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Unarmed/Treasure Effects

65,981 bytes added, 15 September
v435 update
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Unarmed/Treasure Effects|Unarmed Treasure Effects]]==</includeonly>See also: [[Unarmed/Treasure Effects:By Slot]] See also: [[Unarmed/Treasure Effects:By SlotAbility]]<!-- This table is from patch v266, August 18, 2016 Updated to v435 on Mon Sep 15 2025 09:08:16 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align! style="leftwidth:8%"><h3>Unarmed</h3></div>! | Prefix !! style="width:8%"| Suffix !! Best Tier style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! All Tiersstyle="width:15%"| Other Versions
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| Martial || of Crippling Slams Deadly Fists || <b>Tier 6Level 120</b> - Bodyslam deals Unarmed Base Damage +100% damage and slows target's movement speed by 4560% || Uncommon || Head, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Unarmed Damage +5*Bodyslam deals ; Level 20:Unarmed Base Damage +10% damage and slows target's movement speed by 45*; Level 30:Unarmed Base Damage +15%*; Tier 2Level 40:Unarmed Base Damage +20%*Bodyslam deals ; Level 50:Unarmed Base Damage +25% damage and slows target's movement speed by 45*; Level 60:Unarmed Base Damage +30%*; Tier 3Level 70:Unarmed Base Damage +35%*Bodyslam deals ; Level 80:Unarmed Base Damage +40% damage and slows target's movement speed by *; Level 90:Unarmed Base Damage +45%*; Tier 4Level 100*Bodyslam deals :Unarmed Base Damage +65% damage and slows target's movement speed by 4550%*; Tier 5Level 110*Bodyslam deals :Unarmed Base Damage +80% damage and slows target's movement speed by 4555%*; Tier 6Level 120*Bodyslam deals :Unarmed Base Damage +100% damage and slows target's movement speed by 4560%|Expand}}
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| Punching || of Refreshing Punches || <b>Tier 6Level 120</b> - You regain 8 health whenever you use Punch or Jab and Infuriating Fist Damage +96 || Uncommon || Chest, OffHand, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Jab and Infuriating Fist Damage +8*You regain 2 health whenever you use Punch or ; Level 20:Jaband Infuriating Fist Damage +16*; Tier 2Level 30:Jab and Infuriating Fist Damage +24*You regain 3 health whenever you use Punch or ; Level 40:Jaband Infuriating Fist Damage +32*; Tier 3Level 50:Jab and Infuriating Fist Damage +40*You regain 4 health whenever you use Punch or ; Level 60:Jaband Infuriating Fist Damage +48*; Tier 4Level 70:Jab and Infuriating Fist Damage +56*You regain 5 health whenever you use Punch or ; Level 80:Jaband Infuriating Fist Damage +64*; Tier 5Level 90:Jab and Infuriating Fist Damage +72*You regain 7 health whenever you use Punch or ; Level 100:Jaband Infuriating Fist Damage +80*; Tier 6Level 110:Jab and Infuriating Fist Damage +88*You regain 8 health whenever you use Punch or ; Level 120:Jaband Infuriating Fist Damage +96|Expand}}
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| Bodyslamming || of Bodyslamming Refreshing Punches || <b>Tier 12Level 120</b> - Bodyslam deals +190% damage Punch, Jab, and Infuriating Fist restore 26 Health to you || Uncommon || MainHandOffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Bodyslam deals +25% damage:Punch, Jab, and Infuriating Fist restore 3 Health to you*; Tier 2Level 20*Bodyslam deals +40% damage:Punch, Jab, and Infuriating Fist restore 5 Health to you*; Tier 3Level 30*Bodyslam deals +55% damage:Punch, Jab, and Infuriating Fist restore 7 Health to you*; Tier 4Level 40*Bodyslam deals +70% damage:Punch, Jab, and Infuriating Fist restore 9 Health to you*; Tier 5Level 50*Bodyslam deals +85% damage:Punch, Jab, and Infuriating Fist restore 12 Health to you*; Tier 6Level 60*Bodyslam deals +100% damage:Punch, Jab, and Infuriating Fist restore 14 Health to you*; Tier 7Level 70*Bodyslam deals +115% damage:Punch, Jab, and Infuriating Fist restore 16 Health to you*; Tier 8Level 80*Bodyslam deals +130% damage:Punch, Jab, and Infuriating Fist restore 18 Health to you*; Tier 9Level 90*Bodyslam deals +145% damage:Punch, Jab, and Infuriating Fist restore 20 Health to you*; Tier 10Level 100*Bodyslam deals +160% damage:Punch, Jab, and Infuriating Fist restore 22 Health to you*; Tier 11Level 110*Bodyslam deals +175% damage:Punch, Jab, and Infuriating Fist restore 24 Health to you*; Tier 12Level 120*Bodyslam deals +190% damage:Punch, Jab, and Infuriating Fist restore 26 Health to you|Expand}}
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| || of PainKnee-Reflection Kicking || <b>Tier 12Level 125</b> - Unarmed attacks have a 12Knee Kick Damage +71% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || HeadUncommon || Chest, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Knee Kick Damage +6%*Unarmed attacks have a 1% chance to conjure a magical field that mitigates ; Level 10:Knee Kick Damage +8% of all physical damage you take for 1 minute (or until 100 damage is mitigated). *; Level 15:Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next +11%*; Level 20:Knee Kick attack.Damage +13%*; Tier 2Level 25:Knee Kick Damage +16%*Unarmed attacks have a 2; Level 30:Knee Kick Damage +18% chance to conjure a magical field that mitigates 10*; Level 35:Knee Kick Damage +21% of all physical damage you take for 1 minute (or until 100 damage is mitigated). *; Level 40:Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next +23%*; Level 45:Knee Kick attack.Damage +26%*; Tier 3Level 50:Knee Kick Damage +28%*Unarmed attacks have a 3; Level 55:Knee Kick Damage +30% chance to conjure a magical field that mitigates 10*; Level 60:Knee Kick Damage +32% of all physical damage you take for 1 minute (or until 100 damage is mitigated). *; Level 65:Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next +35%*; Level 70:Knee Kick attack.Damage +38%*; Tier 4Level 75:Knee Kick Damage +41%*Unarmed attacks have a 4; Level 80:Knee Kick Damage +44% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 5Level 85*Unarmed attacks have a 5:Knee Kick Damage +47% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 6Level 90*Unarmed attacks have a 6:Knee Kick Damage +50% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 7Level 95:Knee Kick Damage +53%*Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until ; Level 100 damage is mitigated). :Knee Kick Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.+56%*; Tier 8Level 105*Unarmed attacks have a 8:Knee Kick Damage +59% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 9Level 110*Unarmed attacks have a 9:Knee Kick Damage +62% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 10Level 115*Unarmed attacks have a 10:Knee Kick Damage +65% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 11Level 120*Unarmed attacks have a 11:Knee Kick Damage +68% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 12Level 125*Unarmed attacks have a 12:Knee Kick Damage +71% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.|Expand}}
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| || of Fiery Barrages Naked Fury || <b>Tier 6Level 125</b> - Barrage and Headbutt ignite the target, causing them to take 70 Unarmed attacks deal +29% damage over 20 seconds when you have 33% or less of your Armor left || Rare || Legs, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left*Barrage and Headbutt ignite the target, causing them to take 25 ; Level 10:Unarmed attacks deal +4 damage when you have 33% or less of your Armor left*; Level 15:Unarmed attacks deal +6% damage over when you have 33% or less of your Armor left*; Level 20 seconds:Unarmed attacks deal +7% damage when you have 33% or less of your Armor left*; Tier 2Level 25:Unarmed attacks deal +8% damage when you have 33% or less of your Armor left*Barrage and Headbutt ignite the target, causing them to take 35 ; Level 30:Unarmed attacks deal +9% damage over 20 secondswhen you have 33% or less of your Armor left*; Tier 3Level 35:Unarmed attacks deal +10% damage when you have 33% or less of your Armor left*Barrage and Headbutt ignite the target, causing them to take ; Level 40 :Unarmed attacks deal +11% damage over 20 secondswhen you have 33% or less of your Armor left*; Tier 4Level 45:Unarmed attacks deal +12% damage when you have 33% or less of your Armor left*Barrage and Headbutt ignite the target, causing them to take ; Level 50 :Unarmed attacks deal +13% damage over 20 secondswhen you have 33% or less of your Armor left*; Tier 5Level 55:Unarmed attacks deal +14% damage when you have 33% or less of your Armor left*Barrage and Headbutt ignite the target, causing them to take ; Level 60 :Unarmed attacks deal +15% damage over 20 secondswhen you have 33% or less of your Armor left*; Tier 6Level 65:Unarmed attacks deal +16% damage when you have 33% or less of your Armor left*Barrage and Headbutt ignite the target, causing them to take ; Level 70 :Unarmed attacks deal +18% damage when you have 33% or less of your Armor left*; Level 75:Unarmed attacks deal +19% damage over when you have 33% or less of your Armor left*; Level 80:Unarmed attacks deal +20 seconds% damage when you have 33% or less of your Armor left*; Level 85:Unarmed attacks deal +21% damage when you have 33% or less of your Armor left*; Level 90:Unarmed attacks deal +22% damage when you have 33% or less of your Armor left*; Level 95:Unarmed attacks deal +23% damage when you have 33% or less of your Armor left*; Level 100:Unarmed attacks deal +24% damage when you have 33% or less of your Armor left*; Level 105:Unarmed attacks deal +25% damage when you have 33% or less of your Armor left*; Level 110:Unarmed attacks deal +26% damage when you have 33% or less of your Armor left*; Level 115:Unarmed attacks deal +27% damage when you have 33% or less of your Armor left*; Level 120:Unarmed attacks deal +28% damage when you have 33% or less of your Armor left*; Level 125:Unarmed attacks deal +29% damage when you have 33% or less of your Armor left|Expand}}
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| Slashing || of Slashing Strikes Armor Hatred || <b>Tier 6Level 120</b> - Slashing Strike has a 70% chance to Unarmed attacks deal double slashing +62 Armor damage || OffHandUncommon || Head, Head MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Unarmed attacks deal +7 Armor damage*Slashing Strike has a ; Level 20% chance to :Unarmed attacks deal double slashing +12 Armor damage*; Tier 2Level 30:Unarmed attacks deal +17 Armor damage*Slashing Strike has a 30% chance to ; Level 40:Unarmed attacks deal double slashing +22 Armor damage*; Tier 3Level 50:Unarmed attacks deal +27 Armor damage*Slashing Strike has a 40% chance to ; Level 60:Unarmed attacks deal double slashing +32 Armor damage*; Tier 4Level 70:Unarmed attacks deal +37 Armor damage*Slashing Strike has a 50% chance to ; Level 80:Unarmed attacks deal double slashing +42 Armor damage*; Tier 5Level 90:Unarmed attacks deal +47 Armor damage*Slashing Strike has a 60% chance to ; Level 100:Unarmed attacks deal double slashing +52 Armor damage*; Tier 6Level 110:Unarmed attacks deal +57 Armor damage*Slashing Strike has a 70% chance to ; Level 120:Unarmed attacks deal double slashing +62 Armor damage|Expand}}
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| || of Deadly Barrages Accurate Martial Arts || <b>Tier 12Level 125</b> - Barrage and Headbutt Unarmed attacks deal +36% 9 damage and have +25 Accuracy (which cancels out the Evasion that certain monsters have) || LegsUncommon || MainHand, Ring Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Unarmed attacks deal +1 damage and have +1Accuracy (which cancels out the Evasion that certain monsters have)*Barrage and Headbutt ; Level 10:Unarmed attacks deal +3% 1 damageand have +2 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 15:Unarmed attacks deal +2damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage and Headbutt ; Level 20:Unarmed attacks deal +6% 2 damageand have +4 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 25:Unarmed attacks deal +3damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage and Headbutt ; Level 30:Unarmed attacks deal +9% 3 damageand have +6 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 35:Unarmed attacks deal +4damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage and Headbutt ; Level 40:Unarmed attacks deal +12% 4 damageand have +8 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 45:Unarmed attacks deal +5damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage and Headbutt ; Level 50:Unarmed attacks deal +15% 5 damageand have +10 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 55:Unarmed attacks deal +6damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage ; Level 60:Unarmed attacks deal +7 damage and Headbutt have +12 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 65:Unarmed attacks deal +18% 8 damageand have +13 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 7Level 70:Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage ; Level 75:Unarmed attacks deal +9 damage and Headbutt have +15 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 80:Unarmed attacks deal +21% 9 damageand have +16 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 8Level 85:Unarmed attacks deal +9 damage and have +17 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage ; Level 90:Unarmed attacks deal +9 damage and Headbutt have +18 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 95:Unarmed attacks deal +24% 9 damageand have +19 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier Level 100:Unarmed attacks deal +9damage and have +20 Accuracy (which cancels out the Evasion that certain monsters have)*Barrage ; Level 105:Unarmed attacks deal +9 damage and Headbutt have +21 Accuracy (which cancels out the Evasion that certain monsters have)*; Level 110:Unarmed attacks deal +27% 9 damageand have +22 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 10Level 115*Barrage and Headbutt :Unarmed attacks deal +30% 9 damageand have +23 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 11Level 120*Barrage and Headbutt :Unarmed attacks deal +33% 9 damageand have +24 Accuracy (which cancels out the Evasion that certain monsters have)*; Tier 12Level 125*Barrage and Headbutt :Unarmed attacks deal +36% 9 damageand have +25 Accuracy (which cancels out the Evasion that certain monsters have)|Expand}}
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| Serpentine || of Cobra Striking Evasion || <b>Tier 12Level 125</b> - Cobra Strike While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 54% chance to deal double damage Melee attack you recover 100 Armor || Uncommon || ChestHead, Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a Melee attack you recover 4 Armor*; Level 10:While Unarmed skill is active: you gain +4% chance to deal double damageMelee Evasion and any time you Evade a Melee attack you recover 8 Armor*; Tier 2Level 15:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 12 Armor*Cobra Strike ; Level 20:While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 14Melee attack you recover 16 Armor*; Level 25:While Unarmed skill is active: you gain +4% chance to deal double damageMelee Evasion and any time you Evade a Melee attack you recover 20 Armor*; Tier 3Level 30:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 24 Armor*Cobra Strike ; Level 35:While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 18Melee attack you recover 28 Armor*; Level 40:While Unarmed skill is active: you gain +4% chance to deal double damageMelee Evasion and any time you Evade a Melee attack you recover 32 Armor*; Tier Level 45:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 36 Armor*Cobra Strike ; Level 50:While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 22Melee attack you recover 40 Armor*; Level 55:While Unarmed skill is active: you gain +4% chance to deal double damageMelee Evasion and any time you Evade a Melee attack you recover 44 Armor*; Tier 5Level 60:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 48 Armor*Cobra Strike ; Level 65:While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 26Melee attack you recover 52 Armor*; Level 70:While Unarmed skill is active: you gain +4% chance to deal double damageMelee Evasion and any time you Evade a Melee attack you recover 56 Armor*; Tier 6Level 75:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 60 Armor*Cobra Strike ; Level 80:While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 30Melee attack you recover 64 Armor*; Level 85:While Unarmed skill is active: you gain +4% chance to deal double damageMelee Evasion and any time you Evade a Melee attack you recover 68 Armor*; Tier 7Level 90:While Unarmed skill is active: you gain +4% Melee Evasion and any time you Evade a Melee attack you recover 72 Armor*Cobra Strike ; Level 95:While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 34Melee attack you recover 76 Armor*; Level 100:While Unarmed skill is active: you gain +4% chance to deal double damageMelee Evasion and any time you Evade a Melee attack you recover 80 Armor*; Tier 8Level 105*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 38% chance to deal double damageMelee attack you recover 84 Armor*; Tier 9Level 110*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 42% chance to deal double damageMelee attack you recover 88 Armor*; Tier 10Level 115*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 46% chance to deal double damageMelee attack you recover 92 Armor*; Tier 11Level 120*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 50% chance to deal double damageMelee attack you recover 96 Armor*; Tier 12Level 125*Cobra Strike :While Unarmed skill is active: you gain +4% Melee Evasion and Mamba Strike have any time you Evade a 54% chance to deal double damageMelee attack you recover 100 Armor|Expand}}
