12,245
edits
Changes
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
See also: [[Unarmed/Treasure Effects:By Ability]]
<!-- This table is Updated on January 22, 2019 from patch v304, May 25, 2018 v316 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| All TiersOther Versions
|-
| Martial || of Deadly Fists || <b>Tier 7Level 70</b> - Unarmed Base Damage +23% || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Unarmed Damage +3
*; Tier 2Level 20
:Unarmed Base Damage +8%
*; Tier 3Level 30
:Unarmed Base Damage +11%
*; Tier 4Level 40
:Unarmed Base Damage +14%
*; Tier 5Level 50
:Unarmed Base Damage +17%
*; Tier 6Level 60
:Unarmed Base Damage +20%
*; Tier 7Level 70
:Unarmed Base Damage +23%
}}
|-
| Punching || of Punches || <b>Tier 7Level 70</b> - Jab and Infuriating Fist Damage +56 || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Jab and Infuriating Fist Damage +8
*; Tier 2Level 20
:Jab and Infuriating Fist Damage +16
*; Tier 3Level 30
:Jab and Infuriating Fist Damage +24
*; Tier 4Level 40
:Jab and Infuriating Fist Damage +32
*; Tier 5Level 50
:Jab and Infuriating Fist Damage +40
*; Tier 6Level 60
:Jab and Infuriating Fist Damage +48
*; Tier 7Level 70
:Jab and Infuriating Fist Damage +56
}}
|-
| || of Refreshing Punches || <b>Tier 7Level 70</b> - Punch, Jab, and Infuriating Fist restore 16 Health to you || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Punch, Jab, and Infuriating Fist restore 3 Health to you
*; Tier 2Level 20
:Punch, Jab, and Infuriating Fist restore 5 Health to you
*; Tier 3Level 30
:Punch, Jab, and Infuriating Fist restore 7 Health to you
*; Tier 4Level 40
:Punch, Jab, and Infuriating Fist restore 9 Health to you
*; Tier 5Level 50
:Punch, Jab, and Infuriating Fist restore 12 Health to you
*; Tier 6Level 60
:Punch, Jab, and Infuriating Fist restore 14 Health to you
*; Tier 7Level 70
:Punch, Jab, and Infuriating Fist restore 16 Health to you
}}
|-
| || of Knee-Kicking || <b>Tier 14Level 70</b> - Knee Kick Damage +46% || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Knee Kick Damage +7%
*; Tier 2Level 10
:Knee Kick Damage +10%
*; Tier 3Level 15
:Knee Kick Damage +13%
*; Tier 4Level 20
:Knee Kick Damage +16%
*; Tier 5Level 25
:Knee Kick Damage +19%
*; Tier 6Level 30
:Knee Kick Damage +22%
*; Tier 7Level 35
:Knee Kick Damage +25%
*; Tier 8Level 40
:Knee Kick Damage +28%
*; Tier 9Level 45
:Knee Kick Damage +31%
*; Tier 10Level 50
:Knee Kick Damage +34%
*; Tier 11Level 55
:Knee Kick Damage +37%
*; Tier 12Level 60
:Knee Kick Damage +40%
*; Tier 13Level 65
:Knee Kick Damage +43%
*; Tier 14Level 70
:Knee Kick Damage +46%
}}
|-
| || of Naked Fury || <b>Tier 14Level 70</b> - Unarmed attacks deal +21% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
*; Tier 2Level 10
:Unarmed attacks deal +4 damage when you have 33% or less of your Armor left
*; Tier 3Level 15
:Unarmed attacks deal +9% damage when you have 33% or less of your Armor left
*; Tier 4Level 20
:Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
*; Tier 5Level 25
:Unarmed attacks deal +11% damage when you have 33% or less of your Armor left
*; Tier 6Level 30
:Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
*; Tier 7Level 35
:Unarmed attacks deal +13% damage when you have 33% or less of your Armor left
*; Tier 8Level 40
:Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
*; Tier 9Level 45
:Unarmed attacks deal +15% damage when you have 33% or less of your Armor left
*; Tier 10Level 50
:Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
*; Tier 11Level 55
:Unarmed attacks deal +17% damage when you have 33% or less of your Armor left
*; Tier 12Level 60
:Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
*; Tier 13Level 65
:Unarmed attacks deal +19% damage when you have 33% or less of your Armor left
*; Tier 14Level 70
:Unarmed attacks deal +21% damage when you have 33% or less of your Armor left
}}
|-
| || of Armor Hatred || <b>Tier 7Level 70</b> - Unarmed attacks deal +16 Armor damage || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Unarmed attacks deal +4 Armor damage
*; Tier 2Level 20
:Unarmed attacks deal +6 Armor damage
*; Tier 3Level 30
:Unarmed attacks deal +8 Armor damage
*; Tier 4Level 40
:Unarmed attacks deal +10 Armor damage
*; Tier 5Level 50
:Unarmed attacks deal +12 Armor damage
*; Tier 6Level 60
:Unarmed attacks deal +14 Armor damage
*; Tier 7Level 70
:Unarmed attacks deal +16 Armor damage
}}
|-
| || of Accurate Martial Arts || <b>Tier 14Level 70</b> - Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have) || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Unarmed attacks deal +1 damage and have +1 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 2Level 10
:Unarmed attacks deal +1 damage and have +2 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 3Level 15
:Unarmed attacks deal +2 damage and have +3 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 4Level 20
:Unarmed attacks deal +2 damage and have +4 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 5Level 25
:Unarmed attacks deal +3 damage and have +5 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 6Level 30
:Unarmed attacks deal +3 damage and have +6 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 7Level 35
:Unarmed attacks deal +4 damage and have +7 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 8Level 40
:Unarmed attacks deal +4 damage and have +8 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 9Level 45
:Unarmed attacks deal +5 damage and have +9 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 10Level 50
:Unarmed attacks deal +5 damage and have +10 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 11Level 55
:Unarmed attacks deal +6 damage and have +11 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 12Level 60
:Unarmed attacks deal +7 damage and have +12 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 13Level 65
:Unarmed attacks deal +8 damage and have +13 Accuracy (which cancels out the Evasion that certain monsters have)
*; Tier 14Level 70
:Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)
}}
|-
