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Psychology/Treasure Effects

373 bytes added, 21:57, 10 June 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Psychology/Treasure Effects:By Ability]]
<!-- This table is from patch v279v284, May 9June 09, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| Psychologist's || of Psychology || <b>Tier 7</b> - Psychology Base Damage +23% || Head, Necklace || {{Spoiler|
*; Tier 1
*:Psychology Damage +3
*; Tier 2
*:Psychology Base Damage +8%
*; Tier 3
*:Psychology Base Damage +11%
*; Tier 4
*:Psychology Base Damage +14%
*; Tier 5
*:Psychology Base Damage +17%
*; Tier 6
*:Psychology Base Damage +20%
*; Tier 7
*:Psychology Base Damage +23%
|Expand}}
|-
| || of Critical Insight || <b>Tier 14</b> - Psychoanalyze deals between 160 and 340 extra damage || Necklace || {{Spoiler|
*; Tier 1
*:Psychoanalyze deals between 10 and 60 extra damage
*; Tier 2
*:Psychoanalyze deals between 20 and 80 extra damage
*; Tier 3
*:Psychoanalyze deals between 30 and 100 extra damage
*; Tier 4
*:Psychoanalyze deals between 40 and 120 extra damage
*; Tier 5
*:Psychoanalyze deals between 50 and 140 extra damage
*; Tier 6
*:Psychoanalyze deals between 60 and 160 extra damage
*; Tier 7
*:Psychoanalyze deals between 70 and 180 extra damage
*; Tier 8
*:Psychoanalyze deals between 80 and 200 extra damage
*; Tier 9
*:Psychoanalyze deals between 90 and 220 extra damage
*; Tier 10
*:Psychoanalyze deals between 100 and 240 extra damage
*; Tier 11
*:Psychoanalyze deals between 110 and 260 extra damage
*; Tier 12
*:Psychoanalyze deals between 120 and 280 extra damage
*; Tier 13
*:Psychoanalyze deals between 140 and 310 extra damage
*; Tier 14
*:Psychoanalyze deals between 160 and 340 extra damage
|Expand}}
|-
| Smug || of Smug Analysis || <b>Tier 14</b> - Psychoanalyze restores 101 Health to you after a 15 second delay || OffHand, Ring || {{Spoiler|
*; Tier 1
*:Psychoanalyze restores 10 Health to you after a 15 second delay
*; Tier 2
*:Psychoanalyze restores 17 Health to you after a 15 second delay
*; Tier 3
*:Psychoanalyze restores 24 Health to you after a 15 second delay
*; Tier 4
*:Psychoanalyze restores 31 Health to you after a 15 second delay
*; Tier 5
*:Psychoanalyze restores 38 Health to you after a 15 second delay
*; Tier 6
*:Psychoanalyze restores 45 Health to you after a 15 second delay
*; Tier 7
*:Psychoanalyze restores 52 Health to you after a 15 second delay
*; Tier 8
*:Psychoanalyze restores 59 Health to you after a 15 second delay
*; Tier 9
*:Psychoanalyze restores 66 Health to you after a 15 second delay
*; Tier 10
*:Psychoanalyze restores 73 Health to you after a 15 second delay
*; Tier 11
*:Psychoanalyze restores 80 Health to you after a 15 second delay
*; Tier 12
*:Psychoanalyze restores 87 Health to you after a 15 second delay
*; Tier 13
*:Psychoanalyze restores 94 Health to you after a 15 second delay
*; Tier 14
*:Psychoanalyze restores 101 Health to you after a 15 second delay
|Expand}}
|-
| || of Emotional Walls || <b>Tier 14</b> - Psychoanalyze restores 134 Armor to you || Chest, Legs || {{Spoiler|
*; Tier 1
*:Psychoanalyze restores 9 Armor to you
*; Tier 2
*:Psychoanalyze restores 18 Armor to you
*; Tier 3
*:Psychoanalyze restores 27 Armor to you
*; Tier 4
*:Psychoanalyze restores 36 Armor to you
*; Tier 5
*:Psychoanalyze restores 45 Armor to you
*; Tier 6
*:Psychoanalyze restores 54 Armor to you
*; Tier 7
*:Psychoanalyze restores 63 Armor to you
*; Tier 8
*:Psychoanalyze restores 72 Armor to you
*; Tier 9
*:Psychoanalyze restores 81 Armor to you
*; Tier 10
*:Psychoanalyze restores 90 Armor to you
*; Tier 11
*:Psychoanalyze restores 99 Armor to you
*; Tier 12
*:Psychoanalyze restores 108 Armor to you
*; Tier 13
*:Psychoanalyze restores 121 Armor to you
*; Tier 14
*:Psychoanalyze restores 134 Armor to you
|Expand}}
|-
| || of Tragic Lessons || <b>Tier 14</b> - Psychoanalyze causes the target to be worth 14% more XP if slain within 60 seconds || MainHand || {{Spoiler|
*; Tier 1
*:Psychoanalyze causes the target to be worth 1% more XP if slain within 60 seconds
*; Tier 2
*:Psychoanalyze causes the target to be worth 2% more XP if slain within 60 seconds
*; Tier 3
*:Psychoanalyze causes the target to be worth 3% more XP if slain within 60 seconds
*; Tier 4
*:Psychoanalyze causes the target to be worth 4% more XP if slain within 60 seconds
*; Tier 5
*:Psychoanalyze causes the target to be worth 5% more XP if slain within 60 seconds
*; Tier 6
*:Psychoanalyze causes the target to be worth 6% more XP if slain within 60 seconds
*; Tier 7
*:Psychoanalyze causes the target to be worth 7% more XP if slain within 60 seconds
*; Tier 8
*:Psychoanalyze causes the target to be worth 8% more XP if slain within 60 seconds
*; Tier 9
*:Psychoanalyze causes the target to be worth 9% more XP if slain within 60 seconds
*; Tier 10
*:Psychoanalyze causes the target to be worth 10% more XP if slain within 60 seconds
*; Tier 11
*:Psychoanalyze causes the target to be worth 11% more XP if slain within 60 seconds
*; Tier 12
*:Psychoanalyze causes the target to be worth 12% more XP if slain within 60 seconds
*; Tier 13
*:Psychoanalyze causes the target to be worth 13% more XP if slain within 60 seconds
*; Tier 14
*:Psychoanalyze causes the target to be worth 14% more XP if slain within 60 seconds
|Expand}}
|-
| Mind-Shattering || || <b>Tier 14</b> - Psychoanalyze causes the target to take +16 damage from Psychic attacks for 60 seconds || Head, Hands || {{Spoiler|
*; Tier 1
*:Psychoanalyze causes the target to take +1 damage from Psychic attacks for 60 seconds
*; Tier 2
*:Psychoanalyze causes the target to take +2 damage from Psychic attacks for 60 seconds
*; Tier 3
*:Psychoanalyze causes the target to take +3 damage from Psychic attacks for 60 seconds
*; Tier 4
*:Psychoanalyze causes the target to take +4 damage from Psychic attacks for 60 seconds
