Changes

Jump to: navigation, search

Warden/Abilities

17,468 bytes added, 16 January
v446
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[Warden/Abilities|Warden Complete Ability List]]==
</includeonly><noinclude><!-- Updated to v446 on November 26, 2020 from v340 Fri Jan 16 2026 03:16:03 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --></noinclude>Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width: 100%;"
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3772.png</span>&nbsp; {{Ability icon|Warning Jolt|2}} || 30 || Warning Jolt || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +23 Power) || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 25 31 Electricity<br><b>TauntTaunts: </b>+100 124 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || Leveling
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3771.png</span>&nbsp; {{Ability icon|Conditioning Shock|2}} || 31 || Conditioning Shock || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 69 Electricity || <b>Power Cost: </b>2526<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3768.png</span>&nbsp; {{Ability icon|Apprehend|2}} || 32 || Apprehend || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack.</b> || Target is knocked forward <br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage: </b> 66 Fire <br><b>Enrages:</b> 200% || <b>Power Cost: </b>3031<br><b>Range: </b>30<br><b>Cooldown: </b>8 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3774.png</span>&nbsp; {{Ability icon|Lethal Force|2}} || 33 || Lethal Force || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack.</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 199 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>62<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3775.png</span>&nbsp; {{Ability icon|Privacy Field|2}} || 34 || Privacy Field || Electrify your skin. Melee attackers take damage when they hit you. || <b>RecoverMelee Damagers Suffer:</b> 0 Power when melee attacks deal damage to you37 Electricity<br><b>--Can Have--</b><br><b>DoTRestore:</b> 72 Electricity, 1 times over 0 secondsPower when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 6 4 times over 12 10 seconds || || <b>Power Cost: </b>3738<br><b>Range: </b>5<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3776.png</span>&nbsp; {{Ability icon|Coordinated Assault|2}} || 35 || Coordinated Assault || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +85 damage || || <b>Power Cost: </b>46<br><b>Range: </b>4<br><b>AoE: </b>20<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3773.png</span>&nbsp; {{Ability icon|Controlled Burn|2}} || 36 || Controlled Burn || Ignite all nearby problems. || <b>Restores:</b> 2 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 78 Fire<br><b>Enrages Target: </b>2200% || <b>Power Cost: </b>33<br><b>Range: </b>1534<br><b>AoE: </b>1510<br><b>Cooldown: </b>12 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3778.png</span>&nbsp; {{Ability icon|Aggression Deterrent|2}} || 37 || Aggression Deterrent || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage ArmorHealth Dmg: </b>82 58 Acid || <br><b>Power CostArmor Dmg: </b>23<br>58 Acid || <b>RangePower Cost: </b>1034<br><b>AoE: </b>10<br><b>Cooldown: </b>8 || <b>Training:</b> [[Tangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3769.png</span>&nbsp; {{Ability icon|Stun Trap|2}} || 38 || Stun Trap || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 186108) || || <b>Power Cost: </b>48<br><b>Range: </b>4<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3770.png</span>&nbsp; {{Ability icon|Warning Jolt 2|2}} || 40 || Pursuit Mode Warning Jolt 2 || Alter Fire a mild electrical charge into the air currents so that suspect. This tends to focus their attention on you can briefly fly. Only works outdoorsinstead of any nearby innocents. <br><b>This is a Basic Attack</b> || You can fly for 12 seconds.<b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Can Be On SidebarRestores:</b> 0 Armor || <b>Damage:</b> 47 Electricity<br><b>Taunts:</b> 188 || <b>Power Cost: </b>340<br><b>Range: </b>510<br><b>Cooldown: </b>120 2 || <b>Training:</b> [[TangleBarnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3772.png</span>&nbsp; {{Ability icon|Pursuit Mode|2}} || 40 || Warning Jolt 2 Pursuit Mode || Fire a mild electrical charge into Alter the suspect. This tends to focus their attention on air currents so that you instead of any nearby innocentscan briefly fly.<br><b>This is a Basic AttackOnly works outdoors.</b> (When it triggers a Combat Refresh, +26 Power) || <b>Restores:</b> 0 PowerYou can fly for 12 seconds.<br><b>Restores:Can Be On Sidebar</b> 0 Armor || <b>Damage: </b> 37 Electricity<br><b>Taunt: </b>+148 || <b>Power Cost: </b>036<br><b>Range: </b>105<br><b>Cooldown: </b>2 120 || <b>Training:</b> [[BarnabyTangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3771.png</span>&nbsp; {{Ability icon|Conditioning Shock 2|2}} || 41 || Conditioning Shock 2 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 103 Electricity || <b>Power Cost: </b>2931<br><b>Range: </b>5<br><b>Cooldown: </b>10 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3768.png</span>&nbsp; {{Ability icon|Call For Backup|2}} || 42 41 || Apprehend 2 Call For Backup || Fire Summon a red-hot energy lasso at fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and drag them toward its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br><b>This is a Core Attack.