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| || of Evasive Maneuvers || <b>Tier 2Level 125</b> - Chance to Ignore Knockbacks +30% when While Unarmed skill is active : any time you Evade an attack, your next attack deals +205 damage || Uncommon || FeetHead, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:While Unarmed skill is active: any time you Evade an attack, your next attack deals +24 damage*; Level 10:While Unarmed skill is active: any time you Evade an attack, your next attack deals +31 damage*; Tier 1Level 15:While Unarmed skill is active: any time you Evade an attack, your next attack deals +38 damage*Chance to Ignore Knockbacks ; Level 20:While Unarmed skill is active: any time you Evade an attack, your next attack deals +45 damage*; Level 25% when :While Unarmed skill is active: any time you Evade an attack, your next attack deals +52 damage*; Level 30:While Unarmed skill is active: any time you Evade an attack, your next attack deals +59 damage*; Level 35:While Unarmed skill is active: any time you Evade an attack, your next attack deals +66 damage*; Level 40:While Unarmed skill is active: any time you Evade an attack, your next attack deals +73 damage*; Level 45:While Unarmed skill is active: any time you Evade an attack, your next attack deals +80 damage*; Level 50:While Unarmed skill is active: any time you Evade an attack, your next attack deals +87 damage*; Level 55:While Unarmed skill is active: any time you Evade an attack, your next attack deals +94 damage*; Tier 2Level 60:While Unarmed skill is active: any time you Evade an attack, your next attack deals +101 damage*Chance to Ignore Knockbacks ; Level 65:While Unarmed skill is active: any time you Evade an attack, your next attack deals +109 damage*; Level 70:While Unarmed skill is active: any time you Evade an attack, your next attack deals +117 damage*; Level 75:While Unarmed skill is active: any time you Evade an attack, your next attack deals +125 damage*; Level 80:While Unarmed skill is active: any time you Evade an attack, your next attack deals +133 damage*; Level 85:While Unarmed skill is active: any time you Evade an attack, your next attack deals +141 damage*; Level 90:While Unarmed skill is active: any time you Evade an attack, your next attack deals +149 damage*; Level 95:While Unarmed skill is active: any time you Evade an attack, your next attack deals +157 damage*; Level 100:While Unarmed skill is active: any time you Evade an attack, your next attack deals +165 damage*; Level 105:While Unarmed skill is active: any time you Evade an attack, your next attack deals +173 damage*; Level 110:While Unarmed skill is active: any time you Evade an attack, your next attack deals +181 damage*; Level 115:While Unarmed skill is active: any time you Evade an attack, your next attack deals +189 damage*; Level 120:While Unarmed skill is active: any time you Evade an attack, your next attack deals +30% when 197 damage*; Level 125:While Unarmed skill is active: any time you Evade an attack, your next attack deals +205 damage|Expand}}
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| Martial Artist's || of Angst Fists || <b>Tier 6Level 125</b> - While Unarmed Damage +6skill is active: 27% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 330% rate || Uncommon || OffHandChest, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate*; Level 10:While Unarmed skill is active: 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Level 15:While Unarmed skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Level 20:While Unarmed Damage +1skill is active: 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*; Level 25:While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*; Level 30:While Unarmed skill is active: 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Level 35:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Level 40:While Unarmed skill is active: 15% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*; Level 45:While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*; Level 50:While Unarmed skill is active: 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate*; Level 55:While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 200% rate*; Level 60:While Unarmed skill is active: 17% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate*; Level 65:While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 230% rate*; Level 70:While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate*; Level 75:While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 250%rate*; Tier 2Level 80:While Unarmed skill is active: 19% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate*; Level 85:While Unarmed Damage +2skill is active: 20%of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 270% rate*; Tier 3Level 90:While Unarmed skill is active: 20% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate*; Level 95:While Unarmed Damage +3skill is active: 21% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 290%rate*; Tier 4Level 100:While Unarmed skill is active: 22% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate*; Level 105:While Unarmed Damage +4skill is active: 23%of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate*; Tier 5Level 110:While Unarmed skill is active: 24% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 310% rate*; Level 115:While Unarmed Damage +5skill is active: 25%of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 310% rate*; Tier 6Level 120:While Unarmed skill is active: 26% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 330% rate*; Level 125:While Unarmed Damage +6skill is active: 27%of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 330% rate|Expand}}
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| Unflappable Anti-Darkness || of Mind-Defense Dark and Angry Fists || <b>Tier 6Level 125</b> - Slashing Damage Reduction +6 when While Unarmed skill is active, : 37% of all Darkness and Psychic Damage Reduction +6 when Unarmed damage you take is active mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 480% rate || Uncommon || HeadLegs, Ring Feet || {{Spoiler|Click Expand to reveal|*; Level 5:While Unarmed skill is active: 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 100% rate*; Tier 1Level 10:While Unarmed skill is active: 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 110% rate*Slashing Damage Reduction +1 when ; Level 15:While Unarmed skill is active: 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 120% rate*; Level 20:While Unarmed skill is active: 16% of all Darkness and Psychic Damage Reduction +1 when damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 130% rate*; Level 25:While Unarmed skill is active: 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 140% rate*; Tier 2Level 30:While Unarmed skill is active: 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 150% rate*Slashing Damage Reduction +2 when ; Level 35:While Unarmed skill is active: 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 160% rate*; Level 40:While Unarmed skill is active: 20% of all Darkness and Psychic Damage Reduction +2 when damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 170% rate*; Level 45:While Unarmed skill is active: 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 180% rate*; Tier 3Level 50:While Unarmed skill is active: 22% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 190% rate*Slashing Damage Reduction +3 when ; Level 55:While Unarmed skill is active: 23% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 210% rate*; Level 60:While Unarmed skill is active: 24% of all Darkness and Psychic Damage Reduction +3 when damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 220% rate*; Level 65:While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate*; Tier 4Level 70:While Unarmed skill is active: 26% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate*Slashing Damage Reduction +4 when ; Level 75:While Unarmed skill is active: 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 280% rate*; Level 80:While Unarmed skill is active: 28% of all Darkness and Psychic Damage Reduction +4 when damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 300% rate*; Level 85:While Unarmed skill is active: 29% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 320% rate*; Tier 5Level 90:While Unarmed skill is active: 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 340% rate*Slashing Damage Reduction +5 when ; Level 95:While Unarmed skill is active: 31% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 360% rate*; Level 100:While Unarmed skill is active: 32% of all Darkness and Psychic Damage Reduction +5 when damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 380% rate*; Level 105:While Unarmed skill is active: 33% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 400% rate*; Tier 6Level 110:While Unarmed skill is active: 34% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 420% rate*Slashing Damage Reduction +6 when ; Level 115:While Unarmed skill is active: 35% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 440% rate*; Level 120:While Unarmed skill is active: 36% of all Darkness and Psychic Damage Reduction +6 when damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 460% rate*; Level 125:While Unarmed skill is active: 37% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 480% rate|Expand}}
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| Infuriating || of Bleeding Strikes || <b>Tier 6Level 125</b> - Slashing Strike has a 100Taunt From Attack Damage +125% chance to deal an additional 60 Trauma damage over 15 seconds when Unarmed is active || Uncommon || OffHandHead, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Taunt From Attack Damage +5% when Unarmed is active*Slashing Strike has a ; Level 10:Taunt From Attack Damage +10% when Unarmed is active*; Level 15:Taunt From Attack Damage +15% when Unarmed is active*; Level 20:Taunt From Attack Damage +20% when Unarmed is active*; Level 25:Taunt From Attack Damage +25% when Unarmed is active*; Level 30:Taunt From Attack Damage +30% when Unarmed is active*; Level 35:Taunt From Attack Damage +35% when Unarmed is active*; Level 40:Taunt From Attack Damage +40% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active*; Tier 2Level 45:Taunt From Attack Damage +45% when Unarmed is active*Slashing Strike has a ; Level 50:Taunt From Attack Damage +50% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active*; Tier 3Level 55:Taunt From Attack Damage +55% when Unarmed is active*Slashing Strike has a ; Level 60:Taunt From Attack Damage +60% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active*; Tier 4Level 65:Taunt From Attack Damage +65% when Unarmed is active*Slashing Strike has a ; Level 70:Taunt From Attack Damage +70% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active*; Tier 5Level 75:Taunt From Attack Damage +75% when Unarmed is active*Slashing Strike has a ; Level 80:Taunt From Attack Damage +80% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active*; Level 85:Taunt From Attack Damage +85% when Unarmed is active*; Level 90:Taunt From Attack Damage +90% when Unarmed is active*; Tier 6Level 95:Taunt From Attack Damage +95% when Unarmed is active*Slashing Strike has a ; Level 100:Taunt From Attack Damage +100% chance to deal an additional 60 Trauma damage over 15 secondswhen Unarmed is active*; Level 105:Taunt From Attack Damage +105% when Unarmed is active*; Level 110:Taunt From Attack Damage +110% when Unarmed is active*; Level 115:Taunt From Attack Damage +115% when Unarmed is active*; Level 120:Taunt From Attack Damage +120% when Unarmed is active*; Level 125:Taunt From Attack Damage +125% when Unarmed is active|Expand}}
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| Platefooted || of Mambas || <b>Tier 12Level 120</b> - You regain 35 Armor whenever you use a kick (from any skill!) Mamba Strike Reuse Time -2.4 seconds || Uncommon || Chest, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*You regain 5 Armor whenever you use a kick (from any skill!):Mamba Strike Reuse Time -0.2 seconds*; Tier 2Level 20*You regain 7 Armor whenever you use a kick (from any skill!):Mamba Strike Reuse Time -0.4 seconds*; Tier 3Level 30*You regain 9 Armor whenever you use a kick (from any skill!):Mamba Strike Reuse Time -0.6 seconds*; Tier 4Level 40*You regain 11 Armor whenever you use a kick (from any skill!):Mamba Strike Reuse Time -0.8 seconds*; Tier 5Level 50*You regain 13 Armor whenever you use a kick (from any skill!):Mamba Strike Reuse Time -1 seconds*; Tier 6Level 60*You regain 15 Armor whenever you use a kick (from any skill!):Mamba Strike Reuse Time -1.2 seconds*; Tier 7Level 70*You regain 17 Armor whenever you use a kick (from any skill!):Mamba Strike Reuse Time -1.4 seconds*; Tier 8Level 80*You regain 19 Armor whenever you use a kick (from any skill!):Mamba Strike Reuse Time -1.6 seconds*; Tier 9Level 90*You regain 23 Armor whenever you use a kick (from any skill!):Mamba Strike Reuse Time -1.8 seconds*; Tier 10Level 100*You regain 27 Armor whenever you use a kick (from any skill!):Mamba Strike Reuse Time -2 seconds*; Tier 11Level 110*You regain 31 Armor whenever you use a kick (from any skill!):Mamba Strike Reuse Time -2.2 seconds*; Tier 12Level 120*You regain 35 Armor whenever you use a kick (from any skill!):Mamba Strike Reuse Time -2.4 seconds|Expand}}
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| Ankle-Kicking || of Ankle-Kicking Internal Injuries || <b>Tier 5Level 120</b> - Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25% Mamba Strike and Front Kick damage +100 || Uncommon || Hands OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 10:Mamba Strike and Front Kick damage +12*; Tier 1Level 20:Mamba Strike and Front Kick damage +20*Any kick attack (including animal kicks!) has a ; Level 30% chance to slow target's movement by 25%:Mamba Strike and Front Kick damage +28*; Level 40:Mamba Strike and Front Kick damage +36*; Tier 2Level 50:Mamba Strike and Front Kick damage +44*Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 25%; Level 60:Mamba Strike and Front Kick damage +52*; Tier 3Level 70:Mamba Strike and Front Kick damage +60*Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 25%; Level 80:Mamba Strike and Front Kick damage +68*; Tier 4Level 90:Mamba Strike and Front Kick damage +76*Any kick attack (including animal kicks!) has a 60% chance to slow target's movement by 25%; Level 100:Mamba Strike and Front Kick damage +84*; Tier 5Level 110:Mamba Strike and Front Kick damage +92*Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%; Level 120:Mamba Strike and Front Kick damage +100|Expand}}
