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Hammer/Treasure Effects

32,125 bytes added, 12 January
Updating Treasure effects to v401 using auto-wiki generator
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[Hammer/Treasure Effects|Hammer Treasure Effects]]==
</includeonly>See also: [[Hammer/Treasure Effects:By Slot]]
See also: [[Hammer/Treasure Effects:By Ability]]
<!-- Updated to v401 on January 22, 2019 from v316 Fri Jan 12 2024 10:23:00 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:5547%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
|-
| || of Hammering || <b>Level 70100</b> - Hammer Base Damage +2350% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Hammer Damage +35
*; Level 20
:Hammer Base Damage +810%
*; Level 30
:Hammer Base Damage +1115%
*; Level 40
:Hammer Base Damage +20%*; Level 50:Hammer Base Damage +25%*; Level 60:Hammer Base Damage +30%*; Level 70:Hammer Base Damage +35%*; Level 80:Hammer Base Damage +40%*; Level 90:Hammer Base Damage +45%*; Level 100:Hammer Base Damage +50%}}|-| || || <b>Level 100</b> - Hammer Damage +105 || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer Damage +10*; Level 10:Hammer Damage +15*; Level 15:Hammer Damage +20*; Level 20:Hammer Damage +25*; Level 25:Hammer Damage +30*; Level 30:Hammer Damage +35*; Level 35:Hammer Damage +40*; Level 40:Hammer Damage +45*; Level 45:Hammer Damage +50*; Level 50:Hammer Damage +55*; Level 55:Hammer Damage +60*; Level 60:Hammer Damage +65*; Level 65:Hammer Damage +70*; Level 70:Hammer Damage +75*; Level 75:Hammer Damage +80*; Level 80:Hammer Damage +85*; Level 85:Hammer Damage +90*; Level 90:Hammer Damage +95*; Level 95:Hammer Damage +100*; Level 100:Hammer Damage +105}}|-| Powerful-Looking || || <b>Level 100</b> - Core Attacks cause the next use of Look At My Hammer to restore +50 Power || Epic || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Core Attacks cause the next use of Look At My Hammer to restore +3 Power*; Level 10:Core Attacks cause the next use of Look At My Hammer to restore +5 Power*; Level 15:Core Attacks cause the next use of Look At My Hammer to restore +7 Power*; Level 20:Core Attacks cause the next use of Look At My Hammer to restore +9 Power*; Level 25:Core Attacks cause the next use of Look At My Hammer to restore +11 Power*; Level 30:Core Attacks cause the next use of Look At My Hammer to restore +13 Power*; Level 35:Core Attacks cause the next use of Look At My Hammer to restore +15 Power*; Level 40:Core Attacks cause the next use of Look At My Hammer to restore +17 Power*; Level 45:Core Attacks cause the next use of Look At My Hammer to restore +19 Power*; Level 50:Core Attacks cause the next use of Look At My Hammer to restore +22 Power*; Level 55:Core Attacks cause the next use of Look At My Hammer to restore +25 Power*; Level 60:Core Attacks cause the next use of Look At My Hammer to restore +28 Power*; Level 65:Core Attacks cause the next use of Look At My Hammer to restore +31 Power*; Level 70:Core Attacks cause the next use of Look At My Hammer to restore +33 Power*; Level 75:Core Attacks cause the next use of Look At My Hammer to restore +36 Power*; Level 80:Core Attacks cause the next use of Look At My Hammer to restore +38 Power*; Level 85:Core Attacks cause the next use of Look At My Hammer to restore +41 Power*; Level 90:Core Attacks cause the next use of Look At My Hammer to restore +44 Power*; Level 95:Core Attacks cause the next use of Look At My Hammer to restore +47 Power*; Level 100:Core Attacks cause the next use of Look At My Hammer to restore +50 Power}}|-| || || <b>Level 100</b> - Hammer attacks that kill an enemy via direct damage restore 46 Power to you. || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Hammer attacks that kill an enemy via direct damage restore 8 Power to you.*; Level 10:Hammer attacks that kill an enemy via direct damage restore 10 Power to you.*; Level 15:Hammer attacks that kill an enemy via direct damage restore 12 Power to you.*; Level 20:Hammer attacks that kill an enemy via direct damage restore 14Power to you.*; Level 25:Hammer attacks that kill an enemy via direct damage restore 16 Power to you.*; Level 30:Hammer attacks that kill an enemy via direct damage restore 18 Power to you.*; Level 35:Hammer attacks that kill an enemy via direct damage restore 20 Power to you.*; Level 40:Hammer attacks that kill an enemy via direct damage restore 22 Power to you.*; Level 45:Hammer attacks that kill an enemy via direct damage restore 24 Power to you.*; Level 50:Hammer attacks that kill an enemy via direct damage restore 26 Power to you.*; Level 55:Hammer attacks that kill an enemy via direct damage restore 28 Power to you.*; Level 60:Hammer attacks that kill an enemy via direct damage restore 30 Power to you.*; Level 65:Hammer attacks that kill an enemy via direct damage restore 32 Power to you.*; Level 70:Hammer attacks that kill an enemy via direct damage restore 34 Power to you.*; Level 75:Hammer attacks that kill an enemy via direct damage restore 36 Power to you.*; Level 80:Hammer attacks that kill an enemy via direct damage restore 38 Power to you.*; Level 85:Hammer attacks that kill an enemy via direct damage restore 40 Power to you.*; Level 90:Hammer attacks that kill an enemy via direct damage restore 42 Power to you.*; Level 95:Hammer attacks that kill an enemy via direct damage restore 44 Power to you.*; Level 100:Hammer attacks that kill an enemy via direct damage restore 46 Power to you.}}|-| || of Elemental Supremacy || <b>Level 100</b> - Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active || Uncommon || Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1% while Hammer skill active*; Level 10:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2% while Hammer skill active*; Level 15:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +3% while Hammer skill active*; Level 20:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +4% while Hammer skill active*; Level 25:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +5% while Hammer skill active*; Level 30:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +6% while Hammer skill active*; Level 35:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +7% while Hammer skill active*; Level 40:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +8% while Hammer skill active*; Level 45:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +9%while Hammer skill active
*; Level 50
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +10% while Hammer Base skill active*; Level 55:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +1711%while Hammer skill active
*; Level 60
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +12% while Hammer Base skill active*; Level 65:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2013%while Hammer skill active
*; Level 70
:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +14% while Hammer skill active*; Level 75:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +15% while Hammer skill active*; Level 80:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +16% while Hammer skill active*; Level 85:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +17% while Hammer Base skill active*; Level 90:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +2318%while Hammer skill active*; Level 95:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +19% while Hammer skill active*; Level 100:Direct Electricity Damage, Direct Fire Damage, and Direct Cold Damage +20% while Hammer skill active
}}
|-
| || of Vindictive Clubbing || <b>Level 70100</b> - Hammer attacks deal +1420% damage but generate +4260% Rage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks deal +1% damage but generate +3% Rage
*; Level 70
:Hammer attacks deal +14% damage but generate +42% Rage
*; Level 75
:Hammer attacks deal +15% damage but generate +45% Rage
*; Level 80
:Hammer attacks deal +16% damage but generate +48% Rage
*; Level 85
:Hammer attacks deal +17% damage but generate +51% Rage
*; Level 90
:Hammer attacks deal +18% damage but generate +54% Rage
*; Level 95
:Hammer attacks deal +19% damage but generate +57% Rage
*; Level 100
:Hammer attacks deal +20% damage but generate +60% Rage
}}
|-
| || of Braining || <b>Level 70100</b> - Hammer attacks deal +1824% damage to targets whose Rage meters are at least 66% full || Uncommon || Chest, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
*; Level 70
:Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
*; Level 75
:Hammer attacks deal +19% damage to targets whose Rage meters are at least 66% full
