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Shield/Treasure Effects

5,573 bytes added, 19:53, 27 March 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Shield/Treasure Effects:By Ability]]
<!-- This table is from patch v273v277, January 22March 25, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| || of Shielding || <b>Tier 67</b> - Shield Mastery Base Damage +2023% || Head, OffHand || {{Spoiler|
*; Tier 1
*Shield Skill Damage +3
*; Tier 6
*Shield Mastery Base Damage +20%
*; Tier 7
*Shield Mastery Base Damage +23%
|Expand}}
|-
| || of Bashing || <b>Tier 1214</b> - All Shield Bash Abilities Damage +2226% || Feet, Ring || {{Spoiler|
*; Tier 1
*All Shield Bash Abilities Damage +3%
*; Tier 12
*All Shield Bash Abilities Damage +22%
*; Tier 13
*All Shield Bash Abilities Damage +24%
*; Tier 14
*All Shield Bash Abilities Damage +26%
|Expand}}
|-
| || of Hearty Bashing || <b>Tier 1214</b> - All types of shield Bash attacks restore 12 14 Armor || Chest, Hands || {{Spoiler|
*; Tier 1
*All types of shield Bash attacks restore 1 Armor
*; Tier 12
*All types of shield Bash attacks restore 12 Armor
*; Tier 13
*All types of shield Bash attacks restore 13 Armor
*; Tier 14
*All types of shield Bash attacks restore 14 Armor
|Expand}}
|-
| Armor Master's || || <b>Tier 1</b> - While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.) || OffHand ||
|-
| || of Reconciliatory Stunning || <b>Tier 1214</b> - Stunning Bash restores 27 31 Health || Chest, OffHand || {{Spoiler|
*; Tier 1
*Stunning Bash restores 5 Health
*; Tier 12
*Stunning Bash restores 27 Health
*; Tier 13
*Stunning Bash restores 29 Health
*; Tier 14
*Stunning Bash restores 31 Health
|Expand}}
|-
| || of Stunning Bashes || <b>Tier 1214</b> - Stunning Bash Damage +6591% || Legs, Hands || {{Spoiler|
*; Tier 1
*Stunning Bash Damage +10%
*Stunning Bash Damage +60%
*; Tier 12
*Stunning Bash Damage +6567%*; Tier 13*Stunning Bash Damage +79%*; Tier 14*Stunning Bash Damage +91%
|Expand}}
|-
| Armored || || <b>Tier 1214</b> - Max Armor +48 54 when Shield is active || OffHand || {{Spoiler|
*; Tier 1
*Max Armor +4 when Shield is active
*; Tier 12
*Max Armor +48 when Shield is active
*; Tier 13
*Max Armor +51 when Shield is active
*; Tier 14
*Max Armor +54 when Shield is active
|Expand}}
|-
| Protective || || <b>Tier 1214</b> - Slashing Mitigation +56, Piercing Mitigation +5, Crushing Mitigation +4 5 while Shield skill active || OffHand, MainHand || {{Spoiler|
*; Tier 1
*Slashing Mitigation +1, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
*; Tier 12
*Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +4 while Shield skill active
*; Tier 13
*Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +5 while Shield skill active
*; Tier 14
*Slashing Mitigation +6, Piercing Mitigation +5, Crushing Mitigation +5 while Shield skill active
|Expand}}
|-
| Acid-Free || || <b>Tier 1214</b> - Direct Acid Mitigation +24 28 and Indirect Acid Mitigation +4 while Shield skill active || Hands || {{Spoiler|
*; Tier 1
*Direct Acid Mitigation +2 and Indirect Acid Mitigation +1 while Shield skill active
*; Tier 12
*Direct Acid Mitigation +24 and Indirect Acid Mitigation +4 while Shield skill active
*; Tier 13
*Direct Acid Mitigation +26 and Indirect Acid Mitigation +4 while Shield skill active
*; Tier 14
