12,245
edits
Changes
m
*:Falling Damage -10%
*:Falling Damage -20%
*:Falling Damage -30%
*:Falling Damage -40%
*:Falling Damage -50%
*:Max Underwater Held Breath +2
*:Max Underwater Held Breath +3
*:Max Underwater Held Breath +4
*:Max Underwater Held Breath +5
*:Max Underwater Held Breath +6
*:Max Underwater Held Breath +7
*:Max Underwater Held Breath +8
*:Max Power +3
*:Max Power +6
*:Max Power +9
*:Max Power +12
*:Max Health +5
*:Max Health +10
*:Max Health +15
*:Max Health +20
*:Max Health +1
*:Max Health +3
*:Max Health +5
*:Max Health +10
*:Max Health +13
*:Max Health +15
*:Max Health +18
*:Max Health +20
*:Max Health +23
*:Max Health +25
*:Max Health +27
*:Max Health +30
*:Max Health +32
*:Max Health +35
*:Max Power +4
*:Max Power +5
*:Max Power +6
*:Max Power +7
*:Max Power +8
*:Max Power +9
*:Max Power +10
*:Max Power +11
*:Max Power +13
*:Max Power +14
*:Max Power +16
*:Max Power +18
*:Max Power +20
*:Max Power +22
*:Health from Combat Refresh Abilities +3
*:Health from Combat Refresh Abilities +5
*:Health from Combat Refresh Abilities +8
*:Health from Combat Refresh Abilities +10
*:Health from Combat Refresh Abilities +13
*:Health from Combat Refresh Abilities +15
*:Health from Combat Refresh Abilities +18
*:Health from Combat Refresh Abilities +20
*:Health from Combat Refresh Abilities +23
*:Health from Combat Refresh Abilities +25
*:Health from Combat Refresh Abilities +28
*:Health from Combat Refresh Abilities +30
*:Health from Combat Refresh Abilities +33
*:Health from Combat Refresh Abilities +35
*:Power from Combat Refresh Abilities +3
*:Power from Combat Refresh Abilities +4
*:Power from Combat Refresh Abilities +5
*:Power from Combat Refresh Abilities +6
*:Power from Combat Refresh Abilities +7
*:Power from Combat Refresh Abilities +8
*:Power from Combat Refresh Abilities +9
*:Power from Combat Refresh Abilities +10
*:Power from Combat Refresh Abilities +11
*:Power from Combat Refresh Abilities +12
*:Power from Combat Refresh Abilities +13
*:Power from Combat Refresh Abilities +14
*:Power from Combat Refresh Abilities +15
*:Power from Combat Refresh Abilities +17
*:Armor from Combat Refresh Abilities +2
*:Armor from Combat Refresh Abilities +4
*:Armor from Combat Refresh Abilities +6
*:Armor from Combat Refresh Abilities +8
*:Armor from Combat Refresh Abilities +10
*:Armor from Combat Refresh Abilities +12
*:Armor from Combat Refresh Abilities +15
*:Armor from Combat Refresh Abilities +18
*:Armor from Combat Refresh Abilities +21
*:Armor from Combat Refresh Abilities +24
*:Armor from Combat Refresh Abilities +27
*:Armor from Combat Refresh Abilities +30
*:Armor from Combat Refresh Abilities +33
*:Armor from Combat Refresh Abilities +36
*:In-Combat Health Regen +1
*:In-Combat Health Regen +2
*:In-Combat Health Regen +3
*:In-Combat Health Regen +4
*:In-Combat Health Regen +5
*:In-Combat Health Regen +6
*:In-Combat Health Regen +7
*:In-Combat Health Regen +8
*:In-Combat Health Regen +9
*:In-Combat Health Regen +10
*:In-Combat Health Regen +11
*:In-Combat Health Regen +12
*:In-Combat Health Regen +13
*:In-Combat Health Regen +14
*:In-Combat Power Regen +1
*:In-Combat Power Regen +1, In-Combat Armor Regen +1
*:In-Combat Power Regen +2
*:In-Combat Power Regen +2, In-Combat Armor Regen +1
*:In-Combat Power Regen +3
*:In-Combat Power Regen +3, In-Combat Armor Regen +1
*:In-Combat Power Regen +4
*:In-Combat Power Regen +4, In-Combat Armor Regen +1
*:In-Combat Power Regen +5
*:In-Combat Power Regen +5, In-Combat Armor Regen +1
*:In-Combat Power Regen +6
*:In-Combat Power Regen +6, In-Combat Armor Regen +1
*:In-Combat Power Regen +7
*:In-Combat Power Regen +7, In-Combat Armor Regen +1
*:In-Combat Armor Regen +1
*:In-Combat Armor Regen +2
*:In-Combat Armor Regen +3
*:In-Combat Armor Regen +4
*:In-Combat Armor Regen +5
*:In-Combat Armor Regen +6
*:In-Combat Armor Regen +7