*; Level 80
:Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
*; Level 85
:Hammer attacks deal +21% damage to targets whose Rage meters are at least 66% full
*; Level 90
:Hammer attacks deal +22% damage to targets whose Rage meters are at least 66% full
*; Level 95
:Hammer attacks deal +23% damage to targets whose Rage meters are at least 66% full
*; Level 100
:Hammer attacks deal +24% damage to targets whose Rage meters are at least 66% full
}}
|-
| || of Dazing || <b>Level 70100</b> - Hammer attacks have a 1420% chance to Knock Down targets whose Rage meter is at least 66% full || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 70
:Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 75
:Hammer attacks have a 15% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 80
:Hammer attacks have a 16% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 85
:Hammer attacks have a 17% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 90
:Hammer attacks have a 18% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 95
:Hammer attacks have a 19% chance to Knock Down targets whose Rage meter is at least 66% full
*; Level 100
:Hammer attacks have a 20% chance to Knock Down targets whose Rage meter is at least 66% full
}}
|-
| || of Seismic Slamming || <b>Level 70100</b> - Seismic Impact Damage +4351.5% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Seismic Impact Damage +4%
*; Level 10
:Seismic Impact Damage +76.5%
*; Level 15
:Seismic Impact Damage +109%
*; Level 20
:Seismic Impact Damage +1311.5%
*; Level 25
:Seismic Impact Damage +1614%
*; Level 30
:Seismic Impact Damage +16.5%
*; Level 35
:Seismic Impact Damage +19%
*; Level 35
:Seismic Impact Damage +22%
*; Level 40
:Seismic Impact Damage +2521.5%
*; Level 45
:Seismic Impact Damage +2824%
*; Level 50
:Seismic Impact Damage +3126.5%
*; Level 55
:Seismic Impact Damage +3429%
*; Level 60
:Seismic Impact Damage +3731.5%
*; Level 65
:Seismic Impact Damage +4034%
*; Level 70
:Seismic Impact Damage +4336.5%*; Level 75:Seismic Impact Damage +39%*; Level 80:Seismic Impact Damage +41.5%*; Level 85:Seismic Impact Damage +44%*; Level 90:Seismic Impact Damage +46.5%*; Level 95:Seismic Impact Damage +49%*; Level 100:Seismic Impact Damage +51.5%
}}
|-
| || || <b>Level 70100</b> - Way of the Hammer boosts Slashing and Piercing Damage +1539% for 10 seconds || Rare || Ring || {{Spoiler|Click Expand to reveal|
*; Level 10
:Way of the Hammer boosts Slashing and Piercing Damage +24% for 10 seconds
*; Level 20
:Way of the Hammer boosts Slashing and Piercing Damage +48% for 10 seconds
*; Level 30
:Way of the Hammer boosts Slashing and Piercing Damage +612% for 10 seconds
*; Level 40
:Way of the Hammer boosts Slashing and Piercing Damage +816% for 10 seconds
*; Level 50
:Way of the Hammer boosts Slashing and Piercing Damage +1020% for 10 seconds
*; Level 60
:Way of the Hammer boosts Slashing and Piercing Damage +1224% for 10 seconds
*; Level 70
:Way of the Hammer boosts Slashing and Piercing Damage +1530% for 10 seconds*; Level 80:Way of the Hammer boosts Slashing and Piercing Damage +34% for 10 seconds*; Level 90:Way of the Hammer boosts Slashing and Piercing Damage +37% for 10 seconds*; Level 100:Way of the Hammer boosts Slashing and Piercing Damage +39% for 10 seconds
}}
|-
| || of Seismic Events || <b>Level 70100</b> - Seismic Impact hits all targets within 8 meters and deals +21% damage || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:Seismic Impact hits all targets within 8 meters and deals +3% damage
*; Level 20
:Seismic Impact hits all targets within 8 meters and deals +65% damage
*; Level 30
:Seismic Impact hits all targets within 8 meters and deals +7% damage
*; Level 40
:Seismic Impact hits all targets within 8 meters and deals +9% damage
*; Level 40
:Seismic Impact hits all targets within 8 meters and deals +12% damage
*; Level 50
:Seismic Impact hits all targets within 8 meters and deals +1511% damage
*; Level 60
:Seismic Impact hits all targets within 8 meters and deals +1813% damage
*; Level 70
:Seismic Impact hits all targets within 8 meters and deals +15% damage
*; Level 80
:Seismic Impact hits all targets within 8 meters and deals +17% damage
*; Level 90
:Seismic Impact hits all targets within 8 meters and deals +19% damage
*; Level 100
:Seismic Impact hits all targets within 8 meters and deals +21% damage
}}
|-
| || || <b>Level 70100</b> - Seismic Impact restores 70 100 Armor to you || Rare || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Seismic Impact restores 10 Armor to you
*; Level 70
:Seismic Impact restores 70 Armor to you
*; Level 80
:Seismic Impact restores 80 Armor to you
*; Level 90
:Seismic Impact restores 90 Armor to you
*; Level 100
:Seismic Impact restores 100 Armor to you
}}
|-
| || || <b>Level 70100</b> - Seismic Impact deals +6370% damage to targets that are Knocked Down || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Seismic Impact deals +1113% damage to targets that are Knocked Down
*; Level 10
:Seismic Impact deals +1516% damage to targets that are Knocked Down
*; Level 15
:Seismic Impact deals +19% damage to targets that are Knocked Down
*; Level 20
:Seismic Impact deals +2322% damage to targets that are Knocked Down
*; Level 25
:Seismic Impact deals +2725% damage to targets that are Knocked Down
*; Level 30
:Seismic Impact deals +28% damage to targets that are Knocked Down
*; Level 35
:Seismic Impact deals +31% damage to targets that are Knocked Down
*; Level 35
:Seismic Impact deals +35% damage to targets that are Knocked Down
*; Level 40
:Seismic Impact deals +3934% damage to targets that are Knocked Down
*; Level 45
:Seismic Impact deals +4337% damage to targets that are Knocked Down
*; Level 50
:Seismic Impact deals +4740% damage to targets that are Knocked Down
*; Level 55
:Seismic Impact deals +5143% damage to targets that are Knocked Down
*; Level 60
:Seismic Impact deals +5546% damage to targets that are Knocked Down
*; Level 65
:Seismic Impact deals +5949% damage to targets that are Knocked Down
*; Level 70
:Seismic Impact deals +6352% damage to targets that are Knocked Down*; Level 75:Seismic Impact deals +55% damage to targets that are Knocked Down*; Level 80:Seismic Impact deals +58% damage to targets that are Knocked Down*; Level 85:Seismic Impact deals +61% damage to targets that are Knocked Down*; Level 90:Seismic Impact deals +64% damage to targets that are Knocked Down*; Level 95:Seismic Impact deals +67% damage to targets that are Knocked Down*; Level 100:Seismic Impact deals +70% damage to targets that are Knocked Down
}}
|-
| Reverberating || || <b>Level 70100</b> - Reverberating Strike Damage +31% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reverberating Strike Damage +5%
*; Level 10
:Reverberating Strike Damage +6%
*; Level 15
:Reverberating Strike Damage +7%
*; Level 15
:Reverberating Strike Damage +9%
*; Level 20
:Reverberating Strike Damage +118%
*; Level 25
:Reverberating Strike Damage +139%
*; Level 30
:Reverberating Strike Damage +1510%
*; Level 35
:Reverberating Strike Damage +1711.5%
*; Level 40
:Reverberating Strike Damage +1913%
*; Level 45
:Reverberating Strike Damage +2114.5%
*; Level 50
:Reverberating Strike Damage +2316%
*; Level 55
:Reverberating Strike Damage +2517.5%
*; Level 60
:Reverberating Strike Damage +2719%
*; Level 65
:Reverberating Strike Damage +2920.5%
*; Level 70
:Reverberating Strike Damage +22%
*; Level 75
:Reverberating Strike Damage +23.5%
*; Level 80
:Reverberating Strike Damage +25%
*; Level 85
:Reverberating Strike Damage +26.5%
*; Level 90
:Reverberating Strike Damage +28%
*; Level 95
:Reverberating Strike Damage +29.5%
*; Level 100
:Reverberating Strike Damage +31%
}}
|-
| || || <b>Level 70100</b> - Way of the Hammer restores 70 100 Armor to all targets || Uncommon || Hands, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Way of the Hammer restores 16 Armor to all targets
*; Level 70
:Way of the Hammer restores 70 Armor to all targets
*; Level 75
:Way of the Hammer restores 75 Armor to all targets
*; Level 80
:Way of the Hammer restores 80 Armor to all targets
*; Level 85
:Way of the Hammer restores 85 Armor to all targets
*; Level 90
:Way of the Hammer restores 90 Armor to all targets
*; Level 95
:Way of the Hammer restores 95 Armor to all targets
*; Level 100
:Way of the Hammer restores 100 Armor to all targets
}}
|-
| || || <b>Level 70100</b> - Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns Damage +105 || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reverberating Strike deals Damage +10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