*; Tier 5
*:Psychoanalyze causes the target to take +5 damage from Psychic attacks for 60 seconds
*; Tier 6
*:Psychoanalyze causes the target to take +6 damage from Psychic attacks for 60 seconds
*; Tier 7
*:Psychoanalyze causes the target to take +7 damage from Psychic attacks for 60 seconds
*; Tier 8
*:Psychoanalyze causes the target to take +8 damage from Psychic attacks for 60 seconds
*; Tier 9
*:Psychoanalyze causes the target to take +9 damage from Psychic attacks for 60 seconds
*; Tier 10
*:Psychoanalyze causes the target to take +10 damage from Psychic attacks for 60 seconds
*; Tier 11
*:Psychoanalyze causes the target to take +11 damage from Psychic attacks for 60 seconds
*; Tier 12
*:Psychoanalyze causes the target to take +12 damage from Psychic attacks for 60 seconds
*; Tier 13
*:Psychoanalyze causes the target to take +14 damage from Psychic attacks for 60 seconds
*; Tier 14
*:Psychoanalyze causes the target to take +16 damage from Psychic attacks for 60 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - Pep Talk Reuse Timer -4 || Legs, Hands || {{Spoiler|
*; Tier 1
*:Pep Talk Reuse Timer -1
*; Tier 2
*:Pep Talk Reuse Timer -1.5
*; Tier 3
*:Pep Talk Reuse Timer -2
*; Tier 4
*:Pep Talk Reuse Timer -2.5
*; Tier 5
*:Pep Talk Reuse Timer -3
*; Tier 6
*:Pep Talk Reuse Timer -3.5
*; Tier 7
*:Pep Talk Reuse Timer -4
|Expand}}
|-
| || || <b>Tier 14</b> - Soothe, But I Love You, and Cause Terror Damage +67 || Chest, Legs || {{Spoiler|
*; Tier 1
*:Soothe, But I Love You, and Cause Terror Damage +20
*; Tier 2
*:Soothe, But I Love You, and Cause Terror Damage +23
*; Tier 3
*:Soothe, But I Love You, and Cause Terror Damage +26
*; Tier 4
*:Soothe, But I Love You, and Cause Terror Damage +29
*; Tier 5
*:Soothe, But I Love You, and Cause Terror Damage +32
*; Tier 6
*:Soothe, But I Love You, and Cause Terror Damage +35
*; Tier 7
*:Soothe, But I Love You, and Cause Terror Damage +38
*; Tier 8
*:Soothe, But I Love You, and Cause Terror Damage +41
*; Tier 9
*:Soothe, But I Love You, and Cause Terror Damage +44
*; Tier 10
*:Soothe, But I Love You, and Cause Terror Damage +47
*; Tier 11
*:Soothe, But I Love You, and Cause Terror Damage +50
*; Tier 12
*:Soothe, But I Love You, and Cause Terror Damage +53
*; Tier 13
*:Soothe, But I Love You, and Cause Terror Damage +59
*; Tier 14
*:Soothe, But I Love You, and Cause Terror Damage +67
|Expand}}
|-
| || of Critical Hits || <b>Tier 14</b> - Psychology/Mentalism Critical Hit Damage +150% when Psychology is active || Chest, Hands || {{Spoiler|
*; Tier 1
*:Psychology/Mentalism Critical Hit Damage +10% when Psychology is active
*; Tier 2
*:Psychology/Mentalism Critical Hit Damage +20% when Psychology is active
*; Tier 3
*:Psychology/Mentalism Critical Hit Damage +30% when Psychology is active
*; Tier 4
*:Psychology/Mentalism Critical Hit Damage +40% when Psychology is active
*; Tier 5
*:Psychology/Mentalism Critical Hit Damage +50% when Psychology is active
*; Tier 6
*:Psychology/Mentalism Critical Hit Damage +60% when Psychology is active
*; Tier 7
*:Psychology/Mentalism Critical Hit Damage +70% when Psychology is active
*; Tier 8
*:Psychology/Mentalism Critical Hit Damage +80% when Psychology is active
*; Tier 9
*:Psychology/Mentalism Critical Hit Damage +90% when Psychology is active
*; Tier 10
*:Psychology/Mentalism Critical Hit Damage +100% when Psychology is active
*; Tier 11
*:Psychology/Mentalism Critical Hit Damage +110% when Psychology is active
*; Tier 12
*:Psychology/Mentalism Critical Hit Damage +120% when Psychology is active
*; Tier 13
*:Psychology/Mentalism Critical Hit Damage +135% when Psychology is active
*; Tier 14
*:Psychology/Mentalism Critical Hit Damage +150% when Psychology is active
|Expand}}
|-
| || of Your Mother || <b>Tier 14</b> - Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105 || Chest, MainHand || {{Spoiler|
*; Tier 1
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +15
*; Tier 2
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +21
*; Tier 3
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +27
*; Tier 4
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +33
*; Tier 5
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +39
*; Tier 6
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +45
*; Tier 7
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +51
*; Tier 8
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +57
*; Tier 9
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +63
*; Tier 10
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +69
*; Tier 11
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +75
*; Tier 12
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +81
*; Tier 13
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +93
*; Tier 14
*:Psychoanalyze, Tell Me About Your Mother, and You Were Adopted Damage +105
|Expand}}
|-
| Mind-Numbing || || <b>Tier 14</b> - Mock deals +121% damage and taunts +450, but reuse timer is +2 seconds || Hands, Feet || {{Spoiler|
*; Tier 1
*:Mock deals +30% damage and taunts +125, but reuse timer is +2 seconds
*; Tier 2
*:Mock deals +37% damage and taunts +150, but reuse timer is +2 seconds
*; Tier 3
*:Mock deals +44% damage and taunts +175, but reuse timer is +2 seconds
*; Tier 4
*:Mock deals +51% damage and taunts +200, but reuse timer is +2 seconds
*; Tier 5
*:Mock deals +58% damage and taunts +225, but reuse timer is +2 seconds
*; Tier 6
*:Mock deals +65% damage and taunts +250, but reuse timer is +2 seconds
*; Tier 7
*:Mock deals +72% damage and taunts +275, but reuse timer is +2 seconds
*; Tier 8
*:Mock deals +79% damage and taunts +300, but reuse timer is +2 seconds
*; Tier 9
*:Mock deals +86% damage and taunts +325, but reuse timer is +2 seconds
*; Tier 10
*:Mock deals +93% damage and taunts +350, but reuse timer is +2 seconds
*; Tier 11