*:In-Combat Armor Regen +8
*:In-Combat Armor Regen +9
*:In-Combat Armor Regen +10
*:In-Combat Armor Regen +11
*:In-Combat Armor Regen +12
*:In-Combat Armor Regen +13
*:In-Combat Armor Regen +14
*:Healing Received From First Aid +10
*:Healing Received From First Aid +13
*:Healing Received From First Aid +16
*:Healing Received From First Aid +19
*:Healing Received From First Aid +22
*:Healing Received From First Aid +25
*:Healing Received From First Aid +28
*:Healing Received From First Aid +31
*:Healing Received From First Aid +34
*:Healing Received From First Aid +37
*:Healing Received From First Aid +40
*:Healing Received From First Aid +43
*:Healing Received From First Aid +46
*:Healing Received From First Aid +49
*:Armor Received from Patch Armor +12
*:Armor Received from Patch Armor +16
*:Armor Received from Patch Armor +20
*:Armor Received from Patch Armor +24
*:Armor Received from Patch Armor +28
*:Armor Received from Patch Armor +32
*:Armor Received from Patch Armor +36
*:Armor Received from Patch Armor +40
*:Armor Received from Patch Armor +44
*:Armor Received from Patch Armor +48
*:Armor Received from Patch Armor +52
*:Armor Received from Patch Armor +56
*:Armor Received from Patch Armor +60
*:Armor Received from Patch Armor +64
*:Chance of Uncommon Loot +2%
*:Chance of Uncommon Loot +4%
*:Chance of Uncommon Loot +6%
*:Chance of Uncommon Loot +8%
*:Chance of Uncommon Loot +10%
*:Chance of Uncommon Loot +12%
*:Chance of Uncommon Loot +14%
*:Chance of Uncommon Loot +16%
*:Chance of Uncommon Loot +18%
*:Chance of Uncommon Loot +20%
*:Chance of Uncommon Loot +22%
*:Chance of Uncommon Loot +24%
*:Chance of Uncommon Loot +26%
*:Chance of Uncommon Loot +28%
*:Chance of Rare Loot +3%
*:Chance of Rare Loot +6%
*:Chance of Rare Loot +9%
*:Chance of Rare Loot +12%
*:Chance of Rare Loot +15%
*:Inventory Slots +2
*:Inventory Slots +4
*:Inventory Slots +6
*:Inventory Slots +8
*:Inventory Slots +10
*:Taunt From Attack Damage +2%
*:Taunt From Attack Damage +4%
*:Taunt From Attack Damage +6%
*:Taunt From Attack Damage +8%
*:Taunt From Attack Damage +10%
*:Taunt From Attack Damage +12%
*:Taunt From Attack Damage +14%
*:Taunt From Attack Damage +16%
*:Taunt From Attack Damage +18%
*:Taunt From Attack Damage +20%
*:Taunt From Attack Damage +22%
*:Taunt From Attack Damage +24%
*:Taunt From Attack Damage +26%
*:Taunt From Attack Damage +28%
*:Direct Electricity Damage Reduction +3
*:Direct Electricity Damage Reduction +7
*:Direct Electricity Damage Reduction +10
*:Direct Electricity Damage Reduction +14
*:Direct Electricity Damage Reduction +17
*:Direct Electricity Damage Reduction +20
*:Direct Electricity Damage Reduction +24
*:Direct Psychic Damage Reduction +3
*:Direct Psychic Damage Reduction +7
*:Direct Psychic Damage Reduction +10
*:Direct Psychic Damage Reduction +14
*:Direct Psychic Damage Reduction +17
*:Direct Psychic Damage Reduction +20
*:Direct Psychic Damage Reduction +24
*:Trauma Damage Reduction +1
*:Trauma Damage Reduction +2
*:Trauma Damage Reduction +3
*:Trauma Damage Reduction +4
*:Trauma Damage Reduction +5
*:Trauma Damage Reduction +6
*:Trauma Damage Reduction +7
*:Nature Damage Reduction +1
*:Nature Damage Reduction +2
*:Nature Damage Reduction +3
*:Nature Damage Reduction +4
*:Nature Damage Reduction +5
*:Nature Damage Reduction +6
*:Nature Damage Reduction +7
*:Poison Damage Reduction +1
*:Poison Damage Reduction +2
*:Poison Damage Reduction +3
*:Poison Damage Reduction +4
*:Poison Damage Reduction +5
*:Poison Damage Reduction +6
*:Poison Damage Reduction +7
*:Combat XP Boost +1%
*:Combat XP Boost +2%
*:Combat XP Boost +3%
*:Combat XP Boost +4%
*:Combat XP Boost +5%
*:Poison Damage +1
*:Poison Damage +2
*:Poison Damage +3
*:Poison Damage +4
*:Poison Damage +5
*:Poison Damage +6
*:Poison Damage +7
*:Trauma Damage +1
*:Trauma Damage +2
*:Trauma Damage +3
*:Trauma Damage +4