*; Level 10
:Reverberating Strike deals 14 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +15
*; Level 15
:Reverberating Strike deals 18 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +20
*; Level 20
:Reverberating Strike deals 22 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +25
*; Level 25
:Reverberating Strike deals 26 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +30
*; Level 30
:Reverberating Strike deals 30 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +35
*; Level 35
:Reverberating Strike deals 34 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +40
*; Level 40
:Reverberating Strike deals 38 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +45
*; Level 45
:Reverberating Strike deals 42 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +50
*; Level 50
:Reverberating Strike deals 46 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +55
*; Level 55
:Reverberating Strike deals 50 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +60
*; Level 60
:Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +65
*; Level 65
:Reverberating Strike deals 58 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stunsDamage +70
*; Level 70
:Reverberating Strike deals 62 direct health damage and applies the Mild Concussion statusDamage +75*; Level 75: target is susceptible to random self-stunsReverberating Strike Damage +80*; Level 80:Reverberating Strike Damage +85*; Level 85:Reverberating Strike Damage +90*; Level 90:Reverberating Strike Damage +95*; Level 95:Reverberating Strike Damage +100*; Level 100:Reverberating Strike Damage +105
}}
|-
| || of Slagging || <b>Level 70100</b> - Pound To Slag Damage +5965% || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag Damage +78%
*; Level 10
:Pound To Slag Damage +11%
*; Level 15
:Pound To Slag Damage +1514%
*; Level 20
:Pound To Slag Damage +1917%
*; Level 25
:Pound To Slag Damage +20%
*; Level 30
:Pound To Slag Damage +23%
*; Level 30
:Pound To Slag Damage +27%
*; Level 35
:Pound To Slag Damage +3126%
*; Level 40
:Pound To Slag Damage +3529%
*; Level 45
:Pound To Slag Damage +3932%
*; Level 50
:Pound To Slag Damage +4335%
*; Level 55
:Pound To Slag Damage +4738%
*; Level 60
:Pound To Slag Damage +5141%
*; Level 65
:Pound To Slag Damage +5544%
*; Level 70
:Pound To Slag Damage +47%
*; Level 75
:Pound To Slag Damage +50%
*; Level 80
:Pound To Slag Damage +53%
*; Level 85
:Pound To Slag Damage +56%
*; Level 90
:Pound To Slag Damage +59%
*; Level 95
:Pound To Slag Damage +62%
*; Level 100
:Pound To Slag Damage +65%
}}
|-
| || || <b>Level 70100</b> - Hurl Lightning and Thunderstrike Damage +3138% || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning and Thunderstrike Damage +5%
*; Level 10
:Hurl Lightning and Thunderstrike Damage +6%
*; Level 15
:Hurl Lightning and Thunderstrike Damage +7%
*; Level 15
:Hurl Lightning and Thunderstrike Damage +9%
*; Level 20
:Hurl Lightning and Thunderstrike Damage +118%
*; Level 25
:Hurl Lightning and Thunderstrike Damage +139%
*; Level 30
:Hurl Lightning and Thunderstrike Damage +1510%
*; Level 35
:Hurl Lightning and Thunderstrike Damage +1712%
*; Level 40
:Hurl Lightning and Thunderstrike Damage +1914%
*; Level 45
:Hurl Lightning and Thunderstrike Damage +2116%
*; Level 50
:Hurl Lightning and Thunderstrike Damage +2318%
*; Level 55
:Hurl Lightning and Thunderstrike Damage +2520%
*; Level 60
:Hurl Lightning and Thunderstrike Damage +2722%
*; Level 65
:Hurl Lightning and Thunderstrike Damage +2924%
*; Level 70
:Hurl Lightning and Thunderstrike Damage +3126%*; Level 75:Hurl Lightning and Thunderstrike Damage +28%*; Level 80:Hurl Lightning and Thunderstrike Damage +30%*; Level 85:Hurl Lightning and Thunderstrike Damage +32%*; Level 90:Hurl Lightning and Thunderstrike Damage +34%*; Level 95:Hurl Lightning and Thunderstrike Damage +36%*; Level 100:Hurl Lightning and Thunderstrike Damage +38%
}}
|-
| || of Healthy Obliteration || <b>Level 70100</b> - Pound To Slag restores 108 144 health to you || Uncommon || Ring, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag restores 8 health to you
*; Level 70
:Pound To Slag restores 108 health to you
*; Level 75
:Pound To Slag restores 114 health to you
*; Level 80
:Pound To Slag restores 120 health to you
*; Level 85
:Pound To Slag restores 126 health to you
*; Level 90
:Pound To Slag restores 132 health to you
*; Level 95
:Pound To Slag restores 138 health to you
*; Level 100
:Pound To Slag restores 144 health to you
}}
|-
| || of Frenzied Slagging || <b>Level 70100</b> - Pound To Slag deals +2840% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% || Rare || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 70
:Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 75
:Pound To Slag deals +30% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 80
:Pound To Slag deals +32% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 85
:Pound To Slag deals +34% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 90
:Pound To Slag deals +36% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 95
:Pound To Slag deals +38% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
*; Level 100
:Pound To Slag deals +40% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
}}
|-
| || of Proud Pounding || <b>Level 50100</b> - Pound To Slag deals +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds || Rare || Necklace || {{Spoiler|Click Expand to reveal|
*; Level 50
:Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 55
:Pound To Slag deals +15 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 60
:Pound To Slag deals +30 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 65
:Pound To Slag deals +50 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 70
:Pound To Slag deals +70 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 75
:Pound To Slag deals +90 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 80
:Pound To Slag deals +110 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 90
:Pound To Slag deals +130 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
*; Level 100
:Pound To Slag deals +150 damage and hastens the current reuse timer of Look at My Hammer by 5 seconds
}}
|-
| || || <b>Level 70100</b> - Way of the Hammer boosts all targets' Electricity Damage +1643% for 10 seconds || Rare || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Way of the Hammer boosts all targets' Electricity Damage +27% for 10 seconds
*; Level 20
:Way of the Hammer boosts all targets' Electricity Damage +411% for 10 seconds
*; Level 30
:Way of the Hammer boosts all targets' Electricity Damage +615% for 10 seconds
*; Level 40
:Way of the Hammer boosts all targets' Electricity Damage +819% for 10 seconds
*; Level 50
:Way of the Hammer boosts all targets' Electricity Damage +1023% for 10 seconds
*; Level 60
:Way of the Hammer boosts all targets' Electricity Damage +1227% for 10 seconds
*; Level 70
:Way of the Hammer boosts all targets' Electricity Damage +1631% for 10 seconds*; Level 80:Way of the Hammer boosts all targets' Electricity Damage +35% for 10 seconds*; Level 90:Way of the Hammer boosts all targets' Electricity Damage +39% for 10 seconds*; Level 100:Way of the Hammer boosts all targets' Electricity Damage +43% for 10 seconds
}}
|-
| || of Hammer-Style Rage Management || <b>Level 100</b> - Pound To Slag deals +640 damage if target's Rage is at least 66% full || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Pound To Slag deals +32 damage if target's Rage is at least 66% full*; Level 10:Pound To Slag deals +64 damage if target's Rage is at least 66% full*; Level 15:Pound To Slag deals +96 damage if target's Rage is at least 66% full*; Level 20:Pound To Slag deals +128 damage if target's Rage is at least 66% full*; Level 25:Pound To Slag deals +160 damage if target's Rage is at least 66% full*; Level 30:Pound To Slag deals +192 damage if target's Rage is at least 66% full*; Level 35:Pound To Slag deals +224 damage if target's Rage is at least 66% full*; Level 40:Pound To Slag deals +256 damage if target's Rage is at least 66% full*; Level 45:Pound To Slag deals +288 damage if target's Rage is at least 66% full*; Level 50:Pound To Slag deals +320 damage if target's Rage is at least 66% full*; Level 55:Pound To Slag deals +352 damage if target's Rage is at least 66% full*; Level 60:Pound To Slag deals +384 damage if target's Rage is at least 66% full*; Level 65:Pound To Slag deals +416 damage if target's Rage is at least 66% full*; Level 70:Pound To Slag deals +448 damage if target's Rage is at least 