Changes

Jump to: navigation, search

Priest/Treasure Effects

4 bytes added, 16:06, 22 July 2020
m
Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
See also: [[Priest/Treasure Effects:By Ability]]
<!-- Updated on March 12July 22, 2020 from v333 v336 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
}}
|-
| || || <b>Level 80</b> - Direct Fire Damage +35 100 when Priest is active || Ring, OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Direct Fire Damage +5 10 when Priest is active
*; Level 10
:Direct Fire Damage +7 16 when Priest is active
*; Level 15
:Direct Fire Damage +9 22 when Priest is active
*; Level 20
:Direct Fire Damage +11 28 when Priest is active
*; Level 25
:Direct Fire Damage +13 34 when Priest is active
*; Level 30
:Direct Fire Damage +15 40 when Priest is active
*; Level 35
:Direct Fire Damage +17 46 when Priest is active
*; Level 40
:Direct Fire Damage +19 52 when Priest is active
*; Level 45
:Direct Fire Damage +21 58 when Priest is active
*; Level 50
:Direct Fire Damage +23 64 when Priest is active
*; Level 55
:Direct Fire Damage +25 70 when Priest is active
*; Level 60
:Direct Fire Damage +27 76 when Priest is active
*; Level 65
:Direct Fire Damage +29 82 when Priest is active
*; Level 70
:Direct Fire Damage +31 88 when Priest is active
*; Level 75
:Direct Fire Damage +33 94 when Priest is active
*; Level 80
:Direct Fire Damage +35 100 when Priest is active
}}
|-
12,245
edits

Navigation menu