound To Slag deals +288 damage if target's Rage is at least 66% full*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds; Level 50:Pound To Slag deals +320 damage if target's Rage is at least 66% full*; Tier 2Level 55:Pound To Slag deals +352 damage if target's Rage is at least 66% full*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds; Level 60:Pound To Slag deals +384 damage if target's Rage is at least 66% full*; Tier 3Level 65:Pound To Slag deals +416 damage if target's Rage is at least 66% full*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds; Level 70:Pound To Slag deals +448 damage if target's Rage is at least 66% full*; Tier 4Level 75:Pound To Slag deals +480 damage if target's Rage is at least 66% full*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds; Level 80:Pound To Slag deals +512 damage if target's Rage is at least 66% full*; Tier 5Level 85:Pound To Slag deals +544 damage if target's Rage is at least 66% full*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds; Level 90:Pound To Slag deals +576 damage if target's Rage is at least 66% full*; Tier 6Level 95:Pound To Slag deals +608 damage if target's Rage is at least 66% full*After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds; Level 100:Pound To Slag deals +640 damage if target's Rage is at least 66% full|Expand}}
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| Reckless || of Reckless Slamming || <b>Tier 12Level 100</b> - Reckless Slam has a 75% chance to deal Pound To Slag Damage +80% damage 136 and Reuse Time -8 seconds || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag Damage +6 and Reuse Time -5 seconds*Reckless Slam has a 75% chance to deal ; Level 10:Pound To Slag Damage +12 and Reuse Time -5% damageseconds*; Tier 2Level 15:Pound To Slag Damage +18 and Reuse Time -5 seconds*Reckless Slam has a 75% chance to deal ; Level 20:Pound To Slag Damage +10% damage24 and Reuse Time -5 seconds*; Tier 3Level 25:Pound To Slag Damage +30 and Reuse Time -5 seconds*Reckless Slam has a 75% chance to deal ; Level 30:Pound To Slag Damage +17% damage36 and Reuse Time -5 seconds*; Tier 4Level 35:Pound To Slag Damage +42 and Reuse Time -5 seconds*Reckless Slam has a 75% chance to deal ; Level 40:Pound To Slag Damage +24% damage48 and Reuse Time -5 seconds*; Tier 5Level 45:Pound To Slag Damage +54 and Reuse Time -6 seconds*Reckless Slam has a 75% chance to deal ; Level 50:Pound To Slag Damage +31% damage60 and Reuse Time -6 seconds*; Tier Level 55:Pound To Slag Damage +66 and Reuse Time -6seconds*Reckless Slam has a 75% chance to deal ; Level 60:Pound To Slag Damage +38% damage72 and Reuse Time -6 seconds*; Tier Level 65:Pound To Slag Damage +80 and Reuse Time -7seconds*Reckless Slam has a 75% chance to deal ; Level 70:Pound To Slag Damage +45% damage88 and Reuse Time -7 seconds*; Tier Level 75:Pound To Slag Damage +96 and Reuse Time -8seconds*Reckless Slam has a 75% chance to deal ; Level 80:Pound To Slag Damage +52% damage104 and Reuse Time -8 seconds*; Tier 9Level 85*Reckless Slam has a 75% chance to deal :Pound To Slag Damage +59% damage112 and Reuse Time -8 seconds*; Tier 10Level 90*Reckless Slam has a 75% chance to deal :Pound To Slag Damage +66% damage120 and Reuse Time -8 seconds*; Tier 11Level 95*Reckless Slam has a 75% chance to deal :Pound To Slag Damage +73% damage128 and Reuse Time -8 seconds*; Tier 12Level 100*Reckless Slam has a 75% chance to deal :Pound To Slag Damage +80% damage136 and Reuse Time -8 seconds|Expand}}
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| Discharging || of Nice Looking Hammers || <b>Tier 12Level 100</b> - Discharging Strike deals Look At My Hammer restores +81% damage 102 health to you || Uncommon || LegsOffHand, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look At My Hammer restores +7 health to you*Discharging Strike deals ; Level 10:Look At My Hammer restores +8% damage12 health to you*; Tier 2Level 15*Discharging Strike deals :Look At My Hammer restores +15% damage17 health to you*; Tier 3Level 20*Discharging Strike deals :Look At My Hammer restores +21% damage22 health to you*; Tier 4Level 25*Discharging Strike deals :Look At My Hammer restores +27% damagehealth to you*; Tier 5Level 30:Look At My Hammer restores +32 health to you*Discharging Strike deals ; Level 35:Look At My Hammer restores +34% damage37 health to you*; Tier 6Level 40:Look At My Hammer restores +42 health to you*Discharging Strike deals ; Level 45:Look At My Hammer restores +41% damage47 health to you*; Tier 7Level 50:Look At My Hammer restores +52 health to you*Discharging Strike deals ; Level 55:Look At My Hammer restores +47% damage57 health to you*; Tier 8Level 60:Look At My Hammer restores +62 health to you*Discharging Strike deals ; Level 65:Look At My Hammer restores +54% damage67 health to you*; Tier 9Level 70:Look At My Hammer restores +72 health to you*Discharging Strike deals ; Level 75:Look At My Hammer restores +61% damage77 health to you*; Tier 10Level 80:Look At My Hammer restores +82 health to you*Discharging Strike deals ; Level 85:Look At My Hammer restores +67% damage87 health to you*; Tier 11Level 90:Look At My Hammer restores +92 health to you*Discharging Strike deals ; Level 95:Look At My Hammer restores +74% damage97 health to you*; Tier 12Level 100*Discharging Strike deals :Look At My Hammer restores +81% damage102 health to you|Expand}}
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| Reverberating || of Attractive Clubs || <b>Tier 12Level 100</b> - Reverberating Strike has a 66% chance to deal Look At My Hammer restores +125 148 armor damage to you ||Uncommon | Head| Chest, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Reverberating Strike has a 66% chance to deal :Look At My Hammer restores +15 armor damageto you*; Tier 2Level 10:Look At My Hammer restores +22 armor to you*Reverberating Strike has a 66% chance ; Level 15:Look At My Hammer restores +29 armor to deal you*; Level 20:Look At My Hammer restores +36 armor to you*; Level 25 :Look At My Hammer restores +43 armor damageto you*; Tier 3Level 30*Reverberating Strike has a 66% chance to deal :Look At My Hammer restores +35 50 armor damageto you*; Tier 4Level 35*Reverberating Strike has a 66% chance to deal :Look At My Hammer restores +45 57 armor damageto you*; Tier 5Level 40*Reverberating Strike has a 66% chance to deal :Look At My Hammer restores +55 64 armor damageto you*; Tier 6Level 45*Reverberating Strike has a 66% chance to deal :Look At My Hammer restores +65 71 armor damageto you*; Tier 7Level 50*Reverberating Strike has a 66% chance to deal :Look At My Hammer restores +75 78 armor damageto you*; Tier 8Level 55*Reverberating Strike has a 66% chance to deal :Look At My Hammer restores +85 armor damageto you*; Tier 9Level 60:Look At My Hammer restores +92 armor to you*Reverberating Strike has a 66% chance ; Level 65:Look At My Hammer restores +99 armor to deal you*; Level 70:Look At My Hammer restores +95 106 armor damageto you*; Tier 10Level 75:Look At My Hammer restores +113 armor to you*Reverberating Strike has a 66% chance ; Level 80:Look At My Hammer restores +120 armor to deal you*; Level 85:Look At My Hammer restores +105 127 armor damageto you*; Tier 11Level 90:Look At My Hammer restores +134 armor to you*Reverberating Strike has a 66% chance to deal ; Level 95:Look At My Hammer restores +115 141 armor damageto you*; Tier 12Level 100*Reverberating Strike has a 66% chance to deal :Look At My Hammer restores +125 148 armor damageto you|Expand}}