*:Trauma Damage +5
*:Trauma Damage +6
*:Trauma Damage +7
*:Nature Damage +1
*:Nature Damage +2
*:Nature Damage +3
*:Nature Damage +4
*:Nature Damage +5
*:Nature Damage +6
*:Nature Damage +7
*:Healing Received from Major Healing Abilities +5
*:Healing Received from Major Healing Abilities +8
*:Healing Received from Major Healing Abilities +11
*:Healing Received from Major Healing Abilities +14
*:Healing Received from Major Healing Abilities +17
*:Healing Received from Major Healing Abilities +20
*:Healing Received from Major Healing Abilities +23
*:Healing Received from Major Healing Abilities +26
*:Healing Received from Major Healing Abilities +29
*:Healing Received from Major Healing Abilities +32
*:Healing Received from Major Healing Abilities +35
*:Healing Received from Major Healing Abilities +38
*:Healing Received from Major Healing Abilities +41
*:Healing Received from Major Healing Abilities +44
*:Monster Rage Boost -1%
*:Monster Rage Boost -2%
*:Monster Rage Boost -3%
*:Monster Rage Boost -4%
*:Monster Rage Boost -5%
*:Monster Rage Boost -6%
*:Monster Rage Boost -7%
*:Accuracy Boost +2%
*:Accuracy Boost +4%
*:Accuracy Boost +7%
*:Accuracy Boost +10%
*:Accuracy Boost +12%
*:Accuracy Boost +15%
*:Accuracy Boost +18%
*:Fish Gut Damage +5%
*:Fish Gut Damage +8%
*:Fish Gut Damage +11%
*:Fish Gut Damage +14%
*:Fish Gut Damage +17%
*:Fish Gut Damage +20%
*:Fish Gut Damage +23%
*:Fish Gut Damage +26%
*:Fish Gut Damage +29%
*:Fish Gut Damage +32%
*:Fish Gut Damage +35%
*:Fish Gut Damage +38%
*:Fish Gut Damage +45%
*:Fish Gut Damage +52%
*:Stake The Heart Damage +10%
*:Stake The Heart Damage +15%
*:Stake The Heart Damage +20%
*:Stake The Heart Damage +25%
*:Stake The Heart Damage +30%
*:Stake The Heart Damage +35%
*:Stake The Heart Damage +40%
*:Stake The Heart Damage +45%
*:Stake The Heart Damage +50%
*:Stake The Heart Damage +55%
*:Stake The Heart Damage +60%
*:Stake The Heart Damage +65%
*:Stake The Heart Damage +75%
*:Stake The Heart Damage +85%
*:Spore Bomb Damage +4%
*:Spore Bomb Damage +6%
*:Spore Bomb Damage +8%
*:Spore Bomb Damage +10%
*:Spore Bomb Damage +12%
*:Spore Bomb Damage +14%
*:Spore Bomb Damage +16%
*:Spore Bomb Damage +18%
*:Spore Bomb Damage +20%
*:Spore Bomb Damage +22%
*:Spore Bomb Damage +24%
*:Spore Bomb Damage +26%
*:Spore Bomb Damage +30%
*:Spore Bomb Damage +34%
*:Crossbow Base Damage +5%
*:Crossbow Base Damage +7%
*:Crossbow Base Damage +9%
*:Crossbow Base Damage +11%
*:Crossbow Base Damage +13%
*:Crossbow Base Damage +15%
*:Crossbow Base Damage +17%
*:Crossbow Base Damage +19%
*:Crossbow Base Damage +21%
*:Crossbow Base Damage +23%
*:Crossbow Base Damage +25%
*:Crossbow Base Damage +27%
*:Crossbow Base Damage +34%
*:Crossbow Base Damage +41%
*:Crossbow Reuse Timer -1
*:Crossbow Reuse Timer -1.5
*:Crossbow Reuse Timer -2
*:Crossbow Reuse Timer -2.5
*:Crossbow Reuse Timer -3
*:Crossbow Reuse Timer -3.5
*:Crossbow Reuse Timer -4
*:Crossbow Reuse Timer -4.5
*:Crossbow Reuse Timer -5
*:Crossbow Reuse Timer -5.5
*:Crossbow Reuse Timer -6
*:Crossbow Reuse Timer -6.5
*:Crossbow Reuse Timer -7
*:Crossbow Reuse Timer -7.5
*:Healing of your Major Healing Abilities +15
*:Healing of your Major Healing Abilities +18
*:Healing of your Major Healing Abilities +21
*:Healing of your Major Healing Abilities +24
*:Healing of your Major Healing Abilities +27
*:Healing of your Major Healing Abilities +30
*:Healing of your Major Healing Abilities +33
*:Healing of your Major Healing Abilities +36
*:Healing of your Major Healing Abilities +39
*:Healing of your Major Healing Abilities +42
*:Healing of your Major Healing Abilities +45
*:Healing of your Major Healing Abilities +48
*:Major Healing abilities have a 65% chance to also restore 12 Armor
*:Major Healing abilities have a 65% chance to also restore 24 Armor
*:Major Healing abilities have a 65% chance to also restore 36 Armor