| || of Punch-Shielding || <b>Tier 14Level 70</b> - Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 2Level 10
:Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 3Level 15
:Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 4Level 20
:Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 5Level 25
:Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 6Level 30
:Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 7Level 35
:Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 8Level 40
:Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 9Level 45
:Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 10Level 50
:Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 11Level 55
:Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 12Level 60
:Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 13Level 65
:Unarmed attacks have a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
*; Tier 14Level 70
:Unarmed attacks have a 21% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
}}
|-
| || of Pain-Reflection || <b>Tier 14Level 70</b> - Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 2Level 10
:Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 3Level 15
:Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 4Level 20
:Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 5Level 25
:Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 6Level 30
:Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 7Level 35
:Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 8Level 40
:Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 9Level 45
:Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 10Level 50
:Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 11Level 55
:Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 12Level 60
:Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 13Level 65
:Unarmed attacks have a 13% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
*; Tier 14Level 70
:Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
}}
|-
| || of Angst Fists || <b>Tier 14Level 70</b> - While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:While using Unarmed skill, 3% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 2Level 10
:While using Unarmed skill, 4% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 3Level 15
:While using Unarmed skill, 5% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 4Level 20
:While using Unarmed skill, 6% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 5Level 25
:While using Unarmed skill, 7% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 6Level 30
:While using Unarmed skill, 8% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 7Level 35
:While using Unarmed skill, 9% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 8Level 40
:While using Unarmed skill, 10% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 9Level 45
:While using Unarmed skill, 11% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 10Level 50
:While using Unarmed skill, 12% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 11Level 55
:While using Unarmed skill, 13% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 12Level 60
:While using Unarmed skill, 14% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 13Level 65
:While using Unarmed skill, 16% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 14Level 70
:While using Unarmed skill, 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch or Jab
}}
|-
| Anti-Darkness || of Dark and Angry Fists || <b>Tier 14Level 70</b> - While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:While using Unarmed skill, 8% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 2Level 10
:While using Unarmed skill, 9% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 3Level 15
:While using Unarmed skill, 10% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 4Level 20
:While using Unarmed skill, 11% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 5Level 25
:While using Unarmed skill, 13% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 6Level 30
:While using Unarmed skill, 14% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 7Level 35
:While using Unarmed skill, 15% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 8Level 40
:While using Unarmed skill, 17% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 9Level 45
:While using Unarmed skill, 18% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 10Level 50
:While using Unarmed skill, 19% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 11Level 55
:While using Unarmed skill, 21% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 12Level 60
:While using Unarmed skill, 24% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 13Level 65
:While using Unarmed skill, 27% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
*; Tier 14Level 70
:While using Unarmed skill, 30% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch or Jab
}}
|-
| Infuriating || || <b>Tier 14Level 70</b> - Taunt From Attack Damage +70% when Unarmed is active || Head, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Taunt From Attack Damage +5% when Unarmed is active
*; Tier 2Level 10
:Taunt From Attack Damage +10% when Unarmed is active
*; Tier 3Level 15
:Taunt From Attack Damage +15% when Unarmed is active
*; Tier 4Level 20
:Taunt From Attack Damage +20% when Unarmed is active
*; Tier 5Level 25
:Taunt From Attack Damage +25% when Unarmed is active
*; Tier 6Level 30
:Taunt From Attack Damage +30% when Unarmed is active
*; Tier 7Level 35
:Taunt From Attack Damage +35% when Unarmed is active
*; Tier 8Level 40
:Taunt From Attack Damage +40% when Unarmed is active
*; Tier 9Level 45
:Taunt From Attack Damage +45% when Unarmed is active
*; Tier 10Level 50
:Taunt From Attack Damage +50% when Unarmed is active
*; Tier 11Level 55
:Taunt From Attack Damage +55% when Unarmed is active
*; Tier 12Level 60
:Taunt From Attack Damage +60% when Unarmed is active
*; Tier 13Level 65
:Taunt From Attack Damage +65% when Unarmed is active
*; Tier 14Level 70
:Taunt From Attack Damage +70% when Unarmed is active
}}
|-
