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Priest/Treasure Effects

41,304 bytes added, 03:53
v446
See also: [[Priest/Treasure Effects:By Ability]]
<!-- Updated to v435 v446 on Mon Sep 15 2025 09Fri Jan 16 2026 01:0836:16 58 GMT-0600 0700 (Mountain Daylight Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Priests || <b>Level 100120</b> - Priest Base Damage +5060% || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 1
:Priest Damage +5
*; Level 100
:Priest Base Damage +50%
*; Level 110
:Priest Base Damage +55%
*; Level 120
:Priest Base Damage +60%
}}
|-
| || || <b>Level 125</b> - Indirect Psychic Damage +50% when Priest is active. Indirect Fire Damage +50% when Priest is active || Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Level 5:Indirect Psychic Damage +10% when Priest is active. Indirect Fire Damage +10% when Priest is active*; Level 10:Indirect Psychic Damage +11% when Priest is active. Indirect Fire Damage +11% when Priest is active*; Level 15:Indirect Psychic Damage +12% when Priest is active. Indirect Fire Damage +12% when Priest is active*; Level 20:Indirect Psychic Damage +13% when Priest is active. Indirect Fire Damage +13% when Priest is active*; Level 25:Indirect Psychic Damage +14% when Priest is active. Indirect Fire Damage +14% when Priest is active*; Level 30:Indirect Psychic Damage +15% when Priest is active. Indirect Fire Damage +15% when Priest is active*; Level 35:Indirect Psychic Damage +16% when Priest is active. Indirect Fire Damage +16% when Priest is active*; Level 40:Indirect Psychic Damage +17% when Priest is active. Indirect Fire Damage +17% when Priest is active*; Level 45:Indirect Psychic Damage +18% when Priest is active. Indirect Fire Damage +18% when Priest is active*; Level 50:Indirect Psychic Damage +20% when Priest is active. Indirect Fire Damage +20% when Priest is active*; Level 55:Indirect Psychic Damage +22% when Priest is active. Indirect Fire Damage +22% when Priest is active*; Level 60:Indirect Psychic Damage +24% when Priest is active. Indirect Fire Damage +24% when Priest is active*; Level 65:Indirect Psychic Damage +26% when Priest is active. Indirect Fire Damage +26% when Priest is active*; Level 70:Indirect Psychic Damage +28% when Priest is active. Indirect Fire Damage +28% when Priest is active*; Level 75:Indirect Psychic Damage +30% when Priest is active. Indirect Fire Damage +30% when Priest is active*; Level 80:Indirect Psychic Damage +32% when Priest is active. Indirect Fire Damage +32% when Priest is active*; Level 85:Indirect Psychic Damage +34% when Priest is active. Indirect Fire Damage +34% when Priest is active*; Level 90:Indirect Psychic Damage +36% when Priest is active. Indirect Fire Damage +36% when Priest is active*; Level 95:Indirect Psychic Damage +38% when Priest is active. Indirect Fire Damage +38% when Priest is active*; Level 100:Indirect Psychic Damage +40% when Priest is active. Indirect Fire Damage +40% when Priest is active*; Level 105:Indirect Psychic Damage +42% when Priest is active. Indirect Fire Damage +42% when Priest is active*; Level 110:Indirect Psychic Damage +44% when Priest is active. Indirect Fire Damage +44% when Priest is active*; Level 115:Indirect Psychic Damage +46% when Priest is active. Indirect Fire Damage +46% when Priest is active*; Level 120:Indirect Psychic Damage +48% when Priest is active. Indirect Fire Damage +48% when Priest is active*; Level 125:Indirect Psychic Damage +50% when Priest is active. Indirect Fire Damage +50% when Priest is active}}|-| || of Dodgy Priesting || <b>Level 100120</b> - Chance to Evade Bursts +4248% when Priest is active || Uncommon || Legs, Hands || {{Spoiler|Click Expand to reveal|
*; Level 1
:Chance to Evade Bursts +15% when Priest is active
*; Level 100
:Chance to Evade Bursts +42% when Priest is active
*; Level 110
:Chance to Evade Bursts +45% when Priest is active
*; Level 120
:Chance to Evade Bursts +48% when Priest is active
}}
|-
| Pacifist's || of Powerful Pacifism || <b>Level 100120</b> - If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +14 16 (meaning you recover this Power every 5 seconds, in and out of combat) || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +5 (meaning you recover this Power every 5 seconds, in and out of combat)
*; Level 100
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +14 (meaning you recover this Power every 5 seconds, in and out of combat)
*; Level 110
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +15 (meaning you recover this Power every 5 seconds, in and out of combat)
*; Level 120
:If you are using the Priest skill and you have not been attacked in the past 15 seconds, your Power Regeneration is +16 (meaning you recover this Power every 5 seconds, in and out of combat)
}}
|-
| || || <b>Level 100125</b> - Direct Fire Damage +124 168 when Priest is active || Uncommon || Ring, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Direct Fire Damage +10 when Priest is active
*; Level 10
:Direct Fire Damage +16 17 when Priest is active
*; Level 15
:Direct Fire Damage +22 23 when Priest is active
*; Level 20
:Direct Fire Damage +28 29 when Priest is active
*; Level 25
:Direct Fire Damage +34 35 when Priest is active
*; Level 30
:Direct Fire Damage +40 41 when Priest is active
*; Level 35
:Direct Fire Damage +46 47 when Priest is active
*; Level 40
:Direct Fire Damage +52 53 when Priest is active
*; Level 45
:Direct Fire Damage +58 59 when Priest is active
*; Level 50
:Direct Fire Damage +64 65 when Priest is active
*; Level 55
:Direct Fire Damage +70 71 when Priest is active
*; Level 60
:Direct Fire Damage +76 77 when Priest is active
*; Level 65
:Direct Fire Damage +82 84 when Priest is active
*; Level 70
:Direct Fire Damage +88 91 when Priest is active
*; Level 75
:Direct Fire Damage +94 98 when Priest is active
*; Level 80
:Direct Fire Damage +100 105 when Priest is active
*; Level 85
:Direct Fire Damage +106 112 when Priest is active
*; Level 90
:Direct Fire Damage +112 119 when Priest is active
*; Level 95
:Direct Fire Damage +118 126 when Priest is active
*; Level 100
:Direct Fire Damage +124 133 when Priest is active*; Level 105:Direct Fire Damage +140 when Priest is active*; Level 110:Direct Fire Damage +147 when Priest is active*; Level 115:Direct Fire Damage +154 when Priest is active*; Level 120:Direct Fire Damage +161 when Priest is active*; Level 125:Direct Fire Damage +168 when Priest is active
}}
|-
| || || <b>Level 125</b> - Fire abilities deal +80% direct damage if cast while you are channeling a Priest ability || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Fire abilities deal +3% direct damage if cast while you are channeling a Priest ability*; Level 10:Fire abilities deal +6% direct damage if cast while you are channeling a Priest ability*; Level 15:Fire abilities deal +9% direct damage if cast while you are channeling a Priest ability*; Level 20:Fire abilities deal +12% direct damage if cast while you are channeling a Priest ability*; Level 25:Fire abilities deal +15% direct damage if cast while you are channeling a Priest ability*; Level 30:Fire abilities deal +18% direct damage if cast while you are channeling a Priest ability*; Level 35:Fire abilities deal +22% direct damage if cast while you are channeling a Priest ability*; Level 40:Fire abilities deal +25% direct damage if cast while you are channeling a Priest ability*; Level 45:Fire abilities deal +28% direct damage if cast while you are channeling a Priest ability*; Level 50:Fire abilities deal +32% direct damage if cast while you are channeling a Priest ability*; Level 55:Fire abilities deal +35% direct damage if cast while you are channeling a Priest ability*; Level 60:Fire abilities deal +38% direct damage if cast while you are channeling a Priest ability*; Level 65:Fire abilities deal +41% direct damage if cast while you are channeling a Priest ability*; Level 70:Fire abilities deal +45% direct damage if cast while you are channeling a Priest ability*; Level 75:Fire abilities deal +48% direct damage if cast while you are channeling a Priest ability*; Level 80:Fire abilities deal +51% direct damage if cast while you are channeling a Priest ability*; Level 85:Fire abilities deal +54% direct damage if cast while you are channeling a Priest ability*; Level 90:Fire abilities deal +57% direct damage if cast while you are channeling a Priest ability*; Level 95:Fire abilities deal +60% direct damage if cast while you are channeling a Priest ability*; Level 100:Fire abilities deal +63% direct damage if cast while you are channeling a Priest ability*; Level 105:Fire abilities deal +67% direct damage if cast while you are channeling a Priest ability*; Level 110:Fire abilities deal +70% direct damage if cast while you are channeling a Priest ability*; Level 115:Fire abilities deal +73% direct damage if cast while you are channeling a Priest ability*; Level 120:Fire abilities deal +77% direct damage if cast while you are channeling a Priest ability*; Level 125:Fire abilities deal +80% direct damage if cast while you are channeling a Priest ability}}|-| Admonisher's || of Admonishment || <b>Level 100120</b> - The maximum Power restored by Admonish increases +30 40 || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|*; Level 1
:The maximum Power restored by Admonish increases +3
*; Level 20
:The maximum Power restored by Admonish increases +24
*; Level 90
:The maximum Power restored by Admonish increases +2728
*; Level 100
:The maximum Power restored by Admonish increases +3032*; Level 110:The maximum Power restored by Admonish increases +36*; Level 120:The maximum Power restored by Admonish increases +40
}}
|-
| || || <b>Level 100125</b> - Admonish boosts your Priest Damage +20 25 for 10 60 seconds (this effect does not stack with itself) || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Admonish boosts your Priest Damage +1 for 10 60 seconds (this effect does not stack with itself)
*; Level 10
:Admonish boosts your Priest Damage +2 for 10 60 seconds (this effect does not stack with itself)
*; Level 15
:Admonish boosts your Priest Damage +3 for 10 60 seconds (this effect does not stack with itself)
*; Level 20
:Admonish boosts your Priest Damage +4 for 10 60 seconds (this effect does not stack with itself)
*; Level 25
:Admonish boosts your Priest Damage +5 for 10 60 seconds (this effect does not stack with itself)
*; Level 30
:Admonish boosts your Priest Damage +6 for 10 60 seconds (this effect does not stack with itself)
*; Level 35
:Admonish boosts your Priest Damage +7 for 10 60 seconds (this effect does not stack with itself)
*; Level 40
:Admonish boosts your Priest Damage +8 for 10 60 seconds (this effect does not stack with itself)
*; Level 45
:Admonish boosts your Priest Damage +9 for 10 60 seconds (this effect does not stack with itself)
*; Level 50
:Admonish boosts your Priest Damage +10 for 10 60 seconds (this effect does not stack with itself)
*; Level 55
:Admonish boosts your Priest Damage +11 for 10 60 seconds (this effect does not stack with itself)
*; Level 60
:Admonish boosts your Priest Damage +12 for 10 60 seconds (this effect does not stack with itself)
*; Level 65
:Admonish boosts your Priest Damage +13 for 10 60 seconds (this effect does not stack with itself)
*; Level 70
:Admonish boosts your Priest Damage +14 for 10 60 seconds (this effect does not stack with itself)
*; Level 75
:Admonish boosts your Priest Damage +15 for 10 60 seconds (this effect does not stack with itself)
*; Level 80
:Admonish boosts your Priest Damage +16 for 10 60 seconds (this effect does not stack with itself)
*; Level 85
:Admonish boosts your Priest Damage +17 for 10 60 seconds (this effect does not stack with itself)
*; Level 90
:Admonish boosts your Priest Damage +18 for 10 60 seconds (this effect does not stack with itself)
*; Level 95
:Admonish boosts your Priest Damage +19 for 10 60 seconds (this effect does not stack with itself)
*; Level 100
:Admonish boosts your Priest Damage +20 for 10 60 seconds*; Level 105:Admonish boosts your Priest Damage +21 for 60 seconds*; Level 110:Admonish boosts your Priest Damage +22 for 60 seconds*; Level 115:Admonish boosts your Priest Damage +23 for 60 seconds*; Level 120:Admonish boosts your Priest Damage +24 for 60 seconds*; Level 125:Admonish boosts your Priest Damage +25 for 60 seconds (this effect does not stack with itself)
}}
|-
| || || <b>Level 100120</b> - Admonish makes the target 1012% more vulnerable to Psychic damage for 10 20 seconds (this effect does not stack with itself) || Rare || Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Admonish makes the target 1% more vulnerable to Psychic damage for 10 20 seconds (this effect does not stack with itself)
*; Level 20
:Admonish makes the target 2% more vulnerable to Psychic damage for 10 20 seconds (this effect does not stack with itself)
*; Level 30