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| || of Leaping and Smashing Safe Clubbing || <b>Tier 12Level 100</b> - Leaping Smash deals +88% Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds || Uncommon || Legs, MainHand Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds*Leaping Smash deals +11% ; Level 10:Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds*; Tier 2Level 15*Leaping Smash deals +18% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds*; Tier 3Level 20:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds*Leaping Smash deals +; Level 25% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds*; Tier 4Level 30*Leaping Smash deals +32% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds*; Tier Level 35:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5seconds*Leaping Smash deals +39% ; Level 40:Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds*; Tier 6Level 45*Leaping Smash deals +46% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds*; Tier 7Level 50*Leaping Smash deals +53% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds*; Tier 8Level 55:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds*Leaping Smash deals +; Level 60% :Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds*; Tier 9Level 65:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds*Leaping Smash deals +67% ; Level 70:Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds*; Tier 10Level 75:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 5 seconds*Leaping Smash deals +74% ; Level 80:Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 42 for 5 seconds*; Tier 11Level 85:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 5 seconds*Leaping Smash deals +81% ; Level 90:Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 48 for 5 seconds*; Tier 12Level 95:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 5 seconds*Leaping Smash deals +88% ; Level 100:Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds|Expand}}
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| Reckless || of Reckless Slamming Efficient Clubbing || <b>Tier 12Level 100</b> - Reckless Slam deals +65% damage After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1*Reckless Slam deals +Level 10% damage*; Tier :After using Look At My Hammer, all other Hammer attacks cost -2*Reckless Slam deals +15% damagePower for 8 seconds*; Tier 3*Reckless Slam deals +Level 20% damage*; Tier :After using Look At My Hammer, all other Hammer attacks cost -4*Reckless Slam deals +25% damagePower for 8 seconds*; Tier 5Level 30*Reckless Slam deals +30% damage:After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds*; Tier 6Level 40*Reckless Slam deals +35% damage:After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds*; Tier 7Level 50*Reckless Slam deals +40% damage:After using Look At My Hammer, all other Hammer attacks cost -11 Power for 8 seconds*; Tier Level 60:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 8*Reckless Slam deals +45% damageseconds*; Tier 9Level 70*Reckless Slam deals +50% damage:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 8 seconds*; Tier 10Level 80*Reckless Slam deals +55% damage:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 8 seconds*; Tier 11Level 90*Reckless Slam deals +60% damage:After using Look At My Hammer, all other Hammer attacks cost -23 Power for 8 seconds*; Tier 12Level 100*Reckless Slam deals +65% damage:After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds|Expand}}
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| || of Seismic Events Efficient Clubbing || <b>Tier 6Level 100</b> - Seismic Impact hits After using Look At My Hammer, all targets within 8 meters and deals +18% damage other Hammer attacks cost -20 Power for 10 seconds || Uncommon || Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds*Seismic Impact hits ; Level 20:After using Look At My Hammer, all targets within 8 meters and deals +3% damageother Hammer attacks cost -4 Power for 10 seconds*; Tier 2Level 30*Seismic Impact hits :After using Look At My Hammer, all targets within 8 meters and deals +other Hammer attacks cost -6% damagePower for 10 seconds*; Tier 3Level 40*Seismic Impact hits :After using Look At My Hammer, all targets within other Hammer attacks cost -8 meters and deals +9% damagePower for 10 seconds*; Tier 4Level 50:After using Look At My Hammer, all other Hammer attacks cost -10 Power for 10 seconds*Seismic Impact hits ; Level 60:After using Look At My Hammer, all targets within 8 meters and deals +other Hammer attacks cost -12% damagePower for 10 seconds*; Tier 5Level 70:After using Look At My Hammer, all other Hammer attacks cost -14 Power for 10 seconds*Seismic Impact hits ; Level 80:After using Look At My Hammer, all targets within 8 meters and deals +15% damageother Hammer attacks cost -16 Power for 10 seconds*; Tier 6Level 90:After using Look At My Hammer, all other Hammer attacks cost -18 Power for 10 seconds*Seismic Impact hits ; Level 100:After using Look At My Hammer, all targets within 8 meters and deals +18% damageother Hammer attacks cost -20 Power for 10 seconds|Expand}}
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| || of Rib Removal Efficient Clubbing || <b>Tier 12Level 100</b> - Rib Shatter deals +120 Trauma damage over 20 After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds || Rare || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 10:After using Look At My Hammer, all other Hammer attacks cost -1Power for 12 seconds*Rib Shatter deals +10 Trauma damage over ; Level 20 seconds*; Tier :After using Look At My Hammer, all other Hammer attacks cost -2*Rib Shatter deals +20 Trauma damage over 20 Power for 12 seconds*; Tier Level 30:After using Look At My Hammer, all other Hammer attacks cost -3*Rib Shatter deals +30 Trauma damage over 20 Power for 12 seconds*; Tier 4*Rib Shatter deals +Level 40 Trauma damage over 20 seconds*; Tier :After using Look At My Hammer, all other Hammer attacks cost -5*Rib Shatter deals +50 Trauma damage over 20 Power for 12 seconds*; Tier 6Level 50*Rib Shatter deals +60 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds*; Tier 7Level 60*Rib Shatter deals +70 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -9 Power for 12 seconds*; Tier 8Level 70*Rib Shatter deals +80 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 seconds*; Tier 9Level 80*Rib Shatter deals +90 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -13 Power for 12 seconds*; Tier 10Level 90*Rib Shatter deals +100 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -15 Power for 12 seconds*; Tier 11Level 100*Rib Shatter deals +110 Trauma damage over 20 seconds*; Tier :After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12*Rib Shatter deals +120 Trauma damage over 20 seconds|Expand}}
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| Nice Clubbin' || of Leaping and Smashing || <b>Tier 12Level 100</b> - Look At My Hammer causes your Crushing attacks to deal Leaping Smash Damage +2086% damage for 10 seconds || HeadUncommon || Legs, Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash Damage +10%*Look At My Hammer causes your Crushing attacks to deal ; Level 10:Leaping Smash Damage +314% damage for 10 seconds*; Tier 2Level 15:Leaping Smash Damage +18%*Look At My Hammer causes your Crushing attacks to deal ; Level 20:Leaping Smash Damage +522% damage for 10 seconds*; Tier 3Level 25:Leaping Smash Damage +26%*Look At My Hammer causes your Crushing attacks to deal ; Level 30:Leaping Smash Damage +730% damage for 10 seconds*; Tier 4Level 35:Leaping Smash Damage +34%*Look At My Hammer causes your Crushing attacks to deal ; Level 40:Leaping Smash Damage +938% damage for 10 seconds*; Tier 5Level 45:Leaping Smash Damage +42%*Look At My Hammer causes your Crushing attacks to deal ; Level 50:Leaping Smash Damage +1146% damage for 10 seconds*; Tier 6Level 55:Leaping Smash Damage +50%*Look At My Hammer causes your Crushing attacks to deal ; Level 60:Leaping Smash Damage +1354% damage for 10 seconds*; Tier 7Level 65:Leaping Smash Damage +58%*Look At My Hammer causes your Crushing attacks to deal ; Level 70:Leaping Smash Damage +1462% damage for 10 seconds*; Tier 8Level 75:Leaping Smash Damage +66%*Look At My Hammer causes your Crushing attacks to deal ; Level 80:Leaping Smash Damage +1570% damage for 10 seconds*; Tier 9Level 85*Look At My Hammer causes your Crushing attacks to deal :Leaping Smash Damage +1774% damage for 10 seconds*; Tier 10Level 90*Look At My Hammer causes your Crushing attacks to deal :Leaping Smash Damage +1878% damage for 10 seconds*; Tier 11Level 95*Look At My Hammer causes your Crushing attacks to deal :Leaping Smash Damage +1982% damage for 10 seconds*; Tier 12Level 100*Look At My Hammer causes your Crushing attacks to deal :Leaping Smash Damage +2086% damage for 10 seconds|Expand}}
