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==[[{{msg:BASEPAGENAME}}/Abilities|{{msg:BASEPAGENAME}} Complete Ability List]]==
</includeonly>
<!-- This table is from patch v273v277, January 22March 25, 2017 -->
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style='width:100%;'
! Icon !! Level !! Name !! Description !! Special !! style="width: 11%; text-align: center;" | Damage !! style="width: 11%; text-align: center;" | Stats !! Gear Required
|-
| <span class="extimage64px">{{Ability icon|Become Dark Wolf}}</span>&nbsp; || 0 || Become Dark Wolf || Become a wolf attuned to darkness -- both the absence of light and the force of undeath. (Use again to attempt to stop being a wolf.) || Darkvision, +5 Darkness Mitigation, -2 Nature Mitigation || || <b>Power Cost: </b>0<br><b>Range: </b>4<br><b>Cooldown: </b>10 || None
|-
| <span class="extimage64px">{{Ability icon|Become Winter Wolf}}</span>&nbsp; || 0 || Become Winter Wolf || Become a wolf with a thick winter coat of fur. (Use again to attempt to stop being a wolf.) || +5 Indirect Cold Mitigation, -2 indirect Fire Mitigation || || <b>Power Cost: </b>0<br><b>Range: </b>4<br><b>Cooldown: </b>10 || None
|-
| <span class="extimage64px">{{Ability icon|Become Wolf}}</span>&nbsp; || 0 || Become Wolf || Become a wolf. (Use again to attempt to stop being a wolf.) || || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>10 || None
|-
| <span class="extimage64px">{{Ability icon|Brain Scrub}}</span>&nbsp; || 0 || Brain Scrub || Dispels up to three stacks of the Brain Fog debuff. || || || <b>Power Cost: </b>10<br><b>Range: </b>5<br><b>Cooldown: </b>30 || None
|-
| <span class="extimage64px">{{Ability icon|Cabalist's Mutter}}</span>&nbsp; || 0 || Charm Rat Cabalist's Mutter || Befriend Your powers are unfathomable and unknowable. With a rat. The rat will fight for mere whisper, you as long as you remain in the ratwipe yourself from an enemy's natural home zonemind. Requires <br><b>This is a cheeseMinor Healing ability. </b> || Enemies cannot interrupt the channeling Restore 135 Health (to yourself).<br>You regain health, and your target decides not to attack you for 5-10 seconds (even if you attack it during that time). This ability can only be used when you are wearing four or more pieces of this abilityMutterer Cabalist Armor. <br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>4035<br><b>Range: </b>1030<br><b>Cooldown: </b>60<br><b>Channel Time: </b>3 150 || None
|-
| <span class="extimage64px">{{Ability icon|Charm Rat}}</span>&nbsp; || 0 || Deer Form Charm Rat || Become Befriend a deerrat. The rat will fight for you as long as you remain in the rat's natural home zone. Requires a cheese. || <b>Can Be On Sidebar</b> Enemies cannot interrupt the channeling of this ability. || || <b>Power Cost: </b>3040<br><b>Range: </b>510<br><b>Cooldown: </b>1060<br><b>Channel Time: </b>3 || None
|-
| <span class="extimage64px">{{Ability icon|Death Trooper's Battle Cry}}</span>&nbsp; || 0 || Echolocation Death Trooper's Battle Cry || Use your horrible squeaks You are undefeatable, and giant ears to interpret your environmentshout reinforces this fact.<br><b>This is a Major Healing ability. </b> || Restore 350 Health.<br>This ability can only be used when you are wearing four or more pieces of Gazluk Death Trooper Armor.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>500<br><b>Range: </b>54<br><b>Cooldown: </b>10 180 || form:GiantBatNone
|-
| <span class="extimage64px">{{Ability icon|Deer Form}}</span>&nbsp; || 0 || Mallard Deer Form || Become a duck. This is a travel form that can only be used outdoorsdeer. || Mallard has enhanced swim speed. Automatically dispelled when indoors.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>5030<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Channel Time: </b>3 || None
|-
| <span class="extimage64px">{{Ability icon|Echolocation}}</span>&nbsp; || 0 || Owl Form Echolocation || Become an owl. This is a travel form that can only be used outdoorsUse your horrible squeaks and giant ears to interpret your environment. || Owl has nightvision. Automatically dispelled when indoors.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>5<br><b>Cooldown: </b>10<br><b>Channel Time: </b>3 || Noneform:GiantBat