:Admonish makes the target 3% more vulnerable to Psychic damage for 10 20 seconds (this effect does not stack with itself)
*; Level 40
:Admonish makes the target 4% more vulnerable to Psychic damage for 10 20 seconds (this effect does not stack with itself)
*; Level 50
:Admonish makes the target 5% more vulnerable to Psychic damage for 10 20 seconds (this effect does not stack with itself)
*; Level 60
:Admonish makes the target 6% more vulnerable to Psychic damage for 10 20 seconds (this effect does not stack with itself)
*; Level 70
:Admonish makes the target 7% more vulnerable to Psychic damage for 10 20 seconds (this effect does not stack with itself)
*; Level 80
:Admonish makes the target 8% more vulnerable to Psychic damage for 10 20 seconds (this effect does not stack with itself)
*; Level 90
:Admonish makes the target 9% more vulnerable to Psychic damage for 10 20 seconds (this effect does not stack with itself)
*; Level 100
:Admonish makes the target 10% more vulnerable to Psychic damage for 10 20 seconds (this effect does not stack with itself)*; Level 110:Admonish makes the target 11% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)*; Level 120:Admonish makes the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
}}
|-
| Castigator's || of Castigation || <b>Level 100125</b> - Castigate Damage +121 151 || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Castigate Damage +7
*; Level 100
:Castigate Damage +121
*; Level 105
:Castigate Damage +127
*; Level 110
:Castigate Damage +133
*; Level 115
:Castigate Damage +139
*; Level 120
:Castigate Damage +145
*; Level 125
:Castigate Damage +151
}}
|-
| Castigator's || of Castigation || <b>Level 100125</b> - Castigate Damage +56.9975% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Castigate Damage +9.510%
*; Level 10
:Castigate Damage +12.5%
*; Level 15
:Castigate Damage +14.515%
*; Level 20
:Castigate Damage +17.5%
*; Level 25
:Castigate Damage +19.520%
*; Level 30
:Castigate Damage +22.5%
*; Level 35
:Castigate Damage +24.525%
*; Level 40
:Castigate Damage +27.5%
*; Level 45
:Castigate Damage +29.530%
*; Level 50
:Castigate Damage +32.5%
*; Level 55
:Castigate Damage +34.4935%
*; Level 60
:Castigate Damage +37.5%
*; Level 65
:Castigate Damage +39.540%
*; Level 70
:Castigate Damage +42.5%
*; Level 75
:Castigate Damage +44.545%
*; Level 80
:Castigate Damage +4748%
*; Level 85
:Castigate Damage +49.551%
*; Level 90
:Castigate Damage +5254%
*; Level 95
:Castigate Damage +5456.599%
*; Level 100
:Castigate Damage +5660%*; Level 105:Castigate Damage +63%*; Level 110:Castigate Damage +66%*; Level 115:Castigate Damage +68.99%*; Level 120:Castigate Damage +72%*; Level 125:Castigate Damage +75%
}}
|-
| Castigator's || of Castigation || <b>Level 100125</b> - When Castigate is used on an undead target, it has a 25% chance to deal +380 480 damage and stun the target || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:When Castigate is used on an undead target, it has a 25% chance to stun the target
*; Level 10
:When Castigate is used on an undead target, it has a 25% chance to deal +20 damage and stun the target
*; Level 15
:When Castigate is used on an undead target, it has a 25% chance to deal +40 damage and stun the target
*; Level 20
:When Castigate is used on an undead target, it has a 25% chance to deal +60 damage and stun the target
*; Level 25
:When Castigate is used on an undead target, it has a 25% chance to deal +80 damage and stun the target
*; Level 30
:When Castigate is used on an undead target, it has a 25% chance to deal +100 damage and stun the target
*; Level 35
:When Castigate is used on an undead target, it has a 25% chance to deal +120 damage and stun the target
*; Level 40
:When Castigate is used on an undead target, it has a 25% chance to deal +140 damage and stun the target
*; Level 45
:When Castigate is used on an undead target, it has a 25% chance to deal +160 damage and stun the target
*; Level 50
:When Castigate is used on an undead target, it has a 25% chance to deal +180 damage and stun the target
*; Level 55
:When Castigate is used on an undead target, it has a 25% chance to deal +200 damage and stun the target
*; Level 60
:When Castigate is used on an undead target, it has a 25% chance to deal +220 damage and stun the target
*; Level 65
:When Castigate is used on an undead target, it has a 25% chance to deal +240 damage and stun the target
*; Level 70
:When Castigate is used on an undead target, it has a 25% chance to deal +260 damage and stun the target
*; Level 75
:When Castigate is used on an undead target, it has a 25% chance to deal +280 damage and stun the target
*; Level 80
:When Castigate is used on an undead target, it has a 25% chance to deal +300 damage and stun the target
*; Level 85
:When Castigate is used on an undead target, it has a 25% chance to deal +320 damage and stun the target
*; Level 90
:When Castigate is used on an undead target, it has a 25% chance to deal +340 damage and stun the target
*; Level 95
:When Castigate is used on an undead target, it has a 25% chance to deal +360 damage and stun the target
*; Level 100
:When Castigate is used on an undead has a 25% chance to deal +380 damage and stun the target*; Level 105:Castigate has a 25% chance to deal +400 damage and stun the target, it *; Level 110:Castigate has a 25% chance to deal +380 420 damage and stun the target*; Level 115:Castigate has a 25% chance to deal +440 damage and stun the target*; Level 120:Castigate has a 25% chance to deal +460 damage and stun the target*; Level 125:Castigate has a 25% chance to deal +480 damage and stun the target
}}
|-
| || of Burning Heretics || <b>Level 100125</b> - Castigate deals Fire damage instead of Psychic, and deals +88108% damage to Aberrations || Epic || Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Castigate deals Fire damage instead of Psychic, and deals +12% damage to Aberrations
*; Level 100
:Castigate deals Fire damage instead of Psychic, and deals +88% damage to Aberrations
*; Level 105
:Castigate deals Fire damage instead of Psychic, and deals +92% damage to Aberrations
*; Level 110
:Castigate deals Fire damage instead of Psychic, and deals +96% damage to Aberrations
*; Level 115
:Castigate deals Fire damage instead of Psychic, and deals +100% damage to Aberrations
*; Level 120
:Castigate deals Fire damage instead of Psychic, and deals +104% damage to Aberrations
*; Level 125
:Castigate deals Fire damage instead of Psychic, and deals +108% damage to Aberrations
}}
|-
| || || <b>Level 100125</b> - Castigate boosts your Nice Attack Damage +120 150 for 8 seconds || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Castigate boosts your Nice Attack Damage +6 for 8 seconds
*; Level 100
:Castigate boosts your Nice Attack Damage +120 for 8 seconds
*; Level 105
:Castigate boosts your Nice Attack Damage +126 for 8 seconds
*; Level 110
:Castigate boosts your Nice Attack Damage +132 for 8 seconds
*; Level 115
:Castigate boosts your Nice Attack Damage +138 for 8 seconds
*; Level 120
:Castigate boosts your Nice Attack Damage +144 for 8 seconds
*; Level 125
:Castigate boosts your Nice Attack Damage +150 for 8 seconds
}}
|-
| || of Exhilaration || <b>Level 100125</b> - Exhilarate Healing restores +43 59 Health and hastens the current reuse timer of Invigorate -12 seconds || Uncommon || MainHand, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Exhilarate Healing restores +5Health and hastens the current reuse timer of Invigorate -1 seconds
*; Level 10
:Exhilarate Healing restores +7Health and hastens the current reuse timer of Invigorate -1 seconds
*; Level 15
:Exhilarate Healing restores +9Health and hastens the current reuse timer of Invigorate -1 seconds
*; Level 20
:Exhilarate Healing restores +11Health and hastens the current reuse timer of Invigorate -2 seconds
*; Level 25
:Exhilarate Healing restores +13Health and hastens the current reuse timer of Invigorate -2 seconds
*; Level 30
:Exhilarate Healing restores +15Health and hastens the current reuse timer of Invigorate -3 seconds
*; Level 35
:Exhilarate Healing restores +17Health and hastens the current reuse timer of Invigorate -3 seconds
*; Level 40
:Exhilarate Healing restores +19Health and hastens the current reuse timer of Invigorate -4 seconds
*; Level 45
:Exhilarate Healing restores +21Health and hastens the current reuse timer of Invigorate -4 seconds
*; Level 50
:Exhilarate Healing restores +23Health and hastens the current reuse timer of Invigorate -5 seconds
*; Level 55
:Exhilarate Healing restores +25Health and hastens the current reuse timer of Invigorate -5 seconds
*; Level 60
:Exhilarate Healing restores +27Health and hastens the current reuse timer of Invigorate -6 seconds
*; Level 65
:Exhilarate Healing restores +29Health and hastens the current reuse timer of Invigorate -6 seconds
*; Level 70
:Exhilarate Healing restores +31Health and hastens the current reuse timer of Invigorate -7 seconds
*; Level 75
:Exhilarate Healing restores +33Health and hastens the current reuse timer of Invigorate -7 seconds
*; Level 80
:Exhilarate Healing restores +35Health and hastens the current reuse timer of Invigorate -8 seconds
*; Level 85
:Exhilarate Healing restores +37Health and hastens the current reuse timer of Invigorate -8 seconds
*; Level 90
:Exhilarate Healing restores +39Health and hastens the current reuse timer of Invigorate -9 seconds
*; Level 95
:Exhilarate Healing restores +41Health and hastens the current reuse timer of Invigorate -9 seconds
*; Level 100
:Exhilarate Healing restores +4344 Health and hastens the current reuse timer of Invigorate -10 seconds*; Level 105:Exhilarate restores +47 Health and hastens the current reuse timer of Invigorate -10 seconds*; Level 110:Exhilarate restores +50 Health and hastens the current reuse timer of Invigorate -11 seconds*; Level 115:Exhilarate restores +53 Health and hastens the current reuse timer of Invigorate -11 seconds*; Level 120:Exhilarate restores +56 Health and hastens the current reuse timer of Invigorate -12 seconds*; Level 125:Exhilarate restores +59 Health and hastens the current reuse timer of Invigorate -12 seconds
}}
|-
| || of Exhilaration || <b>Level 100125</b> - For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +43 53 Health || Uncommon || OffHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +5 Health
*; Level 10
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +7 Health
*; Level 15
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +9 Health
*; Level 20
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +11 Health
*; Level 25
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +13 Health
*; Level 30
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +15 Health
*; Level 35
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +17 Health
*; Level 40
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +19 Health
*; Level 45
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +21 Health
*; Level 50
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +23 Health
*; Level 55
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +25 Health
*; Level 60
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +27 Health
*; Level 65
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +29 Health
*; Level 70
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +31 Health
*; Level 75
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +33 Health
*; Level 80
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +35 Health
*; Level 85
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +37 Health
*; Level 90
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +39 Health
*; Level 95
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +41 Health
*; Level 100
:For 30 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +43 Health*; Level 105:For 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +45 Health*; Level 110:For 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +47 Health*; Level 115:For 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +49 Health*; Level 120:For 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +51 Health*; Level 125:For 60 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +53 Health
}}
|-
| || of Exhilaration || <b>Level 100125</b> - Exhilarate restores 80 204 Armor over 8 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Exhilarate restores 4 12 Armor over 8 seconds
*; Level 10
:Exhilarate restores 8 20 Armor over 8 seconds
*; Level 15
:Exhilarate restores 12 28 Armor over 8 seconds
*; Level 20
:Exhilarate restores 16 36 Armor over 8 seconds
*; Level 25
:Exhilarate restores 20 44 Armor over 8 seconds
*; Level 30
:Exhilarate restores 24 52 Armor over 8 seconds
*; Level 35
:Exhilarate restores 28 60 Armor over 8 seconds
*; Level 40
:Exhilarate restores 32 68 Armor over 8 seconds
*; Level 45
:Exhilarate restores 36 76 Armor over 8 seconds