*:Mock deals +100% damage and taunts +375, but reuse timer is +2 seconds
*; Tier 12
*:Mock deals +107% damage and taunts +400, but reuse timer is +2 seconds
*; Tier 13
*:Mock deals +114% damage and taunts +425, but reuse timer is +2 seconds
*; Tier 14
*:Mock deals +121% damage and taunts +450, but reuse timer is +2 seconds
|Expand}}
|-
| Mind-Numbing || || <b>Tier 7</b> - Soothe further reduces target's Rage by 700 || MainHand, Necklace || {{Spoiler|
*; Tier 1
*:Soothe further reduces target's Rage by 100
*; Tier 2
*:Soothe further reduces target's Rage by 200
*; Tier 3
*:Soothe further reduces target's Rage by 300
*; Tier 4
*:Soothe further reduces target's Rage by 400
*; Tier 5
*:Soothe further reduces target's Rage by 500
*; Tier 6
*:Soothe further reduces target's Rage by 600
*; Tier 7
*:Soothe further reduces target's Rage by 700
|Expand}}
|-
| Mind-Numbing || || <b>Tier 7</b> - Tell Me About Your Mother restores 123 Armor to you || OffHand, Ring || {{Spoiler|
*; Tier 1
*:Tell Me About Your Mother restores 15 Armor to you
*; Tier 2
*:Tell Me About Your Mother restores 33 Armor to you
*; Tier 3
*:Tell Me About Your Mother restores 51 Armor to you
*; Tier 4
*:Tell Me About Your Mother restores 69 Armor to you
*; Tier 5
*:Tell Me About Your Mother restores 87 Armor to you
*; Tier 6
*:Tell Me About Your Mother restores 105 Armor to you
*; Tier 7
*:Tell Me About Your Mother restores 123 Armor to you
|Expand}}
|-
| Depressing || of Your Mother || <b>Tier 14</b> - Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds || Head, Feet || {{Spoiler|
*; Tier 1
*:Tell Me About Your Mother causes target's attacks to deal -1 damage for 60 seconds
*; Tier 2
*:Tell Me About Your Mother causes target's attacks to deal -2 damage for 60 seconds
*; Tier 3
*:Tell Me About Your Mother causes target's attacks to deal -3 damage for 60 seconds
*; Tier 4
*:Tell Me About Your Mother causes target's attacks to deal -4 damage for 60 seconds
*; Tier 5
*:Tell Me About Your Mother causes target's attacks to deal -5 damage for 60 seconds
*; Tier 6
*:Tell Me About Your Mother causes target's attacks to deal -6 damage for 60 seconds
*; Tier 7
*:Tell Me About Your Mother causes target's attacks to deal -7 damage for 60 seconds
*; Tier 8
*:Tell Me About Your Mother causes target's attacks to deal -8 damage for 60 seconds
*; Tier 9
*:Tell Me About Your Mother causes target's attacks to deal -9 damage for 60 seconds
*; Tier 10
*:Tell Me About Your Mother causes target's attacks to deal -10 damage for 60 seconds
*; Tier 11
*:Tell Me About Your Mother causes target's attacks to deal -11 damage for 60 seconds
*; Tier 12
*:Tell Me About Your Mother causes target's attacks to deal -12 damage for 60 seconds
*; Tier 13
*:Tell Me About Your Mother causes target's attacks to deal -14 damage for 60 seconds
*; Tier 14
*:Tell Me About Your Mother causes target's attacks to deal -16 damage for 60 seconds
|Expand}}
|-
| || of Epic Discussion || <b>Tier 7</b> - Tell Me About Your Mother boosts your Epic Attack Damage +70 and reduces the Power cost of your Epic Attacks -16 for 15 seconds || Legs, Feet || {{Spoiler|
*; Tier 1
*:Tell Me About Your Mother boosts your Epic Attack Damage +10 and reduces the Power cost of your Epic Attacks -4 for 15 seconds
*; Tier 2
*:Tell Me About Your Mother boosts your Epic Attack Damage +20 and reduces the Power cost of your Epic Attacks -6 for 15 seconds
*; Tier 3
*:Tell Me About Your Mother boosts your Epic Attack Damage +30 and reduces the Power cost of your Epic Attacks -8 for 15 seconds
*; Tier 4
*:Tell Me About Your Mother boosts your Epic Attack Damage +40 and reduces the Power cost of your Epic Attacks -10 for 15 seconds
*; Tier 5
*:Tell Me About Your Mother boosts your Epic Attack Damage +50 and reduces the Power cost of your Epic Attacks -12 for 15 seconds
*; Tier 6
*:Tell Me About Your Mother boosts your Epic Attack Damage +60 and reduces the Power cost of your Epic Attacks -14 for 15 seconds
*; Tier 7
*:Tell Me About Your Mother boosts your Epic Attack Damage +70 and reduces the Power cost of your Epic Attacks -16 for 15 seconds
|Expand}}
|-
| Grating || of Nerve-Striking || <b>Tier 14</b> - Strike a Nerve Damage +44% || MainHand, Necklace || {{Spoiler|
*; Tier 1
*:Strike a Nerve Damage +10%
*; Tier 2
*:Strike a Nerve Damage +12%
*; Tier 3
*:Strike a Nerve Damage +14%
*; Tier 4
*:Strike a Nerve Damage +16%
*; Tier 5
*:Strike a Nerve Damage +18%
*; Tier 6
*:Strike a Nerve Damage +20%
*; Tier 7
*:Strike a Nerve Damage +22%
*; Tier 8
*:Strike a Nerve Damage +24%
*; Tier 9
*:Strike a Nerve Damage +26%
*; Tier 10
*:Strike a Nerve Damage +28%
*; Tier 11
*:Strike a Nerve Damage +30%
*; Tier 12
*:Strike a Nerve Damage +32%
*; Tier 13
*:Strike a Nerve Damage +38%
*; Tier 14
*:Strike a Nerve Damage +44%
|Expand}}
|-
| || of Aneurysms || <b>Tier 14</b> - Strike a Nerve deals between 52 and 150 extra damage || Chest, Hands || {{Spoiler|
*; Tier 1
*:Strike a Nerve deals between 3 and 10 extra damage
*; Tier 2
*:Strike a Nerve deals between 6 and 20 extra damage
*; Tier 3
*:Strike a Nerve deals between 9 and 30 extra damage
*; Tier 4
*:Strike a Nerve deals between 12 and 40 extra damage
*; Tier 5
*:Strike a Nerve deals between 15 and 50 extra damage
*; Tier 6
*:Strike a Nerve deals between 18 and 60 extra damage
*; Tier 7
*:Strike a Nerve deals between 21 and 70 extra damage
*; Tier 8
*:Strike a Nerve deals between 24 and 80 extra damage
*; Tier 9
*:Strike a Nerve deals between 27 and 90 extra damage
*; Tier 10
*:Strike a Nerve deals between 30 and 100 extra damage
*; Tier 11
*:Strike a Nerve deals between 33 and 110 extra damage
*; Tier 12
*:Strike a Nerve deals between 36 and 120 extra damage
*; Tier 13
*:Strike a Nerve deals between 44 and 135 extra damage
*; Tier 14
*:Strike a Nerve deals between 52 and 150 extra damage
|Expand}}
|-
