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Shield/Treasure Effects

573 bytes added, 22:57, 10 June 2017
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Shield/Treasure Effects:By Ability]]
<!-- This table is from patch v279v284, May 9June 09, 2017 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| || of Shielding || <b>Tier 7</b> - Shield Mastery Base Damage +23% || Head, OffHand || {{Spoiler|
*; Tier 1
*:Shield Skill Damage +3
*; Tier 2
*:Shield Mastery Base Damage +8%
*; Tier 3
*:Shield Mastery Base Damage +11%
*; Tier 4
*:Shield Mastery Base Damage +14%
*; Tier 5
*:Shield Mastery Base Damage +17%
*; Tier 6
*:Shield Mastery Base Damage +20%
*; Tier 7
*:Shield Mastery Base Damage +23%
|Expand}}
|-
| || of Bashing || <b>Tier 14</b> - All Shield Bash Abilities Damage +26% || Feet, Ring || {{Spoiler|
*; Tier 1
*:All Shield Bash Abilities Damage +3%
*; Tier 2
*:All Shield Bash Abilities Damage +4%
*; Tier 3
*:All Shield Bash Abilities Damage +5%
*; Tier 4
*:All Shield Bash Abilities Damage +6%
*; Tier 5
*:All Shield Bash Abilities Damage +8%
*; Tier 6
*:All Shield Bash Abilities Damage +10%
*; Tier 7
*:All Shield Bash Abilities Damage +12%
*; Tier 8
*:All Shield Bash Abilities Damage +14%
*; Tier 9
*:All Shield Bash Abilities Damage +16%
*; Tier 10
*:All Shield Bash Abilities Damage +18%
*; Tier 11
*:All Shield Bash Abilities Damage +20%
*; Tier 12
*:All Shield Bash Abilities Damage +22%
*; Tier 13
*:All Shield Bash Abilities Damage +24%
*; Tier 14
*:All Shield Bash Abilities Damage +26%
|Expand}}
|-
| || of Hearty Bashing || <b>Tier 14</b> - All types of shield Bash attacks restore 14 Armor || Chest, Hands || {{Spoiler|
*; Tier 1
*:All types of shield Bash attacks restore 1 Armor
*; Tier 2
*:All types of shield Bash attacks restore 2 Armor
*; Tier 3
*:All types of shield Bash attacks restore 3 Armor
*; Tier 4
*:All types of shield Bash attacks restore 4 Armor
*; Tier 5
*:All types of shield Bash attacks restore 5 Armor
*; Tier 6
*:All types of shield Bash attacks restore 6 Armor
*; Tier 7
*:All types of shield Bash attacks restore 7 Armor
*; Tier 8
*:All types of shield Bash attacks restore 8 Armor
*; Tier 9
*:All types of shield Bash attacks restore 9 Armor
*; Tier 10
*:All types of shield Bash attacks restore 10 Armor
*; Tier 11
*:All types of shield Bash attacks restore 11 Armor
*; Tier 12
*:All types of shield Bash attacks restore 12 Armor
*; Tier 13
*:All types of shield Bash attacks restore 13 Armor
*; Tier 14
*:All types of shield Bash attacks restore 14 Armor
|Expand}}
|-
| Armor Master's || || <b>Tier 1</b> - While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.) || OffHand || {{Spoiler|*; Tier 1:While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.)|Expand}}
|-
| || of Reconciliatory Stunning || <b>Tier 14</b> - Stunning Bash restores 31 Health || Chest, OffHand || {{Spoiler|
*; Tier 1
*:Stunning Bash restores 5 Health
*; Tier 2
*:Stunning Bash restores 7 Health
*; Tier 3
*:Stunning Bash restores 9 Health
*; Tier 4
*:Stunning Bash restores 11 Health
*; Tier 5
*:Stunning Bash restores 13 Health
*; Tier 6
*:Stunning Bash restores 15 Health
*; Tier 7
*:Stunning Bash restores 17 Health
*; Tier 8
*:Stunning Bash restores 19 Health
*; Tier 9
*:Stunning Bash restores 21 Health
*; Tier 10
*:Stunning Bash restores 23 Health
*; Tier 11
*:Stunning Bash restores 25 Health
*; Tier 12
*:Stunning Bash restores 27 Health
*; Tier 13
*:Stunning Bash restores 29 Health
*; Tier 14
*:Stunning Bash restores 31 Health
|Expand}}
|-
| || of Stunning Bashes || <b>Tier 14</b> - Stunning Bash Damage +91% || Legs, Hands || {{Spoiler|
*; Tier 1
*:Stunning Bash Damage +10%
*; Tier 2
*:Stunning Bash Damage +15%
*; Tier 3
*:Stunning Bash Damage +20%
*; Tier 4
*:Stunning Bash Damage +25%
*; Tier 5
*:Stunning Bash Damage +30%
*; Tier 6
*:Stunning Bash Damage +35%
*; Tier 7
*:Stunning Bash Damage +40%
*; Tier 8
*:Stunning Bash Damage +45%
*; Tier 9
*:Stunning Bash Damage +50%
*; Tier 10
*:Stunning Bash Damage +55%
*; Tier 11
*:Stunning Bash Damage +60%
*; Tier 12
*:Stunning Bash Damage +67%
*; Tier 13
*:Stunning Bash Damage +79%
*; Tier 14
*:Stunning Bash Damage +91%
|Expand}}
|-
| Armored || || <b>Tier 14</b> - Max Armor +54 when Shield is active || OffHand || {{Spoiler|
*; Tier 1
*:Max Armor +4 when Shield is active
*; Tier 2
*:Max Armor +8 when Shield is active
*; Tier 3
*:Max Armor +12 when Shield is active
*; Tier 4
*:Max Armor +16 when Shield is active
*; Tier 5
*:Max Armor +20 when Shield is active
*; Tier 6
*:Max Armor +24 when Shield is active
*; Tier 7
*:Max Armor +28 when Shield is active
*; Tier 8
*:Max Armor +32 when Shield is active
*; Tier 9
*:Max Armor +36 when Shield is active
*; Tier 10
*:Max Armor +40 when Shield is active
*; Tier 11
*:Max Armor +44 when Shield is active
*; Tier 12
*:Max Armor +48 when Shield is active
*; Tier 13
*:Max Armor +51 when Shield is active
*; Tier 14
*:Max Armor +54 when Shield is active
|Expand}}
|-
| Protective || || <b>Tier 14</b> - Slashing Mitigation +6, Piercing Mitigation +5, Crushing Mitigation +5 while Shield skill active || OffHand, MainHand || {{Spoiler|
*; Tier 1
*:Slashing Mitigation +1, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
*; Tier 2
*:Slashing Mitigation +2, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
*; Tier 3
*:Slashing Mitigation +2, Piercing Mitigation +2, Crushing Mitigation +1 while Shield skill active
*; Tier 4
*:Slashing Mitigation +2, Piercing Mitigation +2, Crushing Mitigation +2 while Shield skill active
