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<!-- Updated on January 22, 2019 from v316v435 -->==<!--start--noinclude>Necromancy [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* Necromancy |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +2360%; Summoned Skeletons deal +12%<br>direct damage || Uncommon || Head, MainHand|-* |125 || Life Steal restores 30 52 Health<br>|| Uncommon || Head, Ring|-* |125 || Deathgaze deals +104 208 damage and increases your sprint speed +2.5 3 for 15 seconds<br>|| Uncommon || Head|-* |125 || Wave of Darkness Damage +4471.0%<br>|| Uncommon || Head, MainHand|-* |125 || Wave of Darkness deals 192 390 Psychic damage over 12 seconds<br>|| Uncommon || Head, OffHand* |-|125 || Using Raise Zombie on an existing zombie increases its damage +42 97 for 5 minutes (this effect stacks with itself)<br>|| Uncommon || Head, MainHand* Summoned Skeletal Swordsmen have |-40% Max Rage, allowing them |125 || Provoke Undead restores 103 Health to use their stun attack more often <span style="color:red"><b>(DEPRECATEDyou (or Armor if Health is full)</b></span><br>* Provoke Undead restores 46 Health to you and causes your attacks to taunt +2068% for 10 20 seconds<br>|| Uncommon || Head, MainHand|-* |125 || Heal Undead and Rebuild Undead restore +22 48 Health/Armor<br>|| Uncommon || Head, MainHand|-* Heart's Power has a 24|120 || Summoned Skeletal Archers and Mages deal +31% chance to not actually consume the heart(s) <span direct damage, but take +60% damage from nature attacks || Rare || Head|}{| class="wikitable sortable" style="colorwidth:red100%;margin:auto;"|+ style=">font-size:large" | <bh3>(DEPRECATED)OffHand</b></span><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletal Archers and Mages deal Skeletons deal +1225% direct damage|| Uncommon || OffHand, but are instantly destroyed by ANY Nature Damage<br>Necklace|-|125 || Death's Hold causes target to take +13.22% damage from Darkness for 15 seconds || Uncommon || OffHand|-<b><u>Chest</u></b><br>* |120 || Spark of Death's Hold ignites the targetdeals +40% damage and taunts +560 || Uncommon || OffHand, dealing 204 Fire damage over 12 seconds<br>Necklace* Spark of Death deals +37 damage and renders target 10|-|125 || Rebuild Undead Healing 107 || Uncommon || OffHand, Chest|-|125 || Rebuild Undead grants targets +22.5% more vulnerable to Electricity damage Universal Damage Resistance for 30 6 seconds<br>|| Uncommon || OffHand, Hands* Life Steal reaps 31 additional health<br>|-* Deathgaze |125 || Wave of Darkness deals +72 390 Psychic damage and restores 73 armor to you<br>over 12 seconds || Uncommon || OffHand, Head* Rebuild Undead Healing +63<br>|-* Using Raise Zombie on an existing zombie increases its damage |125 || Summoned Skeletons have +30118 health and suffer -25% for 60 seconds<br>damage from Burst attacks || Uncommon || OffHand, Chest|-* Indirect Psychic Damage |125 || Summoned Skeletons have +36160 armor and suffer -25% when Necromancy is active<br>damage from Burst attacks || Uncommon || OffHand, Feet* Wave of Darkness deals +73 damage and reuse timer is |-1 second<br>* |125 || Summoned Skeletons have +44 health<br>189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet|-* Using Raise Zombie on an existing zombie raises its Max Health |125 || Provoke Undead's Reuse Time is -6.5 seconds and it boosts your minions' damage +135 58 for 60 10 seconds (and heals +135)<br>|| Uncommon || OffHand, Necklace|-|125 || Heal Undead boosts your next attack +147 if it is a Darkness attack || Uncommon || OffHand, Ring<b><u>Legs</u></b><br>* Life Steal reaps 31 additional health<br>|}* Death's Hold Damage +{| class="wikitable sortable" style="width:100%<br>;margin:auto;"* Spark |+ style="font-size:large" | <h3>Hands</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Spark of Death deals 156 Psychic +103 damage over 12 seconds<br>and renders target 10% more vulnerable to Electricity damage for 30 seconds || Uncommon || Hands, Chest|-* Rebuild Undead restores 98 health/armor to your undead after a 10 second delay<br>* Using Raise Zombie on an existing