| Grating || of Nerve-Striking || <b>Tier 14</b> - Strike a Nerve deals +111 armor damage || OffHand, Feet || {{Spoiler|
*; Tier 1
*:Strike a Nerve deals +8 armor damage
*; Tier 2
*:Strike a Nerve deals +15 armor damage
*; Tier 3
*:Strike a Nerve deals +22 armor damage
*; Tier 4
*:Strike a Nerve deals +29 armor damage
*; Tier 5
*:Strike a Nerve deals +36 armor damage
*; Tier 6
*:Strike a Nerve deals +43 armor damage
*; Tier 7
*:Strike a Nerve deals +50 armor damage
*; Tier 8
*:Strike a Nerve deals +57 armor damage
*; Tier 9
*:Strike a Nerve deals +64 armor damage
*; Tier 10
*:Strike a Nerve deals +71 armor damage
*; Tier 11
*:Strike a Nerve deals +78 armor damage
*; Tier 12
*:Strike a Nerve deals +85 armor damage
*; Tier 13
*:Strike a Nerve deals +98 armor damage
*; Tier 14
*:Strike a Nerve deals +111 armor damage
|Expand}}
|-
| || of Deflating Comments || <b>Tier 14</b> - Strike a Nerve generates no Rage and instead reduces Rage by 475 || Head, Legs || {{Spoiler|
*; Tier 1
*:Strike a Nerve generates no Rage and instead reduces Rage by 50
*; Tier 2
*:Strike a Nerve generates no Rage and instead reduces Rage by 75
*; Tier 3
*:Strike a Nerve generates no Rage and instead reduces Rage by 100
*; Tier 4
*:Strike a Nerve generates no Rage and instead reduces Rage by 125
*; Tier 5
*:Strike a Nerve generates no Rage and instead reduces Rage by 150
*; Tier 6
*:Strike a Nerve generates no Rage and instead reduces Rage by 175
*; Tier 7
*:Strike a Nerve generates no Rage and instead reduces Rage by 200
*; Tier 8
*:Strike a Nerve generates no Rage and instead reduces Rage by 225
*; Tier 9
*:Strike a Nerve generates no Rage and instead reduces Rage by 250
*; Tier 10
*:Strike a Nerve generates no Rage and instead reduces Rage by 275
*; Tier 11
*:Strike a Nerve generates no Rage and instead reduces Rage by 300
*; Tier 12
*:Strike a Nerve generates no Rage and instead reduces Rage by 325
*; Tier 13
*:Strike a Nerve generates no Rage and instead reduces Rage by 400
*; Tier 14
*:Strike a Nerve generates no Rage and instead reduces Rage by 475
|Expand}}
|-
| || || <b>Tier 1</b> - Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff) - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Waist || {{Spoiler|*; Tier 1:Strike a Nerve Damage +65 (this treasure effect is retired and is using a placeholder buff)|Expand}}
|-
| || of Mockery || <b>Tier 14</b> - Mock and Ridicule deal +35 damage and taunt +140 || Necklace, OffHand || {{Spoiler|
*; Tier 1
*:Mock and Ridicule deal +3 damage and taunt +10
*; Tier 2
*:Mock and Ridicule deal +5 damage and taunt +20
*; Tier 3
*:Mock and Ridicule deal +7 damage and taunt +30
*; Tier 4
*:Mock and Ridicule deal +9 damage and taunt +40
*; Tier 5
*:Mock and Ridicule deal +11 damage and taunt +50
*; Tier 6
*:Mock and Ridicule deal +13 damage and taunt +60
*; Tier 7
*:Mock and Ridicule deal +15 damage and taunt +70
*; Tier 8
*:Mock and Ridicule deal +17 damage and taunt +80
*; Tier 9
*:Mock and Ridicule deal +19 damage and taunt +90
*; Tier 10
*:Mock and Ridicule deal +21 damage and taunt +100
*; Tier 11
*:Mock and Ridicule deal +23 damage and taunt +110
*; Tier 12
*:Mock and Ridicule deal +25 damage and taunt +120
*; Tier 13
*:Mock and Ridicule deal +30 damage and taunt +130
*; Tier 14
*:Mock and Ridicule deal +35 damage and taunt +140
|Expand}}
|-
| Peppy || of Pep || <b>Tier 14</b> - Pep Talk Healing +92 || OffHand, Feet, Ring || {{Spoiler|
*; Tier 1
*:Pep Talk Healing +6
*; Tier 2
*:Pep Talk Healing +12
*; Tier 3
*:Pep Talk Healing +18
*; Tier 4
*:Pep Talk Healing +24
*; Tier 5
*:Pep Talk Healing +30
*; Tier 6
*:Pep Talk Healing +36
*; Tier 7
*:Pep Talk Healing +43
*; Tier 8
*:Pep Talk Healing +50
*; Tier 9
*:Pep Talk Healing +57
*; Tier 10
*:Pep Talk Healing +64
*; Tier 11
*:Pep Talk Healing +71
*; Tier 12
*:Pep Talk Healing +78
*; Tier 13
*:Pep Talk Healing +85
*; Tier 14
*:Pep Talk Healing +92
|Expand}}
|-
| Inspiring || of Inspiration || <b>Tier 14</b> - Pep Talk restores 41 Power || Head, Ring || {{Spoiler|
*; Tier 1
*:Pep Talk restores 12 Power
*; Tier 2
*:Pep Talk restores 14 Power
*; Tier 3
*:Pep Talk restores 16 Power
*; Tier 4
*:Pep Talk restores 18 Power
*; Tier 5
*:Pep Talk restores 20 Power
*; Tier 6
*:Pep Talk restores 22 Power
*; Tier 7
*:Pep Talk restores 24 Power
*; Tier 8
*:Pep Talk restores 26 Power
*; Tier 9
*:Pep Talk restores 28 Power
*; Tier 10
*:Pep Talk restores 30 Power
*; Tier 11
*:Pep Talk restores 32 Power
*; Tier 12
*:Pep Talk restores 35 Power
*; Tier 13
*:Pep Talk restores 38 Power
*; Tier 14
*:Pep Talk restores 41 Power
|Expand}}
|-
| || of Antivenin Phrasing || <b>Tier 14</b> - Pep Talk removes ongoing Poison effects (up to 40 dmg/sec) || Necklace || {{Spoiler|
*; Tier 1
*:Pep Talk removes ongoing Poison effects (up to 3 dmg/sec)
*; Tier 2
*:Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
*; Tier 3
*:Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
*; Tier 4
*:Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
*; Tier 5
*:Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
*; Tier 6
*:Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
*; Tier 7
*:Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
*; Tier 8
*:Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
*; Tier 9
*:Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
*; Tier 10
*:Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
*; Tier 11
*:Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
*; Tier 12
*:Pep Talk removes ongoing Poison effects (up to 36 dmg/sec)
*; Tier 13
*:Pep Talk removes ongoing Poison effects (up to 38 dmg/sec)
*; Tier 14
*:Pep Talk removes ongoing Poison effects (up to 40 dmg/sec)
|Expand}}
|-
| || of Extinguishing Words || <b>Tier 14</b> - Pep Talk removes ongoing Fire effects (up to 42 dmg/sec) || MainHand || {{Spoiler|
*; Tier 1
*:Pep Talk removes ongoing Fire effects (up to 3 dmg/sec)