66% full*; Level 75:Pound To Slag deals +480 damage if target's Rage is at least 66% full*; Level 80:Pound To Slag deals +512 damage if target's Rage is at least 66% full*; Level 85:Pound To Slag deals +544 damage if target's Rage is at least 66% full*; Level 90:Pound To Slag deals +576 damage if target's Rage is at least 66% full*; Level 95:Pound To Slag deals +608 damage if target's Rage is at least 66% full*; Level 100:Pound To Slag deals +640 damage if target's Rage is at least 66% full}}|-| || || <b>Level 100</b> - Pound To Slag Damage +136 and Reuse Time -8 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|*; Level 5:Pound To Slag Damage +6 and Reuse Time -5 seconds*; Level 10:Pound To Slag Damage +12 and Reuse Time -5 seconds*; Level 15:Pound To Slag Damage +18 and Reuse Time -5 seconds*; Level 20:Pound To Slag Damage +24 and Reuse Time -5 seconds*; Level 25:Pound To Slag Damage +30 and Reuse Time -5 seconds*; Level 30:Pound To Slag Damage +36 and Reuse Time -5 seconds*; Level 35:Pound To Slag Damage +42 and Reuse Time -5 seconds*; Level 40:Pound To Slag Damage +48 and Reuse Time -5 seconds*; Level 45:Pound To Slag Damage +54 and Reuse Time -6 seconds*; Level 50:Pound To Slag Damage +60 and Reuse Time -6 seconds*; Level 55:Pound To Slag Damage +66 and Reuse Time -6 seconds*; Level 60:Pound To Slag Damage +72 and Reuse Time -6 seconds*; Level 65:Pound To Slag Damage +80 and Reuse Time -7 seconds*; Level 70:Pound To Slag Damage +88 and Reuse Time -7 seconds*; Level 75:Pound To Slag Damage +96 and Reuse Time -8 seconds*; Level 80:Pound To Slag Damage +104 and Reuse Time -8 seconds*; Level 85:Pound To Slag Damage +112 and Reuse Time -8 seconds*; Level 90:Pound To Slag Damage +120 and Reuse Time -8 seconds*; Level 95:Pound To Slag Damage +128 and Reuse Time -8 seconds*; Level 100:Pound To Slag Damage +136 and Reuse Time -8 seconds}}|-| || of Nice Looking Hammers || <b>Level 70100</b> - Look At My Hammer restores +72 102 health to you || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer restores +7 health to you
*; Level 70
:Look At My Hammer restores +72 health to you
*; Level 75
:Look At My Hammer restores +77 health to you
*; Level 80
:Look At My Hammer restores +82 health to you
*; Level 85
:Look At My Hammer restores +87 health to you
*; Level 90
:Look At My Hammer restores +92 health to you
*; Level 95
:Look At My Hammer restores +97 health to you
*; Level 100
:Look At My Hammer restores +102 health to you
}}
|-
| || of Attractive Clubs || <b>Level 70100</b> - Look At My Hammer restores +106 148 armor to you || Uncommon || Chest, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer restores +15 armor to you
*; Level 70
:Look At My Hammer restores +106 armor to you
*; Level 75
:Look At My Hammer restores +113 armor to you
*; Level 80
:Look At My Hammer restores +120 armor to you
*; Level 85
:Look At My Hammer restores +127 armor to you
*; Level 90
:Look At My Hammer restores +134 armor to you
*; Level 95
:Look At My Hammer restores +141 armor to you
*; Level 100
:Look At My Hammer restores +148 armor to you
}}
|-
| || of Safe Clubbing || <b>Level 70100</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 54 for 5 seconds || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Level 5
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
*; Level 70
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds
*; Level 75
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 39 for 5 seconds
*; Level 80
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 42 for 5 seconds
*; Level 85
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 45 for 5 seconds
*; Level 90
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 48 for 5 seconds
*; Level 95
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 51 for 5 seconds
*; Level 100
:Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 54 for 5 seconds
}}
|-
| || of Efficient Clubbing || <b>Level 70100</b> - After using Look At My Hammer, all other Hammer attacks cost -9 26 Power for 8 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Level 10
:After using Look At My Hammer, all other Hammer attacks cost -3 2 Power for 8 seconds
*; Level 20
:After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
*; Level 30
:After using Look At My Hammer, all other Hammer attacks cost -5 6 Power for 8 seconds
*; Level 40
:After using Look At My Hammer, all other Hammer attacks cost -6 8 Power for 8 seconds
*; Level 50
:After using Look At My Hammer, all other Hammer attacks cost -7 11 Power for 8 seconds
*; Level 60
:After using Look At My Hammer, all other Hammer attacks cost -8 14 Power for 8 seconds
*; Level 70
:After using Look At My Hammer, all other Hammer attacks cost -9 17 Power for 8 seconds*; Level 80:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 8 seconds*; Level 90:After using Look At My Hammer, all other Hammer attacks cost -23 Power for 8 seconds*; Level 100:After using Look At My Hammer, all other Hammer attacks cost -26 Power for 8 seconds
}}
|-
| || of Efficient Clubbing || <b>Level 70100</b> - After using Look At My Hammer, all other Hammer attacks cost -8 20 Power for 10 seconds || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
*; Level 20
:After using Look At My Hammer, all other Hammer attacks cost -3 4 Power for 10 seconds
*; Level 30
:After using Look At My Hammer, all other Hammer attacks cost -4 6 Power for 10 seconds
*; Level 40
:After using Look At My Hammer, all other Hammer attacks cost -5 8 Power for 10 seconds
*; Level 50
:After using Look At My Hammer, all other Hammer attacks cost -6 10 Power for 10 seconds
*; Level 60
:After using Look At My Hammer, all other Hammer attacks cost -7 12 Power for 10 seconds
*; Level 70
:After using Look At My Hammer, all other Hammer attacks cost -8 14 Power for 10 seconds*; Level 80:After using Look At My Hammer, all other Hammer attacks cost -16 Power for 10 seconds*; Level 90:After using Look At My Hammer, all other Hammer attacks cost -18 Power for 10 seconds*; Level 100:After using Look At My Hammer, all other Hammer attacks cost -20 Power for 10 seconds
}}
|-
| || of Efficient Clubbing || <b>Level 70100</b> - After using Look At My Hammer, all other Hammer attacks cost -7 17 Power for 12 seconds || Rare || Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
:After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
*; Level 40
:After using Look At My Hammer, all other Hammer attacks cost -4 5 Power for 12 seconds
*; Level 50
:After using Look At My Hammer, all other Hammer attacks cost -5 7 Power for 12 seconds
*; Level 60
:After using Look At My Hammer, all other Hammer attacks cost -6 9 Power for 12 seconds
*; Level 70
:After using Look At My Hammer, all other Hammer attacks cost -7 11 Power for 12 seconds*; Level 80:After using Look At My Hammer, all other Hammer attacks cost -13 Power for 12 seconds*; Level 90:After using Look At My Hammer, all other Hammer attacks cost -15 Power for 12 seconds*; Level 100:After using Look At My Hammer, all other Hammer attacks cost -17 Power for 12 seconds
}}
|-
| || of Leaping and Smashing || <b>Level 70100</b> - Leaping Smash Damage +7486% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Leaping Smash Damage +710%
*; Level 10
:Leaping Smash Damage +1214%
*; Level 15
:Leaping Smash Damage +1718%
*; Level 20
:Leaping Smash Damage +22%
*; Level 25
:Leaping Smash Damage +2726%
*; Level 30
:Leaping Smash Damage +3230%
*; Level 35
:Leaping Smash Damage +3734%
*; Level 40
:Leaping Smash Damage +38%
*; Level 45
:Leaping Smash Damage +42%
*; Level 45
:Leaping Smash Damage +47%
*; Level 50
:Leaping Smash Damage +5246%
*; Level 55
:Leaping Smash Damage +5750%
*; Level 60
:Leaping Smash Damage +6254%
*; Level 65
:Leaping Smash Damage +6858%
*; Level 70
:Leaping Smash Damage +62%
*; Level 75
:Leaping Smash Damage +66%
*; Level 80
:Leaping Smash Damage +70%
*; Level 85
:Leaping Smash Damage +74%
*; Level 90
:Leaping Smash Damage +78%
*; Level 95
:Leaping Smash Damage +82%
*; Level 100
:Leaping Smash Damage +86%
}}
|-
| || of Leaping and Smashing || <b>Level 70100</b> - Leaping Smash and Latent Charge boost your Core Attack damage +79 115 for 6 seconds || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
*; Level 70
:Leaping Smash and Latent Charge boost your Core Attack damage +79 for 6 seconds
*; Level 75
:Leaping Smash and Latent Charge boost your Core Attack damage +85 for 6 seconds
*; Level 80
:Leaping Smash and Latent Charge boost your Core Attack damage +91 for 6 seconds
*; Level 85
:Leaping Smash and Latent Charge boost your Core Attack damage +97 for 6 seconds