*; Level 50
:Exhilarate restores 40 84 Armor over 8 seconds
*; Level 55
:Exhilarate restores 44 92 Armor over 8 seconds
*; Level 60
:Exhilarate restores 48 100 Armor over 8 seconds
*; Level 65
:Exhilarate restores 52 108 Armor over 8 seconds
*; Level 70
:Exhilarate restores 56 116 Armor over 8 seconds
*; Level 75
:Exhilarate restores 60 124 Armor over 8 seconds
*; Level 80
:Exhilarate restores 64 132 Armor over 8 seconds
*; Level 85
:Exhilarate restores 68 140 Armor over 8 seconds
*; Level 90
:Exhilarate restores 72 148 Armor over 8 seconds
*; Level 95
:Exhilarate restores 76 156 Armor over 8 seconds
*; Level 100
:Exhilarate restores 80 164 Armor over 8 seconds*; Level 105:Exhilarate restores 172 Armor over 8 seconds*; Level 110:Exhilarate restores 180 Armor over 8 seconds*; Level 115:Exhilarate restores 188 Armor over 8 seconds*; Level 120:Exhilarate restores 196 Armor over 8 seconds*; Level 125:Exhilarate restores 204 Armor over 8 seconds
}}
|-
| || of Enhanced Care || <b>Level 100120</b> - Exhilarate, Triage, and Invigorate restore +59 71 Health if you haven't been attacked in the past 15 seconds || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Exhilarate, Triage, and Invigorate restore +5 Health if you haven't been attacked in the past 15 seconds
*; Level 100
:Exhilarate, Triage, and Invigorate restore +59 Health if you haven't been attacked in the past 15 seconds
*; Level 110
:Exhilarate, Triage, and Invigorate restore +65 Health if you haven't been attacked in the past 15 seconds
*; Level 120
:Exhilarate, Triage, and Invigorate restore +71 Health if you haven't been attacked in the past 15 seconds
}}
|-
| || || <b>Level 100125</b> - Mend Flesh Healing +90 123 || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Mend Flesh Healing +14
:Mend Flesh Healing +58
*; Level 65
:Mend Flesh Healing +6263
*; Level 70
:Mend Flesh Healing +6668
*; Level 75
:Mend Flesh Healing +7073
*; Level 80
:Mend Flesh Healing +7478
*; Level 85
:Mend Flesh Healing +7883
*; Level 90
:Mend Flesh Healing +8288
*; Level 95
:Mend Flesh Healing +8693
*; Level 100
:Mend Flesh Healing +9098*; Level 105:Mend Flesh Healing +103*; Level 110:Mend Flesh Healing +108*; Level 115:Mend Flesh Healing +113*; Level 120:Mend Flesh Healing +118*; Level 125:Mend Flesh Healing +123
}}
|-
| || || <b>Level 100125</b> - Mend Flesh Armor Healing +134 175 || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Mend Flesh Armor Healing +30
:Mend Flesh Armor Healing +98
*; Level 75
:Mend Flesh Armor Healing +104105
*; Level 80
:Mend Flesh Armor Healing +110112
*; Level 85
:Mend Flesh Armor Healing +116119
*; Level 90
:Mend Flesh Armor Healing +122126
*; Level 95
:Mend Flesh Armor Healing +128133
*; Level 100
:Mend Flesh Armor Healing +134140*; Level 105:Mend Flesh Armor Healing +147*; Level 110:Mend Flesh Armor Healing +154*; Level 115:Mend Flesh Armor Healing +161*; Level 120:Mend Flesh Armor Healing +168*; Level 125:Mend Flesh Armor Healing +175
}}
|-
| || || <b>Level 100120</b> - Mend Flesh gives the target +13 17 mitigation against physical attacks for 12 seconds || Epic || MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Mend Flesh gives the target +3 mitigation against physical attacks for 12 seconds
:Mend Flesh gives the target +12 mitigation against physical attacks for 12 seconds
*; Level 100
:Mend Flesh gives the target +13 14 mitigation against physical attacks for 12 seconds*; Level 110:Mend Flesh gives the target +15 mitigation against physical attacks for 12 seconds*; Level 120:Mend Flesh gives the target +17 mitigation against physical attacks for 12 seconds
}}
|-
| Unfettered || of Freedom || <b>Level 100120</b> - Unfetter grants immunity to Knockback effects for 15 17 seconds || Epic || Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Unfetter grants immunity to Knockback effects for 6 seconds
*; Level 100
:Unfetter grants immunity to Knockback effects for 15 seconds
*; Level 110
:Unfetter grants immunity to Knockback effects for 16 seconds
*; Level 120
:Unfetter grants immunity to Knockback effects for 17 seconds
}}
|-
| Free-Flying || of Boundless Skies || <b>Level 100120</b> - Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +3 .6 m/s for 20 seconds || Epic || Necklace, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 1
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +0.3 m/s for 20 seconds
*; Level 100
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +3 m/s for 20 seconds
*; Level 110
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +3.3 m/s for 20 seconds
*; Level 120
:Unfetter allows free-form movement while leaping, and if the target can fly, fly speed is boosted +3.6 m/s for 20 seconds
}}
|-
| Swimmer's || || <b>Level 100120</b> - Unfetter boosts swim speed +4 .8 m/s for 20 seconds || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 1
:Unfetter boosts swim speed +0.4 m/s for 20 seconds
*; Level 100
:Unfetter boosts swim speed +4 m/s for 20 seconds
*; Level 110
:Unfetter boosts swim speed +4.4 m/s for 20 seconds
*; Level 120
:Unfetter boosts swim speed +4.8 m/s for 20 seconds
}}
|-
| || of Unfettered Power || <b>Level 100125</b> - Unfetter restores 108 138 Power over 9 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Unfetter restores 6 Power over 9 seconds
*; Level 100
:Unfetter restores 108 Power over 9 seconds
*; Level 105
:Unfetter restores 114 Power over 9 seconds
*; Level 110
:Unfetter restores 120 Power over 9 seconds
*; Level 115
:Unfetter restores 126 Power over 9 seconds
*; Level 120
:Unfetter restores 132 Power over 9 seconds
*; Level 125
:Unfetter restores 138 Power over 9 seconds
}}
|-
| || of Corrupted Hate || <b>Level 100125</b> - Corrupt Hate Damage +291 301. Corrupt Hate Reuse Time -3 || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Corrupt Hate Damage +2513. Corrupt Hate Reuse Time -3
*; Level 10
:Corrupt Hate Damage +3925. Corrupt Hate Reuse Time -3
*; Level 15
:Corrupt Hate Damage +5337. Corrupt Hate Reuse Time -3
*; Level 20
:Corrupt Hate Damage +6749. Corrupt Hate Reuse Time -3
*; Level 25
:Corrupt Hate Damage +8161. Corrupt Hate Reuse Time -3
*; Level 30
:Corrupt Hate Damage +9573. Corrupt Hate Reuse Time -3
*; Level 35
:Corrupt Hate Damage +10985. Corrupt Hate Reuse Time -3
*; Level 40
:Corrupt Hate Damage +12397. Corrupt Hate Reuse Time -3
*; Level 45
:Corrupt Hate Damage +137109. Corrupt Hate Reuse Time -3
*; Level 50
:Corrupt Hate Damage +151121. Corrupt Hate Reuse Time -3
*; Level 55
:Corrupt Hate Damage +165133. Corrupt Hate Reuse Time -3
*; Level 60
:Corrupt Hate Damage +179145. Corrupt Hate Reuse Time -3
*; Level 65
:Corrupt Hate Damage +193157. Corrupt Hate Reuse Time -3
*; Level 70
:Corrupt Hate Damage +207169. Corrupt Hate Reuse Time -3
*; Level 75
:Corrupt Hate Damage +221181. Corrupt Hate Reuse Time -3
*; Level 80
:Corrupt Hate Damage +235193. Corrupt Hate Reuse Time -3
*; Level 85
:Corrupt Hate Damage +249205. Corrupt Hate Reuse Time -3
*; Level 90
:Corrupt Hate Damage +263217. Corrupt Hate Reuse Time -3
*; Level 95
:Corrupt Hate Damage +277229. Corrupt Hate Reuse Time -3
*; Level 100
:Corrupt Hate Damage +291241. Corrupt Hate Reuse Time -3*; Level 105:Corrupt Hate Damage +253. Corrupt Hate Reuse Time -3*; Level 110:Corrupt Hate Damage +265. Corrupt Hate Reuse Time -3*; Level 115:Corrupt Hate Damage +277. Corrupt Hate Reuse Time -3*; Level 120:Corrupt Hate Damage +289. Corrupt Hate Reuse Time -3*; Level 125:Corrupt Hate Damage +301. Corrupt Hate Reuse Time -3
}}
|-
| || of Corrupted Hate || <b>Level 100125</b> - Corrupt Hate Damage +110117% . Corrupt Hate Reuse Time -3 || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Corrupt Hate Damage +1511%. Corrupt Hate Reuse Time -3
*; Level 10
:Corrupt Hate Damage +2015%. Corrupt Hate Reuse Time -3
*; Level 15
:Corrupt Hate Damage +2519%. Corrupt Hate Reuse Time -3
*; Level 20
:Corrupt Hate Damage +3023%. Corrupt Hate Reuse Time -3
*; Level 25
:Corrupt Hate Damage +3527%. Corrupt Hate Reuse Time -3
*; Level 30
:Corrupt Hate Damage +4031%. Corrupt Hate Reuse Time -3
*; Level 35
:Corrupt Hate Damage +4535%. Corrupt Hate Reuse Time -3
*; Level 40
:Corrupt Hate Damage +5039%. Corrupt Hate Reuse Time -3
*; Level 45
:Corrupt Hate Damage +5543%. Corrupt Hate Reuse Time -3
*; Level 50
:Corrupt Hate Damage +6047%. Corrupt Hate Reuse Time -3
*; Level 55
:Corrupt Hate Damage +6551%. Corrupt Hate Reuse Time -3
*; Level 60
:Corrupt Hate Damage +7055%. Corrupt Hate Reuse Time -3
*; Level 65
:Corrupt Hate Damage +7559%. Corrupt Hate Reuse Time -3
*; Level 70
:Corrupt Hate Damage +8063%. Corrupt Hate Reuse Time -3
*; Level 75
:Corrupt Hate Damage +8567%. Corrupt Hate Reuse Time -3
*; Level 80
:Corrupt Hate Damage +9072%. Corrupt Hate Reuse Time -3
*; Level 85
:Corrupt Hate Damage +9577%. Corrupt Hate Reuse Time -3
*; Level 90
:Corrupt Hate Damage +10082%. Corrupt Hate Reuse Time -3
*; Level 95
:Corrupt Hate Damage +10587%. Corrupt Hate Reuse Time -3
*; Level 100
:Corrupt Hate Damage +92%. Corrupt Hate Reuse Time -3*; Level 105:Corrupt Hate Damage +97%. Corrupt Hate Reuse Time -3*; Level 110:Corrupt Hate Damage +102%. Corrupt Hate Reuse Time -3*; Level 115:Corrupt Hate Damage +107%. Corrupt Hate Reuse Time -3*; Level 120:Corrupt Hate Damage +112%. Corrupt Hate Reuse Time -3*; Level 125:Corrupt Hate Damage +117%. Corrupt Hate Reuse Time -3
}}
|-
| || of Self-Hate || <b>Level 100125</b> - Corrupt Hate causes the target to deal 360 suffer 605 Psychic damage to themselves the next time when they use a Rage attack Attack. Reuse Time -3 seconds || Uncommon || OffHand, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Corrupt Hate causes the target to deal 18 suffer 20 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 10
:Corrupt Hate causes the target to deal 36 suffer 40 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 15
:Corrupt Hate causes the target to deal 54 suffer 60 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 20
:Corrupt Hate causes the target to deal 72 suffer 80 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 25
:Corrupt Hate causes the target to deal 90 suffer 105 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 30
:Corrupt Hate causes the target to deal 108 suffer 130 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 35
:Corrupt Hate causes the target to deal 126 suffer 155 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 40
:Corrupt Hate causes the target to deal 144 suffer 180 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 45
:Corrupt Hate causes the target to deal 162 suffer 205 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 50
:Corrupt Hate causes the target to deal 180 suffer 230 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 55
:Corrupt Hate causes the target to deal 198 suffer 255 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 60
:Corrupt Hate causes the target to deal 216 suffer 280 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 65
:Corrupt Hate causes the target to deal 234 suffer 305 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 70
:Corrupt Hate causes the target to deal 252 suffer 330 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 75
:Corrupt Hate causes the target to deal 270 suffer 355 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 80
:Corrupt Hate causes the target to deal 288 suffer 380 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 85
:Corrupt Hate causes the target to deal 306 suffer 405 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 90
:Corrupt Hate causes the target to deal 324 suffer 430 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 95
:Corrupt Hate causes the target to deal 342 suffer 455 Psychic damage to themselves the next time when they use a Rage attackAttack. Reuse Time -3 seconds
*; Level 100
:Corrupt Hate causes the target to deal 360 suffer 480 Psychic damage when they use a Rage Attack. Reuse Time -3 seconds*; Level 105:Corrupt Hate causes the target to suffer 505 Psychic damage when they use a Rage Attack. Reuse Time -3 seconds*; Level 110:Corrupt Hate causes the target to suffer 530 Psychic damage when they use a Rage Attack. Reuse Time -3 seconds*; Level 115:Corrupt Hate causes the target to themselves suffer 555 Psychic damage when they use a Rage Attack. Reuse Time -3 seconds*; Level 120:Corrupt Hate causes the next time target to suffer 580 Psychic damage when they use a Rage Attack. Reuse Time -3 seconds*; Level 125:Corrupt Hate causes the target to suffer 605 Psychic damage when they use a Rage attackAttack. Reuse Time -3 seconds
}}
|-
| || of Relentless Hope || <b>Level 100125</b> - Relentless Hope Healing +73 93. Relentless Hope Reuse Time -3 || Uncommon || Necklace, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Relentless Hope Healing +9. Relentless Hope Reuse Time -3
*; Level 10
:Relentless Hope Healing +12. Relentless Hope Reuse Time -3
*; Level 15
:Relentless Hope Healing +15. Relentless Hope Reuse Time -3