*; Tier 5
*:Slashing Mitigation +3, Piercing Mitigation +2, Crushing Mitigation +2 while Shield skill active
*; Tier 6
*:Slashing Mitigation +3, Piercing Mitigation +3, Crushing Mitigation +2 while Shield skill active
*; Tier 7
*:Slashing Mitigation +3, Piercing Mitigation +3, Crushing Mitigation +3 while Shield skill active
*; Tier 8
*:Slashing Mitigation +4, Piercing Mitigation +3, Crushing Mitigation +3 while Shield skill active
*; Tier 9
*:Slashing Mitigation +4, Piercing Mitigation +4, Crushing Mitigation +3 while Shield skill active
*; Tier 10
*:Slashing Mitigation +4, Piercing Mitigation +4, Crushing Mitigation +4 while Shield skill active
*; Tier 11
*:Slashing Mitigation +5, Piercing Mitigation +4, Crushing Mitigation +4 while Shield skill active
*; Tier 12
*:Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +4 while Shield skill active
*; Tier 13
*:Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +5 while Shield skill active
*; Tier 14
*:Slashing Mitigation +6, Piercing Mitigation +5, Crushing Mitigation +5 while Shield skill active
|Expand}}
|-
| Acid-Free || || <b>Tier 14</b> - Direct Acid Mitigation +28 and Indirect Acid Mitigation +4 while Shield skill active || Hands || {{Spoiler|
*; Tier 1
*:Direct Acid Mitigation +2 and Indirect Acid Mitigation +1 while Shield skill active
*; Tier 2
*:Direct Acid Mitigation +4 and Indirect Acid Mitigation +1 while Shield skill active
*; Tier 3
*:Direct Acid Mitigation +6 and Indirect Acid Mitigation +1 while Shield skill active
*; Tier 4
*:Direct Acid Mitigation +8 and Indirect Acid Mitigation +2 while Shield skill active
*; Tier 5
*:Direct Acid Mitigation +10 and Indirect Acid Mitigation +2 while Shield skill active
*; Tier 6
*:Direct Acid Mitigation +12 and Indirect Acid Mitigation +2 while Shield skill active
*; Tier 7
*:Direct Acid Mitigation +14 and Indirect Acid Mitigation +3 while Shield skill active
*; Tier 8
*:Direct Acid Mitigation +16 and Indirect Acid Mitigation +3 while Shield skill active
*; Tier 9
*:Direct Acid Mitigation +18 and Indirect Acid Mitigation +3 while Shield skill active
*; Tier 10
*:Direct Acid Mitigation +20 and Indirect Acid Mitigation +4 while Shield skill active
*; Tier 11
*:Direct Acid Mitigation +22 and Indirect Acid Mitigation +4 while Shield skill active
*; Tier 12
*:Direct Acid Mitigation +24 and Indirect Acid Mitigation +4 while Shield skill active
*; Tier 13
*:Direct Acid Mitigation +26 and Indirect Acid Mitigation +4 while Shield skill active
*; Tier 14
*:Direct Acid Mitigation +28 and Indirect Acid Mitigation +4 while Shield skill active
|Expand}}
|-
| Armored || of Neck Defense || <b>Tier 14</b> - Max Armor +64 when Shield is active || Necklace || {{Spoiler|
*; Tier 1
*:Max Armor +4 when Shield is active
*; Tier 2
*:Max Armor +8 when Shield is active
*; Tier 3
*:Max Armor +12 when Shield is active
*; Tier 4
*:Max Armor +16 when Shield is active
*; Tier 5
*:Max Armor +20 when Shield is active
*; Tier 6
*:Max Armor +24 when Shield is active
*; Tier 7
*:Max Armor +28 when Shield is active
*; Tier 8
*:Max Armor +32 when Shield is active
*; Tier 9
*:Max Armor +36 when Shield is active
*; Tier 10
*:Max Armor +40 when Shield is active
*; Tier 11
*:Max Armor +44 when Shield is active
*; Tier 12
*:Max Armor +48 when Shield is active
*; Tier 13
*:Max Armor +56 when Shield is active
*; Tier 14
*:Max Armor +64 when Shield is active
|Expand}}
|-
| || || <b>Tier 14</b> - Stunning Bash causes the target to take 135 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|
*; Tier 1
*:Stunning Bash causes the target to take 10 Trauma damage over 15 seconds
*; Tier 2
*:Stunning Bash causes the target to take 15 Trauma damage over 15 seconds
*; Tier 3
*:Stunning Bash causes the target to take 20 Trauma damage over 15 seconds
*; Tier 4
*:Stunning Bash causes the target to take 25 Trauma damage over 15 seconds
*; Tier 5
*:Stunning Bash causes the target to take 35 Trauma damage over 15 seconds
*; Tier 6
*:Stunning Bash causes the target to take 45 Trauma damage over 15 seconds
*; Tier 7
*:Stunning Bash causes the target to take 55 Trauma damage over 15 seconds
*; Tier 8
*:Stunning Bash causes the target to take 65 Trauma damage over 15 seconds
*; Tier 9
*:Stunning Bash causes the target to take 75 Trauma damage over 15 seconds
*; Tier 10
*:Stunning Bash causes the target to take 85 Trauma damage over 15 seconds
*; Tier 11
*:Stunning Bash causes the target to take 95 Trauma damage over 15 seconds
*; Tier 12
*:Stunning Bash causes the target to take 105 Trauma damage over 15 seconds
*; Tier 13
*:Stunning Bash causes the target to take 120 Trauma damage over 15 seconds
*; Tier 14
*:Stunning Bash causes the target to take 135 Trauma damage over 15 seconds
|Expand}}
|-
| || of Disrupting Bashes || <b>Tier 14</b> - Disrupting Bash further reduces target's Rage by 700 || Head, Legs || {{Spoiler|
*; Tier 1
*:Disrupting Bash further reduces target's Rage by 115
*; Tier 2
*:Disrupting Bash further reduces target's Rage by 150
*; Tier 3
*:Disrupting Bash further reduces target's Rage by 185
*; Tier 4
*:Disrupting Bash further reduces target's Rage by 220
*; Tier 5
*:Disrupting Bash further reduces target's Rage by 255
*; Tier 6
*:Disrupting Bash further reduces target's Rage by 290
*; Tier 7
*:Disrupting Bash further reduces target's Rage by 325
*; Tier 8
*:Disrupting Bash further reduces target's Rage by 360
*; Tier 9
*:Disrupting Bash further reduces target's Rage by 395
*; Tier 10
*:Disrupting Bash further reduces target's Rage by 430