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| || of Leaping and Smashing || <b>Tier 6Level 100</b> - Seismic Impact restores 60 Armor to you Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds || Uncommon || OffHandRing, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds*Seismic Impact restores ; Level 10 Armor to you:Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds*; Tier 2Level 15:Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds*Seismic Impact restores ; Level 20 Armor to you:Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds*; Tier 3Level 25:Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds*Seismic Impact restores ; Level 30 Armor to you:Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds*; Tier 4Level 35:Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds*Seismic Impact restores ; Level 40 Armor to you:Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds*; Tier 5Level 45:Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds*Seismic Impact restores ; Level 50 Armor to you:Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds*; Tier Level 55:Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6seconds*Seismic Impact restores ; Level 60 Armor to you|Expand:Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds*; Level 65:Leaping Smash and Latent Charge boost your Core Attack damage +73 for 6 seconds*; Level 70:Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds*; Level 75:Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds*; Level 80:Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds*; Level 85:Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds*; Level 90:Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds*; Level 95:Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds*; Level 100:Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds}}
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| || of Critical De-Ribbing Armored Leaping || <b>Tier 12Level 100</b> - Rib Shatter has a 75% chance Leaping Smash restores 64 Armor to deal +120% damage you || Uncommon || Chest, Hands Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash restores 7 Armor to you*Rib Shatter has a 75% chance ; Level 10:Leaping Smash restores 10 Armor to deal +32% damageyou*; Tier 2Level 15:Leaping Smash restores 13 Armor to you*Rib Shatter has a 75% chance ; Level 20:Leaping Smash restores 16 Armor to deal +40% damageyou*; Tier 3Level 25:Leaping Smash restores 19 Armor to you*Rib Shatter has a 75% chance ; Level 30:Leaping Smash restores 22 Armor to deal +48% damageyou*; Tier 4Level 35:Leaping Smash restores 25 Armor to you*Rib Shatter has a 75% chance ; Level 40:Leaping Smash restores 28 Armor to deal +56% damageyou*; Tier 5Level 45:Leaping Smash restores 31 Armor to you*Rib Shatter has a 75% chance ; Level 50:Leaping Smash restores 34 Armor to deal +64% damageyou*; Tier 6Level 55:Leaping Smash restores 37 Armor to you*Rib Shatter has a 75% chance ; Level 60:Leaping Smash restores 40 Armor to deal +72% damageyou*; Tier 7Level 65*Rib Shatter has a 75% chance :Leaping Smash restores 43 Armor to deal +80% damageyou*; Tier 8Level 70:Leaping Smash restores 46 Armor to you*Rib Shatter has a ; Level 75% chance :Leaping Smash restores 49 Armor to deal +88% damageyou*; Tier 9Level 80:Leaping Smash restores 52 Armor to you*Rib Shatter has a 75% chance ; Level 85:Leaping Smash restores 55 Armor to deal +96% damageyou*; Tier 10Level 90*Rib Shatter has a 75% chance :Leaping Smash restores 58 Armor to deal +104% damageyou*; Tier 11Level 95*Rib Shatter has a 75% chance :Leaping Smash restores 61 Armor to deal +112% damageyou*; Tier 12Level 100*Rib Shatter has a 75% chance :Leaping Smash restores 64 Armor to deal +120% damageyou|Expand}}
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| || of Braining Rib Removal || <b>Tier 12Level 100</b> - Pound has a 50Rib Shatter Damage +43% chance to deal +48 damage || ChestUncommon || OffHand, Hands Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter Damage +5%*Pound has a 50; Level 10:Rib Shatter Damage +7% chance to deal *; Level 15:Rib Shatter Damage +4 damage9%*; Tier 2Level 20:Rib Shatter Damage +11%*Pound has a 50; Level 25:Rib Shatter Damage +13% chance to deal *; Level 30:Rib Shatter Damage +8 damage15%*; Tier 3Level 35:Rib Shatter Damage +17%*Pound has a 50; Level 40:Rib Shatter Damage +19% chance to deal +12 damage*; Tier 4Level 45:Rib Shatter Damage +21%*Pound has a ; Level 50:Rib Shatter Damage +23% chance to deal *; Level 55:Rib Shatter Damage +16 damage25%*; Tier 5Level 60:Rib Shatter Damage +27%*Pound has a 50; Level 65:Rib Shatter Damage +29% chance to deal +20 damage*; Tier 6Level 70*Pound has a 50:Rib Shatter Damage +31% chance to deal +24 damage*; Tier 7Level 75*Pound has a 50:Rib Shatter Damage +33% chance to deal +28 damage*; Tier 8Level 80*Pound has a 50:Rib Shatter Damage +35% chance to deal +32 damage*; Tier 9Level 85*Pound has a 50:Rib Shatter Damage +37% chance to deal +36 damage*; Tier 10Level 90*Pound has a 50:Rib Shatter Damage +39% chance to deal +40 damage*; Tier 11Level 95*Pound has a 50:Rib Shatter Damage +41% chance to deal +44 damage*; Tier 12Level 100*Pound has a 50:Rib Shatter Damage +43% chance to deal +48 damage|Expand}}
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| || of Nice Looking Hammers Rib Removal || <b>Tier 12Level 100</b> - Look At My Hammer Rib Shatter restores +73 health 48 Health to you || ChestUncommon || Feet, OffHand, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter restores 10 Health to you*Look At My Hammer ; Level 10:Rib Shatter restores +7 health 12 Health to you*; Tier 2Level 15:Rib Shatter restores 14 Health to you*Look At My Hammer ; Level 20:Rib Shatter restores +13 health 16 Health to you*; Tier 3Level 25:Rib Shatter restores 18 Health to you*Look At My Hammer ; Level 30:Rib Shatter restores +19 health 20 Health to you*; Tier 4Level 35:Rib Shatter restores 22 Health to you*Look At My Hammer ; Level 40:Rib Shatter restores +25 health 24 Health to you*; Tier 5Level 45:Rib Shatter restores 26 Health to you*Look At My Hammer ; Level 50:Rib Shatter restores +31 health 28 Health to you*; Tier 6Level 55:Rib Shatter restores 30 Health to you*Look At My Hammer ; Level 60:Rib Shatter restores +37 health 32 Health to you*; Tier 7Level 65:Rib Shatter restores 34 Health to you*Look At My Hammer ; Level 70:Rib Shatter restores +43 health 36 Health to you*; Tier 8Level 75:Rib Shatter restores 38 Health to you*Look At My Hammer ; Level 80:Rib Shatter restores +49 health 40 Health to you*; Tier 9Level 85*Look At My Hammer :Rib Shatter restores +55 health 42 Health to you*; Tier 10Level 90*Look At My Hammer :Rib Shatter restores +61 health 44 Health to you*; Tier 11Level 95*Look At My Hammer :Rib Shatter restores +67 health 46 Health to you*; Tier 12Level 100*Look At My Hammer :Rib Shatter restores +73 health 48 Health to you|Expand}}