</b> || Target is knocked forward Assistant exists for 30 seconds or until slain || <b>Damage: </b> 102 Fire || <b>Power Cost: </b>3550<br><b>Range: </b>304<br><b>Cooldown: </b>8 60 || <b>Training:</b> [[BarnabySugar]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3774.png</span>&nbsp; {{Ability icon|Apprehend 2|2}} || 43 42 || Lethal Force Apprehend 2 || Release Fire a maximumred-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damagehot energy lasso at an enemy and drag them toward you.<br><b>This is an Epic a Core Attack.</b> || Animals take Target is knocked forward<br><b>--Can Have-33% damage-</b><br><b>DoT:</b> 0 Fire, 4 3 times over 8 6 seconds || <b>Damage: </b> 306 Electricity102 Fire<br><b>Enrages Target: </b>2200% || <b>Power Cost: </b>7137<br><b>Range: </b>530<br><b>Cooldown: </b>45 8 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3775.png</span>&nbsp; {{Ability icon|Lethal Force 2|2}} || 44 43 || Privacy Field Lethal Force 2 || Electrify Release a maximum-power charge of electricity into your skinfoe. Horrifically effective against enemies of the Wardens. Melee attackers As a safety precaution, fellow animals take reduced damage when they hit you. || <br><b>Recover:This is an Epic Attack</b> 0 Power when melee attacks deal || Animals take -33% damage to you<br><b>DoT:--Can Have--</b> 111 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 4 times over 12 8 seconds || <b>Damage:</b> 306 Electricity || <b>Power Cost: </b>4271<br><b>Range: </b>5<br><b>Cooldown: </b>30 45 || <b>Training:</b> [[TangleBarnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3773.png</span>&nbsp; {{Ability icon|Privacy Field 2|2}} || 46 44 || Controlled Burn Privacy Field 2 || Ignite all nearby problemsElectrify your skin. Melee attackers take damage when they hit you. || <b>RestoresMelee Damagers Suffer:</b> 3 Body Heat in cold environments55 Electricity<br><b>DoT:--Can Have--</b> 0 Fire, 6 times over 12 seconds || <br><b>DamageRestore: </b> 122 Fire0 Power when melee attacks damage you (75% chance)<br><b>Enrages TargetDoT: </b>2% 0 Fire, 4 times over 10 seconds || || <b>Power Cost: </b>3744<br><b>Range: </b>15<br><b>AoE: </b>155<br><b>Cooldown: </b>12 30 || <b>Training:</b> [[BarnabyTangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3778.png</span>&nbsp; {{Ability icon|Controlled Burn 2|2}} || 47 46 || Aggression Deterrent Controlled Burn 2 || Emit a wave of acid to gently discourage engagementIgnite all nearby problems. || <b>Restores:</b> 3 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 6 times over 8 12 seconds || <b>Damage Armor: </b>128 Acid || 122 Fire<br><b>Power CostEnrages: </b>26<br>200% || <b>RangePower Cost: </b>1038<br><b>AoE: </b>10<br><b>Cooldown: </b>8 12 || <b>Training:</b> [[TangleBarnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3769.png</span>&nbsp; {{Ability icon|Aggression Deterrent 2|2}} || 48 47 || Stun Trap Aggression Deterrent 2 || Create Emit a vortex wave of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too closeacid to gently discourage engagement. || Summoned trap exists for 30 <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds or until triggered. (Base damage approx. 240) || || <b>Power CostHealth Dmg: </b>5491 Acid<br><b>RangeArmor Dmg:</b> 91 Acid || <b>Power Cost: </b>439<br><b>CooldownAoE: </b>3010<br><b>Channel TimeCooldown: </b>2 8 || <b>Training:</b> [[Tangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3776.png</span>&nbsp; {{Ability icon|Stun Trap 2|2}} || 50 48 || Coordinated Assault Stun Trap 2 || With Create a nod, you and nearby allies coordinate your attacks with the instinctive ease vortex of deadly electricity that will erupt in a hunting packstunning explosion as soon as an enemy gets too close. || Each allies' next Melee attack deals +144 Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) || || <b>Power Cost: </b>5654<br><b>Range: </b>4<br><b>AoECooldown: </b>2030<br><b>CooldownChannel Time: </b>30 2 || <b>Training:</b> [[Tangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3772.png</span>&nbsp; {{Ability icon|Warning Jolt 3|2}} || 50 || Warning Jolt 3 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +28 Power) || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 58 72 Electricity<br><b>TauntTaunts: </b>+232 288 || <b>Power Cost: </b>0<br><b>Range: </b>10<br><b>Cooldown: </b>2 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3771.png</span>&nbsp; {{Ability icon|Coordinated Assault 2|2}} || 51 50 || Conditioning Shock 3 Coordinated Assault 2 || Send With a surge nod, you and nearby allies coordinate your attacks with the instinctive ease of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attackhunting pack.</b> || Target takes Each allies' next Melee attack deals +20% Electricity 144 damage from future attacks for 30 seconds || <b>Damage: </b> 154 Electricity || <b>Power Cost: </b>3356<br><b>RangeAoE: </b>520<br><b>Cooldown: </b>10 30 || <b>Training:</b> [[BarnabyTangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3768.png</span>&nbsp; {{Ability icon|Conditioning Shock 3|2}} || 52 51 || Apprehend Conditioning Shock 3 || Fire Send a red-hot energy lasso at an enemy and drag surge of electricity into your target, leaving them toward youmore vulnerable to future shocks.