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Psychology/Treasure Effects:By Ability

7,347 bytes added, 13:53, 23 January 2017
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated as of patch v273, January 22, 2017 -->
==<!--start-->Psychology Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>

<b><u>General Mods</u></b><br>
* Archery/Psychology/Mentalism Critical Hit Damage +150% when Psychology is active<br>
* Archery/Psychology/Mentalism Critical Hit Damage +150% when Psychology is active<br>
* Psychology Base Damage +23%<br>
* Psychology Base Damage +23%<br>
<br>
<b><u>But I Love You</u></b><br>
* Soothe, But I Love You, and Cause Terror Damage +67<br>
* Soothe, But I Love You, and Cause Terror Damage +67<br>
* But I Love You boosts your Nice and Epic Attack Damage +75 for 8 seconds<br>
* But I Love You boosts your Nice and Epic Attack Damage +75 for 8 seconds<br>
* But I Love You deals +31% damage and stuns the target<br>
<br>
<b><u>Cause Terror</u></b><br>
* Soothe, But I Love You, and Cause Terror Damage +67<br>
* Soothe, But I Love You, and Cause Terror Damage +67<br>
* Cause Terror Damage +174<br>
* Cause Terror Damage +174<br>
* Cause Terror deals +90 damage, costs -15 Power, and reuse timer is -6 seconds<br>
* Cause Terror deals +90 damage, costs -15 Power, and reuse timer is -6 seconds<br>
<br>
<b><u>Fast Talk</u></b><br>
* Fast Talk heals you for 39 health<br>
* Fast Talk heals you for 39 health<br>
* Fast Talk heals you for 55 armor<br>
* Fast Talk heals you for 55 armor<br>
* Fast Talk taunts -540 and reduces Rage by 800<br>
* Fast Talk taunts -540 and reduces Rage by 800<br>
<br>
<b><u>Inspire Confidence</u></b><br>
* Inspire Confidence / Positive Attitude Healing +59<br>
* Inspire Confidence / Positive Attitude Healing +59<br>
* Inspire Confidence increases all targets' Accuracy +16 for 10 seconds<br>
* Inspire Confidence increases all targets' Accuracy +16 for 10 seconds<br>
* Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds<br>
* Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds<br>
* Inspire Confidence restores +113 Health after a 15 second delay<br>
* Inspire Confidence restores +113 Health after a 15 second delay<br>
* Inspire Confidence restores +155 Health after a 25 second delay<br>
* Inspire Confidence restores +155 Health after a 25 second delay<br>
<br>
<b><u>Mock</u></b><br>
* Mock and Ridicule deal +35 damage and taunt +140<br>
* Mock and Ridicule deal +35 damage and taunt +140<br>
* Mock deals +121% damage and taunts +450, but reuse timer is +2 seconds<br>
* Mock deals +121% damage and taunts +450, but reuse timer is +2 seconds<br>
<br>
<b><u>Pep Talk</u></b><br>
* Pep Talk Healing +90<br>
* Pep Talk Healing +90<br>
* Pep Talk Healing +90<br>
* Pep Talk Reuse Timer -4<br>
* Pep Talk Reuse Timer -4<br>
* Pep Talk removes ongoing Fire effects (up to 42 dmg/sec)<br>
* Pep Talk removes ongoing Poison effects (up to 40 dmg/sec)<br>
* Pep Talk restores 115 Armor<br>
* Pep Talk restores 115 Armor<br>
* Pep Talk restores 45 Power<br>
* Pep Talk restores 45 Power<br>
<br>
<b><u>Positive Attitude</u></b><br>
* Inspire Confidence / Positive Attitude Healing +59<br>
* Inspire Confidence / Positive Attitude Healing +59<br>
* Positive Attitude Reuse Timer -13<br>
* Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds<br>
* Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds<br>
* Positive Attitude increases your Core Attack Damage +94 for 15 seconds<br>
* Positive Attitude increases your Core Attack Damage +94 for 15 seconds<br>
* Positive Attitude increases your Poison Mitigation +14 for 30 seconds<br>
<br>
<b><u>Psychoanalyze</u></b><br>
* Psychoanalyze causes the target to be worth 14% more XP if slain within 60 seconds<br>
* Psychoanalyze causes the target to take +16 damage from Psychic attacks for 60 seconds<br>
* Psychoanalyze causes the target to take +16 damage from Psychic attacks for 60 seconds<br>
* Psychoanalyze deals between 160 and 340 extra damage<br>
* Psychoanalyze restores 110 Health to you after a 15 second delay<br>
* Psychoanalyze restores 110 Health to you after a 15 second delay<br>
* Psychoanalyze restores 134 Armor to you<br>
* Psychoanalyze restores 134 Armor to you<br>
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105<br>
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105<br>
<br>
<b><u>Ridicule</u></b><br>
* Mock and Ridicule deal +35 damage and taunt +140<br>
* Mock and Ridicule deal +35 damage and taunt +140<br>
* Ridicule boosts movement speed by 4 for 6 seconds<br>
* Ridicule deals +45 health damage and taunts +375<br>
* Ridicule deals +45 health damage and taunts +375<br>
<br>
<b><u>Soothe</u></b><br>
* Soothe, But I Love You, and Cause Terror Damage +67<br>
* Soothe, But I Love You, and Cause Terror Damage +67<br>
* Soothe Damage +96<br>
* Soothe Damage +96<br>
* Soothe boosts the healing from your Major Healing abilities +39 for 10 seconds<br>
* Soothe boosts the healing from your Major Healing abilities +39 for 10 seconds<br>
* Soothe further reduces target's Rage by 700<br>
* Soothe further reduces target's Rage by 700<br>
<br>
<b><u>Strike a Nerve</u></b><br>
* Strike a Nerve Damage +44%<br>
* Strike a Nerve Damage +44%<br>
* Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) - THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY<br>
* Strike a Nerve deals +111 armor damage<br>
* Strike a Nerve deals +111 armor damage<br>
* Strike a Nerve deals between 52 and 150 extra damage<br>
* Strike a Nerve deals between 52 and 150 extra damage<br>
* Strike a Nerve generates no Rage and instead reduces Rage by 475<br>
* Strike a Nerve generates no Rage and instead reduces Rage by 475<br>
<br>
<b><u>Tell Me About Your Mother</u></b><br>
* Tell Me About Your Mother boosts your Epic Attack Damage +70 and reduces the Power cost of your Epic Attacks -16 for 15 seconds<br>
* Tell Me About Your Mother boosts your Epic Attack Damage +70 and reduces the Power cost of your Epic Attacks -16 for 15 seconds<br>
* Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds<br>
* Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds<br>
* Tell Me About Your Mother restores 140 Armor to you<br>
* Tell Me About Your Mother restores 140 Armor to you<br>
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105<br>
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105<br>
<br>
<b><u>You Were Adopted</u></b><br>
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105<br>
* Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105<br>
* You Were Adopted Damage +59%<br>
* You Were Adopted Damage +59%<br>
* You Were Adopted deals +42% damage and Power cost is -16<br>
* You Were Adopted deals +42% damage and Power cost is -16<br>
* You Were Adopted deals +42% damage and triggers the target's Vulnerability<br>
<br>
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