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Fire Magic/Treasure Effects

843 bytes added, 13:36, 25 May 2018
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Fire Magic/Treasure Effects:By Ability]]
<!-- This table is from patch v298v304, February 16May 25, 2018 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
|-
| Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +23% || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Magic Damage +3
*; Tier 7
:Fire Magic Base Damage +23%
|Expand}}
|-
| Flameproof || || <b>Tier 14</b> - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
*; Tier 14
:Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
|Expand}}
|-
| || of Chaotic Flames || <b>Tier 14</b> - All fire spells deal up to +32 damage (randomly determined) || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:All fire spells deal up to +6 damage (randomly determined)
*; Tier 14
:All fire spells deal up to +32 damage (randomly determined)
|Expand}}
|-
| Sparkly || of Sparklefire || <b>Tier 7</b> - Scintillating Flame and Scintillating Frost Damage +36% || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Scintillating Flame and Scintillating Frost Damage +13%
*; Tier 7
:Scintillating Flame and Scintillating Frost Damage +36%
|Expand}}
|-
| || of Burning || <b>Tier 7</b> - Fire Breath and Super Fireball deal +140 damage over 10 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Breath and Super Fireball deal +45 damage over 10 seconds
*; Tier 7
:Fire Breath and Super Fireball deal +140 damage over 10 seconds
|Expand}}
|-
| || of Prolonged Agony || <b>Tier 14</b> - Indirect Fire Damage +47% || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Indirect Fire Damage +4%
*; Tier 14
:Indirect Fire Damage +47%
|Expand}}
|-
| Super || of Super Fire || <b>Tier 14</b> - Super Fireball Damage +44% || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Super Fireball Damage +16%
*; Tier 14
:Super Fireball Damage +44%
|Expand}}
|-
| || of Flesh Frying || <b>Tier 7</b> - Flesh To Fuel Power Restoration +22 || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Flesh To Fuel Power Restoration +4
*; Tier 7
:Flesh To Fuel Power Restoration +22
|Expand}}
|-
| || || <b>Tier 7</b> - Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
*; Tier 7
:Fire Breath deals +65 damage and grants you +21 mitigation vs Fire for 10 seconds
|Expand}}
|-
| Room-Temperature || || <b>Tier 7</b> - Room-Temperature Ball Damage +70% || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Room-Temperature Ball Damage +10%
*; Tier 7
:Room-Temperature Ball Damage +70%
|Expand}}
|-
| || of Molten Spewing || <b>Tier 14</b> - Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 14
:Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
|Expand}}
|-
| || of Enraging Flame || <b>Tier 14</b> - Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Super Fireball deals +10% damage and reuse timer is -1 second, but generates +100% Rage
*; Tier 14
:Super Fireball deals +44% damage and reuse timer is -1 second, but generates +100% Rage
|Expand}}
|-
| || of Burning Breath || <b>Tier 14</b> - Fire Breath Damage +31% || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Breath Damage +5%
*; Tier 14
:Fire Breath Damage +31%
|Expand}}
|-
| Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +15% || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Magic Base Damage +3%
*; Tier 7
:Fire Magic Base Damage +15%
|Expand}}
|-
| || of Nice Flames || <b>Tier 14</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
*; Tier 14
:Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +55 for 7 seconds
|Expand}}
|-
| || of Cold Calefaction || <b>Tier 14</b> - Calefaction causes target to take +40% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Calefaction causes target to take +4% damage from Cold for 12 seconds
*; Tier 14
:Calefaction causes target to take +40% damage from Cold for 12 seconds
|Expand}}
|-
| || of Weakening Flame || <b>Tier 7</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
*; Tier 7
:Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
|Expand}}
|-
| || of Enflaming Skin || <b>Tier 7</b> - Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Super Fireball causes the target to take +11% damage from indirect Fire (this effect does not stack with itself)
*; Tier 7
:Super Fireball causes the target to take +53% damage from indirect Fire (this effect does not stack with itself)
|Expand}}
|-
| || || <b>Tier 14</b> - Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
*; Tier 14
:Flesh to Fuel boosts your Core Attack Damage +104 for 7 seconds
|Expand}}
|-
| || of Tough Ruined Flesh || <b>Tier 14</b> - Flesh to Fuel restores +54 Armor || MainHand, Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Flesh to Fuel restores +15 Armor
*; Tier 14
:Flesh to Fuel restores +54 Armor
|Expand}}
|-
| || of Flesh Frying || <b>Tier 14</b> - Flesh to Fuel restores +32 Power but has a 5% chance to stun you || Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Flesh to Fuel restores +8 Power but has a 5% chance to stun you
*; Tier 14
:Flesh to Fuel restores +32 Power but has a 5% chance to stun you
|Expand}}
|-
| || of Quickly Melted Flesh || <b>Tier 7</b> - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
*; Tier 7
:Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
|Expand}}
|-
| || of Dark Balls || <b>Tier 14</b> - Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
*; Tier 14
:Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
|Expand}}
|-
| || of Fast Balls || <b>Tier 7</b> - Room-Temperature Ball Damage +32% and reuse timer -3 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Room-Temperature Ball Damage +6% and reuse timer -1 second
*; Tier 7
:Room-Temperature Ball Damage +32% and reuse timer -3 seconds
|Expand}}
|-
| || of Fire Tapping || <b>Tier 14</b> - You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 14
:You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
|Expand}}
|-
| || of the Salamander || <b>Tier 14</b> - You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 14
:You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