<br><b>This is a Core Nice Attack.</b> || Target is knocked forward takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage: </b> 154 Fire Electricity || <b>Power Cost: </b>4034<br><b>Range: </b>305<br><b>Cooldown: </b>8 10 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3774.png</span>&nbsp; {{Ability icon|Call For Backup 2|2}} || 53 51 || Lethal Force 3 Call For Backup 2 || Release Summon a maximum-power charge of electricity into your foefellow Warden to aid you briefly. Horrifically effective against || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies of the Wardens. As in a safety precaution, fellow animals take reduced damageburst.<br><b>This is an Epic Attackpet doesn't take orders from you; it pursues its own ideals of justice.</b> || Animals take -33% damage<br><b>DoT:</b> 0 Fire, 4 times over 8 Assistant exists for 30 seconds or until slain || <b>Damage: </b> 460 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>8056<br><b>Range: </b>54<br><b>Cooldown: </b>45 60 || <b>Training:</b> [[BarnabySugar]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3775.png</span>&nbsp; {{Ability icon|Apprehend 3|2}} || 54 52 || Privacy Field Apprehend 3 || Electrify your skin. Melee attackers take damage when they hit Fire a red-hot energy lasso at an enemy and drag them toward you. || <br><b>Recover:This is a Core Attack</b> 0 Power when melee attacks deal damage to you|| Target is knocked forward<br><b>DoT:--Can Have--</b> 164 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 3 times over 12 6 seconds || <b>Damage:</b> 154 Fire<br><b>Enrages:</b> 200% || <b>Power Cost: </b>4841<br><b>Range: </b>530<br><b>Cooldown: </b>30 8 || <b>Training:</b> [[TangleBarnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3773.png</span>&nbsp; {{Ability icon|Lethal Force 3|2}} || 56 53 || Controlled Burn Lethal Force 3 || Ignite all nearby problemsRelease a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. <br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>Restores:--Can Have--</b> 4 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 4 times over 12 8 seconds || <b>Damage: </b> 175 Fire<br><b>Enrages Target: </b>2% 460 Electricity || <b>Power Cost: </b>4180<br><b>Range: </b>15<br><b>AoE: </b>155<br><b>Cooldown: </b>12 45 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3778.png</span>&nbsp; {{Ability icon|Privacy Field 3|2}} || 57 54 || Aggression Deterrent Privacy Field 3 || Emit a wave of acid to gently discourage engagementElectrify your skin. Melee attackers take damage when they hit you. || <b>DoTMelee Damagers Suffer:</b> 0 Fire, 4 times over 8 seconds || 82 Electricity<br><b>Damage Armor: --Can Have--</b>180 Acid || <br><b>Power CostRestore: </b>290 Power when melee attacks damage you (75% chance)<br><b>RangeDoT: </b>0 Fire, 4 times over 10seconds || || <b>Power Cost:</b> 49<br><b>AoERange: </b>105<br><b>Cooldown: </b>8 30 || <b>Training:</b> [[Tangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3769.png</span>&nbsp; {{Ability icon|Controlled Burn 3|2}} || 58 56 || Stun Trap Controlled Burn 3 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too closeIgnite all nearby problems. || Summoned trap exists for 30 <b>Restores:</b> 4 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds or until triggered. (Base damage approx. 290) || || <b>Power CostDamage: </b>61175 Fire<br><b>RangeEnrages:</b> 200% || <b>Power Cost: </b>443<br><b>CooldownAoE: </b>3010<br><b>Channel TimeCooldown: </b>2 12 || <b>Training:</b> [[TangleBarnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3770.png</span>&nbsp; {{Ability icon|Aggression Deterrent 3|2}} || 60 57 || Pursuit Mode 2 Aggression Deterrent 3 || Alter the air currents so that you can briefly fly. Only works outdoorsEmit a wave of acid to gently discourage engagement. || You can fly for 24 seconds.<b>--Can Have--</b><br><b>Can Be On SidebarDoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 129 Acid<br><b>Armor Dmg:</b> 129 Acid || <b>Power Cost: </b>4344<br><b>RangeAoE: </b>510<br><b>Cooldown: </b>120 8 || <b>Training:</b> [[Tangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3772.png</span>&nbsp; {{Ability icon|Stun Trap 3|2}} || 60 58 || Warning Jolt 4 Stun Trap 3 || Fire Create a mild electrical charge into the suspect. This tends to focus their attention on you instead vortex of any nearby innocentsdeadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close.<br><b>This is a Basic Attack|| Summoned trap exists for 30 seconds or until triggered.</b> (When it triggers a Combat Refresh, +30 PowerBase damage approx. 197) || <b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>DamagePower Cost: </b> 79 Electricity61<br><b>TauntRange: </b>+316 || <b>Power Cost: </b>04<br><b>RangeCooldown: </b>1030<br><b>CooldownChannel Time: </b>2 || <b>Training:</b> [[BarnabyTangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3771.png</span>&nbsp; {{Ability icon|Warning Jolt 4|2}} || 61 60 || Conditioning Shock Warning Jolt 4 || Send Fire a surge of electricity mild electrical charge into your target, leaving them more vulnerable the suspect. This tends to future shocksfocus their attention on you instead of any nearby innocents.