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| || of Slagging || <b>Tier 12Level 100</b> - Pound To Slag deals Hurl Lightning Damage +155% damage 122 and Reuse Time -1 second || Uncommon || ChestMainHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hurl Lightning Damage +10 and Reuse Time -1second*Pound To Slag deals ; Level 10:Hurl Lightning Damage +23% damage15 and Reuse Time -1 second*; Tier 2Level 15:Hurl Lightning Damage +20 and Reuse Time -1 second*Pound To Slag deals ; Level 20:Hurl Lightning Damage +35% damage25 and Reuse Time -1 second*; Tier 3Level 25:Hurl Lightning Damage +30 and Reuse Time -1 second*Pound To Slag deals ; Level 30:Hurl Lightning Damage +47% damage35 and Reuse Time -1 second*; Tier 4Level 35:Hurl Lightning Damage +40 and Reuse Time -1 second*Pound To Slag deals ; Level 40:Hurl Lightning Damage +59% damage45 and Reuse Time -1 second*; Tier 5Level 45:Hurl Lightning Damage +50 and Reuse Time -1 second*Pound To Slag deals ; Level 50:Hurl Lightning Damage +71% damage55 and Reuse Time -1 second*; Tier 6Level 55:Hurl Lightning Damage +60 and Reuse Time -1 second*Pound To Slag deals ; Level 60:Hurl Lightning Damage +83% damage66 and Reuse Time -1 second*; Tier 7Level 65:Hurl Lightning Damage +73 and Reuse Time -1 second*Pound To Slag deals ; Level 70:Hurl Lightning Damage +95% damage80 and Reuse Time -1 second*; Tier 8Level 75:Hurl Lightning Damage +87 and Reuse Time -1 second*Pound To Slag deals ; Level 80:Hurl Lightning Damage +107% damage94 and Reuse Time -1 second*; Tier 9Level 85*Pound To Slag deals :Hurl Lightning Damage +119% damage101 and Reuse Time -1 second*; Tier 10Level 90*Pound To Slag deals :Hurl Lightning Damage +131% damage108 and Reuse Time -1 second*; Tier 11Level 95*Pound To Slag deals :Hurl Lightning Damage +143% damage115 and Reuse Time -1 second*; Tier 12Level 100*Pound To Slag deals :Hurl Lightning Damage +155% damage122 and Reuse Time -1 second|Expand}}
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| || of Ribcage Explosion || <b>Tier 12Level 100</b> - Rib Shatter deals +96 210 damage to targets that are knocked down || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter deals +20 damage to targets that are knocked down*; Level 10:Rib Shatter deals +8 30 damage to targets that are knocked down*; Tier 2Level 15:Rib Shatter deals +40 damage to targets that are knocked down*; Level 20:Rib Shatter deals +16 50 damage to targets that are knocked down*; Tier 3Level 25:Rib Shatter deals +60 damage to targets that are knocked down*; Level 30:Rib Shatter deals +24 70 damage to targets that are knocked down*; Tier 4Level 35:Rib Shatter deals +80 damage to targets that are knocked down*; Level 40:Rib Shatter deals +32 90 damage to targets that are knocked down*; Tier 5Level 45:Rib Shatter deals +100 damage to targets that are knocked down*; Level 50:Rib Shatter deals +40 110 damage to targets that are knocked down*; Tier 6Level 55:Rib Shatter deals +120 damage to targets that are knocked down*; Level 60:Rib Shatter deals +48 130 damage to targets that are knocked down*; Tier 7Level 65:Rib Shatter deals +140 damage to targets that are knocked down*; Level 70:Rib Shatter deals +56 150 damage to targets that are knocked down*; Tier 8Level 75:Rib Shatter deals +160 damage to targets that are knocked down*; Level 80:Rib Shatter deals +64 170 damage to targets that are knocked down*; Tier 9Level 85*:Rib Shatter deals +72 180 damage to targets that are knocked down*; Tier 10Level 90*:Rib Shatter deals +80 190 damage to targets that are knocked down*; Tier 11Level 95*:Rib Shatter deals +88 200 damage to targets that are knocked down*; Tier 12Level 100*:Rib Shatter deals +96 210 damage to targets that are knocked down|Expand}}
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| || || <b>Tier 6Level 100</b> - For 5 seconds after using Reckless Slam, you gain Way of the Hammer grants all targets +18 Direct Mitigation for 10 direct damage mitigation seconds || Rare || Head, Hands Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*For :Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds after using Reckless Slam, you gain *; Level 20:Way of the Hammer grants all targets +2 direct damage mitigation6 Direct Mitigation for 10 seconds*; Tier 2Level 30:Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds*For 5 ; Level 40:Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds after using Reckless Slam, you gain *; Level 50:Way of the Hammer grants all targets +3 direct damage mitigation9 Direct Mitigation for 10 seconds*; Tier 3Level 60:Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds*For 5 ; Level 70:Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds after using Reckless Slam, you gain +4 direct damage mitigation*; Tier 4Level 80*For 5 :Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds after using Reckless Slam, you gain +6 direct damage mitigation*; Tier 5Level 90*For 5 :Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds after using Reckless Slam, you gain +8 direct damage mitigation*; Tier 6Level 100*For 5 seconds after using Reckless Slam, you gain :Way of the Hammer grants all targets +18 Direct Mitigation for 10 direct damage mitigationseconds|Expand}}
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| Unstoppable || of Leaping and Smashing Unstoppability || <b>Tier 12Level 50</b> - Leaping Smash has a 70% chance Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to deal +120% damage sprint in combat is reduced -3 for 9 seconds || Epic || Ring, Feet || {{Spoiler|*; Tier 1*Leaping Smash has a 70% chance Click Expand to deal +10% damagereveal|*; Tier 2Level 30*Leaping Smash has a 70% chance to deal :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +20% damage*; Tier 3*Leaping Smash has a 70% chance 1 and Power cost to deal +30% damagesprint in combat is reduced -1 for 9 seconds*; Tier 4*Leaping Smash has a 70% chance to deal +Level 40% damage*; Tier 5*Leaping Smash has a 70% chance to deal :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +50% damage*; Tier 6*Leaping Smash has a 70% chance 2 and Power cost to deal +60% damagesprint in combat is reduced -2 for 9 seconds*; Tier 7Level 50*Leaping Smash has a 70% chance to deal :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +70% damage*; Tier 8*Leaping Smash has a 70% chance 3 and Power cost to deal +80% damage*; Tier sprint in combat is reduced -3 for 9seconds*Leaping Smash has a 70% chance to deal +90% damage*; Tier 10*Leaping Smash has a 70% chance to deal +100% damage*; Tier 11*Leaping Smash has a 70% chance to deal +110% damage*; Tier 12*Leaping Smash has a 70% chance to deal +120% damage|Expand}}
