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Necromancy/Treasure Effects:By Ability

804 bytes removed, 12:42, 18 November 2022
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated as of patch v287on November 17, July 21, 2017 2022 from v374-->
==<!--start-->Necromancy Paired List==
<noinclude>[[Category:Treasure Effects By Ability]]</noinclude>
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly should be obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br><span style = "color: red"><b>Note that this only shows the max-level version of each treasure effectand ability.</b></span>
<b><u>General Mods</u></b><br>
* Necromancy Base Damage +2340%<br>* Necromancy Base Damage +2340%<br>* Indirect Psychic Damage +40% when Necromancy Base is active<br>* Indirect Psychic Damage +1440%when Necromancy is active<br>* Indirect Fire Damage +40% when Necromancy Base is active<br>* Indirect Fire Damage +1440%when Necromancy is active<br>
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<b><u>Create Shambling CorpseDeath's Hold 7</u></b><br>* Create Shambling Corpse also heals yourself for 140 healthDeath's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>* Create Shambling Corpse also heals yourself for 140 healthDeath's Hold ignites the target, dealing 228 Fire damage over 12 seconds<br>* Raised Zombies deal Death's Hold Damage +28 damage with each attack98%<br>* Raised Zombies deal Death's Hold Damage +28 damage with each attack98%<br>* Raised Zombies deal Death's Hold causes target to take +22 damage with each attack and taunt as if they did 36014% more damagefrom Slashing for 15 seconds<br>* Raised Zombies deal Death's Hold causes target to take +22 damage with each attack and taunt as if they did 36014% more damagefrom Electricity for 15 seconds<br>* Raised Zombies move Death's Hold causes target to take +12 faster and deal +7 9.5% damage with each attackfrom Darkness for 15 seconds<br>
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<b><u>Create Super ZombieDeathgaze 7</u></b><br>* Create Super Zombie also heals yourself for 168 health, 168 Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +95% damage and has +20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Deathgaze deals +84 damage and restores 83 armor, to you<br>* Deathgaze deals +84 damage and 33 powerrestores 83 armor to you<br>* Create Super Zombie also heals yourself Deathgaze deals +118 damage and increases your sprint speed +2.5 for 168 health, 168 armor, 15 seconds<br>* Deathgaze deals +104 damage and reuse timer is -3 seconds<br>* Deathgaze deals +104 damage and 33 powerreuse timer is -3 seconds<br>
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<b><u>Death's HoldHeal Undead 8</u></b><br>* Death's Hold deals Heal Undead and Rebuild Undead restore +26 Health/Armor<br>* Heal Undead and Rebuild Undead restore +175 Fire damage over 15 seconds26 Health/Armor<br>* Death's Hold deals Heal Undead restores +18 health/armor and grants target undead +175 Fire damage over 15 13 Mitigation from all attacks for 8 seconds<br>* Death's Hold Damage Heal Undead restores +24 Health/Armor and boosts your next attack +112%43 if it is a Darkness attack<br>* Death's Hold Damage Heal Undead restores +24 Health/Armor and boosts your next attack +112%43 if it is a Darkness attack<br>* DeathHeal Undead restores +20 and has a 25% chance to boost targets's Hold causes target to take mitigation +28% damage from Slashing 35 for 15 8 seconds<br>* Death's Hold deals Heal Undead restores +32 damage 20 and Stuns target after has a 15 second delay25% chance to boost targets' mitigation +35 for 8 seconds<br>
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<b><u>DeathgazeHeart's Power 2</u></b><br>* Deathgaze deals +132Heart's Power has a 28% damage and has +16 Accuracy (which cancels out chance to not actually consume the Evasion that certain monsters have)<br>* Deathgaze deals +132% damage and has +16 Accuracy heart(which cancels out the Evasion that certain monsters haves)<brspan style="color:red">* Deathgaze deals +90 damage and restores 73 armor to you<brb>* Deathgaze deals +90 damage and restores 73 armor to you(DEPRECATED)<br/b>* Deathgaze deals +140 damage and increases your sprint speed +2.5 for 15 seconds<br>* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br/span>* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>
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<b><u>Free-Summon Skeletal ArcherLife Crush 7</u></b><br>* All Summoned Skeletons have +54 health<br>* All Summoned Skeletons have +54 health<br>* All Summoned Skeletons have +76 armor<br>* All Summoned Skeletons have +76 armor<br>* Summoned Skeletal Archers deal +24 direct damage with each attack<br>* Summoned Skeletal Archers deal +24 direct damage with each attack<br>* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
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<b><u>Heal UndeadLife Steal 7</u></b><br>* Heal Undead and Rebuild Undead restore +19 Life Steal restores 34 Health/Armor<br>* Heal Undead and Rebuild Undead restore +19 Life Steal restores 34 Health/Armor<br>* Heal Undead grants target undead Life Steal targets all enemies within 10 meters and steals +13 Mitigation from all attacks for 8 32 health, but reuse timer is +3 secondsand Power cost is +23<br>* Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attackLife Steal reaps 35 additional health<br>* Heal Undead restores +18 Health/Armor and boosts your next attack +41 if it is a Darkness attackLife Steal reaps 35 additional health<br>* Heal Undead restores +12 Health/Armor and boosts targets' Slashing Life Steal deals 220 Psychic damage +6 for 8 over 10 seconds<br>* Heal Undead restores +12 Health/Armor and boosts targets' Slashing Life Steal deals 220 Psychic damage +6 for 8 over 10 seconds<br>