*; Tier 11
*:Disrupting Bash further reduces target's Rage by 465
*; Tier 12
*:Disrupting Bash further reduces target's Rage by 500
*; Tier 13
*:Disrupting Bash further reduces target's Rage by 600
*; Tier 14
*:Disrupting Bash further reduces target's Rage by 700
|Expand}}
|-
| || of Disrupting Bashes || <b>Tier 14</b> - Disrupting Bash Damage +74% || Hands, OffHand || {{Spoiler|
*; Tier 1
*:Disrupting Bash Damage +10%
*; Tier 2
*:Disrupting Bash Damage +14%
*; Tier 3
*:Disrupting Bash Damage +18%
*; Tier 4
*:Disrupting Bash Damage +22%
*; Tier 5
*:Disrupting Bash Damage +26%
*; Tier 6
*:Disrupting Bash Damage +30%
*; Tier 7
*:Disrupting Bash Damage +34%
*; Tier 8
*:Disrupting Bash Damage +38%
*; Tier 9
*:Disrupting Bash Damage +42%
*; Tier 10
*:Disrupting Bash Damage +46%
*; Tier 11
*:Disrupting Bash Damage +50%
*; Tier 12
*:Disrupting Bash Damage +54%
*; Tier 13
*:Disrupting Bash Damage +64%
*; Tier 14
*:Disrupting Bash Damage +74%
|Expand}}
|-
| || of Disrupting Bashes || <b>Tier 14</b> - Disrupting Bash deals +43% damage and taunts +450 || Chest, Ring || {{Spoiler|
*; Tier 1
*:Disrupting Bash deals +13% damage and taunts +25
*; Tier 2
*:Disrupting Bash deals +15% damage and taunts +50
*; Tier 3
*:Disrupting Bash deals +17% damage and taunts +75
*; Tier 4
*:Disrupting Bash deals +19% damage and taunts +100
*; Tier 5
*:Disrupting Bash deals +21% damage and taunts +125
*; Tier 6
*:Disrupting Bash deals +23% damage and taunts +150
*; Tier 7
*:Disrupting Bash deals +25% damage and taunts +175
*; Tier 8
*:Disrupting Bash deals +27% damage and taunts +200
*; Tier 9
*:Disrupting Bash deals +29% damage and taunts +225
*; Tier 10
*:Disrupting Bash deals +31% damage and taunts +250
*; Tier 11
*:Disrupting Bash deals +33% damage and taunts +275
*; Tier 12
*:Disrupting Bash deals +35% damage and taunts +300
*; Tier 13
*:Disrupting Bash deals +39% damage and taunts +375
*; Tier 14
*:Disrupting Bash deals +43% damage and taunts +450
|Expand}}
|-
| || of Rageless Infuriation || <b>Tier 14</b> - Infuriating Bash generates no Rage and lowers Rage by 730 || MainHand, Legs || {{Spoiler|
*; Tier 1
*:Infuriating Bash generates no Rage and lowers Rage by 125
*; Tier 2
*:Infuriating Bash generates no Rage and lowers Rage by 160
*; Tier 3
*:Infuriating Bash generates no Rage and lowers Rage by 195
*; Tier 4
*:Infuriating Bash generates no Rage and lowers Rage by 230
*; Tier 5
*:Infuriating Bash generates no Rage and lowers Rage by 265
*; Tier 6
*:Infuriating Bash generates no Rage and lowers Rage by 300
*; Tier 7
*:Infuriating Bash generates no Rage and lowers Rage by 335
*; Tier 8
*:Infuriating Bash generates no Rage and lowers Rage by 370
*; Tier 9
*:Infuriating Bash generates no Rage and lowers Rage by 405
*; Tier 10
*:Infuriating Bash generates no Rage and lowers Rage by 440
*; Tier 11
*:Infuriating Bash generates no Rage and lowers Rage by 475
*; Tier 12
*:Infuriating Bash generates no Rage and lowers Rage by 510
*; Tier 13
*:Infuriating Bash generates no Rage and lowers Rage by 620
*; Tier 14
*:Infuriating Bash generates no Rage and lowers Rage by 730
|Expand}}
|-
| || of Infuriating Bashes || <b>Tier 14</b> - Infuriating Bash Damage +65% || Head, Chest || {{Spoiler|
*; Tier 1
*:Infuriating Bash Damage +5%
*; Tier 2
*:Infuriating Bash Damage +9%
*; Tier 3
*:Infuriating Bash Damage +13%
*; Tier 4
*:Infuriating Bash Damage +17%
*; Tier 5
*:Infuriating Bash Damage +21%
*; Tier 6
*:Infuriating Bash Damage +25%
*; Tier 7
*:Infuriating Bash Damage +29%
*; Tier 8
*:Infuriating Bash Damage +33%
*; Tier 9
*:Infuriating Bash Damage +37%
*; Tier 10
*:Infuriating Bash Damage +41%
*; Tier 11
*:Infuriating Bash Damage +45%
*; Tier 12
*:Infuriating Bash Damage +49%
*; Tier 13
*:Infuriating Bash Damage +57%
*; Tier 14
*:Infuriating Bash Damage +65%
|Expand}}
|-
| || of Infuriating Bashes || <b>Tier 14</b> - Infuriating Bash deals +42% damage and taunts +290 || Feet, Ring || {{Spoiler|
*; Tier 1
*:Infuriating Bash deals +3% damage and taunts +30
*; Tier 2
*:Infuriating Bash deals +6% damage and taunts +50
*; Tier 3
*:Infuriating Bash deals +9% damage and taunts +70
*; Tier 4
*:Infuriating Bash deals +12% damage and taunts +90
*; Tier 5
*:Infuriating Bash deals +15% damage and taunts +110
*; Tier 6
*:Infuriating Bash deals +18% damage and taunts +130
*; Tier 7
*:Infuriating Bash deals +21% damage and taunts +150
*; Tier 8
*:Infuriating Bash deals +24% damage and taunts +170
*; Tier 9
*:Infuriating Bash deals +27% damage and taunts +190
*; Tier 10
*:Infuriating Bash deals +30% damage and taunts +210
*; Tier 11
*:Infuriating Bash deals +33% damage and taunts +230
*; Tier 12
*:Infuriating Bash deals +36% damage and taunts +250
*; Tier 13
*:Infuriating Bash deals +39% damage and taunts +270
*; Tier 14
*:Infuriating Bash deals +42% damage and taunts +290
|Expand}}
|-
| || || <b>Tier 1</b> - Strategic Preparation hastens the current reset timer of Emergency Bash by 10 seconds || Legs || {{Spoiler|*; Tier 1:Strategic Preparation hastens the current reset timer of Emergency Bash by 10 seconds|Expand}}
|-
| || || <b>Tier 14</b> - Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds || Feet, Necklace || {{Spoiler|
*; Tier 1
*:Strategic Preparation boosts your in-combat Armor regeneration +2 for 20 seconds
*; Tier 2
*:Strategic Preparation boosts your in-combat Armor regeneration +3 for 20 seconds
*; Tier 3
*:Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds
*; Tier 4
*:Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds
*; Tier 5
*:Strategic Preparation boosts your in-combat Armor regeneration +6 for 20 seconds
*; Tier 6
*:Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
*; Tier 7
*:Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
*; Tier 8
*:Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
*; Tier 9
*:Strategic Preparation boosts your in-combat Armor regeneration +14 for 20 seconds
*; Tier 10
*:Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
*; Tier 11
*:Strategic Preparation boosts your in-combat Armor regeneration +18 for 20 seconds
*; Tier 12
*:Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
*; Tier 13
*:Strategic Preparation boosts your in-combat Armor regeneration +22 for 20 seconds
*; Tier 14
*:Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds || OffHand, Ring || {{Spoiler|
*; Tier 1
*:Strategic Preparation boosts your in-combat Health regeneration +3 for 20 seconds
*; Tier 2
*:Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds
*; Tier 3
*:Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds
*; Tier 4
*:Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
*; Tier 5
*:Strategic Preparation boosts your in-combat Health regeneration +7 for 20 seconds
*; Tier 6
*:Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds
*; Tier 7
*:Strategic Preparation boosts your in-combat Health regeneration +9 for 20 seconds
*; Tier 8
*:Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
*; Tier 9
*:Strategic Preparation boosts your in-combat Health regeneration +11 for 20 seconds
*; Tier 10
*:Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
*; Tier 11
*:Strategic Preparation boosts your in-combat Health regeneration +13 for 20 seconds
*; Tier 12
*:Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds
*; Tier 13
*:Strategic Preparation boosts your in-combat Health regeneration +15 for 20 seconds
*; Tier 14
*:Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds
|Expand}}
|-
| Unpoisonable || || <b>Tier 7</b> - Elemental Ward mitigates 45% of all Poison damage for 10 seconds || Head || {{Spoiler|
*; Tier 1
*:Elemental Ward mitigates 15% of all Poison damage for 10 seconds
*; Tier 2
*:Elemental Ward mitigates 20% of all Poison damage for 10 seconds
*; Tier 3
*:Elemental Ward mitigates 25% of all Poison damage for 10 seconds
*; Tier 4
*:Elemental Ward mitigates 30% of all Poison damage for 10 seconds
*; Tier 5
*:Elemental Ward mitigates 35% of all Poison damage for 10 seconds
*; Tier 6
*:Elemental Ward mitigates 40% of all Poison damage for 10 seconds
*; Tier 7
*:Elemental Ward mitigates 45% of all Poison damage for 10 seconds
|Expand}}
|-
| Untraumatic || || <b>Tier 7</b> - Elemental Ward mitigates 40% of all Trauma damage for 10 seconds || Head || {{Spoiler|
*; Tier 1
*:Elemental Ward mitigates 10% of all Trauma damage for 10 seconds
*; Tier 2
*:Elemental Ward mitigates 15% of all Trauma damage for 10 seconds
*; Tier 3
*:Elemental Ward mitigates 20% of all Trauma damage for 10 seconds
*; Tier 4
*:Elemental Ward mitigates 25% of all Trauma damage for 10 seconds
*; Tier 5
*:Elemental Ward mitigates 30% of all Trauma damage for 10 seconds
*; Tier 6
*:Elemental Ward mitigates 35% of all Trauma damage for 10 seconds
*; Tier 7
*:Elemental Ward mitigates 40% of all Trauma damage for 10 seconds
|Expand}}
|-
| Repositioning || || <b>Tier 14</b> - Fire Shield and Elemental Ward restore 51 Armor || Chest, OffHand || {{Spoiler|
*; Tier 1
*:Fire Shield and Elemental Ward restore 12 Armor
*; Tier 2
*:Fire Shield and Elemental Ward restore 15 Armor
*; Tier 3
*:Fire Shield and Elemental Ward restore 18 Armor
*; Tier 4
*:Fire Shield and Elemental Ward restore 21 Armor
*; Tier 5
*:Fire Shield and Elemental Ward restore 24 Armor
*; Tier 6
*:Fire Shield and Elemental Ward restore 27 Armor
*; Tier 7
*:Fire Shield and Elemental Ward restore 30 Armor
*; Tier 8
*:Fire Shield and Elemental Ward restore 33 Armor
*; Tier 9
*:Fire Shield and Elemental Ward restore 36 Armor
*; Tier 10
*:Fire Shield and Elemental Ward restore 39 Armor
*; Tier 11
*:Fire Shield and Elemental Ward restore 42 Armor
*; Tier 12
*:Fire Shield and Elemental Ward restore 45 Armor
*; Tier 13
*:Fire Shield and Elemental Ward restore 48 Armor
*; Tier 14
*:Fire Shield and Elemental Ward restore 51 Armor
|Expand}}
|-
| Reinforcing || || <b>Tier 14</b> - Reinforce restores +93 Armor and Shield Team restores +47 Armor || Chest, Ring || {{Spoiler|
*; Tier 1
*:Reinforce restores +15 Armor and Shield Team restores +8 Armor
*; Tier 2
*:Reinforce restores +21 Armor and Shield Team restores +11 Armor
*; Tier 3
*:Reinforce restores +27 Armor and Shield Team restores +14 Armor
*; Tier 4
*:Reinforce restores +33 Armor and Shield Team restores +17 Armor
*; Tier 5
*:Reinforce restores +39 Armor and Shield Team restores +20 Armor
*; Tier 6
*:Reinforce restores +45 Armor and Shield Team restores +23 Armor
*; Tier 7
*:Reinforce restores +51 Armor and Shield Team restores +26 Armor
*; Tier 8
*:Reinforce restores +57 Armor and Shield Team restores +29 Armor
*; Tier 9
*:Reinforce restores +63 Armor and Shield Team restores +32 Armor
*; Tier 10
*:Reinforce restores +69 Armor and Shield Team restores +35 Armor
*; Tier 11
*:Reinforce restores +75 Armor and Shield Team restores +38 Armor
*; Tier 12
*:Reinforce restores +81 Armor and Shield Team restores +41 Armor
*; Tier 13
*:Reinforce restores +87 Armor and Shield Team restores +44 Armor
*; Tier 14
*:Reinforce restores +93 Armor and Shield Team restores +47 Armor
|Expand}}
|-