| || of Slow Mambas || <b>Tier 7Level 70</b> - Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Mamba Strike deals +50% Crushing damage and +50 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 2Level 20
:Mamba Strike deals +100% Crushing damage and +100 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 3Level 30
:Mamba Strike deals +125% Crushing damage and +150 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 4Level 40
:Mamba Strike deals +150% Crushing damage and +200 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 5Level 50
:Mamba Strike deals +175% Crushing damage and +250 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 6Level 60
:Mamba Strike deals +200% Crushing damage and +300 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
*; Tier 7Level 70
:Mamba Strike deals +225% Crushing damage and +350 Trauma damage (if target's armor is below 33%), but reuse timer is +8 seconds
}}
|-
| || of Internal Injuries || <b>Tier 7Level 70</b> - Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Mamba Strike and Front Kick deal 15 Trauma damage over 15 seconds
*; Tier 2Level 20
:Mamba Strike and Front Kick deal 25 Trauma damage over 15 seconds
*; Tier 3Level 30
:Mamba Strike and Front Kick deal 35 Trauma damage over 15 seconds
*; Tier 4Level 40
:Mamba Strike and Front Kick deal 45 Trauma damage over 15 seconds
*; Tier 5Level 50
:Mamba Strike and Front Kick deal 55 Trauma damage over 15 seconds
*; Tier 6Level 60
:Mamba Strike and Front Kick deal 65 Trauma damage over 15 seconds
*; Tier 7Level 70
:Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds
}}
|-
| Kicking || of Kicking || <b>Tier 14Level 70</b> - Kick Damage +54 || Legs, MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Kick Damage +4
*; Tier 2Level 10
:Kick Damage +7
*; Tier 3Level 15
:Kick Damage +10
*; Tier 4Level 20
:Kick Damage +14
*; Tier 5Level 25
:Kick Damage +18
*; Tier 6Level 30
:Kick Damage +22
*; Tier 7Level 35
:Kick Damage +26
*; Tier 8Level 40
:Kick Damage +30
*; Tier 9Level 45
:Kick Damage +34
*; Tier 10Level 50
:Kick Damage +38
*; Tier 11Level 55
:Kick Damage +42
*; Tier 12Level 60
:Kick Damage +46
*; Tier 13Level 65
:Kick Damage +50
*; Tier 14Level 70
:Kick Damage +54
}}
|-
| Platefooted || || <b>Tier 14Level 70</b> - Kick attacks restore 38 Armor || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Kick attacks restore 12 Armor
*; Tier 2Level 10
:Kick attacks restore 14 Armor
*; Tier 3Level 15
:Kick attacks restore 16 Armor
*; Tier 4Level 20
:Kick attacks restore 18 Armor
*; Tier 5Level 25
:Kick attacks restore 20 Armor
*; Tier 6Level 30
:Kick attacks restore 22 Armor
*; Tier 7Level 35
:Kick attacks restore 24 Armor
*; Tier 8Level 40
:Kick attacks restore 26 Armor
*; Tier 9Level 45
:Kick attacks restore 28 Armor
*; Tier 10Level 50
:Kick attacks restore 30 Armor
*; Tier 11Level 55
:Kick attacks restore 32 Armor
*; Tier 12Level 60
:Kick attacks restore 34 Armor
*; Tier 13Level 65
:Kick attacks restore 36 Armor
*; Tier 14Level 70
:Kick attacks restore 38 Armor
}}
|-
| || of Reflective Kicks || <b>Tier 7Level 70</b> - Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Kick attacks deal +4% damage and grant you 1% Physical Damage Reflection for 15 seconds
*; Tier 2Level 20
:Kick attacks deal +5% damage and grant you 2% Physical Damage Reflection for 15 seconds
*; Tier 3Level 30
:Kick attacks deal +6% damage and grant you 3% Physical Damage Reflection for 15 seconds
*; Tier 4Level 40
:Kick attacks deal +7% damage and grant you 4% Physical Damage Reflection for 15 seconds
*; Tier 5Level 50
:Kick attacks deal +8% damage and grant you 5% Physical Damage Reflection for 15 seconds
*; Tier 6Level 60
:Kick attacks deal +9% damage and grant you 6% Physical Damage Reflection for 15 seconds
*; Tier 7Level 70
:Kick attacks deal +11% damage and grant you 7% Physical Damage Reflection for 15 seconds
}}
|-
| Front-Kicker's || of Front-Kicking || <b>Tier 7Level 70</b> - Front Kick Damage +40% || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Front Kick Damage +8%
*; Tier 2Level 20
:Front Kick Damage +13%
*; Tier 3Level 30
:Front Kick Damage +18%
*; Tier 4Level 40
:Front Kick Damage +23%
*; Tier 5Level 50
:Front Kick Damage +28%
*; Tier 6Level 60
:Front Kick Damage +34%
*; Tier 7Level 70
:Front Kick Damage +40%
}}
|-
| Hip-Shattering || of Hip-Shattering || <b>Tier 7Level 70</b> - Kick attacks deal +16% damage and slow target's movement speed by 45% || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Kick attacks deal +5% damage and slow target's movement speed by 45%
*; Tier 2Level 20
:Kick attacks deal +7% damage and slow target's movement speed by 45%
*; Tier 3Level 30
:Kick attacks deal +9% damage and slow target's movement speed by 45%
*; Tier 4Level 40
:Kick attacks deal +11% damage and slow target's movement speed by 45%
*; Tier 5Level 50
:Kick attacks deal +13% damage and slow target's movement speed by 45%
*; Tier 6Level 60
:Kick attacks deal +14% damage and slow target's movement speed by 45%
*; Tier 7Level 70
:Kick attacks deal +16% damage and slow target's movement speed by 45%
}}
|-
| || of Kicking While Nude || <b>Tier 14Level 70</b> - Kick attacks deal +37% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Kick attacks deal +12% damage when you have 33% or less of your Armor left
*; Tier 2Level 10
:Kick attacks deal +13% damage when you have 33% or less of your Armor left
*; Tier 3Level 15
:Kick attacks deal +14% damage when you have 33% or less of your Armor left
*; Tier 4Level 20
:Kick attacks deal +15% damage when you have 33% or less of your Armor left
*; Tier 5Level 25
:Kick attacks deal +17% damage when you have 33% or less of your Armor left
*; Tier 6Level 30
:Kick attacks deal +19% damage when you have 33% or less of your Armor left
*; Tier 7Level 35
:Kick attacks deal +21% damage when you have 33% or less of your Armor left
*; Tier 8Level 40
:Kick attacks deal +23% damage when you have 33% or less of your Armor left
*; Tier 9Level 45
:Kick attacks deal +25% damage when you have 33% or less of your Armor left
*; Tier 10Level 50
