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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[All Skills/Treasure Effects:By Ability]]
<!-- This table is from patch v298v304, February 16May 25, 2018 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| Odor-Eating || of Odor-Eating || <b>Tier 1</b> - Hygiene +1 || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Hygiene +1
|-
| Stain-Resistant || of Stain Resistance || <b>Tier 1</b> - Hygiene +1 || Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Hygiene +1
|-
| Tidy || || <b>Tier 1</b> - Hygiene +1 || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Hygiene +1
|-
| Sprinter's || || <b>Tier 1</b> - Sprint Speed Boost +1 || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Sprint Speed Boost +1
|-
| Featherlight || of Light Feet || <b>Tier 5</b> - Falling Damage -50% || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Falling Damage -10%
*; Tier 5
:Falling Damage -50%
|-
| || || <b>Tier 7</b> - Max Underwater Held Breath +8 || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Max Underwater Held Breath +2
*; Tier 7
:Max Underwater Held Breath +8
|-
| || || <b>Tier 1</b> - Inventory Slots +1 || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Inventory Slots +1
|-
| || || <b>Tier 4</b> - Max Power +12 || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Max Power +3
*; Tier 4
:Max Power +12
|-
| || || <b>Tier 4</b> - Max Health +20 || Head, Chest, Legs, Hands, Feet, Ring, Necklace, MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Max Health +5
*; Tier 4
:Max Health +20
|-
| || || <b>Tier 14</b> - Max Health +35 || Necklace, Ring, OffHand, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Max Health +1
*; Tier 14
:Max Health +35
|-
| || || <b>Tier 14</b> - Max Power +22 || Necklace, Ring, OffHand, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Max Power +4
*; Tier 14
:Max Power +22
|-
| || || <b>Tier 14</b> - Health from Combat Refresh Abilities +34 || Necklace, Ring, OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Health from Combat Refresh Abilities +3
*; Tier 14
:Health from Combat Refresh Abilities +34
|-
| Tireless || || <b>Tier 14</b> - Power from Combat Refresh Abilities +16 || Necklace, Ring, OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Power from Combat Refresh Abilities +3
*; Tier 14
:Power from Combat Refresh Abilities +16
|-
| || || <b>Tier 14</b> - Armor from Combat Refresh Abilities +36 || Necklace, Ring, OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Armor from Combat Refresh Abilities +2
*; Tier 14
:Armor from Combat Refresh Abilities +36
|-
| || of the Wolf || <b>Tier 14</b> - Health Regen (In-Combat) +14 || Necklace, Ring, OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Health Regen (In-Combat) +1
*; Tier 14
:Health Regen (In-Combat) +14
|-
| Indefatigable || || <b>Tier 14</b> - Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1 || Necklace, Ring, OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Power Regen (In-Combat) +1
*; Tier 14
:Power Regen (In-Combat) +7, Armor Regen (In-Combat) +1
|-
| Titan's || || <b>Tier 14</b> - Armor Regen (In-Combat) +14 || Necklace, Ring, OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Armor Regen (In-Combat) +1
*; Tier 14
:Armor Regen (In-Combat) +14
|-
| First Responder's || || <b>Tier 14</b> - Healing Received From First Aid +49 || Chest, Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Healing Received From First Aid +10
*; Tier 14
:Healing Received From First Aid +49
|-
| Repairman's || || <b>Tier 14</b> - Armor Received from Patch Armor +64 || Head, Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Armor Received from Patch Armor +12
*; Tier 14
:Armor Received from Patch Armor +64
|-
| Treasure-Hunter's || || <b>Tier 14</b> - Chance of Uncommon Loot +28% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Chance of Uncommon Loot +2%
*; Tier 14
:Chance of Uncommon Loot +28%
|-
| Treasure-Hunter's || || <b>Tier 5</b> - Chance of Rare Loot +15% - <span style="color:red"><b>THIS MOD IS RETIRED. IF YOUR GEAR HAS IT, IT MAY BREAK SOON UNLESS YOU TRANSMUTE IT AWAY</b></span> || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Chance of Rare Loot +3%
*; Tier 5
:Chance of Rare Loot +15%
|-
| Roomy || || <b>Tier 5</b> - Inventory Slots +10 || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Inventory Slots +2
*; Tier 5
:Inventory Slots +10
|-
| Provocative || || <b>Tier 14</b> - Taunt From Attack Damage +28% || Chest, Legs, Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Taunt From Attack Damage +2%
*; Tier 14
:Taunt From Attack Damage +28%
|-
| Insulated || || <b>Tier 7</b> - Direct Electricity Damage Reduction +24 || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Direct Electricity Damage Reduction +3
