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First Aid/Abilities

162 bytes added, 01:25, 20 December 2016
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==[[{{msg:BASEPAGENAME}}/Abilities|Abilities]]==
</includeonly>
<!-- This table is from patch v259v272, June 19December 17, 2016 -->
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
|-
| 1 || First Aid || Use a Simple First Aid Kit (or better) to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. || Restores 35 Restore 50 Health. || || <b>Power Cost: </b>08<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 1 || First Aid Bomb || Use a Simple First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. || Restores Restore 40 Healthto you and nearby allies. || || <b>Power Cost: </b>08<br><b>Range: </b>15<br><b>Cooldown: </b>2530<br><b>AoE: </b>15 || Beast
|-
| 10 || First Aid 2 || Use a Basic First Aid Kit (or better) to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. || Restores 55 Restore 70 Health. || || <b>Power Cost: </b>011<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 10 || First Aid Bomb 2 || Use a Basic First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. || Restores Restore 60 Healthto you and nearby allies. || || <b>Power Cost: </b>011<br><b>Range: </b>15<br><b>Cooldown: </b>2530<br><b>AoE: </b>15 || Beast
|-
| 15 || Treat Disease || Use a Basic First Aid Kit (or better) to remove one basic disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost: </b>018<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 20 || First Aid 3 || Use a Good First Aid Kit (or better) to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. || Restores 75 Restore 90 Health. || || <b>Power Cost: </b>014<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 20 || First Aid Bomb 3 || Use a Good First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. || Restores Restore 80 Healthto you and nearby allies. || || <b>Power Cost: </b>014<br><b>Range: </b>15<br><b>Cooldown: </b>2530<br><b>AoE: </b>15 || Beast
|-
| 25 || Field Surgery || Use 3 Good First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. || Restores 200 Health. || || <b>Power Cost: </b>018<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 30 || First Aid 4 || Use an Expert's First Aid Kit (or better) to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. || Restores 100 Restore 110 Health. || || <b>Power Cost: </b>016<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 30 || First Aid Bomb 4 || Use an Expert's First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. || Restores 110 Restore 100 Healthto you and nearby allies. || || <b>Power Cost: </b>016<br><b>Range: </b>15<br><b>Cooldown: </b>2530<br><b>AoE: </b>15 || Beast
|-
| 30 || Moss Bone Repair || Use a Tundra Lichen to repair a broken bone. || Repairs 1 broken bone. || || <b>Power Cost: </b>016<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 35 || Treat Disease 2 || Use a Good First Aid Kit (or better) to remove one complex disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost: </b>026<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 40 || First Aid 5 || Use a Master First Aid Kit to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. || Restores Restore 130 Health. || || <b>Power Cost: </b>019<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 40 || First Aid Bomb 5 || Use a Master First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. || Restores 140 Restore 120 Healthto you and nearby allies. || || <b>Power Cost: </b>019<br><b>Range: </b>15<br><b>Cooldown: </b>2530<br><b>AoE: </b>15 || Beast
|-
| 45 || Resuscitate || Bring a seemingly-dead ally back to life. Consumes 2 Diamonds. The ally will return with 1 Health. (And may die again immediately if they are in a dangerous environment!) || || || <b>Power Cost: </b>060<br><b>Range: </b>5<br><b>Cooldown: </b>900 || None
|-
| 50 || Field Surgery 2 || Use 3 Expert's First Aid Kits (or better) to heal yourself or an ally. The First Aid Kits are used up. || Restores 250 Health and regenerates 8 Health per second for 30 seconds. || || <b>Power Cost: </b>024<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 50 || First Aid 6 || Use an Amazing First Aid Kit to heal yourself or an ally. There is a 33% chance the First Aid Kit will be used up. || Restores 175 Restore 150 Health. || || <b>Power Cost: </b>020<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| 50 || First Aid Bomb 6 || Use an Amazing First Aid Bomb (or better) to heal yourself and all nearby allies. Only animals can use this ability. || Restores 185 Restore 140 Healthto you and nearby allies. || || <b>Power Cost: </b>020<br><b>Range: </b>15<br><b>Cooldown: </b>2530<br><b>AoE: </b>15 || Beast
|-
| 50 || Resuscitate 2 (Animal, Guild) || Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 2 Guild Credits. You must be in a long-term animal form to use this ability. || || || <b>Power Cost: </b>035<br><b>Range: </b>5<br><b>Cooldown: </b>3600 || None
|-
| 50 || Resuscitate 2 (Guild) || Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 3 Guild Credits. || || || <b>Power Cost: </b>035<br><b>Range: </b>5<br><b>Cooldown: </b>3600 || None
|-
| 50 || Resuscitate 2 (Hardcore, Guild) || Bring a seemingly-dead ally back to life. The ally will return with half of their Max Health. Consumes 1 Guild Credit. You must be Hardcore to use this ability. || || || <b>Power Cost: </b>035<br><b>Range: </b>5<br><b>Cooldown: </b>3600 || None
|-
| 50 || Treat Disease 3 || Use an Expert's First Aid Kit (or better) to remove one advanced disease from yourself or an ally. The First Aid Kit is used up. || || || <b>Power Cost: </b>029<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|}
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