:Kick attacks deal +27% damage when you have 33% or less of your Armor left
*; Tier 11Level 55
:Kick attacks deal +29% damage when you have 33% or less of your Armor left
*; Tier 12Level 60
:Kick attacks deal +31% damage when you have 33% or less of your Armor left
*; Tier 13Level 65
:Kick attacks deal +34% damage when you have 33% or less of your Armor left
*; Tier 14Level 70
:Kick attacks deal +37% damage when you have 33% or less of your Armor left
}}
|-
| || of Kicking Away Toxins || <b>Tier 14Level 70</b> - While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:While using Unarmed skill, 7% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 2Level 10
:While using Unarmed skill, 8% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 3Level 15
:While using Unarmed skill, 9% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 4Level 20
:While using Unarmed skill, 10% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 5Level 25
:While using Unarmed skill, 11% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 6Level 30
:While using Unarmed skill, 12% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 7Level 35
:While using Unarmed skill, 13% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 8Level 40
:While using Unarmed skill, 14% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 9Level 45
:While using Unarmed skill, 15% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 10Level 50
:While using Unarmed skill, 16% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 11Level 55
:While using Unarmed skill, 17% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 12Level 60
:While using Unarmed skill, 18% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 13Level 65
:While using Unarmed skill, 19% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
*; Tier 14Level 70
:While using Unarmed skill, 20% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kick
}}
|-
| || of Reckless Barrages || <b>Tier 14Level 70</b> - Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Barrage hits all enemies within 5 meters and deals +2% damage, but reuse timer is +3 seconds
*; Tier 2Level 10
:Barrage hits all enemies within 5 meters and deals +4% damage, but reuse timer is +3 seconds
*; Tier 3Level 15
:Barrage hits all enemies within 5 meters and deals +6% damage, but reuse timer is +3 seconds
*; Tier 4Level 20
:Barrage hits all enemies within 5 meters and deals +8% damage, but reuse timer is +3 seconds
*; Tier 5Level 25
:Barrage hits all enemies within 5 meters and deals +10% damage, but reuse timer is +3 seconds
*; Tier 6Level 30
:Barrage hits all enemies within 5 meters and deals +12% damage, but reuse timer is +3 seconds
*; Tier 7Level 35
:Barrage hits all enemies within 5 meters and deals +14% damage, but reuse timer is +3 seconds
*; Tier 8Level 40
:Barrage hits all enemies within 5 meters and deals +16% damage, but reuse timer is +3 seconds
*; Tier 9Level 45
:Barrage hits all enemies within 5 meters and deals +18% damage, but reuse timer is +3 seconds
*; Tier 10Level 50
:Barrage hits all enemies within 5 meters and deals +20% damage, but reuse timer is +3 seconds
*; Tier 11Level 55
:Barrage hits all enemies within 5 meters and deals +22% damage, but reuse timer is +3 seconds
*; Tier 12Level 60
:Barrage hits all enemies within 5 meters and deals +24% damage, but reuse timer is +3 seconds
*; Tier 13Level 65
:Barrage hits all enemies within 5 meters and deals +26% damage, but reuse timer is +3 seconds
*; Tier 14Level 70
:Barrage hits all enemies within 5 meters and deals +28% damage, but reuse timer is +3 seconds
}}
|-
| Mindfist || || <b>Tier 7Level 70</b> - Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Barrage and Headbutt make the target 3% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 2Level 20
:Barrage and Headbutt make the target 6% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 3Level 30
:Barrage and Headbutt make the target 9% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 4Level 40
:Barrage and Headbutt make the target 12% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 5Level 50
:Barrage and Headbutt make the target 15% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 6Level 60
:Barrage and Headbutt make the target 18% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
*; Tier 7Level 70
:Barrage and Headbutt make the target 21% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)
}}
|-
| || of Headbutt Bubbles || <b>Tier 14Level 70</b> - Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated) || Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Headbutt deals +1% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 2Level 10
:Headbutt deals +2% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 3Level 15
:Headbutt deals +3% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 4Level 20
:Headbutt deals +4% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 5Level 25
:Headbutt deals +5% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 6Level 30
:Headbutt deals +6% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 7Level 35
:Headbutt deals +7% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 8Level 40
:Headbutt deals +8% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 9Level 45
:Headbutt deals +9% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 10Level 50
:Headbutt deals +10% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 11Level 55
:Headbutt deals +12% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 12Level 60
:Headbutt deals +14% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 13Level 65
:Headbutt deals +17% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
*; Tier 14Level 70
:Headbutt deals +20% damage and conjures a magical field that mitigates 20% of all physical damage you take for 10 seconds (or until 200 damage is mitigated)
}}
|-
| || of Deadly Barrages || <b>Tier 14Level 70</b> - Barrage Damage +57% || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Barrage Damage +5%
*; Tier 2Level 10
:Barrage Damage +9%
*; Tier 3Level 15
:Barrage Damage +13%
*; Tier 4Level 20
