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Fire Magic/Treasure Effects:By Slot

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<!-- Updated on September 11, 2020 from v337v435 -->==<!--start--noinclude>Fire Magic [[Category:Treasure Effects By Slot List==]]</noinclude>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>
{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <b><uh3>Head</u></b><brh3>* |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Magic Base Damage +4060.0%<br>|| Uncommon || Head, MainHand|-* |125 || Direct Fire Damage Reduction +48 when Fire Magic is active, 75<br/>Indirect Fire Damage Reduction +16 when Fire Magic is active<br>25 || Uncommon || Head, Ring|-* |120 || Room-Temperature Ball Damage +72108.0%<br>|| Uncommon || Head, MainHand|-* |125 || Super Fireball deals +90 135 damage and reuse timer is -1 second<br>|| Uncommon || Head, Ring|-* |125 || Flesh to Fuel restores +62 98 Armor<br>|| Uncommon || Head, MainHand|-* |125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 66 for 15 seconds<br>|| Uncommon || Head, Chest, Ring* Ring |-|125 || Ring of Fire Damage +152<br>242 || Uncommon || Head, Chest|-* |120 || Molten Veins Response Damage +57<br>85 || Uncommon || Head, Necklace|-* |125 || Calefaction Damage +5279.0%<br>|| Uncommon || Head, Feet* |-|120 || Frostball slows target's movement by 25% and deals +16 24 damage<br>|| Uncommon || Head, Feet|-* |120 || Frostball, Scintillating Frost, and Defensive Chill grant +10 14 Direct and Indirect Cold Protection for 10 seconds<br>|| Uncommon || Head, Ring|-* |125 || Fire Walls deal +53 67% damage per hit<br>. Fire Wall reuse time is -3 seconds. || Uncommon || Head, Necklace|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>ChestOffHand</u></b><brh3>* All fire spells deal up to +115 damage (randomly determined)<br>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-* Scintillating Flame and Scintillating Frost |120 || Fire Magic Base Damage +3520.0%<br>|| Epic || OffHand, Necklace|-* |125 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +108 for 10 seconds || Uncommon || OffHand, Necklace|-|125 || Calefaction causes target to take +4525% damage from Cold for 12 seconds<br>|| Uncommon || OffHand, Chest|-* Super Fireball causes the target |125 || Flesh to take Fuel boosts your Core Attack Damage +60% damage from indirect Fire (this effect does not stack with itself)<br>181 for 7 seconds || Uncommon || OffHand, Necklace|-* You regain 20 Power when using Ring of Fire|125 || Room-Temperature Ball deals Darkness damage and causes +210 damage over 12 seconds || Uncommon || OffHand, Defensive Burst, or Defensive Chill<br>Ring|-* You regain 31 Health when using Ring of Fire|125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || OffHand, Defensive Burst, or Defensive Chill<br>Legs|-* |125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +39 for 15 seconds<br>restores 51 Health || Uncommon || OffHand, Legs|-* |125 || Ring of Fire Damage deals +152<br>76% damage but has a 5% chance to deal 194 fire damage to YOU || Uncommon || OffHand, Necklace* Fireball and Frostball Damage +36%<br>|-* Defensive Burst |125 || Scintillating Frost and Defensive Chill restore 42 49 Armor to you<br>|| Uncommon || OffHand, Legs|-* |125 || Molten Veins deals 130 Fire Walls have +176 Max Health<br>damage over 10 seconds in response to melee damage || Uncommon || OffHand, MainHand|-<b><u>Legs</u></b><br>* |125 || Fire Breath and Super Fireball deal Walls have +275 Max Health. Fire Wall reuse time is -3 seconds. || Uncommon || OffHand, Chest|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+165 damage over 10 secondsstyle="font-size:large" | <brh3>* Fire Breath deals +72 damage and grants you +24 mitigation vs Fire for 10 secondsHands<br/h3>* Room|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-Temperature Ball and Defensive Burst cause the target's attacks to deal |125 || Indirect Fire Damage +48.0% || Uncommon || Hands, Feet|-16 damage for 10 seconds<br>* Flesh to Fuel restores |125 || Super Fireball Damage +34 Power but has a 569.0% chance to stun you<br>|| Uncommon || Hands, Feet|-* |120 || Flesh to To Fuel increases your Out of Combat Sprint speed +8 for 15 seconds<br>Power Restoration 60 || Rare || Hands, Feet* Scintillating