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Hammer/Treasure Effects

74,708 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Hammer/Treasure Effects|Hammer Treasure Effects]]==</includeonly>See also: [[Hammer/Treasure Effects:By Slot]] See also: [[Hammer/Treasure Effects:By SlotAbility]]<!-- This table is from patch v266, August 18, 2016 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align! style="leftwidth:8%"><h3>Hammer</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| || of Clubbing Hammering || <b>Tier 12Level 120</b> - Pound deals Hammer Base Damage +20 damage 60% || Uncommon || ChestHead, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Pound deals :Hammer Damage +2 damage5*; Tier 2Level 20*Pound deals :Hammer Base Damage +3 damage10%*; Tier 3Level 30*Pound deals :Hammer Base Damage +4 damage15%*; Tier 4Level 40*Pound deals :Hammer Base Damage +6 damage20%*; Tier 5Level 50*Pound deals :Hammer Base Damage +7 damage25%*; Tier 6Level 60*Pound deals :Hammer Base Damage +9 damage30%*; Tier 7Level 70*Pound deals :Hammer Base Damage +10 damage35%*; Tier 8Level 80*Pound deals :Hammer Base Damage +12 damage40%*; Tier 9Level 90*Pound deals :Hammer Base Damage +14 damage45%*; Tier 10Level 100*Pound deals :Hammer Base Damage +16 damage50%*; Tier 11Level 110*Pound deals :Hammer Base Damage +18 damage55%*; Tier 12Level 120*Pound deals :Hammer Base Damage +20 damage60%|Expand}}
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| || || <b>Tier 6Level 125</b> - Rib Shatter has a 60% chance to deal Hammer Damage +25% damage and make Hammer attacks cost -3 Power for 12 seconds 130 || Uncommon || MainHandLegs, OffHand Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer Damage +10*; Level 10:Hammer Damage +15*; Level 15:Hammer Damage +20*; Level 20:Hammer Damage +25*; Tier 1Level 25:Hammer Damage +30*Rib Shatter has a ; Level 30:Hammer Damage +35*; Level 35:Hammer Damage +40*; Level 40:Hammer Damage +45*; Level 45:Hammer Damage +50% chance to deal *; Level 50:Hammer Damage +3% damage and make 55*; Level 55:Hammer attacks cost -1 Power for 12 secondsDamage +60*; Tier 2Level 60:Hammer Damage +65*Rib Shatter has a 52% chance to deal ; Level 65:Hammer Damage +5% damage and make 70*; Level 70:Hammer attacks cost -1 Power for 12 secondsDamage +75*; Tier 3Level 75:Hammer Damage +80*Rib Shatter has a 54% chance to deal ; Level 80:Hammer Damage +8% damage and make 85*; Level 85:Hammer attacks cost -2 Power for 12 secondsDamage +90*; Tier 4Level 90:Hammer Damage +95*Rib Shatter has a 56% chance to deal ; Level 95:Hammer Damage +10% damage and make 100*; Level 100:Hammer attacks cost -2 Power for 12 secondsDamage +105*; Tier 5Level 105:Hammer Damage +110*Rib Shatter has a 58% chance to deal ; Level 110:Hammer Damage +18% damage and make 115*; Level 115:Hammer attacks cost -3 Power for 12 secondsDamage +120*; Tier 6Level 120:Hammer Damage +125*Rib Shatter has a 60% chance to deal ; Level 125:Hammer Damage +25% damage and make Hammer attacks cost -3 Power for 12 seconds130|Expand}}
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| Powerful-Looking || || <b>Tier 12Level 125</b> - Reverberating Strike has a 33% chance to deal 72 health damage Look at My Hammer Reuse Time is -5 seconds, and apply Mild Concussion status: target is prone Core Attacks cause the next use of Look At My Hammer to random self-stuns restore +65 Power || Epic || FeetOffHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +3 Power*Reverberating Strike has a 33% chance ; Level 10:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to deal 6 health damage restore +5 Power*; Level 15:Look at My Hammer Reuse Time is -5 seconds, and apply Mild Concussion statusCore Attacks cause the next use of Look At My Hammer to restore +7 Power*; Level 20: target Look at My Hammer Reuse Time is prone -5 seconds, and Core Attacks cause the next use of Look At My Hammer to random selfrestore +9 Power*; Level 25:Look at My Hammer Reuse Time is -stuns5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +11 Power*; Tier 2Level 30:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +13 Power*Reverberating Strike has a 33% chance ; Level 35:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to deal 12 health damage restore +15 Power*; Level 40:Look at My Hammer Reuse Time is -5 seconds, and apply Mild Concussion statusCore Attacks cause the next use of Look At My Hammer to restore +17 Power*; Level 45: target Look at My Hammer Reuse Time is prone -5 seconds, and Core Attacks cause the next use of Look At My Hammer to random selfrestore +19 Power*; Level 50:Look at My Hammer Reuse Time is -stuns5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +22 Power*; Tier 3Level 55*Reverberating Strike has a 33% chance to deal 18 health damage and apply Mild Concussion status: target Look at My Hammer Reuse Time is prone -5 seconds, and Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +25 Power*; Tier 4Level 60*Reverberating Strike has a 33% chance to deal 24 health damage and apply Mild Concussion status: target Look at My Hammer Reuse Time is prone -5 seconds, and Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +28 Power*; Tier Level 65:Look at My Hammer Reuse Time is -5seconds, and Core Attacks cause the next use of Look At My Hammer to restore +31 Power*Reverberating Strike has a 33% chance to deal 30 health damage and apply Mild Concussion status; Level 70: target Look at My Hammer Reuse Time is prone -5 seconds, and Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +33 Power*; Tier 6Level 75*Reverberating Strike has a 33% chance :Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to deal restore +36 health damage Power*; Level 80:Look at My Hammer Reuse Time is -5 seconds, and apply Mild Concussion statusCore Attacks cause the next use of Look At My Hammer to restore +38 Power*; Level 85: target Look at My Hammer Reuse Time is prone -5 seconds, and Core Attacks cause the next use of Look At My Hammer to random selfrestore +41 Power*; Level 90:Look at My Hammer Reuse Time is -stuns5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +44 Power*; Tier 7Level 95:Look at My Hammer Reuse Time is -5 seconds, and Core Attacks cause the next use of Look At My Hammer to restore +47 Power*Reverberating Strike has a 33% chance to deal 42 health damage and apply Mild Concussion status; Level 100: target Look at My Hammer Reuse Time is prone -5 seconds, and Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +50 Power*; Tier 8Level 105*Reverberating Strike has a 33% chance to deal 48 health damage and apply Mild Concussion status: target Look at My Hammer Reuse Time is prone -5 seconds, and Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +53 Power*; Tier 9Level 110*Reverberating Strike has a 33% chance to deal 54 health damage and apply Mild Concussion status: target Look at My Hammer Reuse Time is prone -5 seconds, and Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +56 Power*; Tier 10Level 115*Reverberating Strike has a 33% chance to deal 60 health damage and apply Mild Concussion status: target Look at My Hammer Reuse Time is prone -5 seconds, and Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +59 Power*; Tier 11Level 120*Reverberating Strike has a 33% chance to deal 66 health damage and apply Mild Concussion status: target Look at My Hammer Reuse Time is prone -5 seconds, and Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +62 Power*; Tier 12Level 125*Reverberating Strike has a 33% chance to deal 72 health damage and apply Mild Concussion status: target Look at My Hammer Reuse Time is prone -5 seconds, and Core Attacks cause the next use of Look At My Hammer to random self-stunsrestore +65 Power|Expand}}
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| || of Performant Clubbing || <b>Tier 6Level 125</b> - After using Look At My Hammer, all other Hammer attacks cost that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -7 Power for 10 5 seconds . || MainHand Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer attacks that kill an enemy via direct damage restore 8 Power to you and hasten the current reuse timer of Pound to Slag -1 second.*; Tier Level 10:Hammer attacks that kill an enemy via direct damage restore 10 Power to you and hasten the current reuse timer of Pound to Slag -1 second.*; Level 15:Hammer attacks that kill an enemy via direct damage restore 12 Power to you and hasten the current reuse timer of Pound to Slag -1 second.*; Level 20:Hammer attacks that kill an enemy via direct damage restore 14 Power to you and hasten the current reuse timer of Pound to Slag -1 second.*; Level 25:Hammer attacks that kill an enemy via direct damage restore 16 Power to you and hasten the current reuse timer of Pound to Slag -1second.*After using Look At My ; Level 30:Hammer, all other attacks that kill an enemy via direct damage restore 18 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.*; Level 35:Hammer attacks cost that kill an enemy via direct damage restore 20 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.*; Level 40:Hammer attacks that kill an enemy via direct damage restore 22 Power for 10 to you and hasten the current reuse timer of Pound to Slag -2 seconds.*; Level 45:Hammer attacks that kill an enemy via direct damage restore 24 Power to you and hasten the current reuse timer of Pound to Slag -2 seconds.*; Tier Level 50:Hammer attacks that kill an enemy via direct damage restore 26 Power to you and hasten the current reuse timer of Pound to Slag -2seconds.*After using Look At My ; Level 55:Hammer, all other attacks that kill an enemy via direct damage restore 28 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.*; Level 60:Hammer attacks cost that kill an enemy via direct damage restore 30 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.*; Level 65:Hammer attacks that kill an enemy via direct damage restore 32 Power for 10 to you and hasten the current reuse timer of Pound to Slag -3 seconds.*; Tier Level 70:Hammer attacks that kill an enemy via direct damage restore 34 Power to you and hasten the current reuse timer of Pound to Slag -3seconds.*After using Look At My ; Level 75:Hammer, all other attacks that kill an enemy via direct damage restore 36 Power to you and hasten the current reuse timer of Pound to Slag -3 seconds.*; Level 80:Hammer attacks cost that kill an enemy via direct damage restore 38 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 85:Hammer attacks that kill an enemy via direct damage restore 40 Power for 10 to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Tier Level 90:Hammer attacks that kill an enemy via direct damage restore 42 Power to you and hasten the current reuse timer of Pound to Slag -4seconds.*After using Look At My ; Level 95:Hammer, all other attacks that kill an enemy via direct damage restore 44 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 100:Hammer attacks that kill an enemy via direct damage restore 46 Power to you and hasten the current reuse timer of Pound to Slag -4 seconds.*; Level 105:Hammer attacks cost that kill an enemy via direct damage restore 48 Power to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Level 110:Hammer attacks that kill an enemy via direct damage restore 50 Power for 10 to you and hasten the current reuse timer of Pound to Slag -5 seconds.*; Tier Level 115:Hammer attacks that kill an enemy via direct damage restore 52 Power to you and hasten the current reuse timer of Pound to Slag -5seconds.*After using Look At My Hammer, all other ; Level 120:Hammer attacks cost that kill an enemy via direct damage restore 54 Power to you and hasten the current reuse timer of Pound to Slag -6 Power for 10 5 seconds.*; Tier 6Level 125*After using Look At My Hammer, all other :Hammer attacks cost that kill an enemy via direct damage restore 56 Power to you and hasten the current reuse timer of Pound to Slag -7 Power for 10 5 seconds.|Expand}}
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| || of Taunting Reverberations Elemental Supremacy || <b>Tier 12Level 125</b> - Reverberating Strike restores 27 armor to you Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +325 25% while Hammer skill active || Uncommon || Chest, OffHand Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active*Reverberating Strike restores ; Level 10:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2 armor to you % while Hammer skill active*; Level 15:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +503% while Hammer skill active*; Tier 2Level 20:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% while Hammer skill active*Reverberating Strike restores 4 armor to you ; Level 25:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +755% while Hammer skill active*; Tier 3Level 30:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% while Hammer skill active*Reverberating Strike restores 5 armor to you ; Level 35:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +1007% while Hammer skill active*; Tier 4Level 40:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% while Hammer skill active*Reverberating Strike restores 7 armor to you ; Level 45:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +1259% while Hammer skill active*; Tier 5Level 50:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% while Hammer skill active*Reverberating Strike restores 9 armor to you ; Level 55:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +15011% while Hammer skill active*; Tier 6Level 60:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +12% while Hammer skill active*Reverberating Strike restores 10 armor to you ; Level 65:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +17513% while Hammer skill active*; Tier 7Level 70:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +14% while Hammer skill active*Reverberating Strike restores 12 armor to you ; Level 75:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +20015% while Hammer skill active*; Tier 8Level 80:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +16% while Hammer skill active*Reverberating Strike restores 15 armor to you ; Level 85:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +22517% while Hammer skill active*; Tier 9Level 90:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +18% while Hammer skill active*Reverberating Strike restores 18 armor to you ; Level 95:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +25019% while Hammer skill active*; Tier 10Level 100:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active*Reverberating Strike restores ; Level 105:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +21 armor to you % while Hammer skill active*; Level 110:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +27522% while Hammer skill active*; Tier 11Level 115:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +23% while Hammer skill active*Reverberating Strike restores 24 armor to you ; Level 120:Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +30024% while Hammer skill active*; Tier 12Level 125*Reverberating Strike restores 27 armor to you :Direct Electricity Damage, Direct Fire Damage, and taunts Direct Cold Damage +32525% while Hammer skill active|Expand}}
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| || of Hammering Inevitable Armor || <b>Tier 6Level 90</b> - Hammer Base Damage abilities that restore Armor after a 6-second delay have +35100% Armor restoration ||Epic | Head, MainHand | Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50*:Hammer Base Damage abilities that restore Armor after a 6-second delay have +1080%Armor restoration*; Tier 2Level 70*:Hammer Base Damage abilities that restore Armor after a 6-second delay have +1590%Armor restoration*; Tier 3Level 90*:Hammer Base Damage +20%*; Tier 4*Hammer Base Damage +25%*; Tier 5*Hammer Base Damage +30%*; Tier abilities that restore Armor after a 6*Hammer Base Damage -second delay have +35100%Armor restoration|Expand}}