*; Tier 2
*:Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
*; Tier 3
*:Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
*; Tier 4
*:Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
*; Tier 5
*:Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
*; Tier 6
*:Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
*; Tier 7
*:Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
*; Tier 8
*:Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
*; Tier 9
*:Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
*; Tier 10
*:Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
*; Tier 11
*:Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
*; Tier 12
*:Pep Talk removes ongoing Fire effects (up to 36 dmg/sec)
*; Tier 13
*:Pep Talk removes ongoing Fire effects (up to 39 dmg/sec)
*; Tier 14
*:Pep Talk removes ongoing Fire effects (up to 42 dmg/sec)
|Expand}}
|-
| Peppy || of Pep || <b>Tier 14</b> - Pep Talk restores 98 Armor || Chest, Ring || {{Spoiler|
*; Tier 1
*:Pep Talk restores 7 Armor
*; Tier 2
*:Pep Talk restores 14 Armor
*; Tier 3
*:Pep Talk restores 21 Armor
*; Tier 4
*:Pep Talk restores 28 Armor
*; Tier 5
*:Pep Talk restores 35 Armor
*; Tier 6
*:Pep Talk restores 42 Armor
*; Tier 7
*:Pep Talk restores 49 Armor
*; Tier 8
*:Pep Talk restores 56 Armor
*; Tier 9
*:Pep Talk restores 63 Armor
*; Tier 10
*:Pep Talk restores 70 Armor
*; Tier 11
*:Pep Talk restores 77 Armor
*; Tier 12
*:Pep Talk restores 84 Armor
*; Tier 13
*:Pep Talk restores 91 Armor
*; Tier 14
*:Pep Talk restores 98 Armor
|Expand}}
|-
| || of Dissuasion || <b>Tier 7</b> - Fast Talk taunts -540 and reduces Rage by 800 || Head, Feet || {{Spoiler|
*; Tier 1
*:Fast Talk taunts -60 and reduces Rage by 100
*; Tier 2
*:Fast Talk taunts -120 and reduces Rage by 200
*; Tier 3
*:Fast Talk taunts -180 and reduces Rage by 300
*; Tier 4
*:Fast Talk taunts -240 and reduces Rage by 400
*; Tier 5
*:Fast Talk taunts -300 and reduces Rage by 500
*; Tier 6
*:Fast Talk taunts -420 and reduces Rage by 650
*; Tier 7
*:Fast Talk taunts -540 and reduces Rage by 800
|Expand}}
|-
| || of Sly Talk || <b>Tier 14</b> - Fast Talk heals you for 31 health || Legs, Ring || {{Spoiler|
*; Tier 1
*:Fast Talk heals you for 10 health
*; Tier 2
*:Fast Talk heals you for 11 health
*; Tier 3
*:Fast Talk heals you for 12 health
*; Tier 4
*:Fast Talk heals you for 13 health
*; Tier 5
*:Fast Talk heals you for 14 health
*; Tier 6
*:Fast Talk heals you for 15 health
*; Tier 7
*:Fast Talk heals you for 17 health
*; Tier 8
*:Fast Talk heals you for 19 health
*; Tier 9
*:Fast Talk heals you for 21 health
*; Tier 10
*:Fast Talk heals you for 23 health
*; Tier 11
*:Fast Talk heals you for 25 health
*; Tier 12
*:Fast Talk heals you for 27 health
*; Tier 13
*:Fast Talk heals you for 29 health
*; Tier 14
*:Fast Talk heals you for 31 health
|Expand}}
|-
| || of Sly Talk || <b>Tier 14</b> - Fast Talk heals you for 50 armor || Chest, MainHand || {{Spoiler|
*; Tier 1
*:Fast Talk heals you for 10 armor
*; Tier 2
*:Fast Talk heals you for 12 armor
*; Tier 3
*:Fast Talk heals you for 14 armor
*; Tier 4
*:Fast Talk heals you for 16 armor
*; Tier 5
*:Fast Talk heals you for 18 armor
*; Tier 6
*:Fast Talk heals you for 22 armor
*; Tier 7
*:Fast Talk heals you for 26 armor
*; Tier 8
*:Fast Talk heals you for 30 armor
*; Tier 9
*:Fast Talk heals you for 34 armor
*; Tier 10
*:Fast Talk heals you for 37 armor
*; Tier 11
*:Fast Talk heals you for 40 armor
*; Tier 12
*:Fast Talk heals you for 43 armor
*; Tier 13
*:Fast Talk heals you for 46 armor
*; Tier 14
*:Fast Talk heals you for 50 armor
|Expand}}
|-
| || || <b>Tier 1</b> - Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds || Head, Feet || {{Spoiler|*; Tier 1:Positive Attitude boosts your Out-of-Combat Sprint Speed by 4 for 60 seconds|Expand}}
|-
| || of Denying Poison || <b>Tier 14</b> - Positive Attitude increases your Poison Mitigation +14 for 30 seconds || Ring || {{Spoiler|
*; Tier 1
*:Positive Attitude increases your Poison Mitigation +1 for 30 seconds
*; Tier 2
*:Positive Attitude increases your Poison Mitigation +2 for 30 seconds
*; Tier 3
*:Positive Attitude increases your Poison Mitigation +3 for 30 seconds
*; Tier 4
*:Positive Attitude increases your Poison Mitigation +4 for 30 seconds
*; Tier 5
*:Positive Attitude increases your Poison Mitigation +5 for 30 seconds
*; Tier 6
*:Positive Attitude increases your Poison Mitigation +6 for 30 seconds
*; Tier 7
*:Positive Attitude increases your Poison Mitigation +7 for 30 seconds
*; Tier 8
*:Positive Attitude increases your Poison Mitigation +8 for 30 seconds
*; Tier 9
*:Positive Attitude increases your Poison Mitigation +9 for 30 seconds
*; Tier 10
*:Positive Attitude increases your Poison Mitigation +10 for 30 seconds
*; Tier 11
*:Positive Attitude increases your Poison Mitigation +11 for 30 seconds
*; Tier 12
*:Positive Attitude increases your Poison Mitigation +12 for 30 seconds
*; Tier 13
*:Positive Attitude increases your Poison Mitigation +13 for 30 seconds
*; Tier 14
*:Positive Attitude increases your Poison Mitigation +14 for 30 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Positive Attitude increases your Core Attack Damage +94 for 15 seconds || MainHand, Legs || {{Spoiler|
*; Tier 1
*:Positive Attitude increases your Core Attack Damage +10 for 15 seconds
*; Tier 2
*:Positive Attitude increases your Core Attack Damage +15 for 15 seconds
*; Tier 3
*:Positive Attitude increases your Core Attack Damage +20 for 15 seconds
*; Tier 4
*:Positive Attitude increases your Core Attack Damage +25 for 15 seconds
*; Tier 5
*:Positive Attitude increases your Core Attack Damage +30 for 15 seconds
*; Tier 6
*:Positive Attitude increases your Core Attack Damage +35 for 15 seconds
*; Tier 7
*:Positive Attitude increases your Core Attack Damage +40 for 15 seconds
*; Tier 8