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| || || <b>Tier 12Level 100</b> - Discharging Strike has a 50% chance to deal Rib Shatter and Leaping Smash Damage +2056% damage and apply Moderate Concussion status: if target 's Rage is prone to random self-stuns at least 66% full || Uncommon || MainHandHead, OffHand Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full*Discharging Strike has a 25; Level 10:Rib Shatter and Leaping Smash Damage +12% if target's Rage is at least 66% chance to deal full*; Level 15:Rib Shatter and Leaping Smash Damage +214% damage and apply Moderate Concussion status: if target 's Rage is prone to random self-stunsat least 66% full*; Tier 2Level 20:Rib Shatter and Leaping Smash Damage +16% if target's Rage is at least 66% full*Discharging Strike has a ; Level 25:Rib Shatter and Leaping Smash Damage +18% if target's Rage is at least 66% chance to deal full*; Level 30:Rib Shatter and Leaping Smash Damage +420% if target's Rage is at least 66% damage full*; Level 35:Rib Shatter and apply Moderate Concussion statusLeaping Smash Damage +22% if target's Rage is at least 66% full*; Level 40: Rib Shatter and Leaping Smash Damage +24% if target 's Rage is prone to random self-stunsat least 66% full*; Tier 3Level 45:Rib Shatter and Leaping Smash Damage +26% if target's Rage is at least 66% full*Discharging Strike has a 30% chance to deal ; Level 50:Rib Shatter and Leaping Smash Damage +628% damage and apply Moderate Concussion status: if target 's Rage is prone to random self-stunsat least 66% full*; Tier 4Level 55*Discharging Strike has a :Rib Shatter and Leaping Smash Damage +30% chance to deal if target's Rage is at least 66% full*; Level 60:Rib Shatter and Leaping Smash Damage +732% damage and apply Moderate Concussion status: if target 's Rage is prone to random self-stunsat least 66% full*; Tier 5Level 65*Discharging Strike has a :Rib Shatter and Leaping Smash Damage +35% chance to deal +8% damage and apply Moderate Concussion status: if target 's Rage is prone to random self-stunsat least 66% full*; Tier 6Level 70*Discharging Strike has a 35% chance to deal :Rib Shatter and Leaping Smash Damage +1038% damage and apply Moderate Concussion status: if target 's Rage is prone to random self-stunsat least 66% full*; Tier 7Level 75*Discharging Strike has a 40% chance to deal :Rib Shatter and Leaping Smash Damage +1141% damage and apply Moderate Concussion status: if target 's Rage is prone to random self-stunsat least 66% full*; Tier 8Level 80*Discharging Strike has a 40% chance to deal :Rib Shatter and Leaping Smash Damage +1344% damage and apply Moderate Concussion status: if target 's Rage is prone to random self-stunsat least 66% full*; Tier 9Level 85*Discharging Strike has a 45% chance to deal :Rib Shatter and Leaping Smash Damage +1547% damage and apply Moderate Concussion status: if target 's Rage is prone to random self-stunsat least 66% full*; Tier 10Level 90*Discharging Strike has a 45% chance to deal :Rib Shatter and Leaping Smash Damage +1650% damage and apply Moderate Concussion status: if target 's Rage is prone to random self-stunsat least 66% full*; Tier 11Level 95*Discharging Strike has a 50% chance to deal :Rib Shatter and Leaping Smash Damage +1853% damage and apply Moderate Concussion status: if target 's Rage is prone to random self-stunsat least 66% full*; Tier 12Level 100*Discharging Strike has a 50% chance to deal :Rib Shatter and Leaping Smash Damage +2056% damage and apply Moderate Concussion status: if target 's Rage is prone to random self-stunsat least 66% full|Expand}}
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| || of Serious Concussions Thunder Healing || <b>Tier 6Level 100</b> - Pound To Slag has a 70% chance to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns Thunderstrike heals you for 51 health || Uncommon || MainHandLegs, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike heals you for 2 health*; Level 10:Thunderstrike heals you for 4 health*Pound To Slag has a ; Level 15:Thunderstrike heals you for 6 health*; Level 20% chance to deal +20% damage and apply the Serious Concussion status: target is prone to random self-stunsThunderstrike heals you for 8 health*; Tier 2Level 25:Thunderstrike heals you for 10 health*Pound To Slag has a ; Level 30% chance to deal +40% damage and apply the Serious Concussion status: target is prone to random self-stunsThunderstrike heals you for 12 health*; Tier 3Level 35:Thunderstrike heals you for 14 health*Pound To Slag has a ; Level 40% chance to deal +60% damage and apply the Serious Concussion status: target is prone to random self-stunsThunderstrike heals you for 16 health*; Tier 4Level 45:Thunderstrike heals you for 18 health*Pound To Slag has a ; Level 50% chance to deal +80% damage and apply the Serious Concussion status: target is prone to random self-stunsThunderstrike heals you for 20 health*; Tier 5Level 55:Thunderstrike heals you for 24 health*Pound To Slag has a ; Level 60% chance to deal +100% damage and apply the Serious Concussion status: target is prone to random self-stunsThunderstrike heals you for 28 health*; Tier 6Level 65:Thunderstrike heals you for 30 health*Pound To Slag has a ; Level 70% chance to deal +120% damage and apply the Serious Concussion status:Thunderstrike heals you for 33 health*; Level 75:Thunderstrike heals you for 36 health*; Level 80:Thunderstrike heals you for 39 health*; Level 85:Thunderstrike heals you for 42 health*; Level 90:Thunderstrike heals you for 45 health*; Level 95:Thunderstrike heals you for 48 health*; Level 100: target is prone to random self-stunsThunderstrike heals you for 51 health|Expand}}
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| Thunderstriking || of Discordant Thunder Strikes || <b>Tier 12Level 100</b> - Thunderstrike deals +9722% damage and knocks all targets back || Uncommon || MainHandHands, OffHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike deals +5% damage and knocks all targets back*; Level 10:Thunderstrike deals +205.5% damageand knocks all targets back*; Tier 2Level 15:Thunderstrike deals +6% damage and knocks all targets back*; Level 20:Thunderstrike deals +276.5% damageand knocks all targets back*; Tier 3Level 25:Thunderstrike deals +7% damage and knocks all targets back*; Level 30:Thunderstrike deals +348% damageand knocks all targets back*; Tier 4Level 35:Thunderstrike deals +9% damage and knocks all targets back*; Level 40:Thunderstrike deals +4110% damageand knocks all targets back*; Tier 5Level 45:Thunderstrike deals +11% damage and knocks all targets back*; Level 50:Thunderstrike deals +4812% damageand knocks all targets back*; Tier 6Level 55:Thunderstrike deals +13% damage and knocks all targets back*; Level 60:Thunderstrike deals +5514% damageand knocks all targets back*; Tier 7Level 65:Thunderstrike deals +15% damage and knocks all targets back*; Level 70:Thunderstrike deals +6216% damageand knocks all targets back*; Tier 8Level 75:Thunderstrike deals +17% damage and knocks all targets back*; Level 80:Thunderstrike deals +6918% damageand knocks all targets back*; Tier 9Level 85*:Thunderstrike deals +7619% damageand knocks all targets back*; Tier 10Level 90*:Thunderstrike deals +8320% damageand knocks all targets back*; Tier 11Level 95*:Thunderstrike deals +9021% damageand knocks all targets back*; Tier 12Level 100*:Thunderstrike deals +9722% damageand knocks all targets back|Expand}}
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| Thunderstriking || of Discordant Thunder Strikes || <b>Tier 12Level 100</b> - Thunderstrike deals Damage +36% damage and knocks all targets back 160 || HandsUncommon || MainHand, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike Damage +8*; Level 10:Thunderstrike deals Damage +3% damage and knocks all targets back16*; Tier 2Level 15:Thunderstrike Damage +24*; Level 20:Thunderstrike deals Damage +6% damage and knocks all targets back32*; Tier 3Level 25:Thunderstrike Damage +40*; Level 30:Thunderstrike deals Damage +9% damage and knocks all targets back48*; Tier 4Level 35:Thunderstrike Damage +56*; Level 40:Thunderstrike deals Damage +12% damage and knocks all targets back64*; Tier 5Level 45:Thunderstrike Damage +72*; Level 50:Thunderstrike deals Damage +15% damage and knocks all targets back80*; Tier 6Level 55:Thunderstrike Damage +88*; Level 60:Thunderstrike deals Damage +18% damage and knocks all targets back96*; Tier 7Level 65:Thunderstrike Damage +104*; Level 70:Thunderstrike deals Damage +21% damage and knocks all targets back112*; Tier 8Level 75:Thunderstrike Damage +120*; Level 80:Thunderstrike deals Damage +24% damage and knocks all targets back128*; Tier 9Level 85*:Thunderstrike deals Damage +27% damage and knocks all targets back136*; Tier 10Level 90*:Thunderstrike deals Damage +30% damage and knocks all targets back144*; Tier 11Level 95*:Thunderstrike deals Damage +33% damage and knocks all targets back152*; Tier 12Level 100*:Thunderstrike deals Damage +36% damage and knocks all targets back160|Expand}}