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| || of Discount Discharges || <b>Tier 6Level 125</b> - Discharging Strike restores 23 Hammer abilities that restore Armor after a 6-second delay also restore 30 Power to you , increased by 20% of the Armor restored || Rare || HeadHands, Chest Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hammer abilities that restore Armor after a 6-second delay also restore 6 Power, increased by 20% of the Armor restored*Discharging Strike restores 5 ; Level 10:Hammer abilities that restore Armor after a 6-second delay also restore 7 Power to you, increased by 20% of the Armor restored*; Tier 2Level 15:Hammer abilities that restore Armor after a 6-second delay also restore 8 Power, increased by 20% of the Armor restored*Discharging Strike restores ; Level 20:Hammer abilities that restore Armor after a 6-second delay also restore 9 Power to you, increased by 20% of the Armor restored*; Level 25:Hammer abilities that restore Armor after a 6-second delay also restore 10 Power, increased by 20% of the Armor restored*; Level 30:Hammer abilities that restore Armor after a 6-second delay also restore 11 Power, increased by 20% of the Armor restored*; Tier 3Level 35:Hammer abilities that restore Armor after a 6-second delay also restore 12 Power, increased by 20% of the Armor restored*Discharging Strike restores ; Level 40:Hammer abilities that restore Armor after a 6-second delay also restore 13 Power to you, increased by 20% of the Armor restored*; Level 45:Hammer abilities that restore Armor after a 6-second delay also restore 14 Power, increased by 20% of the Armor restored*; Level 50:Hammer abilities that restore Armor after a 6-second delay also restore 15 Power, increased by 20% of the Armor restored*; Tier 4Level 55:Hammer abilities that restore Armor after a 6-second delay also restore 16 Power, increased by 20% of the Armor restored*Discharging Strike restores ; Level 60:Hammer abilities that restore Armor after a 6-second delay also restore 17 Power to you, increased by 20% of the Armor restored*; Level 65:Hammer abilities that restore Armor after a 6-second delay also restore 18 Power, increased by 20% of the Armor restored*; Tier 5Level 70:Hammer abilities that restore Armor after a 6-second delay also restore 19 Power, increased by 20% of the Armor restored*Discharging Strike restores ; Level 75:Hammer abilities that restore Armor after a 6-second delay also restore 20 Power, increased by 20 % of the Armor restored*; Level 80:Hammer abilities that restore Armor after a 6-second delay also restore 21 Power to you, increased by 20% of the Armor restored*; Tier Level 85:Hammer abilities that restore Armor after a 6-second delay also restore 22 Power, increased by 20% of the Armor restored*Discharging Strike restores ; Level 90:Hammer abilities that restore Armor after a 6-second delay also restore 23 Power to you, increased by 20% of the Armor restored*; Level 95:Hammer abilities that restore Armor after a 6-second delay also restore 24 Power, increased by 20% of the Armor restored*; Level 100:Hammer abilities that restore Armor after a 6-second delay also restore 25 Power, increased by 20% of the Armor restored*; Level 105:Hammer abilities that restore Armor after a 6-second delay also restore 26 Power, increased by 20% of the Armor restored*; Level 110:Hammer abilities that restore Armor after a 6-second delay also restore 27 Power, increased by 20% of the Armor restored*; Level 115:Hammer abilities that restore Armor after a 6-second delay also restore 28 Power, increased by 20% of the Armor restored*; Level 120:Hammer abilities that restore Armor after a 6-second delay also restore 29 Power, increased by 20% of the Armor restored*; Level 125:Hammer abilities that restore Armor after a 6-second delay also restore 30 Power, increased by 20% of the Armor restored|Expand}}
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| || of Vindictive Clubbing || <b>Tier 12Level 125</b> - Discharging Strike has a 30% chance to knock down the target and Hammer attacks deal +8925% damage but generate +75% Rage ||Uncommon | Hands| Legs, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hammer attacks deal +1% damage but generate +3% Rage*Discharging Strike has a 30; Level 10:Hammer attacks deal +2% damage but generate +6% chance to knock down the target and Rage*; Level 15:Hammer attacks deal +103% damagebut generate +9% Rage*; Tier 2Level 20*Discharging Strike has a 30% chance to knock down the target and :Hammer attacks deal +174% damagebut generate +12% Rage*; Tier 3Level 25:Hammer attacks deal +5% damage but generate +15% Rage*Discharging Strike has a ; Level 30:Hammer attacks deal +6% damage but generate +18% chance to knock down the target and Rage*; Level 35:Hammer attacks deal +247% damagebut generate +21% Rage*; Tier 4Level 40:Hammer attacks deal +8% damage but generate +24% Rage*Discharging Strike has a 30% chance to knock down the target and ; Level 45:Hammer attacks deal +319% damagebut generate +27% Rage*; Tier 5Level 50*Discharging Strike has a :Hammer attacks deal +10% damage but generate +30% chance to knock down the target and Rage*; Level 55:Hammer attacks deal +3811% damagebut generate +33% Rage*; Tier 6Level 60:Hammer attacks deal +12% damage but generate +36% Rage*Discharging Strike has a 30; Level 65:Hammer attacks deal +13% damage but generate +39% chance to knock down the target and Rage*; Level 70:Hammer attacks deal +4514% damagebut generate +42% Rage*; Tier 7Level 75:Hammer attacks deal +15% damage but generate +45% Rage*Discharging Strike has a 30; Level 80:Hammer attacks deal +16% damage but generate +48% chance to knock down the target and Rage*; Level 85:Hammer attacks deal +5217% damagebut generate +51% Rage*; Tier 8Level 90:Hammer attacks deal +18% damage but generate +54% Rage*Discharging Strike has a 30; Level 95:Hammer attacks deal +19% damage but generate +57% chance to knock down the target and Rage*; Level 100:Hammer attacks deal +5920% damagebut generate +60% Rage*; Tier 9Level 105:Hammer attacks deal +21% damage but generate +63% Rage*Discharging Strike has a 30; Level 110:Hammer attacks deal +22% chance to knock down the target and deal damage but generate +66% damageRage*; Tier 10Level 115*Discharging Strike has a 30% chance to knock down the target and :Hammer attacks deal +7323% damagebut generate +69% Rage*; Tier 11Level 120*Discharging Strike has a 30% chance to knock down the target and :Hammer attacks deal +8124% damagebut generate +72% Rage*; Tier 12Level 125*Discharging Strike has a 30% chance to knock down the target and :Hammer attacks deal +8925% damagebut generate +75% Rage|Expand}}
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| || of FieryClubbing Braining || <b>Tier 6Level 125</b> - Pound has a 50Hammer attacks deal +29% chance damage to ignite the target, causing them to take 55 damage over 20 seconds targets whose Rage meters are at least 66% full || Uncommon || MainHand Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full*Pound has a 50; Level 10:Hammer attacks deal +6% chance damage to ignite the target, causing them to take targets whose Rage meters are at least 66% full*; Level 15 :Hammer attacks deal +7% damage over to targets whose Rage meters are at least 66% full*; Level 20 seconds:Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full*; Tier 2Level 25:Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full*Pound has a 50; Level 30:Hammer attacks deal +10% chance damage to ignite the target, causing them targets whose Rage meters are at least 66% full*; Level 35:Hammer attacks deal +11% damage to take 25 targets whose Rage meters are at least 66% full*; Level 40:Hammer attacks deal +12% damage over 20 secondsto targets whose Rage meters are at least 66% full*; Tier 3Level 45:Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full*Pound has a ; Level 50:Hammer attacks deal +14% chance damage to ignite the target, causing them targets whose Rage meters are at least 66% full*; Level 55:Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full*; Level 60:Hammer attacks deal +16% damage to take 30 targets whose Rage meters are at least 66% full*; Level 65:Hammer attacks deal +17% damage over 20 secondsto targets whose Rage meters are at least 66% full*; Tier 4Level 70:Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full*Pound has a 50; Level 75:Hammer attacks deal +19% chance damage to ignite the target, causing them targets whose Rage meters are at least 66% full*; Level 80:Hammer attacks deal +20% damage to take 35 targets whose Rage meters are at least 66% full*; Level 85:Hammer attacks deal +21% damage over 20 secondsto targets whose Rage meters are at least 66% full*; Tier 5Level 90:Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full*Pound has a 50; Level 95:Hammer attacks deal +23% chance damage to ignite the target, causing them targets whose Rage meters are at least 66% full*; Level 100:Hammer attacks deal +24% damage to take 45 targets whose Rage meters are at least 66% full*; Level 105:Hammer attacks deal +25% damage over 20 secondsto targets whose Rage meters are at least 66% full*; Tier 6Level 110:Hammer attacks deal +26% damage to targets whose Rage meters are at least 66% full*Pound has a 50; Level 115:Hammer attacks deal +27% chance damage to ignite the target, causing them targets whose Rage meters are at least 66% full*; Level 120:Hammer attacks deal +28% damage to take 55 targets whose Rage meters are at least 66% full*; Level 125:Hammer attacks deal +29% damage over 20 secondsto targets whose Rage meters are at least 66% full|Expand}}
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| Reverberating || of Dazing || <b>Tier 12Level 125</b> - Reverberating Strike deals +55Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% armor damage full || Uncommon || Legs, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike deals +11; Level 10:Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% armor damagefull*; Tier 2Level 15:Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike deals +15; Level 20:Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% armor damagefull*; Tier 3Level 25:Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike deals +19; Level 30:Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% armor damagefull*; Tier 4Level 35:Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike deals +23; Level 40:Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% armor damagefull*; Tier 5Level 45:Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike deals +27; Level 50:Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% armor damagefull*; Tier 6Level 55:Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full*; Level 60:Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike deals +31; Level 65:Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% armor damagefull*; Tier 7Level 70:Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike deals +35; Level 75:Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% armor damagefull*; Tier 8Level 80:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike deals +39; Level 85:Hammer attacks have a 17% armor damagechance to Knock Down targets whose Rage meter is at least 66% full*; Tier 9Level 90:Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike deals +43; Level 95:Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% armor damagefull*; Tier 10Level 100:Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike deals +47; Level 105:Hammer attacks have a 21% armor damagechance to Knock Down targets whose Rage meter is at least 66% full*; Tier 11Level 110:Hammer attacks have a 22% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike deals +51; Level 115:Hammer attacks have a 23% chance to Knock Down targets whose Rage meter is at least 66% armor damagefull*; Tier 12Level 120:Hammer attacks have a 24% chance to Knock Down targets whose Rage meter is at least 66% full*Reverberating Strike deals +55; Level 125:Hammer attacks have a 25% chance to Knock Down targets whose Rage meter is at least 66% armor damagefull|Expand}}
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| || of Seismic Slamming || <b>Tier 12Level 125</b> - Reckless Slam restores 24 Armor to you Seismic Impact Damage +64% || Uncommon || Head, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Seismic Impact Damage +4%*Reckless Slam restores 2 Armor to you; Level 10:Seismic Impact Damage +6.5%*; Tier 2Level 15:Seismic Impact Damage +9%*Reckless Slam restores 3 Armor to you; Level 20:Seismic Impact Damage +11.5%*; Tier 3Level 25:Seismic Impact Damage +14%*Reckless Slam restores 4 Armor to you; Level 30:Seismic Impact Damage +16.5%*; Tier 4Level 35:Seismic Impact Damage +19%*Reckless Slam restores ; Level 40:Seismic Impact Damage +21.5 Armor to you%*; Level 45:Seismic Impact Damage +24%*; Tier Level 50:Seismic Impact Damage +26.5%*Reckless Slam restores 7 Armor to you; Level 55:Seismic Impact Damage +29%*; Tier 6Level 60:Seismic Impact Damage +31.5%*Reckless Slam restores 8 Armor to you; Level 65:Seismic Impact Damage +34%*; Tier 7Level 70:Seismic Impact Damage +36.5%*Reckless Slam restores 9 Armor to you; Level 75:Seismic Impact Damage +39%*; Tier 8Level 80:Seismic Impact Damage +41.5%*Reckless Slam restores 10 Armor to you; Level 85:Seismic Impact Damage +44%*; Tier 9Level 90:Seismic Impact Damage +46.5%*Reckless Slam restores 13 Armor to you; Level 95:Seismic Impact Damage +49%*; Tier 10Level 100:Seismic Impact Damage +51.5%*Reckless Slam restores 16 Armor to you; Level 105:Seismic Impact Damage +54%*; Tier 11Level 110:Seismic Impact Damage +56.49%*Reckless Slam restores 20 Armor to you; Level 115:Seismic Impact Damage +59%*; Tier 12Level 120:Seismic Impact Damage +61.5%*Reckless Slam restores 24 Armor to you; Level 125:Seismic Impact Damage +64%|Expand}}
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| || of Healthy Obliteration || <b>Tier 12Level 120</b> - Pound To Slag restores 118 health to you Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds || Rare || Ring, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Pound To Slag restores 8 health to you:Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds*; Tier 2Level 20*Pound To Slag restores 18 health to you:Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds*; Tier 3Level 30*Pound To Slag restores 28 health to you:Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds*; Tier 4Level 40*Pound To Slag restores 38 health to you:Way of the Hammer boosts Slashing and Piercing Damage +16% for 10 seconds*; Tier 5Level 50*Pound To Slag restores 48 health to you:Way of the Hammer boosts Slashing and Piercing Damage +20% for 10 seconds*; Tier 6Level 60*Pound To Slag restores 58 health to you:Way of the Hammer boosts Slashing and Piercing Damage +24% for 10 seconds*; Tier 7Level 70*Pound To Slag restores 68 health to you:Way of the Hammer boosts Slashing and Piercing Damage +30% for 10 seconds*; Tier 8Level 80*Pound To Slag restores 78 health to you:Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds*; Tier 9Level 90*Pound To Slag restores 88 health to you:Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds*; Tier Level 100:Way of the Hammer boosts Slashing and Piercing Damage +39% for 10*Pound To Slag restores 98 health to youseconds*; Tier 11Level 110*Pound To Slag restores 108 health to you:Way of the Hammer boosts Slashing and Piercing Damage +41% for 10 seconds*; Tier 12Level 120*Pound To Slag restores 118 health to you:Way of the Hammer boosts Slashing and Piercing Damage +43% for 10 seconds|Expand}}
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| || of Frenzied Slagging Seismic Events || <b>Tier 12Level 120</b> - Pound To Slag Seismic Impact hits all enemies targets within 5 8 meters, dealing and deals +140 25% damage || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Pound To Slag :Seismic Impact hits all enemies targets within 5 8 meters, dealing and deals +19 3% damage*; Tier 2Level 20*Pound To Slag :Seismic Impact hits all enemies targets within 5 8 meters, dealing and deals +30 5% damage*; Tier 3Level 30*Pound To Slag :Seismic Impact hits all enemies targets within 5 8 meters, dealing and deals +41 7% damage*; Tier 4Level 40*Pound To Slag :Seismic Impact hits all enemies targets within 5 8 meters, dealing and deals +52 9% damage*; Tier 5Level 50*Pound To Slag :Seismic Impact hits all enemies targets within 5 8 meters, dealing and deals +63 11% damage*; Tier 6Level 60*Pound To Slag :Seismic Impact hits all enemies targets within 5 8 meters, dealing and deals +74 13% damage*; Tier 7Level 70*Pound To Slag :Seismic Impact hits all enemies targets within 5 8 meters, dealing and deals +85 15% damage*; Tier 8Level 80*Pound To Slag :Seismic Impact hits all enemies targets within 5 8 meters, dealing and deals +96 17% damage*; Tier 9Level 90*Pound To Slag :Seismic Impact hits all enemies targets within 5 8 meters, dealing and deals +107 19% damage*; Tier 10Level 100*Pound To Slag :Seismic Impact hits all enemies targets within 5 8 meters, dealing and deals +118 21% damage*; Tier 11Level 110*Pound To Slag :Seismic Impact hits all enemies targets within 5 8 meters, dealing and deals +129 23% damage*; Tier 12Level 120*Pound To Slag :Seismic Impact hits all enemies targets within 5 8 meters, dealing and deals +140 25% damage|Expand}}