:Barrage Damage +17%
*; Tier 5Level 25
:Barrage Damage +21%
*; Tier 6Level 30
:Barrage Damage +25%
*; Tier 7Level 35
:Barrage Damage +29%
*; Tier 8Level 40
:Barrage Damage +33%
*; Tier 9Level 45
:Barrage Damage +37%
*; Tier 10Level 50
:Barrage Damage +41%
*; Tier 11Level 55
:Barrage Damage +45%
*; Tier 12Level 60
:Barrage Damage +49%
*; Tier 13Level 65
:Barrage Damage +53%
*; Tier 14Level 70
:Barrage Damage +57%
}}
|-
| || of Fiery Barrages || <b>Tier 7Level 70</b> - Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Barrage and Headbutt ignite the target, causing them to take 40 damage over 20 seconds
*; Tier 2Level 20
:Barrage and Headbutt ignite the target, causing them to take 50 damage over 20 seconds
*; Tier 3Level 30
:Barrage and Headbutt ignite the target, causing them to take 60 damage over 20 seconds
*; Tier 4Level 40
:Barrage and Headbutt ignite the target, causing them to take 70 damage over 20 seconds
*; Tier 5Level 50
:Barrage and Headbutt ignite the target, causing them to take 80 damage over 20 seconds
*; Tier 6Level 60
:Barrage and Headbutt ignite the target, causing them to take 90 damage over 20 seconds
*; Tier 7Level 70
:Barrage and Headbutt ignite the target, causing them to take 110 damage over 20 seconds
}}
|-
| || of Headbutting Armor || <b>Tier 14Level 70</b> - Headbutt and Knee Kick deal +118 armor damage || Legs, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Headbutt and Knee Kick deal +18 armor damage
*; Tier 2Level 10
:Headbutt and Knee Kick deal +25 armor damage
*; Tier 3Level 15
:Headbutt and Knee Kick deal +32 armor damage
*; Tier 4Level 20
:Headbutt and Knee Kick deal +39 armor damage
*; Tier 5Level 25
:Headbutt and Knee Kick deal +46 armor damage
*; Tier 6Level 30
:Headbutt and Knee Kick deal +53 armor damage
*; Tier 7Level 35
:Headbutt and Knee Kick deal +60 armor damage
*; Tier 8Level 40
:Headbutt and Knee Kick deal +67 armor damage
*; Tier 9Level 45
:Headbutt and Knee Kick deal +74 armor damage
*; Tier 10Level 50
:Headbutt and Knee Kick deal +81 armor damage
*; Tier 11Level 55
:Headbutt and Knee Kick deal +88 armor damage
*; Tier 12Level 60
:Headbutt and Knee Kick deal +98 armor damage
*; Tier 13Level 65
:Headbutt and Knee Kick deal +108 armor damage
*; Tier 14Level 70
:Headbutt and Knee Kick deal +118 armor damage
}}
|-
| || of Calloused Barrages || <b>Tier 14Level 70</b> - Barrage costs -13 Power and restores 19 Armor to you || Head, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Barrage costs -1 Power and restores 3 Armor to you
*; Tier 2Level 10
:Barrage costs -2 Power and restores 4 Armor to you
*; Tier 3Level 15
:Barrage costs -3 Power and restores 6 Armor to you
*; Tier 4Level 20
:Barrage costs -4 Power and restores 7 Armor to you
*; Tier 5Level 25
:Barrage costs -5 Power and restores 8 Armor to you
*; Tier 6Level 30
:Barrage costs -6 Power and restores 9 Armor to you
*; Tier 7Level 35
:Barrage costs -7 Power and restores 10 Armor to you
*; Tier 8Level 40
:Barrage costs -8 Power and restores 11 Armor to you
*; Tier 9Level 45
:Barrage costs -9 Power and restores 12 Armor to you
*; Tier 10Level 50
:Barrage costs -10 Power and restores 13 Armor to you
*; Tier 11Level 55
:Barrage costs -11 Power and restores 14 Armor to you
*; Tier 12Level 60
:Barrage costs -12 Power and restores 15 Armor to you
*; Tier 13Level 65
:Barrage costs -12 Power and restores 17 Armor to you
*; Tier 14Level 70
:Barrage costs -13 Power and restores 19 Armor to you
}}
|-
| || of Hip Throwing || <b>Tier 14Level 70</b> - Hip Throw Damage +51% || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Hip Throw Damage +10%
*; Tier 2Level 10
:Hip Throw Damage +13%
*; Tier 3Level 15
:Hip Throw Damage +16%
*; Tier 4Level 20
:Hip Throw Damage +19%
*; Tier 5Level 25
:Hip Throw Damage +22%
*; Tier 6Level 30
:Hip Throw Damage +25%
*; Tier 7Level 35
:Hip Throw Damage +28%
*; Tier 8Level 40
:Hip Throw Damage +31%
*; Tier 9Level 45
:Hip Throw Damage +34%
*; Tier 10Level 50
:Hip Throw Damage +37%
*; Tier 11Level 55
:Hip Throw Damage +40%
*; Tier 12Level 60
:Hip Throw Damage +43%
*; Tier 13Level 65
:Hip Throw Damage +47%
*; Tier 14Level 70
:Hip Throw Damage +51%
}}
|-
| || of Armor Tossing || <b>Tier 14Level 70</b> - Hip Throw and Bodyslam deal +128 armor damage || Necklace, Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Hip Throw and Bodyslam deal +12 armor damage
*; Tier 2Level 10
:Hip Throw and Bodyslam deal +20 armor damage
*; Tier 3Level 15
:Hip Throw and Bodyslam deal +28 armor damage
*; Tier 4Level 20
:Hip Throw and Bodyslam deal +36 armor damage
*; Tier 5Level 25
:Hip Throw and Bodyslam deal +44 armor damage
*; Tier 6Level 30
:Hip Throw and Bodyslam deal +52 armor damage
*; Tier 7Level 35
:Hip Throw and Bodyslam deal +60 armor damage
*; Tier 8Level 40
:Hip Throw and Bodyslam deal +68 armor damage
*; Tier 9Level 45
:Hip Throw and Bodyslam deal +78 armor damage
*; Tier 10Level 50
:Hip Throw and Bodyslam deal +88 armor damage
*; Tier 11Level 55
:Hip Throw and Bodyslam deal +98 armor damage
*; Tier 12Level 60
:Hip Throw and Bodyslam deal +108 armor damage
*; Tier 13Level 65
:Hip Throw and Bodyslam deal +118 armor damage
*; Tier 14Level 70
:Hip Throw and Bodyslam deal +128 armor damage
}}
|-
| || of Anger Tossing || <b>Tier 14Level 70</b> - Hip Throw and Bodyslam deal +22% damage and generate -320 Rage || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Hip Throw and Bodyslam deal +5% damage and generate -20 Rage
*; Tier 2Level 10
:Hip Throw and Bodyslam deal +6% damage and generate -40 Rage
*; Tier 3Level 15
:Hip Throw and Bodyslam deal +7% damage and generate -60 Rage
*; Tier 4Level 20
:Hip Throw and Bodyslam deal +8% damage and generate -80 Rage
*; Tier 5Level 25
:Hip Throw and Bodyslam deal +10% damage and generate -100 Rage
*; Tier 6Level 30
:Hip Throw and Bodyslam deal +11% damage and generate -120 Rage
*; Tier 7Level 35
:Hip Throw and Bodyslam deal +12% damage and generate -140 Rage
*; Tier 8Level 40
:Hip Throw and Bodyslam deal +13% damage and generate -160 Rage
*; Tier 9Level 45
:Hip Throw and Bodyslam deal +14% damage and generate -180 Rage
