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Necromancy/Treasure Effects:By Slot

152 bytes added, 12:40, 18 November 2022
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
<!-- Updated on August 14November 17, 2019 2022 from v321v374-->
==<!--start-->Necromancy Slot List==
<noinclude>[[Category:Treasure Effects By Slot]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
<b><u>Head</u></b><br>
* Necromancy Base Damage +3540%<br>* Life Steal restores 30 34 Health<br>* Deathgaze deals +104 118 damage and increases your sprint speed +2.5 for 15 seconds<br>* Wave of Darkness Damage +3844%<br>* Wave of Darkness deals 192 228 Psychic damage over 12 seconds<br>* Using Raise Zombie on an existing zombie increases its damage +42 48 for 5 minutes (this effect stacks with itself)<br>* Summoned Skeletal Swordsmen have -4045% Max Rage, allowing them to use their stun attack more often <span style="color:red"><b>(DEPRECATED)</b></span><br>* Provoke Undead restores 46 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Heal Undead and Rebuild Undead restore +22 26 Health/Armor<br>* Heart's Power has a 2428% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span><br>* Summoned Skeletal Archers and Mages deal +1213% direct damage, but are instantly destroyed by ANY Nature Damage<br>
<b><u>Chest</u></b><br>
* Death's Hold ignites the target, dealing 204 228 Fire damage over 12 seconds<br>* Spark of Death deals +37 49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>* Life Steal reaps 31 35 additional health<br>* Deathgaze deals +72 84 damage and restores 73 83 armor to you<br>* Rebuild Undead Healing +6371<br>* Using Raise Zombie on an existing zombie increases its damage +3031% for 60 seconds<br>* Indirect Psychic Damage +3640% when Necromancy is active<br>* Wave of Darkness deals +73 83 damage and reuse timer is -1 second<br>* Summoned Skeletons have +44 50 health<br>* Using Raise Zombie on an existing zombie raises its Max Health +135 155 for 60 seconds (and heals +135155)<br>
<b><u>Legs</u></b><br>
* Life Steal reaps 31 35 additional health<br>* Death's Hold Damage +8698%<br>* Spark of Death deals 156 180 Psychic damage over 12 seconds<br>* Rebuild Undead restores 98 110 health/armor to your undead after a 10 second delay<br>* Using Raise Zombie on an existing zombie increases its damage +3031% for 60 seconds<br>* Indirect Psychic Damage +3640% when Necromancy is active<br>* Wave of Darkness deals +73 83 damage and reuse timer is -1 second<br>* Heal Undead restores +18 20 and has a 25% chance to boost targets' mitigation +31 35 for 8 seconds<br>* Summoned Skeletal Archers and Mages deal +1820% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Raised Zombies deal +1921% damage<br>* Raised Zombies deal +35 39 damage and taunt as if they did +200% more damage<br>
<b><u>Hands</u></b><br>
* Spark of Death deals +37 49 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds<br>* Life Steal targets all enemies within 10 meters and steals +28 32 health, but reuse timer is +3 seconds and Power cost is +2123<br>* Deathgaze deals +8395% damage and has +16 20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Rebuild Undead restores 49 55 Health to you<br>* Wave of Darkness deals +140 160 damage to sentient creatures<br>* Summoned Skeletal Archers and Mages deal +24 28 direct damage<br>* Summoned Skeletal Swordsmen taunt as if they did 750850% more damage<br>* Deathgaze deals +90 104 damage and reuse timer is -3 seconds<br>* Indirect Fire Damage +3640% when Necromancy is active<br>* Raised Zombies deal +1921% damage<br>
<b><u>Feet</u></b><br>