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| || of Efficient Clubbing || <b>Tier 6Level 120</b> - After using Look At My Hammer, all other Hammer attacks cost Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-6 Power for 12 seconds second delay || Rare || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Seismic Impact deals +10 Damage and restores 10 Armor to you after a 6-second delay*After using Look At My Hammer, all other Hammer attacks cost ; Level 20:Seismic Impact deals +20 Damage and restores 20 Armor to you after a 6-1 Power for 12 secondssecond delay*; Tier 2Level 30:Seismic Impact deals +30 Damage and restores 30 Armor to you after a 6-second delay*After using Look At My Hammer, all other Hammer attacks cost ; Level 40:Seismic Impact deals +40 Damage and restores 40 Armor to you after a 6-2 Power for 12 secondssecond delay*; Tier 3Level 50:Seismic Impact deals +50 Damage and restores 50 Armor to you after a 6-second delay*After using Look At My Hammer, all other Hammer attacks cost ; Level 60:Seismic Impact deals +60 Damage and restores 60 Armor to you after a 6-3 Power for 12 secondssecond delay*; Tier 4Level 70:Seismic Impact deals +70 Damage and restores 70 Armor to you after a 6-second delay*After using Look At My Hammer, all other Hammer attacks cost ; Level 80:Seismic Impact deals +80 Damage and restores 80 Armor to you after a 6-4 Power for 12 secondssecond delay*; Tier 5Level 90:Seismic Impact deals +90 Damage and restores 90 Armor to you after a 6-second delay*After using Look At My Hammer, all other Hammer attacks cost ; Level 100:Seismic Impact deals +100 Damage and restores 100 Armor to you after a 6-5 Power for 12 secondssecond delay*; Tier Level 110:Seismic Impact deals +110 Damage and restores 110 Armor to you after a 6-second delay*After using Look At My Hammer, all other Hammer attacks cost ; Level 120:Seismic Impact deals +120 Damage and restores 120 Armor to you after a 6-6 Power for 12 secondssecond delay|Expand}}
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| || of Proud Pounding || <b>Tier 1Level 125</b> - Pound To Slag shortens the remaining reset time of Look at My Hammer by 10 seconds Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage || Uncommon || Chest, Feet || Necklace {{Spoiler|Click Expand to reveal| *; Level 5:Seismic Impact deals +8 Damage. If target is Knocked Down it deals a further +5% damage*; Level 10:Seismic Impact deals +16 Damage. If target is Knocked Down it deals a further +7% damage*; Level 15:Seismic Impact deals +24 Damage. If target is Knocked Down it deals a further +9% damage*; Level 20:Seismic Impact deals +32 Damage. If target is Knocked Down it deals a further +11% damage*; Level 25:Seismic Impact deals +40 Damage. If target is Knocked Down it deals a further +13% damage*; Level 30:Seismic Impact deals +48 Damage. If target is Knocked Down it deals a further +15% damage*; Level 35:Seismic Impact deals +56 Damage. If target is Knocked Down it deals a further +17% damage*; Level 40:Seismic Impact deals +64 Damage. If target is Knocked Down it deals a further +19% damage*; Level 45:Seismic Impact deals +72 Damage. If target is Knocked Down it deals a further +21% damage*; Level 50:Seismic Impact deals +80 Damage. If target is Knocked Down it deals a further +23% damage*; Level 55:Seismic Impact deals +88 Damage. If target is Knocked Down it deals a further +25% damage*; Level 60:Seismic Impact deals +96 Damage. If target is Knocked Down it deals a further +27% damage*; Level 65:Seismic Impact deals +104 Damage. If target is Knocked Down it deals a further +29% damage*; Level 70:Seismic Impact deals +112 Damage. If target is Knocked Down it deals a further +31% damage*; Level 75:Seismic Impact deals +120 Damage. If target is Knocked Down it deals a further +34% damage*; Level 80:Seismic Impact deals +128 Damage. If target is Knocked Down it deals a further +37% damage*; Level 85:Seismic Impact deals +136 Damage. If target is Knocked Down it deals a further +40% damage*; Level 90:Seismic Impact deals +144 Damage. If target is Knocked Down it deals a further +43% damage*; Level 95:Seismic Impact deals +152 Damage. If target is Knocked Down it deals a further +46% damage*; Level 100:Seismic Impact deals +160 Damage. If target is Knocked Down it deals a further +49% damage*; Level 105:Seismic Impact deals +168 Damage. If target is Knocked Down it deals a further +52% damage*; Level 110:Seismic Impact deals +176 Damage. If target is Knocked Down it deals a further +55% damage*; Level 115:Seismic Impact deals +184 Damage. If target is Knocked Down it deals a further +58% damage*; Level 120:Seismic Impact deals +192 Damage. If target is Knocked Down it deals a further +61% damage*; Level 125:Seismic Impact deals +200 Damage. If target is Knocked Down it deals a further +64% damage}}
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| Reverberating || of Thunder Healing || <b>Tier 12Level 125</b> - Thunderstrike heals you for 28 health Reverberating Strike Damage +38.5% || Uncommon || Legs, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reverberating Strike Damage +5%*Thunderstrike heals you for 2 health; Level 10:Reverberating Strike Damage +6%*; Tier 2Level 15:Reverberating Strike Damage +7%*Thunderstrike heals you for 4 health; Level 20:Reverberating Strike Damage +8%*; Tier 3Level 25:Reverberating Strike Damage +9%*Thunderstrike heals you for 6 health; Level 30:Reverberating Strike Damage +10%*; Tier 4Level 35:Reverberating Strike Damage +11.5%*Thunderstrike heals you for 8 health; Level 40:Reverberating Strike Damage +13%*; Tier Level 45:Reverberating Strike Damage +14.5%*; Level 50:Reverberating Strike Damage +16%*Thunderstrike heals you for 10 health; Level 55:Reverberating Strike Damage +17.5%*; Tier 6Level 60:Reverberating Strike Damage +19%*Thunderstrike heals you for 12 health; Level 65:Reverberating Strike Damage +20.5%*; Tier 7Level 70:Reverberating Strike Damage +22%*Thunderstrike heals you for 14 health; Level 75:Reverberating Strike Damage +23.5%*; Tier 8Level 80:Reverberating Strike Damage +25%*Thunderstrike heals you for 16 health; Level 85:Reverberating Strike Damage +26.5%*; Tier 9Level 90:Reverberating Strike Damage +28%*Thunderstrike heals you for 18 health; Level 95:Reverberating Strike Damage +29.5%*; Tier 10Level 100:Reverberating Strike Damage +31%*Thunderstrike heals you for 20 health; Level 105:Reverberating Strike Damage +32.5%*; Tier 11Level 110:Reverberating Strike Damage +34%*Thunderstrike heals you for 24 health; Level 115:Reverberating Strike Damage +35.5%*; Tier 12Level 120:Reverberating Strike Damage +37%*Thunderstrike heals you for 28 health; Level 125:Reverberating Strike Damage +38.5%|Expand}}
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| || of Stunning Slagging || <b>Tier 12Level 125</b> - Pound To Slag deals +76% damage and stuns Way of the target Hammer restores 125 Armor to all targets || Uncommon || Hands , Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Way of the Hammer restores 16 Armor to all targets*Pound To Slag deals +; Level 10% damage and stuns :Way of the targetHammer restores 20 Armor to all targets*; Tier 2Level 15:Way of the Hammer restores 24 Armor to all targets*Pound To Slag deals +16% damage and stuns ; Level 20:Way of the targetHammer restores 28 Armor to all targets*; Tier 3Level 25:Way of the Hammer restores 32 Armor to all targets*Pound To Slag deals +22% damage and stuns ; Level 30:Way of the targetHammer restores 36 Armor to all targets*; Tier 4Level 35:Way of the Hammer restores 40 Armor to all targets*Pound To Slag deals +28% damage and stuns ; Level 40:Way of the targetHammer restores 44 Armor to all targets*; Tier 5Level 45:Way of the Hammer restores 48 Armor to all targets*Pound To Slag deals +34% damage and stuns ; Level 50:Way of the targetHammer restores 52 Armor to all targets*; Tier 6Level 55:Way of the Hammer restores 56 Armor to all targets*Pound To Slag deals +40% damage and stuns ; Level 60:Way of the targetHammer restores 60 Armor to all targets*; Tier 7Level 65:Way of the Hammer restores 65 Armor to all targets*Pound To Slag deals +46% damage and stuns ; Level 70:Way of the targetHammer restores 70 Armor to all targets*; Tier 8Level 75:Way of the Hammer restores 75 Armor to all targets*Pound To Slag deals +52% damage and stuns ; Level 80:Way of the Hammer restores 80 Armor to all targets*; Level 85:Way of the targetHammer restores 85 Armor to all targets*; Tier 9Level 90:Way of the Hammer restores 90 Armor to all targets*Pound To Slag deals +58% damage and stuns ; Level 95:Way of the targetHammer restores 95 Armor to all targets*; Tier 10Level 100:Way of the Hammer restores 100 Armor to all targets*Pound To Slag deals +64% damage and stuns ; Level 105:Way of the targetHammer restores 105 Armor to all targets*; Tier 11Level 110:Way of the Hammer restores 110 Armor to all targets*Pound To Slag deals +70% damage and stuns ; Level 115:Way of the targetHammer restores 115 Armor to all targets*; Tier 12Level 120:Way of the Hammer restores 120 Armor to all targets*Pound To Slag deals +76% damage and stuns ; Level 125:Way of the targetHammer restores 125 Armor to all targets|Expand}}
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| || of Seismic Slamming || <b>Tier 12Level 125</b> - Seismic Impact deals Reverberating Strike Damage +105% damage 130 || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Reverberating Strike Damage +10*Seismic Impact deals ; Level 10:Reverberating Strike Damage +17% damage15*; Tier 2Level 15:Reverberating Strike Damage +20*Seismic Impact deals ; Level 20:Reverberating Strike Damage +25% damage*; Tier 3Level 25:Reverberating Strike Damage +30*; Level 30:Reverberating Strike Damage +35*Seismic Impact deals ; Level 35:Reverberating Strike Damage +33% damage40*; Tier 4Level 40:Reverberating Strike Damage +45*Seismic Impact deals ; Level 45:Reverberating Strike Damage +41% damage50*; Tier 5Level 50:Reverberating Strike Damage +55*Seismic Impact deals ; Level 55:Reverberating Strike Damage +49% damage60*; Tier 6Level 60:Reverberating Strike Damage +65*Seismic Impact deals ; Level 65:Reverberating Strike Damage +57% damage70*; Tier 7Level 70:Reverberating Strike Damage +75*Seismic Impact deals ; Level 75:Reverberating Strike Damage +65% damage80*; Tier 8Level 80:Reverberating Strike Damage +85*Seismic Impact deals ; Level 85:Reverberating Strike Damage +73% damage90*; Tier 9Level 90:Reverberating Strike Damage +95*Seismic Impact deals ; Level 95:Reverberating Strike Damage +81% damage100*; Tier 10Level 100:Reverberating Strike Damage +105*Seismic Impact deals ; Level 105:Reverberating Strike Damage +89% damage110*; Tier 11Level 110:Reverberating Strike Damage +115*Seismic Impact deals ; Level 115:Reverberating Strike Damage +97% damage120*; Tier 12Level 120:Reverberating Strike Damage +125*Seismic Impact deals ; Level 125:Reverberating Strike Damage +105% damage130|Expand}}
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| || of Slagging || <b>Tier 12Level 125</b> - Reckless Slam deals Pound To Slag Damage +3280% damage and taunts +380 || NecklaceUncommon || Chest, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Reckless Slam deals :Pound To Slag Damage +108% damage and taunts +50*; Tier 2Level 10*Reckless Slam deals :Pound To Slag Damage +1211% damage and taunts +80*; Tier 3Level 15*Reckless Slam deals :Pound To Slag Damage +14% damage and taunts *; Level 20:Pound To Slag Damage +11017%*; Tier 4Level 25:Pound To Slag Damage +20%*Reckless Slam deals ; Level 30:Pound To Slag Damage +1623% damage and taunts *; Level 35:Pound To Slag Damage +14026%*; Tier 5Level 40:Pound To Slag Damage +29%*Reckless Slam deals ; Level 45:Pound To Slag Damage +1832% damage and taunts *; Level 50:Pound To Slag Damage +17035%*; Tier 6Level 55:Pound To Slag Damage +38%*Reckless Slam deals ; Level 60:Pound To Slag Damage +2041% damage and taunts *; Level 65:Pound To Slag Damage +20044%*; Tier 7Level 70:Pound To Slag Damage +47%*Reckless Slam deals ; Level 75:Pound To Slag Damage +2250% damage and taunts *; Level 80:Pound To Slag Damage +23053%*; Tier 8Level 85:Pound To Slag Damage +56%*Reckless Slam deals ; Level 90:Pound To Slag Damage +2459% damage and taunts *; Level 95:Pound To Slag Damage +26062%*; Tier 9Level 100:Pound To Slag Damage +65%*Reckless Slam deals ; Level 105:Pound To Slag Damage +2668% damage and taunts *; Level 110:Pound To Slag Damage +29071%*; Tier 10Level 115*Reckless Slam deals :Pound To Slag Damage +2874% damage and taunts +320*; Tier 11Level 120*Reckless Slam deals :Pound To Slag Damage +3077% damage and taunts +350*; Tier 12Level 125*Reckless Slam deals :Pound To Slag Damage +3280% damage and taunts +380|Expand}}
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| || || <b>Tier 12Level 125</b> - Seismic Impact has a 50% chance to deal Hurl Lightning and Thunderstrike Damage +21548% damage || OffHandUncommon || Chest, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Hurl Lightning and Thunderstrike Damage +5%*Seismic Impact has a 50; Level 10:Hurl Lightning and Thunderstrike Damage +6% chance to deal *; Level 15:Hurl Lightning and Thunderstrike Damage +287% damage*; Tier 2Level 20:Hurl Lightning and Thunderstrike Damage +8%*Seismic Impact has a 50; Level 25:Hurl Lightning and Thunderstrike Damage +9% chance to deal *; Level 30:Hurl Lightning and Thunderstrike Damage +4510% damage*; Tier 3Level 35:Hurl Lightning and Thunderstrike Damage +12%*Seismic Impact has a 50% chance to deal ; Level 40:Hurl Lightning and Thunderstrike Damage +6214% damage*; Tier 4Level 45:Hurl Lightning and Thunderstrike Damage +16%*Seismic Impact has a ; Level 50:Hurl Lightning and Thunderstrike Damage +18% chance to deal *; Level 55:Hurl Lightning and Thunderstrike Damage +7920% damage*; Tier 5Level 60:Hurl Lightning and Thunderstrike Damage +22%*Seismic Impact has a 50; Level 65:Hurl Lightning and Thunderstrike Damage +24% chance to deal *; Level 70:Hurl Lightning and Thunderstrike Damage +9626% damage*; Tier 6Level 75:Hurl Lightning and Thunderstrike Damage +28%*Seismic Impact has a 50; Level 80:Hurl Lightning and Thunderstrike Damage +30% chance to deal *; Level 85:Hurl Lightning and Thunderstrike Damage +11332% damage*; Tier 7Level 90:Hurl Lightning and Thunderstrike Damage +34%*Seismic Impact has a 50; Level 95:Hurl Lightning and Thunderstrike Damage +36% chance to deal *; Level 100:Hurl Lightning and Thunderstrike Damage +13038% damage*; Tier 8Level 105*Seismic Impact has a 50% chance to deal :Hurl Lightning and Thunderstrike Damage +14740% damage*; Tier 9Level 110*Seismic Impact has a 50% chance to deal :Hurl Lightning and Thunderstrike Damage +16442% damage*; Tier 10Level 115*Seismic Impact has a 50% chance to deal :Hurl Lightning and Thunderstrike Damage +18144% damage*; Tier 11Level 120*Seismic Impact has a 50% chance to deal :Hurl Lightning and Thunderstrike Damage +19846% damage*; Tier 12Level 125*Seismic Impact has a 50% chance to deal :Hurl Lightning and Thunderstrike Damage +21548% damage|Expand}}
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| || of Rib Removal Healthy Obliteration || <b>Tier 12Level 125</b> - Rib Shatter deals +86 damage Pound To Slag restores 174 Health (or Armor, if Health is full) || Uncommon || LegsRing, MainHand OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Pound To Slag restores 8 Health (or Armor, if Health is full)*; Tier 1Level 10:Pound To Slag restores 16 Health (or Armor, if Health is full)*Rib Shatter deals +9 damage; Level 15:Pound To Slag restores 24 Health (or Armor, if Health is full)*; Tier 2Level 20:Pound To Slag restores 32 Health (or Armor, if Health is full)*Rib Shatter deals +16 damage; Level 25:Pound To Slag restores 40 Health (or Armor, if Health is full)*; Tier 3Level 30:Pound To Slag restores 48 Health (or Armor, if Health is full)*Rib Shatter deals +23 damage; Level 35:Pound To Slag restores 56 Health (or Armor, if Health is full)*; Tier 4Level 40:Pound To Slag restores 64 Health (or Armor, if Health is full)*Rib Shatter deals +30 damage; Level 45:Pound To Slag restores 72 Health (or Armor, if Health is full)*; Tier 5Level 50:Pound To Slag restores 80 Health (or Armor, if Health is full)*Rib Shatter deals +37 damage; Level 55:Pound To Slag restores 88 Health (or Armor, if Health is full)*; Tier 6Level 60:Pound To Slag restores 96 Health (or Armor, if Health is full)*Rib Shatter deals +44 damage; Level 65:Pound To Slag restores 102 Health (or Armor, if Health is full)*; Tier 7Level 70:Pound To Slag restores 108 Health (or Armor, if Health is full)*Rib Shatter deals +51 damage; Level 75:Pound To Slag restores 114 Health (or Armor, if Health is full)*; Tier 8Level 80:Pound To Slag restores 120 Health (or Armor, if Health is full)*Rib Shatter deals +58 damage; Level 85:Pound To Slag restores 126 Health (or Armor, if Health is full)*; Tier 9Level 90:Pound To Slag restores 132 Health (or Armor, if Health is full)*Rib Shatter deals +65 damage; Level 95:Pound To Slag restores 138 Health (or Armor, if Health is full)*; Tier 10Level 100:Pound To Slag restores 144 Health (or Armor, if Health is full)*Rib Shatter deals +72 damage; Level 105:Pound To Slag restores 150 Health (or Armor, if Health is full)*; Tier 11Level 110:Pound To Slag restores 156 Health (or Armor, if Health is full)*Rib Shatter deals +79 damage; Level 115:Pound To Slag restores 162 Health (or Armor, if Health is full)*; Tier 12Level 120:Pound To Slag restores 168 Health (or Armor, if Health is full)*Rib Shatter deals +86 damage; Level 125:Pound To Slag restores 174 Health (or Armor, if Health is full)|Expand}}