*; Tier 7
:Direct Electricity Damage Reduction +24
|-
| Foil-Lined || || <b>Tier 7</b> - Direct Psychic Damage Reduction +24 || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Direct Psychic Damage Reduction +3
*; Tier 7
:Direct Psychic Damage Reduction +24
|-
| Waterproof || || <b>Tier 7</b> - Trauma Damage Reduction +7 || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Trauma Damage Reduction +1
*; Tier 7
:Trauma Damage Reduction +7
|-
| Antifungal || || <b>Tier 7</b> - Nature Damage Reduction +7 || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Nature Damage Reduction +1
*; Tier 7
:Nature Damage Reduction +7
|-
| Antitoxic || || <b>Tier 7</b> - Poison Damage Reduction +7 || Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Poison Damage Reduction +1
*; Tier 7
:Poison Damage Reduction +7
|-
| Learner's || || <b>Tier 5</b> - Combat XP Boost +5% || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Combat XP Boost +1%
*; Tier 5
:Combat XP Boost +5%
|-
| Poisoner's || || <b>Tier 7</b> - Poison Damage +7 || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Poison Damage +1
*; Tier 7
:Poison Damage +7
|-
| Traumatic || || <b>Tier 7</b> - Trauma Damage +7 || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Trauma Damage +1
*; Tier 7
:Trauma Damage +7
|-
| Natural || || <b>Tier 7</b> - Nature Damage +7 || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Nature Damage +1
*; Tier 7
:Nature Damage +7
|-
| Patient's || || <b>Tier 14</b> - Healing Received from Major Healing Abilities +44 || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Healing Received from Major Healing Abilities +5
*; Tier 14
:Healing Received from Major Healing Abilities +44
|-
| Calming || || <b>Tier 7</b> - Monster Rage Boost -7% || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Monster Rage Boost -1%
*; Tier 7
:Monster Rage Boost -7%
|-
| Accurate || || <b>Tier 7</b> - Accuracy Boost +18% || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Accuracy Boost +2%
*; Tier 7
:Accuracy Boost +18%
|-
| || of Fish Gutting || <b>Tier 14</b> - Fish Gut Damage +47% || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fish Gut Damage +5%
*; Tier 14
:Fish Gut Damage +47%
|-
| Heart-Staking || of Deadly Stakes || <b>Tier 14</b> - Stake The Heart Damage +75% || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Stake The Heart Damage +10%
*; Tier 14
:Stake The Heart Damage +75%
|-
| Spore-Bomby || of Spore Bombs || <b>Tier 14</b> - Spore Bomb Damage +30% || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Spore Bomb Damage +4%
*; Tier 14
:Spore Bomb Damage +30%
|-
| Crossbowman's || of Deadly Quarrels || <b>Tier 14</b> - Crossbow Base Damage +41% || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Crossbow Base Damage +10%
*; Tier 14
:Crossbow Base Damage +41%
|-
| Hasty || of Fast Quarrels || <b>Tier 14</b> - Crossbow Reuse Timer -7.5 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Crossbow Reuse Timer -1
*; Tier 14
:Crossbow Reuse Timer -7.5
|-
| || of Epic Destruction || <b>Tier 14</b> - Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Crossbow abilities boost your Epic Attack Damage +10% for 15 seconds
*; Tier 14
:Crossbow abilities boost your Epic Attack Damage +36% for 15 seconds
|-
| Soothing || of Soothing Bolts || <b>Tier 14</b> - Crossbow abilities restore 116 health after a 15 second delay || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Crossbow abilities restore 12 health after a 15 second delay
*; Tier 14
:Crossbow abilities restore 116 health after a 15 second delay
|-
| Soothing || of Soothing Bolts || <b>Tier 14</b> - Crossbow abilities restore 166 armor after a 15 second delay || OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Crossbow abilities restore 18 armor after a 15 second delay
*; Tier 14
:Crossbow abilities restore 166 armor after a 15 second delay
|-
| Healer's || of Major Healing || <b>Tier 12</b> - Healing of your Major Healing Abilities +49 || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Healing of your Major Healing Abilities +15
*; Tier 12
:Healing of your Major Healing Abilities +49
|-
| || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to also restore 132 Armor || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Major Healing abilities have a 65% chance to also restore 12 Armor
*; Tier 12
:Major Healing abilities have a 65% chance to also restore 132 Armor
|-
| || || <b>Tier 12</b> - Major Healing abilities have a 65% chance to restore an additional 88 Health || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Major Healing abilities have a 65% chance to restore an additional 8 Health
*; Tier 12
:Major Healing abilities have a 65% chance to restore an additional 88 Health
|}