| || || <b>Tier 14</b> - Vigorous Defense restores 75 Health || Chest, Ring || {{Spoiler|
*; Tier 1
*:Vigorous Defense restores 10 Health
*; Tier 2
*:Vigorous Defense restores 15 Health
*; Tier 3
*:Vigorous Defense restores 20 Health
*; Tier 4
*:Vigorous Defense restores 25 Health
*; Tier 5
*:Vigorous Defense restores 30 Health
*; Tier 6
*:Vigorous Defense restores 35 Health
*; Tier 7
*:Vigorous Defense restores 40 Health
*; Tier 8
*:Vigorous Defense restores 45 Health
*; Tier 9
*:Vigorous Defense restores 50 Health
*; Tier 10
*:Vigorous Defense restores 55 Health
*; Tier 11
*:Vigorous Defense restores 60 Health
*; Tier 12
*:Vigorous Defense restores 65 Health
*; Tier 13
*:Vigorous Defense restores 70 Health
*; Tier 14
*:Vigorous Defense restores 75 Health
|Expand}}
|-
| || || <b>Tier 14</b> - Reinforce Power Cost -28 || Hands || {{Spoiler|
*; Tier 1
*:Reinforce Power Cost -2
*; Tier 2
*:Reinforce Power Cost -4
*; Tier 3
*:Reinforce Power Cost -6
*; Tier 4
*:Reinforce Power Cost -8
*; Tier 5
*:Reinforce Power Cost -10
*; Tier 6
*:Reinforce Power Cost -12
*; Tier 7
*:Reinforce Power Cost -14
*; Tier 8
*:Reinforce Power Cost -16
*; Tier 9
*:Reinforce Power Cost -18
*; Tier 10
*:Reinforce Power Cost -20
*; Tier 11
*:Reinforce Power Cost -22
*; Tier 12
*:Reinforce Power Cost -24
*; Tier 13
*:Reinforce Power Cost -26
*; Tier 14
*:Reinforce Power Cost -28
|Expand}}
|-
| || || <b>Tier 14</b> - Reinforce causes your Major Healing abilities to restore +46 for 10 seconds || Necklace, Feet || {{Spoiler|
*; Tier 1
*:Reinforce causes your Major Healing abilities to restore +7 for 10 seconds
*; Tier 2
*:Reinforce causes your Major Healing abilities to restore +10 for 10 seconds
*; Tier 3
*:Reinforce causes your Major Healing abilities to restore +13 for 10 seconds
*; Tier 4
*:Reinforce causes your Major Healing abilities to restore +16 for 10 seconds
*; Tier 5
*:Reinforce causes your Major Healing abilities to restore +19 for 10 seconds
*; Tier 6
*:Reinforce causes your Major Healing abilities to restore +22 for 10 seconds
*; Tier 7
*:Reinforce causes your Major Healing abilities to restore +25 for 10 seconds
*; Tier 8
*:Reinforce causes your Major Healing abilities to restore +28 for 10 seconds
*; Tier 9
*:Reinforce causes your Major Healing abilities to restore +31 for 10 seconds
*; Tier 10
*:Reinforce causes your Major Healing abilities to restore +34 for 10 seconds
*; Tier 11
*:Reinforce causes your Major Healing abilities to restore +37 for 10 seconds
*; Tier 12
*:Reinforce causes your Major Healing abilities to restore +40 for 10 seconds
*; Tier 13
*:Reinforce causes your Major Healing abilities to restore +43 for 10 seconds
*; Tier 14
*:Reinforce causes your Major Healing abilities to restore +46 for 10 seconds
|Expand}}
|-
| || of Burst-Dodging || <b>Tier 7</b> - Shield Team grants all allies 13% evasion of burst attacks for 10 seconds || MainHand, Legs || {{Spoiler|
*; Tier 1
*:Shield Team grants all allies 3% evasion of burst attacks for 10 seconds
*; Tier 2
*:Shield Team grants all allies 5% evasion of burst attacks for 10 seconds
*; Tier 3
*:Shield Team grants all allies 7% evasion of burst attacks for 10 seconds
*; Tier 4
*:Shield Team grants all allies 9% evasion of burst attacks for 10 seconds
*; Tier 5
*:Shield Team grants all allies 11% evasion of burst attacks for 10 seconds
*; Tier 6
*:Shield Team grants all allies 13% evasion of burst attacks for 10 seconds
*; Tier 7
*:Shield Team grants all allies 13% evasion of burst attacks for 10 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - Disrupting Bash causes the target to take +9% damage from Crushing attacks for 8 seconds || MainHand, Necklace || {{Spoiler|
*; Tier 1
*:Disrupting Bash causes the target to take +3% damage from Crushing attacks for 8 seconds
*; Tier 2
*:Disrupting Bash causes the target to take +4% damage from Crushing attacks for 8 seconds
*; Tier 3
*:Disrupting Bash causes the target to take +5% damage from Crushing attacks for 8 seconds
*; Tier 4
*:Disrupting Bash causes the target to take +6% damage from Crushing attacks for 8 seconds
*; Tier 5
*:Disrupting Bash causes the target to take +7% damage from Crushing attacks for 8 seconds
*; Tier 6
*:Disrupting Bash causes the target to take +8% damage from Crushing attacks for 8 seconds
*; Tier 7
*:Disrupting Bash causes the target to take +9% damage from Crushing attacks for 8 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - Shield Team grants all allies +8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds || Chest, Hands || {{Spoiler|
*; Tier 1
*:Shield Team grants all allies +1 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
*; Tier 2
*:Shield Team grants all allies +2 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
*; Tier 3
*:Shield Team grants all allies +3 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
*; Tier 4
*:Shield Team grants all allies +4 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
*; Tier 5
*:Shield Team grants all allies +5 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
*; Tier 6
*:Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
*; Tier 7
*:Shield Team grants all allies +8 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - Vigorous Defense boosts your Sprint Speed +6.5 for 15 seconds || Feet || {{Spoiler|
*; Tier 1
*:Vigorous Defense boosts your Sprint Speed +1 for 15 seconds
*; Tier 2
*:Vigorous Defense boosts your Sprint Speed +2 for 15 seconds
*; Tier 3
*:Vigorous Defense boosts your Sprint Speed +3 for 15 seconds