* Death's Hold causes target to take +1214% damage from Slashing for 15 seconds<br>* Spark of Death Damage +3440%<br>* Wave of Darkness deals +140 160 damage to sentient creatures<br>* Summoned Skeletons have +68 76 armor<br>* Summoned Skeletal Swordsmen have +92 108 armor<br>* Provoke Undead causes your minions to deal +2225% damage for 10 seconds, but also take 120 135 damage over 10 seconds<br>* Deathgaze deals +90 104 damage and reuse timer is -3 seconds<br>* Provoke Undead deals 51 57 damage to your minions, who then deal +44 50 damage for 10 seconds<br>* Heal Undead restores +16 18 health/armor and grants target undead +11 13 Mitigation from all attacks for 8 seconds<br>* Raised Zombies deal +16 20 damage and speed is +10<br>
<b><u>MainHand</u></b><br>
* Necromancy Base Damage +3540%<br>* Life Steal deals 190 220 Psychic damage over 10 seconds<br>* Death's Hold Damage +8698%<br>* Spark of Death Damage +3440%<br>* Wave of Darkness Damage +3844%<br>* Using Raise Zombie on an existing zombie increases its damage +42 48 for 5 minutes (this effect stacks with itself)<br>* Provoke Undead causes your minions to deal +2225% damage for 10 seconds, but also take 120 135 damage over 10 seconds<br>* Provoke Undead restores 46 52 Health to you and causes your attacks to taunt +20% for 10 seconds<br>* Heal Undead and Rebuild Undead restore +22 26 Health/Armor<br>* Heal Undead restores +18 20 and has a 25% chance to boost targets' mitigation +31 35 for 8 seconds<br>* Summoned Skeletons deal +1618% direct damage, but take +150% more damage from any cold attacks<br>
<b><u>OffHand</u></b><br>
* Summoned Skeletons deal +1517% direct damage<br>* Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds<br>* Spark of Death deals +2528% damage and taunts +310360<br>* Rebuild Undead Healing +6371<br>* Rebuild Undead restores 49 55 Health to you<br>* Wave of Darkness deals 192 228 Psychic damage over 12 seconds<br>* Summoned Skeletons have +44 50 health<br>* Summoned Skeletons have +68 76 armor<br>* Summoned Skeletal Swordsmen have +92 108 armor<br>* Provoke Undead causes your minions to deal +31 35 damage for 10 seconds<br>* Heal Undead restores +21 24 Health/Armor and boosts your next attack +35 43 if it is a Darkness attack<br>
<b><u>Necklace</u></b><br>
* Summoned Skeletons deal +1517% direct damage<br>* Life Steal deals 190 220 Psychic damage over 10 seconds<br>* Deathgaze deals +8395% damage and has +16 20 Accuracy (which cancels out the Evasion that certain monsters have)<br>* Death's Hold causes target to take +1214% damage from Electricity for 15 seconds<br>* Spark of Death deals +2528% damage and taunts +310360<br>* Rebuild Undead Power Cost -3034<br>* Provoke Undead causes your minions to deal +31 35 damage for 10 seconds<br>* Summoned Skeletal Swordsmen taunt as if they did 750850% more damage<br>* Indirect Fire Damage +3640% when Necromancy is active<br>* Summoned Skeletal Archers and Mages deal +1820% direct damage, but take +50% damage from any slashing, piercing, or crushing attacks<br>* Raised Zombies deal +35 39 damage and taunt as if they did +200% more damage<br>
<b><u>Ring</u></b><br>
* Death's Hold ignites the target, dealing 204 228 Fire damage over 12 seconds<br>* Life Steal restores 30 34 Health<br>* Deathgaze deals +72 84 damage and restores 73 83 armor to you<br>* Spark of Death deals 156 180 Psychic damage over 12 seconds<br>* Rebuild Undead restores 98 110 health/armor to your undead after a 10 second delay<br>* Summoned Skeletal Archers and Mages deal +24 28 direct damage<br>* Using Raise Zombie on an existing zombie raises its Max Health +135 155 for 60 seconds (and heals +135155)<br>* Provoke Undead deals 51 57 damage to your minions, who then deal +44 50 damage for 10 seconds<br>* Heal Undead restores +21 24 Health/Armor and boosts your next attack +35 43 if it is a Darkness attack<br>* Summoned Skeletons deal +1618% direct damage, but take +150% more damage from any cold attacks<br>
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