Flame and Scintillating Frost Damage +30 and Power Cost |-10<br>* Scintillating Flame restores 33 Health<br>* Scintillating Frost |125 || Fire Breath hits all targets within 8 meters and Defensive Chill restore 31 Armor<br>* Molten Veins restores 55 Armor<br>* Calefaction deals +75 damage, but reuse timer is +3 seconds and Defensive Burst Damage Power cost is +33% and Reuse Timer 50 || Rare || Hands|-1 second<br>* Defensive Chill |120 || Room-Temperature Ball Damage +38%<br>* Defensive Chill deals +46 damage and grants you 70% chance to ignore Knockback effects for 7 reuse timer -3.5 seconds<br>|| Uncommon || Hands|-|125 || Scintillating Flame and Scintillating Frost stun and deal +145% damage to Vulnerable targets || Uncommon || Hands|-<b><u>Hands</u></b><br>* Indirect Fire |120 || Molten Veins Response Damage +4034.0% when || Uncommon || Hands|-|125 || Calefaction deals 321 additional Fire Magic is active<br>damage after a 12 second delay || Uncommon || Hands, MainHand* Super Fireball Damage +42%<br>|-* Flesh To Fuel Power Restoration +25<br>* Fire Breath hits |125 || Frostball targets all targets enemies within 8 10 meters and deals +24.5% 142 damage, but reuse timer is +3 seconds and Power cost is +33%<br>|| Uncommon || Hands|-* Room-Temperature Ball Damage |125 || Fire Walls' attacks taunt +26385% and . Fire Wall reuse timer time is -3seconds.5 seconds<br>|| Uncommon || Hands, Ring|}* Scintillating Flame and Scintillating Frost stun and deal +{| class="wikitable sortable" style="width:100% damage to Vulnerable targets<br>;margin:auto;"* Molten Veins Response Damage |+22%style="font-size:large" | <brh3>* Calefaction deals 213 additional Fire damage after a 12 second delay<brMainHand</h3>* Frostball targets all enemies within 10 meters and deals |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire Magic Base Damage +52 damage60.0% || Uncommon || MainHand, but reuse timer is +3 seconds<br>Head* Fire Walls' attacks taunt +250%<br>|-|120 || Room-Temperature Ball Damage +108.0% || Uncommon || MainHand, Head|-<b><u>Feet</u></b><br>|125 || Fire Breath Damage +48.0% || Uncommon || MainHand, Necklace|-* All fire spells deal up |125 || Flesh to Fuel restores +115 damage (randomly determined)<br>98 Armor || Uncommon || MainHand, Head* |-|50 || Scintillating Flame and Scintillating Frost Damage can be used while stunned. When used while stunned, they deal +3550%<br>damage and knock the target back. || Epic || MainHand|-* Indirect Fire Damage +40% when Fire Magic is active<br>|125 || Molten Veins restores 82 Armor || Uncommon || MainHand, Legs* Super Fireball Damage +42%<br>|-* Flesh To Fuel Power Restoration +25<br>|125 || Molten Veins deals 130 Fire damage over 10 seconds in response to melee damage || Uncommon || MainHand, OffHand|-* Flesh to Fuel increases your Out of Combat Sprint speed +8 for 15 seconds<br>|125 || Calefaction deals 321 additional Fire damage after a 12 second delay || Uncommon || MainHand, Hands|-* Calefaction Damage |120 || Defensive Burst deals +5223%<br>* Calefaction restores 45 Health<br>* Fireball and Frostball damage and raises Basic Attack Damage +3644%<br>for 10 seconds || Rare || MainHand, Necklace|-* Frostball slows target's movement by 25% and deals +16 damage<br>* Defensive Chill deals +46 damage and grants |120 || When you 70% chance to ignore Knockback effects for 7 are near your Fire Wall, you heal 17 Health per second. Fire Wall reuse time is -3 seconds<br>. || Uncommon || MainHand, Necklace* |-|125 || Defensive Chill Damage +56.0% || Rare || MainHand, Ring, Legs|-|125 || Molten Veins causes and Flesh to Fuel restore 180 health to any nearby Fire Walls to recover 117 health<br>or other pets within 10 meters || Uncommon || MainHand, Feet|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <bh3><u>MainHandChest</u></b><brh3>* Fire Magic Base Damage |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || All fire spells deal up to +40%<br>178 damage (randomly determined) || Uncommon || Chest, Feet* Room|-Temperature Ball |120 || Scintillating Flame and Scintillating Frost Damage +7247%<br>|| Uncommon || Chest, Feet* Fire Breath Damage +30%<br>|-* Flesh |125 || Calefaction causes target to Fuel restores take +62 Armor<br>25% damage from Cold for 12 seconds || Uncommon || Chest, OffHand* Molten