*; Tier 4
*:Vigorous Defense boosts your Sprint Speed +4 for 15 seconds
*; Tier 5
*:Vigorous Defense boosts your Sprint Speed +5 for 15 seconds
*; Tier 6
*:Vigorous Defense boosts your Sprint Speed +6 for 15 seconds
*; Tier 7
*:Vigorous Defense boosts your Sprint Speed +6.5 for 15 seconds
|Expand}}
|-
| || || <b>Tier 7</b> - Shield Team causes all targets' Survival Utility abilities to restore 57 Armor to them. Lasts 20 seconds || OffHand, Feet || {{Spoiler|
*; Tier 1
*:Shield Team causes all targets' Survival Utility abilities to restore 10 Armor to them. Lasts 20 seconds
*; Tier 2
*:Shield Team causes all targets' Survival Utility abilities to restore 18 Armor to them. Lasts 20 seconds
*; Tier 3
*:Shield Team causes all targets' Survival Utility abilities to restore 26 Armor to them. Lasts 20 seconds
*; Tier 4
*:Shield Team causes all targets' Survival Utility abilities to restore 34 Armor to them. Lasts 20 seconds
*; Tier 5
*:Shield Team causes all targets' Survival Utility abilities to restore 42 Armor to them. Lasts 20 seconds
*; Tier 6
*:Shield Team causes all targets' Survival Utility abilities to restore 50 Armor to them. Lasts 20 seconds
*; Tier 7
*:Shield Team causes all targets' Survival Utility abilities to restore 57 Armor to them. Lasts 20 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Reinforce boosts your Nice Attack Damage +160 for 9 seconds || MainHand, Legs || {{Spoiler|
*; Tier 1
*:Reinforce boosts your Nice Attack Damage +10 for 9 seconds
*; Tier 2
*:Reinforce boosts your Nice Attack Damage +20 for 9 seconds
*; Tier 3
*:Reinforce boosts your Nice Attack Damage +30 for 9 seconds
*; Tier 4
*:Reinforce boosts your Nice Attack Damage +40 for 9 seconds
*; Tier 5
*:Reinforce boosts your Nice Attack Damage +50 for 9 seconds
*; Tier 6
*:Reinforce boosts your Nice Attack Damage +60 for 9 seconds
*; Tier 7
*:Reinforce boosts your Nice Attack Damage +70 for 9 seconds
*; Tier 8
*:Reinforce boosts your Nice Attack Damage +80 for 9 seconds
*; Tier 9
*:Reinforce boosts your Nice Attack Damage +90 for 9 seconds
*; Tier 10
*:Reinforce boosts your Nice Attack Damage +100 for 9 seconds
*; Tier 11
*:Reinforce boosts your Nice Attack Damage +110 for 9 seconds
*; Tier 12
*:Reinforce boosts your Nice Attack Damage +120 for 9 seconds
*; Tier 13
*:Reinforce boosts your Nice Attack Damage +140 for 9 seconds
*; Tier 14
*:Reinforce boosts your Nice Attack Damage +160 for 9 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Take the Lead heals you for 84 Health after a 15 second delay || MainHand, Necklace || {{Spoiler|
*; Tier 1
*:Take the Lead heals you for 6 Health after a 15 second delay
*; Tier 2
*:Take the Lead heals you for 12 Health after a 15 second delay
*; Tier 3
*:Take the Lead heals you for 18 Health after a 15 second delay
*; Tier 4
*:Take the Lead heals you for 24 Health after a 15 second delay
*; Tier 5
*:Take the Lead heals you for 30 Health after a 15 second delay
*; Tier 6
*:Take the Lead heals you for 36 Health after a 15 second delay
*; Tier 7
*:Take the Lead heals you for 42 Health after a 15 second delay
*; Tier 8
*:Take the Lead heals you for 48 Health after a 15 second delay
*; Tier 9
*:Take the Lead heals you for 54 Health after a 15 second delay
*; Tier 10
*:Take the Lead heals you for 60 Health after a 15 second delay
*; Tier 11
*:Take the Lead heals you for 66 Health after a 15 second delay
*; Tier 12
*:Take the Lead heals you for 72 Health after a 15 second delay
*; Tier 13
*:Take the Lead heals you for 78 Health after a 15 second delay
*; Tier 14
*:Take the Lead heals you for 84 Health after a 15 second delay
|Expand}}
|-
| || || <b>Tier 7</b> - Take the Lead boosts your sprint speed by an additional +5 and you recover 31 Power after a 15 second delay || Hands, Feet || {{Spoiler|
*; Tier 1
*:Take the Lead boosts your sprint speed by an additional +1 and you recover 9 Power after a 15 second delay
*; Tier 2
*:Take the Lead boosts your sprint speed by an additional +2 and you recover 12 Power after a 15 second delay
*; Tier 3
*:Take the Lead boosts your sprint speed by an additional +3 and you recover 15 Power after a 15 second delay
*; Tier 4
*:Take the Lead boosts your sprint speed by an additional +4 and you recover 18 Power after a 15 second delay
*; Tier 5
*:Take the Lead boosts your sprint speed by an additional +5 and you recover 21 Power after a 15 second delay
*; Tier 6
*:Take the Lead boosts your sprint speed by an additional +5 and you recover 24 Power after a 15 second delay
*; Tier 7
*:Take the Lead boosts your sprint speed by an additional +5 and you recover 31 Power after a 15 second delay
|Expand}}
|-
| || || <b>Tier 14</b> - Take the Lead boosts the taunt of all your attacks +120% || Head, Ring || {{Spoiler|
*; Tier 1
*:Take the Lead boosts the taunt of all your attacks +10%
*; Tier 2
*:Take the Lead boosts the taunt of all your attacks +20%
*; Tier 3
*:Take the Lead boosts the taunt of all your attacks +30%
*; Tier 4
*:Take the Lead boosts the taunt of all your attacks +40%
*; Tier 5
*:Take the Lead boosts the taunt of all your attacks +50%
*; Tier 6
*:Take the Lead boosts the taunt of all your attacks +60%
*; Tier 7
*:Take the Lead boosts the taunt of all your attacks +70%
*; Tier 8
*:Take the Lead boosts the taunt of all your attacks +80%
*; Tier 9
*:Take the Lead boosts the taunt of all your attacks +90%
*; Tier 10
*:Take the Lead boosts the taunt of all your attacks +100%
*; Tier 11
*:Take the Lead boosts the taunt of all your attacks +110%
