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Performance

954 bytes removed, 20 April
Moved this information to the music performance side of the mechanics section
| Savvy Shopkeeper! || -50% to hire vendor-stall shopkeepers || Recent Choreographed Dancing has inspired you to open a shop!
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=== Gardening ===
Playing music while gardening can increase the chances for an increased crop harvest.
 
Some details:
* Every five seconds there's a die-roll to see if the plant is affected by music. The number of performers playing near it at that moment determines the chance. Once it's been affected, it can't get more affected; it's a one-shot deal. After the first dice roll if it did not "win" the roll, we move on to the next roll 5 seconds later and so on and so on until the roll is "won" or the plant is harvested/despawns or the music/effect has stopped. Also note that the number of players/instruments can change and is accounted for per roll.
* The performers' skill is also factored in, but just the highest per skill. So having wind, drum, and string performers is much better than having three drum performers.
* More (and more varied) performers do increase the chance of increased gardening yield, up to approximately 12 performers.
===Equipment===
30
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