*; Tier 10Level 50
:Hip Throw and Bodyslam deal +16% damage and generate -200 Rage
*; Tier 11Level 55
:Hip Throw and Bodyslam deal +17% damage and generate -225 Rage
*; Tier 12Level 60
:Hip Throw and Bodyslam deal +18% damage and generate -250 Rage
*; Tier 13Level 65
:Hip Throw and Bodyslam deal +20% damage and generate -285 Rage
*; Tier 14Level 70
:Hip Throw and Bodyslam deal +22% damage and generate -320 Rage
}}
|-
| || of Impossible Hip Throws || <b>Tier 7Level 70</b> - Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20 || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Hip Throw hits all enemies within 8 meters, but Power cost is +20
*; Tier 2Level 20
:Hip Throw hits all enemies within 8 meters and deals +3% damage, but Power cost is +20
*; Tier 3Level 30
:Hip Throw hits all enemies within 8 meters and deals +6% damage, but Power cost is +20
*; Tier 4Level 40
:Hip Throw hits all enemies within 8 meters and deals +9% damage, but Power cost is +20
*; Tier 5Level 50
:Hip Throw hits all enemies within 8 meters and deals +12% damage, but Power cost is +20
*; Tier 6Level 60
:Hip Throw hits all enemies within 8 meters and deals +15% damage, but Power cost is +20
*; Tier 7Level 70
:Hip Throw hits all enemies within 8 meters and deals +17% damage, but Power cost is +20
}}
|-
| Bodyslamming || of Bodyslamming || <b>Tier 14Level 70</b> - Bodyslam Damage +49% || MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Bodyslam Damage +10%
*; Tier 2Level 10
:Bodyslam Damage +13%
*; Tier 3Level 15
:Bodyslam Damage +16%
*; Tier 4Level 20
:Bodyslam Damage +19%
*; Tier 5Level 25
:Bodyslam Damage +22%
*; Tier 6Level 30
:Bodyslam Damage +25%
*; Tier 7Level 35
:Bodyslam Damage +28%
*; Tier 8Level 40
:Bodyslam Damage +31%
*; Tier 9Level 45
:Bodyslam Damage +34%
*; Tier 10Level 50
:Bodyslam Damage +37%
*; Tier 11Level 55
:Bodyslam Damage +40%
*; Tier 12Level 60
:Bodyslam Damage +43%
*; Tier 13Level 65
:Bodyslam Damage +46%
*; Tier 14Level 70
:Bodyslam Damage +49%
}}
|-
| || of Crippling Slams || <b>Tier 7Level 70</b> - Bodyslam deals +37% damage and slows target's movement speed by 45% || Head, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Bodyslam deals +5% damage and slows target's movement speed by 45%
*; Tier 2Level 20
:Bodyslam deals +10% damage and slows target's movement speed by 45%
*; Tier 3Level 30
:Bodyslam deals +15% damage and slows target's movement speed by 45%
*; Tier 4Level 40
:Bodyslam deals +20% damage and slows target's movement speed by 45%
*; Tier 5Level 50
:Bodyslam deals +25% damage and slows target's movement speed by 45%
*; Tier 6Level 60
:Bodyslam deals +30% damage and slows target's movement speed by 45%
*; Tier 7Level 70
:Bodyslam deals +37% damage and slows target's movement speed by 45%
}}
|-
| || of Toxic Bruising || <b>Tier 7Level 70</b> - Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself) || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10
:Bruising Blow causes the target to take +3% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 2Level 20
:Bruising Blow causes the target to take +6% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 3Level 30
:Bruising Blow causes the target to take +9% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 4Level 40
:Bruising Blow causes the target to take +12% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 5Level 50
:Bruising Blow causes the target to take +15% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 6Level 60
:Bruising Blow causes the target to take +18% damage from Poison for 20 seconds (this effect does not stack with itself)
*; Tier 7Level 70
:Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)
}}
|-
| || of Slamming Weaklings || <b>Tier 14Level 70</b> - Bodyslam deals +385 damage to non-Elite enemies || Necklace, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Bodyslam deals +60 damage to non-Elite enemies
*; Tier 2Level 10
:Bodyslam deals +85 damage to non-Elite enemies
*; Tier 3Level 15
:Bodyslam deals +110 damage to non-Elite enemies
*; Tier 4Level 20
:Bodyslam deals +135 damage to non-Elite enemies
*; Tier 5Level 25
:Bodyslam deals +160 damage to non-Elite enemies
*; Tier 6Level 30
:Bodyslam deals +185 damage to non-Elite enemies
*; Tier 7Level 35
:Bodyslam deals +210 damage to non-Elite enemies
*; Tier 8Level 40
:Bodyslam deals +235 damage to non-Elite enemies
*; Tier 9Level 45
:Bodyslam deals +260 damage to non-Elite enemies
*; Tier 10Level 50
:Bodyslam deals +285 damage to non-Elite enemies
*; Tier 11Level 55
:Bodyslam deals +310 damage to non-Elite enemies
*; Tier 12Level 60
:Bodyslam deals +335 damage to non-Elite enemies
*; Tier 13Level 65
:Bodyslam deals +360 damage to non-Elite enemies
*; Tier 14Level 70
:Bodyslam deals +385 damage to non-Elite enemies
}}
|-
| || of Healslamming || <b>Tier 14Level 70</b> - Bodyslam heals you for 114 health || Chest, OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Bodyslam heals you for 10 health
*; Tier 2Level 10
:Bodyslam heals you for 18 health
*; Tier 3Level 15
:Bodyslam heals you for 26 health
*; Tier 4Level 20
:Bodyslam heals you for 34 health
*; Tier 5Level 25
:Bodyslam heals you for 42 health
*; Tier 6Level 30
:Bodyslam heals you for 50 health
*; Tier 7Level 35
:Bodyslam heals you for 58 health
*; Tier 8Level 40
:Bodyslam heals you for 66 health
*; Tier 9Level 45
:Bodyslam heals you for 74 health
*; Tier 10Level 50
:Bodyslam heals you for 82 health
*; Tier 11Level 55
:Bodyslam heals you for 90 health
*; Tier 12Level 60
:Bodyslam heals you for 98 health
*; Tier 13Level 65
:Bodyslam heals you for 106 health
*; Tier 14Level 70
:Bodyslam heals you for 114 health
}}
|-
| Serpentine || of Cobra Striking || <b>Tier 14Level 70</b> - Cobra Strike and Mamba Strike Damage +40% || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Cobra Strike and Mamba Strike Damage +10%
*; Tier 2Level 10
:Cobra Strike and Mamba Strike Damage +12%
*; Tier 3Level 15
:Cobra Strike and Mamba Strike Damage +14%
*; Tier 4Level 20
:Cobra Strike and Mamba Strike Damage +16%
*; Tier 5Level 25
:Cobra Strike and Mamba Strike Damage +18%