*Direct Acid Mitigation +28 and Indirect Acid Mitigation +4 while Shield skill active
|Expand}}
|-
| Armored || of Neck Defense || <b>Tier 1214</b> - Max Armor +48 64 when Shield is active || Necklace || {{Spoiler|
*; Tier 1
*Max Armor +4 when Shield is active
*; Tier 12
*Max Armor +48 when Shield is active
*; Tier 13
*Max Armor +56 when Shield is active
*; Tier 14
*Max Armor +64 when Shield is active
|Expand}}
|-
| || || <b>Tier 1214</b> - Stunning Bash causes the target to take 105 135 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Stunning Bash causes the target to take 10 Trauma damage over 15 seconds
*; Tier 12
*Stunning Bash causes the target to take 105 Trauma damage over 15 seconds
*; Tier 13
*Stunning Bash causes the target to take 120 Trauma damage over 15 seconds
*; Tier 14
*Stunning Bash causes the target to take 135 Trauma damage over 15 seconds
|Expand}}
|-
| || of Disrupting Bashes || <b>Tier 1214</b> - Disrupting Bash further reduces target's Rage by 485 700 || Head, Legs || {{Spoiler|
*; Tier 1
*Disrupting Bash further reduces target's Rage by 100115
*; Tier 2
*Disrupting Bash further reduces target's Rage by 135150
*; Tier 3
*Disrupting Bash further reduces target's Rage by 170185
*; Tier 4
*Disrupting Bash further reduces target's Rage by 205220
*; Tier 5
*Disrupting Bash further reduces target's Rage by 240255
*; Tier 6
*Disrupting Bash further reduces target's Rage by 275290
*; Tier 7
*Disrupting Bash further reduces target's Rage by 310325
*; Tier 8
*Disrupting Bash further reduces target's Rage by 345360
*; Tier 9
*Disrupting Bash further reduces target's Rage by 380395
*; Tier 10
*Disrupting Bash further reduces target's Rage by 415430
*; Tier 11
*Disrupting Bash further reduces target's Rage by 450465
*; Tier 12
*Disrupting Bash further reduces target's Rage by 485500*; Tier 13*Disrupting Bash further reduces target's Rage by 600*; Tier 14*Disrupting Bash further reduces target's Rage by 700
|Expand}}
|-
| || of Disrupting Bashes || <b>Tier 1214</b> - Disrupting Bash Damage +3874% || Hands, OffHand || {{Spoiler|
*; Tier 1
*Disrupting Bash Damage +510%
*; Tier 2
*Disrupting Bash Damage +814%
*; Tier 3
*Disrupting Bash Damage +1118%
*; Tier 4
*Disrupting Bash Damage +1422%
*; Tier 5
*Disrupting Bash Damage +1726%
*; Tier 6
*Disrupting Bash Damage +2030%
*; Tier 7
*Disrupting Bash Damage +2334%
*; Tier 8
*Disrupting Bash Damage +2638%
*; Tier 9
*Disrupting Bash Damage +2942%
*; Tier 10
*Disrupting Bash Damage +3246%
*; Tier 11
*Disrupting Bash Damage +3550%
*; Tier 12
*Disrupting Bash Damage +3854%*; Tier 13*Disrupting Bash Damage +64%*; Tier 14*Disrupting Bash Damage +74%
|Expand}}
|-
| || of Disrupting Bashes || <b>Tier 1214</b> - Disrupting Bash deals +2643% damage and taunts +300 450 || Chest, Ring || {{Spoiler|
*; Tier 1
*Disrupting Bash deals +413% damage and taunts +25
*; Tier 2
*Disrupting Bash deals +615% damage and taunts +50
*; Tier 3
*Disrupting Bash deals +817% damage and taunts +75
*; Tier 4
*Disrupting Bash deals +1019% damage and taunts +100
*; Tier 5
*Disrupting Bash deals +1221% damage and taunts +125
*; Tier 6
*Disrupting Bash deals +1423% damage and taunts +150
*; Tier 7
*Disrupting Bash deals +1625% damage and taunts +175
*; Tier 8
*Disrupting Bash deals +1827% damage and taunts +200
*; Tier 9