*; Level 20
:Relentless Hope Healing +18. Relentless Hope Reuse Time -3
*; Level 25
:Relentless Hope Healing +21. Relentless Hope Reuse Time -3
*; Level 30
:Relentless Hope Healing +24. Relentless Hope Reuse Time -3
*; Level 35
:Relentless Hope Healing +27. Relentless Hope Reuse Time -3
*; Level 40
:Relentless Hope Healing +30. Relentless Hope Reuse Time -3
*; Level 45
:Relentless Hope Healing +33. Relentless Hope Reuse Time -3
*; Level 50
:Relentless Hope Healing +36. Relentless Hope Reuse Time -3
*; Level 55
:Relentless Hope Healing +39. Relentless Hope Reuse Time -3
*; Level 60
:Relentless Hope Healing +42. Relentless Hope Reuse Time -3
*; Level 65
:Relentless Hope Healing +45. Relentless Hope Reuse Time -3
*; Level 70
:Relentless Hope Healing +49. Relentless Hope Reuse Time -3
*; Level 75
:Relentless Hope Healing +53. Relentless Hope Reuse Time -3
*; Level 80
:Relentless Hope Healing +57. Relentless Hope Reuse Time -3
*; Level 85
:Relentless Hope Healing +61. Relentless Hope Reuse Time -3
*; Level 90
:Relentless Hope Healing +65. Relentless Hope Reuse Time -3
*; Level 95
:Relentless Hope Healing +69. Relentless Hope Reuse Time -3
*; Level 100
:Relentless Hope Healing +73. Relentless Hope Reuse Time -3*; Level 105:Relentless Hope Healing +77. Relentless Hope Reuse Time -3*; Level 110:Relentless Hope Healing +81. Relentless Hope Reuse Time -3*; Level 115:Relentless Hope Healing +85. Relentless Hope Reuse Time -3*; Level 120:Relentless Hope Healing +89. Relentless Hope Reuse Time -3*; Level 125:Relentless Hope Healing +93. Relentless Hope Reuse Time -3
}}
|-
| || of Relentless Hope || <b>Level 100125</b> - Relentless Hope Power Restoration +69 94. Relentless Hope Reuse Time -3 || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Relentless Hope Power Restoration +12. Relentless Hope Reuse Time -3
*; Level 10
:Relentless Hope Power Restoration +15. Relentless Hope Reuse Time -3
*; Level 15
:Relentless Hope Power Restoration +18. Relentless Hope Reuse Time -3
*; Level 20
:Relentless Hope Power Restoration +21. Relentless Hope Reuse Time -3
*; Level 25
:Relentless Hope Power Restoration +24. Relentless Hope Reuse Time -3
*; Level 30
:Relentless Hope Power Restoration +27. Relentless Hope Reuse Time -3
*; Level 35
:Relentless Hope Power Restoration +30. Relentless Hope Reuse Time -3
*; Level 40
:Relentless Hope Power Restoration +33. Relentless Hope Reuse Time -3
*; Level 45
:Relentless Hope Power Restoration +36. Relentless Hope Reuse Time -3
*; Level 50
:Relentless Hope Power Restoration +39. Relentless Hope Reuse Time -3
*; Level 55
:Relentless Hope Power Restoration +42. Relentless Hope Reuse Time -3
*; Level 60
:Relentless Hope Power Restoration +45. Relentless Hope Reuse Time -3
*; Level 65
:Relentless Hope Power Restoration +48. Relentless Hope Reuse Time -3
*; Level 70
:Relentless Hope Power Restoration +51. Relentless Hope Reuse Time -3
*; Level 75
:Relentless Hope Power Restoration +54. Relentless Hope Reuse Time -3
*; Level 80
:Relentless Hope Power Restoration +5758. Relentless Hope Reuse Time -3
*; Level 85
:Relentless Hope Power Restoration +6062. Relentless Hope Reuse Time -3
*; Level 90
:Relentless Hope Power Restoration +6366. Relentless Hope Reuse Time -3
*; Level 95
:Relentless Hope Power Restoration +6670. Relentless Hope Reuse Time -3
*; Level 100
:Relentless Hope Power Restoration +6974. Relentless Hope Reuse Time -3*; Level 105:Relentless Hope Power Restoration +78. Relentless Hope Reuse Time -3*; Level 110:Relentless Hope Power Restoration +82. Relentless Hope Reuse Time -3*; Level 115:Relentless Hope Power Restoration +86. Relentless Hope Reuse Time -3*; Level 120:Relentless Hope Power Restoration +90. Relentless Hope Reuse Time -3*; Level 125:Relentless Hope Power Restoration +94. Relentless Hope Reuse Time -3
}}
|-
| || of Relentless Hope || <b>Level 100125</b> - Relentless Hope Armor Healing +105 130. Relentless Hope Reuse Time -3 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Relentless Hope Armor Healing +10. Relentless Hope Reuse Time -3
*; Level 10
:Relentless Hope Armor Healing +15. Relentless Hope Reuse Time -3
*; Level 15
:Relentless Hope Armor Healing +20. Relentless Hope Reuse Time -3
*; Level 20
:Relentless Hope Armor Healing +25. Relentless Hope Reuse Time -3
*; Level 25
:Relentless Hope Armor Healing +30. Relentless Hope Reuse Time -3
*; Level 30
:Relentless Hope Armor Healing +35. Relentless Hope Reuse Time -3
*; Level 35
:Relentless Hope Armor Healing +40. Relentless Hope Reuse Time -3
*; Level 40
:Relentless Hope Armor Healing +45. Relentless Hope Reuse Time -3
*; Level 45
:Relentless Hope Armor Healing +50. Relentless Hope Reuse Time -3
*; Level 50
:Relentless Hope Armor Healing +55. Relentless Hope Reuse Time -3
*; Level 55
:Relentless Hope Armor Healing +60. Relentless Hope Reuse Time -3
*; Level 60
:Relentless Hope Armor Healing +65. Relentless Hope Reuse Time -3
*; Level 65
:Relentless Hope Armor Healing +70. Relentless Hope Reuse Time -3
*; Level 70
:Relentless Hope Armor Healing +75. Relentless Hope Reuse Time -3
*; Level 75
:Relentless Hope Armor Healing +80. Relentless Hope Reuse Time -3
*; Level 80
:Relentless Hope Armor Healing +85. Relentless Hope Reuse Time -3
*; Level 85
:Relentless Hope Armor Healing +90. Relentless Hope Reuse Time -3
*; Level 90
:Relentless Hope Armor Healing +95. Relentless Hope Reuse Time -3
*; Level 95
:Relentless Hope Armor Healing +100. Relentless Hope Reuse Time -3
*; Level 100
:Relentless Hope Armor Healing +105. Relentless Hope Reuse Time -3*; Level 105:Relentless Hope Armor Healing +110. Relentless Hope Reuse Time -3*; Level 110:Relentless Hope Armor Healing +115. Relentless Hope Reuse Time -3*; Level 115:Relentless Hope Armor Healing +120. Relentless Hope Reuse Time -3*; Level 120:Relentless Hope Armor Healing +125. Relentless Hope Reuse Time -3*; Level 125:Relentless Hope Armor Healing +130. Relentless Hope Reuse Time -3
}}
|-
| Righteous || of Righteous Flame || <b>Level 100125</b> - Righteous Flame Direct Damage +189 234 || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Righteous Flame Direct Damage +18
*; Level 100
:Righteous Flame Direct Damage +189
*; Level 105
:Righteous Flame Direct Damage +198
*; Level 110
:Righteous Flame Direct Damage +207
*; Level 115
:Righteous Flame Direct Damage +216
*; Level 120
:Righteous Flame Direct Damage +225
*; Level 125
:Righteous Flame Direct Damage +234
}}
|-
| Righteous || of Righteous Flame || <b>Level 100125</b> - Righteous Flame Direct Damage +68.9986% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Righteous Flame Direct Damage +4%
:Righteous Flame Direct Damage +53%
*; Level 85
:Righteous Flame Direct Damage +56.99%
*; Level 90
:Righteous Flame Direct Damage +6160%
*; Level 95
:Righteous Flame Direct Damage +6563%
*; Level 100
:Righteous Flame Direct Damage +68.9967%*; Level 105:Righteous Flame Direct Damage +71%*; Level 110:Righteous Flame Direct Damage +74%*; Level 115:Righteous Flame Direct Damage +78%*; Level 120:Righteous Flame Direct Damage +82%*; Level 125:Righteous Flame Direct Damage +86%
}}
|-
| || || <b>Level 100125</b> - Righteous Flame deals +245 335 Fire damage over 10 seconds . Reuse TIme -1 second || Uncommon || Feet, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Righteous Flame deals +55 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 10
:Righteous Flame deals +65 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 15
:Righteous Flame deals +75 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 20
:Righteous Flame deals +85 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 25
:Righteous Flame deals +95 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 30
:Righteous Flame deals +105 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 35
:Righteous Flame deals +115 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 40
:Righteous Flame deals +125 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 45
:Righteous Flame deals +135 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 50
:Righteous Flame deals +145 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 55
:Righteous Flame deals +155 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 60
:Righteous Flame deals +165 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 65
:Righteous Flame deals +175 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 70
:Righteous Flame deals +185 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 75
:Righteous Flame deals +195 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 80
:Righteous Flame deals +205 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 85
:Righteous Flame deals +215 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 90
:Righteous Flame deals +225 230 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 95
:Righteous Flame deals +235 245 Fire damage over 10 seconds. Reuse TIme -1 second
*; Level 100
:Righteous Flame deals +245 260 Fire damage over 10 seconds. Reuse TIme -1 second*; Level 105:Righteous Flame deals +275 Fire damage over 10 seconds. Reuse TIme -1 second*; Level 110:Righteous Flame deals +290 Fire damage over 10 seconds. Reuse TIme -1 second*; Level 115:Righteous Flame deals +305 Fire damage over 10 seconds. Reuse TIme -1 second*; Level 120:Righteous Flame deals +320 Fire damage over 10 seconds. Reuse TIme -1 second*; Level 125:Righteous Flame deals +335 Fire damage over 10 seconds. Reuse TIme -1 second
}}
|-
| || || <b>Level 100125</b> - Flamestrike Damage +410 510 || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flamestrike Damage +30
*; Level 100
:Flamestrike Damage +410
*; Level 105
:Flamestrike Damage +430
*; Level 110
:Flamestrike Damage +450
*; Level 115
:Flamestrike Damage +470
*; Level 120
:Flamestrike Damage +490
*; Level 125
:Flamestrike Damage +510
}}
|-
| || || <b>Level 100125</b> - Flamestrike Damage +7896% || Uncommon || OffHand, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flamestrike Damage +13%
:Flamestrike Damage +46%
*; Level 65
:Flamestrike Damage +5049%
*; Level 70
:Flamestrike Damage +5452%
*; Level 75
:Flamestrike Damage +5856%
*; Level 80
:Flamestrike Damage +6260%
*; Level 85
:Flamestrike Damage +6664%
*; Level 90
:Flamestrike Damage +7068%
*; Level 95
:Flamestrike Damage +7472%
*; Level 100
:Flamestrike Damage +7876%*; Level 105:Flamestrike Damage +80%*; Level 110:Flamestrike Damage +84%*; Level 115:Flamestrike Damage +88%*; Level 120:Flamestrike Damage +92%*; Level 125:Flamestrike Damage +96%
}}
|-
| || || <b>Level 100125</b> - Flamestrike deals 575 700 Fire damage over 10 seconds. Reuse timer is -10 seconds || Uncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Flamestrike deals 100 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 10
:Flamestrike deals 125 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 15
:Flamestrike deals 150 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 20
:Flamestrike deals 175 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 25
:Flamestrike deals 200 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 30
:Flamestrike deals 225 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 35
:Flamestrike deals 250 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 40
:Flamestrike deals 275 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 45
:Flamestrike deals 300 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 50
:Flamestrike deals 325 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 55
:Flamestrike deals 350 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 60
:Flamestrike deals 375 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 65
:Flamestrike deals 400 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 70
:Flamestrike deals 425 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 75
:Flamestrike deals 450 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 80
:Flamestrike deals 475 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 85
:Flamestrike deals 500 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 90
:Flamestrike deals 525 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 95
:Flamestrike deals 550 Fire damage over 10 seconds. Reuse timer is -10 seconds
*; Level 100
:Flamestrike deals 575 Fire damage over 10 seconds. Reuse timer is -10 seconds*; Level 105:Flamestrike deals 600 Fire damage over 10 seconds. Reuse timer is -10 seconds*; Level 110:Flamestrike deals 625 Fire damage over 10 seconds. Reuse timer is -10 seconds*; Level 115:Flamestrike deals 650 Fire damage over 10 seconds. Reuse timer is -10 seconds*; Level 120:Flamestrike deals 675 Fire damage over 10 seconds. Reuse timer is -10 seconds*; Level 125:Flamestrike deals 700 Fire damage over 10 seconds. Reuse timer is -10 seconds
}}
|-
