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,→Item Tiers
==Item Tiers==
[[File:Items (example of a purple item).jpg|thumb|right|335px|An example of a an {{ItemRarity|Purple }} item . Notice the two intrinsic mods (alpha buildto Inventory Slots and Sprint Speed)listed in white, and the four (due to its rarity tier) additional mods listed in green.]]Items appear to come in six different "qualities". Note this may still change a lot during alphararity tiers, giving them 0-5 [[Treasure Effects|mods]] (plus any intrinsic mods the base item has).
! Item Tier !! Properties
|-
| style="width:100px;{{ItemColor|0|Light}}font:bold 15px Georgia,serif;"| Common || Those are common, basic items.
|-
| style="color:#04c304;{{ItemColor|1|Light}}font:bold 15px Georgia,serif;"| <!--green-->Uncommon || One extra power, chosen as appropriate for the difficulty of the monsters.
|-
| style="color:#00e7e7;{{ItemColor|2|Light}}font:bold 15px Georgia,serif;"| <!--cyan-->Rare || Two modifiers.
|-
| style="color:#FF0000;{{ItemColor|3|Light}}font:bold 15px Georgia,serif;"| Exceptional || Three modifiers.
|-
| style="color:#ff00ff;{{ItemColor|4|Light}}font:bold 15px Georgia,serif;"| Epic || Four modifiers.
|-
| style="color:#FAEF24;{{ItemColor|5|Light}}font:bold 15px Georgia,serif;"| Legendary || Five modifiers.
|}
When a creature is slain, a special effect and distinctive sound indicates that there is '''Rare''', '''Epic''' or '''Legendary''' loot on them.
==Augments==
: Sword
: Beaker
: KnifeDagger: Cestus/Katar/Knuckles/Fist
: Lute
: Claw
: Horn/Ocarina
: Dirk
; [[Armor]]
: [[Belt]] : Lucky Belts attune the random treasure generation.s
: Boots
: Chest
: Legs
: Headgear
: Gloves
: Neck
: Ring