<br><b>This is a Nice Basic Attack.</b> || Target takes +20% Electricity damage from future attacks for 30 seconds <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 206 98 Electricity <br><b>Taunts:</b> 392 || <b>Power Cost: </b>370<br><b>Range: </b>510<br><b>Cooldown: </b>10 2 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3768.png</span>&nbsp; {{Ability icon|Pursuit Mode 2|2}} || 62 60 || Apprehend 4 Pursuit Mode 2 || Fire a red-hot energy lasso at an enemy and drag them toward Alter the air currents so that youcan briefly fly. Only works outdoors. || You can fly for 24 seconds.<br><b>This is a Core Attack.Can Be On Sidebar</b> || Target is knocked forward || <b>Damage: </b> 206 Fire || <b>Power Cost: </b>4445<br><b>Range: </b>305<br><b>Cooldown: </b>8 120 || <b>Training:</b> [[BarnabyTangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3774.png</span>&nbsp; {{Ability icon|Conditioning Shock 4|2}} || 63 61 || Lethal Force Conditioning Shock 4 || Release Send a maximum-power charge surge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precautiontarget, fellow animals take reduced damageleaving them more vulnerable to future shocks.<br><b>This is an Epic a Nice Attack.</b> || Animals take -33Target takes +20% Electricity damage<br><b>DoT:</b> 0 Fire, 4 times over 8 from future attacks for 30 seconds || <b>Damage: </b> 611 206 Electricity<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>9039<br><b>Range: </b>5<br><b>Cooldown: </b>45 10 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3775.png</span>&nbsp; {{Ability icon|Call For Backup 3|2}} || 64 61 || Privacy Field 4 Call For Backup 3 || Electrify your skin. Melee attackers take damage when they hit Summon a fellow Warden to aid youbriefly. || <b>Recover:</b> 0 Power when melee attacks deal damage to Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br><b>DoT:</b> 216 Electricity, 1 times over 0 seconds<br><b>DoT:</b> 0 Fire, 6 times over 12 Assistant exists for 30 seconds or until slain || || <b>Power Cost: </b>5363<br><b>Range: </b>54<br><b>Cooldown: </b>30 60 || <b>Training:</b> [[TangleSugar]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3776.png</span>&nbsp; {{Ability icon|Apprehend 4|2}} || 65 62 || Coordinated Assault 3 Apprehend 4 || With Fire a nod, red-hot energy lasso at an enemy and drag them toward you and nearby allies coordinate your attacks with the instinctive ease of .<br><b>This is a hunting pack. Core Attack</b> || Each allies' next Melee attack deals +223 damage || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Power CostDamage: </b>66206 Fire<br><b>RangeEnrages:</b> 200% || <b>Power Cost: </b>446<br><b>AoERange: </b>2030<br><b>Cooldown: </b>30 8 || <b>Training:</b> [[TangleBarnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3773.png</span>&nbsp; {{Ability icon|Lethal Force 4|2}} || 66 63 || Controlled Burn Lethal Force 4 || Ignite all nearby problemsRelease a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. <br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>Restores:--Can Have--</b> 5 Body Heat in cold environments<br><b>DoT:</b> 0 Fire, 6 4 times over 12 8 seconds || <b>Damage: </b> 228 Fire<br><b>Enrages Target: </b>2% 611 Electricity || <b>Power Cost: </b>4690<br><b>Range: </b>15<br><b>AoE: </b>155<br><b>Cooldown: </b>12 45 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3778.png</span>&nbsp; {{Ability icon|Privacy Field 4|2}} || 67 64 || Aggression Deterrent Privacy Field 4 || Emit a wave of acid to gently discourage engagementElectrify your skin. Melee attackers take damage when they hit you. || <b>DoTMelee Damagers Suffer:</b> 0 Fire, 4 times over 8 seconds || 108 Electricity<br><b>Damage Armor: --Can Have--</b>233 Acid || <br><b>Power CostRestore: </b>330 Power when melee attacks damage you (75% chance)<br><b>RangeDoT: </b>0 Fire, 4 times over 10seconds || || <b>Power Cost:</b> 55<br><b>AoERange: </b>105<br><b>Cooldown: </b>8 30 || <b>Training:</b> [[Tangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3769.png</span>&nbsp; {{Ability icon|Coordinated Assault 3|2}} || 68 65 || Stun Trap 4 Coordinated Assault 3 || Create With a vortex nod, you and nearby allies coordinate your attacks with the instinctive ease of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too closehunting pack. || Summoned trap exists for 30 seconds or until triggered. (Base Each allies' next Melee attack deals +223 damage approx. 290) || || <b>Power Cost: </b>6866<br><b>RangeAoE: </b>420<br><b>Cooldown: </b>30<br><b>Channel Time: </b>2 || <b>Training:</b> [[Tangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3772.png</span>&nbsp; {{Ability icon|Controlled Burn 4|2}} || 70 66 || Warning Jolt 5 Controlled Burn 4 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any Ignite all nearby innocentsproblems.|| <brb>Restores:</b>This is a Basic Attack.5 Body Heat in cold environments</bbr> (When it triggers a Combat Refresh, +32 Power) || <b>Restores:--Can Have--</b> 0 Power<br><b>RestoresDoT:</b> 0 Armor Fire, 6 times over 12 seconds || <b>Damage: </b> 100 Electricity228 Fire<br><b>TauntEnrages: </b>+400 200% || <b>Power Cost: </b>048<br><b>RangeAoE: </b>10<br><b>Cooldown: </b>2 12 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3771.png</span>&nbsp; {{Ability icon|Aggression Deterrent 4|2}} || 71 67 || Conditioning Shock 5 Aggression Deterrent 4 || Send Emit a surge wave of electricity into your target, leaving them more vulnerable acid to future shocksgently discourage engagement.