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| || of Naked Fury Evasive Mambas || <b>Tier 12Level 120</b> - Unarmed attacks deal Mamba Strike boosts your Melee Evasion +4011% damage when you have 33% or less of your Armor left for 10 seconds || Uncommon || Legs, Necklace Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Unarmed attacks deal :Mamba Strike boosts your Melee Evasion +1 damage when you have 335.5% or less of your Armor leftfor 10 seconds*; Tier 2Level 20*Unarmed attacks deal :Mamba Strike boosts your Melee Evasion +2 damage when you have 336% or less of your Armor leftfor 10 seconds*; Tier 3Level 30*Unarmed attacks deal :Mamba Strike boosts your Melee Evasion +6.5% damage when you have 33% or less of your Armor leftfor 10 seconds*; Tier 4Level 40*Unarmed attacks deal :Mamba Strike boosts your Melee Evasion +7% for 10% damage when you have 33% or less of your Armor leftseconds*; Tier 5Level 50*Unarmed attacks deal :Mamba Strike boosts your Melee Evasion +307.5% damage when you have 33% or less of your Armor leftfor 10 seconds*; Tier 6Level 60*Unarmed attacks deal :Mamba Strike boosts your Melee Evasion +168% damage when you have 33% or less of your Armor leftfor 10 seconds*; Tier 7Level 70*Unarmed attacks deal :Mamba Strike boosts your Melee Evasion +208.5% damage when you have 33% or less of your Armor leftfor 10 seconds*; Tier 8Level 80*Unarmed attacks deal :Mamba Strike boosts your Melee Evasion +259% damage when you have 33% or less of your Armor leftfor 10 seconds*; Tier 9Level 90*Unarmed attacks deal :Mamba Strike boosts your Melee Evasion +279.5% damage when you have 33% or less of your Armor leftfor 10 seconds*; Tier 10Level 100*Unarmed attacks deal :Mamba Strike boosts your Melee Evasion +3010% damage when you have 33% or less of your Armor leftfor 10 seconds*; Tier 11Level 110*Unarmed attacks deal :Mamba Strike boosts your Melee Evasion +3510.5% damage when you have 33% or less of your Armor leftfor 10 seconds*; Tier 12Level 120*Unarmed attacks deal :Mamba Strike boosts your Melee Evasion +4011% damage when you have 33% or less of your Armor leftfor 10 seconds|Expand}}
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| || of Bruising Slams Mambvasion || <b>Tier 12Level 120</b> - Bruising Blow has a 30Mamba Strike deals +79 Damage and boosts your Melee Evasion +6.5% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) for 6 seconds || Uncommon || Legs, Feet MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 10:Mamba Strike deals +13 Damage and boosts your Melee Evasion +1*Bruising Blow has a 10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)for 6 seconds*; Tier 2Level 20*Bruising Blow has a 11:Mamba Strike deals +19 Damage and boosts your Melee Evasion +1.5% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)for 6 seconds*; Tier 3Level 30*Bruising Blow has a 12:Mamba Strike deals +25 Damage and boosts your Melee Evasion +2% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)for 6 seconds*; Tier 4Level 40*Bruising Blow has a 13:Mamba Strike deals +31 Damage and boosts your Melee Evasion +2.5% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)for 6 seconds*; Tier 5Level 50*Bruising Blow has a 14:Mamba Strike deals +37 Damage and boosts your Melee Evasion +3% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)for 6 seconds*; Tier 6Level 60*Bruising Blow has a 15:Mamba Strike deals +43 Damage and boosts your Melee Evasion +3.5% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)for 6 seconds*; Tier 7Level 70*Bruising Blow has a 16:Mamba Strike deals +49 Damage and boosts your Melee Evasion +4% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)for 6 seconds*; Tier 8Level 80*Bruising Blow has a 17:Mamba Strike deals +55 Damage and boosts your Melee Evasion +4.5% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)for 6 seconds*; Tier 9Level 90*Bruising Blow has a 19:Mamba Strike deals +61 Damage and boosts your Melee Evasion +5% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)for 6 seconds*; Tier 10Level 100*Bruising Blow has a 22:Mamba Strike deals +67 Damage and boosts your Melee Evasion +5.5% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)for 6 seconds*; Tier 11Level 110*Bruising Blow has a 26:Mamba Strike deals +73 Damage and boosts your Melee Evasion +6% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)for 6 seconds*; Tier 12Level 120*Bruising Blow has a 30:Mamba Strike deals +79 Damage and boosts your Melee Evasion +6.5% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)for 6 seconds|Expand}}
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| Kicking || of Barrage Bubbles Kicking || <b>Tier 12Level 125</b> - Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) Kick Damage +125 || Uncommon || HandsLegs, Feet MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick Damage +5*Headbutt attacks have a 13% chance to conjure a magical field that mitigates 100% of all physical damage you take for ; Level 10:Kick Damage +10 seconds (or until 100 damage is mitigated)*; Tier 2Level 15:Kick Damage +15*Headbutt attacks have a 18% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated); Level 20:Kick Damage +20*; Tier 3Level 25:Kick Damage +25*Headbutt attacks have a 23% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated); Level 30:Kick Damage +30*; Tier 4Level 35:Kick Damage +35*Headbutt attacks have a 28% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated); Level 40:Kick Damage +40*; Tier 5Level 45:Kick Damage +45*Headbutt attacks have a 33% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated); Level 50:Kick Damage +50*; Tier 6Level 55:Kick Damage +55*Headbutt attacks have a 38% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated); Level 60:Kick Damage +60*; Tier 7Level 65:Kick Damage +65*Headbutt attacks have a 43% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated); Level 70:Kick Damage +70*; Tier 8Level 75:Kick Damage +75*Headbutt attacks have a 48% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated); Level 80:Kick Damage +80*; Tier 9Level 85:Kick Damage +85*Headbutt attacks have a 53% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated); Level 90:Kick Damage +90*; Tier 10Level 95:Kick Damage +95*Headbutt attacks have a 58% chance to conjure a magical field that mitigates ; Level 100% of all physical damage you take for 10 seconds (or until :Kick Damage +100 damage is mitigated)*; Tier 11Level 105:Kick Damage +105*; Level 110:Kick Damage +110*Headbutt attacks have a 63% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated); Level 115:Kick Damage +115*; Tier 12Level 120:Kick Damage +120*Headbutt attacks have a 68% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated); Level 125:Kick Damage +125|Expand}}
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| Platefooted || of Kicking Away Toxins || <b>Tier 12Level 125</b> - Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. restore 60 Armor || Uncommon || HandsChest, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick attacks restore 12 Armor*; Level 10:Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.restore 14 Armor*; Tier 2Level 15*:Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.restore 16 Armor*; Tier 3Level 20*:Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.restore 18 Armor*; Tier 4Level 25*:Kick attacks have a restore 20% chance to conjure a magical field that mitigates Armor*; Level 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next :Kick attack.attacks restore 22 Armor*; Tier 5Level 35*:Kick attacks have a restore 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Armor*; Level 40:Kick attack.attacks restore 26 Armor*; Tier 6Level 45:Kick attacks restore 28 Armor*; Level 50:Kick attacks have a 28% chance to conjure a magical field that mitigates restore 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.Armor*; Tier 7Level 55*:Kick attacks have a restore 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Armor*; Level 60:Kick attack.attacks restore 34 Armor*; Tier 8Level 65*:Kick attacks have a restore 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Armor*; Level 70:Kick attack.attacks restore 38 Armor*; Tier 9Level 75:Kick attacks restore 40 Armor*; Level 80:Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next restore 42 Armor*; Level 85:Kick attack.attacks restore 44 Armor*; Tier 10Level 90:Kick attacks restore 46 Armor*; Level 95:Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until restore 48 Armor*; Level 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next :Kick attack.attacks restore 50 Armor*; Tier 11Level 105:Kick attacks restore 52 Armor*; Level 110:Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next restore 54 Armor*; Level 115:Kick attack.attacks restore 56 Armor*; Tier 12Level 120:Kick attacks restore 58 Armor*; Level 125:Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.restore 60 Armor|Expand}}
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| Kicking || of Kicking Reflective Kicks || <b>Tier 12Level 120</b> - All kick Kick attacks (even animal kicks!) deal +33 21% damage and grant you 12% Physical Damage Reflection for 15 seconds || Uncommon || Legs, MainHand, Ring Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*All kick :Kick attacks (even animal kicks!) deal +2 4% damageand grant you 1% Physical Damage Reflection for 15 seconds*; Tier 2Level 20*All kick :Kick attacks (even animal kicks!) deal +5 % damageand grant you 2% Physical Damage Reflection for 15 seconds*; Tier 3Level 30*All kick :Kick attacks (even animal kicks!) deal +8 6% damageand grant you 3% Physical Damage Reflection for 15 seconds*; Tier 4Level 40*All kick :Kick attacks (even animal kicks!) deal +11 7% damageand grant you 4% Physical Damage Reflection for 15 seconds*; Tier 5Level 50*All kick :Kick attacks (even animal kicks!) deal +14 8% damageand grant you 5% Physical Damage Reflection for 15 seconds*; Tier 6Level 60*All kick :Kick attacks (even animal kicks!) deal +17 9% damageand grant you 6% Physical Damage Reflection for 15 seconds*; Tier 7Level 70*All kick :Kick attacks (even animal kicks!) deal +20 11% damageand grant you 7% Physical Damage Reflection for 15 seconds*; Tier 8Level 80*All kick :Kick attacks (even animal kicks!) deal +22 13% damageand grant you 8% Physical Damage Reflection for 15 seconds*; Tier 9Level 90*All kick :Kick attacks (even animal kicks!) deal +24 15% damageand grant you 9% Physical Damage Reflection for 15 seconds*; Tier 10Level 100*All kick :Kick attacks (even animal kicks!) deal +26 17% damageand grant you 10% Physical Damage Reflection for 15 seconds*; Tier 11Level 110*All kick :Kick attacks (even animal kicks!) deal +29 19% damageand grant you 11% Physical Damage Reflection for 15 seconds*; Tier 12Level 120*All kick :Kick attacks (even animal kicks!) deal +33 21% damageand grant you 12% Physical Damage Reflection for 15 seconds|Expand}}
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| Front-Kicker's || of PunchFront-Shielding Kicking || <b>Tier 12Level 120</b> - Unarmed attacks have a 19Front Kick Damage +60% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10:Front Kick Damage +5% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 2Level 20*Unarmed attacks have a 3% chance to conjure a magical field that mitigates :Front Kick Damage +10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 3Level 30*Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10:Front Kick Damage +15% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 4Level 40*Unarmed attacks have a 6:Front Kick Damage +20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 5Level 50*Unarmed attacks have a 8:Front Kick Damage +25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 6Level 60*Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10:Front Kick Damage +30% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 7Level 70*Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10:Front Kick Damage +35% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 8Level 80*Unarmed attacks have a 12:Front Kick Damage +40% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 9Level 90*Unarmed attacks have a 14:Front Kick Damage +45% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 10Level 100*Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10:Front Kick Damage +50% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 11Level 110*Unarmed attacks have a 17:Front Kick Damage +55% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 12Level 120*Unarmed attacks have a 19:Front Kick Damage +60% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).|Expand}}
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| Hip-Shattering || of Armor Barrages Hip-Shattering || <b>Tier 12Level 120</b> - Headbutt deals Kick attacks deal +76 armor 26% damage and slow target's movement speed by 45% || Legs, Ring Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Headbutt deals :Kick attacks deal +10 armor 5% damageand slow target's movement speed by 45%*; Tier 2Level 20*Headbutt deals :Kick attacks deal +16 armor 7% damageand slow target's movement speed by 45%*; Tier 3Level 30*Headbutt deals :Kick attacks deal +22 armor 9% damageand slow target's movement speed by 45%*; Tier 4Level 40*Headbutt deals :Kick attacks deal +28 armor 11% damageand slow target's movement speed by 45%*; Tier 5Level 50*Headbutt deals :Kick attacks deal +34 armor 13% damageand slow target's movement speed by 45%*; Tier 6Level 60*Headbutt deals :Kick attacks deal +40 armor 14% damageand slow target's movement speed by 45%*; Tier 7Level 70*Headbutt deals :Kick attacks deal +46 armor 16% damageand slow target's movement speed by 45%*; Tier 8Level 80*Headbutt deals :Kick attacks deal +52 armor 18% damageand slow target's movement speed by 45%*; Tier 9Level 90*Headbutt deals :Kick attacks deal +58 armor 20% damageand slow target's movement speed by 45%*; Tier 10Level 100*Headbutt deals :Kick attacks deal +64 armor 22% damageand slow target's movement speed by 45%*; Tier 11Level 110*Headbutt deals :Kick attacks deal +70 armor 24% damageand slow target's movement speed by 45%*; Tier 12Level 120*Headbutt deals :Kick attacks deal +76 armor 26% damageand slow target's movement speed by 45%|Expand}}
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| || of Armor Punching Kicking While Nude || <b>Tier 12Level 125</b> - Punch and Jab Kick attacks deal +24 armor 52% damage when you have 33% or less of your Armor left || Uncommon || ChestLegs, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Kick attacks deal +9% damage when you have 33% or less of your Armor left*Punch and Jab ; Level 10:Kick attacks deal +2 armor 10% damagewhen you have 33% or less of your Armor left*; Tier 2Level 15:Kick attacks deal +11% damage when you have 33% or less of your Armor left*Punch and Jab ; Level 20:Kick attacks deal +4 armor 12% damagewhen you have 33% or less of your Armor left*; Tier 3Level 25:Kick attacks deal +13% damage when you have 33% or less of your Armor left*Punch and Jab ; Level 30:Kick attacks deal +6 armor 14% damagewhen you have 33% or less of your Armor left*; Tier 4Level 35:Kick attacks deal +16% damage when you have 33% or less of your Armor left*Punch and Jab ; Level 40:Kick attacks deal +8 armor 18% damagewhen you have 33% or less of your Armor left*; Tier 5Level 45:Kick attacks deal +20% damage when you have 33% or less of your Armor left*Punch and Jab ; Level 50:Kick attacks deal +10 armor 22% damagewhen you have 33% or less of your Armor left*; Tier 6Level 55:Kick attacks deal +24% damage when you have 33% or less of your Armor left*Punch and Jab ; Level 60:Kick attacks deal +12 armor 26% damage when you have 33% or less of your Armor left*; Level 65:Kick attacks deal +28% damagewhen you have 33% or less of your Armor left*; Tier 7Level 70:Kick attacks deal +30% damage when you have 33% or less of your Armor left*Punch and Jab ; Level 75:Kick attacks deal +14 armor 32% damagewhen you have 33% or less of your Armor left*; Tier 8Level 80:Kick attacks deal +34% damage when you have 33% or less of your Armor left*Punch and Jab ; Level 85:Kick attacks deal +16 armor 36% damagewhen you have 33% or less of your Armor left*; Tier 9Level 90:Kick attacks deal +38% damage when you have 33% or less of your Armor left*Punch and Jab ; Level 95:Kick attacks deal +18 armor 40% damagewhen you have 33% or less of your Armor left*; Tier 10Level 100:Kick attacks deal +42% damage when you have 33% or less of your Armor left*Punch and Jab ; Level 105:Kick attacks deal +20 armor 44% damagewhen you have 33% or less of your Armor left*; Tier 11Level 110:Kick attacks deal +46% damage when you have 33% or less of your Armor left*Punch and Jab ; Level 115:Kick attacks deal +22 armor 48% damagewhen you have 33% or less of your Armor left*; Tier 12Level 120:Kick attacks deal +50% damage when you have 33% or less of your Armor left*Punch and Jab ; Level 125:Kick attacks deal +24 armor 52% damagewhen you have 33% or less of your Armor left|Expand}}