| || of Triaging || <b>Level 100125</b> - Triage Healing Flamestrike deals +57 250 direct damage and roots the target for 7 seconds. Reuse timer is -10 seconds || Uncommon Rare || Head, Necklace MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Triage Healing Flamestrike deals +1110 direct damage and roots the target for 7 seconds. Reuse timer is -2 seconds
*; Level 10
:Triage Healing Flamestrike deals +1320 direct damage and roots the target for 7 seconds. Reuse timer is -2 seconds
*; Level 15
:Triage Healing Flamestrike deals +1530 direct damage and roots the target for 7 seconds. Reuse timer is -3 seconds
*; Level 20
:Triage Healing Flamestrike deals +1740 direct damage and roots the target for 7 seconds. Reuse timer is -3 seconds
*; Level 25
:Triage Healing Flamestrike deals +1950 direct damage and roots the target for 7 seconds. Reuse timer is -3 seconds
*; Level 30
:Triage Healing Flamestrike deals +2160 direct damage and roots the target for 7 seconds. Reuse timer is -4 seconds
*; Level 35
:Triage Healing Flamestrike deals +2370 direct damage and roots the target for 7 seconds. Reuse timer is -4 seconds
*; Level 40
:Triage Healing Flamestrike deals +2580 direct damage and roots the target for 7 seconds. Reuse timer is -5 seconds
*; Level 45
:Triage Healing Flamestrike deals +2790 direct damage and roots the target for 7 seconds. Reuse timer is -5 seconds
*; Level 50
:Triage Healing Flamestrike deals +29100 direct damage and roots the target for 7 seconds. Reuse timer is -5 seconds
*; Level 55
:Triage Healing Flamestrike deals +31110 direct damage and roots the target for 7 seconds. Reuse timer is -6 seconds
*; Level 60
:Triage Healing Flamestrike deals +33120 direct damage and roots the target for 7 seconds. Reuse timer is -6 seconds
*; Level 65
:Triage Healing Flamestrike deals +36130 direct damage and roots the target for 7 seconds. Reuse timer is -6 seconds
*; Level 70
:Triage Healing Flamestrike deals +39140 direct damage and roots the target for 7 seconds. Reuse timer is -6 seconds
*; Level 75
:Triage Healing Flamestrike deals +42150 direct damage and roots the target for 7 seconds. Reuse timer is -6 seconds
*; Level 80
:Triage Healing Flamestrike deals +45160 direct damage and roots the target for 7 seconds. Reuse timer is -7 seconds
*; Level 85
:Triage Healing Flamestrike deals +48170 direct damage and roots the target for 7 seconds. Reuse timer is -7 seconds
*; Level 90
:Triage Healing Flamestrike deals +51180 direct damage and roots the target for 7 seconds. Reuse timer is -7 seconds
*; Level 95
:Triage Healing Flamestrike deals +54190 direct damage and roots the target for 7 seconds. Reuse timer is -8 seconds
*; Level 100
:Triage Healing Flamestrike deals +57200 direct damage and roots the target for 7 seconds. Reuse timer is -8 seconds*; Level 105:Flamestrike deals +210 direct damage and roots the target for 7 seconds. Reuse timer is -8 seconds*; Level 110:Flamestrike deals +220 direct damage and roots the target for 7 seconds. Reuse timer is -9 seconds*; Level 115:Flamestrike deals +230 direct damage and roots the target for 7 seconds. Reuse timer is -9 seconds*; Level 120:Flamestrike deals +240 direct damage and roots the target for 7 seconds. Reuse timer is -9 seconds*; Level 125:Flamestrike deals +250 direct damage and roots the target for 7 seconds. Reuse timer is -10 seconds
}}
|-
| || of Evasive Medicine || <b>Level 100125</b> - Triage gives the target Flamestrike deals +32175 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 12.5% Melee Evasion The cooldown on this effect is the same as your reuse time for 10 seconds Flamestrike. || Epic || Hands Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Triage gives Flamestrike deals +7 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 1. The cooldown on this effect is the target +4% Melee Evasion same as your reuse time for 10 secondsFlamestrike.
*; Level 10
:Triage gives the target Flamestrike deals +514 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 1.5% Melee Evasion The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 15
:Triage gives Flamestrike deals +21 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 1. The cooldown on this effect is the target +7% Melee Evasion same as your reuse time for 10 secondsFlamestrike.
*; Level 20
:Triage gives the target Flamestrike deals +828 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 2.5% Melee Evasion The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 25
:Triage gives Flamestrike deals +35 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 2. The cooldown on this effect is the target +10% Melee Evasion same as your reuse time for 10 secondsFlamestrike.
*; Level 30
:Triage gives the target Flamestrike deals +1142 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 3.5% Melee Evasion The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 35
:Triage gives Flamestrike deals +49 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 3. The cooldown on this effect is the target +13% Melee Evasion same as your reuse time for 10 secondsFlamestrike.
*; Level 40
:Triage gives the target Flamestrike deals +1456 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 4.5% Melee Evasion The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 45
:Triage gives Flamestrike deals +63 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 4. The cooldown on this effect is the target +16% Melee Evasion same as your reuse time for 10 secondsFlamestrike.
*; Level 50
:Triage gives the target Flamestrike deals +1770 direct damage.When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 5% Melee Evasion . The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 55
:Triage gives Flamestrike deals +77 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 5. The cooldown on this effect is the target +19% Melee Evasion same as your reuse time for 10 secondsFlamestrike.
*; Level 60
:Triage gives the target Flamestrike deals +2084 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 6.5% Melee Evasion The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 65
:Triage gives Flamestrike deals +91 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 6. The cooldown on this effect is the target +22% Melee Evasion same as your reuse time for 10 secondsFlamestrike.
*; Level 70
:Triage gives the target Flamestrike deals +2398 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 7.5% Melee Evasion The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 75
:Triage gives Flamestrike deals +105 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 7. The cooldown on this effect is the target +25% Melee Evasion same as your reuse time for 10 secondsFlamestrike.
*; Level 80
:Triage gives the target Flamestrike deals +26112 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 8.5% Melee Evasion The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 85
:Triage gives Flamestrike deals +119 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 8. The cooldown on this effect is the target +28% Melee Evasion same as your reuse time for 10 secondsFlamestrike.
*; Level 90
:Triage gives the target Flamestrike deals +29126 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 9.5% Melee Evasion The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 95
:Triage gives Flamestrike deals +133 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 9. The cooldown on this effect is the target +31% Melee Evasion same as your reuse time for 10 secondsFlamestrike.
*; Level 100
:Triage gives Flamestrike deals +140 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 10. The cooldown on this effect is the same as your reuse time for Flamestrike.*; Level 105:Flamestrike deals +147 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 10. The cooldown on this effect is the target same as your reuse time for Flamestrike.*; Level 110:Flamestrike deals +32154 direct damage.5% Melee Evasion When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 11. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.*; Level 115:Flamestrike deals +161 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 11. The cooldown on this effect is the same as your reuse time for Flamestrike.*; Level 120:Flamestrike deals +168 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 12. The cooldown on this effect is the same as your reuse time for Flamestrike.*; Level 125:Flamestrike deals +175 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 12. The cooldown on this effect is the same as your reuse time for Flamestrike.
}}
|-
| || of Evasive Medicine || <b>Level 100125</b> - Triage gives the target Flamestrike deals +4134% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 12. The cooldown on this effect is the same as your reuse time for 10 seconds Flamestrike. || Uncommon Epic || OffHand Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Triage gives the target Flamestrike deals +3% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 1. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 10
:Triage gives the target Flamestrike deals +54% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 1. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 15
:Triage gives the target Flamestrike deals +75% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 1. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 20
:Triage gives the target Flamestrike deals +96% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 2. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 25
:Triage gives the target Flamestrike deals +117% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 2. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 30
:Triage gives the target Flamestrike deals +138% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 3. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 35
:Triage gives the target Flamestrike deals +159% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 3. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 40
:Triage gives the target Flamestrike deals +1710% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 4. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 45
:Triage gives the target Flamestrike deals +1911% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 4. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 50
:Triage gives the target Flamestrike deals +2112% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 5. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 55
:Triage gives the target Flamestrike deals +2313% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 5. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 60
:Triage gives the target Flamestrike deals +2514% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 6. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 65
:Triage gives the target Flamestrike deals +2715% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 6. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 70
:Triage gives the target Flamestrike deals +2916% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 7. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 75
:Triage gives the target Flamestrike deals +3117% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 7. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 80
:Triage gives the target Flamestrike deals +3318% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 8. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 85
:Triage gives the target Flamestrike deals +3519% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 8. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 90
:Triage gives the target Flamestrike deals +3720% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 9. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 95
:Triage gives the target Flamestrike deals +3922% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 9. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.
*; Level 100
:Triage gives Flamestrike deals +24% direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 10. The cooldown on this effect is the same as your reuse time for Flamestrike.*; Level 105:Flamestrike deals +26% direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 10. The cooldown on this effect is the target same as your reuse time for Flamestrike.*; Level 110:Flamestrike deals +4128% Burst Evasion direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 11. The cooldown on this effect is the same as your reuse time for 10 secondsFlamestrike.*; Level 115:Flamestrike deals +30% direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 11. The cooldown on this effect is the same as your reuse time for Flamestrike.*; Level 120:Flamestrike deals +32% direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 12. The cooldown on this effect is the same as your reuse time for Flamestrike.*; Level 125:Flamestrike deals +34% direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 12. The cooldown on this effect is the same as your reuse time for Flamestrike.