|| <b>--Can Have--</b><br><b>This is a Nice Attack.DoT:</b> || Target takes +20% Electricity damage from future attacks for 30 0 Fire, 4 times over 8 seconds || <b>DamageHealth Dmg:</b> 166 Acid<br><b>Armor Dmg: </b> 262 Electricity 166 Acid || <b>Power Cost: </b>4149<br><b>RangeAoE: </b>510<br><b>Cooldown: </b>10 8 || <b>Training:</b> [[BarnabyTangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3768.png</span>&nbsp; {{Ability icon|Stun Trap 4|2}} || 72 68 || Apprehend 5 Stun Trap 4 || Fire Create a red-hot energy lasso at vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy and drag them toward yougets too close.<br><b>This is a Core Attack|| Summoned trap exists for 30 seconds or until triggered. (Base damage approx.</b> 251) || Target is knocked forward || <b>DamagePower Cost: </b> 262 Fire || 68<br><b>Power CostRange: </b>494<br><b>RangeCooldown: </b>30<br><b>CooldownChannel Time: </b>8 2 || <b>Training:</b> [[BarnabyTangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3774.png</span>&nbsp; {{Ability icon|Warning Jolt 5|2}} || 73 70 || Lethal Force Warning Jolt 5 || Release Fire a maximum-power mild electrical charge of electricity into your foethe suspect. Horrifically effective against enemies This tends to focus their attention on you instead of the Wardens. As a safety precaution, fellow animals take reduced damageany nearby innocents.<br><b>This is an Epic a Basic Attack.</b> || Animals take <b>-33% damage-Can Have--</b><br><b>Restores:</b> 0 Power<br><b>DoTRestores:</b> 0 Fire, 4 times over 8 seconds Armor || <b>Damage: </b> 778 125 Electricity<br><b>Enrages TargetTaunts: </b>2% 500 || <b>Power Cost: </b>990<br><b>Range: </b>510<br><b>Cooldown: </b>45 2 || <b>Training:</b> [[Barnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3775.png</span>&nbsp; {{Ability icon|Conditioning Shock 5|2}} || 74 71 || Privacy Field Conditioning Shock 5 || Electrify Send a surge of electricity into your skintarget, leaving them more vulnerable to future shocks. Melee attackers take damage when they hit you. || <b>Recover:</b> 0 Power when melee attacks deal damage to you<br><b>DoT:This is a Nice Attack</b> 275 || Target takes +20% Electricity, 1 times over 0 damage from future attacks for 30 seconds<br>|| <b>DoTDamage:</b> 0 Fire, 6 times over 12 seconds || 262 Electricity || <b>Power Cost: </b>5943<br><b>Range: </b>5<br><b>Cooldown: </b>30 10 || <b>Training:</b> [[TangleBarnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3773.png</span>&nbsp; {{Ability icon|Call For Backup 4|2}} || 76 71 || Controlled Burn 5 Call For Backup 4 || Ignite all nearby problemsSummon a fellow Warden to aid you briefly. || <b>Restores:</b> 6 Body Heat Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in cold environmentsa burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br><b>DoT:</b> 0 Fire, 6 times over 12 Assistant exists for 30 seconds or until slain || <b>Damage: </b> 288 Fire<br><b>Enrages Target: </b>2% || <b>Power Cost: </b>5170<br><b>Range: </b>15<br><b>AoE: </b>154<br><b>Cooldown: </b>12 60 || <b>Training:</b> [[BarnabySugar]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3778.png</span>&nbsp; {{Ability icon|Apprehend 5|2}} || 77 72 || Aggression Deterrent Apprehend 5 || Emit Fire a wave of acid to gently discourage engagementred-hot energy lasso at an enemy and drag them toward you. <br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 3 times over 8 6 seconds || <b>Damage Armor: </b>294 Acid || 262 Fire<br><b>Power CostEnrages: </b>36<br>200% || <b>RangePower Cost: </b>1051<br><b>AoERange: </b>1030<br><b>Cooldown: </b>8 || <b>Training:</b> [[TangleBarnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3769.png</span>&nbsp; {{Ability icon|Lethal Force 5|2}} || 78 73 || Stun Trap Lethal Force 5 || Create Release a vortex maximum-power charge of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too closeinto your foe. || Summoned trap exists for 30 seconds or until triggeredHorrifically effective against enemies of the Wardens. (Base As a safety precaution, fellow animals take reduced damage approx. 290) || <br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>Power Cost: --Can Have--</b>75<br><b>RangeDoT: </b>0 Fire, 4times over 8 seconds || <b>Damage:</b> 778 Electricity || <b>Power Cost:</b> 99<br><b>CooldownRange: </b>305<br><b>Channel TimeCooldown: </b>2 45 || <b>Training:</b> [[TangleBarnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3776.png</span>&nbsp; {{Ability icon|Privacy Field 5|2}} || 80 74 || Coordinated Assault 4 Privacy Field 5 || With a nod, you and nearby allies coordinate Electrify your attacks with the instinctive ease of a hunting packskin. || Each allies' next Melee attack deals +314 attackers take damage when they hit you. || || <b>Power CostMelee Damagers Suffer:</b> 138 Electricity<br><b>--Can Have--</b><br><b>Restore: </b>770 Power when melee attacks damage you (75% chance)<br><b>RangeDoT: </b>0 Fire, 4times over 10 seconds || || <b>Power Cost:</b> 61<br><b>AoERange: </b>205<br><b>Cooldown: </b>30 || <b>Training:</b> [[Tangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3770.png</span>&nbsp; {{Ability icon|Controlled Burn 5|2}} || 80 76 || Pursuit Mode 3 Controlled Burn 5 || Alter the air currents so that you can briefly fly. Only works outdoorsIgnite all nearby problems. || You can fly for 36 seconds.