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| Slashing || of Slashing Strikes Kicking Away Toxins || <b>Tier 6Level 125</b> - Slashing Strike generates -200 Rage While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 460% rate || Uncommon || OffHandHands, Head Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:While Unarmed skill active: 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 100% rate*; Level 10:While Unarmed skill active: 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 110% rate*; Level 15:While Unarmed skill active: 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 120% rate*; Level 20:While Unarmed skill active: 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 130% rate*Slashing Strike generates -; Level 25:While Unarmed skill active: 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 140% rate*; Level 30:While Unarmed skill active: 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 150% rate*; Level 35:While Unarmed skill active: 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 160% rate*; Level 40:While Unarmed skill active: 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 170% rate*; Level 45:While Unarmed skill active: 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 180% rate*; Level 50:While Unarmed skill active: 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 190% rate*; Level 55:While Unarmed skill active: 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 200% rate*; Level 60 Rage:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 210% rate*; Level 65:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 220% rate*; Tier 2Level 70:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 240% rate*Slashing Strike generates -; Level 75:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 260% rate*; Level 80:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 280% rate*; Level 85:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 300% rate*; Level 90 Rage:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 320% rate*; Tier 3Level 95:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 340% rate*Slashing Strike generates -120 Rage; Level 100:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 360% rate*; Tier 4Level 105:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 380% rate*Slashing Strike generates -150 Rage; Level 110:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 400% rate*; Tier 5Level 115:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 420% rate*Slashing Strike generates -170 Rage; Level 120:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 440% rate*; Tier 6Level 125*Slashing Strike generates -200 Rage:While Unarmed skill active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick at a 460% rate|Expand}}
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| || of Healthy Bruises Reckless Barrages || <b>Tier 12Level 125</b> - Bruising Blow restores 25 health Barrage hits all enemies within 5 meters and deals +37% damage, but reuse timer is +3 seconds || Uncommon || Legs, Necklace Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1*Bruising Blow restores :Barrage hits all enemies within 5 meters and deals +2 health% damage, but reuse timer is +3 seconds*; Tier 2Level 10:Barrage hits all enemies within 5 meters and deals +3% damage, but reuse timer is +3 seconds*Bruising Blow restores ; Level 15:Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 healthseconds*; Tier Level 20:Barrage hits all enemies within 5 meters and deals +5% damage, but reuse timer is +3seconds*Bruising Blow restores ; Level 25:Barrage hits all enemies within 5 healthmeters and deals +6% damage, but reuse timer is +3 seconds*; Tier 4Level 30*Bruising Blow restores :Barrage hits all enemies within 5 meters and deals +7 health% damage, but reuse timer is +3 seconds*; Tier Level 35:Barrage hits all enemies within 5meters and deals +8% damage, but reuse timer is +3 seconds*Bruising Blow restores ; Level 40:Barrage hits all enemies within 5 meters and deals +9 health% damage, but reuse timer is +3 seconds*; Tier 6Level 45:Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds*Bruising Blow restores ; Level 50:Barrage hits all enemies within 5 meters and deals +11 health% damage, but reuse timer is +3 seconds*; Tier 7Level 55:Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds*Bruising Blow restores ; Level 60:Barrage hits all enemies within 5 meters and deals +13 health% damage, but reuse timer is +3 seconds*; Tier 8Level 65:Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds*; Level 70:Barrage hits all enemies within 5 meters and deals +15% damage, but reuse timer is +3 seconds*; Level 75:Barrage hits all enemies within 5 meters and deals +17% damage, but reuse timer is +3 seconds*; Level 80:Barrage hits all enemies within 5 meters and deals +19% damage, but reuse timer is +3 seconds*Bruising Blow restores 14 health; Level 85:Barrage hits all enemies within 5 meters and deals +21% damage, but reuse timer is +3 seconds*; Tier 9Level 90:Barrage hits all enemies within 5 meters and deals +23% damage, but reuse timer is +3 seconds*Bruising Blow restores 16 health; Level 95:Barrage hits all enemies within 5 meters and deals +25% damage, but reuse timer is +3 seconds*; Tier 10Level 100:Barrage hits all enemies within 5 meters and deals +27% damage, but reuse timer is +3 seconds*Bruising Blow restores 18 health; Level 105:Barrage hits all enemies within 5 meters and deals +29% damage, but reuse timer is +3 seconds*; Tier 11Level 110:Barrage hits all enemies within 5 meters and deals +31% damage, but reuse timer is +3 seconds*Bruising Blow restores 22 health; Level 115:Barrage hits all enemies within 5 meters and deals +33% damage, but reuse timer is +3 seconds*; Tier 12Level 120:Barrage hits all enemies within 5 meters and deals +35% damage, but reuse timer is +3 seconds*Bruising Blow restores 25 health; Level 125:Barrage hits all enemies within 5 meters and deals +37% damage, but reuse timer is +3 seconds|Expand}}
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| Uncrushable Mindfist || of Crush-Defense || <b>Tier 12Level 120</b> - Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active Barrage and Headbutt make the target 27% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Head, Ring Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Crushing Damage Reduction +1 when Unarmed is active, Trauma Damage Reduction +1 when Unarmed is active:Barrage and Headbutt make the target 5% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 2Level 20*Crushing Damage Reduction +2 when Unarmed is active, Trauma Damage Reduction +1 when Unarmed is active:Barrage and Headbutt make the target 7% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 3Level 30*Crushing Damage Reduction +3 when Unarmed is active, Trauma Damage Reduction +2 when Unarmed is active:Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 4Level 40*Crushing Damage Reduction +4 when Unarmed is active, Trauma Damage Reduction +2 when Unarmed is active:Barrage and Headbutt make the target 11% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 5Level 50*Crushing Damage Reduction +5 when Unarmed is active, Trauma Damage Reduction +3 when Unarmed is active:Barrage and Headbutt make the target 13% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 6Level 60*Crushing Damage Reduction +6 when Unarmed is active, Trauma Damage Reduction +3 when Unarmed is active:Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 7Level 70*Crushing Damage Reduction +7 when Unarmed is active, Trauma Damage Reduction +4 when Unarmed is active:Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 8Level 80*Crushing Damage Reduction +8 when Unarmed is active, Trauma Damage Reduction +4 when Unarmed is active:Barrage and Headbutt make the target 19% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 9Level 90*Crushing Damage Reduction +9 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active:Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 10Level 100*Crushing Damage Reduction +10 when Unarmed is active, Trauma Damage Reduction +5 when Unarmed is active:Barrage and Headbutt make the target 23% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 11Level 110*Crushing Damage Reduction +11 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active:Barrage and Headbutt make the target 25% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Tier 12Level 120*Crushing Damage Reduction +12 when Unarmed is active, Trauma Damage Reduction +6 when Unarmed is active:Barrage and Headbutt make the target 27% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)|Expand}}
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| || of Reckless Barrages Headbutt Bubbles || <b>Tier 12Level 125</b> - Barrage and Headbutt hit all enemies within 5 meters deals +38% damage and deal +24conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 580 damage is mitigated) || Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt deals +1% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*Barrage and ; Level 10:Headbutt hit all enemies within 5 meters and deal deals +2% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 120 damage is mitigated)*; Tier 2Level 15:Headbutt deals +3% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 140 damage is mitigated)*Barrage and ; Level 20:Headbutt hit all enemies within 5 meters and deal deals +4% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 160 damage is mitigated)*; Tier 3Level 25*Barrage and :Headbutt hit all enemies within deals +5 meters % damage and deal conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 180 damage is mitigated)*; Level 30:Headbutt deals +6% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)*; Tier 4Level 35:Headbutt deals +7% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 220 damage is mitigated)*Barrage and ; Level 40:Headbutt hit all enemies within 5 meters and deal deals +8% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 240 damage is mitigated)*; Tier 5Level 45:Headbutt deals +9% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 260 damage is mitigated)*Barrage and ; Level 50:Headbutt hit all enemies within 5 meters and deal deals +10% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 280 damage is mitigated)*; Tier 6Level 55:Headbutt deals +11% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 300 damage is mitigated)*Barrage and ; Level 60:Headbutt hit all enemies within 5 meters and deal deals +12% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 320 damage is mitigated)*; Tier 7Level 65*Barrage and :Headbutt hit all enemies within 5 meters and deal deals +14% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 340 damage is mitigated)*; Tier 8Level 70*Barrage and :Headbutt hit all enemies within 5 meters and deal deals +16% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 360 damage is mitigated)*; Tier 9Level 75*Barrage and :Headbutt hit all enemies within 5 meters and deal deals +18% damageand conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 380 damage is mitigated)*; Tier Level 80:Headbutt deals +20% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10seconds (or until 400 damage is mitigated)*Barrage ; Level 85:Headbutt deals +22% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 420 damage is mitigated)*; Level 90:Headbutt hit deals +24% damage and conjures a magical field that mitigates 15% of all enemies within 5 meters physical damage you take for 10 seconds (or until 440 damage is mitigated)*; Level 95:Headbutt deals +26% damage and deal conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 460 damage is mitigated)*; Level 100:Headbutt deals +2028% damage and conjures a magical field that mitigates 15% of all physical damageyou take for 10 seconds (or until 480 damage is mitigated)*; Tier 11Level 105:Headbutt deals +30% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 500 damage is mitigated)*Barrage ; Level 110:Headbutt deals +32% damage and conjures a magical field that mitigates 15% of all physical damage you take for 10 seconds (or until 520 damage is mitigated)*; Level 115:Headbutt hit deals +34% damage and conjures a magical field that mitigates 15% of all enemies within 5 meters physical damage you take for 10 seconds (or until 540 damage is mitigated)*; Level 120:Headbutt deals +36% damage and deal +22conjures a magical field that mitigates 15% of all physical damageyou take for 10 seconds (or until 560 damage is mitigated)*; Tier 12Level 125*Barrage and :Headbutt hit all enemies within 5 meters deals +38% damage and deal +24conjures a magical field that mitigates 15% of all physical damageyou take for 10 seconds (or until 580 damage is mitigated)|Expand}}
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| || of Armor Tossing Deadly Barrages || <b>Tier 12Level 125</b> - Hip Throw and Bodyslam deal Barrage Damage +132 armor damage 90% || HandsUncommon || Legs, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Barrage Damage +5%*; Level 10:Barrage Damage +8%*Hip Throw and Bodyslam deal ; Level 15:Barrage Damage +11 armor damage%*; Tier 2Level 20:Barrage Damage +14%*Hip Throw and Bodyslam deal ; Level 25:Barrage Damage +22 armor damage17%*; Tier 3Level 30:Barrage Damage +20%*Hip Throw and Bodyslam deal ; Level 35:Barrage Damage +33 armor damage23%*; Tier 4Level 40:Barrage Damage +26%*Hip Throw and Bodyslam deal ; Level 45:Barrage Damage +44 armor damage29%*; Tier 5Level 50:Barrage Damage +32%*Hip Throw and Bodyslam deal ; Level 55:Barrage Damage +55 armor damage35%*; Tier 6Level 60:Barrage Damage +38%*Hip Throw and Bodyslam deal ; Level 65:Barrage Damage +66 armor damage42%*; Tier 7Level 70:Barrage Damage +46%*Hip Throw and Bodyslam deal ; Level 75:Barrage Damage +77 armor damage50%*; Tier 8Level 80:Barrage Damage +54%*Hip Throw and Bodyslam deal ; Level 85:Barrage Damage +88 armor damage58%*; Tier 9Level 90:Barrage Damage +62%*Hip Throw and Bodyslam deal ; Level 95:Barrage Damage +99 armor damage66%*; Tier 10Level 100:Barrage Damage +70%*Hip Throw and Bodyslam deal ; Level 105:Barrage Damage +74%*; Level 110 armor damage:Barrage Damage +78%*; Tier 11Level 115:Barrage Damage +82%*Hip Throw and Bodyslam deal ; Level 120:Barrage Damage +121 armor damage86%*; Tier 12Level 125*Hip Throw and Bodyslam deal :Barrage Damage +132 armor damage90%|Expand}}
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| || of Impossible Hip Throws Fiery Barrages || <b>Tier 6Level 120</b> - Hip Throw Barrage and Bodyslam deal +15% Headbutt ignite the target, causing them to take 324 Fire damage and hit all enemies within 5 meters over 8 seconds || Uncommon || Hands Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Barrage and Headbutt ignite the target, causing them to take 32 Fire damage over 8 seconds*Hip Throw ; Level 20:Barrage and Bodyslam hit all enemies within 5 metersHeadbutt ignite the target, causing them to take 56 Fire damage over 8 seconds*; Tier 2Level 30:Barrage and Headbutt ignite the target, causing them to take 80 Fire damage over 8 seconds*Hip Throw ; Level 40:Barrage and Bodyslam deal +3% Headbutt ignite the target, causing them to take 104 Fire damage over 8 seconds*; Level 50:Barrage and hit all enemies within 5 metersHeadbutt ignite the target, causing them to take 128 Fire damage over 8 seconds*; Tier 3Level 60:Barrage and Headbutt ignite the target, causing them to take 156 Fire damage over 8 seconds*Hip Throw ; Level 70:Barrage and Bodyslam deal +6% Headbutt ignite the target, causing them to take 184 Fire damage over 8 seconds*; Level 80:Barrage and hit all enemies within 5 metersHeadbutt ignite the target, causing them to take 212 Fire damage over 8 seconds*; Tier 4Level 90:Barrage and Headbutt ignite the target, causing them to take 240 Fire damage over 8 seconds*Hip Throw ; Level 100:Barrage and Bodyslam deal +9% Headbutt ignite the target, causing them to take 268 Fire damage and hit all enemies within 5 metersover 8 seconds*; Tier 5Level 110*Hip Throw :Barrage and Bodyslam deal +12% Headbutt ignite the target, causing them to take 296 Fire damage and hit all enemies within 5 metersover 8 seconds*; Tier 6Level 120*Hip Throw :Barrage and Bodyslam deal +15% Headbutt ignite the target, causing them to take 324 Fire damage and hit all enemies within 5 metersover 8 seconds|Expand}}
