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Staff/Treasure Effects

5,194 bytes added, 04:47, 26 November 2020
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Automatically generated. If there's an issue, please message Extractum11 on Discord - Subglacious#0413
See also: [[Staff/Treasure Effects:By Ability]]
<!-- Updated on September 11November 26, 2020 from v337 v340 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
}}
|-
| || || <b>Level 80</b> - Armor from Combat Refresh Abilities +46 55 when Staff is active || Chest, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Armor from Combat Refresh Abilities +12 10 when Staff is active
*; Level 10
:Armor from Combat Refresh Abilities +14 13 when Staff is active
*; Level 15
:Armor from Combat Refresh Abilities +16 when Staff is active
*; Level 20
:Armor from Combat Refresh Abilities +18 19 when Staff is active
*; Level 25
:Armor from Combat Refresh Abilities +20 22 when Staff is active
*; Level 30
:Armor from Combat Refresh Abilities +22 25 when Staff is active
*; Level 35
:Armor from Combat Refresh Abilities +24 28 when Staff is active
*; Level 40
:Armor from Combat Refresh Abilities +26 31 when Staff is active
*; Level 45
:Armor from Combat Refresh Abilities +28 34 when Staff is active
*; Level 50
:Armor from Combat Refresh Abilities +30 37 when Staff is active
*; Level 55
:Armor from Combat Refresh Abilities +32 40 when Staff is active
*; Level 60
:Armor from Combat Refresh Abilities +34 43 when Staff is active
*; Level 65
:Armor from Combat Refresh Abilities +37 46 when Staff is active
*; Level 70
:Armor from Combat Refresh Abilities +40 49 when Staff is active
*; Level 75
:Armor from Combat Refresh Abilities +43 52 when Staff is active
*; Level 80
:Armor from Combat Refresh Abilities +46 55 when Staff is active
}}
|-
| || || <b>Level 80</b> - Smash, Double Hit, and Heed The Stick Damage +69 125 || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Smash, Double Hit, and Heed The Stick Damage +5
*; Level 10
:Smash, Double Hit, and Heed The Stick Damage +913
*; Level 15
:Smash, Double Hit, and Heed The Stick Damage +1321
*; Level 20
:Smash, Double Hit, and Heed The Stick Damage +1729
*; Level 25
:Smash, Double Hit, and Heed The Stick Damage +2137
*; Level 30
:Smash, Double Hit, and Heed The Stick Damage +2545
*; Level 35
:Smash, Double Hit, and Heed The Stick Damage +2953
*; Level 40
:Smash, Double Hit, and Heed The Stick Damage +3361
*; Level 45
:Smash, Double Hit, and Heed The Stick Damage +3769
*; Level 50
:Smash, Double Hit, and Heed The Stick Damage +4177
*; Level 55
:Smash, Double Hit, and Heed The Stick Damage +4585
*; Level 60
:Smash, Double Hit, and Heed The Stick Damage +4993
*; Level 65
:Smash, Double Hit, and Heed The Stick Damage +54101
*; Level 70
:Smash, Double Hit, and Heed The Stick Damage +59109
*; Level 75
:Smash, Double Hit, and Heed The Stick Damage +64117
*; Level 80
:Smash, Double Hit, and Heed The Stick Damage +69125
}}
|-
}}
|-
| || || <b>Level 80</b> - Pin boosts Core Attack and Nice Attack Damage +83 98 for 7 15 seconds || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Pin boosts Core Attack and Nice Attack Damage +8 for 7 15 seconds
*; Level 10
:Pin boosts Core Attack and Nice Attack Damage +13 14 for 7 15 seconds
*; Level 15
:Pin boosts Core Attack and Nice Attack Damage +18 20 for 7 15 seconds
*; Level 20
:Pin boosts Core Attack and Nice Attack Damage +23 26 for 7 15 seconds
*; Level 25
:Pin boosts Core Attack and Nice Attack Damage +28 32 for 7 15 seconds
*; Level 30
:Pin boosts Core Attack and Nice Attack Damage +33 38 for 7 15 seconds
*; Level 35
:Pin boosts Core Attack and Nice Attack Damage +38 44 for 7 15 seconds
*; Level 40
:Pin boosts Core Attack and Nice Attack Damage +43 50 for 7 15 seconds
*; Level 45
:Pin boosts Core Attack and Nice Attack Damage +48 56 for 7 15 seconds
*; Level 50
:Pin boosts Core Attack and Nice Attack Damage +53 62 for 7 15 seconds
*; Level 55