zombie increases its damage |125 || Life Steal targets all enemies within 10 meters and steals +30% for 60 50 health, but reuse timer is +3 seconds<br>and Power cost is +32 || Uncommon || Hands|-* Indirect Psychic Damage |125 || Deathgaze deals +36149% when Necromancy is active<br>* Wave of Darkness deals damage and has +73 damage and reuse timer is -1 second<br>38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Hands, Necklace|-* Heal |125 || Rebuild Undead restores grants targets +18 and has a 2522.5% chance to boost targets' mitigation +31 Universal Damage Resistance for 8 6 seconds<br>|| Uncommon || Hands, OffHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Hands, Feet|-* |125 || Summoned Skeletal Archers and Mages Skeletons deal +18% 90 direct damage|| Uncommon || Hands, but take +50Ring|-|125 || Summoned Skeletal Swordsmen taunt as if they did 1300% more damage from any slashing|| Uncommon || Hands, piercing, or crushing attacks<br>Necklace|-* Raised Zombies deal |125 || Deathgaze deals +19% 167 damage<br>and reuse timer is -4 seconds || Uncommon || Hands, Feet|-* Raised Zombies deal |125 || Indirect Fire Damage +35 damage and taunt as if they did 40.0% || Rare || Hands, Necklace|-|125 || Raised Zombies deal +20030% more damage<br>|| Uncommon || Hands, Legs|} <b>{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <uh3>HandsMainHand</u></b><brh3>* Spark of Death deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Necromancy Base Damage +60%; Summoned Skeletons deal +37 damage and renders target 1012% more vulnerable to Electricity direct damage for 30 seconds<br>|| Uncommon || MainHand, Head|-* |125 || Life Steal targets all enemies within deals 355 Psychic damage over 10 meters and steals +28 healthseconds || Uncommon || MainHand, but reuse timer is +3 seconds and Power cost is +21<br>Necklace|-* Deathgaze deals |125 || Death's Hold Damage +101152.0% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)<br>|| Uncommon || MainHand, Legs|-* Rebuild Undead restores 49 Health to you<br>* Wave |125 || Spark of Darkness deals Death Damage +140 damage to sentient creatures<br>67.0% || Uncommon || MainHand, Feet|-* Summoned Skeletal Archers and Mages deal |125 || Wave of Darkness Damage +24 direct damage<br>71.0% || Uncommon || MainHand, Head* Summoned Skeletal Swordsmen taunt as if they did 750% more damage<br>|-* Deathgaze deals |125 || Using Raise Zombie on an existing zombie increases its damage +100 damage and reuse timer is 97 for 5 minutes || Uncommon || MainHand, Head|-3 seconds<br>* Indirect Fire Damage +36% when Necromancy is active<br>* Raised Zombies |125 || Provoke Undead causes your minions to deal +1956% damage<br> <b><u>for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || MainHand, Feet</u></b><br>* Death's Hold causes target |-|125 || Provoke Undead restores 103 Health to take you (or Armor if Health is full) and causes your attacks to taunt +1268% damage from Slashing for 15 20 seconds<br>|| Uncommon || MainHand, Head* Spark of Death Damage |-|125 || Heal Undead and Rebuild Undead restore +41%<br>48 Health/Armor || Uncommon || MainHand, Head* Wave of Darkness deals +140 damage to sentient creatures<br>|-* Summoned Skeletons have +68 armor<br>* Summoned Skeletal Swordsmen have +92 armor<br>* Provoke |125 || Heal Undead causes your minions to deal +22% damage for 10 restores an additional 196 Health/Armor over 12 seconds, but and also take 120 damage over 10 hastens the current reuse timer of Rebuild Undead -6.5 seconds<br>|| Uncommon || MainHand, Legs|-* Deathgaze deals |120 || Summoned Skeletons deal +100 28% direct damage and reuse timer is -3 seconds<br>* Provoke Undead deals 51 , but take +60% more damage to your minionsfrom cold attacks || Uncommon || MainHand, who then deal +44 damage for 10 secondsRing|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Chest<br/h3>* Heal Undead restores +16 health/armor and grants |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold ignites the target undead +11 Mitigation from all attacks for 8 seconds<br>, dealing 390 Fire damage over 12 seconds || Uncommon || Chest, Ring|-* Raised Zombies deal |125 || Spark of Death deals +16 103 damage and speed is +renders target 10<br>% more vulnerable to Electricity damage for 30 seconds || Uncommon || Chest, Hands|-|125 || Life Steal reaps 53 additional health || Uncommon || Chest, Legs|-<b><u>MainHand</u></b><br>* Necromancy Base Damage |125 || Deathgaze deals +23%<br>* Life Steal deals 190 Psychic 137 damage over 10 seconds<br>and restores 128 armor to you || Uncommon || Chest, Ring* Death's Hold Damage +100%<br>|-* Spark of Death Damage +41%<br>|125 || Rebuild Undead Healing 107 || Uncommon || Chest, OffHand* Wave of Darkness Damage +44%<br>|-* |125 || Using Raise Zombie on an existing zombie increases its damage +42 39.5% for 5 minutes (this effect stacks with itself)<br>60 seconds || Uncommon || Chest, Legs|-* Provoke Undead causes your minions to deal |125 || Indirect Psychic Damage +2258.0% damage for 10 seconds|| Rare || Chest, but also take 120 Legs|-|125 || Wave of Darkness deals +128 damage over 10 seconds<br>* Provoke Undead restores 46 Health to you and causes your attacks to taunt reuse timer is -1 second || Uncommon || Chest, Legs|-|125 || Summoned Skeletons have +20118 health and suffer -25% for 10 seconds<br>damage from Burst attacks || Uncommon || Chest, OffHand* Heal Undead |-|125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and Rebuild Undead restore heals +22 Health/Armor178) || Uncommon || Chest, Ring|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Ring<br/h3>* Heal Undead restores +18 and has a 25% chance to boost targets|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death' mitigation +31 for 8 seconds<br>* Summoned Skeletons deal +16% direct s Hold ignites the target, dealing 390 Fire damageover 12 seconds || Uncommon || Ring, but take +150% more damage from any cold attacks<br>Chest|-|125 || Life Steal restores 52 Health || Uncommon || Ring, Head<b><u>OffHand</u></b><br>|-* Summoned Skeletons deal |125 || Deathgaze deals +15% direct 137 damage<br>and restores 128 armor to you || Uncommon || Ring, Chest|-* |125 || Spark of Death deals +28% 288 Psychic damage and taunts +350<br>over 12 seconds || Uncommon || Ring, Legs* Rebuild Undead Healing +63<br>|-* |125 || Rebuild Undead restores 49 Health 173 health/armor to you<br>your undead after a 10 second delay || Uncommon || Ring, Legs|-* Wave of Darkness deals 192 Psychic damage over 12 seconds<br>* |125 || Summoned Skeletons have deal +44 health<br>90 direct damage || Uncommon || Ring, Hands|-* Summoned Skeletons have |125 || Using Raise Zombie on an existing zombie raises its Max Health +178 for 5 minutes (and heals +68 armor<br>178) || Uncommon || Ring, Chest* Summoned Skeletal Swordsmen have +92 armor<br>|-* |125 || Provoke Undead causes deals 87 damage to your minions to , who then deal +31 159 damage for 10 seconds<br>|| Uncommon || Ring, Feet|-* |125 || Heal Undead restores +21 Health/Armor and boosts your boosts your next attack +35 147 if it is a Darkness attack<br>|| Uncommon || Ring, OffHand|- <b><u>Necklace</u></b><br>* Summoned Skeletons deal |120 || Summoned Skeletons deal +28% direct damage, but take +1560% direct more damage<br>from cold attacks || Uncommon || Ring, MainHand|}* Life Steal deals 190 Psychic damage over 10 seconds<br>{| class="wikitable sortable" style="width:100%;margin:auto;"* Deathgaze deals |+101% damage and has +16 Accuracy (which cancels out the Evasion that certain monsters have)style="font-size:large" | <h3>Necklace<br/h3>* Death's Hold causes target to take |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Summoned Skeletons deal +1225% direct damage from Electricity for 15 seconds<br>|| Uncommon || Necklace, OffHand|-* Spark of Death |125 || Life Steal deals 355 Psychic damage over 10 seconds || Uncommon || Necklace, MainHand|-|125 || Deathgaze deals +28149% damage and taunts has +350<br>* Rebuild Undead Power Cost 38 Accuracy (which cancels out the Evasion that certain monsters have) || Uncommon || Necklace, Hands|-30<br>* Provoke Undead |125 || Death's Hold causes your minions target to deal take +31 