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| || of Frenzied Slagging || <b>Tier 12Level 125</b> - Discharging Strike Pound To Slag deals +6050% damage and taunts hits all enemies within 5 meters, but Power cost is +435 35% || Rare || Chest, Head Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 10:Pound To Slag deals +4% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 15:Pound To Slag deals +6% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 20:Pound To Slag deals +8% damage and hits all enemies within 5 meters, but Power cost is +35%*; Tier 1Level 25:Pound To Slag deals +10% damage and hits all enemies within 5 meters, but Power cost is +35%*Discharging Strike ; Level 30:Pound To Slag deals +12% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 35:Pound To Slag deals +14% damage and hits all enemies within 5 meters, but Power cost is +35%*; Level 40:Pound To Slag deals +16% damage and taunts hits all enemies within 5 meters, but Power cost is +5035%*; Tier 2Level 45:Pound To Slag deals +18% damage and hits all enemies within 5 meters, but Power cost is +35%*Discharging Strike ; Level 50:Pound To Slag deals +20% damage and taunts hits all enemies within 5 meters, but Power cost is +8535%*; Tier 3Level 55:Pound To Slag deals +22% damage and hits all enemies within 5 meters, but Power cost is +35%*Discharging Strike ; Level 60:Pound To Slag deals +24% damage and taunts hits all enemies within 5 meters, but Power cost is +12035%*; Tier 4Level 65:Pound To Slag deals +26% damage and hits all enemies within 5 meters, but Power cost is +35%*Discharging Strike ; Level 70:Pound To Slag deals +28% damage and taunts hits all enemies within 5 meters, but Power cost is +15535%*; Tier Level 75:Pound To Slag deals +30% damage and hits all enemies within 5meters, but Power cost is +35%*Discharging Strike ; Level 80:Pound To Slag deals +32% damage and taunts hits all enemies within 5 meters, but Power cost is +19035%*; Tier 6Level 85:Pound To Slag deals +34% damage and hits all enemies within 5 meters, but Power cost is +35%*Discharging Strike ; Level 90:Pound To Slag deals +36% damage and taunts hits all enemies within 5 meters, but Power cost is +22535%*; Tier 7Level 95:Pound To Slag deals +38% damage and hits all enemies within 5 meters, but Power cost is +35%*Discharging Strike ; Level 100:Pound To Slag deals +40% damage and taunts hits all enemies within 5 meters, but Power cost is +26035%*; Tier 8Level 105*Discharging Strike :Pound To Slag deals +4442% damage and taunts hits all enemies within 5 meters, but Power cost is +29535%*; Tier 9Level 110*Discharging Strike :Pound To Slag deals +4844% damage and taunts hits all enemies within 5 meters, but Power cost is +33035%*; Tier 10Level 115*Discharging Strike :Pound To Slag deals +5246% damage and taunts hits all enemies within 5 meters, but Power cost is +36535%*; Tier 11Level 120*Discharging Strike :Pound To Slag deals +5648% damage and taunts hits all enemies within 5 meters, but Power cost is +40035%*; Tier 12Level 125*Discharging Strike :Pound To Slag deals +6050% damage and taunts hits all enemies within 5 meters, but Power cost is +43535%|Expand}}
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| || of Efficient Clubbing Proud Pounding || <b>Tier 6Level 120</b> - After using Pound To Slag deals +380 damage and hastens the current reuse timer of Look At at My Hammer, all other Hammer attacks cost -8 Power for 8 by 5 seconds || Ring Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 50:Pound To Slag deals +20 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*After using ; Level 55:Pound To Slag deals +45 damage and hastens the current reuse timer of Look At at My Hammer, all other by 5 seconds*; Level 60:Pound To Slag deals +70 damage and hastens the current reuse timer of Look at My Hammer attacks cost -3 Power for 8 by 5 seconds*; Tier 2Level 65:Pound To Slag deals +100 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds*After using ; Level 70:Pound To Slag deals +130 damage and hastens the current reuse timer of Look At at My Hammer, all other by 5 seconds*; Level 75:Pound To Slag deals +165 damage and hastens the current reuse timer of Look at My Hammer attacks cost -4 Power for 8 by 5 seconds*; Tier 3Level 80*After using :Pound To Slag deals +200 damage and hastens the current reuse timer of Look At at My Hammer, all other Hammer attacks cost -by 5 Power for 8 seconds*; Tier 4Level 90*After using :Pound To Slag deals +240 damage and hastens the current reuse timer of Look At at My Hammer, all other Hammer attacks cost -6 Power for 8 by 5 seconds*; Tier Level 100:Pound To Slag deals +280 damage and hastens the current reuse timer of Look at My Hammer by 5seconds*After using ; Level 110:Pound To Slag deals +330 damage and hastens the current reuse timer of Look At at My Hammer, all other Hammer attacks cost -7 Power for 8 by 5 seconds*; Tier 6Level 120*After using :Pound To Slag deals +380 damage and hastens the current reuse timer of Look At at My Hammer, all other Hammer attacks cost -8 Power for 8 by 5 seconds|Expand}}
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| Reckless || of Reckless Slamming || <b>Tier 12Level 120</b> - Reckless Slam has a 75% chance to deal Way of the Hammer boosts all targets' Electricity Damage +8051% damage for 10 seconds || Head, Feet Rare || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Reckless Slam has a 75% chance to deal :Way of the Hammer boosts all targets' Electricity Damage +57% damagefor 10 seconds*; Tier 2Level 20*Reckless Slam has a 75:Way of the Hammer boosts all targets' Electricity Damage +11% chance to deal +for 10% damageseconds*; Tier 3Level 30*Reckless Slam has a 75% chance to deal :Way of the Hammer boosts all targets' Electricity Damage +1715% damagefor 10 seconds*; Tier 4Level 40*Reckless Slam has a 75% chance to deal :Way of the Hammer boosts all targets' Electricity Damage +2419% damagefor 10 seconds*; Tier 5Level 50*Reckless Slam has a 75% chance to deal :Way of the Hammer boosts all targets' Electricity Damage +3123% damagefor 10 seconds*; Tier 6Level 60*Reckless Slam has a 75% chance to deal :Way of the Hammer boosts all targets' Electricity Damage +3827% damagefor 10 seconds*; Tier 7Level 70*Reckless Slam has a 75% chance to deal :Way of the Hammer boosts all targets' Electricity Damage +4531% damagefor 10 seconds*; Tier 8Level 80*Reckless Slam has a 75% chance to deal :Way of the Hammer boosts all targets' Electricity Damage +5235% damagefor 10 seconds*; Tier 9Level 90*Reckless Slam has a 75% chance to deal :Way of the Hammer boosts all targets' Electricity Damage +5939% damagefor 10 seconds*; Tier 10Level 100*Reckless Slam has a 75% chance to deal :Way of the Hammer boosts all targets' Electricity Damage +6643% damagefor 10 seconds*; Tier 11Level 110*Reckless Slam has a 75% chance to deal :Way of the Hammer boosts all targets' Electricity Damage +7347% damagefor 10 seconds*; Tier 12Level 120*Reckless Slam has a 75% chance to deal :Way of the Hammer boosts all targets' Electricity Damage +8051% damagefor 10 seconds|Expand}}
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| Discharging || of Hammer-Style Rage Management || <b>Tier 12Level 125</b> - Discharging Strike Pound To Slag deals +81800 damage if target's Rage is at least 66% damage full || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag deals +32 damage if target's Rage is at least 66% full*Discharging Strike ; Level 10:Pound To Slag deals +864 damage if target's Rage is at least 66% full*; Level 15:Pound To Slag deals +96 damageif target's Rage is at least 66% full*; Tier 2Level 20:Pound To Slag deals +128 damage if target's Rage is at least 66% full*Discharging Strike ; Level 25:Pound To Slag deals +15160 damage if target's Rage is at least 66% full*; Level 30:Pound To Slag deals +192 damageif target's Rage is at least 66% full*; Tier 3Level 35:Pound To Slag deals +224 damage if target's Rage is at least 66% full*Discharging Strike ; Level 40:Pound To Slag deals +21256 damage if target's Rage is at least 66% full*; Level 45:Pound To Slag deals +288 damageif target's Rage is at least 66% full*; Tier 4Level 50:Pound To Slag deals +320 damage if target's Rage is at least 66% full*Discharging Strike ; Level 55:Pound To Slag deals +27352 damage if target's Rage is at least 66% full*; Level 60:Pound To Slag deals +384 damageif target's Rage is at least 66% full*; Tier 5Level 65:Pound To Slag deals +416 damage if target's Rage is at least 66% full*Discharging Strike ; Level 70:Pound To Slag deals +34448 damage if target's Rage is at least 66% full*; Level 75:Pound To Slag deals +480 damageif target's Rage is at least 66% full*; Tier 6Level 80:Pound To Slag deals +512 damage if target's Rage is at least 66% full*Discharging Strike ; Level 85:Pound To Slag deals +41544 damage if target's Rage is at least 66% full*; Level 90:Pound To Slag deals +576 damageif target's Rage is at least 66% full*; Tier 7Level 95:Pound To Slag deals +608 damage if target's Rage is at least 66% full*Discharging Strike ; Level 100:Pound To Slag deals +47640 damage if target's Rage is at least 66% damagefull*; Tier 8Level 105*Discharging Strike :Pound To Slag deals +54672 damage if target's Rage is at least 66% damagefull*; Tier 9Level 110*Discharging Strike :Pound To Slag deals +61704 damage if target's Rage is at least 66% damagefull*; Tier 10Level 115*Discharging Strike :Pound To Slag deals +67736 damage if target's Rage is at least 66% damagefull*; Tier 11Level 120*Discharging Strike :Pound To Slag deals +74768 damage if target's Rage is at least 66% damagefull*; Tier 12Level 125*Discharging Strike :Pound To Slag deals +81800 damage if target's Rage is at least 66% damagefull|Expand}}
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| Reverberating || || <b>Tier 12Level 125</b> - Reverberating Strike has a 66% chance to deal Pound To Slag Damage +125 armor damage 176 and Reuse Time -10 seconds || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pound To Slag Damage +6 and Reuse Time -5 seconds*Reverberating Strike has a 66% chance to deal ; Level 10:Pound To Slag Damage +12 and Reuse Time -5 seconds*; Level 15 armor damage:Pound To Slag Damage +18 and Reuse Time -5 seconds*; Tier 2Level 20:Pound To Slag Damage +24 and Reuse Time -5 seconds*Reverberating Strike has a 66% chance to deal ; Level 25:Pound To Slag Damage +25 armor damage30 and Reuse Time -5 seconds*; Tier 3Level 30*Reverberating Strike has a 66% chance to deal :Pound To Slag Damage +35 armor damage36 and Reuse Time -5 seconds*; Tier 4Level 35*Reverberating Strike has a 66% chance to deal :Pound To Slag Damage +45 armor damage42 and Reuse Time -5 seconds*; Tier Level 40:Pound To Slag Damage +48 and Reuse Time -5seconds*Reverberating Strike has a 66% chance to deal ; Level 45:Pound To Slag Damage +55 armor damage54 and Reuse Time -6 seconds*; Tier Level 50:Pound To Slag Damage +60 and Reuse Time -6seconds*Reverberating Strike has a ; Level 55:Pound To Slag Damage +66% chance to deal and Reuse Time -6 seconds*; Level 60:Pound To Slag Damage +72 and Reuse Time -6 seconds*; Level 65 armor damage:Pound To Slag Damage +80 and Reuse Time -7 seconds*; Tier Level 70:Pound To Slag Damage +88 and Reuse Time -7seconds*Reverberating Strike has a 66% chance to deal ; Level 75:Pound To Slag Damage +75 armor damage96 and Reuse Time -8 seconds*; Tier Level 80:Pound To Slag Damage +104 and Reuse Time -8seconds*Reverberating Strike has a 66% chance to deal ; Level 85:Pound To Slag Damage +85 armor damage112 and Reuse Time -8 seconds*; Tier 9Level 90:Pound To Slag Damage +120 and Reuse Time -8 seconds*Reverberating Strike has a 66% chance to deal ; Level 95:Pound To Slag Damage +95 armor damage128 and Reuse Time -8 seconds*; Tier 10Level 100:Pound To Slag Damage +136 and Reuse Time -8 seconds*Reverberating Strike has a 66% chance to deal ; Level 105:Pound To Slag Damage +105 armor damage144 and Reuse Time -8 seconds*; Tier 11Level 110:Pound To Slag Damage +152 and Reuse Time -8 seconds*Reverberating Strike has a 66% chance to deal ; Level 115:Pound To Slag Damage +115 armor damage160 and Reuse Time -9 seconds*; Tier 12Level 120:Pound To Slag Damage +168 and Reuse Time -9 seconds*Reverberating Strike has a 66% chance to deal ; Level 125:Pound To Slag Damage +125 armor damage176 and Reuse Time -10 seconds|Expand}}
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| || of Leaping and Smashing Nice Looking Hammers || <b>Tier 12Level 125</b> - Leaping Smash deals Look At My Hammer restores +88% damage 127 health to you || LegsUncommon || OffHand, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look At My Hammer restores +7 health to you*Leaping Smash deals ; Level 10:Look At My Hammer restores +11% damage12 health to you*; Tier 2Level 15:Look At My Hammer restores +17 health to you*; Level 20:Look At My Hammer restores +22 health to you*Leaping Smash deals ; Level 25:Look At My Hammer restores +18% damage27 health to you*; Tier 3Level 30:Look At My Hammer restores +32 health to you*Leaping Smash deals ; Level 35:Look At My Hammer restores +25% damage37 health to you*; Tier 4Level 40:Look At My Hammer restores +42 health to you*Leaping Smash deals ; Level 45:Look At My Hammer restores +32% damage47 health to you*; Tier 5Level 50:Look At My Hammer restores +52 health to you*Leaping Smash deals ; Level 55:Look At My Hammer restores +39% damage57 health to you*; Tier 6Level 60:Look At My Hammer restores +62 health to you*Leaping Smash deals ; Level 65:Look At My Hammer restores +46% damage67 health to you*; Tier 7Level 70:Look At My Hammer restores +72 health to you*Leaping Smash deals ; Level 75:Look At My Hammer restores +53% damage77 health to you*; Tier 8Level 80:Look At My Hammer restores +82 health to you*Leaping Smash deals ; Level 85:Look At My Hammer restores +60% damage87 health to you*; Tier 9Level 90:Look At My Hammer restores +92 health to you*Leaping Smash deals ; Level 95:Look At My Hammer restores +67% damage97 health to you*; Tier 10Level 100:Look At My Hammer restores +102 health to you*Leaping Smash deals ; Level 105:Look At My Hammer restores +74% damage107 health to you*; Tier 11Level 110:Look At My Hammer restores +112 health to you*Leaping Smash deals ; Level 115:Look At My Hammer restores +81% damage117 health to you*; Tier 12Level 120:Look At My Hammer restores +122 health to you*Leaping Smash deals ; Level 125:Look At My Hammer restores +88% damage127 health to you|Expand}}
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| Reckless || of Reckless Slamming Attractive Clubs || <b>Tier 12Level 125</b> - Reckless Slam deals Look At My Hammer restores +65% damage 183 armor to you || Uncommon || HandsChest, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Look At My Hammer restores +15 armor to you*Reckless Slam deals ; Level 10:Look At My Hammer restores +10% damage22 armor to you*; Tier 2Level 15:Look At My Hammer restores +29 armor to you*Reckless Slam deals ; Level 20:Look At My Hammer restores +15% damage36 armor to you*; Tier 3Level 25:Look At My Hammer restores +43 armor to you*Reckless Slam deals ; Level 30:Look At My Hammer restores +20% damage50 armor to you*; Tier 4Level 35:Look At My Hammer restores +57 armor to you*Reckless Slam deals ; Level 40:Look At My Hammer restores +25% damage64 armor to you*; Tier 5Level 45:Look At My Hammer restores +71 armor to you*Reckless Slam deals ; Level 50:Look At My Hammer restores +30% damage78 armor to you*; Level 55:Look At My Hammer restores +85 armor to you*; Tier 6Level 60:Look At My Hammer restores +92 armor to you*Reckless Slam deals ; Level 65:Look At My Hammer restores +35% damage99 armor to you*; Tier 7Level 70:Look At My Hammer restores +106 armor to you*Reckless Slam deals ; Level 75:Look At My Hammer restores +40% damage113 armor to you*; Tier 8Level 80:Look At My Hammer restores +120 armor to you*Reckless Slam deals ; Level 85:Look At My Hammer restores +45% damage127 armor to you*; Tier 9Level 90:Look At My Hammer restores +134 armor to you*Reckless Slam deals ; Level 95:Look At My Hammer restores +50% damage141 armor to you*; Tier 10Level 100:Look At My Hammer restores +148 armor to you*Reckless Slam deals ; Level 105:Look At My Hammer restores +55% damage155 armor to you*; Tier 11Level 110:Look At My Hammer restores +162 armor to you*Reckless Slam deals ; Level 115:Look At My Hammer restores +60% damage169 armor to you*; Tier 12Level 120:Look At My Hammer restores +176 armor to you*Reckless Slam deals ; Level 125:Look At My Hammer restores +65% damage183 armor to you|Expand}}