:Pin boosts Core Attack and Nice Attack Damage +58 68 for 7 15 seconds
*; Level 60
:Pin boosts Core Attack and Nice Attack Damage +63 74 for 7 15 seconds
*; Level 65
:Pin boosts Core Attack and Nice Attack Damage +68 80 for 7 15 seconds
*; Level 70
:Pin boosts Core Attack and Nice Attack Damage +73 86 for 7 15 seconds
*; Level 75
:Pin boosts Core Attack and Nice Attack Damage +78 92 for 7 15 seconds
*; Level 80
:Pin boosts Core Attack and Nice Attack Damage +83 98 for 7 15 seconds
}}
|-
}}
|-
| || of The Phoenix || <b>Level 80</b> - Phoenix Strike deals +3641% Fire damage to melee attackers, and ability reuse timer is -7 seconds || Feet || {{Spoiler|Click Expand to reveal|
*; Level 35
:Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds
*; Level 40
:Phoenix Strike deals +89% Fire damage to melee attackers, and ability reuse timer is -5 seconds
*; Level 45
:Phoenix Strike deals +1113% Fire damage to melee attackers, and ability reuse timer is -5 seconds
*; Level 50
:Phoenix Strike deals +1417% Fire damage to melee attackers, and ability reuse timer is -6 seconds
*; Level 55
:Phoenix Strike deals +1721% Fire damage to melee attackers, and ability reuse timer is -6 seconds
*; Level 60
:Phoenix Strike deals +2025% Fire damage to melee attackers, and ability reuse timer is -7 seconds
*; Level 65
:Phoenix Strike deals +2429% Fire damage to melee attackers, and ability reuse timer is -7 seconds
*; Level 70
:Phoenix Strike deals +2833% Fire damage to melee attackers, and ability reuse timer is -7 seconds
*; Level 75
:Phoenix Strike deals +3237% Fire damage to melee attackers, and ability reuse timer is -7 seconds
*; Level 80
:Phoenix Strike deals +3641% Fire damage to melee attackers, and ability reuse timer is -7 seconds
}}
|-
}}
|-
| || of Slashy Double Hits || <b>Level 80</b> - Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 10
:Double Hit costs -2 Power and makes the target 3% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 20
:Double Hit costs -4 Power and makes the target 4% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 30
:Double Hit costs -6 Power and makes the target 5% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 40
:Double Hit costs -8 Power and makes the target 6% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 50
:Double Hit costs -10 Power and makes the target 7% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 60
:Double Hit costs -12 Power and makes the target 8% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 70
:Double Hit costs -14 Power and makes the target 9% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
*; Level 80
:Double Hit costs -16 Power and makes the target 10% more vulnerable to Slashing direct Fire and Cold damage for 15 8 seconds
}}
|-
| || of Efficient Thrusting || <b>Level 80</b> - Headcracker and Strategic Thrust deal +1622% damage and reuse timer is -1 second || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second
*; Level 10
:Headcracker and Strategic Thrust deal +24% damage and reuse timer is -1 second
*; Level 15
:Headcracker and Strategic Thrust deal +35% damage and reuse timer is -1 second
*; Level 20
:Headcracker and Strategic Thrust deal +46% damage and reuse timer is -1 second
*; Level 25
:Headcracker and Strategic Thrust deal +57% damage and reuse timer is -1 second
*; Level 30
:Headcracker and Strategic Thrust deal +68% damage and reuse timer is -1 second
*; Level 35
:Headcracker and Strategic Thrust deal +79% damage and reuse timer is -1 second
*; Level 40
:Headcracker and Strategic Thrust deal +810% damage and reuse timer is -1 second
*; Level 45
:Headcracker and Strategic Thrust deal +911% damage and reuse timer is -1 second
*; Level 50
:Headcracker and Strategic Thrust deal +1012% damage and reuse timer is -1 second
*; Level 55
:Headcracker and Strategic Thrust deal +1113% damage and reuse timer is -1 second
*; Level 60
:Headcracker and Strategic Thrust deal +1214% damage and reuse timer is -1 second
*; Level 65