*:Major Healing abilities have a 65% chance to also restore 48 Armor
*:Major Healing abilities have a 65% chance to also restore 60 Armor
*:Major Healing abilities have a 65% chance to also restore 72 Armor
*:Major Healing abilities have a 65% chance to also restore 84 Armor
*:Major Healing abilities have a 65% chance to also restore 96 Armor
*:Major Healing abilities have a 70% chance to also restore 108 Armor
*:Major Healing abilities have a 70% chance to also restore 120 Armor
*:Major Healing abilities have a 70% chance to also restore 132 Armor
*:Major Healing abilities have a 70% chance to also restore 144 Armor
*:Major Healing abilities have a 65% chance to restore an additional 8 Health
*:Major Healing abilities have a 65% chance to restore an additional 16 Health
*:Major Healing abilities have a 65% chance to restore an additional 24 Health
*:Major Healing abilities have a 65% chance to restore an additional 32 Health
*:Major Healing abilities have a 65% chance to restore an additional 40 Health
*:Major Healing abilities have a 65% chance to restore an additional 48 Health
*:Major Healing abilities have a 65% chance to restore an additional 56 Health
*:Major Healing abilities have a 65% chance to restore an additional 64 Health
*:Major Healing abilities have a 65% chance to restore an additional 72 Health
*:Major Healing abilities have a 65% chance to restore an additional 80 Health
*:Major Healing abilities have a 65% chance to restore an additional 88 Health
*:Major Healing abilities have a 65% chance to restore an additional 96 Health
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[All Skills/Treasure Effects:By Ability]]
<!-- This table is from patch v279v284, May 9June 09, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| Odor-Eating || of Odor-Eating || <b>Tier 1</b> - Hygiene +1 || Feet || {{Spoiler|*; Tier 1:Hygiene +1|Expand}}
|-
| Stain-Resistant || of Stain Resistance || <b>Tier 1</b> - Hygiene +1 || Chest || {{Spoiler|*; Tier 1:Hygiene +1|Expand}}
|-
| Tidy || || <b>Tier 1</b> - Hygiene +1 || Legs || {{Spoiler|*; Tier 1:Hygiene +1|Expand}}
|-
| Sprinter's || || <b>Tier 1</b> - Sprint Speed Boost +1 || Legs || {{Spoiler|*; Tier 1:Sprint Speed Boost +1|Expand}}
|-
| Featherlight || of Light Feet || <b>Tier 5</b> - Falling Damage -50% || Feet || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
|Expand}}
|-
| || || <b>Tier 7</b> - Max Underwater Held Breath +8 || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| || || <b>Tier 1</b> - Inventory Slots +1 || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand || {{Spoiler|*; Tier 1:Inventory Slots +1|Expand}}
|-
| || || <b>Tier 4</b> - Max Power +12 || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
|Expand}}
|-
| || || <b>Tier 4</b> - Max Health +20 || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
|Expand}}
|-
| || || <b>Tier 14</b> - Max Health +35 || Necklace, Ring, OffHand, Feet || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || || <b>Tier 14</b> - Max Power +22 || Necklace, Ring, OffHand, Hands || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || || <b>Tier 14</b> - Health from Combat Refresh Abilities +35 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| Tireless || || <b>Tier 14</b> - Power from Combat Refresh Abilities +17 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || || <b>Tier 14</b> - Armor from Combat Refresh Abilities +36 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| || of the Wolf || <b>Tier 14</b> - In-Combat Health Regen +14 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| Indefatigable || || <b>Tier 14</b> - In-Combat Power Regen +7, In-Combat Armor Regen +1 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| Titan's || || <b>Tier 14</b> - In-Combat Armor Regen +14 || Necklace, Ring, OffHand, MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| First Responder's || || <b>Tier 14</b> - Healing Received From First Aid +49 || Chest, Legs, OffHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| Repairman's || || <b>Tier 14</b> - Armor Received from Patch Armor +64 || Head, Chest, Feet || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| Treasure-Hunter's || || <b>Tier 14</b> - Chance of Uncommon Loot +28% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| Treasure-Hunter's || || <b>Tier 5</b> - Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
