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Necromancy/Abilities

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==[[Necromancy/Abilities|Necromancy Complete Ability List]]==
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<!-- Updated on August 26November 07, 2019 from v323 v327 -->
Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.
{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width: 100%;"
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3427.png</span>&nbsp; || 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2199.png</span>&nbsp; || 1 || Free-Summon Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>15<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2199.png</span>&nbsp; || 2 || Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2237.png</span>&nbsp; || 3 || Provoke Undead || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +5 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3043.png</span>&nbsp; || 4 || Life Crush || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +12 Power) || || <b>Damage: </b> 11 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3430.png</span>&nbsp; || 5 || Spark of Death || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 14 Electricity || <b>Power Cost: </b>9<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2196.png</span>&nbsp; || 6 || Heal Undead || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 15 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>14<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2201.png</span>&nbsp; || 7 || Raise Skeletal Swordsman || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2198.png</span>&nbsp; || 8 || Life Steal || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 10 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2236.png</span>&nbsp; || 9 || Rebuild Undead || Your undead pets are healed. || <b>Restore:</b> 50 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>17<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2195.png</span>&nbsp; || 10 || Raise Zombie || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +5 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +25 for 60 seconds<br><b>Existing Zombie is Healed:</b> 25 Health || || <b>Power Cost: </b>26<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2200.png</span>&nbsp; || 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3428.png</span>&nbsp; || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>20<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3430.png</span>&nbsp; || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 22 Electricity || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3427.png</span>&nbsp; || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2196.png</span>&nbsp; || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 25 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>18<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3043.png</span>&nbsp; || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +18 Power) || || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2199.png</span>&nbsp; || 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2236.png</span>&nbsp; || 19 || Rebuild Undead 2 || Your undead pets are healed. || <b>Restore:</b> 70 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2197.png</span>&nbsp; || 20 || Heart's Power || Consume a heart to gain vast health for a time. || Boosts Max Health by 200 for 2 minutes. Heals 200.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2195.png</span>&nbsp; || 20 || Raise Zombie 2 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +10 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +50 for 60 seconds<br><b>Existing Zombie is Healed:</b> 50 Health || || <b>Power Cost: </b>33<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2237.png</span>&nbsp; || 21 || Provoke Undead 2 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +9 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>23<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2201.png</span>&nbsp; || 22 || Raise Skeletal Swordsman 2 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2198.png</span>&nbsp; || 23 || Life Steal 2 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 20 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3043.png</span>&nbsp; || 24 || Life Crush 3 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +21 Power) || || <b>Damage: </b> 18 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3429.png</span>&nbsp; || 24 || Wave of Darkness || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 46 Darkness<br><b>Taunt: </b>+100 || <b>Power Cost: </b>22<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3428.png</span>&nbsp; || 25 || Deathgaze 2 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 8 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 58 Darkness || <b>Power Cost: </b>26<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2199.png</span>&nbsp; || 25 || Free-Summon Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>17<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2196.png</span>&nbsp; || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 40 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>22<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3430.png</span>&nbsp; || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 45 Electricity || <b>Power Cost: </b>16<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2200.png</span>&nbsp; || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2236.png</span>&nbsp; || 29 || Rebuild Undead 3 || Your undead pets are healed. || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2195.png</span>&nbsp; || 30 || Raise Zombie 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +20 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +75 for 60 seconds<br><b>Existing Zombie is Healed:</b> 75 Health || || <b>Power Cost: </b>40<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3065.png</span>&nbsp; || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Item:</b> Necromancer: Spleen's Power