:Headcracker and Strategic Thrust deal +1316% damage and reuse timer is -1 second
*; Level 70
:Headcracker and Strategic Thrust deal +1418% damage and reuse timer is -1 second
*; Level 75
:Headcracker and Strategic Thrust deal +1520% damage and reuse timer is -1 second
*; Level 80
:Headcracker and Strategic Thrust deal +1622% damage and reuse timer is -1 second
}}
|-
}}
|-
| || of Cold Blocking || <b>Level 80</b> - Blocking Stance boosts your Direct Cold Damage +156.575% for 30 seconds || Legs, Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:Blocking Stance boosts your Direct Cold Damage +63% for 30 seconds
*; Level 10
:Blocking Stance boosts your Direct Cold Damage +63.525% for 30 seconds
*; Level 15
:Blocking Stance boosts your Direct Cold Damage +73.5% for 30 seconds
*; Level 20
:Blocking Stance boosts your Direct Cold Damage +73.575% for 30 seconds
*; Level 25
:Blocking Stance boosts your Direct Cold Damage +84% for 30 seconds
*; Level 30
:Blocking Stance boosts your Direct Cold Damage +84.525% for 30 seconds
*; Level 35
:Blocking Stance boosts your Direct Cold Damage +94.5% for 30 seconds
*; Level 40
:Blocking Stance boosts your Direct Cold Damage +94.575% for 30 seconds
*; Level 45
:Blocking Stance boosts your Direct Cold Damage +105% for 30 seconds
*; Level 50
:Blocking Stance boosts your Direct Cold Damage +105.525% for 30 seconds
*; Level 55
:Blocking Stance boosts your Direct Cold Damage +115.5% for 30 seconds
*; Level 60
:Blocking Stance boosts your Direct Cold Damage +115.575% for 30 seconds
*; Level 65
:Blocking Stance boosts your Direct Cold Damage +12.56% for 30 seconds
*; Level 70
:Blocking Stance boosts your Direct Cold Damage +136.525% for 30 seconds
*; Level 75
:Blocking Stance boosts your Direct Cold Damage +146.5% for 30 seconds
*; Level 80
:Blocking Stance boosts your Direct Cold Damage +156.575% for 30 seconds
}}
|-
}}
|-
| || of Lunging || <b>Level 80</b> - Lunge deals +3943% damage to health and armor || Legs, MainHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lunge deals +57% damage to health and armor
*; Level 10
:Lunge deals +79% damage to health and armor
*; Level 15
:Lunge deals +911% damage to health and armor
*; Level 20
:Lunge deals +1113% damage to health and armor
*; Level 25
:Lunge deals +1315% damage to health and armor
*; Level 30
:Lunge deals +1517% damage to health and armor
*; Level 35
:Lunge deals +1719% damage to health and armor
*; Level 40
:Lunge deals +1921% damage to health and armor
*; Level 45
:Lunge deals +2123% damage to health and armor
*; Level 50
:Lunge deals +2325% damage to health and armor
*; Level 55
:Lunge deals +2628% damage to health and armor
*; Level 60
:Lunge deals +2831% damage to health and armor
*; Level 65
:Lunge deals +3134% damage to health and armor
*; Level 70
:Lunge deals +3337% damage to health and armor
*; Level 75
:Lunge deals +3640% damage to health and armor
*; Level 80
:Lunge deals +3943% damage to health and armor
}}
|-
| || of Group-Lunging || <b>Level 80</b> - Lunge hits all enemies within 5 7 meters, but and deals -8% +175 damage to health and armor, but reuse timer is +2 seconds || Hands || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lunge hits all enemies within 5 7 meters, but and deals -50% +25 damage to health and armor, but reuse timer is +2 seconds
*; Level 10
:Lunge hits all enemies within 5 7 meters, but and deals -48% +35 damage to health and armor, but reuse timer is +2 seconds
*; Level 15
:Lunge hits all enemies within 5 7 meters, but and deals -46% +45 damage to health and armor, but reuse timer is +2 seconds
*; Level 20
:Lunge hits all enemies within 5 7 meters, but and deals -44% +55 damage to health and armor, but reuse timer is +2 seconds
*; Level 25
:Lunge hits all enemies within 5 7 meters, but and deals -42% +65 damage to health and armor, but reuse timer is +2 seconds
*; Level 30
:Lunge hits all enemies within 5 7 meters, but and deals -40% +75 damage to health and armor, but reuse timer is +2 seconds
