Changes

Jump to: navigation, search

Golems

1,262 bytes added, 12:21, 5 August 2015
Explanation of the Battle Chemistry Golem ability.
Golems are pets created using [[Battle Chemistry]], which can be programmed by the summoner to perform various actions.

==Unlocking==
The first Golem skill unlocked is Primal Golem at [[Battle Chemistry]] level 11. When first unlocked, he has only one Rule slot.
<!-- I don't have any info on when other Golems or abilities are unlocked, but this should go in here, maybe as a table? -->

==Programming==
Once summoned, the Golem can be programmed by clicking the ''Program'' button in the Pets window.

Programming consists of setting ''Rules'', each of which has a ''Condition'' and an ''Ability''. When summoned, every few seconds the Golem will look down his list of ''Rule''s until he finds a ''Condition'' that is matched. When found, he will perform the associated ''Ability''.

Both ''Conditions'' and ''Abilities'' need to be learned before they can be applied to a Golem.

==Conditions==
Conditions can currently be purchased from [[Chemist]] in [[Serbule]].
<!-- A table of conditions could go here, but maybe isn't necessary -->

==Abilities==
Abilities can currently be purchased from [[Chemist]] in [[Serbule]].
<!-- A table of conditions could go here, but maybe isn't necessary -->

[[Category:Skills]][[Category:Combat Skills]][[Category:Pets]]
4
edits

Navigation menu