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| Discharging || || <b>Tier 12Level 100</b> - Reverberating Discharging Strike deals 60 direct health damage Damage +42% || Uncommon || FeetLegs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Discharging Strike Damage +6%*Reverberating ; Level 10:Discharging Strike deals 16 direct health damageDamage +7.5%*; Tier 2Level 15:Discharging Strike Damage +9%*Reverberating ; Level 20:Discharging Strike deals 20 direct health damageDamage +10.5%*; Tier 3Level 25:Discharging Strike Damage +12%*Reverberating ; Level 30:Discharging Strike deals 24 direct health damageDamage +14%*; Tier 4Level 35:Discharging Strike Damage +16%*Reverberating ; Level 40:Discharging Strike deals 28 direct health damageDamage +18%*; Tier 5Level 45:Discharging Strike Damage +20%*Reverberating ; Level 50:Discharging Strike deals 32 direct health damageDamage +22%*; Tier 6Level 55:Discharging Strike Damage +24%*Reverberating ; Level 60:Discharging Strike deals 36 direct health damageDamage +26%*; Tier 7Level 65:Discharging Strike Damage +28%*Reverberating ; Level 70:Discharging Strike deals 40 direct health damageDamage +30%*; Tier 8Level 75:Discharging Strike Damage +32%*Reverberating ; Level 80:Discharging Strike deals 44 direct health damageDamage +34%*; Tier 9Level 85*Reverberating :Discharging Strike deals 48 direct health damageDamage +36%*; Tier 10Level 90*Reverberating :Discharging Strike deals 52 direct health damageDamage +38%*; Tier 11Level 95*Reverberating :Discharging Strike deals 56 direct health damageDamage +40%*; Tier 12Level 100*Reverberating :Discharging Strike deals 60 direct health damageDamage +42%|Expand}}
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| || of Dazing || <b>Tier 12Level 100</b> - Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and Discharging Strike deals +36 10.5% damage plus 65% more damage. if target's Rage meter is at least 66% full || Uncommon || Chest Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full*Combo; Level 10: PoundDischarging Strike deals +Any Melee+Any Melee+Any Melee+Pound1.5% damage plus 11% more damage if target's Rage meter is at least 66% full*; Level 15: final step stuns the enemy and Discharging Strike deals +3 2% damage plus 14% more damage.if target's Rage meter is at least 66% full*; Tier Level 20:Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full*Combo; Level 25: PoundDischarging Strike deals +Any Melee+Any Melee+Any Melee+Pound3% damage plus 20% more damage if target's Rage meter is at least 66% full*; Level 30: final step stuns the enemy and Discharging Strike deals +6 3.5% damage plus 23% more damage.if target's Rage meter is at least 66% full*; Tier 3Level 35*Combo: PoundDischarging Strike deals +Any Melee+Any Melee+Any Melee+Pound4% damage plus 26% more damage if target's Rage meter is at least 66% full*; Level 40: final step stuns the enemy and Discharging Strike deals +9 4.5% damage plus 29% more damage.if target's Rage meter is at least 66% full*; Tier 4Level 45*Combo: PoundDischarging Strike deals +Any Melee+Any Melee+Any Melee+Pound5% damage plus 32% more damage if target's Rage meter is at least 66% full*; Level 50: final step stuns the enemy and Discharging Strike deals +12 5.5% damage.plus 35% more damage if target's Rage meter is at least 66% full*; Tier 5Level 55*Combo: PoundDischarging Strike deals +Any Melee+Any Melee+Any Melee+Pound6% damage plus 38% more damage if target's Rage meter is at least 66% full*; Level 60: final step stuns the enemy and Discharging Strike deals +15 6.5% damage plus 41% more damage.if target's Rage meter is at least 66% full*; Tier 6Level 65*Combo: PoundDischarging Strike deals +Any Melee+Any Melee+Any Melee+Pound7% damage plus 44% more damage if target's Rage meter is at least 66% full*; Level 70: final step stuns the enemy and Discharging Strike deals +18 7.5% damage.plus 47% more damage if target's Rage meter is at least 66% full*; Tier 7Level 75*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and Discharging Strike deals +21 8% damage.plus 50% more damage if target's Rage meter is at least 66% full*; Tier 8Level 80*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and Discharging Strike deals +24 8.5% damage.plus 53% more damage if target's Rage meter is at least 66% full*; Tier 9Level 85*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and Discharging Strike deals +27 9% damage plus 56% more damage.if target's Rage meter is at least 66% full*; Tier 10Level 90*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and Discharging Strike deals +30 9.5% damage plus 59% more damage.if target's Rage meter is at least 66% full*; Tier 11Level 95*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and Discharging Strike deals +33 10% damage.plus 62% more damage if target's Rage meter is at least 66% full*; Tier 12Level 100*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and Discharging Strike deals +36 10.5% damage plus 65% more damage.if target's Rage meter is at least 66% full|Expand}}
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| || of Armored Leaping || <b>Tier 12Level 100</b> - Leaping Smash restores 28 Armor to you Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds || Uncommon || MainHandOffHand, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds*Leaping Smash restores 2 Armor to you; Level 10:Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds*; Tier 2Level 15:Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds*Leaping Smash restores 4 Armor to you; Level 20:Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds*; Tier 3Level 25:Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds*Leaping Smash restores 5 Armor to you; Level 30:Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds*; Tier 4Level 35:Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds*Leaping Smash restores 7 Armor to you; Level 40:Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds*; Tier 5Level 45:Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds*Leaping Smash restores 9 Armor to you; Level 50:Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds*; Tier 6Level 55:Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds*Leaping Smash restores 11 Armor to you; Level 60:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds*; Tier 7Level 65:Discharging Strike and Latent Charge boost your Epic Attack damage +75 for 15 seconds*Leaping Smash restores 13 Armor to you; Level 70:Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds*; Tier 8Level 75:Discharging Strike and Latent Charge boost your Epic Attack damage +85 for 15 seconds*Leaping Smash restores ; Level 80:Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 Armor to youseconds*; Tier 9Level 85*Leaping Smash restores 18 Armor to you:Discharging Strike and Latent Charge boost your Epic Attack damage +95 for 15 seconds*; Tier 10Level 90*Leaping Smash restores 22 Armor to you:Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 15 seconds*; Tier 11Level 95*Leaping Smash restores 25 Armor to you:Discharging Strike and Latent Charge boost your Epic Attack damage +105 for 15 seconds*; Tier 12Level 100*Leaping Smash restores 28 Armor to you:Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds|Expand}}