*; Level 35
:Lunge hits all enemies within 5 7 meters, but and deals -38% +85 damage to health and armor, but reuse timer is +2 seconds
*; Level 40
:Lunge hits all enemies within 5 7 meters, but and deals -36% +95 damage to health and armor, but reuse timer is +2 seconds
*; Level 45
:Lunge hits all enemies within 5 7 meters, but and deals -34% +105 damage to health and armor, but reuse timer is +2 seconds
*; Level 50
:Lunge hits all enemies within 5 7 meters, but and deals -32% +115 damage to health and armor, but reuse timer is +2 seconds
*; Level 55
:Lunge hits all enemies within 5 7 meters, but and deals -30% +125 damage to health and armor, but reuse timer is +2 seconds
*; Level 60
:Lunge hits all enemies within 5 7 meters, but and deals -28% +135 damage to health and armor, but reuse timer is +2 seconds
*; Level 65
:Lunge hits all enemies within 5 7 meters, but and deals -23% +145 damage to health and armor, but reuse timer is +2 seconds
*; Level 70
:Lunge hits all enemies within 5 7 meters, but and deals -18% +155 damage to health and armor, but reuse timer is +2 seconds
*; Level 75
:Lunge hits all enemies within 5 7 meters, but and deals -13% +165 damage to health and armor, but reuse timer is +2 seconds
*; Level 80
:Lunge hits all enemies within 5 7 meters, but and deals -8% +175 damage to health and armor, but reuse timer is +2 seconds
}}
|-
}}
|-
| || of Knockback Lunges || <b>Level 80</b> - Lunge deals +55 63 damage and knocks the target backwards || Feet || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lunge deals +1 2 damage and knocks the target backwards
*; Level 10
:Lunge deals +2 5 damage and knocks the target backwards*; Level 15:Lunge deals +8 damage and knocks the target backwards*; Level 20:Lunge deals +11 damage and knocks the target backwards*; Level 25:Lunge deals +14 damage and knocks the target backwards*; Level 30:Lunge deals +17 damage and knocks the target backwards*; Level 35:Lunge deals +20 damage and knocks the target backwards*; Level 40:Lunge deals +23 damage and knocks the target backwards*; Level 45:Lunge deals +26 damage and knocks the target backwards*; Level 50:Lunge deals +29 damage and knocks the target backwards*; Level 55:Lunge deals +32 damage and knocks the target backwards*; Level 60:Lunge deals +35 damage and knocks the target backwards*; Level 65:Lunge deals +42 damage and knocks the target backwards*; Level 70:Lunge deals +49 damage and knocks the target backwards*; Level 75:Lunge deals +56 damage and knocks the target backwards*; Level 80:Lunge deals +63 damage and knocks the target backwards}}|-| || of Safe-Lunging || <b>Level 80</b> - Lunge causes the next attack that hits you to deal 29 less damage || OffHand, Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Lunge causes the next attack that hits you to deal 10 less damage*; Level 10:Lunge causes the next attack that hits you to deal 11 less damage
*; Level 15
:Lunge deals +3 causes the next attack that hits you to deal 12 less damage and knocks the target backwards
*; Level 20
:Lunge deals +4 causes the next attack that hits you to deal 13 less damage and knocks the target backwards
*; Level 25
:Lunge deals +5 causes the next attack that hits you to deal 14 less damage and knocks the target backwards
*; Level 30
:Lunge deals +6 causes the next attack that hits you to deal 15 less damage and knocks the target backwards
*; Level 35
:Lunge deals +7 causes the next attack that hits you to deal 16 less damage and knocks the target backwards
*; Level 40
:Lunge deals +10 causes the next attack that hits you to deal 17 less damage and knocks the target backwards
*; Level 45
:Lunge deals +13 causes the next attack that hits you to deal 18 less damage and knocks the target backwards
*; Level 50
:Lunge deals +15 causes the next attack that hits you to deal 19 less damage and knocks the target backwards
*; Level 55
:Lunge deals +17 causes the next attack that hits you to deal 20 less damage and knocks the target backwards