*:Positive Attitude increases your Core Attack Damage +45 for 15 seconds
*; Tier 9
*:Positive Attitude increases your Core Attack Damage +50 for 15 seconds
*; Tier 10
*:Positive Attitude increases your Core Attack Damage +55 for 15 seconds
*; Tier 11
*:Positive Attitude increases your Core Attack Damage +60 for 15 seconds
*; Tier 12
*:Positive Attitude increases your Core Attack Damage +70 for 15 seconds
*; Tier 13
*:Positive Attitude increases your Core Attack Damage +80 for 15 seconds
*; Tier 14
*:Positive Attitude increases your Core Attack Damage +94 for 15 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - Positive Attitude Reuse Timer -13 || MainHand || {{Spoiler|
*; Tier 1
*:Positive Attitude Reuse Timer -2
*; Tier 2
*:Positive Attitude Reuse Timer -4
*; Tier 3
*:Positive Attitude Reuse Timer -6
*; Tier 4
*:Positive Attitude Reuse Timer -8
*; Tier 5
*:Positive Attitude Reuse Timer -10
*; Tier 6
*:Positive Attitude Reuse Timer -12
*; Tier 7
*:Positive Attitude Reuse Timer -13
|Expand}}
|-
| || || <b>Tier 14</b> - Inspire Confidence / Positive Attitude Healing +59 || Necklace, OffHand || {{Spoiler|
*; Tier 1
*:Inspire Confidence / Positive Attitude Healing +10
*; Tier 2
*:Inspire Confidence / Positive Attitude Healing +13
*; Tier 3
*:Inspire Confidence / Positive Attitude Healing +16
*; Tier 4
*:Inspire Confidence / Positive Attitude Healing +19
*; Tier 5
*:Inspire Confidence / Positive Attitude Healing +22
*; Tier 6
*:Inspire Confidence / Positive Attitude Healing +25
*; Tier 7
*:Inspire Confidence / Positive Attitude Healing +28
*; Tier 8
*:Inspire Confidence / Positive Attitude Healing +31
*; Tier 9
*:Inspire Confidence / Positive Attitude Healing +34
*; Tier 10
*:Inspire Confidence / Positive Attitude Healing +37
*; Tier 11
*:Inspire Confidence / Positive Attitude Healing +40
*; Tier 12
*:Inspire Confidence / Positive Attitude Healing +43
*; Tier 13
*:Inspire Confidence / Positive Attitude Healing +51
*; Tier 14
*:Inspire Confidence / Positive Attitude Healing +59
|Expand}}
|-
| || of Confident Accuracy || <b>Tier 14</b> - Inspire Confidence increases all targets' Accuracy +16 for 10 seconds || Head, Ring || {{Spoiler|
*; Tier 1
*:Inspire Confidence increases all targets' Accuracy +1 for 10 seconds
*; Tier 2
*:Inspire Confidence increases all targets' Accuracy +2 for 10 seconds
*; Tier 3
*:Inspire Confidence increases all targets' Accuracy +3 for 10 seconds
*; Tier 4
*:Inspire Confidence increases all targets' Accuracy +4 for 10 seconds
*; Tier 5
*:Inspire Confidence increases all targets' Accuracy +5 for 10 seconds
*; Tier 6
*:Inspire Confidence increases all targets' Accuracy +6 for 10 seconds
*; Tier 7
*:Inspire Confidence increases all targets' Accuracy +7 for 10 seconds
*; Tier 8
*:Inspire Confidence increases all targets' Accuracy +8 for 10 seconds
*; Tier 9
*:Inspire Confidence increases all targets' Accuracy +9 for 10 seconds
*; Tier 10
*:Inspire Confidence increases all targets' Accuracy +10 for 10 seconds
*; Tier 11
*:Inspire Confidence increases all targets' Accuracy +11 for 10 seconds
*; Tier 12
*:Inspire Confidence increases all targets' Accuracy +12 for 10 seconds
*; Tier 13
*:Inspire Confidence increases all targets' Accuracy +14 for 10 seconds
*; Tier 14
*:Inspire Confidence increases all targets' Accuracy +16 for 10 seconds
|Expand}}
|-
| || of Confident Killing || <b>Tier 12</b> - Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds || MainHand, Legs || {{Spoiler|
*; Tier 1
*:Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds
*; Tier 2
*:Inspire Confidence increases the damage of all targets' attacks +2 for 30 seconds
*; Tier 3
*:Inspire Confidence increases the damage of all targets' attacks +3 for 30 seconds
*; Tier 4
*:Inspire Confidence increases the damage of all targets' attacks +4 for 30 seconds
*; Tier 5
*:Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
*; Tier 6
*:Inspire Confidence increases the damage of all targets' attacks +6 for 30 seconds
*; Tier 7
*:Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds
*; Tier 8
*:Inspire Confidence increases the damage of all targets' attacks +8 for 30 seconds
*; Tier 9
*:Inspire Confidence increases the damage of all targets' attacks +9 for 30 seconds
*; Tier 10
*:Inspire Confidence increases the damage of all targets' attacks +10 for 30 seconds
*; Tier 11
*:Inspire Confidence increases the damage of all targets' attacks +11 for 30 seconds
*; Tier 12
*:Inspire Confidence increases the damage of all targets' attacks +12 for 30 seconds
|Expand}}
|-
| Vaguely Confident || of Shaky Confidence || <b>Tier 14</b> - Inspire Confidence restores +113 Health after a 15 second delay || Chest, Hands || {{Spoiler|
*; Tier 1
*:Inspire Confidence restores +7 Health after a 15 second delay
*; Tier 2
*:Inspire Confidence restores +14 Health after a 15 second delay
*; Tier 3
*:Inspire Confidence restores +21 Health after a 15 second delay
*; Tier 4
*:Inspire Confidence restores +28 Health after a 15 second delay
*; Tier 5
*:Inspire Confidence restores +35 Health after a 15 second delay
*; Tier 6
*:Inspire Confidence restores +42 Health after a 15 second delay
*; Tier 7
*:Inspire Confidence restores +49 Health after a 15 second delay
*; Tier 8
*:Inspire Confidence restores +56 Health after a 15 second delay
*; Tier 9
*:Inspire Confidence restores +63 Health after a 15 second delay
*; Tier 10
*:Inspire Confidence restores +70 Health after a 15 second delay
*; Tier 11
*:Inspire Confidence restores +77 Health after a 15 second delay
*; Tier 12
*:Inspire Confidence restores +87 Health after a 15 second delay
*; Tier 13
*:Inspire Confidence restores +99 Health after a 15 second delay
*; Tier 14
*:Inspire Confidence restores +113 Health after a 15 second delay
|Expand}}
|-
| Vaguely Confident || of Shaky Confidence || <b>Tier 14</b> - Inspire Confidence restores +155 Health after a 25 second delay || OffHand, Feet || {{Spoiler|