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2237.png</span>&nbsp; || 31 || Provoke Undead 3 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +13 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>27<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2199.png</span>&nbsp; || 32 || Raise Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3427.png</span>&nbsp; || 33 || Death's Hold 3 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3428.png</span>&nbsp; || 34 || Deathgaze 3 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 84 Darkness || <b>Power Cost: </b>31<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3429.png</span>&nbsp; || 34 || Wave of Darkness 2 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 71 Darkness<br><b>Taunt: </b>+150 || <b>Power Cost: </b>26<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2198.png</span>&nbsp; || 35 || Life Steal 3 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 32 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>22<br><b>Range: </b>20<br><b>Cooldown: </b>10 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2196.png</span>&nbsp; || 36 || Heal Undead 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 55 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>25<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3430.png</span>&nbsp; || 37 || Spark of Death 4 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>18<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling<br><b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2201.png</span>&nbsp; || 38 || Raise Skeletal Swordsman 3 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>100<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2236.png</span>&nbsp; || 39 || Rebuild Undead 4 || Your undead pets are healed. || <b>Restore:</b> 110 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>26<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2195.png</span>&nbsp; || 40 || Raise Zombie 4 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +30 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +100 for 60 seconds<br><b>Existing Zombie is Healed:</b> 100 Health || || <b>Power Cost: </b>45<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3428.png</span>&nbsp; || 41 || Deathgaze 4 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 115 Darkness || <b>Power Cost: </b>33<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2199.png</span>&nbsp; || 42 || Free-Summon Skeletal Archer 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2200.png</span>&nbsp; || 42 || Raise Skeletal Battle Mage 3 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3427.png</span>&nbsp; || 43 || Death's Hold 4 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2237.png</span>&nbsp; || 44 || Provoke Undead 4 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +20 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>31<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3429.png</span>&nbsp; || 44 || Wave of Darkness 3 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 111 Darkness<br><b>Taunt: </b>+300 || <b>Power Cost: </b>28<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3043.png</span>&nbsp; || 45 || Life Crush 4 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +27 Power) || || <b>Damage: </b> 47 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2196.png</span>&nbsp; || 46 || Heal Undead 5 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 60 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>27<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2199.png</span>&nbsp; || 47 || Raise Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2236.png</span>&nbsp; || 48 || Rebuild Undead 5 || Your undead pets are healed. || <b>Restore:</b> 130 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2201.png</span>&nbsp; || 49 || Raise Skeletal Swordsman 4 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2198.png</span>&nbsp; || 50 || Life Steal 4 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 45 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>25<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2195.png</span>&nbsp; || 50 || Raise Zombie 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +40 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +125 for 60 seconds<br><b>Existing Zombie is Healed:</b> 125 Health || || <b>Power Cost: </b>49<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3427.png</span>&nbsp; || 51 || Death's Hold 5 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>30<br><b>Range: </b>20<br><b>Cooldown: </b>15 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3430.png</span>&nbsp; || 51 || Spark of Death 5 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 124 Electricity || <b>Power Cost: </b>20<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2199.png</span>&nbsp; || 52 || Free-Summon Skeletal Archer 4 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2237.png</span>&nbsp; || 53 || Provoke Undead 5 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +35 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>33<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2200.png</span>&nbsp; || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3429.png</span>&nbsp; || 54 || Wave of Darkness 4 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 164 Darkness<br><b>Taunt: </b>+450 || <b>Power Cost: </b>31<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3428.png</span>&nbsp; || 55 || Deathgaze 5 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 200 Darkness || <b>Power Cost: </b>37<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3043.png</span>&nbsp; || 55 || Life Crush 5 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +29 Power) || || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2199.png</span>&nbsp; || 55 || Raise Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2196.png</span>&nbsp; || 56 || Heal Undead 6 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 75 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>29<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2201.png</span>&nbsp; || 58 || Raise Skeletal Swordsman 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2236.png</span>&nbsp; || 58 || Rebuild Undead 6 || Your undead pets are healed. || <b>Restore:</b> 150 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>31<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2197.png</span>&nbsp; || 60 || Heart's Power 2 || Consume two hearts to gain vast health for a time. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2198.png</span>&nbsp; || 60 || Life Steal 5 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 60 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>28<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2195.png</span>&nbsp; || 60 || Raise Zombie 6 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +50 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +150 for 60 seconds<br><b>Existing Zombie is Healed:</b> 150 Health || || <b>Power Cost: </b>55<br><b>Range: </b>3<br><b>Cooldown: </b>60 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3065.png</span>&nbsp; || 60 || Spleen's Power 2 || Consume a spleen to gain vast power for a time. || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Item:</b> Necromancer: Spleen's Power 2
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2199.png</span>&nbsp; || 63 || Free-Summon Skeletal Archer 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Sir Arif]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3427.png</span>&nbsp; || 64 || Death's Hold 6 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 180 Darkness || <b>Power Cost: </b>35<br><b>Range: </b>20<br><b>Cooldown: </b>15 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2200.png</span>&nbsp; || 64 || Raise Skeletal Battle Mage 5 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3756.png</span>&nbsp; || 64 || Raise Skeletal Ratkin Mage 5 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bogaku]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3429.png</span>&nbsp; || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 216 Darkness<br><b>Taunt: </b>+700 || <b>Power Cost: </b>35<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3043.png</span>&nbsp; || 65 || Life Crush 6 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +31 Power) || || <b>Damage: </b> 89 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2237.png</span>&nbsp; || 65 || Provoke Undead 6 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +50 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>38<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3430.png</span>&nbsp; || 65 || Spark of Death 6 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 185 Electricity || <b>Power Cost: </b>24<br><b>Range: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3428.png</span>&nbsp; || 66 || Deathgaze 6 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 268 Darkness || <b>Power Cost: </b>42<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2196.png</span>&nbsp; || 66 || Heal Undead 7 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>32<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2199.png</span>&nbsp; || 67 || Raise Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2236.png</span>&nbsp; || 69 || Rebuild Undead 7 || Your undead pets are healed. || <b>Restore:</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>34<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2198.png</span>&nbsp; || 70 || Life Steal 6 || Steal life force from the target's body, dealing Darkness damage and healing you. Does not have any effect on undead foes. || Steals 70 Health.<br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>31<br><b>Range: </b>20<br><b>Cooldown: </b>10 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2201.png</span>&nbsp; || 70 || Raise Skeletal Swordsman 6 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2195.png</span>&nbsp; || 70 || Raise Zombie 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +60 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +175 for 60 seconds<br><b>Existing Zombie is Healed:</b> 175 Health || || <b>Power Cost: </b>61<br><b>Range: </b>3<br><b>Cooldown: </b>60 || <b>Training:</b> [[Daniel Murderdark]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2199.png</span>&nbsp; || 73 || Free-Summon Skeletal Archer 6 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 || <b>Training:</b> [[Bendith the Banished]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3429.png</span>&nbsp; || 74 || Wave of Darkness 6 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. Does no damage to undead. || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 275 Darkness<br><b>Taunt: </b>+700 || <b>Power Cost: </b>38<br><b>Range: </b>10<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Bendith the Banished]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3043.png</span>&nbsp; || 75 || Life Crush 7 || Destroy the life force in the target's body, dealing Darkness damage. Does not harm undead foes.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +33 Power) || || <b>Damage: </b> 113 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || <b>Training:</b> [[Bendith the Banished]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2237.png</span>&nbsp; || 75 || Provoke Undead 7 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> +65 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>42<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || <b>Training:</b> [[Bendith the Banished]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3427icon_2200.png</span>&nbsp; || 76 75 || Death's Hold 7 Raise Skeletal Battle Mage 6 || Briefly hold your target Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in place with undead hands.<br><b>This is a Signature Debuff graveyard to use this ability.</b> It consumes two Femurs.) || Target is immobilized for 5 seconds.<br><b>DoT:Can Be On Sidebar</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 240 Darkness || <b>Power Cost: </b>39150<br><b>Range: </b>203<br><b>Cooldown: </b>15 5 || <b>Training:</b> [[Bendith the Banished]]