*Disrupting Bash deals +2029% damage and taunts +225
*; Tier 10
*Disrupting Bash deals +2231% damage and taunts +250
*; Tier 11
*Disrupting Bash deals +2433% damage and taunts +275
*; Tier 12
*Disrupting Bash deals +2635% damage and taunts +300*; Tier 13*Disrupting Bash deals +39% damage and taunts +375*; Tier 14*Disrupting Bash deals +43% damage and taunts +450
|Expand}}
|-
| || of Rageless Infuriation || <b>Tier 1214</b> - Infuriating Bash generates no Rage and lowers Rage by 300 730 || MainHand, Legs || {{Spoiler|
*; Tier 1
*Infuriating Bash generates no Rage and lowers Rage by 25125
*; Tier 2
*Infuriating Bash generates no Rage and lowers Rage by 50160
*; Tier 3
*Infuriating Bash generates no Rage and lowers Rage by 75195
*; Tier 4
*Infuriating Bash generates no Rage and lowers Rage by 100230
*; Tier 5
*Infuriating Bash generates no Rage and lowers Rage by 125265
*; Tier 6
*Infuriating Bash generates no Rage and lowers Rage by 150300
*; Tier 7
*Infuriating Bash generates no Rage and lowers Rage by 175335
*; Tier 8
*Infuriating Bash generates no Rage and lowers Rage by 200370
*; Tier 9
*Infuriating Bash generates no Rage and lowers Rage by 225405
*; Tier 10
*Infuriating Bash generates no Rage and lowers Rage by 250440
*; Tier 11
*Infuriating Bash generates no Rage and lowers Rage by 275475
*; Tier 12
*Infuriating Bash generates no Rage and lowers Rage by 300510*; Tier 13*Infuriating Bash generates no Rage and lowers Rage by 620*; Tier 14*Infuriating Bash generates no Rage and lowers Rage by 730
|Expand}}
|-
| || of Infuriating Bashes || <b>Tier 1214</b> - Infuriating Bash Damage +4565% || Head, Chest || {{Spoiler|
*; Tier 1
*Infuriating Bash Damage +125%
*; Tier 2
*Infuriating Bash Damage +159%
*; Tier 3
*Infuriating Bash Damage +1813%
*; Tier 4
*Infuriating Bash Damage +17%
*; Tier 5
*Infuriating Bash Damage +21%
*; Tier 5
*Infuriating Bash Damage +24%
*; Tier 6
*Infuriating Bash Damage +2725%
*; Tier 7
*Infuriating Bash Damage +3029%
*; Tier 8
*Infuriating Bash Damage +33%
*; Tier 9
*Infuriating Bash Damage +3637%
*; Tier 10
*Infuriating Bash Damage +3941%
*; Tier 11
*Infuriating Bash Damage +4245%
*; Tier 12
*Infuriating Bash Damage +4549%*; Tier 13*Infuriating Bash Damage +57%*; Tier 14*Infuriating Bash Damage +65%
|Expand}}
|-
| || of Infuriating Bashes || <b>Tier 1214</b> - Infuriating Bash deals +3642% damage and taunts +250 290 || Feet, Ring || {{Spoiler|
*; Tier 1
*Infuriating Bash deals +3% damage and taunts +30
*; Tier 12
*Infuriating Bash deals +36% damage and taunts +250
*; Tier 13
*Infuriating Bash deals +39% damage and taunts +270
*; Tier 14
*Infuriating Bash deals +42% damage and taunts +290
|Expand}}
|-
| || || <b>Tier 1</b> - Strategic Preparation hastens the current reset timer of Emergency Bash by 10 seconds || Legs ||
|-
| || || <b>Tier 1214</b> - Strategic Preparation boosts your in-combat Armor regeneration +20 24 for 20 seconds || Feet, Necklace || {{Spoiler|
*; Tier 1
*Strategic Preparation boosts your in-combat Armor regeneration +2 for 20 seconds
*; Tier 12
*Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
*; Tier 13
*Strategic Preparation boosts your in-combat Armor regeneration +22 for 20 seconds
*; Tier 14
*Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds
|Expand}}
|-