<b>Restores:</b> 6 Body Heat in cold environments<br><b>--Can Be On SidebarHave--</b> <br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 288 Fire<br><b>Enrages:</b> 200% || <b>Power Cost: </b>53<br><b>RangeAoE: </b>510<br><b>Cooldown: </b>120 12 || <b>Training:</b> [[TangleBarnaby]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3772.png</span>&nbsp; {{Ability icon|Aggression Deterrent 5|2}} || 80 77 || Warning Jolt 6 Aggression Deterrent 5 || Fire Emit a mild electrical charge into the suspect. This tends wave of acid to focus their attention on you instead of any nearby innocentsgently discourage engagement.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +34 Power) || <b>Restores:--Can Have--</b> 0 Power<br><b>RestoresDoT:</b> 0 Armor Fire, 4 times over 8 seconds || <b>DamageHealth Dmg: </b> 126 Electricity210 Acid<br><b>TauntArmor Dmg: </b>+504 210 Acid || <b>Power Cost: </b>054<br><b>RangeAoE: </b>10<br><b>Cooldown: </b>2 8 || <b>Training:</b> [[BarnabyTangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3771.png</span>&nbsp; {{Ability icon|Stun Trap 5|2}} || 81 78 || Conditioning Shock 6 Stun Trap 5 || Send Create a surge vortex of deadly electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is that will erupt in a Nice Attackstunning explosion as soon as an enemy gets too close.</b> || Target takes +20% Electricity damage from future attacks Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) || || <b>DamagePower Cost: </b> 325 Electricity || 75<br><b>Power CostRange: </b>454<br><b>RangeCooldown: </b>530<br><b>CooldownChannel Time: </b>10 2 || <b>Training:</b> [[BarnabyTangle]]
|-
| <span class="extimage64px">http://cdn.projectgorgon.com/v340/icons/icon_3768.png</span>&nbsp; {{Ability icon|Warning Jolt 6|2}} || 82 80 || Apprehend Warning Jolt 6 || Fire a red-hot energy lasso at an enemy and drag them toward mild electrical charge into the suspect. This tends to focus their attention on youinstead of any nearby innocents.<br><b>This is a Core Basic Attack.</b> || Target is knocked forward <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage: </b> 326 Fire 157 Electricity<br><b>Taunts:</b> 628 || <b>Power Cost: </b>540<br><b>Range: </b>3010<br><b>Cooldown: </b>8 2 || <b>Training:</b> [[Barnaby]]
|-
| {{Ability icon|Pursuit Mode 3|2}} || 80 || Pursuit Mode 3 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 36 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 56<br><b>Range:</b> 5<br><b>Cooldown:</b> 120 || <b>Training:</b> [[Tangle]]|-| {{Ability icon|Coordinated Assault 4|2}} || 80 || Coordinated Assault 4 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +314 damage || || <b>Power Cost:</b> 77<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Tangle]]|-| {{Ability icon|Conditioning Shock 6|2}} || 81 || Conditioning Shock 6 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 325 Electricity || <b>Power Cost:</b> 47<br><b>Range:</b> 5<span class="extimage64px"br>http<b>Cooldown:</b> 10 || <b>Training:</cdnb> [[Barnaby]]|-| {{Ability icon|Call For Backup 5|2}} || 81 || Call For Backup 5 || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst.projectgorgonThis pet doesn't take orders from you; it pursues its own ideals of justice.com<br>Assistant exists for 30 seconds or until slain || || <b>Power Cost:</b> 78<br><b>Range:</v340b> 4<br><b>Cooldown:</iconsb> 60 || <b>Training:</icon_3774b> [[Sugar]]|-| {{Ability icon|Apprehend 6|2}} || 82 || Apprehend 6 || Fire a red-hot energy lasso at an enemy and drag them toward you.png<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 326 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 57<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</spanb>&nbsp; [[Barnaby]]|-| {{Ability icon|Lethal Force 6|2}} || 83 || Lethal Force 6 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 961 Electricity || <b>Power Cost:</b> 110<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Barnaby]]|-| {{Ability icon|Privacy Field 6|2}} || 84 || Privacy Field 6 || Electrify your skin.Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 169 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 67<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Privacy Field 6]]|-| {{Ability icon|Controlled Burn 6|2}} || 86 || Controlled Burn 6 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 352 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 59<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Item:</b> [[Warden: Controlled Burn 6]]|-| {{Ability icon|Aggression Deterrent 6|2}} || 87 || Aggression Deterrent 6 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 256 Acid<br><b>Armor Dmg:</b> 256 Acid || <b>Power Cost:</b> 59<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Aggression Deterrent 6]]|-| {{Ability icon|Stun Trap 6|2}} || 88 || Stun Trap 6 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) || || <b>Power Cost:</b> 