*; Level 60
:Lunge deals +20 causes the next attack that hits you to deal 21 less damage and knocks the target backwards
*; Level 65
:Lunge deals +25 causes the next attack that hits you to deal 23 less damage and knocks the target backwards
*; Level 70
:Lunge deals +35 causes the next attack that hits you to deal 25 less damage and knocks the target backwards
*; Level 75
:Lunge deals +45 causes the next attack that hits you to deal 27 less damage and knocks the target backwards
*; Level 80
:Lunge deals +55 causes the next attack that hits you to deal 29 less damage and knocks the target backwards
}}
|-
| || of Lunging Healthy Deflection || <b>Level 80</b> - Lunge deals +121 armor damage Deflective Spin heals 270 Health over 15 seconds || OffHandLegs, Ring Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Lunge deals +12 armor damageDeflective Spin heals 45 Health over 15 seconds
*; Level 10
:Lunge deals +19 armor damageDeflective Spin heals 60 Health over 15 seconds
*; Level 15
:Lunge deals +26 armor damageDeflective Spin heals 75 Health over 15 seconds
*; Level 20
:Lunge deals +33 armor damageDeflective Spin heals 90 Health over 15 seconds
*; Level 25
:Lunge deals +40 armor damageDeflective Spin heals 105 Health over 15 seconds
*; Level 30
:Lunge deals +47 armor damageDeflective Spin heals 120 Health over 15 seconds
*; Level 35
:Lunge deals +54 armor damageDeflective Spin heals 135 Health over 15 seconds
*; Level 40
:Lunge deals +61 armor damageDeflective Spin heals 150 Health over 15 seconds
*; Level 45
:Lunge deals +68 armor damageDeflective Spin heals 165 Health over 15 seconds
*; Level 50
:Lunge deals +75 armor damageDeflective Spin heals 180 Health over 15 seconds
*; Level 55
:Lunge deals +82 armor damageDeflective Spin heals 195 Health over 15 seconds
*; Level 60
:Lunge deals +89 armor damageDeflective Spin heals 210 Health over 15 seconds
*; Level 65
:Lunge deals +97 armor damageDeflective Spin heals 225 Health over 15 seconds
*; Level 70
:Lunge deals +105 armor damageDeflective Spin heals 240 Health over 15 seconds
*; Level 75
:Lunge deals +113 armor damageDeflective Spin heals 255 Health over 15 seconds
*; Level 80
:Lunge deals +121 armor damageDeflective Spin heals 270 Health over 15 seconds
}}
|-
| || of Healthy Deflection || <b>Level 80</b> - Deflective Spin heals 108 Health over 60 costs -9 Power and mitigates +11 damage from each attack for 15 seconds || LegsHead, Necklace OffHand || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deflective Spin heals 6 Health over 60 costs -1 Power and mitigates +4 damage from each attack for 15 seconds
*; Level 10
:Deflective Spin heals 12 Health over 60 costs -2 Power and mitigates +4 damage from each attack for 15 seconds
*; Level 15
:Deflective Spin heals 18 Health over 60 costs -2 Power and mitigates +5 damage from each attack for 15 seconds
*; Level 20
:Deflective Spin heals 24 Health over 60 costs -3 Power and mitigates +5 damage from each attack for 15 seconds
*; Level 25
:Deflective Spin heals 30 Health over 60 costs -3 Power and mitigates +6 damage from each attack for 15 seconds
*; Level 30
:Deflective Spin heals 36 Health over 60 costs -4 Power and mitigates +6 damage from each attack for 15 seconds
*; Level 35
:Deflective Spin heals 42 Health over 60 costs -4 Power and mitigates +7 damage from each attack for 15 seconds
*; Level 40
:Deflective Spin heals 48 Health over 60 costs -5 Power and mitigates +7 damage from each attack for 15 seconds
*; Level 45
:Deflective Spin heals 54 Health over 60 costs -5 Power and mitigates +8 damage from each attack for 15 seconds
*; Level 50
:Deflective Spin heals 60 Health over 60 costs -6 Power and mitigates +8 damage from each attack for 15 seconds
*; Level 55
:Deflective Spin heals 66 Health over 60 costs -6 Power and mitigates +9 damage from each attack for 15 seconds
*; Level 60
:Deflective Spin heals 72 Health over 60 costs -7 Power and mitigates +9 damage from each attack for 15 seconds