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<b><u>Heart's PowerProvoke Undead 7</u></b><br>* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>* Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds<br>* Provoke Undead causes your minions to deal +35 damage for 10 seconds<br>* Provoke Undead causes your minions to deal +35 damage for 10 seconds<br>* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>* Provoke Undead deals 57 damage to your minions, who then deal +50 damage for 10 seconds<br>
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<b><u>Life CrushRaise Skeletal Archer 7</u></b><br>* Summoned Skeletons deal +17% direct damage<br>* Summoned Skeletons deal +17% direct damage<br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +76 armor<br>* Summoned Skeletons have +76 armor<br>* Summoned Skeletal Archers and Mages deal +28 direct damage<br>* Summoned Skeletal Archers and Mages deal +28 direct damage<br>* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>Life StealRaise Skeletal Battle Mage 6</u></b><br>* Life Steal restores 30 HealthSummoned Skeletons deal +17% direct damage<br>* Summoned Skeletons deal +17% direct damage<br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +50 health<br>* Life Steal restores 30 HealthSummoned Skeletons have +76 armor<br>* Life Steal targets all enemies within 10 meters Summoned Skeletons have +76 armor<br>* Summoned Skeletal Archers and deals Mages deal +48 28 direct damage <br>* Summoned Skeletal Archers and Mages deal +28 direct damage<br>* Summoned Skeletons deal +18% direct damage, but reuse timer is take +3 seconds150% more damage from any cold attacks<br>* Life Steal reaps 31 additional healthSummoned Skeletons deal +18% direct damage, but take +150% more damage from any cold attacks<br>* Life Steal reaps 31 additional healthSummoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Life Steal deals 130 Psychic Summoned Skeletal Archers and Mages deal +20% direct damage, but take +50% damage over 10 secondsfrom any slashing, piercing, or crushing attacks<br>* Life Steal deals 130 Psychic Summoned Skeletal Archers and Mages deal +13% direct damage over 10 seconds, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>Provoke UndeadRaise Skeletal Swordsman 7</u></b><br>* Provoke Undead causes target undead to Summoned Skeletons deal +5817% direct damage for 10 seconds<br>* Provoke Undead causes target undead to Summoned Skeletons deal +5817% direct damage for 10 seconds<br>* Provoke Undead causes target undead to deal Summoned Skeletons have +50 health<br>* Summoned Skeletons have +50 health<br>* Summoned Skeletons have +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds76 armor<br>* Provoke Undead causes target undead to deal Summoned Skeletons have +84% damage with their Fire/Ice/Electricity attacks (if any) for 10 seconds76 armor<br>* Provoke Undead causes target undead to recover 62 ArmorSummoned Skeletal Swordsmen have +108 armor<br>* Provoke Undead causes target undead to recover 62 ArmorSummoned Skeletal Swordsmen have +108 armor<br>* Provoke Undead restores 46 Health to you and causes your attacks to Summoned Skeletal Swordsmen taunt +20as if they did 850% for 10 secondsmore damage<br>* Provoke Undead restores 46 Health to you and causes your attacks to Summoned Skeletal Swordsmen taunt +20as if they did 850% for 10 secondsmore damage<br>* Provoke Undead causes target undead Summoned Skeletal Swordsmen have -45% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span><br>* Summoned Skeletons deal +9418% direct damage for 10 seconds, but also take 116 Health +150% more damage after a 10-second delayfrom any cold attacks<br>* Provoke Undead causes target undead to Summoned Skeletons deal +9418% direct damage for 10 seconds, but also take 116 Health +150% more damage after a 10-second delayfrom any cold attacks<br>* Summoned Skeletal Archers and Mages deal +13% direct damage, but are instantly destroyed by ANY Nature Damage<br>
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<b><u>Raise Skeletal ArcherZombie 8</u></b><br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie increases its damage +31% for 60 seconds<br>* Using Raise Zombie on an existing zombie increases its damage +54 health31% for 60 seconds<br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie increases its damage +54 health48 for 5 minutes (this effect stacks with itself)<br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie increases its damage +76 armor48 for 5 minutes (this effect stacks with itself)<br>* All Summoned Skeletons have Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +76 armor155)<br>* Summoned Skeletal Archers Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)<br>* Raised Zombies deal +24 direct 21% damage with each attack<br>* Summoned Skeletal Archers Raised Zombies deal +24 direct 21% damage with each attack<br>* Summoned Skeletal Archers and Mages Raised Zombies deal +13 direct 39 damage with each attack, but take 60and taunt as if they did +200% more damage from any slashing, piercing, or crushing attacks<br>* Summoned Skeletal Archers and Mages Raised Zombies deal +13 direct 39 damage with each attack, but take 60and taunt as if they did +200% more damage from any slashing, piercing, or crushing attacks<br>* All Summoned Skeletons Raised Zombies deal +20 damage and speed is +10 damage with each attack, but are instantly destroyed by ANY Nature attack<br>