*; Level 90
:Leaping Smash and Latent Charge boost your Core Attack damage +103 for 6 seconds
*; Level 95
:Leaping Smash and Latent Charge boost your Core Attack damage +109 for 6 seconds
*; Level 100
:Leaping Smash and Latent Charge boost your Core Attack damage +115 for 6 seconds
}}
|-
| || of Armored Leaping || <b>Level 70100</b> - Leaping Smash restores 46 64 Armor to you || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Leaping Smash restores 7 Armor to you
*; Level 70
:Leaping Smash restores 46 Armor to you
*; Level 75
:Leaping Smash restores 49 Armor to you
*; Level 80
:Leaping Smash restores 52 Armor to you
*; Level 85
:Leaping Smash restores 55 Armor to you
*; Level 90
:Leaping Smash restores 58 Armor to you
*; Level 95
:Leaping Smash restores 61 Armor to you
*; Level 100
:Leaping Smash restores 64 Armor to you
}}
|-
| || of Rib Removal || <b>Level 70100</b> - Rib Shatter Direct Damage +43% || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter Direct Damage +105%
*; Level 10
:Rib Shatter Direct Damage +137%
*; Level 15
:Rib Shatter Direct Damage +169%
*; Level 20
:Rib Shatter Direct Damage +1911%
*; Level 25
:Rib Shatter Direct Damage +2213%
*; Level 30
:Rib Shatter Direct Damage +2515%
*; Level 35
:Rib Shatter Direct Damage +2717%
*; Level 40
:Rib Shatter Direct Damage +2919%
*; Level 45
:Rib Shatter Direct Damage +3121%
*; Level 50
:Rib Shatter Direct Damage +3323%
*; Level 55
:Rib Shatter Direct Damage +3525%
*; Level 60
:Rib Shatter Direct Damage +3727%
*; Level 65
:Rib Shatter Direct Damage +4029%
*; Level 70
:Rib Shatter Direct Damage +31%*; Level 75:Rib Shatter Damage +33%*; Level 80:Rib Shatter Damage +35%*; Level 85:Rib Shatter Damage +37%*; Level 90:Rib Shatter Damage +39%*; Level 95:Rib Shatter Damage +41%*; Level 100:Rib Shatter Damage +43%
}}
|-
| || of Rib Removal || <b>Level 70100</b> - Rib Shatter deals +200 Trauma damage over 10 seconds restores 48 Health to you || Uncommon || Feet, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter deals +70 Trauma damage over restores 10 secondsHealth to you
*; Level 10
:Rib Shatter deals +80 Trauma damage over 10 secondsrestores 12 Health to you
*; Level 15
:Rib Shatter deals +90 Trauma damage over 10 secondsrestores 14 Health to you
*; Level 20
:Rib Shatter deals +100 Trauma damage over 10 secondsrestores 16 Health to you
*; Level 25
:Rib Shatter deals +110 Trauma damage over 10 secondsrestores 18 Health to you
*; Level 30
:Rib Shatter deals +120 Trauma damage over 10 secondsrestores 20 Health to you
*; Level 35
:Rib Shatter deals +130 Trauma damage over 10 secondsrestores 22 Health to you
*; Level 40
:Rib Shatter deals +140 Trauma damage over 10 secondsrestores 24 Health to you
*; Level 45
:Rib Shatter deals +150 Trauma damage over 10 secondsrestores 26 Health to you
*; Level 50
:Rib Shatter deals +160 Trauma damage over 10 secondsrestores 28 Health to you
*; Level 55
:Rib Shatter deals +170 Trauma damage over 10 secondsrestores 30 Health to you
*; Level 60
:Rib Shatter deals +180 Trauma damage over 10 secondsrestores 32 Health to you
*; Level 65
:Rib Shatter deals +190 Trauma damage over 10 secondsrestores 34 Health to you
*; Level 70
:Rib Shatter deals +200 Trauma damage over 10 secondsrestores 36 Health to you*; Level 75:Rib Shatter restores 38 Health to you*; Level 80:Rib Shatter restores 40 Health to you*; Level 85:Rib Shatter restores 42 Health to you*; Level 90:Rib Shatter restores 44 Health to you*; Level 95:Rib Shatter restores 46 Health to you*; Level 100:Rib Shatter restores 48 Health to you
}}
|-
| || || <b>Level 70100</b> - Hurl Lightning Damage +40% 122 and Reuse Time -1 second || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning Damage +10% and Reuse Time -1second
*; Level 10
:Hurl Lightning Damage +12% 15 and Reuse Time -1second
*; Level 15
:Hurl Lightning Damage +14% 20 and Reuse Time -1second
*; Level 20
:Hurl Lightning Damage +16% 25 and Reuse Time -1second
*; Level 25
:Hurl Lightning Damage +18% 30 and Reuse Time -1second
*; Level 30
:Hurl Lightning Damage +20% 35 and Reuse Time -1second
*; Level 35
:Hurl Lightning Damage +22% 40 and Reuse Time -1second
*; Level 40
:Hurl Lightning Damage +24% 45 and Reuse Time -1second
*; Level 45
:Hurl Lightning Damage +26% 50 and Reuse Time -1second
*; Level 50
:Hurl Lightning Damage +28% 55 and Reuse Time -1second
*; Level 55
:Hurl Lightning Damage +30% 60 and Reuse Time -1second
*; Level 60
:Hurl Lightning Damage +32% 66 and Reuse Time -1second
*; Level 65
:Hurl Lightning Damage +36% 73 and Reuse Time -1second
*; Level 70
:Hurl Lightning Damage +40% 80 and Reuse Time -1second*; Level 75:Hurl Lightning Damage +87 and Reuse Time -1 second*; Level 80:Hurl Lightning Damage +94 and Reuse Time -1 second*; Level 85:Hurl Lightning Damage +101 and Reuse Time -1 second*; Level 90:Hurl Lightning Damage +108 and Reuse Time -1 second*; Level 95:Hurl Lightning Damage +115 and Reuse Time -1 second*; Level 100:Hurl Lightning Damage +122 and Reuse Time -1 second
}}
|-
| || of Ribcage Explosion || <b>Level 70100</b> - Rib Shatter deals +150 210 damage to targets that are knocked down || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter deals +20 damage to targets that are knocked down
*; Level 70
:Rib Shatter deals +150 damage to targets that are knocked down
*; Level 75
:Rib Shatter deals +160 damage to targets that are knocked down
*; Level 80
:Rib Shatter deals +170 damage to targets that are knocked down
*; Level 85
:Rib Shatter deals +180 damage to targets that are knocked down
*; Level 90
:Rib Shatter deals +190 damage to targets that are knocked down
*; Level 95
:Rib Shatter deals +200 damage to targets that are knocked down
*; Level 100
:Rib Shatter deals +210 damage to targets that are knocked down
}}
|-
| || || <b>Level 70100</b> - Way of the Hammer grants all targets +12 18 Direct Mitigation for 10 seconds || Rare || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 10
:Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
*; Level 70
:Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
*; Level 80
:Way of the Hammer grants all targets +14 Direct Mitigation for 10 seconds
*; Level 90
:Way of the Hammer grants all targets +16 Direct Mitigation for 10 seconds
*; Level 100
:Way of the Hammer grants all targets +18 Direct Mitigation for 10 seconds
}}
|-
| Unstoppable || of Unstoppability || <b>Level 50</b> - Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds || Epic || Feet || {{Spoiler|Click Expand to reveal|
*; Level 30
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +1 and Power cost to sprint in combat is reduced -1 for 9 seconds
*; Level 40
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +2 and Power cost to sprint in combat is reduced -2 for 9 seconds
*; Level 50
:Rib Shatter dispels any roots or slows you are currently suffering. Sprint Speed is increased +3 and Power cost to sprint in combat is reduced -3 for 9 seconds
}}
|-
| || || <b>Level 70100</b> - Rib Shatter and Leaping Smash deal Damage +5156% direct damage to targets whose if target's Rage meters are is at least 66% full || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Rib Shatter and Leaping Smash deal Damage +10% direct damage to targets whose if target's Rage meters are is at least 66% full
*; Level 10
:Rib Shatter and Leaping Smash deal Damage +1312% direct damage to targets whose if target's Rage meters are is at least 66% full
*; Level 15
:Rib Shatter and Leaping Smash deal Damage +1614% direct damage to targets whose if target's Rage meters are is at least 66% full
*; Level 20
:Rib Shatter and Leaping Smash deal Damage +1916% direct damage to targets whose if target's Rage meters are is at least 66% full
*; Level 25
:Rib Shatter and Leaping Smash deal Damage +2218% direct damage to targets whose if target's Rage meters are is at least 66% full
*; Level 30
:Rib Shatter and Leaping Smash deal Damage +2520% direct damage to targets whose if target's Rage meters are is at least 66% full
*; Level 35
:Rib Shatter and Leaping Smash deal Damage +2822% direct damage to targets whose if target's Rage meters are is at least 66% full
*; Level 40
:Rib Shatter and Leaping Smash deal Damage +3124% direct damage to targets whose if target's Rage meters are is at least 66% full
*; Level 45
:Rib Shatter and Leaping Smash deal Damage +3426% direct damage to targets whose if target's Rage meters are is at least 66% full
*; Level 50
:Rib Shatter and Leaping Smash deal Damage +3728% direct damage to targets whose if target's Rage meters are is at least 66% full
*; Level 55