*; Tier 12
*:Take the Lead boosts the taunt of all your attacks +120%
*; Tier 13
*:Take the Lead boosts the taunt of all your attacks +120%
*; Tier 14
*:Take the Lead boosts the taunt of all your attacks +120%
|Expand}}
|-
| || of Fool Fighting || <b>Tier 14</b> - Fight Me You Fools Damage +64% || Hands, Necklace || {{Spoiler|
*; Tier 1
*:Fight Me You Fools Damage +4%
*; Tier 2
*:Fight Me You Fools Damage +8%
*; Tier 3
*:Fight Me You Fools Damage +12%
*; Tier 4
*:Fight Me You Fools Damage +16%
*; Tier 5
*:Fight Me You Fools Damage +20%
*; Tier 6
*:Fight Me You Fools Damage +24%
*; Tier 7
*:Fight Me You Fools Damage +28%
*; Tier 8
*:Fight Me You Fools Damage +32%
*; Tier 9
*:Fight Me You Fools Damage +36%
*; Tier 10
*:Fight Me You Fools Damage +40%
*; Tier 11
*:Fight Me You Fools Damage +44%
*; Tier 12
*:Fight Me You Fools Damage +48%
*; Tier 13
*:Fight Me You Fools Damage +56%
*; Tier 14
*:Fight Me You Fools Damage +64%
|Expand}}
|-
| || of Fool Fighting || <b>Tier 14</b> - Fight Me You Fools deals +50% damage and taunts +400 || Head, OffHand || {{Spoiler|
*; Tier 1
*:Fight Me You Fools deals +5% damage and taunts +25
*; Tier 2
*:Fight Me You Fools deals +8% damage and taunts +50
*; Tier 3
*:Fight Me You Fools deals +11% damage and taunts +75
*; Tier 4
*:Fight Me You Fools deals +14% damage and taunts +100
*; Tier 5
*:Fight Me You Fools deals +17% damage and taunts +125
*; Tier 6
*:Fight Me You Fools deals +20% damage and taunts +150
*; Tier 7
*:Fight Me You Fools deals +23% damage and taunts +175
*; Tier 8
*:Fight Me You Fools deals +26% damage and taunts +200
*; Tier 9
*:Fight Me You Fools deals +29% damage and taunts +225
*; Tier 10
*:Fight Me You Fools deals +32% damage and taunts +250
*; Tier 11
*:Fight Me You Fools deals +35% damage and taunts +275
*; Tier 12
*:Fight Me You Fools deals +38% damage and taunts +300
*; Tier 13
*:Fight Me You Fools deals +44% damage and taunts +350
*; Tier 14
*:Fight Me You Fools deals +50% damage and taunts +400
|Expand}}
|-
| Finisher's || of Finishing || <b>Tier 14</b> - Finish It Damage +70% || Legs, Ring || {{Spoiler|
*; Tier 1
*:Finish It Damage +10%
*; Tier 2
*:Finish It Damage +14%
*; Tier 3
*:Finish It Damage +18%
*; Tier 4
*:Finish It Damage +22%
*; Tier 5
*:Finish It Damage +26%
*; Tier 6
*:Finish It Damage +30%
*; Tier 7
*:Finish It Damage +34%
*; Tier 8
*:Finish It Damage +38%
*; Tier 9
*:Finish It Damage +42%
*; Tier 10
*:Finish It Damage +46%
*; Tier 11
*:Finish It Damage +50%
*; Tier 12
*:Finish It Damage +54%
*; Tier 13
*:Finish It Damage +62%
*; Tier 14
*:Finish It Damage +70%
|Expand}}
|-
| || of Fast Finishes || <b>Tier 14</b> - Finish It Damage +36% and Power Cost -17 || Chest, Hands || {{Spoiler|
*; Tier 1
*:Finish It Damage +2% and Power Cost -4
*; Tier 2
*:Finish It Damage +4% and Power Cost -5
*; Tier 3
*:Finish It Damage +6% and Power Cost -6
*; Tier 4
*:Finish It Damage +8% and Power Cost -7
*; Tier 5
*:Finish It Damage +10% and Power Cost -8
*; Tier 6
*:Finish It Damage +12% and Power Cost -9
*; Tier 7
*:Finish It Damage +14% and Power Cost -10
*; Tier 8
*:Finish It Damage +16% and Power Cost -11
*; Tier 9
*:Finish It Damage +18% and Power Cost -12
*; Tier 10
*:Finish It Damage +20% and Power Cost -13
*; Tier 11
*:Finish It Damage +22% and Power Cost -14
*; Tier 12
*:Finish It Damage +24% and Power Cost -15
*; Tier 13
*:Finish It Damage +30% and Power Cost -16
*; Tier 14
*:Finish It Damage +36% and Power Cost -17
|Expand}}
|-
| || || <b>Tier 7</b> - Finish It Restores 56 Health || Head, Necklace || {{Spoiler|
*; Tier 1
*:Finish It Restores 10 Health
*; Tier 2
*:Finish It Restores 18 Health
*; Tier 3
*:Finish It Restores 26 Health
*; Tier 4
*:Finish It Restores 34 Health
*; Tier 5
*:Finish It Restores 42 Health
*; Tier 6
*:Finish It Restores 50 Health
*; Tier 7
*:Finish It Restores 56 Health
|Expand}}
|-
| || || <b>Tier 1</b> - Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% || Feet, Necklace || {{Spoiler|*; Tier 1:Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20%|Expand}}
|-
| || || <b>Tier 7</b> - Fight Me You Fools and Finish It boost Core Attack Damage +146 for 6 seconds || MainHand, Feet || {{Spoiler|
*; Tier 1
*:Fight Me You Fools and Finish It boost Core Attack Damage +20 for 6 seconds
*; Tier 2
*:Fight Me You Fools and Finish It boost Core Attack Damage +38 for 6 seconds
*; Tier 3
*:Fight Me You Fools and Finish It boost Core Attack Damage +56 for 6 seconds
*; Tier 4
*:Fight Me You Fools and Finish It boost Core Attack Damage +74 for 6 seconds
*; Tier 5
*:Fight Me You Fools and Finish It boost Core Attack Damage +92 for 6 seconds
*; Tier 6
*:Fight Me You Fools and Finish It boost Core Attack Damage +110 for 6 seconds
*; Tier 7
*:Fight Me You Fools and Finish It boost Core Attack Damage +146 for 6 seconds
|Expand}}
|-
| || of Death Avoidance || <b>Tier 14</b> - Chance to Miraculously Avoid Death +117% when Shield is active || Necklace, Legs || {{Spoiler|
*; Tier 1
*:Chance to Miraculously Avoid Death +10% when Shield is active
*; Tier 2
*:Chance to Miraculously Avoid Death +17% when Shield is active
*; Tier 3
*:Chance to Miraculously Avoid Death +24% when Shield is active
*; Tier 4
*:Chance to Miraculously Avoid Death +31% when Shield is active
*; Tier 5
*:Chance to Miraculously Avoid Death +38% when Shield is active
*; Tier 6
*:Chance to Miraculously Avoid Death +45% when Shield is active
*; Tier 7
*:Chance to Miraculously Avoid Death +52% when Shield is active
*; Tier 8