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| Bruising || of Bruises Headbutting || <b>Tier 12Level 125</b> - Bruising Blow deals Headbutt and Knee Kick Damage +85% damage 180 || Uncommon || MainHandLegs, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt and Knee Kick Damage +10*Bruising Blow deals ; Level 10:Headbutt and Knee Kick Damage +8% damage16*; Tier 2Level 15:Headbutt and Knee Kick Damage +22*Bruising Blow deals ; Level 20:Headbutt and Knee Kick Damage +15% damage28*; Tier 3Level 25:Headbutt and Knee Kick Damage +34*Bruising Blow deals ; Level 30:Headbutt and Knee Kick Damage +22% damage40*; Tier 4Level 35:Headbutt and Knee Kick Damage +46*Bruising Blow deals ; Level 40:Headbutt and Knee Kick Damage +29% damage52*; Tier 5Level 45:Headbutt and Knee Kick Damage +58*Bruising Blow deals ; Level 50:Headbutt and Knee Kick Damage +36% damage64*; Tier 6Level 55:Headbutt and Knee Kick Damage +70*Bruising Blow deals ; Level 60:Headbutt and Knee Kick Damage +43% damage76*; Tier 7Level 65:Headbutt and Knee Kick Damage +84*Bruising Blow deals ; Level 70:Headbutt and Knee Kick Damage +92*; Level 75:Headbutt and Knee Kick Damage +50% damage100*; Tier 8Level 80:Headbutt and Knee Kick Damage +108*Bruising Blow deals ; Level 85:Headbutt and Knee Kick Damage +57% damage116*; Tier 9Level 90:Headbutt and Knee Kick Damage +124*Bruising Blow deals ; Level 95:Headbutt and Knee Kick Damage +64% damage132*; Tier 10Level 100:Headbutt and Knee Kick Damage +140*Bruising Blow deals ; Level 105:Headbutt and Knee Kick Damage +71% damage148*; Tier 11Level 110:Headbutt and Knee Kick Damage +156*Bruising Blow deals ; Level 115:Headbutt and Knee Kick Damage +78% damage164*; Tier 12Level 120:Headbutt and Knee Kick Damage +172*Bruising Blow deals ; Level 125:Headbutt and Knee Kick Damage +85% damage180|Expand}}
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| Mindfist || of Calloused Barrages || <b>Tier 6Level 125</b> - Barrage costs -40 Power and Headbutt attacks make the target 30% more vulnerable restores 41 Armor to Psychic damage for 20 seconds - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> you || Uncommon || Necklace Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Barrage costs -1Power and restores 3 Armor to you*; Level 10:Barrage costs -2 Power and restores 4 Armor to you*; Level 15:Barrage costs -3 Power and restores 6 Armor to you*; Level 20:Barrage costs -4 Power and Headbutt attacks make the target restores 7 Armor to you*; Level 25:Barrage costs -5% more vulnerable Power and restores 8 Armor to Psychic damage for 20 secondsyou*; Level 30:Barrage costs -6 Power and restores 9 Armor to you*; Tier 2Level 35:Barrage costs -7 Power and restores 10 Armor to you*; Level 40:Barrage costs -8 Power and Headbutt attacks make the target restores 11 Armor to you*; Level 45:Barrage costs -10% more vulnerable Power and restores 12 Armor to you*; Level 50:Barrage costs -12 Power and restores 13 Armor to Psychic damage for 20 secondsyou*; Tier 3Level 55:Barrage costs -14 Power and restores 14 Armor to you*; Level 60:Barrage costs -16 Power and Headbutt attacks make the target restores 15% more vulnerable Armor to Psychic damage for you*; Level 65:Barrage costs -18 Power and restores 17 Armor to you*; Level 70:Barrage costs -20 secondsPower and restores 19 Armor to you*; Tier 4Level 75:Barrage costs -21 Power and restores 21 Armor to you*; Level 80:Barrage costs -23 Power and Headbutt attacks make the target 20% more vulnerable restores 23 Armor to Psychic damage for 20 secondsyou*; Tier 5Level 85*:Barrage costs -24 Power and Headbutt attacks make the target restores 25% more vulnerable Armor to Psychic damage for 20 secondsyou*; Tier 6Level 90:Barrage costs -26 Power and restores 27 Armor to you*; Level 95:Barrage costs -28 Power and Headbutt attacks make the target restores 29 Armor to you*; Level 100:Barrage costs -30% more vulnerable Power and restores 31 Armor to Psychic damage for 20 secondsyou*; Level 105:Barrage costs -32 Power and restores 33 Armor to you*; Level 110:Barrage costs -34 Power and restores 35 Armor to you*; Level 115:Barrage costs -36 Power and restores 37 Armor to you*; Level 120:Barrage costs -38 Power and restores 39 Armor to you*; Level 125:Barrage costs -40 Power and restores 41 Armor to you|Expand}}
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| Knee-Shattering || of Knee-Shattering Headbutting || <b>Tier 5Level 125</b> - Any kick attack (including animal kicks!) has a 36% chance to slow target's movement by 45Headbutt Damage +71% || Feet Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Headbutt Damage +10%*; Level 10:Headbutt Damage +12%*; Level 15:Headbutt Damage +14%*; Level 20:Headbutt Damage +16%*; Level 25:Headbutt Damage +18%*Any kick attack (including animal kicks!) has a 8; Level 30:Headbutt Damage +20% chance to slow target's movement by *; Level 35:Headbutt Damage +22%*; Level 40:Headbutt Damage +24%*; Level 45:Headbutt Damage +26%*; Tier 2Level 50:Headbutt Damage +28%*Any kick attack (including animal kicks!) has a 15; Level 55:Headbutt Damage +30%*; Level 60:Headbutt Damage +32%*; Level 65:Headbutt Damage +35%*; Level 70:Headbutt Damage +38%*; Level 75:Headbutt Damage +41% chance to slow target's movement by 45*; Level 80:Headbutt Damage +44%*; Tier 3Level 85:Headbutt Damage +47%*Any kick attack (including animal kicks!) has a 22; Level 90:Headbutt Damage +50% chance to slow target's movement by 45*; Level 95:Headbutt Damage +53%*; Tier 4Level 100:Headbutt Damage +56%*Any kick attack (including animal kicks!) has a 29; Level 105:Headbutt Damage +59% chance to slow target's movement by 45*; Level 110:Headbutt Damage +62%*; Tier 5Level 115:Headbutt Damage +65%*Any kick attack (including animal kicks!) has a 36; Level 120:Headbutt Damage +68% chance to slow target's movement by 45*; Level 125:Headbutt Damage +71%|Expand}}
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| Serpentine || of Cobra Striking || <b>Tier 12Level 125</b> - Cobra Strike and Mamba Strike deal Claw Barrage Damage +48% damage 182 || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Claw Barrage Damage +14*Cobra Strike and Mamba Strike deal ; Level 10:Claw Barrage Damage +4% damage21*; Tier 2Level 15:Claw Barrage Damage +28*Cobra Strike and Mamba Strike deal ; Level 20:Claw Barrage Damage +8% damage35*; Tier 3Level 25:Claw Barrage Damage +42*Cobra Strike and Mamba Strike deal ; Level 30:Claw Barrage Damage +12% damage49*; Tier 4Level 35:Claw Barrage Damage +56*Cobra Strike and Mamba Strike deal ; Level 40:Claw Barrage Damage +16% damage63*; Tier 5Level 45:Claw Barrage Damage +70*; Level 50:Claw Barrage Damage +77*Cobra Strike and Mamba Strike deal ; Level 55:Claw Barrage Damage +20% damage84*; Tier 6Level 60:Claw Barrage Damage +91*Cobra Strike and Mamba Strike deal ; Level 65:Claw Barrage Damage +24% damage98*; Tier 7Level 70:Claw Barrage Damage +105*Cobra Strike and Mamba Strike deal ; Level 75:Claw Barrage Damage +28% damage112*; Tier 8Level 80:Claw Barrage Damage +119*Cobra Strike and Mamba Strike deal ; Level 85:Claw Barrage Damage +32% damage126*; Tier 9Level 90:Claw Barrage Damage +133*Cobra Strike and Mamba Strike deal ; Level 95:Claw Barrage Damage +36% damage140*; Tier 10Level 100:Claw Barrage Damage +147*Cobra Strike and Mamba Strike deal ; Level 105:Claw Barrage Damage +40% damage154*; Tier 11Level 110:Claw Barrage Damage +161*Cobra Strike and Mamba Strike deal ; Level 115:Claw Barrage Damage +44% damage168*; Tier 12Level 120:Claw Barrage Damage +175*Cobra Strike and Mamba Strike deal ; Level 125:Claw Barrage Damage +48% damage182|Expand}}
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| Hip-Shattering || of Hip-Shattering Throwing || <b>Tier 5Level 125</b> - Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75Hip Throw Damage +86% || OffHand Rare || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw Damage +10%*; Level 10:Hip Throw Damage +12%*; Level 15:Hip Throw Damage +14%*; Level 20:Hip Throw Damage +16%*; Level 25:Hip Throw Damage +18%*; Level 30:Hip Throw Damage +20%*; Level 35:Hip Throw Damage +22%*; Level 40:Hip Throw Damage +24%*; Level 45:Hip Throw Damage +26%*; Level 50:Hip Throw Damage +28%*Any kick attack (including animal kicks!) has a 8; Level 55:Hip Throw Damage +31% chance to slow target's movement by 75*; Level 60:Hip Throw Damage +34%*; Tier 2Level 65:Hip Throw Damage +38%*Any kick attack (including animal kicks!) has a 12; Level 70:Hip Throw Damage +42% chance to slow target's movement by *; Level 75:Hip Throw Damage +46%*; Level 80:Hip Throw Damage +50%*; Tier 3Level 85:Hip Throw Damage +54%*Any kick attack (including animal kicks!) has a 16; Level 90:Hip Throw Damage +58% chance to slow target's movement by 75*; Level 95:Hip Throw Damage +62%*; Tier 4Level 100:Hip Throw Damage +66%*Any kick attack (including animal kicks!) has a 20; Level 105:Hip Throw Damage +70% chance to slow target's movement by 75*; Level 110:Hip Throw Damage +74%*; Tier 5Level 115:Hip Throw Damage +78%*Any kick attack (including animal kicks!) has a 24; Level 120:Hip Throw Damage +82% chance to slow target's movement by 75*; Level 125:Hip Throw Damage +86%|Expand}}
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| || of Angst Fists Hip Throwing || <b>Tier 12Level 125</b> - Whenever you take physical Hip Throw deals +250 damage (Slashing/Crushing/Piercing) 24, plus bonus Armor-specific damage equal to 15% of that the attack's total regular damage is reflected back in your next Punch or Jab. || LegsUncommon || Necklace, Feet Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw deals +10 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Whenever you take physical ; Level 10:Hip Throw deals +20 damage, plus bonus Armor-specific damage (Slashing/Crushing/Piercing) 2equal to 15% of that the attack's total regular damage is reflected back in your next Punch or Jab.*; Tier 2Level 15:Hip Throw deals +30 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Whenever you take physical ; Level 20:Hip Throw deals +40 damage, plus bonus Armor-specific damage (Slashing/Crushing/Piercing) 4equal to 15% of that the attack's total regular damage is reflected back in your next Punch or Jab.*; Tier 3Level 25:Hip Throw deals +50 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Whenever you take physical ; Level 30:Hip Throw deals +60 damage (Slashing/Crushing/Piercing) 6, plus bonus Armor-specific damage equal to 15% of that the attack's total regular damage is reflected back in your next Punch or Jab.*; Tier 4Level 35:Hip Throw deals +70 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Whenever you take physical ; Level 40:Hip Throw deals +80 damage (Slashing/Crushing/Piercing) 8, plus bonus Armor-specific damage equal to 15% of that the attack's total regular damage is reflected back in your next Punch or Jab.*; Tier 5Level 45:Hip Throw deals +90 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Whenever you take physical ; Level 50:Hip Throw deals +100 damage (Slashing/Crushing/Piercing) 10, plus bonus Armor-specific damage equal to 15% of that the attack's total regular damage is reflected back in your next Punch or Jab.*; Tier 6Level 55:Hip Throw deals +110 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Whenever you take physical ; Level 60:Hip Throw deals +120 damage (Slashing/Crushing/Piercing) 12, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*; Level 65:Hip Throw deals +130 damage, plus bonus Armor-specific damage equal to 15% of that the attack's total regular damage is reflected back in your next Punch or Jab.*; Tier 7Level 70:Hip Throw deals +140 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Whenever you take physical ; Level 75:Hip Throw deals +150 damage (Slashing/Crushing/Piercing) 14, plus bonus Armor-specific damage equal to 15% of that the attack's total regular damage is reflected back in your next Punch or Jab.*; Tier 8Level 80:Hip Throw deals +160 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Whenever you take physical ; Level 85:Hip Throw deals +170 damage, plus bonus Armor-specific damage (Slashing/Crushing/Piercing) 16equal to 15% of that the attack's total regular damage is reflected back in your next Punch or Jab.*; Tier 9Level 90:Hip Throw deals +180 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Whenever you take physical ; Level 95:Hip Throw deals +190 damage, plus bonus Armor-specific damage (Slashing/Crushing/Piercing) 18equal to 15% of that the attack's total regular damage is reflected back in your next Punch or Jab.*; Tier 10Level 100:Hip Throw deals +200 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Whenever you take physical ; Level 105:Hip Throw deals +210 damage, plus bonus Armor-specific damage (Slashing/Crushing/Piercing) 20equal to 15% of that the attack's total regular damage is reflected back in your next Punch or Jab.*; Tier 11Level 110:Hip Throw deals +220 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Whenever you take physical ; Level 115:Hip Throw deals +230 damage (Slashing/Crushing/Piercing) 22, plus bonus Armor-specific damage equal to 15% of that the attack's total regular damage is reflected back in your next Punch or Jab.*; Tier 12Level 120:Hip Throw deals +240 damage, plus bonus Armor-specific damage equal to 15% of the attack's total regular damage*Whenever you take physical ; Level 125:Hip Throw deals +250 damage (Slashing/Crushing/Piercing) 24, plus bonus Armor-specific damage equal to 15% of that the attack's total regular damage is reflected back in your next Punch or Jab.|Expand}}
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| || of Slamming Snails Anger Tossing || <b>Tier 10Level 125</b> - Hip Throw and Bodyslam deals deal +350 40% damage to Snails and generate -705 Rage || Rare || NecklaceHead, MainHand Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage*; Level 10:Hip Throw and Bodyslam deal +6% damage and generate -40 Rage*; Level 15:Hip Throw and Bodyslam deal +7% damage and generate -60 Rage*; Level 20:Hip Throw and Bodyslam deal +8% damage and generate -80 Rage*; Level 25:Hip Throw and Bodyslam deal +9% damage and generate -100 Rage*; Level 30:Hip Throw and Bodyslam deals deal +10% damage and generate -120 Rage*; Level 35 :Hip Throw and Bodyslam deal +11% damage to Snailsand generate -140 Rage*; Tier 2Level 40:Hip Throw and Bodyslam deal +12% damage and generate -160 Rage*; Level 45:Hip Throw and Bodyslam deals deal +70 13% damage to Snailsand generate -180 Rage*; Tier 3Level 50:Hip Throw and Bodyslam deal +14% damage and generate -200 Rage*; Level 55:Hip Throw and Bodyslam deals deal +105 15% damage to Snailsand generate -225 Rage*; Tier 4Level 60:Hip Throw and Bodyslam deal +16% damage and generate -250 Rage*; Level 65:Hip Throw and Bodyslam deals deal +140 17% damage to Snailsand generate -285 Rage*; Tier 5Level 70:Hip Throw and Bodyslam deal +18% damage and generate -320 Rage*; Level 75:Hip Throw and Bodyslam deals deal +175 20% damage to Snailsand generate -355 Rage*; Tier 6Level 80:Hip Throw and Bodyslam deal +22% damage and generate -390 Rage*; Level 85:Hip Throw and Bodyslam deals deal +210 24% damage to Snailsand generate -425 Rage*; Tier 7Level 90:Hip Throw and Bodyslam deal +26% damage and generate -460 Rage*; Level 95:Hip Throw and Bodyslam deals deal +245 28% damage to Snailsand generate -495 Rage*; Tier 8Level 100:Hip Throw and Bodyslam deal +30% damage and generate -530 Rage*; Level 105:Hip Throw and Bodyslam deals deal +280 32% damage to Snailsand generate -565 Rage*; Tier 9Level 110:Hip Throw and Bodyslam deal +34% damage and generate -600 Rage*; Level 115:Hip Throw and Bodyslam deals deal +315 36% damage to Snailsand generate -635 Rage*; Tier 10Level 120:Hip Throw and Bodyslam deal +38% damage and generate -670 Rage*; Level 125:Hip Throw and Bodyslam deals deal +350 40% damage to Snailsand generate -705 Rage|Expand}}