|-
| <span class="extimage64px">{{Ability icon|Gazluk Officer's Battle Cry}}</span>&nbsp; || 0 || Raven Form Gazluk Officer's Battle Cry || Become You are unstoppable, and with a ravenshout, you ignore your opponents' defensive techniques. <br><b>This is a travel form that Survival-Utility ability.</b> || You gain 100% Stun Evasion and 100% Knockback Evasion for 10 seconds. This ability can only be used outdoors. || Automatically dispelled when indoorsyou are wearing four or more pieces of Gazluk Officer Armor.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>5030<br><b>Range: </b>54<br><b>Cooldown: </b>10<br><b>Channel Time: </b>3 90 || None
|-
| <span class="extimage64px">{{Ability icon|Mallard Form}}</span>&nbsp; || 0 || Shutdown Automaton Mallard Form || Constructs are stunnedBecome a duck. (Has no effect on other types of targetsThis is a travel form that can only be used outdoors.) || Mallard has enhanced swim speed. Automatically dispelled when indoors.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>1050<br><b>Range: </b>5<br><b>Cooldown: </b>30 10<br><b>Channel Time: </b>3 || None
|-
| <span class="extimage64px">{{Ability icon|Misery Trooper's Battle Cry}}</span>&nbsp; || 0 || Snow Raven Form Misery Trooper's Battle Cry || Become With a shout, you move like a snow ravenwhirlwind, dodging and strafing any projectiles. <br><b>This is a travel form that can only be used outdoorsSurvival-Utility ability. </b> || Snow raven has You gain +4 indirect cold mitigation and -2 indirect fire mitigation50% Projectile Evasion for 20 seconds. Automatically dispelled This ability can only be used when indoorsyou are wearing four or more pieces of Gazluk Misery Trooper Armor.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>5025<br><b>Range: </b>54<br><b>Cooldown: </b>10<br><b>Channel Time: </b>3 90 || None
|-
| <span class="extimage64px">{{Ability icon|Necromancer's Mutter}}</span>&nbsp; || 0 || Spontaneous Fireball Necromancer's Mutter || Throw You are a ball master of firethe secret arts. You do not need to be wielding With a sinister word, you unravel an implement to cast this spell, or even have Fire Magic activeenemy's spirit. <br><b>This spell goes on your Miscellaneous ability baris an Epic Attack. </b> || This ability can only be used when you are wearing four or more pieces of Mutterer Necromancer Armor.<br><b>Can Be On Sidebar</b> || <b>Damage: </b> 14 Fire 750 Darkness || <b>Power Cost: </b>335<br><b>Range: </b>30<br><b>Cooldown: </b>60 90 || None
|-
| <span class="extimage64px">{{Ability icon|Owl Form}}</span>&nbsp; || 0 || Spontaneous Fireball 2 Owl Form || Throw Become an intensely painful ball of fireowl. You do not need to This is a travel form that can only be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability barused outdoors. || || Owl has nightvision. Automatically dispelled when indoors.<br><b>Damage: Can Be On Sidebar</b> 23 Fire || || <b>Power Cost: </b>350<br><b>Range: </b>305<br><b>Cooldown: </b>60 10<br><b>Channel Time: </b>3 || None
|-
| <span class="extimage64px">{{Ability icon|Raven Form}}</span>&nbsp; || 0 || Spontaneous Fireball 3 Raven Form || Throw Become a potently damaging ball of fireraven. You do not need to This is a travel form that can only be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability barused outdoors. || || Automatically dispelled when indoors.<br><b>Damage: Can Be On Sidebar</b> 33 Fire || || <b>Power Cost: </b>350<br><b>Range: </b>305<br><b>Cooldown: </b>60 10<br><b>Channel Time: </b>3 || None
|-
| <span class="extimage64px">{{Ability icon|Shutdown Automaton}}</span>&nbsp; || 0 || Spontaneous Fireball 4 Shutdown Automaton || Throw a grievously harmful ball of fireConstructs are stunned. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes (Has no effect on your Miscellaneous ability barother types of targets. ) || || <b>Damage: </b> 60 Fire || <b>Power Cost: </b>310<br><b>Range: </b>305<br><b>Cooldown: </b>60 30 || None
|-