| || || <b>Tier 1214</b> - Strategic Preparation boosts your in-combat Health regeneration +14 16 for 20 seconds || OffHand, Ring || {{Spoiler|
*; Tier 1
*Strategic Preparation boosts your in-combat Health regeneration +3 for 20 seconds
*; Tier 12
*Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds
*; Tier 13
*Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds
*; Tier 14
*Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds
|Expand}}
|-
| Unpoisonable || || <b>Tier 57</b> - Elemental Ward mitigates 5045% of all Poison damage for 10 seconds || Head || {{Spoiler|
*; Tier 1
*Elemental Ward mitigates 1015% of all Poison damage for 10 seconds
*; Tier 2
*Elemental Ward mitigates 20% of all Poison damage for 10 seconds
*; Tier 3
*Elemental Ward mitigates 25% of all Poison damage for 10 seconds
*; Tier 4
*Elemental Ward mitigates 30% of all Poison damage for 10 seconds
*; Tier 45*Elemental Ward mitigates 35% of all Poison damage for 10 seconds*; Tier 6
*Elemental Ward mitigates 40% of all Poison damage for 10 seconds
*; Tier 57*Elemental Ward mitigates 5045% of all Poison damage for 10 seconds
|Expand}}
|-
| Untraumatic || || <b>Tier 67</b> - Elemental Ward mitigates 5040% of all Trauma damage for 10 seconds || Head || {{Spoiler|
*; Tier 1
*Elemental Ward mitigates 10% of all Trauma damage for 10 seconds
*Elemental Ward mitigates 20% of all Trauma damage for 10 seconds
*; Tier 4
*Elemental Ward mitigates 25% of all Trauma damage for 10 seconds
*; Tier 5
*Elemental Ward mitigates 30% of all Trauma damage for 10 seconds
*; Tier 56*Elemental Ward mitigates 35% of all Trauma damage for 10 seconds*; Tier 7
*Elemental Ward mitigates 40% of all Trauma damage for 10 seconds
*; Tier 6
*Elemental Ward mitigates 50% of all Trauma damage for 10 seconds
|Expand}}
|-
| Repositioning || || <b>Tier 1214</b> - Fire Shield and Elemental Ward restore 45 51 Armor || Chest, OffHand || {{Spoiler|
*; Tier 1
*Fire Shield and Elemental Ward restore 12 Armor
*; Tier 12
*Fire Shield and Elemental Ward restore 45 Armor
*; Tier 13
*Fire Shield and Elemental Ward restore 48 Armor
*; Tier 14
*Fire Shield and Elemental Ward restore 51 Armor
|Expand}}
|-
| Reinforcing || || <b>Tier 1214</b> - Reinforce restores +132 93 Armor and Shield Team restores +66 47 Armor || Chest, Ring || {{Spoiler|
*; Tier 1
*Reinforce restores +11 15 Armor and Shield Team restores +6 8 Armor
*; Tier 2
*Reinforce restores +22 21 Armor and Shield Team restores +11 Armor
*; Tier 3
*Reinforce restores +27 Armor and Shield Team restores +14 Armor
*; Tier 4
*Reinforce restores +33 Armor and Shield Team restores +17 Armor
*; Tier 4
*Reinforce restores +44 Armor and Shield Team restores +22 Armor
*; Tier 5
*Reinforce restores +55 39 Armor and Shield Team restores +28 20 Armor
*; Tier 6
*Reinforce restores +66 45 Armor and Shield Team restores +33 23 Armor
*; Tier 7
*Reinforce restores +77 51 Armor and Shield Team restores +39 26 Armor
*; Tier 8
*Reinforce restores +88 57 Armor and Shield Team restores +44 29 Armor
*; Tier 9
*Reinforce restores +99 63 Armor and Shield Team restores +50 32 Armor
*; Tier 10
*Reinforce restores +110 69 Armor and Shield Team restores +55 35 Armor
*; Tier 11
*Reinforce restores +121 75 Armor and Shield Team restores +61 38 Armor
*; Tier 12