}}
|-
| Careful || of Careful Triaging || <b>Level 100125</b> - Triage costs no Power to cast and restores Healing +51 Health, but takes +1 second to channel 72 || Uncommon || Chest Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Triage costs no Power to cast and restores Healing +5 Health, but takes +1 second to channel11
*; Level 10
:Triage costs no Power to cast and restores Healing +7 Health, but takes +1 second to channel13
*; Level 15
:Triage costs no Power to cast and restores Healing +9 Health, but takes +1 second to channel15
*; Level 20
:Triage costs no Power to cast and restores Healing +11 Health, but takes +1 second to channel17
*; Level 25
:Triage costs no Power to cast and restores Healing +13 Health, but takes +1 second to channel19
*; Level 30
:Triage costs no Power to cast and restores Healing +15 Health, but takes +1 second to channel21
*; Level 35
:Triage costs no Power to cast and restores Healing +17 Health, but takes +1 second to channel23
*; Level 40
:Triage costs no Power to cast and restores Healing +19 Health, but takes +1 second to channel25
*; Level 45
:Triage costs no Power to cast and restores Healing +21 Health, but takes +1 second to channel27
*; Level 50
:Triage costs no Power to cast and restores Healing +23 Health, but takes +1 second to channel29
*; Level 55
:Triage costs no Power to cast and restores Healing +25 Health, but takes +1 second to channel31
*; Level 60
:Triage costs no Power to cast and restores Healing +27 Health, but takes +1 second to channel33
*; Level 65
:Triage costs no Power to cast and restores Healing +30 Health, but takes +1 second to channel36
*; Level 70
:Triage costs no Power to cast and restores Healing +33 Health, but takes +1 second to channel39
*; Level 75
:Triage costs no Power to cast and restores Healing +36 Health, but takes +1 second to channel42
*; Level 80
:Triage costs no Power to cast and restores Healing +39 Health, but takes +1 second to channel45
*; Level 85
:Triage costs no Power to cast and restores Healing +42 Health, but takes +1 second to channel48
*; Level 90
:Triage costs no Power to cast and restores Healing +45 Health, but takes +1 second to channel51
*; Level 95
:Triage costs no Power to cast and restores Healing +48 Health, but takes +1 second to channel54
*; Level 100
:Triage costs no Power to cast and restores Healing +51 Health, but takes 57*; Level 105:Triage Healing +1 second to channel60*; Level 110:Triage Healing +63*; Level 115:Triage Healing +66*; Level 120:Triage Healing +69*; Level 125:Triage Healing +72
}}
|-
| || of Recuperative Care Evasive Medicine || <b>Level 100125</b> - Triage restores 100 Health over 15 gives the target +40% Melee Evasion for 10 seconds || Uncommon Epic || Legs, Feet Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Triage restores 5 Health over 15 gives the target +4% Melee Evasion for 10 seconds
*; Level 10
:Triage restores gives the target +5.5% Melee Evasion for 10 Health over 15 seconds
*; Level 15
:Triage restores 15 Health over 15 gives the target +7% Melee Evasion for 10 seconds
*; Level 20
:Triage restores 20 Health over 15 gives the target +8.5% Melee Evasion for 10 seconds
*; Level 25
:Triage restores 25 Health over 15 gives the target +10% Melee Evasion for 10 seconds
*; Level 30
:Triage restores 30 Health over 15 gives the target +11.5% Melee Evasion for 10 seconds
*; Level 35
:Triage restores 35 Health over 15 gives the target +13% Melee Evasion for 10 seconds
*; Level 40
:Triage restores 40 Health over 15 gives the target +14.5% Melee Evasion for 10 seconds
*; Level 45
:Triage restores 45 Health over 15 gives the target +16% Melee Evasion for 10 seconds
*; Level 50
:Triage restores 50 Health over 15 gives the target +17.5% Melee Evasion for 10 seconds
*; Level 55
:Triage restores 55 Health over 15 gives the target +19% Melee Evasion for 10 seconds
*; Level 60
:Triage restores 60 Health over 15 gives the target +20.5% Melee Evasion for 10 seconds
*; Level 65
:Triage restores 65 Health over 15 gives the target +22% Melee Evasion for 10 seconds
*; Level 70
:Triage restores 70 Health over 15 gives the target +23.5% Melee Evasion for 10 seconds
*; Level 75
:Triage restores 75 Health over 15 gives the target +25% Melee Evasion for 10 seconds
*; Level 80
:Triage restores 80 Health over 15 gives the target +26.5% Melee Evasion for 10 seconds
*; Level 85
:Triage restores 85 Health over 15 gives the target +28% Melee Evasion for 10 seconds
*; Level 90
:Triage restores 90 Health over 15 gives the target +29.5% Melee Evasion for 10 seconds
*; Level 95
:Triage restores 95 Health over 15 gives the target +31% Melee Evasion for 10 seconds
*; Level 100
:Triage restores 100 Health over 15 gives the target +32.5% Melee Evasion for 10 seconds*; Level 105:Triage gives the target +34% Melee Evasion for 10 seconds*; Level 110:Triage gives the target +35.5% Melee Evasion for 10 seconds*; Level 115:Triage gives the target +37% Melee Evasion for 10 seconds*; Level 120:Triage gives the target +38.5% Melee Evasion for 10 seconds*; Level 125:Triage gives the target +40% Melee Evasion for 10 seconds
}}
|-
| || of Fire Suppression Evasive Medicine || <b>Level 100125</b> - Remedy removes ongoing Fire effects (up to 41 dmg/sec) Triage gives the target +51% Burst Evasion for 10 seconds || Uncommon || MainHand OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Remedy removes ongoing Fire effects (up to Triage gives the target +3 dmg/sec)% Burst Evasion for 10 seconds
*; Level 10
:Remedy removes ongoing Fire effects (up to Triage gives the target +5 dmg/sec)% Burst Evasion for 10 seconds
*; Level 15
:Remedy removes ongoing Fire effects (up to Triage gives the target +7 dmg/sec)% Burst Evasion for 10 seconds
*; Level 20
:Remedy removes ongoing Fire effects (up to Triage gives the target +9 dmg/sec)% Burst Evasion for 10 seconds
*; Level 25
:Remedy removes ongoing Fire effects (up to Triage gives the target +11 dmg/sec)% Burst Evasion for 10 seconds
*; Level 30
:Remedy removes ongoing Fire effects (up to Triage gives the target +13 dmg/sec)% Burst Evasion for 10 seconds
*; Level 35
:Remedy removes ongoing Fire effects (up to Triage gives the target +15 dmg/sec)% Burst Evasion for 10 seconds
*; Level 40
:Remedy removes ongoing Fire effects (up to Triage gives the target +17 dmg/sec)% Burst Evasion for 10 seconds
*; Level 45
:Remedy removes ongoing Fire effects (up to Triage gives the target +19 dmg/sec)% Burst Evasion for 10 seconds
*; Level 50
:Remedy removes ongoing Fire effects (up to Triage gives the target +21 dmg/sec)% Burst Evasion for 10 seconds
*; Level 55
:Remedy removes ongoing Fire effects (up to Triage gives the target +23 dmg/sec)% Burst Evasion for 10 seconds
*; Level 60
:Remedy removes ongoing Fire effects (up to Triage gives the target +25 dmg/sec)% Burst Evasion for 10 seconds
*; Level 65
:Remedy removes ongoing Fire effects (up to Triage gives the target +27 dmg/sec)% Burst Evasion for 10 seconds
*; Level 70
:Remedy removes ongoing Fire effects (up to Triage gives the target +29 dmg/sec)% Burst Evasion for 10 seconds
*; Level 75
:Remedy removes ongoing Fire effects (up to Triage gives the target +31 dmg/sec)% Burst Evasion for 10 seconds
*; Level 80
:Remedy removes ongoing Fire effects (up to Triage gives the target +33 dmg/sec)% Burst Evasion for 10 seconds
*; Level 85
:Remedy removes ongoing Fire effects (up to Triage gives the target +35 dmg/sec)% Burst Evasion for 10 seconds
*; Level 90
:Remedy removes ongoing Fire effects (up to Triage gives the target +37 dmg/sec)% Burst Evasion for 10 seconds
*; Level 95
:Remedy removes ongoing Fire effects (up to Triage gives the target +39 dmg/sec)% Burst Evasion for 10 seconds
*; Level 100
:Remedy removes ongoing Fire effects (up to Triage gives the target +41 dmg/sec)% Burst Evasion for 10 seconds*; Level 105:Triage gives the target +43% Burst Evasion for 10 seconds*; Level 110:Triage gives the target +45% Burst Evasion for 10 seconds*; Level 115:Triage gives the target +47% Burst Evasion for 10 seconds*; Level 120:Triage gives the target +49% Burst Evasion for 10 seconds*; Level 125:Triage gives the target +51% Burst Evasion for 10 seconds
}}
|-
| Careful || of Fire Suppression Careful Triaging || <b>Level 100125</b> - Remedy Triage costs no Power to cast and restores 82 Armor +66 Health || Uncommon || Head, Necklace Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Remedy Triage costs no Power to cast and restores 6 Armor+5 Health
*; Level 10
:Remedy Triage costs no Power to cast and restores 10 Armor+7 Health
*; Level 15
:Remedy Triage costs no Power to cast and restores 14 Armor+9 Health
*; Level 20
:Remedy Triage costs no Power to cast and restores 18 Armor+11 Health
*; Level 25
:Remedy Triage costs no Power to cast and restores 22 Armor+13 Health
*; Level 30
:Remedy Triage costs no Power to cast and restores 26 Armor+15 Health
*; Level 35
:Remedy Triage costs no Power to cast and restores 30 Armor+17 Health
*; Level 40
:Remedy Triage costs no Power to cast and restores 34 Armor+19 Health
*; Level 45
:Remedy Triage costs no Power to cast and restores 38 Armor+21 Health
*; Level 50
:Remedy Triage costs no Power to cast and restores 42 Armor+23 Health
*; Level 55
:Remedy Triage costs no Power to cast and restores 46 Armor+25 Health
*; Level 60
:Remedy Triage costs no Power to cast and restores 50 Armor+27 Health
*; Level 65
:Remedy Triage costs no Power to cast and restores 54 Armor+30 Health
*; Level 70
:Remedy Triage costs no Power to cast and restores 58 Armor+33 Health
*; Level 75
:Remedy Triage costs no Power to cast and restores 62 Armor+36 Health
*; Level 80
:Remedy Triage costs no Power to cast and restores 66 Armor+39 Health
*; Level 85
:Remedy Triage costs no Power to cast and restores 70 Armor+42 Health
*; Level 90
:Remedy Triage costs no Power to cast and restores 74 Armor+45 Health
*; Level 95
:Remedy Triage costs no Power to cast and restores 78 Armor+48 Health
*; Level 100
:Remedy Triage costs no Power to cast and restores 82 Armor+51 Health*; Level 105:Triage costs no Power to cast and restores +54 Health*; Level 110:Triage costs no Power to cast and restores +57 Health*; Level 115:Triage costs no Power to cast and restores +60 Health*; Level 120:Triage costs no Power to cast and restores +63 Health*; Level 125:Triage costs no Power to cast and restores +66 Health
}}
|-
| || of Remedies Recuperative Care || <b>Level 100125</b> - Remedy Triage restores 24 Armor and mitigates all damage 180 Health over time by 8 per tick for 10 15 seconds || Epic Uncommon || ChestLegs, Ring Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Remedy Triage restores 5 Armor and mitigates all damage 10 Health over time by 1 per tick for 10 15 seconds
*; Level 10
:Remedy Triage restores 6 Armor and mitigates all damage 15 Health over time by 1 per tick for 10 15 seconds
*; Level 15
:Remedy Triage restores 7 Armor and mitigates all damage 20 Health over time by 2 per tick for 10 15 seconds
*; Level 20
:Remedy Triage restores 8 Armor and mitigates all damage 30 Health over time by 2 per tick for 10 15 seconds
*; Level 25
:Remedy Triage restores 9 Armor and mitigates all damage 35 Health over time by 3 per tick for 10 15 seconds
*; Level 30
:Remedy Triage restores 10 Armor and mitigates all damage 40 Health over time by 3 per tick for 10 15 seconds
*; Level 35
:Remedy Triage restores 11 Armor and mitigates all damage 50 Health over time by 4 per tick for 10 15 seconds
*; Level 40
:Remedy Triage restores 12 Armor and mitigates all damage 55 Health over time by 4 per tick for 10 15 seconds
*; Level 45
:Remedy Triage restores 13 Armor and mitigates all damage 60 Health over time by 5 per tick for 10 15 seconds
*; Level 50
:Remedy Triage restores 14 Armor and mitigates all damage 70 Health over time by 5 per tick for 10 15 seconds
*; Level 55
:Remedy Triage restores 75 Health over 15 Armor and mitigates all damage over time by 6 per tick for 10 seconds
*; Level 60
:Remedy Triage restores 16 Armor and mitigates all damage 85 Health over time by 6 per tick for 10 15 seconds