:Rib Shatter and Leaping Smash deal Damage +4030% direct damage to targets whose if target's Rage meters are is at least 66% full
*; Level 60
:Rib Shatter and Leaping Smash deal Damage +4332% direct damage to targets whose if target's Rage meters are is at least 66% full
*; Level 65
:Rib Shatter and Leaping Smash deal Damage +4735% direct damage to targets whose if target's Rage meters are is at least 66% full
*; Level 70
:Rib Shatter and Leaping Smash deal Damage +5138% direct damage to targets whose if target's Rage meters are is at least 66% full*; Level 75:Rib Shatter and Leaping Smash Damage +41% if target's Rage is at least 66% full*; Level 80:Rib Shatter and Leaping Smash Damage +44% if target's Rage is at least 66% full*; Level 85:Rib Shatter and Leaping Smash Damage +47% if target's Rage is at least 66% full*; Level 90:Rib Shatter and Leaping Smash Damage +50% if target's Rage is at least 66% full*; Level 95:Rib Shatter and Leaping Smash Damage +53% if target's Rage is at least 66% full*; Level 100:Rib Shatter and Leaping Smash Damage +56% if target's Rage is at least 66% full
}}
|-
| || of Thunder Healing || <b>Level 70100</b> - Thunderstrike heals you for 33 51 health || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Thunderstrike heals you for 2 health
*; Level 70
:Thunderstrike heals you for 33 health
*; Level 75
:Thunderstrike heals you for 36 health
*; Level 80
:Thunderstrike heals you for 39 health
*; Level 85
:Thunderstrike heals you for 42 health
*; Level 90
:Thunderstrike heals you for 45 health
*; Level 95
:Thunderstrike heals you for 48 health
*; Level 100
:Thunderstrike heals you for 51 health
}}
|-
| || of Discordant Thunder || <b>Level 70100</b> - Thunderstrike deals +1822% damage and knocks all targets back || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Thunderstrike deals +5% damage and knocks all targets back
*; Level 10
:Thunderstrike deals +5.5% damage and knocks all targets back
*; Level 15
:Thunderstrike deals +6% damage and knocks all targets back
*; Level 1520:Thunderstrike deals +6.5% damage and knocks all targets back*; Level 25
:Thunderstrike deals +7% damage and knocks all targets back
*; Level 2030
:Thunderstrike deals +8% damage and knocks all targets back
*; Level 2535
:Thunderstrike deals +9% damage and knocks all targets back
*; Level 3040
:Thunderstrike deals +10% damage and knocks all targets back
*; Level 3545
:Thunderstrike deals +11% damage and knocks all targets back
*; Level 4050
:Thunderstrike deals +12% damage and knocks all targets back
*; Level 4555
:Thunderstrike deals +13% damage and knocks all targets back
*; Level 5060
:Thunderstrike deals +14% damage and knocks all targets back
*; Level 5565
:Thunderstrike deals +15% damage and knocks all targets back
*; Level 6070
:Thunderstrike deals +16% damage and knocks all targets back
*; Level 6575
:Thunderstrike deals +17% damage and knocks all targets back
*; Level 7080
:Thunderstrike deals +18% damage and knocks all targets back
*; Level 85
:Thunderstrike deals +19% damage and knocks all targets back
*; Level 90
:Thunderstrike deals +20% damage and knocks all targets back
*; Level 95
:Thunderstrike deals +21% damage and knocks all targets back
*; Level 100
:Thunderstrike deals +22% damage and knocks all targets back
}}
|-
| Thunderstriking || of Thunder Strikes || <b>Level 70100</b> - Thunderstrike Damage +41% 160 || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Thunderstrike Damage +4%8
*; Level 10
:Thunderstrike Damage +7%16
*; Level 15
:Thunderstrike Damage +10%24
*; Level 20
:Thunderstrike Damage +13%32
*; Level 25
:Thunderstrike Damage +16%40
*; Level 30
:Thunderstrike Damage +19%48
*; Level 35
:Thunderstrike Damage +22%56
*; Level 40
:Thunderstrike Damage +25%64
*; Level 45
:Thunderstrike Damage +28%72
*; Level 50
:Thunderstrike Damage +31%80
*; Level 55
:Thunderstrike Damage +34%88
*; Level 60
:Thunderstrike Damage +37%96
*; Level 65
:Thunderstrike Damage +39%104
*; Level 70
:Thunderstrike Damage +41%112*; Level 75:Thunderstrike Damage +120*; Level 80:Thunderstrike Damage +128*; Level 85:Thunderstrike Damage +136*; Level 90:Thunderstrike Damage +144*; Level 95:Thunderstrike Damage +152*; Level 100:Thunderstrike Damage +160
}}
|-
| Discharging || || <b>Level 70100</b> - Discharging Strike Damage +3642% || Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike Damage +46%
*; Level 10
:Discharging Strike Damage +67.5%
*; Level 15
:Discharging Strike Damage +89%
*; Level 20
:Discharging Strike Damage +10.5%
*; Level 25
:Discharging Strike Damage +12%
:Discharging Strike Damage +22%
*; Level 55
:Discharging Strike Damage +24%
*; Level 60
:Discharging Strike Damage +26%
*; Level 60
:Discharging Strike Damage +30%
*; Level 65
:Discharging Strike Damage +3328%
*; Level 70
:Discharging Strike Damage +30%
*; Level 75
:Discharging Strike Damage +32%
*; Level 80
:Discharging Strike Damage +34%
*; Level 85
:Discharging Strike Damage +36%
*; Level 90
:Discharging Strike Damage +38%
*; Level 95
:Discharging Strike Damage +40%
*; Level 100
:Discharging Strike Damage +42%
}}
|-
| || || <b>Level 70100</b> - Discharging Strike deals +1210.5% damage plus 4765% more damage if target's Rage meter is at least 66% full || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
*; Level 10
:Discharging Strike deals +21.5% damage plus 11% more damage if target's Rage meter is at least 66% full
*; Level 15
:Discharging Strike deals +32% damage plus 14% more damage if target's Rage meter is at least 66% full
*; Level 20
:Discharging Strike deals +42.5% damage plus 17% more damage if target's Rage meter is at least 66% full
*; Level 25
:Discharging Strike deals +53% damage plus 20% more damage if target's Rage meter is at least 66% full
*; Level 30
:Discharging Strike deals +63.5% damage plus 23% more damage if target's Rage meter is at least 66% full
*; Level 35
:Discharging Strike deals +74% damage plus 26% more damage if target's Rage meter is at least 66% full
*; Level 40
:Discharging Strike deals +84.5% damage plus 29% more damage if target's Rage meter is at least 66% full
*; Level 45
:Discharging Strike deals +95% damage plus 32% more damage if target's Rage meter is at least 66% full
*; Level 50
:Discharging Strike deals +105.5% damage plus 35% more damage if target's Rage meter is at least 66% full
*; Level 55
:Discharging Strike deals +116% damage plus 38% more damage if target's Rage meter is at least 66% full
*; Level 60
:Discharging Strike deals +126.5% damage plus 41% more damage if target's Rage meter is at least 66% full
*; Level 65
:Discharging Strike deals +127% damage plus 44% more damage if target's Rage meter is at least 66% full
*; Level 70
:Discharging Strike deals +127.5% damage plus 47% more damage if target's Rage meter is at least 66% full*; Level 75:Discharging Strike deals +8% damage plus 50% more damage if target's Rage meter is at least 66% full*; Level 80:Discharging Strike deals +8.5% damage plus 53% more damage if target's Rage meter is at least 66% full*; Level 85:Discharging Strike deals +9% damage plus 56% more damage if target's Rage meter is at least 66% full*; Level 90:Discharging Strike deals +9.5% damage plus 59% more damage if target's Rage meter is at least 66% full*; Level 95:Discharging Strike deals +10% damage plus 62% more damage if target's Rage meter is at least 66% full*; Level 100:Discharging Strike deals +10.5% damage plus 65% more damage if target's Rage meter is at least 66% full
}}
|-
| || || <b>Level 70100</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +80 110 for 15 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
*; Level 70
:Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
*; Level 75
:Discharging Strike and Latent Charge boost your Epic Attack damage +85 for 15 seconds
*; Level 80
:Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
*; Level 85
:Discharging Strike and Latent Charge boost your Epic Attack damage +95 for 15 seconds
*; Level 90
:Discharging Strike and Latent Charge boost your Epic Attack damage +100 for 15 seconds
*; Level 95
:Discharging Strike and Latent Charge boost your Epic Attack damage +105 for 15 seconds
*; Level 100
:Discharging Strike and Latent Charge boost your Epic Attack damage +110 for 15 seconds
}}
|-
| || of Discount Discharges || <b>Level 70100</b> - Discharging Strike Power Cost -20 44 || Rare || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 10
:Discharging Strike Power Cost -78
*; Level 20
:Discharging Strike Power Cost -912
*; Level 30
:Discharging Strike Power Cost -1116
*; Level 40