*; Tier 6Level 30
:Cobra Strike and Mamba Strike Damage +20%
*; Tier 7Level 35
:Cobra Strike and Mamba Strike Damage +22%
*; Tier 8Level 40
:Cobra Strike and Mamba Strike Damage +24%
*; Tier 9Level 45
:Cobra Strike and Mamba Strike Damage +26%
*; Tier 10Level 50
:Cobra Strike and Mamba Strike Damage +28%
*; Tier 11Level 55
:Cobra Strike and Mamba Strike Damage +31%
*; Tier 12Level 60
:Cobra Strike and Mamba Strike Damage +34%
*; Tier 13Level 65
:Cobra Strike and Mamba Strike Damage +37%
*; Tier 14Level 70
:Cobra Strike and Mamba Strike Damage +40%
}}
|-
| || || <b>Tier 14Level 70</b> - Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +10 for 7 seconds
*; Tier 2Level 10
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +12 for 7 seconds
*; Tier 3Level 15
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +14 for 7 seconds
*; Tier 4Level 20
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +16 for 7 seconds
*; Tier 5Level 25
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +18 for 7 seconds
*; Tier 6Level 30
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +20 for 7 seconds
*; Tier 7Level 35
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +22 for 7 seconds
*; Tier 8Level 40
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +24 for 7 seconds
*; Tier 9Level 45
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +26 for 7 seconds
*; Tier 10Level 50
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +28 for 7 seconds
*; Tier 11Level 55
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +30 for 7 seconds
*; Tier 12Level 60
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +32 for 7 seconds
*; Tier 13Level 65
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +35 for 7 seconds
*; Tier 14Level 70
:Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 for 7 seconds
}}
|-
| || of Cobra Scales || <b>Tier 14Level 70</b> - Cobra Strike and Mamba Strike restore 28 Armor to you || Chest, Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Cobra Strike and Mamba Strike restore 2 Armor to you
*; Tier 2Level 10
:Cobra Strike and Mamba Strike restore 4 Armor to you
*; Tier 3Level 15
:Cobra Strike and Mamba Strike restore 6 Armor to you
*; Tier 4Level 20
:Cobra Strike and Mamba Strike restore 8 Armor to you
*; Tier 5Level 25
:Cobra Strike and Mamba Strike restore 10 Armor to you
*; Tier 6Level 30
:Cobra Strike and Mamba Strike restore 12 Armor to you
*; Tier 7Level 35
:Cobra Strike and Mamba Strike restore 14 Armor to you
*; Tier 8Level 40
:Cobra Strike and Mamba Strike restore 16 Armor to you
*; Tier 9Level 45
:Cobra Strike and Mamba Strike restore 18 Armor to you
*; Tier 10Level 50
:Cobra Strike and Mamba Strike restore 20 Armor to you
*; Tier 11Level 55
:Cobra Strike and Mamba Strike restore 22 Armor to you
*; Tier 12Level 60
:Cobra Strike and Mamba Strike restore 24 Armor to you
*; Tier 13Level 65
:Cobra Strike and Mamba Strike restore 26 Armor to you
*; Tier 14Level 70
:Cobra Strike and Mamba Strike restore 28 Armor to you
}}
|-
| Bruising || of Bruises || <b>Tier 14Level 70</b> - Bruising Blow Damage +57% || MainHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Bruising Blow Damage +12%
*; Tier 2Level 10
:Bruising Blow Damage +15%
*; Tier 3Level 15
:Bruising Blow Damage +18%
*; Tier 4Level 20
:Bruising Blow Damage +21%
*; Tier 5Level 25
:Bruising Blow Damage +24%
*; Tier 6Level 30
:Bruising Blow Damage +27%
*; Tier 7Level 35
:Bruising Blow Damage +30%
*; Tier 8Level 40
:Bruising Blow Damage +33%
*; Tier 9Level 45
:Bruising Blow Damage +36%
*; Tier 10Level 50
:Bruising Blow Damage +39%
*; Tier 11Level 55
:Bruising Blow Damage +43%
*; Tier 12Level 60
:Bruising Blow Damage +47%
*; Tier 13Level 65
:Bruising Blow Damage +52%
*; Tier 14Level 70
:Bruising Blow Damage +57%
}}
|-
| || of Bruising Slams || <b>Tier 14Level 70</b> - Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Bruisng Blow hastens the current reuse timer of Bodyslam by 1 second
*; Tier 2Level 10
:Bruisng Blow deals +2% damage and hastens the current reuse timer of Bodyslam by 2 seconds
*; Tier 3Level 15
:Bruisng Blow deals +3% damage and hastens the current reuse timer of Bodyslam by 3 seconds
*; Tier 4Level 20
:Bruisng Blow deals +4% damage and hastens the current reuse timer of Bodyslam by 4 seconds
*; Tier 5Level 25
:Bruisng Blow deals +5% damage and hastens the current reuse timer of Bodyslam by 5 seconds
*; Tier 6Level 30
:Bruisng Blow deals +6% damage and hastens the current reuse timer of Bodyslam by 6 seconds
*; Tier 7Level 35
:Bruisng Blow deals +7% damage and hastens the current reuse timer of Bodyslam by 7 seconds
*; Tier 8Level 40
:Bruisng Blow deals +8% damage and hastens the current reuse timer of Bodyslam by 8 seconds
*; Tier 9Level 45
:Bruisng Blow deals +9% damage and hastens the current reuse timer of Bodyslam by 9 seconds
*; Tier 10Level 50
:Bruisng Blow deals +10% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 11Level 55
:Bruisng Blow deals +13% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 12Level 60
:Bruisng Blow deals +16% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 13Level 65
:Bruisng Blow deals +19% damage and hastens the current reuse timer of Bodyslam by 10 seconds
*; Tier 14Level 70
:Bruisng Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 seconds
}}
|-
| || of Healthy Bruises || <b>Tier 14Level 70</b> - Bruising Blow and Headbutt restore 24 Health || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5
:Bruising Blow and Headbutt restore 2 Health
*; Tier 2Level 10
:Bruising Blow and Headbutt restore 3 Health
*; Tier 3Level 15
:Bruising Blow and Headbutt restore 5 Health
*; Tier 4Level 20
:Bruising Blow and Headbutt restore 6 Health
*; Tier 5Level 25
:Bruising Blow and Headbutt restore 8 Health
*; Tier 6Level 30
:Bruising Blow and Headbutt restore 9 Health
*; Tier 7Level 35
:Bruising Blow and Headbutt restore 11 Health
*; Tier 8Level 40
:Bruising Blow and Headbutt restore 13 Health
*; Tier 9Level 45
:Bruising Blow and Headbutt restore 15 Health
*; Tier 10Level 50
:Bruising Blow and Headbutt restore 17 Health