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| || of Attractive Clubs Discount Discharges || <b>Tier 12Level 100</b> - Look At My Hammer restores +109 armor to you Discharging Strike Power Cost -44 || Rare || Head, Chest, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1*Look At My Hammer restores +Level 10 armor to you*; Tier 2*Look At My Hammer restores +19 armor to you:Discharging Strike Power Cost -8*; Tier 3Level 20*Look At My Hammer restores +28 armor to you:Discharging Strike Power Cost -12*; Tier 4Level 30*Look At My Hammer restores +37 armor to you:Discharging Strike Power Cost -16*; Tier 5Level 40*Look At My Hammer restores +46 armor to you:Discharging Strike Power Cost -20*; Tier 6Level 50*Look At My Hammer restores +55 armor to you:Discharging Strike Power Cost -24*; Tier 7Level 60*Look At My Hammer restores +64 armor to you:Discharging Strike Power Cost -28*; Tier 8Level 70*Look At My Hammer restores +73 armor to you:Discharging Strike Power Cost -32*; Tier 9Level 80*Look At My Hammer restores +82 armor to you:Discharging Strike Power Cost -36*; Tier 10Level 90*Look At My Hammer restores +91 armor to you:Discharging Strike Power Cost -40*; Tier 11*Look At My Hammer restores +Level 100 armor to you*; Tier 12:Discharging Strike Power Cost -44*Look At My Hammer restores +109 armor to you|Expand}}
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| Thunderstriking || of Reaching Thunder || <b>Tier 12Level 100</b> - Thunderstrike Hurl Lightning deals +54 24% damage and its areaapplies Moderate Concussion status: target is prone to random self-effect range is increased 5 meters stuns || Uncommon || Legs, MainHand OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns*Thunderstrike ; Level 10:Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 15:Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 20:Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 25:Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 30:Hurl Lightning deals +10 % damage and its areaapplies Moderate Concussion status: target is prone to random self-stuns*; Level 35:Hurl Lightning deals +11% damage and applies Moderate Concussion status: target is prone to random self-effect range stuns*; Level 40:Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is increased 5 metersprone to random self-stuns*; Tier 2Level 45:Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns*Thunderstrike ; Level 50:Hurl Lightning deals +14 % damage and its areaapplies Moderate Concussion status: target is prone to random self-effect range stuns*; Level 55:Hurl Lightning deals +15% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 60:Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is increased 5 metersprone to random self-stuns*; Tier 3Level 65:Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns*Thunderstrike ; Level 70:Hurl Lightning deals +18 % damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 75:Hurl Lightning deals +19% damage and its areaapplies Moderate Concussion status: target is prone to random self-effect range stuns*; Level 80:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is increased 5 metersprone to random self-stuns*; Tier 4Level 85:Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns*Thunderstrike ; Level 90:Hurl Lightning deals +22 % damage and its areaapplies Moderate Concussion status: target is prone to random self-effect range stuns*; Level 95:Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is increased prone to random self-stuns*; Level 100:Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns}}|-| Reckful || || <b>Level 100</b> - Reckless Slam boosts your direct damage mitigation +19 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Level 10:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds*; Level 20:Reckless Slam boosts your direct damage mitigation +3 for 5 seconds*; Level 30:Reckless Slam boosts your direct damage mitigation +4 for 5 seconds*; Level 40:Reckless Slam boosts your direct damage mitigation +6 for 5 seconds*; Level 50:Reckless Slam boosts your direct damage mitigation +8 for 5 seconds*; Level 60:Reckless Slam boosts your direct damage mitigation +11 for 5 seconds*; Level 70:Reckless Slam boosts your direct damage mitigation +13 for 5 seconds*; Level 80:Reckless Slam boosts your direct damage mitigation +15 for 5 seconds*; Level 90:Reckless Slam boosts your direct damage mitigation +17 for 5 seconds*; Level 100:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds}}|-| || || <b>Level 100</b> - Hurl Lightning Damage +65% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning Damage +8%*; Level 10:Hurl Lightning Damage +11%*; Level 15:Hurl Lightning Damage +14%*; Level 20:Hurl Lightning Damage +17%*; Level 25:Hurl Lightning Damage +20%*; Level 30:Hurl Lightning Damage +23%*; Level 35:Hurl Lightning Damage +26%*; Level 40:Hurl Lightning Damage +29%*; Level 45:Hurl Lightning Damage +32%*; Level 50:Hurl Lightning Damage +35%*; Level 55:Hurl Lightning Damage +38%*; Level 60:Hurl Lightning Damage +41%*; Level 65:Hurl Lightning Damage +44%*; Level 70:Hurl Lightning Damage +47%*; Level 75:Hurl Lightning Damage +50%*; Level 80:Hurl Lightning Damage +53%*; Level 85:Hurl Lightning Damage +56%*; Level 90:Hurl Lightning Damage +59%*; Level 95:Hurl Lightning Damage +62%*; Level 100:Hurl Lightning Damage +65%}}|-| Reckless || of Reckless Slamming || <b>Level 100</b> - Reckless Slam Damage +58% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5 meters:Reckless Slam Damage +5%*; Tier Level 10:Reckless Slam Damage +7%*; Level 15:Reckless Slam Damage +9%*; Level 20:Reckless Slam Damage +11%*; Level 25:Reckless Slam Damage +13%*; Level 30:Reckless Slam Damage +16%*; Level 35:Reckless Slam Damage +19%*; Level 40:Reckless Slam Damage +22%*; Level 45:Reckless Slam Damage +25%*; Level 50:Reckless Slam Damage +28%*; Level 55:Reckless Slam Damage +31%*; Level 60:Reckless Slam Damage +34%*; Level 65:Reckless Slam Damage +37%*; Level 70:Reckless Slam Damage +40%*; Level 75:Reckless Slam Damage +43%*; Level 80:Reckless Slam Damage +46%*; Level 85:Reckless Slam Damage +49%*; Level 90:Reckless Slam Damage +52%*; Level 95:Reckless Slam Damage +55%*; Level 100:Reckless Slam Damage +58%}}|-| || || <b>Level 100</b> - Latent Charge Direct Damage +61% || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge Direct Damage +10%*; Level 10:Latent Charge Direct Damage +12%*; Level 15:Latent Charge Direct Damage +14%*; Level 20:Latent Charge Direct Damage +16%*; Level 25:Latent Charge Direct Damage +18%*; Level 30:Latent Charge Direct Damage +20%*; Level 35:Latent Charge Direct Damage +22%*; Level 40:Latent Charge Direct Damage +25%*; Level 45:Latent Charge Direct Damage +28%*; Level 50:Latent Charge Direct Damage +31%*Thunderstrike ; Level 55:Latent Charge Direct Damage +34%*; Level 60:Latent Charge Direct Damage +37%*; Level 65:Latent Charge Direct Damage +40%*; Level 70:Latent Charge Direct Damage +43%*; Level 75:Latent Charge Direct Damage +46%*; Level 80:Latent Charge Direct Damage +49%*; Level 85:Latent Charge Direct Damage +52%*; Level 90:Latent Charge Direct Damage +55%*; Level 95:Latent Charge Direct Damage +58%*; Level 100:Latent Charge Direct Damage +61%}}|-| || || <b>Level 100</b> - Reckless Slam deals +26 89 damage and its areataunts -effect range is increased 345 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Level 5 meters:Reckless Slam deals +4 damage and taunts -60*; Level 10:Reckless Slam deals +8 damage and taunts -75*; Level 15:Reckless Slam deals +12 damage and taunts -90*; Tier 6Level 20:Reckless Slam deals +16 damage and taunts -105*Thunderstrike ; Level 25:Reckless Slam deals +20 damage and taunts -120*; Level 30 :Reckless Slam deals +24 damage and taunts -135*; Level 35:Reckless Slam deals +28 damage and taunts -150*; Level 40:Reckless Slam deals +32 damage and taunts -165*; Level 45:Reckless