*; Level 65
:Remedy Triage restores 17 Armor and mitigates all damage 90 Health over time by 7 per tick for 10 15 seconds
*; Level 70
:Remedy Triage restores 18 Armor and mitigates all damage 95 Health over time by 7 per tick for 10 15 seconds
*; Level 75
:Remedy Triage restores 19 Armor and mitigates all damage 105 Health over time by 8 per tick for 10 15 seconds
*; Level 80
:Remedy Triage restores 20 Armor and mitigates all damage 110 Health over time by 8 per tick for 10 15 seconds
*; Level 85
:Remedy Triage restores 21 Armor and mitigates all damage 120 Health over time by 7 per tick for 10 15 seconds
*; Level 90
:Remedy Triage restores 22 Armor and mitigates all damage 125 Health over time by 7 per tick for 10 15 seconds
*; Level 95
:Remedy Triage restores 23 Armor and mitigates all damage 135 Health over time by 8 per tick for 10 15 seconds
*; Level 100
:Remedy Triage restores 24 Armor and mitigates all damage 140 Health over time by 8 per tick for 10 15 seconds*; Level 105:Triage restores 150 Health over 15 seconds*; Level 110:Triage restores 155 Health over 15 seconds*; Level 115:Triage restores 165 Health over 15 seconds*; Level 120:Triage restores 170 Health over 15 seconds*; Level 125:Triage restores 180 Health over 15 seconds
}}
|-
| || of Fast-Acting Remedies Fire Suppression || <b>Level 100125</b> - Remedy costs -28 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 47% chance to mend a broken bone in the target 51 dmg/sec) || Epic Uncommon || Legs, OffHand MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Remedy costs -1 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 10% chance to mend a broken bone in the target3 dmg/sec)
*; Level 10
:Remedy costs -2 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 11% chance to mend a broken bone in the target5 dmg/sec)
*; Level 15
:Remedy costs -3 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 13% chance to mend a broken bone in the target7 dmg/sec)
*; Level 20
:Remedy costs -4 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 15% chance to mend a broken bone in the target9 dmg/sec)
*; Level 25
:Remedy costs -5 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 17% chance to mend a broken bone in the target11 dmg/sec)
*; Level 30
:Remedy costs -6 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 19% chance to mend a broken bone in the target13 dmg/sec)
*; Level 35
:Remedy costs -7 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 21% chance to mend a broken bone in the target15 dmg/sec)
*; Level 40
:Remedy costs -8 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 23% chance to mend a broken bone in the target17 dmg/sec)
*; Level 45
:Remedy costs -9 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 25% chance to mend a broken bone in the target19 dmg/sec)
*; Level 50
:Remedy costs -10 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 27% chance to mend a broken bone in the target21 dmg/sec)
*; Level 55
:Remedy costs -11 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 29% chance to mend a broken bone in the target23 dmg/sec)
*; Level 60
:Remedy costs -12 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 31% chance to mend a broken bone in the target25 dmg/sec)
*; Level 65
:Remedy costs -14 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 33% chance to mend a broken bone in the target27 dmg/sec)
*; Level 70
:Remedy costs -16 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 35% chance to mend a broken bone in the target29 dmg/sec)
*; Level 75
:Remedy costs -18 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 37% chance to mend a broken bone in the target31 dmg/sec)
*; Level 80
:Remedy costs -20 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 39% chance to mend a broken bone in the target33 dmg/sec)
*; Level 85
:Remedy costs -22 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 41% chance to mend a broken bone in the target35 dmg/sec)
*; Level 90
:Remedy costs -24 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 43% chance to mend a broken bone in the target37 dmg/sec)
*; Level 95
:Remedy costs -26 Power removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 45% chance to mend a broken bone in the target39 dmg/sec)
*; Level 100
:Remedy costs -28 Power removes ongoing Fire effects (up to 41 dmg/sec)*; Level 105:Remedy removes ongoing Fire effects (up to 43 dmg/sec)*; Level 110:Remedy removes ongoing Fire effects (up to 45 dmg/sec)*; Level 115:Remedy removes ongoing Fire effects (up to cast, its reuse timer is -1 second, and it has a 47% chance dmg/sec)*; Level 120:Remedy removes ongoing Fire effects (up to 49 dmg/sec)*; Level 125:Remedy removes ongoing Fire effects (up to mend a broken bone in the target51 dmg/sec)
}}
|-
| || of Invigoration Fire Suppression || <b>Level 100125</b> - Invigorate Healing +92 Remedy restores 116 Armor || Uncommon || Head, Hands Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Invigorate Healing +16Remedy restores 6 Armor
*; Level 10
:Invigorate Healing +20Remedy restores 10 Armor
*; Level 15
:Invigorate Healing +24Remedy restores 14 Armor
*; Level 20
:Invigorate Healing +28Remedy restores 18 Armor
*; Level 25
:Invigorate Healing +32Remedy restores 22 Armor
*; Level 30
:Invigorate Healing +36Remedy restores 26 Armor
*; Level 35
:Invigorate Healing +40Remedy restores 30 Armor
*; Level 40
:Invigorate Healing +44Remedy restores 34 Armor
*; Level 45
:Invigorate Healing +48Remedy restores 38 Armor
*; Level 50
:Invigorate Healing +52Remedy restores 42 Armor
*; Level 55
:Invigorate Healing +56Remedy restores 46 Armor
*; Level 60
:Invigorate Healing +60Remedy restores 51 Armor
*; Level 65
:Invigorate Healing +64Remedy restores 56 Armor
*; Level 70
:Invigorate Healing +68Remedy restores 61 Armor
*; Level 75
:Invigorate Healing +72Remedy restores 66 Armor
*; Level 80
:Invigorate Healing +76Remedy restores 71 Armor
*; Level 85
:Invigorate Healing +80Remedy restores 76 Armor
*; Level 90
:Invigorate Healing +84Remedy restores 81 Armor
*; Level 95
:Invigorate Healing +88Remedy restores 86 Armor
*; Level 100
:Invigorate Healing +92Remedy restores 91 Armor*; Level 105:Remedy restores 96 Armor*; Level 110:Remedy restores 101 Armor*; Level 115:Remedy restores 106 Armor*; Level 120:Remedy restores 111 Armor*; Level 125:Remedy restores 116 Armor
}}
|-
| || of Invigoration Remedies || <b>Level 100125</b> - Invigorate Remedy restores 29 Armor Healing +136 and mitigates all damage over time by 13 per tick for 10 seconds || Uncommon Epic || MainHandChest, Feet Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Invigorate Remedy restores 5 Armor Healing +22and mitigates all damage over time by 1 per tick for 10 seconds
*; Level 10
:Invigorate Remedy restores 6 Armor Healing +28and mitigates all damage over time by 1 per tick for 10 seconds
*; Level 15
:Invigorate Remedy restores 7 Armor Healing +34and mitigates all damage over time by 2 per tick for 10 seconds
*; Level 20
:Invigorate Remedy restores 8 Armor Healing +40and mitigates all damage over time by 2 per tick for 10 seconds
*; Level 25
:Invigorate Remedy restores 9 Armor Healing +46and mitigates all damage over time by 3 per tick for 10 seconds
*; Level 30
:Invigorate Remedy restores 10 Armor Healing +52and mitigates all damage over time by 3 per tick for 10 seconds
*; Level 35
:Invigorate Remedy restores 11 Armor Healing +58and mitigates all damage over time by 4 per tick for 10 seconds
*; Level 40
:Invigorate Remedy restores 12 Armor Healing +64and mitigates all damage over time by 4 per tick for 10 seconds
*; Level 45
:Invigorate Remedy restores 13 Armor Healing +70and mitigates all damage over time by 5 per tick for 10 seconds
*; Level 50
:Invigorate Remedy restores 14 Armor Healing +76and mitigates all damage over time by 5 per tick for 10 seconds
*; Level 55
:Invigorate Remedy restores 15 Armor Healing +82and mitigates all damage over time by 6 per tick for 10 seconds
*; Level 60
:Invigorate Remedy restores 16 Armor Healing +88and mitigates all damage over time by 6 per tick for 10 seconds
*; Level 65
:Invigorate Remedy restores 17 Armor Healing +94and mitigates all damage over time by 7 per tick for 10 seconds
*; Level 70
:Invigorate Remedy restores 18 Armor Healing +100and mitigates all damage over time by 7 per tick for 10 seconds
*; Level 75
:Invigorate Remedy restores 19 Armor Healing +106and mitigates all damage over time by 8 per tick for 10 seconds
*; Level 80
:Invigorate Remedy restores 20 Armor Healing +112and mitigates all damage over time by 8 per tick for 10 seconds
*; Level 85
:Invigorate Remedy restores 21 Armor Healing +118and mitigates all damage over time by 9 per tick for 10 seconds
*; Level 90
:Invigorate Remedy restores 22 Armor Healing +124and mitigates all damage over time by 9 per tick for 10 seconds
*; Level 95
:Invigorate Remedy restores 23 Armor Healing +130and mitigates all damage over time by 10 per tick for 10 seconds
*; Level 100
:Invigorate Remedy restores 24 Armor Healing +136and mitigates all damage over time by 10 per tick for 10 seconds*; Level 105:Remedy restores 25 Armor and mitigates all damage over time by 11 per tick for 10 seconds*; Level 110:Remedy restores 26 Armor and mitigates all damage over time by 11 per tick for 10 seconds*; Level 115:Remedy restores 27 Armor and mitigates all damage over time by 12 per tick for 10 seconds*; Level 120:Remedy restores 28 Armor and mitigates all damage over time by 12 per tick for 10 seconds*; Level 125:Remedy restores 29 Armor and mitigates all damage over time by 13 per tick for 10 seconds
}}
|-
| || of Invigoration Fast-Acting Remedies || <b>Level 100125</b> - Invigorate restores +38 Health, Armor, Remedy reuse timer is -5 seconds and Power it has a 57% chance to mend a broken bone in the target || Uncommon Epic || ChestLegs, Ring OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Invigorate restores +7 Health, Armor, Remedy reuse timer is -1 second and Powerit has a 10% chance to mend a broken bone in the target
*; Level 10
:Invigorate restores +8 Health, Armor, Remedy reuse timer is -1 second and Powerit has a 11% chance to mend a broken bone in the target
*; Level 15
:Invigorate restores +9 Health, Armor, Remedy reuse timer is -1 second and Powerit has a 13% chance to mend a broken bone in the target
*; Level 20
:Invigorate restores +10 Health, Armor, Remedy reuse timer is -1 second and Powerit has a 15% chance to mend a broken bone in the target
*; Level 25
:Invigorate restores +11 Health, Armor, Remedy reuse timer is -1 second and Powerit has a 17% chance to mend a broken bone in the target
*; Level 30
:Invigorate restores +12 Health, Armor, Remedy reuse timer is -2 seconds and Powerit has a 19% chance to mend a broken bone in the target
*; Level 35
:Invigorate restores +13 Health, Armor, Remedy reuse timer is -2 seconds and Powerit has a 21% chance to mend a broken bone in the target
*; Level 40
:Invigorate restores +14 Health, Armor, Remedy reuse timer is -2 seconds and Powerit has a 23% chance to mend a broken bone in the target
*; Level 45
:Invigorate restores +16 Health, Armor, Remedy reuse timer is -2 seconds and Powerit has a 25% chance to mend a broken bone in the target
*; Level 50
:Invigorate restores +18 Health, Armor, Remedy reuse timer is -2 seconds and Powerit has a 27% chance to mend a broken bone in the target
*; Level 55
:Invigorate restores +20 Health, Armor, Remedy reuse timer is -3 seconds and Powerit has a 29% chance to mend a broken bone in the target
*; Level 60
:Invigorate restores +22 Health, Armor, Remedy reuse timer is -3 seconds and Powerit has a 31% chance to mend a broken bone in the target
*; Level 65
:Invigorate restores +24 Health, Armor, Remedy reuse timer is -3 seconds and Powerit has a 33% chance to mend a broken bone in the target
*; Level 70
:Invigorate restores +26 Health, Armor, Remedy reuse timer is -3 seconds and Powerit has a 35% chance to mend a broken bone in the target
*; Level 75