83<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Item:</b> [[Warden: Stun Trap 6]]|-| {{Ability icon|Warning Jolt 7|2}} || 90 || Warning Jolt 7 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 189 Electricity<br><b>Taunts:</b> 756 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Warden: Warning Jolt 7]]|-| {{Ability icon|Conditioning Shock 7|2}} || 91 || Conditioning Shock 7 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 390 Electricity || <b>Power Cost:</b> 52<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Warden: Conditioning Shock 7]]|-| {{Ability icon|Call For Backup 6|2}} || 91 || Call For Backup 6 || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br>Assistant exists for 30 seconds or until slain || || <b>Power Cost:</b> 85<br><b>Range:</b> 4<br><b>Cooldown:</b> 60 || <b>Item:</b> [[Warden: Call For Backup 6]]|-| {{Ability icon|Apprehend 7|2}} || 92 || Apprehend 7 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 391 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 62<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Warden: Apprehend 7]]|-| {{Ability icon|Lethal Force 7|2}} || 93 || Lethal Force 7 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage: </b> 961 1151 Electricity || <b>Power Cost:</b> 121<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Item:</b> [[Warden: Lethal Force 7]]|-| {{Ability icon|Privacy Field 7|2}} || 94 || Privacy Field 7 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 202 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 72<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Privacy Field 7]]|-| {{Ability icon|Coordinated Assault 5|2}} || 95 || Coordinated Assault 5 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +412 damage || || <b>Power Cost:</b> 89<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Warden: Coordinated Assault 5]]|-| {{Ability icon|Controlled Burn 7|2}} || 96 || Controlled Burn 7 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 418 Fire<br><b>Enrages :</b> 200% || <b>Power Cost:</b> 65<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Aggression Deterrent 7|2}} || 97 || Aggression Deterrent 7 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 303 Acid<br><b>Armor Dmg:</b> 303 Acid || <b>Power Cost:</b> 65<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Stun Trap 7|2}} || 98 || Stun Trap 7 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 410) || || <b>Power Cost:</b> 91<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Warning Jolt 8|2}} || 100 || Warning Jolt 8 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 222 Electricity<br><b>Taunts:</b> 888 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Pursuit Mode 4|2}} || 100 || Pursuit Mode 4 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 48 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 67<br><b>Range:</b> 5<br><b>Cooldown:</b> 120 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Conditioning Shock 8|2}} || 101 || Conditioning Shock 8 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Targettakes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 457 Electricity || <b>Power Cost:</b> 57<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training: </b>[[Skitters]]|-| {{Ability icon|Call For Backup 7|2}} || 101 || Call For Backup 7 || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br>Assistant exists for 30 seconds or until slain || || <b>Power Cost:</b> 94<br><b>Range:</b> 4<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Apprehend 8|2}} || 102 || Apprehend 8 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 460 Fire<br><b>Enrages:</b> 200% || <b>Power Cost: </b>68<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Lethal Force 8|2}} || 103 || Lethal Force 8 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 1355 Electricity || <b>Power Cost:</b> 132<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Privacy Field 8|2}} || 104 || Privacy Field 8 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 238 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 78<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Controlled Burn 8|2}} || 106 || Controlled Burn 8 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 490 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 71<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Aggression Deterrent 8|2}} || 107 || Aggression Deterrent 8 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 356 Acid<br><b>Armor Dmg:</b> 356 Acid || <b>Power Cost:</b> 71<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Stun Trap 8|2}} || 108 || Stun Trap 8 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 455) || || <b>Power Cost:</b> 99<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Warning Jolt 9|2}} || 110 || Warning Jolt 9 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 260 Electricity<br><b>Taunts:</b> 1040 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Coordinated Assault 6|2}} || 110|| Coordinated Assault 6 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +521 damage || || <b>Power Cost:</b> 101<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Conditioning Shock 9|2}} || 111 || Conditioning Shock 9 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 533 Electricity || <b>Power Cost:</b> 