*Reinforce restores +132 81 Armor and Shield Team restores +66 41 Armor*; Tier 13*Reinforce restores +87 Armor and Shield Team restores +44 Armor*; Tier 14*Reinforce restores +93 Armor and Shield Team restores +47 Armor
|Expand}}
|-
| || || <b>Tier 1214</b> - Vigorous Defense restores 65 75 Health || Chest, Ring || {{Spoiler|
*; Tier 1
*Vigorous Defense restores 10 Health
*; Tier 12
*Vigorous Defense restores 65 Health
*; Tier 13
*Vigorous Defense restores 70 Health
*; Tier 14
*Vigorous Defense restores 75 Health
|Expand}}
|-
| || || <b>Tier 1214</b> - Reinforce Power Cost -24 28 || Hands || {{Spoiler|
*; Tier 1
*Reinforce Power Cost -2
*; Tier 12
*Reinforce Power Cost -24
*; Tier 13
*Reinforce Power Cost -26
*; Tier 14
*Reinforce Power Cost -28
|Expand}}
|-
| || || <b>Tier 1214</b> - Reinforce causes your Major Healing abilities to restore +40 46 for 10 seconds || Necklace, Feet || {{Spoiler|
*; Tier 1
*Reinforce causes your Major Healing abilities to restore +7 for 10 seconds
*; Tier 12
*Reinforce causes your Major Healing abilities to restore +40 for 10 seconds
*; Tier 13
*Reinforce causes your Major Healing abilities to restore +43 for 10 seconds
*; Tier 14
*Reinforce causes your Major Healing abilities to restore +46 for 10 seconds
|Expand}}
|-
| || of Burst-Dodging || <b>Tier 67</b> - Shield Team grants all allies 13% evasion of burst attacks for 10 seconds || MainHand, Legs || {{Spoiler|
*; Tier 1
*Shield Team grants all allies 3% evasion of burst attacks for 10 seconds
*Shield Team grants all allies 11% evasion of burst attacks for 10 seconds
*; Tier 6
*Shield Team grants all allies 13% evasion of burst attacks for 10 seconds
*; Tier 7
*Shield Team grants all allies 13% evasion of burst attacks for 10 seconds
|Expand}}
|-
| || || <b>Tier 67</b> - Disrupting Bash causes the target to take +89% damage from Crushing attacks for 8 seconds || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Disrupting Bash causes the target to take +3% damage from Crushing attacks for 8 seconds
*; Tier 6
*Disrupting Bash causes the target to take +8% damage from Crushing attacks for 8 seconds
*; Tier 7
*Disrupting Bash causes the target to take +9% damage from Crushing attacks for 8 seconds
|Expand}}
|-
| || || <b>Tier 67</b> - Shield Team grants all allies +6 8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds || Chest, Hands || {{Spoiler|
*; Tier 1
*Shield Team grants all allies +1 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
*; Tier 6
*Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
*; Tier 7
*Shield Team grants all allies +8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
|Expand}}
|-
| || || <b>Tier 67</b> - Vigorous Defense boosts your Sprint Speed +6 .5 for 15 seconds || Feet || {{Spoiler|
*; Tier 1
*Vigorous Defense boosts your Sprint Speed +1 for 15 seconds
*; Tier 6
*Vigorous Defense boosts your Sprint Speed +6 for 15 seconds
*; Tier 7
*Vigorous Defense boosts your Sprint Speed +6.5 for 15 seconds
|Expand}}
|-
| || || <b>Tier 67</b> - Shield Team causes all targets' Survival Utility abilities to restore 50 57 Armor to them. Lasts 20 seconds || OffHand, Feet || {{Spoiler|
*; Tier 1
*Shield Team causes all targets' Survival Utility abilities to restore 10 Armor to them. Lasts 20 seconds
*; Tier 6
*Shield Team causes all targets' Survival Utility abilities to restore 50 Armor to them. Lasts 20 seconds
