Changes

Jump to: navigation, search

General gameplay tips/Inventory and Items

1 byte removed, 19:19, 17 January 2017
m
Combat Items
===Combat Items===
[[File:Items (example of a purple item).jpg|thumb|right|300px|An example of a Purple item (alpha build).|Example Purple item.]]
*Currently, items come in 5 Tiers, '''Common''', <span style="color: #04c304;">'''Uncommon'''</span>, <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399FF7538;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, <span style="color: #c3b304;">'''Legendary'''</span>, see [[Items]].*When a mob is killed that has an item that is <span style="color: #00e7e7;">'''Rare'''</span>, <span style="color: #993399FF7538;">'''Exceptional'''</span>, <span style="color: #ff00ff;">'''Epic'''</span>, or <span style="color: #c3b304;">'''Legendary'''</span> a small visual and sound effect will play.
*[[Belt|Belts]] [[File:Item-icon-belt.png]] give a slight increase in chance to get magical gear rather than 'white' gear.
*Stacking Item effects: All augments, flat or percent damage increase, stack. Augments with a chance to activate each roll their own chance separately. (So if you have two items that have 15% chance to activate, they ''each'' will activate 15% of the time.)
===Loot===
87
edits

Navigation menu