*; Tier 1
*:Inspire Confidence restores +15 Health after a 25 second delay
*; Tier 2
*:Inspire Confidence restores +25 Health after a 25 second delay
*; Tier 3
*:Inspire Confidence restores +35 Health after a 25 second delay
*; Tier 4
*:Inspire Confidence restores +45 Health after a 25 second delay
*; Tier 5
*:Inspire Confidence restores +55 Health after a 25 second delay
*; Tier 6
*:Inspire Confidence restores +65 Health after a 25 second delay
*; Tier 7
*:Inspire Confidence restores +75 Health after a 25 second delay
*; Tier 8
*:Inspire Confidence restores +85 Health after a 25 second delay
*; Tier 9
*:Inspire Confidence restores +95 Health after a 25 second delay
*; Tier 10
*:Inspire Confidence restores +105 Health after a 25 second delay
*; Tier 11
*:Inspire Confidence restores +115 Health after a 25 second delay
*; Tier 12
*:Inspire Confidence restores +125 Health after a 25 second delay
*; Tier 13
*:Inspire Confidence restores +140 Health after a 25 second delay
*; Tier 14
*:Inspire Confidence restores +155 Health after a 25 second delay
|Expand}}
|-
| || of Stunning Love || <b>Tier 14</b> - But I Love You deals +31% damage and stuns the target || Hands || {{Spoiler|
*; Tier 1
*:But I Love You deals +5% damage and stuns the target
*; Tier 2
*:But I Love You deals +7% damage and stuns the target
*; Tier 3
*:But I Love You deals +9% damage and stuns the target
*; Tier 4
*:But I Love You deals +11% damage and stuns the target
*; Tier 5
*:But I Love You deals +13% damage and stuns the target
*; Tier 6
*:But I Love You deals +15% damage and stuns the target
*; Tier 7
*:But I Love You deals +17% damage and stuns the target
*; Tier 8
*:But I Love You deals +19% damage and stuns the target
*; Tier 9
*:But I Love You deals +21% damage and stuns the target
*; Tier 10
*:But I Love You deals +23% damage and stuns the target
*; Tier 11
*:But I Love You deals +25% damage and stuns the target
*; Tier 12
*:But I Love You deals +27% damage and stuns the target
*; Tier 13
*:But I Love You deals +29% damage and stuns the target
*; Tier 14
*:But I Love You deals +31% damage and stuns the target
|Expand}}
|-
| || || <b>Tier 14</b> - But I Love You boosts your Nice and Epic Attack Damage +75 for 8 seconds || Chest, MainHand || {{Spoiler|
*; Tier 1
*:But I Love You boosts your Nice and Epic Attack Damage +5 for 8 seconds
*; Tier 2
*:But I Love You boosts your Nice and Epic Attack Damage +10 for 8 seconds
*; Tier 3
*:But I Love You boosts your Nice and Epic Attack Damage +15 for 8 seconds
*; Tier 4
*:But I Love You boosts your Nice and Epic Attack Damage +20 for 8 seconds
*; Tier 5
*:But I Love You boosts your Nice and Epic Attack Damage +25 for 8 seconds
*; Tier 6
*:But I Love You boosts your Nice and Epic Attack Damage +30 for 8 seconds
*; Tier 7
*:But I Love You boosts your Nice and Epic Attack Damage +35 for 8 seconds
*; Tier 8
*:But I Love You boosts your Nice and Epic Attack Damage +40 for 8 seconds
*; Tier 9
*:But I Love You boosts your Nice and Epic Attack Damage +45 for 8 seconds
*; Tier 10
*:But I Love You boosts your Nice and Epic Attack Damage +50 for 8 seconds
*; Tier 11
*:But I Love You boosts your Nice and Epic Attack Damage +55 for 8 seconds
*; Tier 12
*:But I Love You boosts your Nice and Epic Attack Damage +60 for 8 seconds
*; Tier 13
*:But I Love You boosts your Nice and Epic Attack Damage +65 for 8 seconds
*; Tier 14
*:But I Love You boosts your Nice and Epic Attack Damage +75 for 8 seconds
|Expand}}
|-
| Sociopathic || of Cruel Dialogue || <b>Tier 14</b> - You Were Adopted deals +42% damage and Power cost is -16 || Head, OffHand || {{Spoiler|
*; Tier 1
*:You Were Adopted deals +10% damage and Power cost is -3
*; Tier 2
*:You Were Adopted deals +12% damage and Power cost is -4
*; Tier 3
*:You Were Adopted deals +14% damage and Power cost is -5
*; Tier 4
*:You Were Adopted deals +16% damage and Power cost is -6
*; Tier 5
*:You Were Adopted deals +18% damage and Power cost is -7
*; Tier 6
*:You Were Adopted deals +20% damage and Power cost is -8
*; Tier 7
*:You Were Adopted deals +22% damage and Power cost is -9
*; Tier 8
*:You Were Adopted deals +24% damage and Power cost is -10
*; Tier 9
*:You Were Adopted deals +26% damage and Power cost is -11
*; Tier 10
*:You Were Adopted deals +28% damage and Power cost is -12
*; Tier 11
*:You Were Adopted deals +30% damage and Power cost is -13
*; Tier 12
*:You Were Adopted deals +32% damage and Power cost is -14
*; Tier 13
*:You Were Adopted deals +37% damage and Power cost is -15
*; Tier 14
*:You Were Adopted deals +42% damage and Power cost is -16
|Expand}}
|-
| Sociopathic || of Cruel Dialogue || <b>Tier 14</b> - You Were Adopted Damage +59% || Necklace, Legs || {{Spoiler|
*; Tier 1
*:You Were Adopted Damage +7%
*; Tier 2
*:You Were Adopted Damage +11%
*; Tier 3
*:You Were Adopted Damage +15%
*; Tier 4
*:You Were Adopted Damage +19%
*; Tier 5
*:You Were Adopted Damage +23%
*; Tier 6
*:You Were Adopted Damage +27%
*; Tier 7
*:You Were Adopted Damage +31%
*; Tier 8
*:You Were Adopted Damage +35%
*; Tier 9
*:You Were Adopted Damage +39%
*; Tier 10
*:You Were Adopted Damage +43%
*; Tier 11
*:You Were Adopted Damage +47%
*; Tier 12
*:You Were Adopted Damage +51%
*; Tier 13
*:You Were Adopted Damage +55%
*; Tier 14
*:You Were Adopted Damage +59%
|Expand}}
|-
| Sociopathic || of Cruel Dialogue || <b>Tier 14</b> - You Were Adopted deals +42% damage and triggers the target's Vulnerability || Hands || {{Spoiler|
*; Tier 1
*:You Were Adopted deals +3% damage and triggers the target's Vulnerability
*; Tier 2
*:You Were Adopted deals +6% damage and triggers the target's Vulnerability
*; Tier 3
*:You Were Adopted deals +9% damage and triggers the target's Vulnerability
*; Tier 4
*:You Were Adopted deals +12% damage and triggers the target's Vulnerability