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| || of Seismic Events Safe Clubbing || <b>Tier 6Level 125</b> - Seismic Impact hits all targets within 8 meters Look At My Hammer reduces the damage you take from Slashing, Piercing, and deals +18% damage Crushing attacks by 69 for 15 seconds || Uncommon || Hands Head || {{Spoiler|Click Expand to reveal|*; Level 5:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 15 seconds*; Level 10:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 15 seconds*; Level 15:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 15 seconds*; Level 20:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 15 seconds*; Level 25:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 15 seconds*; Tier 1Level 30:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 15 seconds*Seismic Impact hits all targets within 8 meters ; Level 35:Look At My Hammer reduces the damage you take from Slashing, Piercing, and deals +3% Crushing attacks by 20 for 15 seconds*; Level 40:Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 22 for 15 seconds*; Tier 2Level 45:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 15 seconds*Seismic Impact hits all targets within 8 meters ; Level 50:Look At My Hammer reduces the damage you take from Slashing, Piercing, and deals +6% Crushing attacks by 26 for 15 seconds*; Level 55:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 15 seconds*; Level 60:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 15 seconds*; Level 65:Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 33 for 15 seconds*; Tier 3Level 70:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 15 seconds*Seismic Impact hits all targets within 8 meters ; Level 75:Look At My Hammer reduces the damage you take from Slashing, Piercing, and deals +9% Crushing attacks by 39 for 15 seconds*; Level 80:Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 42 for 15 seconds*; Tier 4Level 85:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 15 seconds*Seismic Impact hits all targets within 8 meters ; Level 90:Look At My Hammer reduces the damage you take from Slashing, Piercing, and deals +12% Crushing attacks by 48 for 15 seconds*; Level 95:Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 51 for 15 seconds*; Tier 5Level 100:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 15 seconds*Seismic Impact hits all targets within 8 meters ; Level 105:Look At My Hammer reduces the damage you take from Slashing, Piercing, and deals +Crushing attacks by 57 for 15% seconds*; Level 110:Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 60 for 15 seconds*; Tier 6Level 115:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 63 for 15 seconds*Seismic Impact hits all targets within 8 meters ; Level 120:Look At My Hammer reduces the damage you take from Slashing, Piercing, and deals +18% Crushing attacks by 66 for 15 seconds*; Level 125:Look At My Hammer reduces the damageyou take from Slashing, Piercing, and Crushing attacks by 69 for 15 seconds|Expand}}
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| || of Rib Removal Efficient Clubbing || <b>Tier 12Level 120</b> - Rib Shatter deals +120 Trauma damage over 20 After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12 seconds || Legs, MainHand Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Rib Shatter deals +10 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds*; Tier 2Level 20*Rib Shatter deals +20 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds*; Tier 3Level 30*Rib Shatter deals +30 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds*; Tier 4Level 40*Rib Shatter deals +40 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -8 Power for 12 seconds*; Tier 5Level 50*Rib Shatter deals +50 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -11 Power for 12 seconds*; Tier 6Level 60*Rib Shatter deals +60 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -14 Power for 12 seconds*; Tier 7Level 70*Rib Shatter deals +70 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds*; Tier 8Level 80*Rib Shatter deals +80 Trauma damage over :After using Look At My Hammer, all other Hammer attacks cost -20 Power for 12 seconds*; Tier 9Level 90*Rib Shatter deals +90 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -23 Power for 12 seconds*; Tier 10Level 100*Rib Shatter deals +100 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -26 Power for 12 seconds*; Tier 11Level 110*Rib Shatter deals +110 Trauma damage over 20 :After using Look At My Hammer, all other Hammer attacks cost -29 Power for 12 seconds*; Tier Level 120:After using Look At My Hammer, all other Hammer attacks cost -32 Power for 12*Rib Shatter deals +120 Trauma damage over 20 seconds|Expand}}
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| Nice Clubbin' || of Efficient Clubbing || <b>Tier 12Level 120</b> - After using Look At My Hammer causes your Crushing , all other Hammer attacks to deal +20% damage cost -24 Power for 10 15 seconds || Head, Hands Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:After using Look At My Hammer causes your Crushing , all other Hammer attacks to deal +3% damage cost -2 Power for 10 15 seconds*; Tier 2Level 20*:After using Look At My Hammer causes your Crushing , all other Hammer attacks to deal +5% damage cost -4 Power for 10 15 seconds*; Tier 3Level 30*:After using Look At My Hammer causes your Crushing , all other Hammer attacks to deal +7% damage cost -6 Power for 10 15 seconds*; Tier 4Level 40*:After using Look At My Hammer causes your Crushing , all other Hammer attacks to deal +9% damage cost -8 Power for 10 15 seconds*; Tier 5Level 50*:After using Look At My Hammer causes your Crushing , all other Hammer attacks to deal +11% damage cost -10 Power for 10 15 seconds*; Tier 6Level 60*:After using Look At My Hammer causes your Crushing , all other Hammer attacks to deal +13% damage cost -12 Power for 10 15 seconds*; Tier 7Level 70*:After using Look At My Hammer causes your Crushing , all other Hammer attacks to deal +cost -14% damage Power for 10 15 seconds*; Tier 8Level 80*:After using Look At My Hammer causes your Crushing , all other Hammer attacks to deal +cost -16 Power for 15% damage for 10 seconds*; Tier 9Level 90*:After using Look At My Hammer causes your Crushing , all other Hammer attacks to deal +17% damage cost -18 Power for 10 15 seconds*; Tier 10Level 100*:After using Look At My Hammer causes your Crushing , all other Hammer attacks to deal +18% damage cost -20 Power for 10 15 seconds*; Tier 11Level 110*:After using Look At My Hammer causes your Crushing , all other Hammer attacks to deal +19% damage cost -22 Power for 10 15 seconds*; Tier 12Level 120*:After using Look At My Hammer causes your Crushing , all other Hammer attacks to deal +20% damage cost -24 Power for 10 15 seconds|Expand}}
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| || of Efficient Clubbing || <b>Tier 6Level 120</b> - Seismic Impact restores 60 Armor to you After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds || Rare || OffHand, Necklace Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 10:After using Look At My Hammer, all other Hammer attacks cost -1Power for 18 seconds*Seismic Impact restores 10 Armor to you; Level 20:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 18 seconds*; Tier 2Level 30:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 18 seconds*Seismic Impact restores 20 Armor to you; Level 40:After using Look At My Hammer, all other Hammer attacks cost -5 Power for 18 seconds*; Tier 3Level 50:After using Look At My Hammer, all other Hammer attacks cost -7 Power for 18 seconds*Seismic Impact restores 30 Armor to you; Level 60:After using Look At My Hammer, all other Hammer attacks cost -9 Power for 18 seconds*; Tier 4Level 70:After using Look At My Hammer, all other Hammer attacks cost -11 Power for 18 seconds*Seismic Impact restores 40 Armor to you; Level 80:After using Look At My Hammer, all other Hammer attacks cost -13 Power for 18 seconds*; Tier 5Level 90:After using Look At My Hammer, all other Hammer attacks cost -15 Power for 18 seconds*Seismic Impact restores 50 Armor to you; Level 100:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 18 seconds*; Tier 6Level 110:After using Look At My Hammer, all other Hammer attacks cost -19 Power for 18 seconds*Seismic Impact restores 60 Armor to you; Level 120:After using Look At My Hammer, all other Hammer attacks cost -21 Power for 18 seconds|Expand}}
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| || of Critical DeProperly-Ribbing Appreciated Hammers || <b>Tier 12Level 50</b> - Rib Shatter has a 75% chance Look At My Hammer causes your next ability to deal +120% double direct damage || Chest, Hands Epic || Feet || {{Spoiler|*; Tier 1*Rib Shatter has a 75% chance Click Expand to deal +32% damage*; Tier 2*Rib Shatter has a 75% chance to deal +40% damage*; Tier 3*Rib Shatter has a 75% chance to deal +48% damage*; Tier 4*Rib Shatter has a 75% chance to deal +56% damage*; Tier 5*Rib Shatter has a 75% chance to deal +64% damage*; Tier 6*Rib Shatter has a 75% chance to deal +72% damage*; Tier 7*Rib Shatter has a 75% chance to deal +80% damage*; Tier 8*Rib Shatter has a 75% chance to deal +88% damagereveal|*; Tier 9Level 50*Rib Shatter has a 75% chance :Look At My Hammer causes your next ability to deal +96% double direct damage*; Tier 10*Rib Shatter has a 75% chance to deal +104% damage*; Tier 11*Rib Shatter has a 75% chance to deal +112% damage*; Tier 12*Rib Shatter has a 75% chance to deal +120% damage|Expand}}
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| || of Braining Leaping and Smashing || <b>Tier 12Level 125</b> - Pound has a 50Leaping Smash Damage +106% chance to deal +48 damage || ChestUncommon || Legs, Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash Damage +10%*Pound has a 50; Level 10:Leaping Smash Damage +14% chance to deal *; Level 15:Leaping Smash Damage +4 damage18%*; Tier 2Level 20:Leaping Smash Damage +22%*Pound has a 50; Level 25:Leaping Smash Damage +26% chance to deal *; Level 30:Leaping Smash Damage +8 damage30%*; Tier 3Level 35:Leaping Smash Damage +34%*Pound has a 50; Level 40:Leaping Smash Damage +38% chance to deal +12 damage*; Tier 4Level 45:Leaping Smash Damage +42%*Pound has a ; Level 50:Leaping Smash Damage +46% chance to deal +16 damage*; Tier 5Level 55*Pound has a :Leaping Smash Damage +50% chance to deal *; Level 60:Leaping Smash Damage +20 damage54%*; Tier 6Level 65:Leaping Smash Damage +58%*Pound has a 50; Level 70:Leaping Smash Damage +62% chance to deal *; Level 75:Leaping Smash Damage +24 damage66%*; Tier 7Level 80:Leaping Smash Damage +70%*Pound has a 50; Level 85:Leaping Smash Damage +74% chance to deal *; Level 90:Leaping Smash Damage +28 damage78%*; Tier 8Level 95:Leaping Smash Damage +82%*Pound has a 50; Level 100:Leaping Smash Damage +86% chance to deal *; Level 105:Leaping Smash Damage +32 damage90%*; Tier 9Level 110*Pound has a 50:Leaping Smash Damage +94% chance to deal +36 damage*; Tier 10Level 115*Pound has a 50:Leaping Smash Damage +98% chance to deal +40 damage*; Tier 11Level 120*Pound has a 50:Leaping Smash Damage +102% chance to deal +44 damage*; Tier 12Level 125*Pound has a 50:Leaping Smash Damage +106% chance to deal +48 damage|Expand}}
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| || of Nice Looking Hammers Leaping and Smashing || <b>Tier 12Level 125</b> - Look At My Hammer restores Leaping Smash and Latent Charge boost your Core Attack damage +73 health to you 145 for 6 seconds || Uncommon || ChestRing, OffHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds*; Tier 1Level 10:Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds*Look At My Hammer restores ; Level 15:Leaping Smash and Latent Charge boost your Core Attack damage +7 health to you22 for 6 seconds*; Tier 2Level 20:Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds*Look At My Hammer restores ; Level 25:Leaping Smash and Latent Charge boost your Core Attack damage +13 health to you32 for 6 seconds*; Tier 3Level 30:Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds*Look At My Hammer restores ; Level 35:Leaping Smash and Latent Charge boost your Core Attack damage +19 health to you42 for 6 seconds*; Tier 4Level 40:Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds*Look At My Hammer restores ; Level 45:Leaping Smash and Latent Charge boost your Core Attack damage +25 health to you52 for 6 seconds*; Tier 5Level 50:Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds*Look At My Hammer restores ; Level 55:Leaping Smash and Latent Charge boost your Core Attack damage +31 health to you62 for 6 seconds*; Tier Level 60:Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6seconds*Look At My Hammer restores ; Level 65:Leaping Smash and Latent Charge boost your Core Attack damage +37 health to you73 for 6 seconds*; Tier 7Level 70:Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds*Look At My Hammer restores ; Level 75:Leaping Smash and Latent Charge boost your Core Attack damage +43 health to you85 for 6 seconds*; Tier 8Level 80:Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds*Look At My Hammer restores ; Level 85:Leaping Smash and Latent Charge boost your Core Attack damage +49 health to you97 for 6 seconds*; Tier 9Level 90:Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds*Look At My Hammer restores ; Level 95:Leaping Smash and Latent Charge boost your Core Attack damage +55 health to you109 for 6 seconds*; Tier 10Level 100:Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds*Look At My Hammer restores ; Level 105:Leaping Smash and Latent Charge boost your Core Attack damage +61 health to you121 for 6 seconds*; Tier 11Level 110:Leaping Smash and Latent Charge boost your Core Attack damage +127 for 6 seconds*Look At My Hammer restores ; Level 115:Leaping Smash and Latent Charge boost your Core Attack damage +67 health to you133 for 6 seconds*; Tier 12Level 120:Leaping Smash and Latent Charge boost your Core Attack damage +139 for 6 seconds*Look At My Hammer restores ; Level 125:Leaping Smash and Latent Charge boost your Core Attack damage +73 health to you145 for 6 seconds|Expand}}
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| || of Slagging Armored Leaping || <b>Tier 12Level 125</b> - Pound To Slag Leaping Smash deals +155% damage 125 Damage and restores 79 Armor to you after a 6-second delay || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Leaping Smash deals +5 Damage and restores 7 Armor to you after a 6-second delay*Pound To Slag ; Level 10:Leaping Smash deals +23% damage10 Damage and restores 10 Armor to you after a 6-second delay*; Tier 2Level 15:Leaping Smash deals +15 Damage and restores 13 Armor to you after a 6-second delay*Pound To Slag ; Level 20:Leaping Smash deals +35% damage20 Damage and restores 16 Armor to you after a 6-second delay*; Level 25:Leaping Smash deals +25 Damage and restores 19 Armor to you after a 6-second delay*; Tier 3Level 30:Leaping Smash deals +30 Damage and restores 22 Armor to you after a 6-second delay*Pound To Slag ; Level 35:Leaping Smash deals +47% damage35 Damage and restores 25 Armor to you after a 6-second delay*; Tier 4Level 40:Leaping Smash deals +40 Damage and restores 28 Armor to you after a 6-second delay*Pound To Slag ; Level 45:Leaping Smash deals +59% damage45 Damage and restores 31 Armor to you after a 6-second delay*; Tier 5Level 50:Leaping Smash deals +50 Damage and restores 34 Armor to you after a 6-second delay*Pound To Slag ; Level 55:Leaping Smash deals +71% damage55 Damage and restores 37 Armor to you after a 6-second delay*; Tier Level 60:Leaping Smash deals +60 Damage and restores 40 Armor to you after a 6-second delay*Pound To Slag ; Level 65:Leaping Smash deals +83% damage65 Damage and restores 43 Armor to you after a 6-second delay*; Tier 7Level 70:Leaping Smash deals +70 Damage and restores 46 Armor to you after a 6-second delay*Pound To Slag ; Level 75:Leaping Smash deals +95% damage75 Damage and restores 49 Armor to you after a 6-second delay*; Tier 8Level 80:Leaping Smash deals +80 Damage and restores 52 Armor to you after a 6-second delay*Pound To Slag ; Level 85:Leaping Smash deals +107% damage85 Damage and restores 55 Armor to you after a 6-second delay*; Tier 9Level 90:Leaping Smash deals +90 Damage and restores 58 Armor to you after a 6-second delay*Pound To Slag ; Level 95:Leaping Smash deals +119% damage95 Damage and restores 61 Armor to you after a 6-second delay*; Tier 10Level 100:Leaping Smash deals +100 Damage and restores 64 Armor to you after a 6-second delay*Pound To Slag ; Level 105:Leaping Smash deals +131% damage105 Damage and restores 67 Armor to you after a 6-second delay*; Tier 11Level 110:Leaping Smash deals +110 Damage and restores 70 Armor to you after a 6-second delay*Pound To Slag ; Level 115:Leaping Smash deals +143% damage115 Damage and restores 73 Armor to you after a 6-second delay*; Tier 12Level 120:Leaping Smash deals +120 Damage and restores 76 Armor to you after a 6-second delay*Pound To Slag ; Level 125:Leaping Smash deals +155% damage125 Damage and restores 79 Armor to you after a 6-second delay|Expand}}
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| || of Ribcage Explosion Rib Removal || <b>Tier 12Level 125</b> - Rib Shatter deals Damage +96 damage to targets that are knocked down 53% || Uncommon || LegsOffHand, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter Damage +5%*; Level 10:Rib Shatter deals Damage +8 damage to targets that are knocked down7%*; Tier 2Level 15:Rib Shatter Damage +9%*; Level 20:Rib Shatter deals Damage +16 damage to targets that are knocked down11%*; Tier 3Level 25:Rib Shatter Damage +13%*; Level 30:Rib Shatter deals Damage +24 damage to targets that are knocked down15%*; Tier 4Level 35:Rib Shatter Damage +17%*; Level 40:Rib Shatter deals Damage +32 damage to targets that are knocked down19%*; Tier 5Level 45:Rib Shatter Damage +21%*; Level 50:Rib Shatter deals Damage +40 damage to targets that are knocked down23%*; Tier 6Level 55:Rib Shatter Damage +25%*; Level 60:Rib Shatter deals Damage +48 damage to targets that are knocked down27%*; Level 65:Rib Shatter Damage +29%*; Tier 7Level 70:Rib Shatter Damage +31%*; Level 75:Rib Shatter deals Damage +56 damage to targets that are knocked down33%*; Tier 8Level 80:Rib Shatter Damage +35%*; Level 85:Rib Shatter deals Damage +64 damage to targets that are knocked down37%*; Tier 9Level 90:Rib Shatter Damage +39%*; Level 95:Rib Shatter deals Damage +72 damage to targets that are knocked down41%*; Tier 10Level 100:Rib Shatter Damage +43%*; Level 105:Rib Shatter deals Damage +80 damage to targets that are knocked down45%*; Tier 11Level 110:Rib Shatter Damage +47%*; Level 115:Rib Shatter deals Damage +88 damage to targets that are knocked down49%*; Tier 12Level 120:Rib Shatter Damage +51%*; Level 125:Rib Shatter deals Damage +96 damage to targets that are knocked down53%|Expand}}