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| Martial || of Deadly Fists Impossible Hip Throws || <b>Tier 6Level 120</b> - Unarmed Damage Hip Throw hits all enemies within 8 meters and deals +3524% damage, but Power cost is +20 || Head, MainHand Rare || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Hip Throw hits all enemies within 8 meters, but Power cost is +20*Unarmed Damage ; Level 20:Hip Throw hits all enemies within 8 meters and deals +104%damage, but Power cost is +20*; Tier 2Level 30:Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20*Unarmed Damage ; Level 40:Hip Throw hits all enemies within 8 meters and deals +158%damage, but Power cost is +20*; Tier 3Level 50:Hip Throw hits all enemies within 8 meters and deals +10% damage, but Power cost is +20*Unarmed Damage ; Level 60:Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20*; Level 70:Hip Throw hits all enemies within 8 meters and deals +14%damage, but Power cost is +20*; Tier 4Level 80:Hip Throw hits all enemies within 8 meters and deals +16% damage, but Power cost is +20*Unarmed Damage ; Level 90:Hip Throw hits all enemies within 8 meters and deals +2518%damage, but Power cost is +20*; Tier 5Level 100:Hip Throw hits all enemies within 8 meters and deals +20% damage, but Power cost is +20*Unarmed Damage ; Level 110:Hip Throw hits all enemies within 8 meters and deals +3022%damage, but Power cost is +20*; Tier 6Level 120*Unarmed Damage :Hip Throw hits all enemies within 8 meters and deals +3524%damage, but Power cost is +20|Expand}}
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| Bodyslamming || of Kicking While Nude Bodyslamming || <b>Tier 12Level 125</b> - Any kick attack (including animal kicks!) deals Bodyslam Damage +11074% damage when you have 33% or less of your Armor left || LegsUncommon || MainHand, Necklace Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam Damage +6%*Any kick attack (including animal kicks!) deals ; Level 10:Bodyslam Damage +228% damage when you have 33*; Level 15:Bodyslam Damage +10% or less of your Armor left*; Tier 2Level 20:Bodyslam Damage +12%*Any kick attack (including animal kicks!) deals ; Level 25:Bodyslam Damage +14%*; Level 30:Bodyslam Damage +17% damage when you have 33*; Level 35:Bodyslam Damage +20% or less of your Armor left*; Tier 3Level 40:Bodyslam Damage +23%*Any kick attack (including animal kicks!) deals ; Level 45:Bodyslam Damage +3826% damage when you have 33*; Level 50:Bodyslam Damage +29% or less of your Armor left*; Tier 4Level 55:Bodyslam Damage +32%*Any kick attack (including animal kicks!) deals ; Level 60:Bodyslam Damage +4635% damage when you have 33*; Level 65:Bodyslam Damage +38% or less of your Armor left*; Tier 5Level 70:Bodyslam Damage +41%*Any kick attack (including animal kicks!) deals ; Level 75:Bodyslam Damage +5444% damage when you have 33*; Level 80:Bodyslam Damage +47% or less of your Armor left*; Tier 6Level 85:Bodyslam Damage +50%*Any kick attack (including animal kicks!) deals ; Level 90:Bodyslam Damage +6253% damage when you have 33*; Level 95:Bodyslam Damage +56% or less of your Armor left*; Tier 7Level 100*Any kick attack (including animal kicks!) deals :Bodyslam Damage +70% damage when you have 3359% or less of your Armor left*; Tier 8Level 105*Any kick attack (including animal kicks!) deals :Bodyslam Damage +78% damage when you have 3362% or less of your Armor left*; Tier 9Level 110*Any kick attack (including animal kicks!) deals :Bodyslam Damage +8665% damage when you have 33% or less of your Armor left*; Tier 10Level 115*Any kick attack (including animal kicks!) deals :Bodyslam Damage +94% damage when you have 3368% or less of your Armor left*; Tier 11Level 120*Any kick attack (including animal kicks!) deals :Bodyslam Damage +10271% damage when you have 33% or less of your Armor left*; Tier 12Level 125*Any kick attack (including animal kicks!) deals :Bodyslam Damage +11074% damage when you have 33% or less of your Armor left|Expand}}
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| || of Healslamming Invincible Bodyslamming || <b>Tier 12Level 120</b> - Bodyslam heals deals +120 damage and grants you immunity to direct damage for 100 health 3 seconds || Uncommon || Ring, OffHand Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*:Bodyslam heals deals +10 damage and grants you immunity to direct damage for 10 health3 seconds*; Tier 2Level 20*:Bodyslam heals deals +20 damage and grants you immunity to direct damage for 18 health3 seconds*; Tier 3Level 30*:Bodyslam heals deals +30 damage and grants you immunity to direct damage for 26 health3 seconds*; Tier 4Level 40*:Bodyslam heals deals +40 damage and grants you immunity to direct damage for 34 health3 seconds*; Tier 5Level 50*:Bodyslam heals deals +50 damage and grants you immunity to direct damage for 42 health3 seconds*; Tier 6Level 60*:Bodyslam heals deals +60 damage and grants you immunity to direct damage for 50 health3 seconds*; Tier 7Level 70*:Bodyslam heals deals +70 damage and grants you immunity to direct damage for 58 health3 seconds*; Tier 8Level 80*:Bodyslam heals deals +80 damage and grants you immunity to direct damage for 66 health3 seconds*; Tier 9Level 90*:Bodyslam heals deals +90 damage and grants you immunity to direct damage for 74 health3 seconds*; Tier 10Level 100*:Bodyslam heals deals +100 damage and grants you immunity to direct damage for 82 health3 seconds*; Tier 11Level 110*:Bodyslam heals deals +110 damage and grants you immunity to direct damage for 90 health3 seconds*; Tier 12Level 120*:Bodyslam heals deals +120 damage and grants you immunity to direct damage for 100 health3 seconds|Expand}}
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| || of Armor Hatred Toxic Bruising || <b>Tier 6Level 120</b> - Unarmed attacks deal Bruising Blow causes the target to take +13 Armor 36% damage from Poison for 20 seconds || Uncommon || Head, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds*Unarmed attacks deal ; Level 20:Bruising Blow causes the target to take +2 Armor 6% damagefrom Poison for 20 seconds*; Tier 2Level 30:Bruising Blow causes the target to take +9% damage from Poison for 20 seconds*Unarmed attacks deal ; Level 40:Bruising Blow causes the target to take +4 Armor 12% damagefrom Poison for 20 seconds*; Tier 3Level 50:Bruising Blow causes the target to take +15% damage from Poison for 20 seconds*Unarmed attacks deal ; Level 60:Bruising Blow causes the target to take +6 Armor 18% damagefrom Poison for 20 seconds*; Tier 4Level 70:Bruising Blow causes the target to take +21% damage from Poison for 20 seconds*Unarmed attacks deal ; Level 80:Bruising Blow causes the target to take +8 Armor 24% damagefrom Poison for 20 seconds*; Tier 5Level 90:Bruising Blow causes the target to take +27% damage from Poison for 20 seconds*Unarmed attacks deal ; Level 100:Bruising Blow causes the target to take +10 Armor 30% damagefrom Poison for 20 seconds*; Tier 6Level 110:Bruising Blow causes the target to take +33% damage from Poison for 20 seconds*Unarmed attacks deal ; Level 120:Bruising Blow causes the target to take +13 Armor 36% damagefrom Poison for 20 seconds|Expand}}
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| || of Slamming and Jogging Weaklings || <b>Tier 6Level 125</b> - Bodyslam deals +50 660 damage and boosts your sprint speed by 5 for 20 seconds to non-Elite enemies || Uncommon || FeetNecklace, Necklace MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam deals +60 damage to non-Elite enemies*; Level 10:Bodyslam deals +6 85 damage and boosts your sprint speed by 1 for to non-Elite enemies*; Level 15:Bodyslam deals +110 damage to non-Elite enemies*; Level 20 seconds:Bodyslam deals +135 damage to non-Elite enemies*; Level 25:Bodyslam deals +160 damage to non-Elite enemies*; Level 30:Bodyslam deals +185 damage to non-Elite enemies*; Level 35:Bodyslam deals +210 damage to non-Elite enemies*; Level 40:Bodyslam deals +235 damage to non-Elite enemies*; Level 45:Bodyslam deals +260 damage to non-Elite enemies*; Level 50:Bodyslam deals +285 damage to non-Elite enemies*; Level 55:Bodyslam deals +310 damage to non-Elite enemies*; Tier 2Level 60:Bodyslam deals +335 damage to non-Elite enemies*; Level 65:Bodyslam deals +360 damage to non-Elite enemies*; Level 70:Bodyslam deals +385 damage to non-Elite enemies*; Level 75:Bodyslam deals +410 damage to non-Elite enemies*; Level 80:Bodyslam deals +435 damage to non-Elite enemies*; Level 85:Bodyslam deals +12 460 damage and boosts your sprint speed by 2 for 20 secondsto non-Elite enemies*; Tier 3Level 90:Bodyslam deals +485 damage to non-Elite enemies*; Level 95:Bodyslam deals +18 510 damage and boosts your sprint speed by 3 for 20 secondsto non-Elite enemies*; Tier 4Level 100:Bodyslam deals +535 damage to non-Elite enemies*; Level 105:Bodyslam deals +24 560 damage and boosts your sprint speed by 4 for 20 secondsto non-Elite enemies*; Tier 5Level 110:Bodyslam deals +585 damage to non-Elite enemies*; Level 115:Bodyslam deals +30 610 damage and boosts your sprint speed by 5 for 20 secondsto non-Elite enemies*; Tier 6Level 120:Bodyslam deals +635 damage to non-Elite enemies*; Level 125:Bodyslam deals +50 660 damage and boosts your sprint speed by 5 for 20 secondsto non-Elite enemies|Expand}}
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| Slashing || of Slashing Strikes Healslamming || <b>Tier 6Level 125</b> - Slashing Strike deals +70% damage Bodyslam heals you for 202 health || Uncommon || Chest, OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bodyslam heals you for 10 health*Slashing Strike deals +; Level 10:Bodyslam heals you for 18 health*; Level 15:Bodyslam heals you for 26 health*; Level 20% damage:Bodyslam heals you for 34 health*; Tier 2Level 25:Bodyslam heals you for 42 health*Slashing Strike deals +; Level 30% damage:Bodyslam heals you for 50 health*; Tier 3Level 35:Bodyslam heals you for 58 health*Slashing Strike deals +; Level 40% damage:Bodyslam heals you for 66 health*; Tier 4Level 45:Bodyslam heals you for 74 health*Slashing Strike deals +; Level 50% damage:Bodyslam heals you for 82 health*; Tier 5Level 55:Bodyslam heals you for 90 health*Slashing Strike deals +; Level 60% damage:Bodyslam heals you for 98 health*; Tier 6Level 65:Bodyslam heals you for 106 health*Slashing Strike deals +; Level 70% damage|Expand:Bodyslam heals you for 114 health*; Level 75:Bodyslam heals you for 122 health*; Level 80:Bodyslam heals you for 130 health*; Level 85:Bodyslam heals you for 138 health*; Level 90:Bodyslam heals you for 146 health*; Level 95:Bodyslam heals you for 154 health*; Level 100:Bodyslam heals you for 162 health*; Level 105:Bodyslam heals you for 170 health*; Level 110:Bodyslam heals you for 178 health*; Level 115:Bodyslam heals you for 186 health*; Level 120:Bodyslam heals you for 194 health*; Level 125:Bodyslam heals you for 202 health}}
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| Serpentine || of Hip Throwing Cobra Striking || <b>Tier 12Level 125</b> - Hip Throw Cobra Strike and Bodyslam deal Mamba Strike Damage +11178% damage || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike Damage +6%*; Level 10:Cobra Strike and Mamba Strike Damage +9%*Hip Throw ; Level 15:Cobra Strike and Bodyslam deal Mamba Strike Damage +12% damage*; Tier 2Level 20:Cobra Strike and Mamba Strike Damage +15%*Hip Throw ; Level 25:Cobra Strike and Bodyslam deal Mamba Strike Damage +18%*; Level 30:Cobra Strike and Mamba Strike Damage +21% damage*; Tier 3Level 35:Cobra Strike and Mamba Strike Damage +24%*Hip Throw ; Level 40:Cobra Strike and Bodyslam deal Mamba Strike Damage +27%*; Level 45:Cobra Strike and Mamba Strike Damage +30% damage*; Tier 4Level 50:Cobra Strike and Mamba Strike Damage +33%*Hip Throw ; Level 55:Cobra Strike and Bodyslam deal Mamba Strike Damage +36%*; Level 60:Cobra Strike and Mamba Strike Damage +39% damage*; Tier 5Level 65:Cobra Strike and Mamba Strike Damage +42%*Hip Throw ; Level 70:Cobra Strike and Bodyslam deal Mamba Strike Damage +45%*; Level 75:Cobra Strike and Mamba Strike Damage +48% damage*; Tier 6Level 80:Cobra Strike and Mamba Strike Damage +51%*; Level 85:Cobra Strike and Mamba Strike Damage +54%*Hip Throw ; Level 90:Cobra Strike and Bodyslam deal Mamba Strike Damage +57% damage*; Tier 7Level 95:Cobra Strike and Mamba Strike Damage +60%*Hip Throw ; Level 100:Cobra Strike and Bodyslam deal Mamba Strike Damage +6663% damage*; Tier 8Level 105*Hip Throw :Cobra Strike and Bodyslam deal Mamba Strike Damage +7566% damage*; Tier 9Level 110*Hip Throw :Cobra Strike and Bodyslam deal Mamba Strike Damage +8469% damage*; Tier 10Level 115*Hip Throw :Cobra Strike and Bodyslam deal Mamba Strike Damage +9372% damage*; Tier 11Level 120*Hip Throw :Cobra Strike and Bodyslam deal Mamba Strike Damage +10275% damage*; Tier 12Level 125*Hip Throw :Cobra Strike and Bodyslam deal Mamba Strike Damage +11178% damage|Expand}}
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| || of Calloused Barrages || <b>Tier 12Level 125</b> - Barrage restores 55 Armor to you Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +130 for 7 seconds || Uncommon || HeadChest, OffHand Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds*Barrage restores 4 Armor to you; Level 10:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +15 for 7 seconds*; Level 15:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds*; Tier 2Level 20:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +25 for 7 seconds*Barrage restores 8 Armor to you; Level 25:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds*; Tier 3Level 30:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds*Barrage restores 12 Armor to you; Level 35:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +40 for 7 seconds*; Tier 4Level 40:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +45 for 7 seconds*Barrage restores 16 Armor to you; Level 45:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +50 for 7 seconds*; Tier 5Level 50:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +55 for 7 seconds*Barrage restores 20 Armor to you; Level 55:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +60 for 7 seconds*; Tier 6Level 60:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +65 for 7 seconds*Barrage restores 25 Armor to you; Level 65:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +70 for 7 seconds*; Tier Level 70:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +75 for 7seconds*Barrage restores 30 Armor to you; Level 75:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +80 for 7 seconds*; Tier 8Level 80:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +85 for 7 seconds*Barrage restores 35 Armor to you; Level 85:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +90 for 7 seconds*; Tier 9Level 90:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +95 for 7 seconds*Barrage restores 40 Armor to you; Level 95:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +100 for 7 seconds*; Tier 10Level 100:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +105 for 7 seconds*Barrage restores 45 Armor to you; Level 105:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +110 for 7 seconds*; Tier 11Level 110:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +115 for 7 seconds*Barrage restores 50 Armor to you; Level 115:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +120 for 7 seconds*; Tier 12Level 120:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +125 for 7 seconds*Barrage restores 55 Armor to you; Level 125:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +130 for 7 seconds|Expand}}
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| || of Cobra Scales || <b>Tier 12Level 125</b> - Cobra Strike and Mamba Strike restore 17 69 Armor to you || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike and Mamba Strike restore 10 Armor to you*; Level 10:Cobra Strike and Mamba Strike restore 2 12 Armor to you*; Tier 2Level 15:Cobra Strike and Mamba Strike restore 14 Armor to you*; Level 20:Cobra Strike and Mamba Strike restore 3 16 Armor to you*; Tier 3Level 25:Cobra Strike and Mamba Strike restore 18 Armor to you*; Level 30:Cobra Strike and Mamba Strike restore 5 20 Armor to you*; Tier 4Level 35:Cobra Strike and Mamba Strike restore 22 Armor to you*; Level 40:Cobra Strike and Mamba Strike restore 7 24 Armor to you*; Tier 5Level 45:Cobra Strike and Mamba Strike restore 26 Armor to you*; Level 50:Cobra Strike and Mamba Strike restore 8 28 Armor to you*; Tier 6Level 55:Cobra Strike and Mamba Strike restore 30 Armor to you*; Level 60:Cobra Strike and Mamba Strike restore 32 Armor to you*; Level 65:Cobra Strike and Mamba Strike restore 9 34 Armor to you*; Tier 7Level 70:Cobra Strike and Mamba Strike restore 36 Armor to you*; Level 75:Cobra Strike and Mamba Strike restore 10 39 Armor to you*; Tier 8Level 80:Cobra Strike and Mamba Strike restore 42 Armor to you*; Level 85:Cobra Strike and Mamba Strike restore 11 45 Armor to you*; Tier 9Level 90:Cobra Strike and Mamba Strike restore 48 Armor to you*; Level 95:Cobra Strike and Mamba Strike restore 12 51 Armor to you*; Tier 10Level 100:Cobra Strike and Mamba Strike restore 54 Armor to you*; Level 105:Cobra Strike and Mamba Strike restore 13 57 Armor to you*; Tier 11Level 110:Cobra Strike and Mamba Strike restore 60 Armor to you*; Level 115:Cobra Strike and Mamba Strike restore 15 63 Armor to you*; Tier 12Level 120:Cobra Strike and Mamba Strike restore 66 Armor to you*; Level 125:Cobra Strike and Mamba Strike restore 17 69 Armor to you|Expand}}
