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Unarmed/Treasure Effects:By Ability

583 bytes added, 20:59, 14 August 2019
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Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated on February 26August 14, 2019 from v318v321-->
==<!--start-->Unarmed Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
* Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* Unarmed attacks deal +9 damage and have +14 Accuracy (which cancels out the Evasion that certain monsters have)<br>
* While Unarmed attacks have a 21skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 56 Armor<br>* While Unarmed attacks have a 21skill is active: you gain +4% chance to conjure Melee Evasion and any time you Evade a magical field that mitigates 10% of all physical damage Melee attack you take for 1 minute (or until 100 damage is mitigated).recover 56 Armor<br>* While Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way skill is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +117 damage<br>* While Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage skill is mitigated). Damage mitigated in this way is automatically added to the damage active: any time you do with Evade an attack, your next Kick attack.deals +117 damage<br>
* Taunt From Attack Damage +70% when Unarmed is active<br>
* Taunt From Attack Damage +70% when Unarmed is active<br>
* Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds<br>
* Mamba Strike and Front Kick deal 80 Trauma damage over 15 seconds<br>
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Chance to Ignore Knockbacks +30% when Unarmed is active<br>
* Barrage Damage +46%<br>
* Barrage Damage +46%<br>
* Barrage and Headbutt ignite the target, causing them to take 110 184 Fire damage over 20 8 seconds<br>* Barrage and Headbutt ignite the target, causing them to take 110 184 Fire damage over 20 8 seconds<br>
* Barrage costs -13 Power and restores 19 Armor to you<br>
* Barrage costs -13 Power and restores 19 Armor to you<br>
<br>
<b><u>Bodyslam 5</u></b><br>
* Hip Throw and Bodyslam deal deals +128 168 armor damage<br>* Hip Throw and Bodyslam deal deals +128 168 armor damage<br>
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
* Bodyslam Damage +41%<br>
* Bodyslam Damage +41%<br>
* Bodyslam deals +32% damage and slows target's movement speed by 45%<br>
* Bodyslam deals +32% damage and slows target's movement speed by 45%<br>
* Bodyslam deals +385 damage to non-Elite enemies<br>
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<b><u>Bruising Blow 5</u></b><br>
* Bruising Blow causes the target to take +21% damage from Poison for 20 seconds (this effect does not stack with itself)<br>
* Bruising Blow Damage +49%<br>
* Bruising Blow Damage +49%<br>
* Bruisng Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds<br>* Bruisng Bruising Blow deals +22% damage and hastens the current reuse timer of Bodyslam by 10 5 seconds<br>
* Bruising Blow and Headbutt restore 24 Health<br>
* Bruising Blow and Headbutt restore 24 Health<br>
* Bruising Blow deals Trauma damage instead of Crushing, and targets suffer +11.5% damage from other Trauma attacks for 20 seconds<br>
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<b><u>Claw Barrage 3</u></b><br>
* Slashing Strike and Claw Barrage boost damage from Epic attacks +50 62 for 10 seconds<br>* Slashing Strike and Claw Barrage boost damage from Epic attacks +50 62 for 10 seconds<br>
<br>
<b><u>Cobra Strike 5</u></b><br>
* Cobra Strike and Mamba Strike Damage +3345%<br>* Cobra Strike and Mamba Strike Damage +3345%<br>* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 49 for 7 seconds<br>* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 49 for 7 seconds<br>* Cobra Strike and Mamba Strike restore 28 36 Armor to you<br>* Cobra Strike and Mamba Strike restore 28 36 Armor to you<br>
<br>
<b><u>Front Kick 6</u></b><br>
* Mamba Strike and Front Kick damage +70<br>
* Mamba Strike and Front Kick damage +70<br>
* Kick Damage +54<br>
* Kick Damage +54<br>
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
* While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 240% rate<br>* While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 240% rate<br>
<br>
<b><u>Headbutt 7</u></b><br>
* Barrage and Headbutt make the target 17% more vulnerable to Psychic damage for 20 seconds (this effect does not stack with itself)<br>
* Headbutt deals +16% damage and conjures a magical field that mitigates 2015% of all physical damage you take for 10 seconds (or until 200 360 damage is mitigated)<br>* Barrage and Headbutt ignite the target, causing them to take 110 184 Fire damage over 20 8 seconds<br>* Barrage and Headbutt ignite the target, causing them to take 110 184 Fire damage over 20 8 seconds<br>* Headbutt and Knee Kick deal Damage +118 armor damage92<br>* Headbutt and Knee Kick deal Damage +92<br>* Headbutt Damage +38%<br>* Headbutt Damage +118 armor damage38%<br>