*; Tier 11Level 55
:Bruising Blow and Headbutt restore 18 Health
*; Tier 12Level 60
:Bruising Blow and Headbutt restore 20 Health
*; Tier 13Level 65
:Bruising Blow and Headbutt restore 22 Health
*; Tier 14Level 70
:Bruising Blow and Headbutt restore 24 Health
}}
|-
| Slashing || of Slashing Strikes || <b>Tier 7Level 70</b> - Slashing Strike Damage +31% || OffHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35
:Slashing Strike Damage +7%
*; Tier 2Level 40
:Slashing Strike Damage +11%
*; Tier 3Level 45
:Slashing Strike Damage +15%
*; Tier 4Level 50
:Slashing Strike Damage +19%
*; Tier 5Level 55
:Slashing Strike Damage +23%
*; Tier 6Level 60
:Slashing Strike Damage +27%
*; Tier 7Level 70
:Slashing Strike Damage +31%
}}
|-
| || of Bleeding Strikes || <b>Tier 7Level 70</b> - Slashing Strike deals +114 Trauma damage over 12 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35
:Slashing Strike deals +42 Trauma damage over 12 seconds
*; Tier 2Level 40
:Slashing Strike deals +54 Trauma damage over 12 seconds
*; Tier 3Level 45
:Slashing Strike deals +66 Trauma damage over 12 seconds
*; Tier 4Level 50
:Slashing Strike deals +78 Trauma damage over 12 seconds
*; Tier 5Level 55
:Slashing Strike deals +90 Trauma damage over 12 seconds
*; Tier 6Level 60
:Slashing Strike deals +102 Trauma damage over 12 seconds
*; Tier 7Level 70
:Slashing Strike deals +114 Trauma damage over 12 seconds
}}
|-
| Slashing || of Slashing Strikes || <b>Tier 7Level 70</b> - Slashing Strike and Claw Barrage boost damage from Epic attacks +45 50 for 10 seconds || OffHand, Head || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35
:Slashing Strike and Claw Barrage boost damage from Epic attacks +15 for 10 seconds
*; Tier 2Level 40
:Slashing Strike and Claw Barrage boost damage from Epic attacks +20 for 10 seconds
*; Tier 3Level 45
:Slashing Strike and Claw Barrage boost damage from Epic attacks +25 for 10 seconds
*; Tier 4Level 50
:Slashing Strike and Claw Barrage boost damage from Epic attacks +30 for 10 seconds
*; Tier 5Level 55
:Slashing Strike and Claw Barrage boost damage from Epic attacks +35 for 10 seconds
*; Tier 6Level 60
:Slashing Strike and Claw Barrage boost damage from Epic attacks +40 for 10 seconds
*; Tier 7Level 65
:Slashing Strike and Claw Barrage boost damage from Epic attacks +45 for 10 seconds
*; Level 70
:Slashing Strike and Claw Barrage boost damage from Epic attacks +50 for 10 seconds
}}
|-
| || || <b>Tier 7Level 70</b> - Slashing Strike deals +1213% damage and hastens the current reuse timer of Hip Throw by 2 seconds || Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35
:Slashing Strike deals +6% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 2Level 40
:Slashing Strike deals +7% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 3Level 45
:Slashing Strike deals +8% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 4Level 50
:Slashing Strike deals +9% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 5Level 55
:Slashing Strike deals +10% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 6Level 60
:Slashing Strike deals +11% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Tier 7Level 65
:Slashing Strike deals +12% damage and hastens the current reuse timer of Hip Throw by 2 seconds
*; Level 70
:Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds
}}
|-
| || || <b>Tier 2Level 51</b> - Chance to Ignore Knockbacks +30% when Unarmed is active || Feet, OffHand || {{Spoiler|Click Expand to reveal|*; Tier Level 1
:Chance to Ignore Knockbacks +25% when Unarmed is active
*; Tier 2Level 51
:Chance to Ignore Knockbacks +30% when Unarmed is active
}}
|-
| || || <b>Tier 7Level 70</b> - Infuriating Fist deals +3942% damage and taunts +280 320 || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35
:Infuriating Fist deals +21% damage and taunts +40
*; Tier 2Level 40
:Infuriating Fist deals +24% damage and taunts +80
*; Tier 3Level 45
:Infuriating Fist deals +27% damage and taunts +120
*; Tier 4Level 50
:Infuriating Fist deals +30% damage and taunts +160
*; Tier 5Level 55
:Infuriating Fist deals +33% damage and taunts +200
*; Tier 6Level 60
:Infuriating Fist deals +36% damage and taunts +240
*; Tier 7Level 65
:Infuriating Fist deals +39% damage and taunts +280
*; Level 70
:Infuriating Fist deals +42% damage and taunts +320
}}
|-
| || of Traumatic Furious Punches || <b>Tier 7Level 70</b> - Infuriating Fist taunts +400 420 and deals 102 114 Trauma damage over 12 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35
:Infuriating Fist taunts +280 and deals 30 Trauma damage over 12 seconds
*; Tier 2Level 40
:Infuriating Fist taunts +300 and deals 42 Trauma damage over 12 seconds
*; Tier 3Level 45
:Infuriating Fist taunts +320 and deals 54 Trauma damage over 12 seconds
*; Tier 4Level 50
:Infuriating Fist taunts +340 and deals 66 Trauma damage over 12 seconds
*; Tier 5Level 55
:Infuriating Fist taunts +360 and deals 78 Trauma damage over 12 seconds
*; Tier 6Level 60
:Infuriating Fist taunts +380 and deals 90 Trauma damage over 12 seconds
*; Tier 7Level 65
:Infuriating Fist taunts +400 and deals 102 Trauma damage over 12 seconds
*; Level 70
:Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 seconds
}}
|-
| || of Paradoxical Rage Fists || <b>Tier 7Level 70</b> - Infuriating Fist generates no Rage and instead reduces Rage by 525 600 || Head, Chest || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35
:Infuriating Fist generates no Rage and instead reduces Rage by 75
*; Tier 2Level 40
:Infuriating Fist generates no Rage and instead reduces Rage by 150
*; Tier 3Level 45
:Infuriating Fist generates no Rage and instead reduces Rage by 225
*; Tier 4Level 50
:Infuriating Fist generates no Rage and instead reduces Rage by 300
*; Tier 5Level 55
:Infuriating Fist generates no Rage and instead reduces Rage by 375
*; Tier 6Level 60
:Infuriating Fist generates no Rage and instead reduces Rage by 450
*; Tier 7Level 65
:Infuriating Fist generates no Rage and instead reduces Rage by 525
*; Level 70
:Infuriating Fist generates no Rage and instead reduces Rage by 600
}}
|}