Veins restores 55 Armor<br>|-* Molten Veins deals 85 Fire |120 || Super Fireball causes the target to take +88% damage over 10 seconds in response to melee damage<br>* Calefaction deals 213 additional from indirect Fire damage after a 12 second delay<br>(this effect does not stack with itself) || Rare || Chest|-* |125 || You regain 50 Power when using Ring of Fire, Defensive Burst deals +19% damage and raises Basic Attack Damage +28% for 10 seconds<br>, or Defensive Chill || Uncommon || Chest, Ring|-* When you are near your |125 || You regain 49 Health when using Ring of Fire Wall, you heal 10 Health per second<br>* Defensive Burst, or Defensive Chill Damage +38%<br>|| Rare || Chest, Ring|-* Molten Veins causes any nearby Fire Walls to recover 117 health<br>  <b><u>OffHand</u></b><br>|125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage +66 for 15 seconds || Uncommon || Chest, Head, Ring|-* |125 || Ring of Fire Magic Base Damage +16%<br>242 || Uncommon || Chest, Head|-* |125 || Fireball and FrostballDamage +54% || Uncommon || Chest, Scintillating Frost, Feet|-|125 || Defensive Burst and Defensive Chill boost your Nice Attack Damage restore 69 Armor to you || Rare || Chest, Ring|-|125 || Fire Walls have +61 for 7 275 Max Health. Fire Wall reuse time is -3 seconds<br>. || Uncommon || Chest, OffHand* Calefaction causes target to take |}{| class="wikitable sortable" style="width:100%;margin:auto;"|+45% damage from Cold for 12 secondsstyle="font-size:large" | <h3>Ring<br/h3>* Flesh to Fuel boosts your Core Attack |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || Direct Fire Damage +118 for 7 secondsReduction 75<br/>Indirect Fire Damage Reduction 25 || Uncommon || Ring, Head* Room|-Temperature Ball |125 || Super Fireball deals Darkness +135 damage and reuse timer is -1 second || Uncommon || Ring, Head|-|125 || Room-Temperature Ball deals Darkness damage and causes +126 210 damage over 12 seconds<br>|| Uncommon || Ring, OffHand|-* Scintillating Flame and Scintillating Frost Damage +30 and |125 || You regain 50 Power Cost -10<br>* Scintillating Flame restores 33 Health<br>* when using Ring of Fire deals +49% damage but has a 5% chance to deal 140 fire damage to YOU<br>* Scintillating Frost and , Defensive Burst, or Defensive Chill restore 31 Armor<br>|| Uncommon || Ring, Chest|-* Molten Veins deals 85 |125 || You regain 49 Health when using Ring of Fire damage over 10 seconds in response to melee damage<br>, Defensive Burst, or Defensive Chill || Rare || Ring, Chest* Fire Walls have +176 Max Health<br>|-  <b><u>Necklace</u></b><br>* Fire Breath |125 || Scintillating Flame and Molten Veins boost your Core Attack Damage and Super Fireball deal Epic Attack Damage +165 damage over 10 66 for 15 seconds<br>|| Uncommon || Ring, Head, Chest* Fire Breath Damage +30%<br>|-* Fire Magic Base |125 || Calefaction and Defensive Burst Damage +1660%<br>and Reuse Timer -1 second || Rare || Ring, Legs|-|125 || Defensive Chill Damage +56.0% || Rare || Ring, MainHand, Legs|-* |120 || Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage grant +61 14 Direct and Indirect Cold Protection for 7 10 seconds<br>|| Uncommon || Ring, Head* Room|-Temperature Ball |125 || Defensive Burst and Defensive Burst cause the targetChill restore 69 Armor to you || Rare || Ring, Chest|-|125 || Fire Walls's attacks to deal taunt +385%. Fire Wall reuse time is -16 damage for 10 3 seconds<br>. || Uncommon || Ring, Hands|}{| class="wikitable sortable" style="width:100%;margin:auto;"* Flesh to Fuel boosts your Core Attack Damage |+118 for 7 secondsstyle="font-size:large" | <h3>Necklace<br/h3>* Ring of |-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|120 || Fire deals Breath and Super Fireball deal +49% 210 damage but has a 5% chance to deal 140 fire damage to YOU<br>* Molten Veins Response over 10 seconds || Uncommon || Necklace, Legs|-|125 || Fire Breath Damage +57<br>48.0% || Uncommon || Necklace, MainHand* Calefaction restores 45 Health<br>|-* Defensive Burst deals |120 || Fire Magic Base Damage +1920.0% damage || Epic || Necklace, OffHand|-|125 || Frostball, Scintillating Frost, and raises Basic Defensive Chill boost your Nice Attack Damage +28% 108 for 10 seconds<br>|| Uncommon || Necklace, OffHand* When you are near your Fire