Slam deals +36 damage and taunts -180*; Level 50:Reckless Slam deals +40 damage and taunts -195*; Level 55:Reckless Slam deals +44 damage and its areataunts -effect range is increased 5 meters210*; Level 60:Reckless Slam deals +49 damage and taunts -225*; Level 65:Reckless Slam deals +54 damage and taunts -240*; Level 70:Reckless Slam deals +59 damage and taunts -255*; Level 75:Reckless Slam deals +64 damage and taunts -270*; Level 80:Reckless Slam deals +69 damage and taunts -285*; Tier 7Level 85:Reckless Slam deals +74 damage and taunts -300*Thunderstrike ; Level 90:Reckless Slam deals +34 79 damage and its areataunts -effect range is increased 5 meters315*; Tier 8Level 95:Reckless Slam deals +84 damage and taunts -330*Thunderstrike ; Level 100:Reckless Slam deals +38 89 damage and its areataunts -effect range is increased 345}}|-| || || <b>Level 100</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 5 meters:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds*; Tier Level 10:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +10 for 9seconds*Thunderstrike deals ; Level 15:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds*; Level 20:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +18 for 9 seconds*; Level 25:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds*; Level 30:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +26 for 9 seconds*; Level 35:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +30 for 9 seconds*; Level 40:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +34 for 9 seconds*; Level 45:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 for 9 seconds*; Level 50:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 damage for 9 seconds*; Level 55:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9 seconds*; Level 60:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +50 for 9 seconds*; Level 65:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +54 for 9 seconds*; Level 70:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds*; Level 75:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds*; Level 80:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds*; Level 85:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds*; Level 90:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds*; Level 95:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds*; Level 100:Reckless Slam and its areaReverberating Strike boost your Nice Attack Damage +86 for 9 seconds}}|-effect range is increased | || || <b>Level 100</b> - Latent Charge deals +300 Electricity damage after a 5 second delay || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge deals +15 Electricity damage after a 5 meterssecond delay*; Tier Level 10:Latent Charge deals +30 Electricity damage after a 5 second delay*; Level 15:Latent Charge deals +45 Electricity damage after a 5 second delay*; Level 20:Latent Charge deals +60 Electricity damage after a 5 second delay*; Level 25:Latent Charge deals +75 Electricity damage after a 5 second delay*Thunderstrike ; Level 30:Latent Charge deals +46 90 Electricity damage after a 5 second delay*; Level 35:Latent Charge deals +105 Electricity damage and its area-effect range is increased after a 5 meterssecond delay*; Tier 11Level 40:Latent Charge deals +120 Electricity damage after a 5 second delay*Thunderstrike ; Level 45:Latent Charge deals +135 Electricity damage after a 5 second delay*; Level 50 :Latent Charge deals +150 Electricity damage after a 5 second delay*; Level 55:Latent Charge deals +165 Electricity damage after a 5 second delay*; Level 60:Latent Charge deals +180 Electricity damage after a 5 second delay*; Level 65:Latent Charge deals +195 Electricity damage after a 5 second delay*; Level 70:Latent Charge deals +210 Electricity damage after a 5 second delay*; Level 75:Latent Charge deals +225 Electricity damage after a 5 second delay*; Level 80:Latent Charge deals +240 Electricity damage after a 5 second delay*; Level 85:Latent Charge deals +255 Electricity damage after a 5 second delay*; Level 90:Latent Charge deals +270 Electricity damage after a 5 second delay*; Level 95:Latent Charge deals +285 Electricity damage after a 5 second delay*; Level 100:Latent Charge deals +300 Electricity damage and its areaafter a 5 second delay}}|-| || of Armor Transference || <b>Level 100</b> - Reverberating Strike restores 120 armor after a 6-effect range is increased second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5 meters:Reverberating Strike restores 6 armor after a 6-second delay*; Tier Level 10:Reverberating Strike restores 12armor after a 6-second delay*; Level 15:Reverberating Strike restores 18 armor after a 6-second delay*Thunderstrike ; Level 20:Reverberating Strike restores 24 armor after a 6-second delay*; Level 25:Reverberating Strike restores 30 armor after a 6-second delay*; Level 30:Reverberating Strike restores 36 armor after a 6-second delay*; Level 35:Reverberating Strike restores 42 armor after a 6-second delay*; Level 40:Reverberating Strike restores 48 armor after a 6-second delay*; Level 45:Reverberating Strike restores 54 armor after a 6-second delay*; Level 50:Reverberating Strike restores 60 armor after a 6-second delay*; Level 55:Reverberating Strike restores 66 armor after a 6-second delay*; Level 60:Reverberating Strike restores 72 armor after a 6-second delay*; Level 65:Reverberating Strike restores 78 armor after a 6-second delay*; Level 70:Reverberating Strike restores 84 armor after a 6-second delay*; Level 75:Reverberating Strike restores 90 armor after a 6-second delay*; Level 80:Reverberating Strike restores 96 armor after a 6-second delay*; Level 85:Reverberating Strike restores 102 armor after a 6-second delay*; Level 90:Reverberating Strike restores 108 armor after a 6-second delay*; Level 95:Reverberating Strike restores 114 armor after a 6-second delay*; Level 100:Reverberating Strike restores 120 armor after a 6-second delay}}|-| || of Echoing Charges || <b>Level 100</b> - Latent Charge deals +54 100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage and its areaafter an 8-effect range is increased second delay || Exceptional || Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge deals +5 metersdirect damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 10:Latent Charge deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 15:Latent Charge deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 20:Latent Charge deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 25:Latent Charge deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 30:Latent Charge deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 35:Latent Charge deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 40:Latent Charge deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 45:Latent Charge deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 50:Latent Charge deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 55:Latent Charge deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 60:Latent Charge deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 65:Latent Charge deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 70:Latent Charge deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 75:Latent Charge deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 80:Latent Charge deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 85:Latent Charge deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 90:Latent Charge deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 95:Latent Charge deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 100:Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay|Expand}}
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