| <span class="extimage64px">{{Ability icon|Snow Raven Form}}</span>&nbsp; || 0 || Spontaneous Warmthball Snow Raven Form || Throw Become a vaguely painful ball of warmthsnow raven. You do not need to This is a travel form that can only be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability barused outdoors. || || Snow raven has +4 indirect cold mitigation and -2 indirect fire mitigation. Automatically dispelled when indoors.<br><b>Damage: Can Be On Sidebar</b> 8 Fire || || <b>Power Cost: </b>350<br><b>Range: </b>305<br><b>Cooldown: </b>60 10<br><b>Channel Time: </b>3 || None
|-
| <span class="extimage64px">{{Ability icon|Spontaneous Fireball}}</span>&nbsp; || 0 || Vile Recuperation Spontaneous Fireball || Consume Nightmare Flesh Throw a ball of fire. You do not need to be wielding an implement to heal cast this spell, or even have Fire Magic active. This spell goes on your woundsMiscellaneous ability bar. || You recover 50 Health. || <b>Damage: </b> 14 Fire || <b>Power Cost: </b>03<br><b>Range: </b>530<br><b>Cooldown: </b>60 || None
|-
| <span class="extimage64px">{{Ability icon|Spontaneous Fireball 2}}</span>&nbsp; || 0 || Vile Recuperation Spontaneous Fireball 2 || Consume Nightmare Flesh Throw an intensely painful ball of fire. You do not need to heal be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your woundsMiscellaneous ability bar. || You recover 90 Health. || <b>Damage: </b> 23 Fire || <b>Power Cost: </b>03<br><b>Range: </b>530<br><b>Cooldown: </b>60 || None
|-
| <span class="extimage64px">{{Ability icon|Spontaneous Fireball 3}}</span>&nbsp; || 0 || Spontaneous Fireball 3 || Throw a potently damaging ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. || || <b>Damage: </b> 33 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None|-| <span class="extimage64px">{{Ability icon|Spontaneous Fireball 4}}</span>&nbsp; || 0 || Spontaneous Fireball 4 || Throw a grievously harmful ball of fire. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. || || <b>Damage: </b> 60 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None|-| <span class="extimage64px">{{Ability icon|Spontaneous Warmthball}}</span>&nbsp; || 0 || Spontaneous Warmthball || Throw a vaguely painful ball of warmth. You do not need to be wielding an implement to cast this spell, or even have Fire Magic active. This spell goes on your Miscellaneous ability bar. || || <b>Damage: </b> 8 Fire || <b>Power Cost: </b>3<br><b>Range: </b>30<br><b>Cooldown: </b>60 || None|-| <span class="extimage64px">{{Ability icon|Treachery Trooper's Battle Cry}}</span>&nbsp; || 0 || Treachery Trooper's Battle Cry || You shout your fury at an opponent, shaking and bewildering them.<br><b>This is an Epic Attack.</b> || This ability can only be used when you are wearing four or more pieces of Gazluk Treachery Trooper Armor.<br><b>Can Be On Sidebar</b> || <b>Damage Health: </b> 500 Psychic<br><b>Dmg to Vulnerable Targets: </b> 500 Psychic<br><b>Rage: </b>-1000<br>Generates no extra rage. || <b>Power Cost: </b>35<br><b>Range: </b>10<br><b>Cooldown: </b>90 || None|-| <span class="extimage64px">{{Ability icon|Vile Recuperation}}</span>&nbsp; || 0 || Vile Recuperation || Consume Nightmare Flesh to heal your wounds. || You recover 50 Health. || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>60 || None|-| <span class="extimage64px">{{Ability icon|Vile Recuperation 2}}</span>&nbsp; || 0 || Vile Recuperation 2 || Consume Nightmare Flesh to heal your wounds. || You recover 90 Health. || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>60 || None|-| <span class="extimage64px">{{Ability icon|Vile Recuperation 3}}</span>&nbsp; || 0 || Vile Recuperation 3 || Consume Nightmare Flesh to heal your wounds. || You recover 130 Health. || || <b>Power Cost: </b>0<br><b>Range: </b>5<br><b>Cooldown: </b>60 || None|-| <span class="extimage64px">{{Ability icon|War Wizard's Battle Cry}}</span>&nbsp; || 0 || War Wizard's Battle Cry || You are a magical powerhouse. With a mere shout, you are ready to continue fighting.<br><b>This is a Survival-Utility ability.</b> || Restore 200 Power.<br>This ability can only be used when you are wearing four or more pieces of Gazluk War-Wizard Armor.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>4<br><b>Cooldown: </b>240 || None
|}
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