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| || of Rib Removal || <b>Tier 6Level 125</b> - For 5 seconds Rib Shatter deals +125 Damage and restores 58 Armor after using Reckless Slam, you gain +10 direct damage mitigation a 6-second delay || Uncommon || HeadFeet, Hands MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Rib Shatter deals +5 Damage and restores 10 Armor after a 6-second delay*; Level 10:Rib Shatter deals +10 Damage and restores 12 Armor after a 6-second delay*; Level 15:Rib Shatter deals +15 Damage and restores 14 Armor after a 6-second delay*; Tier 1Level 20:Rib Shatter deals +20 Damage and restores 16 Armor after a 6-second delay*For 5 seconds ; Level 25:Rib Shatter deals +25 Damage and restores 18 Armor after a 6-second delay*; Level 30:Rib Shatter deals +30 Damage and restores 20 Armor after a 6-second delay*; Level 35:Rib Shatter deals +35 Damage and restores 22 Armor after a 6-second delay*; Level 40:Rib Shatter deals +40 Damage and restores 24 Armor after using Reckless Slam, you gain a 6-second delay*; Level 45:Rib Shatter deals +2 direct damage mitigation45 Damage and restores 26 Armor after a 6-second delay*; Tier 2Level 50:Rib Shatter deals +50 Damage and restores 28 Armor after a 6-second delay*For 5 seconds ; Level 55:Rib Shatter deals +55 Damage and restores 30 Armor after a 6-second delay*; Level 60:Rib Shatter deals +60 Damage and restores 32 Armor after using Reckless Slam, you gain a 6-second delay*; Level 65:Rib Shatter deals +3 direct damage mitigation65 Damage and restores 34 Armor after a 6-second delay*; Tier 3Level 70:Rib Shatter deals +70 Damage and restores 36 Armor after a 6-second delay*For 5 seconds ; Level 75:Rib Shatter deals +75 Damage and restores 38 Armor after using Reckless Slam, you gain a 6-second delay*; Level 80:Rib Shatter deals +4 direct damage mitigation80 Damage and restores 40 Armor after a 6-second delay*; Tier 4Level 85:Rib Shatter deals +85 Damage and restores 42 Armor after a 6-second delay*For 5 seconds ; Level 90:Rib Shatter deals +90 Damage and restores 44 Armor after using Reckless Slam, you gain a 6-second delay*; Level 95:Rib Shatter deals +95 Damage and restores 46 Armor after a 6 direct damage mitigation-second delay*; Tier 5Level 100:Rib Shatter deals +100 Damage and restores 48 Armor after a 6-second delay*For 5 seconds ; Level 105:Rib Shatter deals +105 Damage and restores 50 Armor after using Reckless Slam, you gain a 6-second delay*; Level 110:Rib Shatter deals +8 direct damage mitigation110 Damage and restores 52 Armor after a 6-second delay*; Tier Level 115:Rib Shatter deals +115 Damage and restores 54 Armor after a 6-second delay*For 5 seconds ; Level 120:Rib Shatter deals +120 Damage and restores 56 Armor after using Reckless Slam, you gain a 6-second delay*; Level 125:Rib Shatter deals +10 direct damage mitigation125 Damage and restores 58 Armor after a 6-second delay|Expand}}
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| || of Leaping and Smashing || <b>Tier 12Level 125</b> - Leaping Smash has a 70% chance to deal Hurl Lightning Damage +120% damage 157 and Reuse Time -1 second || Uncommon || RingMainHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Hurl Lightning Damage +10 and Reuse Time -1second*Leaping Smash has a 70% chance to deal ; Level 10:Hurl Lightning Damage +10% damage15 and Reuse Time -1 second*; Tier 2Level 15*Leaping Smash has a 70% chance to deal :Hurl Lightning Damage +20% damageand Reuse Time -1 second*; Tier 3Level 20:Hurl Lightning Damage +25 and Reuse Time -1 second*Leaping Smash has a 70% chance to deal ; Level 25:Hurl Lightning Damage +30% damageand Reuse Time -1 second*; Tier 4Level 30:Hurl Lightning Damage +35 and Reuse Time -1 second*Leaping Smash has a 70% chance to deal ; Level 35:Hurl Lightning Damage +40% damageand Reuse Time -1 second*; Tier 5Level 40:Hurl Lightning Damage +45 and Reuse Time -1 second*Leaping Smash has a 70% chance to deal ; Level 45:Hurl Lightning Damage +50% damageand Reuse Time -1 second*; Tier 6Level 50:Hurl Lightning Damage +55 and Reuse Time -1 second*Leaping Smash has a 70% chance to deal ; Level 55:Hurl Lightning Damage +60% damageand Reuse Time -1 second*; Tier 7Level 60*Leaping Smash has a 70% chance to deal :Hurl Lightning Damage +70% damage66 and Reuse Time -1 second*; Tier 8Level 65:Hurl Lightning Damage +73 and Reuse Time -1 second*Leaping Smash has a ; Level 70% chance to deal :Hurl Lightning Damage +80% damageand Reuse Time -1 second*; Tier 9Level 75:Hurl Lightning Damage +87 and Reuse Time -1 second*Leaping Smash has a 70% chance to deal ; Level 80:Hurl Lightning Damage +94 and Reuse Time -1 second*; Level 85:Hurl Lightning Damage +101 and Reuse Time -1 second*; Level 90% damage:Hurl Lightning Damage +108 and Reuse Time -1 second*; Tier 10Level 95:Hurl Lightning Damage +115 and Reuse Time -1 second*; Level 100:Hurl Lightning Damage +122 and Reuse Time -1 second*Leaping Smash has a 70% chance to deal ; Level 105:Hurl Lightning Damage +100% damage129 and Reuse Time -1 second*; Tier 11Level 110:Hurl Lightning Damage +136 and Reuse Time -1 second*Leaping Smash has a 70% chance to deal ; Level 115:Hurl Lightning Damage +110% damage143 and Reuse Time -1 second*; Tier 12Level 120:Hurl Lightning Damage +150 and Reuse Time -1 second*Leaping Smash has a 70% chance to deal ; Level 125:Hurl Lightning Damage +120% damage157 and Reuse Time -1 second|Expand}}
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| || of Ribcage Explosion || <b>Tier 12Level 125</b> - Discharging Strike has Rib Shatter deals +175 Damage. If target is Knocked Down it deals a 50% chance to deal further +2054% damage and apply Moderate Concussion status: target is prone to random self-stuns || MainHandUncommon || Legs, OffHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Discharging Strike has :Rib Shatter deals +7 Damage. If target is Knocked Down it deals a 25% chance to deal further +26% damage and apply Moderate Concussion status*; Level 10: Rib Shatter deals +14 Damage. If target is prone to random self-stunsKnocked Down it deals a further +8% damage*; Tier 2Level 15*Discharging Strike has :Rib Shatter deals +21 Damage. If target is Knocked Down it deals a 25% chance to deal further +410% damage and apply Moderate Concussion status*; Level 20: Rib Shatter deals +28 Damage. If target is prone to random self-stunsKnocked Down it deals a further +12% damage*; Tier 3Level 25*Discharging Strike has :Rib Shatter deals +35 Damage. If target is Knocked Down it deals a 30% chance to deal further +614% damage and apply Moderate Concussion status*; Level 30: Rib Shatter deals +42 Damage. If target is prone to random self-stunsKnocked Down it deals a further +16% damage*; Tier 4Level 35*Discharging Strike has :Rib Shatter deals +49 Damage. If target is Knocked Down it deals a 30% chance to deal further +718% damage and apply Moderate Concussion status*; Level 40: Rib Shatter deals +56 Damage. If target is prone to random self-stunsKnocked Down it deals a further +20% damage*; Tier 5Level 45*Discharging Strike has :Rib Shatter deals +63 Damage. If target is Knocked Down it deals a 35% chance to deal further +822% damage and apply Moderate Concussion status*; Level 50: Rib Shatter deals +70 Damage. If target is prone to random self-stunsKnocked Down it deals a further +24% damage*; Tier 6Level 55*Discharging Strike has :Rib Shatter deals +77 Damage. If target is Knocked Down it deals a 35% chance to deal further +1026% damage and apply Moderate Concussion status*; Level 60: Rib Shatter deals +84 Damage. If target is prone to random self-stunsKnocked Down it deals a further +28% damage*; Tier 7Level 65*Discharging Strike has :Rib Shatter deals +91 Damage. If target is Knocked Down it deals a 40% chance to deal further +1130% damage and apply Moderate Concussion status*; Level 70: Rib Shatter deals +98 Damage. If target is prone to random self-stunsKnocked Down it deals a further +32% damage*; Tier 8Level 75*Discharging Strike has :Rib Shatter deals +105 Damage. If target is Knocked Down it deals a 40% chance to deal further +1334% damage and apply Moderate Concussion status*; Level 80: Rib Shatter deals +112 Damage. If target is prone to random self-stunsKnocked Down it deals a further +36% damage*; Tier 9Level 85*Discharging Strike has :Rib Shatter deals +119 Damage. If target is Knocked Down it deals a 45% chance to deal further +1538% damage and apply Moderate Concussion status*; Level 90: Rib Shatter deals +126 Damage. If target is prone to random self-stunsKnocked Down it deals a further +40% damage*; Tier 10Level 95*Discharging Strike has :Rib Shatter deals +133 Damage. If target is Knocked Down it deals a 45% chance to deal further +1642% damage and apply Moderate Concussion status*; Level 100: Rib Shatter deals +140 Damage. If target is prone to random self-stunsKnocked Down it deals a further +44% damage*; Tier 11Level 105*Discharging Strike has :Rib Shatter deals +147 Damage. If target is Knocked Down it deals a 50% chance to deal further +1846% damage and apply Moderate Concussion status*; Level 110: Rib Shatter deals +154 Damage. If target is prone to random self-stunsKnocked Down it deals a further +48% damage*; Tier 12Level 115*Discharging Strike has :Rib Shatter deals +161 Damage. If target is Knocked Down it deals a further +50% chance to deal damage*; Level 120:Rib Shatter deals +168 Damage. If target is Knocked Down it deals a further +2052% damage and apply Moderate Concussion status*; Level 125: Rib Shatter deals +175 Damage. If target is prone to random self-stunsKnocked Down it deals a further +54% damage|Expand}}
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| || of Serious Concussions || <b>Tier 6Level 120</b> - Pound To Slag has a 70% chance to deal Way of the Hammer grants all targets +120% damage and apply the Serious Concussion status: target is prone to random self-stuns 22 Direct Mitigation for 10 seconds || Rare || MainHandHead, Ring Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds*Pound To Slag has a ; Level 20% chance to deal :Way of the Hammer grants all targets +20% damage and apply the Serious Concussion status: target is prone to random self-stuns6 Direct Mitigation for 10 seconds*; Tier 2Level 30:Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds*Pound To Slag has a 30% chance to deal +; Level 40% damage and apply :Way of the Serious Concussion status: target is prone to random self-stunsHammer grants all targets +8 Direct Mitigation for 10 seconds*; Tier 3Level 50:Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds*Pound To Slag has a 40% chance to deal +; Level 60% damage and apply :Way of the Serious Concussion status: target is prone to random self-stunsHammer grants all targets +10 Direct Mitigation for 10 seconds*; Tier 4Level 70:Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds*Pound To Slag has a 50% chance to deal +; Level 80% damage and apply :Way of the Serious Concussion status: target is prone to random self-stunsHammer grants all targets +14 Direct Mitigation for 10 seconds*; Tier 5Level 90:Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds*Pound To Slag has a 60% chance to deal +; Level 100% damage and apply :Way of the Serious Concussion status: target is prone to random self-stunsHammer grants all targets +18 Direct Mitigation for 10 seconds*; Tier 6Level 110:Way of the Hammer grants all targets +20 Direct Mitigation for 10 seconds*Pound To Slag has a 70% chance to deal +; Level 120% damage and apply :Way of the Serious Concussion status: target is prone to random self-stunsHammer grants all targets +22 Direct Mitigation for 10 seconds|Expand}}
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| Thunderstriking Unstoppable || of Thunder Strikes Unstoppability || <b>Tier 12Level 50</b> - Thunderstrike deals Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +97% damage 3 and Power cost to sprint in combat is reduced -3 for 9 seconds || MainHand, OffHand Epic || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30*Thunderstrike deals :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +20% damage1 and Power cost to sprint in combat is reduced -1 for 9 seconds*; Tier 2Level 40*Thunderstrike deals :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +27% damage2 and Power cost to sprint in combat is reduced -2 for 9 seconds*; Tier 3Level 50*Thunderstrike deals :Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +34% damage*; Tier 4*Thunderstrike deals +41% damage*; Tier 5*Thunderstrike deals +48% damage*; Tier 6*Thunderstrike deals +55% damage*; Tier 7*Thunderstrike deals +62% damage*; Tier 8*Thunderstrike deals +69% damage*; Tier 3 and Power cost to sprint in combat is reduced -3 for 9seconds*Thunderstrike deals +76% damage*; Tier 10*Thunderstrike deals +83% damage*; Tier 11*Thunderstrike deals +90% damage*; Tier 12*Thunderstrike deals +97% damage|Expand}}
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| || of Discordant Thunder || <b>Tier 12Level 125</b> - Thunderstrike deals Rib Shatter and Leaping Smash Damage +3671% damage and knocks all targets back if target's Rage is at least 66% full || Uncommon || Head, Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Rib Shatter and Leaping Smash Damage +10% if target's Rage is at least 66% full*Thunderstrike deals ; Level 10:Rib Shatter and Leaping Smash Damage +312% damage if target's Rage is at least 66% full*; Level 15:Rib Shatter and knocks all targets backLeaping Smash Damage +14% if target's Rage is at least 66% full*; Tier 2Level 20:Rib Shatter and Leaping Smash Damage +16% if target's Rage is at least 66% full*Thunderstrike deals ; Level 25:Rib Shatter and Leaping Smash Damage +618% damage if target's Rage is at least 66% full*; Level 30:Rib Shatter and knocks all targets backLeaping Smash Damage +20% if target's Rage is at least 66% full*; Tier 3Level 35:Rib Shatter and Leaping Smash Damage +22% if target's Rage is at least 66% full*Thunderstrike deals ; Level 40:Rib Shatter and Leaping Smash Damage +924% damage if target's Rage is at least 66% full*; Level 45:Rib Shatter and knocks all targets backLeaping Smash Damage +26% if target's Rage is at least 66% full*; Tier 4Level 50:Rib Shatter and Leaping Smash Damage +28% if target's Rage is at least 66% full*Thunderstrike deals ; Level 55:Rib Shatter and Leaping Smash Damage +1230% if target's Rage is at least 66% damage full*; Level 60:Rib Shatter and knocks all targets backLeaping Smash Damage +32% if target's Rage is at least 66% full*; Tier 5Level 65:Rib Shatter and Leaping Smash Damage +35% if target's Rage is at least 66% full*Thunderstrike deals ; Level 70:Rib Shatter and Leaping Smash Damage +1538% if target's Rage is at least 66% damage full*; Level 75:Rib Shatter and knocks all targets backLeaping Smash Damage +41% if target's Rage is at least 66% full*; Tier 6Level 80:Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full*Thunderstrike deals ; Level 85:Rib Shatter and Leaping Smash Damage +1847% if target's Rage is at least 66% damage full*; Level 90:Rib Shatter and knocks all targets backLeaping Smash Damage +50% if target's Rage is at least 66% full*; Tier 7Level 95:Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full*Thunderstrike deals ; Level 100:Rib Shatter and Leaping Smash Damage +2156% damage and knocks all targets backif target's Rage is at least 66% full*; Tier 8Level 105*Thunderstrike deals :Rib Shatter and Leaping Smash Damage +2459% if target's Rage is at least 66% damage and knocks all targets backfull*; Tier 9Level 110*Thunderstrike deals :Rib Shatter and Leaping Smash Damage +2762% if target's Rage is at least 66% damage and knocks all targets backfull*; Tier 10Level 115*Thunderstrike deals :Rib Shatter and Leaping Smash Damage +3065% if target's Rage is at least 66% damage and knocks all targets backfull*; Tier 11Level 120*Thunderstrike deals :Rib Shatter and Leaping Smash Damage +3368% damage and knocks all targets backif target's Rage is at least 66% full*; Tier 12Level 125*Thunderstrike deals :Rib Shatter and Leaping Smash Damage +3671% damage and knocks all targets backif target's Rage is at least 66% full|Expand}}