*; Tier 7
*Shield Team causes all targets' Survival Utility abilities to restore 57 Armor to them. Lasts 20 seconds
|Expand}}
|-
| || || <b>Tier 1214</b> - Reinforce boosts your Nice Attack Damage +120 160 for 9 seconds || MainHand, Legs || {{Spoiler|
*; Tier 1
*Reinforce boosts your Nice Attack Damage +10 for 9 seconds
*; Tier 12
*Reinforce boosts your Nice Attack Damage +120 for 9 seconds
*; Tier 13
*Reinforce boosts your Nice Attack Damage +140 for 9 seconds
*; Tier 14
*Reinforce boosts your Nice Attack Damage +160 for 9 seconds
|Expand}}
|-
| || || <b>Tier 1214</b> - Take the Lead heals you for 72 84 Health after a 15 second delay || MainHand, Necklace || {{Spoiler|
*; Tier 1
*Take the Lead heals you for 6 Health after a 15 second delay
*; Tier 12
*Take the Lead heals you for 72 Health after a 15 second delay
*; Tier 13
*Take the Lead heals you for 78 Health after a 15 second delay
*; Tier 14
*Take the Lead heals you for 84 Health after a 15 second delay
|Expand}}
|-
| || || <b>Tier 57</b> - Take the Lead boosts your sprint speed by an additional +5 and you recover 21 31 Power after a 15 second delay || Hands, Feet || {{Spoiler|
*; Tier 1
*Take the Lead boosts your sprint speed by an additional +1 and you recover 9 Power after a 15 second delay
*; Tier 5
*Take the Lead boosts your sprint speed by an additional +5 and you recover 21 Power after a 15 second delay
*; Tier 6
*Take the Lead boosts your sprint speed by an additional +5 and you recover 24 Power after a 15 second delay
*; Tier 7
*Take the Lead boosts your sprint speed by an additional +5 and you recover 31 Power after a 15 second delay
|Expand}}
|-
| || || <b>Tier 1214</b> - Take the Lead boosts the taunt of all your attacks +120% || Head, Ring || {{Spoiler|
*; Tier 1
*Take the Lead boosts the taunt of all your attacks +10%
*Take the Lead boosts the taunt of all your attacks +110%
*; Tier 12
*Take the Lead boosts the taunt of all your attacks +120%
*; Tier 13
*Take the Lead boosts the taunt of all your attacks +120%
*; Tier 14
*Take the Lead boosts the taunt of all your attacks +120%
|Expand}}
|-
| || of Fool Fighting || <b>Tier 1214</b> - Fight Me You Fools Damage +4864% || Hands, Necklace || {{Spoiler|
*; Tier 1
*Fight Me You Fools Damage +4%
*; Tier 12
*Fight Me You Fools Damage +48%
*; Tier 13
*Fight Me You Fools Damage +56%
*; Tier 14
*Fight Me You Fools Damage +64%
|Expand}}
|-
| || of Fool Fighting || <b>Tier 1214</b> - Fight Me You Fools deals +3850% damage and taunts +300 400 || Head, OffHand || {{Spoiler|
*; Tier 1
*Fight Me You Fools deals +5% damage and taunts +25
*; Tier 12
*Fight Me You Fools deals +38% damage and taunts +300
*; Tier 13
*Fight Me You Fools deals +44% damage and taunts +350
*; Tier 14
*Fight Me You Fools deals +50% damage and taunts +400
|Expand}}
|-
| Finisher's || of Finishing || <b>Tier 1214</b> - Finish It Damage +5470% || Legs, Ring || {{Spoiler|
*; Tier 1
*Finish It Damage +10%
*; Tier 12
*Finish It Damage +54%
*; Tier 13
*Finish It Damage +62%
*; Tier 14
*Finish It Damage +70%
|Expand}}
|-
| || of Fast Finishes || <b>Tier 1214</b> - Finish It Damage +2436% and Power Cost -15 17 || Chest, Hands || {{Spoiler|
*; Tier 1
*Finish It Damage +2% and Power Cost -4
*; Tier 12
*Finish It Damage +24% and Power Cost -15
*; Tier 13
