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Environmental Effects

2,226 bytes removed, 13:15, 30 November 2019
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* [[Gazluk]] Plateau
===Mechanics===
While inside the region, the player character gradually loses '''Body Heat''' over time. Losing all your Body Heat causes ''Frostbite'' and eventually ''Hypothermia''. Frostbite reduces damage dealt by 20%. If you remain frostbitten for too long, you will also get Hypothermia, which significantly reduces health regeneration and movement speed (-20% and -50%). Both effects can be healed by taking refuge in a warm area (for example near a lit Smouldering Fire in Kur, or near a Glowy Yellow Crystal outcropping in Gazluk). Left untreated, hypothermia will eventually kill you. The rate at which you lose Body Heat is affected by '''Indirect {{:Environmental Effects/Cold Mitigation''', which can be improved through gear and abilities Similar to the smoldering campfires scatted throughout Kur, an [[Emergency Warmth Fire]] or [[Basic Campfire]] can restore body heat. [[Ukorga]] can teach humanoid form players how to craft these fires through [[Carpentry]], while [[Spot]] teaches beast form players the same through [[Foraging]]. Emergency Fires can also be purchased from several vendors, including [[Hogan]], [[Ukorga]], [[Red]], and [[Rick Snapley]]. Varying amounts of Body Heat can also be restored through several [[Fire Magic]], [[First Aid]], [[Mentalism]] and [[Priest]] abilities or a [[Simple Blanket]]. Finally, [[Cold Resistance Potion|Cold Resistance]] and [[Orcish Thickskin Potion|Orcish Thickskin Potions]] can boost your total Body Heat capacity, allowing you more time away from heat sources. Many pieces of armor can also provide Indirect Cold Mitigation or increased Maximum Body Heat. A common source is Winter gear, crafted through [[Leatherworking]] or obtained via barter with [[Ukorga#Bartering|bartering with Ukorga]].Mechanics}}
==Dry==
===Mechanics===
Explorers and Prodigies traveling in desert areas should be wary of the harsh effects of the Desert on their bodies. The astute player will keep an eye on the '''Hydration''' meter while in such dangerous climates. Those who fail to keep hydrated will be inflicted with <i>Dying of Thirst</i>, a dehydration effect that disables Power Regeneration and Sprint. Dehydration can be staved off by consumption of fluids, including quenching one's thirst from a {{Item|Bottle of Water}}, carried by a prepared traveler, or with {{Item|Cactus Juice:Environmental Effects/Dry Mechanics}}, foraged by a resourceful one.
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