*:Chance to Miraculously Avoid Death +59% when Shield is active
*; Tier 9
*:Chance to Miraculously Avoid Death +66% when Shield is active
*; Tier 10
*:Chance to Miraculously Avoid Death +73% when Shield is active
*; Tier 11
*:Chance to Miraculously Avoid Death +80% when Shield is active
*; Tier 12
*:Chance to Miraculously Avoid Death +87% when Shield is active
*; Tier 13
*:Chance to Miraculously Avoid Death +102% when Shield is active
*; Tier 14
*:Chance to Miraculously Avoid Death +117% when Shield is active
|Expand}}
|-
| || || <b>Tier 14</b> - Fight Me You Fools grants you 33% damage reflection for 10 seconds || Ring || {{Spoiler|
*; Tier 1
*:Fight Me You Fools grants you 3% damage reflection for 10 seconds
*; Tier 2
*:Fight Me You Fools grants you 5% damage reflection for 10 seconds
*; Tier 3
*:Fight Me You Fools grants you 7% damage reflection for 10 seconds
*; Tier 4
*:Fight Me You Fools grants you 9% damage reflection for 10 seconds
*; Tier 5
*:Fight Me You Fools grants you 11% damage reflection for 10 seconds
*; Tier 6
*:Fight Me You Fools grants you 13% damage reflection for 10 seconds
*; Tier 7
*:Fight Me You Fools grants you 15% damage reflection for 10 seconds
*; Tier 8
*:Fight Me You Fools grants you 17% damage reflection for 10 seconds
*; Tier 9
*:Fight Me You Fools grants you 19% damage reflection for 10 seconds
*; Tier 10
*:Fight Me You Fools grants you 21% damage reflection for 10 seconds
*; Tier 11
*:Fight Me You Fools grants you 23% damage reflection for 10 seconds
*; Tier 12
*:Fight Me You Fools grants you 25% damage reflection for 10 seconds
*; Tier 13
*:Fight Me You Fools grants you 29% damage reflection for 10 seconds
*; Tier 14
*:Fight Me You Fools grants you 33% damage reflection for 10 seconds
|Expand}}
|-
| Fire-Insulated || of Fiery Insulation || <b>Tier 14</b> - Fire Shield boosts your direct and indirect Cold mitigation +14 for 20 seconds || Legs || {{Spoiler|
*; Tier 1
*:Fire Shield boosts your direct and indirect Cold mitigation +1 for 20 seconds
*; Tier 2
*:Fire Shield boosts your direct and indirect Cold mitigation +2 for 20 seconds
*; Tier 3
*:Fire Shield boosts your direct and indirect Cold mitigation +3 for 20 seconds
*; Tier 4
*:Fire Shield boosts your direct and indirect Cold mitigation +4 for 20 seconds
*; Tier 5
*:Fire Shield boosts your direct and indirect Cold mitigation +5 for 20 seconds
*; Tier 6
*:Fire Shield boosts your direct and indirect Cold mitigation +6 for 20 seconds
*; Tier 7
*:Fire Shield boosts your direct and indirect Cold mitigation +7 for 20 seconds
*; Tier 8
*:Fire Shield boosts your direct and indirect Cold mitigation +8 for 20 seconds
*; Tier 9
*:Fire Shield boosts your direct and indirect Cold mitigation +9 for 20 seconds
*; Tier 10
*:Fire Shield boosts your direct and indirect Cold mitigation +10 for 20 seconds
*; Tier 11
*:Fire Shield boosts your direct and indirect Cold mitigation +11 for 20 seconds
*; Tier 12
*:Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds
*; Tier 13
*:Fire Shield boosts your direct and indirect Cold mitigation +13 for 20 seconds
*; Tier 14
*:Fire Shield boosts your direct and indirect Cold mitigation +14 for 20 seconds
|Expand}}
|-
| || of True Fire Shielding || <b>Tier 14</b> - Fire Shield boosts your direct and indirect Fire mitigation +14 for 20 seconds || Head || {{Spoiler|
*; Tier 1
*:Fire Shield boosts your direct and indirect Fire mitigation +1 for 20 seconds
*; Tier 2
*:Fire Shield boosts your direct and indirect Fire mitigation +2 for 20 seconds
*; Tier 3
*:Fire Shield boosts your direct and indirect Fire mitigation +3 for 20 seconds
*; Tier 4
*:Fire Shield boosts your direct and indirect Fire mitigation +4 for 20 seconds
*; Tier 5
*:Fire Shield boosts your direct and indirect Fire mitigation +5 for 20 seconds
*; Tier 6
*:Fire Shield boosts your direct and indirect Fire mitigation +6 for 20 seconds
*; Tier 7
*:Fire Shield boosts your direct and indirect Fire mitigation +7 for 20 seconds
*; Tier 8
*:Fire Shield boosts your direct and indirect Fire mitigation +8 for 20 seconds
*; Tier 9
*:Fire Shield boosts your direct and indirect Fire mitigation +9 for 20 seconds
*; Tier 10
*:Fire Shield boosts your direct and indirect Fire mitigation +10 for 20 seconds
*; Tier 11
*:Fire Shield boosts your direct and indirect Fire mitigation +11 for 20 seconds
*; Tier 12
*:Fire Shield boosts your direct and indirect Fire mitigation +12 for 20 seconds
*; Tier 13
*:Fire Shield boosts your direct and indirect Fire mitigation +13 for 20 seconds
*; Tier 14
*:Fire Shield boosts your direct and indirect Fire mitigation +14 for 20 seconds
|Expand}}
|-
| Ingniting || of Incinerating Defense || <b>Tier 7</b> - Fire Shield causes melee attackers to ignite, dealing 33 Fire damage over 9 seconds || MainHand || {{Spoiler|
*; Tier 1
*:Fire Shield causes melee attackers to ignite, dealing 9 Fire damage over 9 seconds
*; Tier 2
*:Fire Shield causes melee attackers to ignite, dealing 12 Fire damage over 9 seconds
*; Tier 3
*:Fire Shield causes melee attackers to ignite, dealing 15 Fire damage over 9 seconds
*; Tier 4
*:Fire Shield causes melee attackers to ignite, dealing 18 Fire damage over 9 seconds
*; Tier 5
*:Fire Shield causes melee attackers to ignite, dealing 21 Fire damage over 9 seconds
*; Tier 6
*:Fire Shield causes melee attackers to ignite, dealing 24 Fire damage over 9 seconds
*; Tier 7
*:Fire Shield causes melee attackers to ignite, dealing 33 Fire damage over 9 seconds
|Expand}}
|}
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