:Discharging Strike Power Cost -1320
*; Level 50
:Discharging Strike Power Cost -1524
*; Level 60
:Discharging Strike Power Cost -1728
*; Level 70
:Discharging Strike Power Cost -2032*; Level 80:Discharging Strike Power Cost -36*; Level 90:Discharging Strike Power Cost -40*; Level 100:Discharging Strike Power Cost -44
}}
|-
| || || <b>Level 70100</b> - Hurl Lightning deals +2024% damage and applies Moderate Concussion status: target is prone to random self-stuns || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning deals +5% damage and applies Moderate Concussion status: target is prone to random self-stuns
:Hurl Lightning deals +16% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 65
:Hurl Lightning deals +17% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 70
:Hurl Lightning deals +18% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 7075:Hurl Lightning deals +19% damage and applies Moderate Concussion status: target is prone to random self-stuns*; Level 80
:Hurl Lightning deals +20% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 85
:Hurl Lightning deals +21% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 90
:Hurl Lightning deals +22% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 95
:Hurl Lightning deals +23% damage and applies Moderate Concussion status: target is prone to random self-stuns
*; Level 100
:Hurl Lightning deals +24% damage and applies Moderate Concussion status: target is prone to random self-stuns
}}
|-
| Reckful || || <b>Level 70100</b> - Reckless Slam boosts your direct damage mitigation +14 19 for 5 seconds || Rare || Head, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
:Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
*; Level 60
:Reckless Slam boosts your direct damage mitigation +12 11 for 5 seconds
*; Level 70
:Reckless Slam boosts your direct damage mitigation +14 13 for 5 seconds*; Level 80:Reckless Slam boosts your direct damage mitigation +15 for 5 seconds*; Level 90:Reckless Slam boosts your direct damage mitigation +17 for 5 seconds*; Level 100:Reckless Slam boosts your direct damage mitigation +19 for 5 seconds
}}
|-
| || || <b>Level 70100</b> - Hurl Lightning Damage +5365% || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Hurl Lightning Damage +108%
*; Level 10
:Hurl Lightning Damage +1311%
*; Level 15
:Hurl Lightning Damage +1614%
*; Level 20
:Hurl Lightning Damage +1917%
*; Level 25
:Hurl Lightning Damage +2220%
*; Level 30
:Hurl Lightning Damage +2523%
*; Level 35
:Hurl Lightning Damage +2826%
*; Level 40
:Hurl Lightning Damage +3129%
*; Level 45
:Hurl Lightning Damage +3432%
*; Level 50
:Hurl Lightning Damage +3735%
*; Level 55
:Hurl Lightning Damage +4038%
*; Level 60
:Hurl Lightning Damage +4341%
*; Level 65
:Hurl Lightning Damage +4844%
*; Level 70
:Hurl Lightning Damage +47%
*; Level 75
:Hurl Lightning Damage +50%
*; Level 80
:Hurl Lightning Damage +53%
*; Level 85
:Hurl Lightning Damage +56%
*; Level 90
:Hurl Lightning Damage +59%
*; Level 95
:Hurl Lightning Damage +62%
*; Level 100
:Hurl Lightning Damage +65%
}}
|-
| Reckless || of Reckless Slamming || <b>Level 70100</b> - Reckless Slam Damage +4758% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam Damage +5%
*; Level 10
:Reckless Slam Damage +87%
*; Level 15
:Reckless Slam Damage +9%
*; Level 20
:Reckless Slam Damage +11%
*; Level 25
:Reckless Slam Damage +13%
*; Level 30
:Reckless Slam Damage +16%
*; Level 35
:Reckless Slam Damage +19%
*; Level 40
:Reckless Slam Damage +22%
*; Level 45
:Reckless Slam Damage +25%
*; Level 50
:Reckless Slam Damage +28%
*; Level 55
:Reckless Slam Damage +31%
*; Level 60
:Reckless Slam Damage +34%
*; Level 65
:Reckless Slam Damage +37%
*; Level 70
:Reckless Slam Damage +40%
*; Level 75
:Reckless Slam Damage +43%
*; Level 80
:Reckless Slam Damage +46%
*; Level 85
:Reckless Slam Damage +49%
*; Level 90
:Reckless Slam Damage +52%
*; Level 95
:Reckless Slam Damage +55%
*; Level 100
:Reckless Slam Damage +58%
}}
|-
| || || <b>Level 100</b> - Latent Charge Direct Damage +61% || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge Direct Damage +10%
*; Level 10
:Latent Charge Direct Damage +12%
*; Level 15
:Latent Charge Direct Damage +14%
*; Level 20
:Reckless Slam Latent Charge Direct Damage +1416%
*; Level 25
:Reckless Slam Latent Charge Direct Damage +1718%
*; Level 30
:Reckless Slam Latent Charge Direct Damage +20%
*; Level 35
:Reckless Slam Latent Charge Direct Damage +2322%
*; Level 40
:Reckless Slam Latent Charge Direct Damage +2625%
*; Level 45
:Reckless Slam Latent Charge Direct Damage +2928%
*; Level 50
:Reckless Slam Latent Charge Direct Damage +3231%
*; Level 55
:Reckless Slam Latent Charge Direct Damage +3534%
*; Level 60
:Reckless Slam Latent Charge Direct Damage +3937%
*; Level 65
:Reckless Slam Latent Charge Direct Damage +4340%
*; Level 70
:Reckless Slam Latent Charge Direct Damage +4743%*; Level 75:Latent Charge Direct Damage +46%*; Level 80:Latent Charge Direct Damage +49%*; Level 85:Latent Charge Direct Damage +52%*; Level 90:Latent Charge Direct Damage +55%*; Level 95:Latent Charge Direct Damage +58%*; Level 100:Latent Charge Direct Damage +61%
}}
|-
| || || <b>Level 70100</b> - Latent Charge Direct Damage Reckless Slam deals +50% 89 damage and taunts -345 || Uncommon || HeadNecklace, Legs Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge Direct Damage Reckless Slam deals +11%4 damage and taunts -60
*; Level 10
:Latent Charge Direct Damage Reckless Slam deals +14%8 damage and taunts -75
*; Level 15
:Latent Charge Direct Damage Reckless Slam deals +17%12 damage and taunts -90
*; Level 20
:Latent Charge Direct Damage Reckless Slam deals +20%16 damage and taunts -105
*; Level 25
:Latent Charge Direct Damage Reckless Slam deals +23%20 damage and taunts -120
*; Level 30
:Latent Charge Direct Damage Reckless Slam deals +26%24 damage and taunts -135
*; Level 35
:Latent Charge Direct Damage Reckless Slam deals +29%28 damage and taunts -150
*; Level 40
:Latent Charge Direct Damage Reckless Slam deals +32%damage and taunts -165
*; Level 45
:Latent Charge Direct Damage Reckless Slam deals +35%36 damage and taunts -180
*; Level 50
:Latent Charge Direct Damage Reckless Slam deals +38%40 damage and taunts -195
*; Level 55
:Latent Charge Direct Damage Reckless Slam deals +41%44 damage and taunts -210
*; Level 60
:Latent Charge Direct Damage Reckless Slam deals +44%49 damage and taunts -225
*; Level 65
:Latent Charge Direct Damage Reckless Slam deals +47%54 damage and taunts -240
*; Level 70
:Latent Charge Direct Damage Reckless Slam deals +50%59 damage and taunts -255*; Level 75:Reckless Slam deals +64 damage and taunts -270*; Level 80:Reckless Slam deals +69 damage and taunts -285*; Level 85:Reckless Slam deals +74 damage and taunts -300*; Level 90:Reckless Slam deals +79 damage and taunts -315*; Level 95:Reckless Slam deals +84 damage and taunts -330*; Level 100:Reckless Slam deals +89 damage and taunts -345
}}
|-
| || || <b>Level 70100</b> - Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +32% damage and taunts -320 86 for 9 seconds || Uncommon || NecklaceHands, Ring Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +6% damage and taunts -60for 9 seconds
*; Level 10
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +8% damage and taunts -8010 for 9 seconds
*; Level 15
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +10% damage and taunts -10014 for 9 seconds
*; Level 20
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +12% damage and taunts -12018 for 9 seconds
*; Level 25
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +14% damage and taunts -14022 for 9 seconds
*; Level 30
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +16% damage and taunts -16026 for 9 seconds
*; Level 35
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +18% damage and taunts -18030 for 9 seconds
*; Level 40
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +20% damage and taunts -20034 for 9 seconds
*; Level 45
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +22% damage and taunts -22038 for 9 seconds
*; Level 50
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +24% damage and taunts -24042 for 9 seconds
*; Level 55
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +26% damage and taunts -26046 for 9 seconds
*; Level 60
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +28% damage and taunts -28050 for 9 seconds
*; Level 65
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +30% damage and taunts -30054 for 9 seconds
*; Level 70