Wall, you heal 10 Health per second<br>|-* Fire Walls |120 || Room-Temperature Ball and Defensive Burst cause the target's attacks to deal +53 -28 damage per hit<br>for 10 seconds || Uncommon || Necklace, Legs|-|125 || Flesh to Fuel boosts your Core Attack Damage +181 for 7 seconds || Uncommon || Necklace, OffHand<b><u>|-|125 || Ring</u></b><br>* Direct Fire Damage Reduction of Fire deals +48 when Fire Magic is active76% damage but has a 5% chance to deal 194 fire damage to YOU || Uncommon || Necklace, Indirect Fire Damage Reduction +16 when Fire Magic is active<br>OffHand* Super Fireball deals +90 damage and reuse timer is |-1 second<br>* Room|120 || Molten Veins Response Damage 85 || Uncommon || Necklace, Head|-Temperature Ball |125 || Calefaction restores 72 Health || Uncommon || Necklace, Feet|-|120 || Defensive Burst deals Darkness +23% damage and causes +126 damage over 12 raises Basic Attack Damage +44% for 10 seconds<br>|| Rare || Necklace, MainHand|-* You regain 20 Power when using Ring of |120 || When you are near your FireWall, Defensive Burst, or Defensive Chill<br>* You regain 31 you heal 17 Health when using Ring of per second. FireWall reuse time is -3 seconds. || Uncommon || Necklace, Defensive Burst, or Defensive Chill<br>MainHand|-* Scintillating Flame and Molten Veins boost your Core Attack Damage and Epic Attack Damage |125 || Fire Walls deal +67% damage per hit. Fire Wall reuse time is -3 seconds. || Uncommon || Necklace, Head|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+39 for 15 secondsstyle="font-size:large" | <brh3>Legs</h3>* Calefaction and Defensive Burst Damage +33% and Reuse Timer |-1 second<br>* Defensive Chill Damage +38%<br>!MinLevel !! EffectDescs !! MinRarity !! Slots* Frostball, Scintillating Frost, |-|120 || Fire Breath and Defensive Chill grant Super Fireball deal +210 damage over 10 Direct and Indirect Cold Protection for 10 seconds<br>seconds || Uncommon || Legs, Necklace|-|120 || Fire Breath deals +100 damage and grants you +36 mitigation vs Fire for 10 seconds || Uncommon || Legs|-|120 || Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -28 damage for 10 seconds || Uncommon || Legs, Necklace|-|125 || Flesh to Fuel restores +92 Power but has a 5% chance to stun you || Rare || Legs|-|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Legs, Feet|-|125 || Scintillating Flame and Scintillating Frost Damage +75 and Power Cost -10 || Rare || Legs, OffHand|-|125 || Scintillating Flame restores 51 Health || Uncommon || Legs, OffHand|-|125 || Scintillating Frost and Defensive Chill restore 49 Armor || Uncommon || Legs, OffHand|-|125 || Molten Veins restores 82 Armor || Uncommon || Legs, MainHand|-|125 || Calefaction and Defensive Burst Damage +60% and Reuse Timer -1 second || Rare || Legs, Ring|-|125 || Defensive Chill Damage +56.0% || Rare || Legs, Ring, MainHand|-|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Legs, Feet|}{| class="wikitable sortable" style="width:100%;margin:auto;"|+ style="font-size:large" | <h3>Feet</h3>|-!MinLevel !! EffectDescs !! MinRarity !! Slots|-|125 || All fire spells deal up to +178 damage (randomly determined) || Uncommon || Feet, Chest|-|120 || Scintillating Flame and Scintillating Frost Damage +47% || Uncommon || Feet, Chest|-|125 || Indirect Fire Damage +48.0% || Uncommon || Feet, Hands|-|125 || Super Fireball Damage +69.0% || Uncommon || Feet, Hands|-|120 || Flesh To Fuel Power Restoration 60 || Rare || Feet, Hands|-|120 || Flesh to Fuel increases your Out of Combat Sprint speed +10 for 15 seconds || Rare || Feet, Legs|-|125 || Calefaction Damage +79.0% || Uncommon || Feet, Head|-|125 || Calefaction restores 72 Health || Uncommon || Feet, Necklace|-|125 || Fireball and Frostball Damage +54% || Uncommon || Feet, Chest|-|120 || Frostball slows target's movement by 25% and deals +24 damage || Uncommon || Feet, Head|-|125 || Defensive Chill deals +82 damage and grants you 106% chance to ignore Knockback effects for 7 seconds || Rare || Feet, Legs|-|125 || Molten Veins and Flesh to Fuel restore 180 health to any Fire Walls or other pets within 10 meters || Uncommon || Feet, MainHand* Defensive Burst and Defensive Chill restore 42 Armor to you<br>* Fire Walls' attacks taunt +250%<br>|}
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