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<b><u>Raise Skeletal Battle MageRebuild Undead 8</u></b><br>* All Summoned Skeletons have Rebuild Undead Healing +54 health<br>* All Summoned Skeletons have +54 health<br>* All Summoned Skeletons have +76 armor71<br>* All Summoned Skeletons have Rebuild Undead Healing +76 armor71<br>* Summoned Skeletal Mages deal +30 direct damage with each attackRebuild Undead restores 55 Health to you<br>* Summoned Skeletal Mages deal +30 direct damage with each attackRebuild Undead restores 55 Health to you<br>* Summoned Skeletal Archers and Mages regenerate +17 Rebuild Undead restores 110 health every update, both in and out of combat/armor to your undead after a 10 second delay<br>* Summoned Skeletal Archers and Mages regenerate +17 Rebuild Undead restores 110 health every update, both in and out of combat<br>* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks<br>* Summoned Skeletons deal +12 direct damage with each attack, but take 120% more damage from any cold attacks/armor to your undead after a 10 second delay<br>* Summoned Skeletal Mages deal +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks Rebuild Undead Power Cost - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span>34<br>* Summoned Skeletal Archers Heal Undead and Mages deal Rebuild Undead restore +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks26 Health/Armor<br>* Summoned Skeletal Archers Heal Undead and Mages deal Rebuild Undead restore +13 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks<br>* All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack26 Health/Armor<br>
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<b><u>Raise Skeletal SwordsmanSpark of Death 7</u></b><br>* All Summoned Skeletons have Spark of Death deals +54 health49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>* All Summoned Skeletons have Spark of Death deals +54 health49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>* All Summoned Skeletons have Spark of Death Damage +76 armor40%<br>* All Summoned Skeletons have Spark of Death Damage +76 armor40%<br>* Summoned Skeletal Swordsmen have +109 armorSpark of Death deals 180 Psychic damage over 12 seconds<br>* Summoned Skeletal Swordsmen have +109 armor<br>* Summoned Skeletal Swordsmen taunt as if they did 650% more Spark of Death deals 180 Psychic damageover 12 seconds<br>* Summoned Skeletal Swordsmen taunt as if they did 650Spark of Death deals +28% more damageand taunts +360<br>* Summoned Skeletal Swordsmen regenerate +22 armor every update, both in and out Spark of combat<br>* Summoned Skeletal Swordsmen regenerate Death deals +22 armor every update, both in 28% damage and out of combat<br>* Summoned Skeletal Swordsmen have 60% less Max Rage, allowing them to use their stun attack more often - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span><br>* All Summoned Skeletons deal taunts +10 damage with each attack, but are instantly destroyed by ANY Nature attack360<br>
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<b><u>Rebuild UndeadSpleen's Power 2</u></b><br>* Rebuild Undead Healing +67<br>* Rebuild Undead Healing +67<br>* Rebuild Undead restores 49 Health to you<br>* Rebuild Undead restores 49 Health to you<br>* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>* Rebuild Undead restores 70 health/armor to your undead after a 15 second delay<br>* Rebuild Undead Power Cost -31<br>* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>* Heal Undead and Rebuild Undead restore +19 Health/Armor<br>
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<b><u>Spark Wave of DeathDarkness 6</u></b><br>* Spark Wave of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage<br>* Spark of Death makes the target 10% more vulnerable to Electricity damage for 30 seconds and deals +49 damage<br>* Spark of Death Darkness Damage +7644%<br>* Spark Wave of Death Darkness Damage +7644%<br>* Spark Wave of Death Darkness deals 95 228 Psychic damage over 10 12 seconds<br>* Spark Wave of Death Darkness deals 95 228 Psychic damage over 10 12 seconds<br>* Spark Wave of Death Darkness deals +50% 83 damage and taunts +400reuse timer is -1 second<br>* Spark of Death deals +50% damage and taunts +400<br><br><b><u>Spleen's Power</u></b><br><br><b><u>Wave of Darkness</u></b><br>* Wave of Darkness Damage +81%<br>* Wave of Darkness Damage +81%<br>* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% 83 damage<br>* Deathgaze and Wave of Darkness deal +79% damage but have a 10% chance to stun yourself. If you stun yourself, the attack deals +20% damage<br>* Wave of Darkness heals you for 73 health<br>* Wave of Darkness heals you for 73 healthreuse timer is -1 second<br>* Wave of Darkness deals +236 160 damage to sentient creatures<br>* Wave of Darkness deals +236 160 damage to sentient creatures<br>
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