*; Level 65
:Deflective Spin heals 78 Health over 60 costs -7 Power and mitigates +10 damage from each attack for 15 seconds
*; Level 70
:Deflective Spin heals 84 Health over 60 costs -8 Power and mitigates +10 damage from each attack for 15 seconds
*; Level 75
:Deflective Spin heals 96 Health over 60 costs -8 Power and mitigates +11 damage from each attack for 15 seconds
*; Level 80
:Deflective Spin heals 108 Health over 60 costs -9 Power and mitigates +11 damage from each attack for 15 seconds
}}
|-
| || of Refreshing Deflection || <b>Level 80</b> - Deflective Spin restores 42 Power after a 20 second delay 66 Health instantly and provides +50 Mitigation from all Elite attacks for 15 seconds || HeadFeet, OffHand Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:Deflective Spin restores 6 Power after a Health instantly and provides +20 second delayMitigation from all Elite attacks for 15 seconds
*; Level 10
:Deflective Spin restores 8 Power after a 20 second delay10 Health instantly and provides +22 Mitigation from all Elite attacks for 15 seconds
*; Level 15
:Deflective Spin restores 10 Power after a 20 second delay14 Health instantly and provides +24 Mitigation from all Elite attacks for 15 seconds
*; Level 20
:Deflective Spin restores 12 Power after a 20 second delay18 Health instantly and provides +26 Mitigation from all Elite attacks for 15 seconds
*; Level 25
:Deflective Spin restores 14 Power after a 20 second delay22 Health instantly and provides +28 Mitigation from all Elite attacks for 15 seconds
*; Level 30
:Deflective Spin restores 16 Power after a 20 second delay26 Health instantly and provides +30 Mitigation from all Elite attacks for 15 seconds
*; Level 35
:Deflective Spin restores 18 Power after a 20 second delay30 Health instantly and provides +32 Mitigation from all Elite attacks for 15 seconds
*; Level 40
:Deflective Spin restores 20 Power after a 20 second delay34 Health instantly and provides +34 Mitigation from all Elite attacks for 15 seconds
*; Level 45
:Deflective Spin restores 22 Power after a 20 second delay38 Health instantly and provides +36 Mitigation from all Elite attacks for 15 seconds
*; Level 50
:Deflective Spin restores 24 Power after a 20 second delay42 Health instantly and provides +38 Mitigation from all Elite attacks for 15 seconds
*; Level 55
:Deflective Spin restores 27 Power after a 20 second delay46 Health instantly and provides +40 Mitigation from all Elite attacks for 15 seconds
*; Level 60
:Deflective Spin restores 30 Power after a 20 second delay50 Health instantly and provides +42 Mitigation from all Elite attacks for 15 seconds
*; Level 65
:Deflective Spin restores 33 Power after a 20 second delay54 Health instantly and provides +44 Mitigation from all Elite attacks for 15 seconds
*; Level 70
:Deflective Spin restores 36 Power after a 20 second delay58 Health instantly and provides +46 Mitigation from all Elite attacks for 15 seconds
*; Level 75
:Deflective Spin restores 39 Power after a 20 second delay62 Health instantly and provides +48 Mitigation from all Elite attacks for 15 seconds
*; Level 80
:Deflective Spin restores 42 Power after a 20 second delay66 Health instantly and provides +50 Mitigation from all Elite attacks for 15 seconds
}}
|-
| || of Second Chances || <b>Level 80</b> - If you have less than half of your Health remaining, Deflective Spin heals gives you +18% Projectile Evasion for 31% of your Max Health 15 seconds || Feet, Necklace Ring || {{Spoiler|Click Expand to reveal|
*; Level 5
:If you have less than half of your Health remaining, Deflective Spin heals gives you +3% Projectile Evasion for 10% of your Max Health15 seconds
*; Level 10
:If you have less than half of your Health remaining, Deflective Spin heals gives you +4% Projectile Evasion for 11% of your Max Health15 seconds
*; Level 15
:If you have less than half of your Health remaining, Deflective Spin heals gives you +5% Projectile Evasion for 12% of your Max Health15 seconds