:Reckless Slam deals and Reverberating Strike boost your Nice Attack Damage +58 for 9 seconds*; Level 75:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds*; Level 80:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +66 for 9 seconds*; Level 85:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds*; Level 90:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +76 for 9 seconds*; Level 95:Reckless Slam and Reverberating Strike boost your Nice Attack Damage +32% damage 81 for 9 seconds*; Level 100:Reckless Slam and taunts -320Reverberating Strike boost your Nice Attack Damage +86 for 9 seconds
}}
|-
| || || <b>Level 70100</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +72 for 9 seconds 300 Electricity damage after a 5 second delay || Uncommon || Chest, Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +7 for 9 seconds15 Electricity damage after a 5 second delay
*; Level 10
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +12 for 9 seconds30 Electricity damage after a 5 second delay
*; Level 15
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +17 for 9 seconds45 Electricity damage after a 5 second delay
*; Level 20
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +22 for 9 seconds60 Electricity damage after a 5 second delay
*; Level 25
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +27 for 9 seconds75 Electricity damage after a 5 second delay
*; Level 30
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +32 for 9 seconds90 Electricity damage after a 5 second delay
*; Level 35
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +37 for 9 seconds105 Electricity damage after a 5 second delay
*; Level 40
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +42 for 9 seconds120 Electricity damage after a 5 second delay
*; Level 45
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +47 for 9 seconds135 Electricity damage after a 5 second delay
*; Level 50
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +52 for 9 seconds150 Electricity damage after a 5 second delay
*; Level 55
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +57 for 9 seconds165 Electricity damage after a 5 second delay
*; Level 60
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +62 for 9 seconds180 Electricity damage after a 5 second delay
*; Level 65
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +67 for 9 seconds195 Electricity damage after a 5 second delay
*; Level 70
:Reckless Slam and Reverberating Strike boost your Nice Attack Damage Latent Charge deals +72 for 9 seconds210 Electricity damage after a 5 second delay*; Level 75:Latent Charge deals +225 Electricity damage after a 5 second delay*; Level 80:Latent Charge deals +240 Electricity damage after a 5 second delay*; Level 85:Latent Charge deals +255 Electricity damage after a 5 second delay*; Level 90:Latent Charge deals +270 Electricity damage after a 5 second delay*; Level 95:Latent Charge deals +285 Electricity damage after a 5 second delay*; Level 100:Latent Charge deals +300 Electricity damage after a 5 second delay
}}
|-
| || of Armor Transference || <b>Level 70100</b> - Latent Charge deals +210 Electricity damage Reverberating Strike restores 120 armor after an 8 a 6-second delay || Uncommon || Chest, Hands OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Latent Charge deals +15 Electricity damage Reverberating Strike restores 6 armor after an 8 a 6-second delay
*; Level 10
:Latent Charge deals +30 Electricity damage Reverberating Strike restores 12 armor after an 8 a 6-second delay
*; Level 15
:Latent Charge deals +45 Electricity damage Reverberating Strike restores 18 armor after an 8 a 6-second delay
*; Level 20
:Latent Charge deals +60 Electricity damage Reverberating Strike restores 24 armor after an 8 a 6-second delay
*; Level 25
:Latent Charge deals +75 Electricity damage Reverberating Strike restores 30 armor after an 8 a 6-second delay
*; Level 30
:Latent Charge deals +90 Electricity damage Reverberating Strike restores 36 armor after an 8 a 6-second delay
*; Level 35
:Latent Charge deals +105 Electricity damage Reverberating Strike restores 42 armor after an 8 a 6-second delay
*; Level 40
:Latent Charge deals +120 Electricity damage Reverberating Strike restores 48 armor after an 8 a 6-second delay
*; Level 45
:Latent Charge deals +135 Electricity damage Reverberating Strike restores 54 armor after an 8 a 6-second delay
*; Level 50
:Latent Charge deals +150 Electricity damage Reverberating Strike restores 60 armor after an 8 a 6-second delay
*; Level 55
:Latent Charge deals +165 Electricity damage Reverberating Strike restores 66 armor after an 8 a 6-second delay
*; Level 60
:Latent Charge deals +180 Electricity damage Reverberating Strike restores 72 armor after an 8 a 6-second delay
*; Level 65
:Latent Charge deals +195 Electricity damage Reverberating Strike restores 78 armor after an 8 a 6-second delay
*; Level 70
:Latent Charge deals +210 Electricity damage Reverberating Strike restores 84 armor after an 8 a 6-second delay*; Level 75:Reverberating Strike restores 90 armor after a 6-second delay*; Level 80:Reverberating Strike restores 96 armor after a 6-second delay*; Level 85:Reverberating Strike restores 102 armor after a 6-second delay*; Level 90:Reverberating Strike restores 108 armor after a 6-second delay*; Level 95:Reverberating Strike restores 114 armor after a 6-second delay*; Level 100:Reverberating Strike restores 120 armor after a 6-second delay
}}
|-
| || of Taunting Reverberations Echoing Charges || <b>Level 70100</b> - Reverberating Strike restores 28 armor to you and taunts Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-245 second delay || Exceptional || Chest, OffHand Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Reverberating Strike restores 2 armor to you and taunts Latent Charge deals +5 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-50second delay
*; Level 10
:Reverberating Strike restores 4 armor to you and taunts Latent Charge deals +10 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-65second delay
*; Level 15
:Reverberating Strike restores 6 armor to you and taunts Latent Charge deals +15 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-80second delay
*; Level 20
:Reverberating Strike restores Latent Charge deals +20 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8 armor to you and taunts -95second delay
*; Level 25
:Reverberating Strike restores 10 armor to you and taunts Latent Charge deals +25 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-110second delay
*; Level 30
:Reverberating Strike restores 12 armor to you and taunts Latent Charge deals +30 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-125second delay
*; Level 35
:Reverberating Strike restores 14 armor to you and taunts Latent Charge deals +35 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-140second delay
*; Level 40
:Reverberating Strike restores 16 armor to you and taunts Latent Charge deals +40 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-155second delay
*; Level 45
:Reverberating Strike restores 18 armor to you and taunts Latent Charge deals +45 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-170second delay
*; Level 50
:Reverberating Strike restores 20 armor to you and taunts Latent Charge deals +50 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-185second delay
*; Level 55
:Reverberating Strike restores 22 armor to you and taunts Latent Charge deals +55 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-200second delay
*; Level 60
:Reverberating Strike restores 24 armor to you and taunts Latent Charge deals +60 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-215second delay
*; Level 65
:Reverberating Strike restores 26 armor to you and taunts Latent Charge deals +65 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-230second delay
*; Level 70
:Reverberating Strike restores 28 armor to you and taunts Latent Charge deals +70 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-245second delay*; Level 75:Latent Charge deals +75 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 80:Latent Charge deals +80 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 85:Latent Charge deals +85 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 90:Latent Charge deals +90 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 95:Latent Charge deals +95 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay*; Level 100:Latent Charge deals +100 direct damage. In addition, the target takes a second full blast of delayed Electricity damage after an 8-second delay
}}
|}
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