*; Tier 5
*:You Were Adopted deals +15% damage and triggers the target's Vulnerability
*; Tier 6
*:You Were Adopted deals +18% damage and triggers the target's Vulnerability
*; Tier 7
*:You Were Adopted deals +21% damage and triggers the target's Vulnerability
*; Tier 8
*:You Were Adopted deals +24% damage and triggers the target's Vulnerability
*; Tier 9
*:You Were Adopted deals +27% damage and triggers the target's Vulnerability
*; Tier 10
*:You Were Adopted deals +30% damage and triggers the target's Vulnerability
*; Tier 11
*:You Were Adopted deals +33% damage and triggers the target's Vulnerability
*; Tier 12
*:You Were Adopted deals +36% damage and triggers the target's Vulnerability
*; Tier 13
*:You Were Adopted deals +39% damage and triggers the target's Vulnerability
*; Tier 14
*:You Were Adopted deals +42% damage and triggers the target's Vulnerability
|Expand}}
|-
| || of Terrifying Words || <b>Tier 14</b> - Cause Terror Damage +174 || Hands, Necklace || {{Spoiler|
*; Tier 1
*:Cause Terror Damage +24
*; Tier 2
*:Cause Terror Damage +34
*; Tier 3
*:Cause Terror Damage +44
*; Tier 4
*:Cause Terror Damage +54
*; Tier 5
*:Cause Terror Damage +64
*; Tier 6
*:Cause Terror Damage +74
*; Tier 7
*:Cause Terror Damage +84
*; Tier 8
*:Cause Terror Damage +94
*; Tier 9
*:Cause Terror Damage +104
*; Tier 10
*:Cause Terror Damage +114
*; Tier 11
*:Cause Terror Damage +124
*; Tier 12
*:Cause Terror Damage +134
*; Tier 13
*:Cause Terror Damage +154
*; Tier 14
*:Cause Terror Damage +174
|Expand}}
|-
| || || <b>Tier 14</b> - Cause Terror deals +90 damage, costs -15 Power, and reuse timer is -6 seconds || OffHand, Ring || {{Spoiler|
*; Tier 1
*:Cause Terror deals +4 damage and costs -2 Power
*; Tier 2
*:Cause Terror deals +10 damage, costs -3 Power, and reuse timer is -1 seconds
*; Tier 3
*:Cause Terror deals +14 damage, costs -4 Power, and reuse timer is -1 seconds
*; Tier 4
*:Cause Terror deals +18 damage, costs -5 Power, and reuse timer is -2 seconds
*; Tier 5
*:Cause Terror deals +22 damage, costs -6 Power, and reuse timer is -2 seconds
*; Tier 6
*:Cause Terror deals +26 damage, costs -7 Power, and reuse timer is -3 seconds
*; Tier 7
*:Cause Terror deals +30 damage, costs -8 Power, and reuse timer is -3 seconds
*; Tier 8
*:Cause Terror deals +34 damage, costs -9 Power, and reuse timer is -4 seconds
*; Tier 9
*:Cause Terror deals +38 damage, costs -10 Power, and reuse timer is -4 seconds
*; Tier 10
*:Cause Terror deals +42 damage, costs -11 Power, and reuse timer is -5 seconds
*; Tier 11
*:Cause Terror deals +46 damage, costs -12 Power, and reuse timer is -5 seconds
*; Tier 12
*:Cause Terror deals +50 damage, costs -13 Power, and reuse timer is -6 seconds
*; Tier 13
*:Cause Terror deals +70 damage, costs -14 Power, and reuse timer is -6 seconds
*; Tier 14
*:Cause Terror deals +90 damage, costs -15 Power, and reuse timer is -6 seconds
|Expand}}
|-
| || of Backhanded Compliments || <b>Tier 14</b> - Soothe Damage +96 || Ring, Necklace || {{Spoiler|
*; Tier 1
*:Soothe Damage +6
*; Tier 2
*:Soothe Damage +12
*; Tier 3
*:Soothe Damage +18
*; Tier 4
*:Soothe Damage +24
*; Tier 5
*:Soothe Damage +30
*; Tier 6
*:Soothe Damage +36
*; Tier 7
*:Soothe Damage +42
*; Tier 8
*:Soothe Damage +48
*; Tier 9
*:Soothe Damage +54
*; Tier 10
*:Soothe Damage +60
*; Tier 11
*:Soothe Damage +66
*; Tier 12
*:Soothe Damage +72
*; Tier 13
*:Soothe Damage +84
*; Tier 14
*:Soothe Damage +96
|Expand}}
|-
| || || <b>Tier 7</b> - Soothe boosts the healing from your Major Healing abilities +32 for 10 seconds || Head, OffHand || {{Spoiler|
*; Tier 1
*:Soothe boosts the healing from your Major Healing abilities +14 for 10 seconds
*; Tier 2
*:Soothe boosts the healing from your Major Healing abilities +17 for 10 seconds
*; Tier 3
*:Soothe boosts the healing from your Major Healing abilities +20 for 10 seconds
*; Tier 4
*:Soothe boosts the healing from your Major Healing abilities +23 for 10 seconds
*; Tier 5
*:Soothe boosts the healing from your Major Healing abilities +26 for 10 seconds
*; Tier 6
*:Soothe boosts the healing from your Major Healing abilities +29 for 10 seconds
*; Tier 7
*:Soothe boosts the healing from your Major Healing abilities +32 for 10 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Ridicule deals +45 health damage and taunts +375 || Hands, Legs || {{Spoiler|
*; Tier 1
*:Ridicule deals +3 health damage and taunts +50
*; Tier 2
*:Ridicule deals +5 health damage and taunts +75
*; Tier 3
*:Ridicule deals +7 health damage and taunts +100
*; Tier 4
*:Ridicule deals +10 health damage and taunts +125
*; Tier 5
*:Ridicule deals +12 health damage and taunts +150
*; Tier 6
*:Ridicule deals +15 health damage and taunts +175
*; Tier 7
*:Ridicule deals +18 health damage and taunts +200
*; Tier 8
*:Ridicule deals +21 health damage and taunts +225
*; Tier 9
*:Ridicule deals +24 health damage and taunts +250
*; Tier 10
*:Ridicule deals +27 health damage and taunts +275
*; Tier 11
*:Ridicule deals +30 health damage and taunts +300
*; Tier 12
*:Ridicule deals +33 health damage and taunts +325
*; Tier 13
*:Ridicule deals +38 health damage and taunts +350
*; Tier 14
*:Ridicule deals +45 health damage and taunts +375
|Expand}}
|-
| || of Ridiculous Speed || <b>Tier 7</b> - Ridicule boosts movement speed by 4 for 6 seconds || Feet || {{Spoiler|
*; Tier 1
*:Ridicule boosts movement speed by 1 for 6 seconds
*; Tier 2
*:Ridicule boosts movement speed by 1.5 for 6 seconds
*; Tier 3
*:Ridicule boosts movement speed by 2 for 6 seconds
*; Tier 4
*:Ridicule boosts movement speed by 2.5 for 6 seconds
*; Tier 5
*:Ridicule boosts movement speed by 3 for 6 seconds
*; Tier 6
*:Ridicule boosts movement speed by 3.5 for 6 seconds
*; Tier 7
*:Ridicule boosts movement speed by 4 for 6 seconds
|Expand}}
|}
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