* Bruising Blow and Headbutt restore 24 Health<br>
* Bruising Blow and Headbutt restore 24 Health<br>
* Hip Throw Damage +42%<br>
* Hip Throw Damage +42%<br>
* Hip Throw and Bodyslam deal deals +128 168 armor damage<br>* Hip Throw and Bodyslam deal deals +128 168 armor damage<br>
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
* Hip Throw and Bodyslam deal +18% damage and generate -320 Rage<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
* While Unarmed skill is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 240% rate<br>
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
* While Unarmed skill is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch, Jab, or Infuriating Fist at a 260% rate<br>
* Infuriating Fist deals +34% damage and taunts +320<br>
* Infuriating Fist deals +34% damage and taunts +320<br>
* Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 seconds<br>* Infuriating Fist taunts +420 and deals 114 Trauma damage over 12 6 seconds<br>
* Infuriating Fist generates no Rage and instead reduces Rage by 520<br>
* Infuriating Fist generates no Rage and instead reduces Rage by 520<br>
* Infuriating Fist damage +89. Damage becomes Trauma instead of Crushing<br>
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<b><u>Jab 6</u></b><br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* While using Unarmed skill, is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 240% rate<br>* While using Unarmed skill, is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 240% rate<br>* While using Unarmed skill, 30is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate<br>* While using Unarmed skill, 30is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate<br>
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<b><u>Knee Kick 6</u></b><br>
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
* Kick attacks deal +30% damage when you have 33% or less of your Armor left<br>
* While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 240% rate<br>* While using Unarmed skill, 20active: 21% of all Acid, Poison, and Nature damage you take is mitigated and added to the damage done by your next Kickat a 240% rate<br>* Headbutt and Knee Kick deal Damage +118 armor damage92<br>* Headbutt and Knee Kick deal Damage +118 armor damage92<br>
<br>
<b><u>Mamba Strike 5</u></b><br>
* Mamba Strike deals Damage +22549% Crushing damage and when Unarmed is active<br>* Mamba Strike Damage +350 Trauma damage (if target's armor is below 3349%), but reuse timer when Unarmed is active<br>* Mamba Strike and Front Kick damage +8 seconds70<br>* Mamba Strike deals +225% Crushing damage and +350 Trauma Front Kick damage (if target's armor is below 33%), but reuse timer is +8 seconds70<br>* Cobra Strike and Mamba Strike Damage +3345%<br>* Cobra Strike and Mamba Strike Damage +3345%<br>* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 49 for 7 seconds<br>* Cobra Strike and Mamba Strike boost your Nice Attack and Signature Debuff ability damage +38 49 for 7 seconds<br>* Cobra Strike and Mamba Strike restore 28 36 Armor to you<br>* Cobra Strike and Mamba Strike restore 28 36 Armor to you<br>
<br>
<b><u>Punch 7</u></b><br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* Punch, Jab, and Infuriating Fist restore 16 Health to you<br>
* While using Unarmed skill, is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 240% rate<br>* While using Unarmed skill, is active: 18% of all Slashing, Piercing, and Crushing damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 240% rate<br>* While using Unarmed skill, 30is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate<br>* While using Unarmed skill, 30is active: 25% of all Darkness and Psychic damage you take is mitigated and added to the damage done by your next Punch , Jab, or JabInfuriating Fist at a 260% rate<br>
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<b><u>Slashing Strike 3</u></b><br>
* Slashing Strike Damage +28%<br>
* Slashing Strike Damage +28%<br>
* Slashing Strike deals +114 Trauma damage over 12 6 seconds<br>* Slashing Strike deals +114 Trauma damage over 12 6 seconds<br>* Slashing Strike and Claw Barrage boost damage from Epic attacks +50 62 for 10 seconds<br>* Slashing Strike and Claw Barrage boost damage from Epic attacks +50 62 for 10 seconds<br>
* Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br>
* Slashing Strike deals +13% damage and hastens the current reuse timer of Hip Throw by 2 seconds<br>
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