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| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2196icon_3427.png</span>&nbsp; || 76 || Heal Undead 8 Death's Hold 7 || Restore health to any nearby friendly Briefly hold your target in place with undead (such as pet skeletons or shambling corpses)hands. <br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>RestoreDoT:</b> 105 Health (or Armor if Health is full) to nearby ally undead || 0 Fire, 6 times over 12 seconds || <b>Power CostDamage: </b>36<br>240 Darkness || <b>RangePower Cost: </b>1939<br><b>AoERange: </b>20<br><b>Cooldown: </b>8 15 || <b>Training:</b> [[Bendith the Banished]]
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| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3428icon_2196.png</span>&nbsp; || 77 76 || Deathgaze 7 Heal Undead 8 || Force the target Restore health to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiencyany nearby friendly undead (such as pet skeletons or shambling corpses). || Target flees for 11 seconds<br><b>Suppresses Monster ShoutRestore:</b> 105 Health (or Armor if Health is full) to nearby ally undead || || <b>DamagePower Cost: </b> 346 Darkness || 36<br><b>Power CostRange: </b>4819<br><b>RangeAoE: </b>520<br><b>Cooldown: </b>30 8 || <b>Training:</b> [[Bendith the Banished]]
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| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3430icon_3428.png</span>&nbsp; || 77 || Spark of Death Deathgaze 7 || Blast Force the target with electricityto stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency.|| Target flees for 11 seconds<br><b>This is a Core Attack.Suppresses Monster Shout</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 245 Electricity 346 Darkness || <b>Power Cost: </b>2748<br><b>Range: </b>205<br><b>Cooldown: </b>8 30 || <b>Training:</b> [[Bendith the Banished]]
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| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_3756icon_3430.png</span>&nbsp; || 78 77 || Raise Skeletal Ratkin Mage 6 Spark of Death 7 || Raise a skeletal ratkin mage from death to serve you. It uses Blast the target with electricity to destroy your foes. (You must be indoors to use this ability. It requires <br><b>This is a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyedCore Attack.) </b> || <b>Can Be On SidebarDoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 245 Electricity || <b>Power Cost: </b>15027<br><b>Range: </b>320<br><b>Cooldown: </b>5 8 || <b>Training:</b> [[Bendith the Banished]]
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| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2236icon_3756.png</span>&nbsp; || 78 || Rebuild Undead 8 Raise Skeletal Ratkin Mage 6 || Your undead pets are healedRaise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed. ) || <b>Restore:Can Be On Sidebar</b> 190 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>38150<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 5 || <b>Training:</b> [[Bendith the Banished]]
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| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2199icon_2236.png</span>&nbsp; || 79 78 || Raise Skeletal Archer 7 Rebuild Undead 8 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this abilityYour undead pets are healed. It consumes one Femur.) || <b>Can Be On SidebarRestore:</b> 190 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>12538<br><b>Range: </b>320<br><b>AoE: </b>20<br><b>Cooldown: </b>5 20 || <b>Training:</b> [[Bendith the Banished]]
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| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2198icon_2199.png</span>&nbsp; || 80 79 || Life Steal Raise Skeletal Archer 7 || Steal life force Raise a skeletal archer from the target's body, dealing Darkness damage and healing death to serve you. Does not Skeletal archers have any effect on undead foeslong-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || Steals 80 Health.<br><b>DoT:Can Be On Sidebar</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>34125<br><b>Range: </b>203<br><b>Cooldown: </b>10 5 || <b>Training:</b> [[Bendith the Banished]]
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| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2195icon_2198.png</span>&nbsp; || 80 || Raise Zombie 8 Life Steal 7 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over timeSteal life force from the target's body, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward itdealing Darkness damage and healing you. (If you already Does not have a zombie, it is instead buffed and healedany effect on undead foes.) || <b>Existing Zombie's Direct Damage:</b> +70 for 60 secondsSteals 80 Health.<br><b>Existing Zombie's Direct DamageDoT:</b> +0 for Psychic, 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 times over 10 seconds<br><b>Existing Zombie's Max Health:</b> +200 for 60 seconds<br><b>Existing Zombie is Healed:</b> 200 Health || || <b>Power Cost: </b>6834<br><b>Range: </b>320<br><b>Cooldown: </b>60 10 || <b>Training:</b> [[Bendith the Banished]]
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| <span class="extimage64px">http://cdn.projectgorgon.com/v323v327/icons/icon_2195.png</span>&nbsp; || 80 || Raise Zombie 8 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +70 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +200 for 60 seconds<br><b>Existing Zombie is Healed:</b> 200 Health || || <b>Power Cost: </b>68<br><b>Range: </b>3<br><b>Cooldown: </b>60 || <b>Training:</b> [[Bendith the Banished]]|-| <span class="extimage64px">http://cdn.projectgorgon.com/v327/icons/icon_2201.png</span>&nbsp; || 81 || Raise Skeletal Swordsman 7 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bendith the Banished]]
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