23% damage from Electricity for 10 15 seconds<br>|| Uncommon || Necklace|-* Summoned Skeletal Swordsmen taunt as if they did 750|120 || Spark of Death deals +40% more damageand taunts +560 || Uncommon || Necklace, OffHand|-|125 || Rebuild Undead Power Cost -50<br/>Rebuild Undead Healing 44 || Rare || Necklace|-* Indirect Fire Damage +36% when Necromancy |125 || Provoke Undead's Reuse Time is active<br>-6.5 seconds and it boosts your minions' damage +58 for 10 seconds || Uncommon || Necklace, OffHand|-* |125 || Summoned Skeletal Archers and Mages deal +18Swordsmen taunt as if they did 1300% direct more damage|| Uncommon || Necklace, but take Hands|-|125 || Indirect Fire Damage +5040.0% damage from any slashing|| Rare || Necklace, piercing, or crushing attacks<br>Hands|-* Raised Zombies |120 || Summoned Skeletal Archers and Mages deal +35 34% direct damage and taunt as if they did , but take +20029% more damage<br>from crushing attacks || Rare || Necklace, Legs|-|125 || Raised Zombies deal +80 damage and taunt as if they did +200% more damage || Uncommon || Necklace, Legs|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>RingLegs</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Life Steal reaps 53 additional health || Uncommon || Legs, Chest|-|125 || Death's Hold ignites the targetDamage +152.0% || Uncommon || Legs, dealing 204 Fire MainHand|-|125 || Spark of Death deals 288 Psychic damage over 12 seconds<br>|| Uncommon || Legs, Ring|-* Life Steal |125 || Rebuild Undead restores 30 Health<br>* Deathgaze deals +72 damage and restores 73 armor to you<br>173 health/armor to your undead after a 10 second delay || Uncommon || Legs, Ring|-* Spark of Death deals 156 Psychic |125 || Using Raise Zombie on an existing zombie increases its damage over 12 +39.5% for 60 seconds<br>|| Uncommon || Legs, Chest|-* Rebuild Undead restores 98 health/armor to your undead after a 10 second delay<br>|125 || Indirect Psychic Damage +58.0% || Rare || Legs, Chest* Summoned Skeletal Archers and Mages deal |-|125 || Wave of Darkness deals +24 direct 128 damage<br>and reuse timer is -1 second || Uncommon || Legs, Chest|-* Using Raise Zombie on |125 || Heal Undead restores an existing zombie raises its Max additional 196 Health +135 for 60 /Armor over 12 seconds (and heals +135)<br>* Provoke also hastens the current reuse timer of Rebuild Undead deals 51 damage to your minions-6.5 seconds || Uncommon || Legs, who then MainHand|-|120 || Summoned Skeletal Archers and Mages deal +44 34% direct damage for 10 seconds<br>, but take +29% damage from crushing attacks || Rare || Legs, Necklace|-* Heal Undead restores |125 || Raised Zombies deal +21 Health/Armor and boosts your next attack +35 if it is a Darkness attack<br>30% damage || Uncommon || Legs, Hands|-* Summoned Skeletons |125 || Raised Zombies deal +16% direct 80 damage, but take and taunt as if they did +150200% more damage from any cold attacks|| Uncommon || Legs, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet<br/h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Death's Hold causes target to take +23% damage from Slashing for 15 seconds || Uncommon || Feet|-|125 || Spark of Death Damage +67.0% || Uncommon || Feet, MainHand|-|125 || Wave of Darkness deals +250 damage to sentient creatures || Uncommon || Feet, Hands|-|125 || Summoned Skeletons have +160 armor and suffer -25% damage from Burst attacks || Uncommon || Feet, OffHand|-|125 || Summoned Skeletons have +189 armor and -22.5% Crushing/Slashing/Piercing Vulnerability || Uncommon || Feet, OffHand|-|125 || Provoke Undead causes your minions to deal +56% damage for 10 seconds, but also take 260 damage over 10 seconds || Uncommon || Feet, MainHand|-|125 || Deathgaze deals +167 damage and reuse timer is -4 seconds || Uncommon || Feet, Hands|-|125 || Provoke Undead deals 87 damage to your minions, who then deal +159 damage for 10 seconds || Uncommon || Feet, Ring|-|120 || Heal Undead causes target undead to take -47% damage from Elite attacks for 8 seconds || Rare || Feet|-|120 || Raised Zombies deal +72 damage and speed is +10 || Rare || Feet|}