|Expand}}
|-
| || of Scintillating Power || <b>Tier 14</b> - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
*; Tier 14
:Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
|Expand}}
|-
| || of Scintillating Life || <b>Tier 14</b> - Scintillating Flame restores 29 Health || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Scintillating Flame restores 2 Health
*; Tier 14
:Scintillating Flame restores 29 Health
|Expand}}
|-
| || || <b>Tier 14</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds || Head, Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
*; Tier 14
:Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
|Expand}}
|-
| || of Fire Rings || <b>Tier 14</b> - Ring of Fire Damage +33% || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Ring of Fire Damage +7%
*; Tier 14
:Ring of Fire Damage +33%
|Expand}}
|-
| || of Scintillating Opportunism || <b>Tier 14</b> - Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
*; Tier 14
:Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
|Expand}}
|-
| || of Chaotic Rings || <b>Tier 14</b> - Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU
*; Tier 14
:Ring of Fire deals +49% damage but has a 5% chance to deal 128 fire damage to YOU
|Expand}}
|-
| || of Icy Armor || <b>Tier 14</b> - Scintillating Frost and Defensive Chill restore 27 Armor || Legs, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Scintillating Frost and Defensive Chill restore 5 Armor
*; Tier 14
:Scintillating Frost and Defensive Chill restore 27 Armor
|Expand}}
|-
| || of Fiery Bolts || <b>Tier 7</b> - Fire Bolts Damage +42% || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Bolts Damage +12%
*; Tier 7
:Fire Bolts Damage +42%
|Expand}}
|-
| || of Everlong Flames || <b>Tier 7</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage
*; Tier 7
:Fire Bolts hit all targets within 25 meters (instead of 20) and deals +70 damage
|Expand}}
|-
| || of Drilling Fire Bolts || <b>Tier 14</b> - Fire Bolts deal +102 armor damage || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Bolts deal +11 armor damage
*; Tier 14
:Fire Bolts deal +102 armor damage
|Expand}}
|-
| || of Fast Fire Bolts || <b>Tier 14</b> - Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10
*; Tier 14
:Fire Bolts deals +20% damage and reuse timer is -2 seconds, but Power cost is +10
|Expand}}
|-
| || of Calefaction || <b>Tier 14</b> - Calefaction Damage +53% || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Calefaction Damage +23%
*; Tier 14
:Calefaction Damage +53%
|Expand}}
|-
| || of Nuclear Calefaction || <b>Tier 14</b> - Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Calefaction and Defensive Burst Damage +15% and Reuse Timer -1 second
*; Tier 14
:Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
|Expand}}
|-
| || || <b>Tier 14</b> - Calefaction restores 40 Health || Feet, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Calefaction restores 14 Health
*; Tier 14
:Calefaction restores 40 Health
|Expand}}
|-
| || of Delayed Eruption || <b>Tier 14</b> - Calefaction causes 189 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Calefaction causes 33 additional damage after a 20 second delay
*; Tier 14
:Calefaction causes 189 additional damage after a 20 second delay
|Expand}}
|-
| || of Frosty Balls || <b>Tier 14</b> - Fireball and Frostball Damage +37% || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fireball and Frostball Damage +10%
*; Tier 14
:Fireball and Frostball Damage +37%
|Expand}}
|-
| || of Frost Waves || <b>Tier 14</b> - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
*; Tier 14
:Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
|Expand}}
|-
| || of Stiffening Cold || <b>Tier 7</b> - Frostball slows target's movement by 25% and deals +14 damage || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Frostball slows target's movement by 25% and deals +2 damage
*; Tier 7
:Frostball slows target's movement by 25% and deals +14 damage
|Expand}}
|-
| || of Spider Freezing || <b>Tier 7</b> - Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Defensive Burst deals +11% damage and raises Basic Attack Damage +5% for 10 seconds
*; Tier 7
:Defensive Burst deals +23% damage and raises Basic Attack Damage +24% for 10 seconds
|Expand}}
|-
| || of Restorative Bonfires || <b>Tier 7</b> - 25 seconds after summoning a Fire Wall, you regain 62 Health || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:25 seconds after summoning a Fire Wall, you regain 14 Health
*; Tier 7
:25 seconds after summoning a Fire Wall, you regain 62 Health
|Expand}}
|-
| || of Freezewalls || <b>Tier 14</b> - Defensive Chill Damage +40% || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Defensive Chill Damage +10%
*; Tier 14
:Defensive Chill Damage +40%
|Expand}}
|-
| Freezeproof || || <b>Tier 7</b> - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds
*; Tier 7
:Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
|Expand}}
|-
| || of Icy Blood || <b>Tier 14</b> - Defensive Burst and Defensive Chill restore 36 Armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Defensive Burst and Defensive Chill restore 10 Armor to you
*; Tier 14
:Defensive Burst and Defensive Chill restore 36 Armor to you
|Expand}}
|-
| || of Frozen Fortitude || <b>Tier 14</b> - Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
*; Tier 14
:Defensive Chill deals +38 damage and grants you 62% chance to ignore Knockback effects for 7 seconds
|Expand}}
|-
| || || <b>Tier 14</b> - Fire Walls deal +18 damage per hit || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Walls deal +3 damage per hit
*; Tier 14
:Fire Walls deal +18 damage per hit
|Expand}}
|-
| || || <b>Tier 14</b> - Fire Walls have +110 Max Health || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Walls have +7 Max Health
*; Tier 14
:Fire Walls have +110 Max Health
|Expand}}
|-
| || || <b>Tier 14</b> - Fire Walls' attacks taunt +150% || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
:Fire Walls' attacks taunt +20%
*; Tier 14
:Fire Walls' attacks taunt +150%
|Expand}}
|}
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