*; Level 20
:If you have less than half of your Health remaining, Deflective Spin heals gives you +6% Projectile Evasion for 13% of your Max Health15 seconds
*; Level 25
:If you have less than half of your Health remaining, Deflective Spin heals gives you +7% Projectile Evasion for 14% of your Max Health15 seconds
*; Level 30
:If you have less than half of your Health remaining, Deflective Spin heals gives you +8% Projectile Evasion for 15% of your Max Healthseconds
*; Level 35
:If you have less than half of your Health remaining, Deflective Spin heals gives you +9% Projectile Evasion for 16% of your Max Health15 seconds
*; Level 40
:If you have less than half of your Health remaining, Deflective Spin heals gives you +10% Projectile Evasion for 17% of your Max Health15 seconds
*; Level 45
:If you have less than half of your Health remaining, Deflective Spin heals gives you +11% Projectile Evasion for 18% of your Max Health15 seconds
*; Level 50
:If you have less than half of your Health remaining, Deflective Spin heals gives you +12% Projectile Evasion for 19% of your Max Health15 seconds
*; Level 55
:If you have less than half of your Health remaining, Deflective Spin heals gives you +13% Projectile Evasion for 20% of your Max Health15 seconds
*; Level 60
:If you have less than half of your Health remaining, Deflective Spin heals gives you +14% Projectile Evasion for 21% of your Max Health15 seconds
*; Level 65
:If you have less than half of your Health remaining, Deflective Spin heals gives you +15% Projectile Evasion for 23% of your Max Health15 seconds
*; Level 70
:If you have less than half of your Health remaining, Deflective Spin heals gives you +16% Projectile Evasion for 25% of your Max Health15 seconds
*; Level 75
:If you have less than half of your Health remaining, Deflective Spin heals gives you +17% Projectile Evasion for 28% of your Max Health15 seconds
*; Level 80
:If you have less than half of your Health remaining, Deflective Spin heals gives you +18% Projectile Evasion for 31% of your Max Health15 seconds
}}
|-
}}
|-
| || of Zen Stances || <b>Level 80</b> - Blocking Stance restores 38 costs -16 Power to you and mitigates +10% of physical damage from Elite attackers for 30 seconds || Head, Chest || {{Spoiler|Click Expand to reveal|
*; Level 5
:Blocking Stance restores 4 costs -1 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 10
:Blocking Stance restores 6 costs -2 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 15
:Blocking Stance restores 8 costs -3 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 20
:Blocking Stance restores costs -4 Power and mitigates +10 Power to you% of physical damage from Elite attackers for 30 seconds
*; Level 25
:Blocking Stance restores 12 costs -5 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 30
:Blocking Stance restores 14 costs -6 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 35
:Blocking Stance restores 16 costs -7 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 40
:Blocking Stance restores 18 costs -8 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 45
:Blocking Stance restores 20 costs -9 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 50
:Blocking Stance restores 22 costs -10 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 55
:Blocking Stance restores 24 costs -11 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 60
:Blocking Stance restores 26 costs -12 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 65
:Blocking Stance restores 29 costs -13 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 70
:Blocking Stance restores 32 costs -14 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 75
:Blocking Stance restores 35 costs -15 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
*; Level 80
:Blocking Stance restores 38 costs -16 Power to youand mitigates +10% of physical damage from Elite attackers for 30 seconds
}}
|-