|Expand}}
|-
| Roomy || || <b>Tier 5</b> - Inventory Slots +10 || Chest, Legs || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
|Expand}}
|-
| Provocative || || <b>Tier 14</b> - Taunt From Attack Damage +28% || Chest, Legs, Head || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| Insulated || || <b>Tier 7</b> - Direct Electricity Damage Reduction +24 || Feet || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| Foil-Lined || || <b>Tier 7</b> - Direct Psychic Damage Reduction +24 || Head || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| Waterproof || || <b>Tier 7</b> - Trauma Damage Reduction +7 || Hands || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| Antifungal || || <b>Tier 7</b> - Nature Damage Reduction +7 || Legs || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| Antitoxic || || <b>Tier 7</b> - Poison Damage Reduction +7 || Chest || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| Learner's || || <b>Tier 5</b> - Combat XP Boost +5% || Head || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
|Expand}}
|-
| Poisoner's || || <b>Tier 7</b> - Poison Damage +7 || Hands || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| Traumatic || || <b>Tier 7</b> - Trauma Damage +7 || Hands || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| Natural || || <b>Tier 7</b> - Nature Damage +7 || Hands || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| Patient's || || <b>Tier 14</b> - Healing Received from Major Healing Abilities +44 || Chest, OffHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| Calming || || <b>Tier 7</b> - Monster Rage Boost -7% || Head, Hands || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| Accurate || || <b>Tier 7</b> - Accuracy Boost +18% || Chest, Necklace || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
|Expand}}
|-
| || of Fish Gutting || <b>Tier 14</b> - Fish Gut Damage +52% || Hands, MainHand || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| Heart-Staking || of Deadly Stakes || <b>Tier 14</b> - Stake The Heart Damage +85% || Chest, Legs || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
*; Tier 14
|Expand}}
|-
| Spore-Bomby || of Spore Bombs || <b>Tier 14</b> - Spore Bomb Damage +34% || Head, Feet || {{Spoiler|
*; Tier 1
*; Tier 2
*; Tier 3
*; Tier 4
*; Tier 5
*; Tier 6
*; Tier 7
*; Tier 8
*; Tier 9
*; Tier 10
*; Tier 11
*; Tier 12
*; Tier 13
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| Crossbowman's || of Deadly Quarrels || <b>Tier 14</b> - Crossbow Base Damage +41% || OffHand, Ring || {{Spoiler|
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| Hasty || of Fast Quarrels || <b>Tier 14</b> - Crossbow Reuse Timer -7.5 || MainHand || {{Spoiler|
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| Healer's || of Major Healing || <b>Tier 12</b> - Healing of your Major Healing Abilities +48 || Hands, MainHand || {{Spoiler|
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| || || <b>Tier 12</b> - Major Healing abilities have a 70% chance to also restore 144 Armor || Head, OffHand || {{Spoiler|
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| || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to restore an additional 96 Health || Chest, Legs || {{Spoiler|
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|}