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| || of Thunder Healing || <b>Tier 12Level 125</b> - Reverberating Strike Thunderstrike deals 60 direct health damage +75 Damage and restores 75 Armor after a 6-second delay || Uncommon || FeetLegs, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Thunderstrike deals +3 Damage and restores 3 Armor after a 6-second delay*Reverberating Strike ; Level 10:Thunderstrike deals 16 direct health damage+6 Damage and restores 6 Armor after a 6-second delay*; Tier 2Level 15:Thunderstrike deals +9 Damage and restores 9 Armor after a 6-second delay*Reverberating Strike ; Level 20:Thunderstrike deals 20 direct health damage+12 Damage and restores 12 Armor after a 6-second delay*; Tier 3Level 25:Thunderstrike deals +15 Damage and restores 15 Armor after a 6-second delay*Reverberating Strike ; Level 30:Thunderstrike deals 24 direct health damage+18 Damage and restores 18 Armor after a 6-second delay*; Tier 4Level 35:Thunderstrike deals +21 Damage and restores 21 Armor after a 6-second delay*Reverberating Strike ; Level 40:Thunderstrike deals 28 direct health damage+24 Damage and restores 24 Armor after a 6-second delay*; Tier 5Level 45:Thunderstrike deals +27 Damage and restores 27 Armor after a 6-second delay*Reverberating Strike ; Level 50:Thunderstrike deals 32 direct health damage+30 Damage and restores 30 Armor after a 6-second delay*; Tier Level 55:Thunderstrike deals +33 Damage and restores 33 Armor after a 6-second delay*Reverberating Strike ; Level 60:Thunderstrike deals +36 direct health damageDamage and restores 36 Armor after a 6-second delay*; Tier 7Level 65:Thunderstrike deals +39 Damage and restores 39 Armor after a 6-second delay*Reverberating Strike ; Level 70:Thunderstrike deals 40 direct health damage+42 Damage and restores 42 Armor after a 6-second delay*; Tier 8Level 75:Thunderstrike deals +45 Damage and restores 45 Armor after a 6-second delay*Reverberating Strike ; Level 80:Thunderstrike deals 44 direct health damage+48 Damage and restores 48 Armor after a 6-second delay*; Tier 9Level 85:Thunderstrike deals +51 Damage and restores 51 Armor after a 6-second delay*Reverberating Strike ; Level 90:Thunderstrike deals 48 direct health damage+54 Damage and restores 54 Armor after a 6-second delay*; Level 95:Thunderstrike deals +57 Damage and restores 57 Armor after a 6-second delay*; Tier 10Level 100:Thunderstrike deals +60 Damage and restores 60 Armor after a 6-second delay*Reverberating Strike ; Level 105:Thunderstrike deals 52 direct health damage+63 Damage and restores 63 Armor after a 6-second delay*; Tier 11Level 110:Thunderstrike deals +66 Damage and restores 66 Armor after a 6-second delay*Reverberating Strike ; Level 115:Thunderstrike deals 56 direct health damage+69 Damage and restores 69 Armor after a 6-second delay*; Tier 12Level 120:Thunderstrike deals +72 Damage and restores 72 Armor after a 6-second delay*Reverberating Strike ; Level 125:Thunderstrike deals 60 direct health damage+75 Damage and restores 75 Armor after a 6-second delay|Expand}}
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| || of Dazing Discordant Thunder || <b>Tier 12Level 125</b> - Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and Thunderstrike deals +36 27% damage. and knocks all targets back || Uncommon || Chest Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Combo: PoundThunderstrike deals +Any Melee+Any Melee+Any Melee+Pound5% damage and knocks all targets back*; Level 10: final step stuns the enemy and Thunderstrike deals +3 5.5% damage.and knocks all targets back*; Tier 2Level 15*Combo: PoundThunderstrike deals +Any Melee+Any Melee+Any Melee+Pound6% damage and knocks all targets back*; Level 20: final step stuns the enemy and Thunderstrike deals +6 .5% damage.and knocks all targets back*; Tier 3Level 25:Thunderstrike deals +7% damage and knocks all targets back*Combo; Level 30: PoundThunderstrike deals +Any Melee+Any Melee+Any Melee+Pound8% damage and knocks all targets back*; Level 35: final step stuns the enemy and Thunderstrike deals +9 % damage.and knocks all targets back*; Tier 4Level 40:Thunderstrike deals +10% damage and knocks all targets back*Combo; Level 45: PoundThunderstrike deals +Any Melee+Any Melee+Any Melee+Pound11% damage and knocks all targets back*; Level 50: final step stuns the enemy and Thunderstrike deals +12 % damage.and knocks all targets back*; Tier 5Level 55:Thunderstrike deals +13% damage and knocks all targets back*Combo; Level 60: PoundThunderstrike deals +Any Melee+Any Melee+Any Melee+Pound14% damage and knocks all targets back*; Level 65: final step stuns the enemy and Thunderstrike deals +15 % damage.and knocks all targets back*; Tier 6Level 70:Thunderstrike deals +16% damage and knocks all targets back*Combo; Level 75: PoundThunderstrike deals +Any Melee+Any Melee+Any Melee+Pound17% damage and knocks all targets back*; Level 80: final step stuns the enemy and Thunderstrike deals +18 % damage.and knocks all targets back*; Tier 7Level 85:Thunderstrike deals +19% damage and knocks all targets back*Combo; Level 90: PoundThunderstrike deals +Any Melee+Any Melee+Any Melee+Pound20% damage and knocks all targets back*; Level 95: final step stuns the enemy and Thunderstrike deals +21 % damage.and knocks all targets back*; Tier 8Level 100*Combo: PoundThunderstrike deals +Any Melee+Any Melee+Any Melee+Pound22% damage and knocks all targets back*; Level 105: final step stuns the enemy and Thunderstrike deals +24 23% damage.and knocks all targets back*; Tier 9Level 110*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and Thunderstrike deals +27 24% damage.and knocks all targets back*; Tier 10Level 115*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and Thunderstrike deals +30 25% damage.and knocks all targets back*; Tier 11Level 120*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and Thunderstrike deals +33 26% damage.and knocks all targets back*; Tier 12Level 125*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and Thunderstrike deals +36 27% damage.and knocks all targets back|Expand}}
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| Thunderstriking || of Armored Leaping Thunder Strikes || <b>Tier 12Level 125</b> - Leaping Smash restores 28 Armor to you Thunderstrike Damage +200 || Uncommon || MainHand, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Thunderstrike Damage +8*; Tier 1Level 10:Thunderstrike Damage +16*Leaping Smash restores 2 Armor to you; Level 15:Thunderstrike Damage +24*; Tier 2Level 20:Thunderstrike Damage +32*Leaping Smash restores 4 Armor to you; Level 25:Thunderstrike Damage +40*; Tier 3Level 30:Thunderstrike Damage +48*Leaping Smash restores 5 Armor to you; Level 35:Thunderstrike Damage +56*; Tier 4Level 40:Thunderstrike Damage +64*Leaping Smash restores 7 Armor to you; Level 45:Thunderstrike Damage +72*; Tier 5Level 50:Thunderstrike Damage +80*Leaping Smash restores 9 Armor to you; Level 55:Thunderstrike Damage +88*; Tier 6Level 60:Thunderstrike Damage +96*Leaping Smash restores 11 Armor to you; Level 65:Thunderstrike Damage +104*; Tier 7Level 70:Thunderstrike Damage +112*Leaping Smash restores 13 Armor to you; Level 75:Thunderstrike Damage +120*; Tier 8Level 80:Thunderstrike Damage +128*Leaping Smash restores 15 Armor to you; Level 85:Thunderstrike Damage +136*; Tier 9Level 90:Thunderstrike Damage +144*Leaping Smash restores 18 Armor to you; Level 95:Thunderstrike Damage +152*; Tier 10Level 100:Thunderstrike Damage +160*Leaping Smash restores 22 Armor to you; Level 105:Thunderstrike Damage +168*; Tier 11Level 110:Thunderstrike Damage +176*Leaping Smash restores 25 Armor to you; Level 115:Thunderstrike Damage +184*; Tier 12Level 120:Thunderstrike Damage +192*Leaping Smash restores 28 Armor to you; Level 125:Thunderstrike Damage +200|Expand}}
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| Discharging || of Attractive Clubs || <b>Tier 12Level 125</b> - Look At My Hammer restores Discharging Strike Damage +109 armor to you 52% || Uncommon || ChestLegs, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Discharging Strike Damage +6%*Look At My Hammer restores ; Level 10:Discharging Strike Damage +7.5%*; Level 15:Discharging Strike Damage +9%*; Level 20:Discharging Strike Damage +10 armor to you.5%*; Tier 2Level 25:Discharging Strike Damage +12%*Look At My Hammer restores ; Level 30:Discharging Strike Damage +19 armor to you14%*; Tier 3Level 35:Discharging Strike Damage +16%*Look At My Hammer restores ; Level 40:Discharging Strike Damage +28 armor to you18%*; Tier 4Level 45:Discharging Strike Damage +20%*Look At My Hammer restores ; Level 50:Discharging Strike Damage +37 armor to you22%*; Tier 5Level 55:Discharging Strike Damage +24%*Look At My Hammer restores ; Level 60:Discharging Strike Damage +46 armor to you26%*; Tier 6Level 65:Discharging Strike Damage +28%*Look At My Hammer restores ; Level 70:Discharging Strike Damage +55 armor to you30%*; Tier 7Level 75:Discharging Strike Damage +32%*Look At My Hammer restores ; Level 80:Discharging Strike Damage +64 armor to you34%*; Tier 8Level 85:Discharging Strike Damage +36%*Look At My Hammer restores ; Level 90:Discharging Strike Damage +73 armor to you38%*; Tier 9Level 95:Discharging Strike Damage +40%*Look At My Hammer restores ; Level 100:Discharging Strike Damage +82 armor to you42%*; Tier 10Level 105:Discharging Strike Damage +44%*Look At My Hammer restores ; Level 110:Discharging Strike Damage +91 armor to you46%*; Tier 11Level 115:Discharging Strike Damage +48%*Look At My Hammer restores ; Level 120:Discharging Strike Damage +100 armor to you50%*; Tier 12Level 125*Look At My Hammer restores :Discharging Strike Damage +109 armor to you52%|Expand}}
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| Thunderstriking || || <b>Level 125</b> - Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full*; Level 10:Discharging Strike deals +1.5% damage plus 11% more damage if target's Rage meter is at least 66% full*; Level 15:Discharging Strike deals +2% damage plus 14% more damage if target's Rage meter is at least 66% full*; Level 20:Discharging Strike deals +2.5% damage plus 17% more damage if target's Rage meter is at least 66% full*; Level 25:Discharging Strike deals +3% damage plus 20% more damage if target's Rage meter is at least 66% full*; Level 30:Discharging Strike deals +3.5% damage plus 23% more damage if target's Rage meter is at least 66% full*; Level 35:Discharging Strike deals +4% damage plus 26% more damage if target's Rage meter is at least 66% full*; Level 40:Discharging Strike deals +4.5% damage plus 29% more damage if target's Rage meter is at least 66% full*; Level 45:Discharging Strike deals +5% damage plus 32% more damage if target's Rage meter is at least 66% full*; Level 50:Discharging Strike deals +5.5% damage plus 35% more damage if target's Rage meter is at least 66% full*; Level 55:Discharging Strike deals +6% damage plus 38% more damage if target's Rage meter is at least 66% full*; Level 60:Discharging Strike deals +6.5% damage plus 41% more damage if target's Rage meter is at least 66% full*; Level 65:Discharging Strike deals +7% damage plus 44% more damage if target's Rage meter is at least 66% full*; Level 70:Discharging Strike deals +7.5% damage plus 47% more damage if target's Rage meter is at least 66% full*; Level 75:Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full*; Level 80:Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full*; Level 85:Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full*; Level 90:Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full*; Level 95:Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full*; Level 100:Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full*; Level 105:Discharging Strike deals +11% damage plus 68% more damage if target's Rage meter is at least 66% full*; Level 110:Discharging Strike deals +11.5% damage plus 71% more damage if target's Rage meter is at least 66% full*; Level 115:Discharging Strike deals +12% damage plus 74% more damage if target's Rage meter is at least 66% full*; Level 120:Discharging Strike deals +12.5% damage plus 77% more damage if target's Rage meter is at least 66% full*; Level 125:Discharging Strike deals +13% damage plus 80% more damage if target's Rage meter is at least 66% full}}|-| || || <b>Level 125</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 60 seconds*; Level 10:Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 60 seconds*; Level 15:Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 60 seconds*; Level 20:Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 60 seconds*; Level 25:Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 60 seconds*; Level 30:Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 60 seconds*; Level 35:Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 60 seconds*; Level 40:Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 60 seconds*; Level 45:Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 60 seconds*; Level 50:Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 60 seconds*; Level 55:Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 60 seconds*; Level 60:Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 60 seconds*; Level 65:Discharging Strike and Latent Charge boost your Epic Attack damage +76 for 60 seconds*; Level 70:Discharging Strike and Latent Charge boost your Epic Attack damage +82 for 60 seconds*; Level 75:Discharging Strike and Latent Charge boost your Epic Attack damage +88 for 60 seconds*; Level 80:Discharging Strike and Latent Charge boost your Epic Attack damage +94 for 60 seconds*; Level 85:Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 60 seconds*; Level 90:Discharging Strike and Latent Charge boost your Epic Attack damage +106 for 60 seconds*; Level 95:Discharging Strike and Latent Charge boost your Epic Attack damage +112 for 60 seconds*; Level 100:Discharging Strike and Latent Charge boost your Epic Attack damage +118 for 60 seconds*; Level 105:Discharging Strike and Latent Charge boost your Epic Attack damage +124 for 60 seconds*; Level 110:Discharging Strike and Latent Charge boost your Epic Attack damage +130 for 60 seconds*; Level 115:Discharging Strike and Latent Charge boost your Epic Attack damage +136 for 60 seconds*; Level 120:Discharging Strike and Latent Charge boost your Epic Attack damage +142 for 60 seconds*; Level 125:Discharging Strike and Latent Charge boost your Epic Attack damage +148 for 60 seconds}}|-| || of Reaching Thunder Discount Discharges || <b>Tier Level 120</b> - Discharging Strike Power Cost -56 || Rare || Chest || {{Spoiler|Click Expand to reveal|*; Level 10:Discharging Strike Power Cost -8*; Level 20:Discharging Strike Power Cost -12*; Level 30:Discharging Strike Power Cost -16*; Level 40:Discharging Strike Power Cost -20*; Level 50:Discharging Strike Power Cost -24*; Level 60:Discharging Strike Power Cost -28*; Level 70:Discharging Strike Power Cost -32*; Level 80:Discharging Strike Power Cost -36*; Level 90:Discharging Strike Power Cost -41*; Level 100:Discharging Strike Power Cost -46*; Level 110:Discharging Strike Power Cost -51*; Level 120:Discharging Strike Power Cost -56}}|-| || || <b>Level 125</b> - Thunderstrike Hurl Lightning deals +54 29% damage and its areaapplies Moderate Concussion status: target is prone to random self-effect range is increased 5 meters stuns || Uncommon || Legs, MainHand OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 10:Hurl Lightning deals +6% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 15:Hurl Lightning deals +7% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 20:Hurl Lightning deals +8% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Tier 1Level 25:Hurl Lightning deals +9% damage and applies Moderate Concussion status: target is prone to random self-stuns*Thunderstrike ; Level 30:Hurl Lightning deals +10 % damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 35:Hurl Lightning deals +11% damage and its areaapplies Moderate Concussion status: target is prone to random self-effect range stuns*; Level 40:Hurl Lightning deals +12% damage and applies Moderate Concussion status: target is increased 5 metersprone to random self-stuns*; Tier 2Level 45:Hurl Lightning deals +13% damage and applies Moderate Concussion status: target is prone to random self-stuns*Thunderstrike ; Level 50:Hurl Lightning deals +14 % damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 55:Hurl Lightning deals +15% damage and its areaapplies Moderate Concussion status: target is prone to random self-effect range stuns*; Level 60:Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is increased 5 metersprone to random self-stuns*; Tier 3Level 65:Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns*Thunderstrike ; Level 70:Hurl Lightning deals +18 % damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 75:Hurl Lightning deals +19% damage and its areaapplies Moderate Concussion status: target is prone to random self-effect range stuns*; Level 80:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is increased 5 metersprone to random self-stuns*; Tier 4Level 85:Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns*Thunderstrike ; Level 90:Hurl Lightning deals +22 % damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 95:Hurl Lightning deals +23% damage and its areaapplies Moderate