| || of Mind-Body Arts || <b>Level 80</b> - For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +126.575% for 30 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 5
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +53%for 30 seconds
*; Level 10
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +53.525%for 30 seconds
*; Level 15
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +63.5%for 30 seconds
*; Level 20
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +63.575%for 30 seconds
*; Level 25
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +74%for 30 seconds
*; Level 30
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +74.525%for 30 seconds
*; Level 35
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +84.5%for 30 seconds
*; Level 40
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +84.575%for 30 seconds
*; Level 45
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +95%for 30 seconds
*; Level 50
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +95.525%for 30 seconds
*; Level 55
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +105.5%for 30 seconds
*; Level 60
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +105.575%for 30 seconds
*; Level 65
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +116%for 30 seconds
*; Level 70
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +116.525%for 30 seconds
*; Level 75
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +126.5%for 30 seconds
*; Level 80
:For 30 seconds after using Blocking Stance, boosts your Mentalism Base Psychic Damage is +126.575%for 30 seconds
}}
|-
*; Level 80
:For 60 seconds after using Blocking Stance, First Aid heals you +68
}}
|-
| || || <b>Level 80</b> - Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +24 more || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Level 10
:Blocking Stance mitigates +2 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +4 more
*; Level 20
:Blocking Stance mitigates +4 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +8 more
*; Level 30
:Blocking Stance mitigates +6 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +12 more
*; Level 40
:Blocking Stance mitigates +7 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +14 more
*; Level 50
:Blocking Stance mitigates +8 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +16 more
*; Level 60
:Blocking Stance mitigates +9 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +18 more
*; Level 70
:Blocking Stance mitigates +11 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +22 more
*; Level 80
:Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 30 seconds. Against Elite enemies, mitigates +24 more
}}
|-
}}
|-
| Uncrackable || || <b>Level 80</b> - After using Headcracker, you take half -50% damage from Psychic attacks for 15 seconds || OffHand || {{Spoiler|Click Expand to reveal|
*; Level 30
:After using Headcracker, you take half -50% damage from Psychic attacks for 5 seconds
*; Level 35
:After using Headcracker, you take half -50% damage from Psychic attacks for 6 seconds
*; Level 40
:After using Headcracker, you take half -50% damage from Psychic attacks for 7 seconds
*; Level 45
:After using Headcracker, you take half -50% damage from Psychic attacks for 8 seconds
*; Level 50
:After using Headcracker, you take half -50% damage from Psychic attacks for 9 seconds
*; Level 55
:After using Headcracker, you take half -50% damage from Psychic attacks for 10 seconds
*; Level 60
:After using Headcracker, you take half -50% damage from Psychic attacks for 11 seconds
*; Level 65
:After using Headcracker, you take half -50% damage from Psychic attacks for 12 seconds
*; Level 70
:After using Headcracker, you take half -50% damage from Psychic attacks for 13 seconds
*; Level 75
:After using Headcracker, you take half -50% damage from Psychic attacks for 14 seconds
*; Level 80
:After using Headcracker, you take half -50% damage from Psychic attacks for 15 seconds
}}
|-
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