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<!-- Updated as of patch v284, June 09, 2017 v435 -->==<!--start--noinclude>Necromancy [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* Necromancy |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +2360%; Summoned Skeletons deal +12%<br>direct damage || Uncommon || Head, MainHand|-* |125 || Life Steal restores 30 52 Health<br>|| Uncommon || Head, Ring|-* |125 || Deathgaze deals +140 208 damage and increases your sprint speed +2.5 3 for 15 seconds<br>|| Uncommon || Head|-* |125 || Wave of Darkness Damage +8171.0%<br>|| Uncommon || Head, MainHand|-* Deathgaze and |125 || Wave of Darkness deal +79% deals 390 Psychic damage but have a 10% chance to stun yourself. If you stun yourselfover 12 seconds || Uncommon || Head, the attack deals OffHand|-|125 || Using Raise Zombie on an existing zombie increases its damage +20% damage<br>97 for 5 minutes || Uncommon || Head, MainHand* Summoned Skeletal Mages deal +30 direct damage with each attack<br>|-* Summoned Skeletal Swordsmen have 60|125 || Provoke Undead restores 103 Health to you (or Armor if Health is full) and causes your attacks to taunt +68% less Max Ragefor 20 seconds || Uncommon || Head, allowing them to use their stun attack more often MainHand|- <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT'LL BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* Provoke |125 || Heal Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Heal Undead and Rebuild Rebuild Undead restore +19 48 Health/Armor<br>|| Uncommon || Head, MainHand* All Summoned Skeletons |-|120 || Summoned Skeletal Archers and Mages deal +10 31% direct damage with each attack, but are instantly destroyed by ANY Nature attack<br>take +60% damage from nature attacks || Rare || Head|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><u>Chest</uh3>OffHand</b><brh3>* Death|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +25% direct damage || Uncommon || OffHand, Necklace|-|125 || Death's Hold deals causes target to take +175 Fire damage over 13.22% damage from Darkness for 15 seconds<br>|| Uncommon || OffHand|-* |120 || Spark of Death makes the target 10deals +40% more vulnerable to Electricity damage for 30 seconds and deals taunts +49 damage<br>560 || Uncommon || OffHand, Necklace* Life Steal reaps 31 additional health<br>|-* Deathgaze deals +90 damage and restores 73 armor to you<br>|125 || Rebuild Undead Healing 107 || Uncommon || OffHand, Chest|-* |125 || Rebuild Undead Healing grants targets +67<br>* Create Super Zombie also heals yourself 22.5% Universal Damage Resistance for 168 health6 seconds || Uncommon || OffHand, 168 armor, and 33 power<br>Hands* Create Shambling Corpse also heals yourself for 140 health<br>|-* |125 || Wave of Darkness heals you for 73 health<br>deals 390 Psychic damage over 12 seconds || Uncommon || OffHand, Head|-* All |125 || Summoned Skeletons have +54 118 health<br>and suffer -25% damage from Burst attacks || Uncommon || OffHand, Chest|-* |125 || Summoned Skeletal Swordsmen regenerate Skeletons have +22 160 armor every update, both in and out of combat<br>suffer -25% damage from Burst attacks || Uncommon || OffHand, Feet|- <b><u>Legs<|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/u><Slashing/b><br>Piercing Vulnerability || Uncommon || OffHand, Feet* Life Steal reaps 31 additional health<br>|-* Death|125 || Provoke Undead's Hold Damage Reuse Time is -6.5 seconds and it boosts your minions' damage +112%<br>* Spark of Death deals 95 Psychic damage over 58 for 10 seconds<br>|| Uncommon || OffHand, Necklace|-* Rebuild |125 || Heal Undead restores 70 health/armor to boosts your undead after next attack +147 if it is a 15 second delay<br>* Create Super Zombie also heals yourself for 168 healthDarkness attack || Uncommon || OffHand, 168 armor, and 33 power<br>Ring* Create Shambling Corpse also heals yourself for 140 health<br>|}* Wave of Darkness heals you for 73 health{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Hands<br/h3>* Heal Undead restores |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Spark of Death deals +12 Health/Armor 103 damage and boosts targets' Slashing renders target 10% more vulnerable to Electricity damage +6 for 8 30 seconds<br>|| Uncommon || Hands, Chest|-* Summoned Skeletal Archers |125 || Life Steal targets all enemies within 10 meters and Mages deal steals +13 direct damage with each attack50 health, but take 60reuse timer is +3 seconds and Power cost is +32 || Uncommon || Hands|-|125 || Deathgaze deals +149% more damage from any slashing, piercing, or crushing attacks<br>and has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace|-* Raised Zombies deal +28 damage with each attack<br>* Raised Zombies deal |125 || Rebuild Undead grants targets +22 damage with each attack and taunt as if they did 360.5% more damage<br>Universal Damage Resistance for 6 seconds || Uncommon || Hands, OffHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Hands, Feet<b><u>Hands</u></b><br>|-* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals |125 || Summoned Skeletons deal +49 90 direct damage<br>|| Uncommon || Hands, Ring|-* Life Steal targets all enemies within 10 meters and deals +48 |125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage but reuse timer is +3 seconds<br>|| Uncommon || Hands, Necklace|-* |125 || Deathgaze deals +132% 167 damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>reuse timer is -4 seconds || Uncommon || Hands, Feet* Rebuild Undead restores 49 Health to you<br>|-* Wave of Darkness deals |125 || Indirect Fire Damage +236 damage to sentient creatures<br>40.0% || Rare || Hands, Necklace|-* Summoned Skeletal Archers |125 || Raised Zombies deal +24 direct 30% damage with each attack|| Uncommon || Hands, Legs|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>MainHand<br/h3>* Summoned Skeletal Swordsmen taunt as if they did 650% more damage<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots* Provoke Undead causes target undead to recover 62 Armor<br>|-* |120 || Necromancy Base Damage +60%; Summoned Skeletal Archers and Mages regenerate Skeletons deal +17 health every update12% direct damage || Uncommon || MainHand, both in and out of combat<br>Head* Raised Zombies deal +28 |-|125 || Life Steal deals 355 Psychic damage with each attack<br>over 10 seconds || Uncommon || MainHand, Necklace|-|125 || Death's Hold Damage +152.0% || Uncommon || MainHand, Legs<b><u>Feet</u></b><br>|-* |125 || Spark of Death's Hold causes target to take Damage +2867.0% damage from Slashing for 15 seconds<br>|| Uncommon || MainHand, Feet* Spark of Death Damage +76%<br>|-* |125 || Wave of Darkness deals Damage +236 damage to sentient creatures<br>71.0% || Uncommon || MainHand, Head* All Summoned Skeletons have +76 armor<br>|-* Summoned Skeletal Swordsmen have |125 || Using Raise Zombie on an existing zombie increases its damage +109 armor<br>97 for 5 minutes || Uncommon || MainHand, Head|-* |125 || Provoke Undead causes target undead your minions to deal +5856% damage for 10 seconds<br>, but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet|-* |125 || Provoke Undead causes target undead restores 103 Health to recover 62 you (or Armor<br>* Provoke Undead if Health is full) and causes target undead your attacks to deal taunt +9468% damage for 10 20 seconds|| Uncommon || MainHand, but also take 116 Health damage after a 10Head|-second delay<br>* |125 || Heal Undead grants target undead and Rebuild Undead restore +13 Mitigation from all attacks for 8 seconds<br>48 Health/Armor || Uncommon || MainHand, Head|-* Raised Zombies move +|125 || Heal Undead restores an additional 196 Health/Armor over 12 faster seconds and deal +7 damage with each attack<br>also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || MainHand, Legs|- <b><u>MainHand</u></b><br>* Necromancy Base Damage |120 || Summoned Skeletons deal +28% direct damage, but take +2360%<br>more damage from cold attacks || Uncommon || MainHand, Ring* Life Steal deals 130 Psychic damage over 10 seconds<br>|}* Death's Hold Damage {| class="wikitable sortable" style="width:100%;margin:auto;"|+112%style="font-size:large" | <brh3>* Spark of Death Damage +76%Chest<br/h3>* Wave of Darkness Damage +81%<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots* Summoned Skeletal Mages deal +30 direct damage with each attack<br>|-* Provoke Undead causes target undead to deal +58% |125 || Death's Hold ignites the target, dealing 390 Fire damage for 10 over 12 seconds<br>|| Uncommon || Chest, Ring|-* Provoke Undead restores 46 Health to you |125 || Spark of Death deals +103 damage and causes your attacks renders target 10% more vulnerable to taunt +20% Electricity damage for 10 30 seconds<br>|| Uncommon || Chest, Hands|-|125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>|-* Heal Undead restores |125 || Deathgaze deals +12 Health/Armor 137 damage and boosts targets' Slashing damage +6 for 8 seconds<br>restores 128 armor to you || Uncommon || Chest, Ring* Summoned Skeletons deal +12 direct damage with each attack|-|125 || Rebuild Undead Healing 107 || Uncommon || Chest, but take 120% more damage from any cold attacks<br>OffHand|- <b><u>OffHand</u></b><br>* Necromancy Base Damage |125 || Using Raise Zombie on an existing zombie increases its damage +1439.5%<br>for 60 seconds || Uncommon || Chest, Legs|-|125 || Indirect Psychic Damage +58.0% || Rare || Chest, Legs|-* Spark |125 || Wave of Death Darkness deals +50% 128 damage and taunts +400<br>reuse timer is -1 second || Uncommon || Chest, Legs|-* Rebuild Undead Healing |125 || Summoned Skeletons have +67<br>* Rebuild Undead restores 49 118 health and suffer -25% damage from Burst attacks || Uncommon || Chest, OffHand|-|125 || Using Raise Zombie on an existing zombie raises its Max Health to you<br>* Deathgaze +178 for 5 minutes (and Wave of Darkness deal heals +79% damage but have a 10% chance to stun yourself. If you stun yourself178) || Uncommon || Chest, the attack deals +20% damage<br>Ring|}* All Summoned Skeletons have {| class="wikitable sortable" style="width:100%;margin:auto;"|+54 healthstyle="font-size:large" | <brh3>* All Summoned Skeletons have +76 armorRing<br/h3>* Summoned Skeletal Swordsmen have +109 armor<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* Provoke Undead causes |125 || Death's Hold ignites the target undead to deal +84% , dealing 390 Fire damage with their Fire/Ice/Electricity