Concussion status: target is prone to random self-effect range stuns*; Level 100:Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is increased 5 metersprone to random self-stuns*; Tier 5Level 105:Hurl Lightning deals +25% damage and applies Moderate Concussion status: target is prone to random self-stuns*Thunderstrike ; Level 110:Hurl Lightning deals +26 % damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 115:Hurl Lightning deals +27% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 120:Hurl Lightning deals +28% damage and its areaapplies Moderate Concussion status: target is prone to random self-effect range stuns*; Level 125:Hurl Lightning deals +29% damage and applies Moderate Concussion status: target is increased prone to random self-stuns}}|-| Discharging || || <b>Level 125</b> - Discharging Strike Damage +175 || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Discharging Strike Damage +7*; Level 10:Discharging Strike Damage +14*; Level 15:Discharging Strike Damage +21*; Level 20:Discharging Strike Damage +28*; Level 25:Discharging Strike Damage +35*; Level 30:Discharging Strike Damage +42*; Level 35:Discharging Strike Damage +49*; Level 40:Discharging Strike Damage +56*; Level 45:Discharging Strike Damage +63*; Level 50:Discharging Strike Damage +70*; Level 55:Discharging Strike Damage +77*; Level 60:Discharging Strike Damage +84*; Level 65:Discharging Strike Damage +91*; Level 70:Discharging Strike Damage +98*; Level 75:Discharging Strike Damage +105*; Level 80:Discharging Strike Damage +112*; Level 85:Discharging Strike Damage +119*; Level 90:Discharging Strike Damage +126*; Level 95:Discharging Strike Damage +133*; Level 100:Discharging Strike Damage +140*; Level 105:Discharging Strike Damage +147*; Level 110:Discharging Strike Damage +154*; Level 115:Discharging Strike Damage +161*; Level 120:Discharging Strike Damage +168*; Level 125:Discharging Strike Damage +175}}|-| Reckful || || <b>Level 120</b> - Reckless Slam boosts your direct damage mitigation +23 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Level 10:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds*; Level 20:Reckless Slam boosts your direct damage mitigation +3 for 5 seconds*; Level 30:Reckless Slam boosts your direct damage mitigation +4 for 5 metersseconds*; Tier Level 40:Reckless Slam boosts your direct damage mitigation +6for 5 seconds*; Level 50:Reckless Slam boosts your direct damage mitigation +8 for 5 seconds*; Level 60:Reckless Slam boosts your direct damage mitigation +11 for 5 seconds*; Level 70:Reckless Slam boosts your direct damage mitigation +13 for 5 seconds*; Level 80:Reckless Slam boosts your direct damage mitigation +15 for 5 seconds*; Level 90:Reckless Slam boosts your direct damage mitigation +17 for 5 seconds*; Level 100:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds*; Level 110:Reckless Slam boosts your direct damage mitigation +21 for 5 seconds*; Level 120:Reckless Slam boosts your direct damage mitigation +23 for 5 seconds}}|-| || || <b>Level 125</b> - Hurl Lightning Damage +80% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Hurl Lightning Damage +8%*; Level 10:Hurl Lightning Damage +11%*; Level 15:Hurl Lightning Damage +14%*Thunderstrike deals ; Level 20:Hurl Lightning Damage +17%*; Level 25:Hurl Lightning Damage +20%*; Level 30 damage and its area:Hurl Lightning Damage +23%*; Level 35:Hurl Lightning Damage +26%*; Level 40:Hurl Lightning Damage +29%*; Level 45:Hurl Lightning Damage +32%*; Level 50:Hurl Lightning Damage +35%*; Level 55:Hurl Lightning Damage +38%*; Level 60:Hurl Lightning Damage +41%*; Level 65:Hurl Lightning Damage +44%*; Level 70:Hurl Lightning Damage +47%*; Level 75:Hurl Lightning Damage +50%*; Level 80:Hurl Lightning Damage +53%*; Level 85:Hurl Lightning Damage +56%*; Level 90:Hurl Lightning Damage +59%*; Level 95:Hurl Lightning Damage +62%*; Level 100:Hurl Lightning Damage +65%*; Level 105:Hurl Lightning Damage +68%*; Level 110:Hurl Lightning Damage +71%*; Level 115:Hurl Lightning Damage +74%*; Level 120:Hurl Lightning Damage +77%*; Level 125:Hurl Lightning Damage +80%}}|-| Reckless || of Reckless Slamming || <b>Level 125</b> -effect range is increased Reckless Slam Damage +73% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Reckless Slam Damage +5 meters%*; Tier Level 10:Reckless Slam Damage +7%*; Level 15:Reckless Slam Damage +9%*; Level 20:Reckless Slam Damage +11%*; Level 25:Reckless Slam Damage +13%*; Level 30:Reckless Slam Damage +16%*; Level 35:Reckless Slam Damage +19%*; Level 40:Reckless Slam Damage +22%*; Level 45:Reckless Slam Damage +25%*; Level 50:Reckless Slam Damage +28%*; Level 55:Reckless Slam Damage +31%*; Level 60:Reckless Slam Damage +34%*; Level 65:Reckless Slam Damage +37%*Thunderstrike deals ; Level 70:Reckless Slam Damage +40%*; Level 75:Reckless Slam Damage +43%*; Level 80:Reckless Slam Damage +46%*; Level 85:Reckless Slam Damage +49%*; Level 90:Reckless Slam Damage +52%*; Level 95:Reckless Slam Damage +55%*; Level 100:Reckless Slam Damage +58%*; Level 105:Reckless Slam Damage +61%*; Level 110:Reckless Slam Damage +64%*; Level 115:Reckless Slam Damage +67%*; Level 120:Reckless Slam Damage +70%*; Level 125:Reckless Slam Damage +73%}}|-| || || <b>Level 125</b> - Latent Charge Direct Damage +76% || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge Direct Damage +10%*; Level 10:Latent Charge Direct Damage +12%*; Level 15:Latent Charge Direct Damage +14%*; Level 20:Latent Charge Direct Damage +16%*; Level 25:Latent Charge Direct Damage +18%*; Level 30:Latent Charge Direct Damage +20%*; Level 35:Latent Charge Direct Damage +22%*; Level 40:Latent Charge Direct Damage +25%*; Level 45:Latent Charge Direct Damage +28%*; Level 50:Latent Charge Direct Damage +31%*; Level 55:Latent Charge Direct Damage +34 damage and its area%*; Level 60:Latent Charge Direct Damage +37%*; Level 65:Latent Charge Direct Damage +40%*; Level 70:Latent Charge Direct Damage +43%*; Level 75:Latent Charge Direct Damage +46%*; Level 80:Latent Charge Direct Damage +49%*; Level 85:Latent Charge Direct Damage +52%*; Level 90:Latent Charge Direct Damage +55%*; Level 95:Latent Charge Direct Damage +58%*; Level 100:Latent Charge Direct Damage +61%*; Level 105:Latent Charge Direct Damage +64%*; Level 110:Latent Charge Direct Damage +67%*; Level 115:Latent Charge Direct Damage +70%*; Level 120:Latent Charge Direct Damage +73%*; Level 125:Latent Charge Direct Damage +76%}}|-| || || <b>Level 125</b> -effect range is increased Reckless Slam Damage +135 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Level 5 meters:Reckless Slam Damage +4*; Tier Level 10:Reckless Slam Damage +8*Thunderstrike deals ; Level 15:Reckless Slam Damage +12*; Level 20:Reckless Slam Damage +17*; Level 25:Reckless Slam Damage +22*; Level 30:Reckless Slam Damage +27*; Level 35:Reckless Slam Damage +32*; Level 40:Reckless Slam Damage +37*; Level 45:Reckless Slam Damage +42*; Level 50:Reckless Slam Damage +47*; Level 55:Reckless Slam Damage +52*; Level 60:Reckless Slam Damage +57*; Level 65:Reckless Slam Damage +63*; Level 70:Reckless Slam Damage +69*; Level 75:Reckless Slam Damage +75*; Level 80:Reckless Slam Damage +81*; Level 85:Reckless Slam Damage +87*; Level 90:Reckless Slam Damage +93*; Level 95:Reckless Slam Damage +99*; Level 100:Reckless Slam Damage +105*; Level 105:Reckless Slam Damage +111*; Level 110:Reckless Slam Damage +117*; Level 115:Reckless Slam Damage +123*; Level 120:Reckless Slam Damage +129*; Level 125:Reckless Slam Damage +135}}|-| || || <b>Level 125</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +111 for 9 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +6 for 9 seconds*; Level 10:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +10 for 9 seconds*; Level 15:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +14 for 9 seconds*; Level 20:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +18 for 9 seconds*; Level 25:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds*; Level 30:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +26 for 9 seconds*; Level 35:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +30 for 9 seconds*; Level 40:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +34 for 9 seconds*; Level 45:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +38 damage for 9 seconds*; Level 50:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds*; Level 55:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +46 for 9 seconds*; Level 60:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +50 for 9 seconds*; Level 65:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +54 for 9 seconds*; Level 70:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds*; Level 75:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds*; Level 80:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds*; Level 85:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds*; Level 90:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds*; Level 95:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +81 for 9 seconds*; Level 100:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds*; Level 105:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +91 for 9 seconds*; Level 110:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +96 for 9 seconds*; Level 115:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +101 for 9 seconds*; Level 120:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +106 for 9 seconds*; Level 125:Reckless Slam and its areaReverberating Strike boost your Nice Attack Damage +111 for 9 seconds}}|-| || || <b>Level 125</b> -effect range is increased Latent Charge deals +375 Electricity damage after a 5 second delay || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge deals +15 Electricity damage after a 5 second delay*; Level 10:Latent Charge deals +30 Electricity damage after a 5 second delay*; Level 15:Latent Charge deals +45 Electricity damage after a 5 second delay*; Level 20:Latent Charge deals +60 Electricity damage after a 5 second delay*; Level 25:Latent Charge deals +75 Electricity damage after a 5 second delay*; Level 30:Latent Charge deals +90 Electricity damage after a 5 second delay*; Level 35:Latent Charge deals +105 Electricity damage after a 5 second delay*; Level 40:Latent Charge deals +120 Electricity damage after a 5 second delay*; Level 45:Latent Charge deals +135 Electricity damage after a 5 second delay*; Level 50:Latent Charge deals +150 Electricity damage after a 5 second delay*; Level 55:Latent Charge deals +165 Electricity damage after a 5 second delay*; Level 60:Latent Charge deals +180 Electricity damage after a 5 second delay*; Level 65:Latent Charge deals +195 Electricity damage after a 5 second delay*; Level 70:Latent Charge deals +210 Electricity damage after a 5 second delay*; Level 75:Latent Charge deals +225 Electricity damage after a 5 second delay*; Level 80:Latent Charge deals +240 Electricity damage after a 5 second delay*; Level 85:Latent Charge deals +255 Electricity damage after a 5 second delay*; Level 90:Latent Charge deals +270 Electricity damage after a 5 second delay*; Level 95:Latent Charge deals +285 Electricity damage after a 5 second delay*; Level 100:Latent Charge deals +300 Electricity damage after a 5 second delay*; Level 105:Latent Charge deals +315 Electricity damage after a 5 second delay*; Level 110:Latent Charge deals +330 Electricity damage after a 5 second delay*; Level 115:Latent Charge deals +345 Electricity damage after a 5 meterssecond delay*; Tier 9Level 120:Latent Charge deals +360 Electricity damage after a 5 second delay*Thunderstrike ; Level 125:Latent Charge deals +375 Electricity damage after a 5 second delay}}|-| || of Armor Transference || <b>Level 125</b> - Reverberating Strike restores 150 armor after a 6-second delay || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Reverberating Strike restores 6 armor after a 6-second delay*; Level 10:Reverberating Strike restores 12 armor after a 6-second delay*; Level 15:Reverberating Strike restores 18 armor after a 6-second delay*; Level 20:Reverberating Strike restores 24 armor after a 6-second delay*; Level 25:Reverberating Strike restores 30 armor after a 6-second delay*; Level 30:Reverberating Strike restores 36 armor after a 6-second delay*; Level 35:Reverberating Strike restores 42 armor after a 6-second delay*; Level 40:Reverberating Strike restores 48 armor after a 6-second delay*; Level 45:Reverberating Strike restores 54 armor after a 6-second delay*; Level 50:Reverberating Strike restores 60 armor after a 6-second delay*; Level 55:Reverberating Strike restores 66 armor after a 6-second delay*; Level 60:Reverberating Strike restores 72 armor after a 6-second delay*; Level 65:Reverberating Strike restores 78 armor after a 6-second delay*; Level 70:Reverberating Strike restores 84 armor after a 6-second delay*; Level 75:Reverberating Strike restores 90 armor after a 6-second delay*; Level 80:Reverberating Strike restores 96 armor after a 6-second delay*; Level 85:Reverberating Strike restores 102 armor after a 6-second delay*; Level 90:Reverberating Strike restores 108 armor after a 6-second delay*; Level 95:Reverberating Strike restores 114 armor after a 6-second delay*; Level 100:Reverberating Strike restores 120 armor after a 6-second delay*; Level 105:Reverberating Strike restores 126 armor after a 6-second delay*; Level 110:Reverberating Strike restores 132 armor after a 6-second delay*; Level 115:Reverberating Strike restores 138 armor after a 6-second delay*; Level 120:Reverberating Strike restores 144 armor after a 6-second delay*; Level 125:Reverberating Strike restores 150 armor after a 6-second delay}}|-| || of Echoing Charges || <b>Level 125</b> - Latent Charge direct damage becomes Electricity and its areadeals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-effect range is increased second delay || Exceptional || Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Latent Charge direct damage becomes Electricity and deals +5 metersdirect damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Tier Level 10:Latent Charge direct damage becomes Electricity and deals +10direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 15:Latent Charge direct damage becomes Electricity and deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 20:Latent Charge direct damage becomes Electricity and deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 25:Latent Charge direct damage becomes Electricity and deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 30:Latent Charge direct damage becomes Electricity and deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*Thunderstrike ; Level 35:Latent Charge direct damage becomes Electricity and deals +46 35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 40:Latent Charge direct damage becomes Electricity and its areadeals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-effect range is increased 5 meterssecond delay*; Tier 11Level 45:Latent Charge direct damage becomes Electricity and deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*Thunderstrike ; Level 50:Latent Charge direct damage becomes Electricity and deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 55:Latent Charge direct damage becomes Electricity and deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 60:Latent Charge direct damage becomes Electricity and its areadeals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-effect range is increased 5 meterssecond delay*; Level 65:Latent Charge direct damage becomes Electricity and deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 70:Latent Charge direct damage becomes Electricity and deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 75:Latent Charge direct damage becomes Electricity and deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 80:Latent Charge direct damage becomes Electricity and deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 85:Latent Charge direct damage becomes Electricity and deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 90:Latent Charge direct damage becomes Electricity and deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 95:Latent Charge direct damage becomes Electricity and deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 100:Latent Charge direct damage becomes Electricity and deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 105:Latent Charge direct damage becomes Electricity and deals +105 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 110:Latent Charge direct damage becomes Electricity and deals +110 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Tier 12Level 115:Latent Charge direct damage becomes Electricity and deals +115 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*Thunderstrike ; Level 120:Latent Charge direct damage becomes Electricity and deals +54 120 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay*; Level 125:Latent Charge direct damage becomes Electricity and its areadeals +125 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-effect range is increased 5 meterssecond delay|Expand}}
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