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| Punching || of Punches Evasive Cobras || <b>Tier 6Level 125</b> - Punch Cobra Strike deals +125 damage and Jab attacks deal boosts your Melee Evasion +18 damage 17% for 7 seconds || Uncommon || Chest, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1:Cobra Strike deals +5 damage and boosts your Melee Evasion +5% for 7 seconds*Punch ; Level 10:Cobra Strike deals +10 damage and Jab attacks deal boosts your Melee Evasion +5.5% for 7 seconds*; Level 15:Cobra Strike deals +3 15 damageand boosts your Melee Evasion +6% for 7 seconds*; Tier 2Level 20:Cobra Strike deals +20 damage and boosts your Melee Evasion +6.5% for 7 seconds*Punch ; Level 25:Cobra Strike deals +25 damage and Jab attacks deal boosts your Melee Evasion +6 7% for 7 seconds*; Level 30:Cobra Strike deals +30 damageand boosts your Melee Evasion +7.5% for 7 seconds*; Tier 3Level 35:Cobra Strike deals +35 damage and boosts your Melee Evasion +8% for 7 seconds*Punch ; Level 40:Cobra Strike deals +40 damage and Jab attacks deal boosts your Melee Evasion +8 .5% for 7 seconds*; Level 45:Cobra Strike deals +45 damage and boosts your Melee Evasion +9% for 7 seconds*; Level 50:Cobra Strike deals +50 damageand boosts your Melee Evasion +9.5% for 7 seconds*; Tier 4Level 55:Cobra Strike deals +55 damage and boosts your Melee Evasion +10% for 7 seconds*Punch ; Level 60:Cobra Strike deals +60 damage and Jab attacks deal boosts your Melee Evasion +10.5% for 7 seconds*; Level 65:Cobra Strike deals +65 damage and boosts your Melee Evasion +11% for 7 seconds*; Level 70:Cobra Strike deals +70 damage and boosts your Melee Evasion +11 .5% for 7 seconds*; Level 75:Cobra Strike deals +75 damage and boosts your Melee Evasion +12% for 7 seconds*; Level 80:Cobra Strike deals +80 damageand boosts your Melee Evasion +12.5% for 7 seconds*; Tier Level 85:Cobra Strike deals +85 damage and boosts your Melee Evasion +13% for 7 seconds*; Level 90:Cobra Strike deals +90 damage and boosts your Melee Evasion +13.5% for 7 seconds*Punch ; Level 95:Cobra Strike deals +95 damage and Jab attacks deal boosts your Melee Evasion +14 % for 7 seconds*; Level 100:Cobra Strike deals +100 damageand boosts your Melee Evasion +14.5% for 7 seconds*; Tier 6Level 105:Cobra Strike deals +105 damage and boosts your Melee Evasion +15% for 7 seconds*; Level 110:Cobra Strike deals +110 damage and boosts your Melee Evasion +15.5% for 7 seconds*; Level 115:Cobra Strike deals +115 damage and boosts your Melee Evasion +16% for 7 seconds*Punch ; Level 120:Cobra Strike deals +120 damage and Jab attacks deal boosts your Melee Evasion +18 16.5% for 7 seconds*; Level 125:Cobra Strike deals +125 damageand boosts your Melee Evasion +17% for 7 seconds|Expand}}
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| || of Accurate Martial Arts || <b>Tier 12Level 100</b> - Unarmed attacks deal Accuracy +6 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have) 25 || Uncommon || MainHand, Necklace OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 0:Unarmed Accuracy +5*; Level 5:Unarmed attacks deal Accuracy +1 damage and have 6*; Level 10:Unarmed Accuracy +1 7*; Level 15:Unarmed Accuracy (which cancels out the Evasion that certain monsters have)+8*; Tier 2Level 20:Unarmed Accuracy +9*; Level 25:Unarmed attacks deal Accuracy +1 damage and have 10*; Level 30:Unarmed Accuracy +2 11*; Level 35:Unarmed Accuracy (which cancels out the Evasion that certain monsters have)+12*; Tier 3Level 40:Unarmed Accuracy +13*; Level 45:Unarmed attacks deal Accuracy +2 damage and have 14*; Level 50:Unarmed Accuracy +3 15*; Level 55:Unarmed Accuracy (which cancels out the Evasion that certain monsters have)+16*; Tier 4Level 60*:Unarmed attacks deal +2 damage and have Accuracy +4 Accuracy (which cancels out the Evasion that certain monsters have)17*; Tier 5Level 65*:Unarmed attacks deal +3 damage and have Accuracy +5 Accuracy (which cancels out the Evasion that certain monsters have)18*; Tier 6Level 70*:Unarmed attacks deal Accuracy +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)19*; Tier 7Level 75*:Unarmed attacks deal +4 damage and have Accuracy +7 Accuracy (which cancels out the Evasion that certain monsters have)20*; Tier 8Level 80*:Unarmed attacks deal Accuracy +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)21*; Tier 9Level 85*:Unarmed attacks deal +5 damage and have Accuracy +9 Accuracy (which cancels out the Evasion that certain monsters have)22*; Tier 10Level 90*:Unarmed attacks deal +5 damage and have Accuracy +10 Accuracy (which cancels out the Evasion that certain monsters have)23*; Tier 11Level 95*:Unarmed attacks deal +6 damage and have Accuracy +11 Accuracy (which cancels out the Evasion that certain monsters have)24*; Tier 12Level 100*:Unarmed attacks deal +6 damage and have Accuracy +12 Accuracy (which cancels out the Evasion that certain monsters have)25|Expand}}
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| Bruising || of Anger Tossing Bruises || <b>Tier 12Level 125</b> - Hip Throw and Bodyslam deal Bruising Blow Damage +5291% damage and deplete target's Rage by 300 || HeadUncommon || MainHand, Legs Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Bruising Blow Damage +9%*Hip Throw and Bodyslam deal ; Level 10:Bruising Blow Damage +812% damage and deplete target's Rage by 25*; Tier 2Level 15:Bruising Blow Damage +15%*Hip Throw and Bodyslam deal ; Level 20:Bruising Blow Damage +1218% damage and deplete target's Rage by 50*; Tier 3Level 25:Bruising Blow Damage +21%*Hip Throw and Bodyslam deal ; Level 30:Bruising Blow Damage +1624% damage and deplete target's Rage by 75*; Tier 4Level 35:Bruising Blow Damage +27%*Hip Throw and Bodyslam deal ; Level 40:Bruising Blow Damage +2030% damage and deplete target's Rage by 100*; Tier 5Level 45:Bruising Blow Damage +33%*Hip Throw and Bodyslam deal ; Level 50:Bruising Blow Damage +2436%*; Level 55:Bruising Blow Damage +39% damage and deplete target's Rage by 125*; Tier 6Level 60:Bruising Blow Damage +42%*Hip Throw and Bodyslam deal ; Level 65:Bruising Blow Damage +2845% damage and deplete target's Rage by 150*; Tier 7Level 70:Bruising Blow Damage +49%*Hip Throw and Bodyslam deal ; Level 75:Bruising Blow Damage +3252% damage and deplete target's Rage by 175*; Tier 8Level 80:Bruising Blow Damage +55%*Hip Throw and Bodyslam deal ; Level 85:Bruising Blow Damage +3659% damage and deplete target's Rage by 200*; Tier 9Level 90:Bruising Blow Damage +63%*Hip Throw and Bodyslam deal ; Level 95:Bruising Blow Damage +4067% damage and deplete target's Rage by 225*; Tier 10Level 100:Bruising Blow Damage +71%*Hip Throw and Bodyslam deal ; Level 105:Bruising Blow Damage +4475% damage and deplete target's Rage by 250*; Tier 11Level 110:Bruising Blow Damage +79%*Hip Throw and Bodyslam deal ; Level 115:Bruising Blow Damage +4883% damage and deplete target's Rage by 275*; Tier 12Level 120:Bruising Blow Damage +87%*Hip Throw and Bodyslam deal ; Level 125:Bruising Blow Damage +5291% damage and deplete target's Rage by 300|Expand}}
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| Anti || of Bruising Slams || <b>Level 125</b> -Darkness Bruising Blow deals +55% damage and hastens the current reuse timer of Bodyslam by 5 seconds || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Bruising Blow hastens the current reuse timer of Bodyslam by 1 second*; Level 10:Bruising Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 1 second*; Level 15:Bruising Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 2 seconds*; Level 20:Bruising Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 2 seconds*; Level 25:Bruising Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 3 seconds*; Level 30:Bruising Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 3 seconds*; Level 35:Bruising Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 3 seconds*; Level 40:Bruising Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 3 seconds*; Level 45:Bruising Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 4 seconds*; Level 50:Bruising Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 4 seconds*; Level 55:Bruising Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 4 seconds*; Level 60:Bruising Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 65:Bruising Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 70:Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 75:Bruising Blow deals +25% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 80:Bruising Blow deals +28% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 85:Bruising Blow deals +31% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 90:Bruising Blow deals +34% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 95:Bruising Blow deals +37% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 100:Bruising Blow deals +40% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 105:Bruising Blow deals +43% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 110:Bruising Blow deals +46% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 115:Bruising Blow deals +49% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 120:Bruising Blow deals +52% damage and hastens the current reuse timer of Bodyslam by 5 seconds*; Level 125:Bruising Blow deals +55% damage and hastens the current reuse timer of Bodyslam by 5 seconds}}|-| || of Healthy Bruises || <b>Tier Level 125</b> - Bruising Blow and Headbutt restore 46 Health || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Bruising Blow and Headbutt restore 2 Health*; Level 10:Bruising Blow and Headbutt restore 3 Health*; Level 15:Bruising Blow and Headbutt restore 5 Health*; Level 20:Bruising Blow and Headbutt restore 6 Health*; Level 25:Bruising Blow and Headbutt restore 8 Health*; Level 30:Bruising Blow and Headbutt restore 9 Health*; Level 35:Bruising Blow and Headbutt restore 11 Health*; Level 40:Bruising Blow and Headbutt restore 13 Health*; Level 45:Bruising Blow and Headbutt restore 15 Health*; Level 50:Bruising Blow and Headbutt restore 17 Health*; Level 55:Bruising Blow and Headbutt restore 18 Health*; Level 60:Bruising Blow and Headbutt restore 20 Health*; Level 65:Bruising Blow and Headbutt restore 22 Health*; Level 70:Bruising Blow and Headbutt restore 24 Health*; Level 75:Bruising Blow and Headbutt restore 26 Health*; Level 80:Bruising Blow and Headbutt restore 28 Health*; Level 85:Bruising Blow and Headbutt restore 30 Health*; Level 90:Bruising Blow and Headbutt restore 32 Health*; Level 95:Bruising Blow and Headbutt restore 34 Health*; Level 100:Bruising Blow and Headbutt restore 36 Health*; Level 105:Bruising Blow and Headbutt restore 38 Health*; Level 110:Bruising Blow and Headbutt restore 40 Health*; Level 115:Bruising Blow and Headbutt restore 42 Health*; Level 120:Bruising Blow and Headbutt restore 44 Health*; Level 125:Bruising Blow and Headbutt restore 46 Health}}|-| Bruising || of Traumatic Bruises || <b>Level 125</b> - Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +17% damage from other Trauma attacks for 20 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5% damage from other Trauma attacks for 20 seconds*; Level 10:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +5.5% damage from other Trauma attacks for 20 seconds*; Level 15:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6% damage from other Trauma attacks for 20 seconds*; Level 20:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +6.5% damage from other Trauma attacks for 20 seconds*; Level 25:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7% damage from other Trauma attacks for 20 seconds*; Level 30:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +7.5% damage from other Trauma attacks for 20 seconds*; Level 35:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8% damage from other Trauma attacks for 20 seconds*; Level 40:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +8.5% damage from other Trauma attacks for 20 seconds*; Level 45:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9% damage from other Trauma attacks for 20 seconds*; Level 50:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +9.5% damage from other Trauma attacks for 20 seconds*; Level 55:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10% damage from other Trauma attacks for 20 seconds*; Level 60:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +10.5% damage from other Trauma attacks for 20 seconds*; Level 65:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11% damage from other Trauma attacks for 20 seconds*; Level 70:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds*; Level 75:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12% damage from other Trauma attacks for 20 seconds*; Level 80:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +12.5% damage from other Trauma attacks for 20 seconds*; Level 85:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13% damage from other Trauma attacks for 20 seconds*; Level 90:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +13.5% damage from other Trauma attacks for 20 seconds*; Level 95:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14% damage from other Trauma attacks for 20 seconds*; Level 100:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +14.5% damage from other Trauma attacks for 20 seconds*; Level 105:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +15% damage from other Trauma attacks for 20 seconds*; Level 110:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +15.5% damage from other Trauma attacks for 20 seconds*; Level 115:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +16% damage from other Trauma attacks for 20 seconds*; Level 120:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +16.5% damage from other Trauma attacks for 20 seconds*; Level 125:Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +17% damage from other Trauma attacks for 20 seconds}}|-| Slashing || of Slashing Strikes || <b>Level 120</b> - Slashing Strike Damage +43% || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike Damage +7%*; Level 40:Slashing Strike Damage +10%*; Level 45:Slashing Strike Damage +14%*; Level 50:Slashing Strike Damage +17%*; Level 55:Slashing Strike Damage +21%*; Level 60:Slashing Strike Damage +24%*; Level 70:Slashing Strike Damage +28%*; Level 80:Slashing Strike Damage +31%*; Level 90:Slashing Strike Damage +34%*; Level 100:Slashing Strike Damage +37%*; Level 110:Slashing Strike Damage +40%*; Level 120:Slashing Strike Damage +43% }}|-| || of Bleeding Slashes || <b>Level 120</b> - Slashing Strike and Claw Barrage deal +174 Trauma damage over 6 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike and Claw Barrage deal +42 Trauma damage over 6 seconds*; Level 40:Slashing Strike and Claw Barrage deal +54 Trauma damage over 6 seconds*; Level 45:Slashing Strike and Claw Barrage deal +66 Trauma damage over 6 seconds*; Level 50:Slashing Strike and Claw Barrage deal +78 Trauma damage over 6 seconds*; Level 55:Slashing Strike and Claw Barrage deal +90 Trauma damage over 6 seconds*; Level 60:Slashing Strike and Claw Barrage deal +102 Trauma damage over 6 seconds*; Level 70:Slashing Strike and Claw Barrage deal +114 Trauma damage over 6 seconds*; Level 80:Slashing Strike and Claw Barrage deal +126 Trauma damage over 6 seconds*; Level 90:Slashing Strike and Claw Barrage deal +138 Trauma damage over 6 seconds*; Level 100:Slashing Strike and Claw Barrage deal +150 Trauma damage over 6 seconds*; Level 110:Slashing Strike and Claw Barrage deal +162 Trauma damage over 6 seconds*; Level 120:Slashing Strike and Claw Barrage deal +174 Trauma damage over 6 seconds}}|-| Slashing || of any Darkness Evasive Slashes || <b>Level 125</b> - Slashing Strike deals +84 damage you take is reflected back in and boosts your next Punch or JabMelee Evasion +6. 