:Invigorate restores +28 Health, Armor, Remedy reuse timer is -3 seconds and Powerit has a 37% chance to mend a broken bone in the target
*; Level 80
:Invigorate restores +30 Health, Armor, Remedy reuse timer is -4 seconds and Powerit has a 39% chance to mend a broken bone in the target
*; Level 85
:Invigorate restores +32 Health, Armor, Remedy reuse timer is -4 seconds and Powerit has a 41% chance to mend a broken bone in the target
*; Level 90
:Invigorate restores +34 Health, Armor, Remedy reuse timer is -4 seconds and Powerit has a 43% chance to mend a broken bone in the target
*; Level 95
:Invigorate restores +36 Health, Armor, Remedy reuse timer is -4 seconds and Powerit has a 45% chance to mend a broken bone in the target
*; Level 100
:Remedy reuse timer is -4 seconds and it has a 47% chance to mend a broken bone in the target
*; Level 105
:Remedy reuse timer is -5 seconds and it has a 49% chance to mend a broken bone in the target
*; Level 110
:Remedy reuse timer is -5 seconds and it has a 51% chance to mend a broken bone in the target
*; Level 115
:Remedy reuse timer is -5 seconds and it has a 53% chance to mend a broken bone in the target
*; Level 120
:Remedy reuse timer is -5 seconds and it has a 55% chance to mend a broken bone in the target
*; Level 125
:Remedy reuse timer is -5 seconds and it has a 57% chance to mend a broken bone in the target
}}
|-
| || of Invigoration || <b>Level 125</b> - Invigorate restores +150 Health (or Armor if Health is full) || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Invigorate restores +12 Health (or Armor if Health is full)
*; Level 10
:Invigorate restores +17 Health (or Armor if Health is full)
*; Level 15
:Invigorate restores +22 Health (or Armor if Health is full)
*; Level 20
:Invigorate restores +27 Health (or Armor if Health is full)
*; Level 25
:Invigorate restores +32 Health (or Armor if Health is full)
*; Level 30
:Invigorate restores +37 Health (or Armor if Health is full)
*; Level 35
:Invigorate restores +42 Health (or Armor if Health is full)
*; Level 40
:Invigorate restores +48 Health (or Armor if Health is full)
*; Level 45
:Invigorate restores +54 Health (or Armor if Health is full)
*; Level 50
:Invigorate restores +60 Health (or Armor if Health is full)
*; Level 55
:Invigorate restores +66 Health (or Armor if Health is full)
*; Level 60
:Invigorate restores +72 Health (or Armor if Health is full)
*; Level 65
:Invigorate restores +78 Health (or Armor if Health is full)
*; Level 70
:Invigorate restores +84 Health (or Armor if Health is full)
*; Level 75
:Invigorate restores +90 Health (or Armor if Health is full)
*; Level 80
:Invigorate restores +96 Health (or Armor if Health is full)
*; Level 85
:Invigorate restores +102 Health (or Armor if Health is full)
*; Level 90
:Invigorate restores +108 Health (or Armor if Health is full)
*; Level 95
:Invigorate restores +114 Health (or Armor if Health is full)
*; Level 100
:Invigorate restores +120 Health (or Armor if Health is full)
*; Level 105
:Invigorate restores +126 Health (or Armor if Health is full)
*; Level 110
:Invigorate restores +132 Health (or Armor if Health is full)
*; Level 115
:Invigorate restores +138 Health (or Armor if Health is full)
*; Level 120
:Invigorate restores +144 Health (or Armor if Health is full)
*; Level 125
:Invigorate restores +150 Health (or Armor if Health is full)
}}
|-
| || of Invigoration || <b>Level 125</b> - Invigorate restores +228 Armor || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Invigorate restores +18 Armor
*; Level 10
:Invigorate restores +25 Armor
*; Level 15
:Invigorate restores +32 Armor
*; Level 20
:Invigorate restores +39 Armor
*; Level 25
:Invigorate restores +48 Armor
*; Level 30
:Invigorate restores +57 Armor
*; Level 35
:Invigorate restores +66 Armor
*; Level 40
:Invigorate restores +75 Armor
*; Level 45
:Invigorate restores +84 Armor
*; Level 50
:Invigorate restores +93 Armor
*; Level 55
:Invigorate restores +102 Armor
*; Level 60
:Invigorate restores +111 Armor
*; Level 65
:Invigorate restores +120 Armor
*; Level 70
:Invigorate restores +129 Armor
*; Level 75
:Invigorate restores +138 Armor
*; Level 80
:Invigorate restores +147 Armor
*; Level 85
:Invigorate restores +156 Armor
*; Level 90
:Invigorate restores +165 Armor
*; Level 95
:Invigorate restores +174 Armor
*; Level 100
:Invigorate restores +183 Armor
*; Level 105
:Invigorate restores +192 Armor
*; Level 110
:Invigorate restores +201 Armor
*; Level 115
:Invigorate restores +210 Armor
*; Level 120
:Invigorate restores +219 Armor
*; Level 125
:Invigorate restores +228 Armor
}}
|-
| || of Invigoration || <b>Level 125</b> - Invigorate restores +58 Health, Armor, and Power || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Invigorate restores +6 Health, Armor, and Power
*; Level 10
:Invigorate restores +8 Health, Armor, and Power
*; Level 15
:Invigorate restores +10 Health, Armor, and Power
*; Level 20
:Invigorate restores +12 Health, Armor, and Power
*; Level 25
:Invigorate restores +14 Health, Armor, and Power
*; Level 30
:Invigorate restores +16 Health, Armor, and Power
*; Level 35
:Invigorate restores +18 Health, Armor, and Power
*; Level 40
:Invigorate restores +20 Health, Armor, and Power
*; Level 45
:Invigorate restores +22 Health, Armor, and Power
*; Level 50
:Invigorate restores +24 Health, Armor, and Power
*; Level 55
:Invigorate restores +26 Health, Armor, and Power
*; Level 60
:Invigorate restores +28 Health, Armor, and Power
*; Level 65
:Invigorate restores +30 Health, Armor, and Power
*; Level 70
:Invigorate restores +32 Health, Armor, and Power
*; Level 75
:Invigorate restores +34 Health, Armor, and Power
*; Level 80
:Invigorate restores +36 Health, Armor, and Power
*; Level 85
:Invigorate restores +38 Health, Armor, and Power
*; Level 90
:Invigorate restores +40 Health, Armor, and Power
*; Level 95
:Invigorate restores +42 Health, Armor, and Power
*; Level 100
:Invigorate restores +44 Health, Armor, and Power
*; Level 105
:Invigorate restores +46 Health, Armor, and Power
*; Level 110
:Invigorate restores +49 Health, Armor, and Power
*; Level 115
:Invigorate restores +52 Health, Armor, and Power
*; Level 120
:Invigorate restores +55 Health, Armor, and Power
*; Level 125
:Invigorate restores +58 Health, Armor, and Power
}}
|-
| || of Warm Blessings || <b>Level 100125</b> - Give Warmth restores 79 490 Health and +21 130 Body Heat over 60 seconds || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Give Warmth restores 3 10 Health and +2 10 Body Heatover 60 seconds
*; Level 10
:Give Warmth restores 7 30 Health and +3 10 Body Heatover 60 seconds
*; Level 15
:Give Warmth restores 11 50 Health and +4 20 Body Heatover 60 seconds
*; Level 20
:Give Warmth restores 15 70 Health and +5 20 Body Heatover 60 seconds
*; Level 25
:Give Warmth restores 19 90 Health and +6 30 Body Heatover 60 seconds
*; Level 30
:Give Warmth restores 23 110 Health and +7 30 Body Heatover 60 seconds
*; Level 35
:Give Warmth restores 27 130 Health and +8 40 Body Heatover 60 seconds
*; Level 40
:Give Warmth restores 31 150 Health and +9 40 Body Heatover 60 seconds
*; Level 45
:Give Warmth restores 35 170 Health and +10 50 Body Heatover 60 seconds
*; Level 50
:Give Warmth restores 39 190 Health and +11 50 Body Heatover 60 seconds
*; Level 55
:Give Warmth restores 43 210 Health and +12 60 Body Heatover 60 seconds
*; Level 60
:Give Warmth restores 47 230 Health and +13 60 Body Heatover 60 seconds
*; Level 65
:Give Warmth restores 51 250 Health and +14 70 Body Heatover 60 seconds
*; Level 70
:Give Warmth restores 55 270 Health and +15 70 Body Heatover 60 seconds
*; Level 75
:Give Warmth restores 59 290 Health and +16 80 Body Heatover 60 seconds
*; Level 80
:Give Warmth restores 63 310 Health and +17 80 Body Heatover 60 seconds
*; Level 85
:Give Warmth restores 67 330 Health and +18 90 Body Heatover 60 seconds
*; Level 90
:Give Warmth restores 71 350 Health and +19 90 Body Heatover 60 seconds
*; Level 95
:Give Warmth restores 75 370 Health and +20 100 Body Heatover 60 seconds
*; Level 100
:Give Warmth restores 79 390 Health and +21 100 Body Heatover 60 seconds*; Level 105:Give Warmth restores 410 Health and 110 Body Heat over 60 seconds*; Level 110:Give Warmth restores 430 Health and 110 Body Heat over 60 seconds*; Level 115:Give Warmth restores 450 Health and 120 Body Heat over 60 seconds*; Level 120:Give Warmth restores 470 Health and 120 Body Heat over 60 seconds*; Level 125:Give Warmth restores 490 Health and 130 Body Heat over 60 seconds
}}
|-
| || of Hot Tidings || <b>Level 100125</b> - Give Warmth causes boosts the target's next attack to deal direct Fire damage +260 damage if it is a Fire attack 15% for 60 seconds || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +13 damage if it is a Fire attack3% for 60 seconds
*; Level 10
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +26 damage if it is a Fire attack3.5% for 60 seconds
*; Level 15
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +39 damage if it is a Fire attack4% for 60 seconds
*; Level 20
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +52 damage if it is a Fire attack4.5% for 60 seconds
*; Level 25
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +65 damage if it is a Fire attack5% for 60 seconds
*; Level 30
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +78 damage if it is a Fire attack5.5% for 60 seconds
*; Level 35
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +91 damage if it is a Fire attack6% for 60 seconds
*; Level 40
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +104 damage if it is a Fire attack6.5% for 60 seconds
*; Level 45
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +117 damage if it is a Fire attack7% for 60 seconds
*; Level 50
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +130 damage if it is a Fire attack7.5% for 60 seconds
*; Level 55
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +143 damage if it is a Fire attack8% for 60 seconds
*; Level 60
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +156 damage if it is a Fire attack8.5% for 60 seconds
*; Level 65
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +169 damage if it is a Fire attack9% for 60 seconds
*; Level 70
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +182 damage if it is a Fire attack9.5% for 60 seconds
*; Level 75
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +195 damage if it is a Fire attack10% for 60 seconds
*; Level 80
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +208 damage if it is a Fire attack10.5% for 60 seconds
*; Level 85
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +221 damage if it is a Fire attack11% for 60 seconds
*; Level 90
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +234 damage if it is a Fire attack11.5% for 60 seconds
*; Level 95
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +247 damage if it is a Fire attack12% for 60 seconds
*; Level 100
:Give Warmth causes boosts the target's next attack to deal direct Fire damage +260 12.5% for 60 seconds*; Level 105:Give Warmth boosts the target's direct Fire damage if it is a +13% for 60 seconds*; Level 110:Give Warmth boosts the target's direct Fire attackdamage +13.5% for 60 seconds*; Level 115:Give Warmth boosts the target's direct Fire damage +14% for 60 seconds*; Level 120:Give Warmth boosts the target's direct Fire damage +14.5% for 60 seconds*; Level 125:Give Warmth boosts the target's direct Fire damage +15% for 60 seconds
}}
|-
| || || <b>Level 100120</b> - Give Warmth boosts the target's fire damage-over-time by +12 14 per tick for 60 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 1
:Give Warmth boosts the target's fire damage-over-time by +3 per tick for 60 seconds
*; Level 100
:Give Warmth boosts the target's fire damage-over-time by +12 per tick for 60 seconds
*; Level 110
:Give Warmth boosts the target's fire damage-over-time by +13 per tick for 60 seconds
*; Level 120
:Give Warmth boosts the target's fire damage-over-time by +14 per tick for 60 seconds
}}
|}
569
edits

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