*Finish It Damage +30% and Power Cost -16
*; Tier 14
*Finish It Damage +36% and Power Cost -17
|Expand}}
|-
| || || <b>Tier 67</b> - Finish It Restores 50 56 Health || Head, Necklace || {{Spoiler|
*; Tier 1
*Finish It Restores 10 Health
*; Tier 6
*Finish It Restores 50 Health
*; Tier 7
*Finish It Restores 56 Health
|Expand}}
|-
| || || <b>Tier 1</b> - Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% || Feet, Necklace ||
|-
| || || <b>Tier 67</b> - Fight Me You Fools and Finish It boost Core Attack Damage +110 146 for 6 seconds || MainHand, Feet || {{Spoiler|
*; Tier 1
*Fight Me You Fools and Finish It boost Core Attack Damage +20 for 6 seconds
*; Tier 6
*Fight Me You Fools and Finish It boost Core Attack Damage +110 for 6 seconds
*; Tier 7
*Fight Me You Fools and Finish It boost Core Attack Damage +146 for 6 seconds
|Expand}}
|-
| || of Death Avoidance || <b>Tier 1214</b> - Chance to Miraculously Avoid Death +87117% when Shield is active || Necklace, Legs || {{Spoiler|
*; Tier 1
*Chance to Miraculously Avoid Death +10% when Shield is active
*; Tier 12
*Chance to Miraculously Avoid Death +87% when Shield is active
*; Tier 13
*Chance to Miraculously Avoid Death +102% when Shield is active
*; Tier 14
*Chance to Miraculously Avoid Death +117% when Shield is active
|Expand}}
|-
| || || <b>Tier 1214</b> - Fight Me You Fools grants you 2533% damage reflection for 10 seconds || Ring || {{Spoiler|
*; Tier 1
*Fight Me You Fools grants you 3% damage reflection for 10 seconds
*; Tier 12
*Fight Me You Fools grants you 25% damage reflection for 10 seconds
*; Tier 13
*Fight Me You Fools grants you 29% damage reflection for 10 seconds
*; Tier 14
*Fight Me You Fools grants you 33% damage reflection for 10 seconds
|Expand}}
|-
| Fire-Insulated || of Fiery Insulation || <b>Tier 1214</b> - Fire Shield boosts your direct and indirect Cold mitigation +12 14 for 20 seconds || Legs || {{Spoiler|
*; Tier 1
*Fire Shield boosts your direct and indirect Cold mitigation +1 for 20 seconds
*; Tier 12
*Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds
*; Tier 13
*Fire Shield boosts your direct and indirect Cold mitigation +13 for 20 seconds
*; Tier 14
*Fire Shield boosts your direct and indirect Cold mitigation +14 for 20 seconds
|Expand}}
|-
| || of True Fire Shielding || <b>Tier 1214</b> - Fire Shield boosts your direct and indirect Fire mitigation +12 14 for 20 seconds || Head || {{Spoiler|
*; Tier 1
*Fire Shield boosts your direct and indirect Fire mitigation +1 for 20 seconds
*; Tier 12
*Fire Shield boosts your direct and indirect Fire mitigation +12 for 20 seconds
*; Tier 13
*Fire Shield boosts your direct and indirect Fire mitigation +13 for 20 seconds
*; Tier 14
*Fire Shield boosts your direct and indirect Fire mitigation +14 for 20 seconds
|Expand}}
|-
| Ingniting || of Incinerating Defense || <b>Tier 67</b> - Fire Shield causes melee attackers to ignite, dealing 24 33 Fire damage over 9 seconds || MainHand || {{Spoiler|
*; Tier 1
*Fire Shield causes melee attackers to ignite, dealing 9 Fire damage over 9 seconds
*; Tier 6
*Fire Shield causes melee attackers to ignite, dealing 24 Fire damage over 9 seconds
*; Tier 7
*Fire Shield causes melee attackers to ignite, dealing 33 Fire damage over 9 seconds
|Expand}}
|}
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