5% for 5 seconds || Uncommon || LegsOffHand, Feet Head || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike deals +12 damage and boosts your Melee Evasion +2% for 5 seconds*; Tier 1Level 40:Slashing Strike deals +16 damage and boosts your Melee Evasion +2.25% for 5 seconds*; Level 45:Slashing Strike deals +20 damage and boosts your Melee Evasion +2.5% of any Darkness for 5 seconds*; Level 50:Slashing Strike deals +24 damage you take is reflected back in and boosts your next Punch or JabMelee Evasion +2.75% for 5 seconds*; Tier 2Level 55:Slashing Strike deals +28 damage and boosts your Melee Evasion +3% for 5 seconds*10; Level 60:Slashing Strike deals +32 damage and boosts your Melee Evasion +3.25% of any Darkness for 5 seconds*; Level 65:Slashing Strike deals +36 damage you take is reflected back in and boosts your next Punch or JabMelee Evasion +3.5% for 5 seconds*; Tier Level 70:Slashing Strike deals +40 damage and boosts your Melee Evasion +3.75% for 5 seconds*; Level 75:Slashing Strike deals +44 damage and boosts your Melee Evasion +4% for 5 seconds*15; Level 80:Slashing Strike deals +48 damage and boosts your Melee Evasion +4.25% of any Darkness for 5 seconds*; Level 85:Slashing Strike deals +52 damage you take is reflected back in and boosts your next Punch or JabMelee Evasion +4.5% for 5 seconds*; Tier Level 90:Slashing Strike deals +56 damage and boosts your Melee Evasion +4.75% for 5 seconds*; Level 95:Slashing Strike deals +60 damage and boosts your Melee Evasion +5% for 5 seconds*; Level 100:Slashing Strike deals +64 damage and boosts your Melee Evasion +5.25% for 5 seconds*20; Level 105:Slashing Strike deals +68 damage and boosts your Melee Evasion +5.5% of any Darkness for 5 seconds*; Level 110:Slashing Strike deals +72 damage you take is reflected back in and boosts your next Punch or JabMelee Evasion +5.75% for 5 seconds*; Tier Level 115:Slashing Strike deals +76 damage and boosts your Melee Evasion +6% for 5seconds*; Level 120:Slashing Strike deals +80 damage and boosts your Melee Evasion +6.25% of any Darkness for 5 seconds*; Level 125:Slashing Strike deals +84 damage you take is reflected back in and boosts your next Punch or JabMelee Evasion +6.5% for 5 seconds}}|-| || || <b>Level 125</b> - Slashing Strike deals +24% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 35:Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 40:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 45:Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 50:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 55:Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 60:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 65:Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 70:Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds*; Level 75:Slashing Strike deals +14% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*30; Level 80:Slashing Strike deals +15% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 85:Slashing Strike deals +16% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 90:Slashing Strike deals +17% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 95:Slashing Strike deals +18% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 100:Slashing Strike deals +19% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 105:Slashing Strike deals +20% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 110:Slashing Strike deals +21% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 115:Slashing Strike deals +22% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 120:Slashing Strike deals +23% damage and hastens the current reuse timer of Hip Throw by 2.5 seconds*; Level 125:Slashing Strike deals +24% damage and hastens the current reuse timer of any Darkness Hip Throw by 2.5 seconds}}|-| || || <b>Level 120</b> - Cobra Strike, Mamba Strike, and Slashing Strike deal +60 damage and can be used while stunned. Doing so removes the stun effect from you. || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Level 10:Cobra Strike, Mamba Strike, and Slashing Strike deal +5 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 20:Cobra Strike, Mamba Strike, and Slashing Strike deal +10 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 30:Cobra Strike, Mamba Strike, and Slashing Strike deal +15 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 40:Cobra Strike, Mamba Strike, and Slashing Strike deal +20 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 50:Cobra Strike, Mamba Strike, and Slashing Strike deal +25 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 60:Cobra Strike, Mamba Strike, and Slashing Strike deal +30 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 70:Cobra Strike, Mamba Strike, and Slashing Strike deal +35 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 80:Cobra Strike, Mamba Strike, and Slashing Strike deal +40 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 90:Cobra Strike, Mamba Strike, and Slashing Strike deal +45 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 100:Cobra Strike, Mamba Strike, and Slashing Strike deal +50 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 110:Cobra Strike, Mamba Strike, and Slashing Strike deal +55 damage and can be used while stunned. Doing so removes the stun effect from you.*; Level 120:Cobra Strike, Mamba Strike, and Slashing Strike deal +60 damage and can be used while stunned. Doing so removes the stun effect from you take is reflected back in your next Punch or Jab.}}|-| || || <b>Level 125</b> - Slashing Strike deals +84 damage and worsens the target's Slashing Vulnerability +21% for 60 seconds. (This effect does not stack with itself.) || Uncommon || Ring || {{Spoiler|Click Expand to reveal|*; Level 35:Slashing Strike deals +12 damage and worsens the target's Slashing Vulnerability +5% for 60 seconds. (This effect does not stack with itself.)*; Level 40:Slashing Strike deals +16 damage and worsens the target's Slashing Vulnerability +5.5% for 60 seconds. (This effect does not stack with itself.)*; Level 45:Slashing Strike deals +20 damage and worsens the target's Slashing Vulnerability +6% for 60 seconds. (This effect does not stack with itself.)*; Level 50:Slashing Strike deals +24 damage and worsens the target's Slashing Vulnerability +6.5% for 60 seconds. (This effect does not stack with itself.)*; Tier Level 55:Slashing Strike deals +28 damage and worsens the target's Slashing Vulnerability +7% for 60 seconds. (This effect does not stack with itself.)*; Level 60:Slashing Strike deals +32 damage and worsens the target's Slashing Vulnerability +8% for 60 seconds. (This effect does not stack with itself.)*; Level 65:Slashing Strike deals +36 damage and worsens the target's Slashing Vulnerability +9% for 60 seconds. (This effect does not stack with itself.)*; Level 70:Slashing Strike deals +40 damage and worsens the target's Slashing Vulnerability +10% for 60 seconds. (This effect does not stack with itself.)*; Level 75:Slashing Strike deals +44 damage and worsens the target's Slashing Vulnerability +11% for 60 seconds. (This effect does not stack with itself.)*; Level 80:Slashing Strike deals +48 damage and worsens the target's Slashing Vulnerability +12% for 60 seconds. (This effect does not stack with itself.)*; Level 85:Slashing Strike deals +52 damage and worsens the target's Slashing Vulnerability +13% for 60 seconds. (This effect does not stack with itself.)*; Level 90:Slashing Strike deals +56 damage and worsens the target's Slashing Vulnerability +14% for 60 seconds. (This effect does not stack with itself.)*; Level 95:Slashing Strike deals +60 damage and worsens the target's Slashing Vulnerability +15% for 60 seconds. (This effect does not stack with itself.)*; Level 100:Slashing Strike deals +64 damage and worsens the target's Slashing Vulnerability +16% for 60 seconds. (This effect does not stack with itself.)*; Level 105:Slashing Strike deals +68 damage and worsens the target's Slashing Vulnerability +17% for 60 seconds. (This effect does not stack with itself.)*; Level 110:Slashing Strike deals +72 damage and worsens the target's Slashing Vulnerability +18% for 60 seconds. (This effect does not stack with itself.)*; Level 115:Slashing Strike deals +76 damage and worsens the target's Slashing Vulnerability +19% for 60 seconds. (This effect does not stack with itself.)*; Level 120:Slashing Strike deals +80 damage and worsens the target's Slashing Vulnerability +20% for 60 seconds. (This effect does not stack with itself.)*; Level 125:Slashing Strike deals +84 damage and worsens the target's Slashing Vulnerability +21% for 60 seconds. (This effect does not stack with itself.)}}|-| || || <b>Level 51</b> - Chance to Ignore Knockbacks +35% when Unarmed is active || Rare || Feet, OffHand || {{Spoiler|Click Expand to reveal|*; Level 1:Chance to Ignore Knockbacks +25% when Unarmed is active*; Level 51:Chance to Ignore Knockbacks +30% when Unarmed is active*; Level 51:Chance to Ignore Knockbacks +35% when Unarmed is active}}|-| || || <b>Level 125</b> - Infuriating Fist deals +67% damage and taunts +760 || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 35:Infuriating Fist deals +13% damage and taunts +40*; Level 40:Infuriating Fist deals +16% damage and taunts +80*; Level 45:Infuriating Fist deals +19% damage and taunts +120*; Level 50:Infuriating Fist deals +22% damage and taunts +160*; Level 55:Infuriating Fist deals +25% damage and taunts +200*; Level 60:Infuriating Fist deals +28% damage and taunts +240*; Level 65:Infuriating Fist deals +31% damage and taunts +280*; Level 70:Infuriating Fist deals +34% damage and taunts +320*; Level 75:Infuriating Fist deals +37% damage and taunts +360*; Level 80:Infuriating Fist deals +40% damage and taunts +400*; Level 85:Infuriating Fist deals +43% damage and taunts +440*; Level 90:Infuriating Fist deals +46% damage and taunts +480*; Level 95:Infuriating Fist deals +49% damage and taunts +520*; Level 100:Infuriating Fist deals +52% damage and taunts +560*; Level 105:Infuriating Fist deals +55% damage and taunts +600*; Level 110:Infuriating Fist deals +58% damage and taunts +640*; Level 115:Infuriating Fist deals +61% damage and taunts +680*; Level 120:Infuriating Fist deals +64% damage and taunts +720*; Level 125:Infuriating Fist deals +67% damage and taunts +760}}|-| || of Traumatic Furious Punches || <b>Level 125</b> - Infuriating Fist taunts +640 and deals 312 Trauma damage over 6 seconds || Uncommon || Feet || {{Spoiler|Click Expand to reveal|*; Level 35:Infuriating Fist taunts +280 and deals 30 Trauma damage over 6 seconds*; Level 40:Infuriating Fist taunts +300 and deals 42 Trauma damage over 6 seconds*; Level 45:Infuriating Fist taunts +320 and deals 54 Trauma damage over 6 seconds*; Level 50:Infuriating Fist taunts +340 and deals 66 Trauma damage over 6 seconds*; Level 55:Infuriating Fist taunts +360 and deals 78 Trauma damage over 6 seconds*; Level 60:Infuriating Fist taunts +380 and deals 90 Trauma damage over 6 seconds*; Level 65:Infuriating Fist taunts +400 and deals 102 Trauma damage over 6 seconds*; Level 70:Infuriating Fist taunts +420 and deals 114 Trauma damage over 6 seconds*; Level 75:Infuriating Fist taunts +440 and deals 132 Trauma damage over 6 seconds*; Level 80:Infuriating Fist taunts +460 and deals 150 Trauma damage over 6 seconds*; Level 85:Infuriating Fist taunts +480 and deals 168 Trauma damage over 6 seconds*; Level 90:Infuriating Fist taunts +500 and deals 186 Trauma damage over 6 seconds*; Level 95:Infuriating Fist taunts +520 and deals 204 Trauma damage over 6 seconds*; Level 100:Infuriating Fist taunts +540 and deals 222 Trauma damage over 6 seconds*; Level 105:Infuriating Fist taunts +560 and deals 240 Trauma damage over 6 seconds*; Level 110:Infuriating Fist taunts +580 and deals 258 Trauma damage over 6 seconds*; Level 115:Infuriating Fist taunts +600 and deals 276 Trauma damage over 6 seconds*; Level 120:Infuriating Fist taunts +620 and deals 294 Trauma damage over 6 seconds*; Level 125:Infuriating Fist taunts +640 and deals 312 Trauma damage over 6 seconds}}|-| || of any Darkness Elite Fury || <b>Level 125</b> - Infuriating Fist damage +98 and for 10 seconds all Elite attacks deal -8% damage to you take is reflected back in your next Punch or Jab.|| Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier Level 35:Infuriating Fist damage +8and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 40:Infuriating Fist damage +13 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 45:Infuriating Fist damage +18 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 50:Infuriating Fist damage +23 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 55:Infuriating Fist damage +28 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 60:Infuriating Fist damage +33 and for 10 seconds all Elite attacks deal -5% damage to you.*; Level 65:Infuriating Fist damage +38 and for 10 seconds all Elite attacks deal -6% damage to you.*; Level 70:Infuriating Fist damage +43 and for 10 seconds all Elite attacks deal -6% damage to you.*; Level 75:Infuriating Fist damage +48 and for 10 seconds all Elite attacks deal -7% damage to you.*; Level 80:Infuriating Fist damage +53 and for 10 seconds all Elite attacks deal -7% damage to you.*; Level 85:Infuriating Fist damage +58 and for 10 seconds all Elite attacks deal -7% of any Darkness damage to you take is reflected back in your next Punch or Jab.*; Tier 9Level 90:Infuriating Fist damage +63 and for 10 seconds all Elite attacks deal -8% damage to you.*45; Level 95:Infuriating Fist damage +68 and for 10 seconds all Elite attacks deal -8% of any Darkness damage to you take is reflected back in your next Punch or Jab.*; Tier Level 100:Infuriating Fist damage +73 and for 10seconds all Elite attacks deal -8% damage to you.*50; Level 105:Infuriating Fist damage +78 and for 10 seconds all Elite attacks deal -8% of any Darkness damage to you take is reflected back in your next Punch or Jab.*; Tier 11Level 110:Infuriating Fist damage +83 and for 10 seconds all Elite attacks deal -8% damage to you.*55; Level 115:Infuriating Fist damage +88 and for 10 seconds all Elite attacks deal -8% of any Darkness damage to you take is reflected back in your next Punch or Jab.*; Tier 12Level 120:Infuriating Fist damage +93 and for 10 seconds all Elite attacks deal -8% damage to you.*60; Level 125:Infuriating Fist damage +98 and for 10 seconds all Elite attacks deal -8% of any Darkness damage to you take is reflected back in your next Punch or Jab.}}|-| || || <b>Level 125</b> - Infuriating Fist damage +166. Damage becomes Trauma instead of Crushing || Uncommon || Hands || {{Spoiler|Click Expandto reveal|*; Level 35:Infuriating Fist damage +50. Damage becomes Trauma instead of Crushing*; Level 40:Infuriating Fist damage +55. Damage becomes Trauma instead of Crushing*; Level 45:Infuriating Fist damage +60. Damage becomes Trauma instead of Crushing*; Level 50:Infuriating Fist damage +65. Damage becomes Trauma instead of Crushing*; Level 55:Infuriating Fist damage +70. Damage becomes Trauma instead of Crushing*; Level 60:Infuriating Fist damage +75. Damage becomes Trauma instead of Crushing*; Level 65:Infuriating Fist damage +82. Damage becomes Trauma instead of Crushing*; Level 70:Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing*; Level 75:Infuriating Fist damage +96. Damage becomes Trauma instead of Crushing*; Level 80:Infuriating Fist damage +103. Damage becomes Trauma instead of Crushing*; Level 85:Infuriating Fist damage +110. Damage becomes Trauma instead of Crushing*; Level 90:Infuriating Fist damage +117. Damage becomes Trauma instead of Crushing*; Level 95:Infuriating Fist damage +124. Damage becomes Trauma instead of Crushing*; Level 100:Infuriating Fist damage +131. Damage becomes Trauma instead of Crushing*; Level 105:Infuriating Fist damage +138. Damage becomes Trauma instead of Crushing*; Level 110:Infuriating Fist damage +145. Damage becomes Trauma instead of Crushing*; Level 115:Infuriating Fist damage +152. Damage becomes Trauma instead of Crushing*; Level 120:Infuriating Fist damage +159. Damage becomes Trauma instead of Crushing*; Level 125:Infuriating Fist damage +166. Damage becomes Trauma instead of Crushing}}
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