attacks (if any) for 10 over 12 seconds<br>|| Uncommon || Ring, Chest|-* Heal Undead |125 || Life Steal restores +18 52 Health/Armor and boosts your next attack +41 if it is a Darkness attack<br>|| Uncommon || Ring, Head|-|125 || Deathgaze deals +137 damage and restores 128 armor to you || Uncommon || Ring, Chest<b><u>Necklace</u></b><br>* Necromancy Base Damage +14%<br>|-* Life Steal |125 || Spark of Death deals 130 288 Psychic damage over 10 12 seconds<br>|| Uncommon || Ring, Legs|-* Deathgaze deals +132% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Death's Hold deals +32 damage and Stuns target |125 || Rebuild Undead restores 173 health/armor to your undead after a 15 10 second delay<br>|| Uncommon || Ring, Legs|-* Spark of Death deals |125 || Summoned Skeletons deal +50% 90 direct damage and taunts +400<br>|| Uncommon || Ring, Hands|-|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +178) || Uncommon || Ring, Chest* Rebuild Undead Power Cost |-31<br>* |125 || Provoke Undead causes target undead deals 87 damage to your minions, who then deal +84% 159 damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds<br>|| Uncommon || Ring, Feet|-* Summoned Skeletal Swordsmen taunt as |125 || Heal Undead boosts your next attack +147 if they did 650% more damage<br>it is a Darkness attack || Uncommon || Ring, OffHand|-* |120 || Summoned Skeletal Archers and Mages regenerate Skeletons deal +17 health every update, both in and out of combat<br>* Summoned Skeletal Archers and Mages deal +13 28% direct damage with each attack, but take +60% more damage from any slashingcold attacks || Uncommon || Ring, piercing, or crushing attacks<br>MainHand|}{| class="wikitable sortable" style="width:100%;margin:auto;"* Raised Zombies deal |+22 damage with each attack and taunt as if they did 360% more damagestyle="font-size:large" | <h3>Necklace<br/h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-<b><u>Ring</u></b><br>* Death's Hold deals |120 || Summoned Skeletons deal +175 Fire 25% direct damage over 15 || Uncommon || Necklace, OffHand|-|125 || Life Steal deals 355 Psychic damage over 10 seconds<br>|| Uncommon || Necklace, MainHand* Life Steal restores 30 Health<br>|-* |125 || Deathgaze deals +90 149% damage and restores 73 armor to you<br>has +38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Necklace, Hands|-* Spark of |125 || Death deals 95 Psychic 's Hold causes target to take +23% damage over 10 from Electricity for 15 seconds<br>|| Uncommon || Necklace|-* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>* Summoned Skeletal Archers deal |120 || Spark of Death deals +24 direct 40% damage with each attack<br>and taunts +560 || Uncommon || Necklace, OffHand|-* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out of combat|125 || Rebuild Undead Power Cost -50<br/>Rebuild Undead Healing 44 || Rare || Necklace* |-|125 || Provoke Undead causes target undead to deal 's Reuse Time is -6.5 seconds and it boosts your minions' damage +94% damage 58 for 10 seconds|| Uncommon || Necklace, but also take 116 Health OffHand|-|125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage after a 10|| Uncommon || Necklace, Hands|-second delay<br>* Heal Undead restores |125 || Indirect Fire Damage +18 Health/Armor 40.0% || Rare || Necklace, Hands|-|120 || Summoned Skeletal Archers and boosts your next attack Mages deal +41 if it is a Darkness attack<br>* Summoned Skeletons deal +12 direct 34% direct damage with each attack, but take 120+29% more damage from any cold crushing attacks<br|| Rare || Necklace, Legs|-|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Legs</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Life Steal reaps 53 additional health || Uncommon || Legs, Chest|-|125 || Death's Hold Damage +152.0% || Uncommon || Legs, MainHand|-|125 || Spark of Death deals 288 Psychic damage over 12 seconds || Uncommon || Legs, Ring|-|125 || Rebuild Undead restores 173 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring|-|125 || Using Raise Zombie on an existing zombie increases its damage +39.5% for 60 seconds || Uncommon || Legs, Chest|-|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest|-|125 || Wave of Darkness deals +128 damage and reuse timer is -1 second || Uncommon || Legs, Chest|-|125 || Heal Undead restores an additional 196 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -6.5 seconds || Uncommon || Legs, MainHand|-|120 || Summoned Skeletal Archers and Mages deal +34% direct damage, but take +29% damage from crushing attacks || Rare || Legs, Necklace|-|125 || Raised Zombies deal +30% damage || Uncommon || Legs, Hands|-|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Legs, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet|-|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands|-|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand|-|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand|-|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand|-|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands|-|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring|-|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet|-|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet|}