62<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Call For Backup 8|2}} || 111 || Call For Backup 8 || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br>Assistant exists for 30 seconds or until slain || || <b>Power Cost:</b> 102<br><b>Range:</b> 4<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Apprehend 9|2}} || 112 || Apprehend 9 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 536 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 74<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Lethal Force 9|2}} || 113 || Lethal Force 9 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 1575 Electricity || <b>Power Cost:</b> 144<br><b>Range: </b>5<br><b>Cooldown: </b>45 || <b>Training:</b> [[BarnabySkitters]]|-| {{Ability icon|Privacy Field 9|2}} || 114 || Privacy Field 9 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 276 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 85<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Controlled Burn 9|2}} || 116 || Controlled Burn 9 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 566 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 77<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Training:</b> [[Skitters]]|-| {{Ability icon|Aggression Deterrent 9|2}} || 117 || Aggression Deterrent 9 || Emit a wave of acid to gently discourage engagement. || <b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Health Dmg:</b> 410 Acid<br><b>Armor Dmg:</b> 410 Acid || <b>Power Cost:</b> 78<br><b>AoE:</b> 10<br><b>Cooldown:</b> 8 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Stun Trap 9|2}} || 118 || Stun Trap 9 || Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. || Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 498) || || <b>Power Cost:</b> 108<br><b>Range:</b> 4<br><b>Cooldown:</b> 30<br><b>Channel Time:</b> 2 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Warning Jolt 10|2}} || 120 || Warning Jolt 10 || Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents.<br><b>This is a Basic Attack</b> || <b>--Can Have--</b><br><b>Restores:</b> 0 Power<br><b>Restores:</b> 0 Armor || <b>Damage:</b> 298 Electricity<br><b>Taunts:</b> 1192 || <b>Power Cost:</b> 0<br><b>Range:</b> 10<br><b>Cooldown:</b> 2 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Pursuit Mode 5|2}} || 120 || Pursuit Mode 5 || Alter the air currents so that you can briefly fly. Only works outdoors. || You can fly for 36 seconds.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 79<br><b>Range:</b> 5<br><b>Cooldown:</b> 120 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Conditioning Shock 10|2}} || 121 || Conditioning Shock 10 || Send a surge of electricity into your target, leaving them more vulnerable to future shocks.<br><b>This is a Nice Attack</b> || Target takes +20% Electricity damage from future attacks for 30 seconds || <b>Damage:</b> 609 Electricity || <b>Power Cost:</b> 68<br><b>Range:</b> 5<br><b>Cooldown:</b> 10 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Call For Backup 9|2}} || 121 || Call For Backup 9 || Summon a fellow Warden to aid you briefly. || Summoned backup's initial attack roots an enemy and its Rage attack stuns enemies in a burst. This pet doesn't take orders from you; it pursues its own ideals of justice.<br>Assistant exists for 30 seconds or until slain || || <b>Power Cost:</b> 111<br><b>Range:</b> 4<br><b>Cooldown:</b> 60 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Apprehend 10|2}} || 122 || Apprehend 10 || Fire a red-hot energy lasso at an enemy and drag them toward you.<br><b>This is a Core Attack</b> || Target is knocked forward<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 3 times over 6 seconds || <b>Damage:</b> 612 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 81<br><b>Range:</b> 30<br><b>Cooldown:</b> 8 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Lethal Force 10|2}} || 123 || Lethal Force 10 || Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage.<br><b>This is an Epic Attack</b> || Animals take -33% damage<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 4 times over 8 seconds || <b>Damage:</b> 1796 Electricity || <b>Power Cost:</b> 157<br><b>Range:</b> 5<br><b>Cooldown:</b> 45 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Privacy Field 10|2}} || 124 || Privacy Field 10 || Electrify your skin. Melee attackers take damage when they hit you. || <b>Melee Damagers Suffer:</b> 314 Electricity<br><b>--Can Have--</b><br><b>Restore:</b> 0 Power when melee attacks damage you (75% chance)<br><b>DoT:</b> 0 Fire, 4 times over 10 seconds || || <b>Power Cost:</b> 91<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Controlled Burn 10|2}} || 125 || Controlled Burn 10 || Ignite all nearby problems. || <b>Restores:</b> 7 Body Heat in cold environments<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 635 Fire<br><b>Enrages:</b> 200% || <b>Power Cost:</b> 83<br><b>AoE:</b> 10<br><b>Cooldown:</b> 12 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Coordinated Assault 7|2}} || 125 || Coordinated Assault 7 || With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. || Each allies' next Melee attack deals +635 damage || || <b>Power Cost:</b> 115<br><b>AoE:</b> 20<br><b>Cooldown:</b> 30 || <b>Unknown Source:</b> Not Found
|}
577
edits

Navigation menu