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Augmentation

No change in size, 16:27, 17 December 2020
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{{msg:BASEPAGENAME}} Overview: reordering weapon before jewelry for consistency on the page
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== {{msg:BASEPAGENAME}} Overview==
'''Augmentation''' is not a skill itself, but an important mechanic, with 4 different secondary Augmentation skills. It can be confusing at first; Augmentation as a mechanic involves breaking down Magic gear for materials, Extracting mods from existing gear into Augments, and Applying these Augments to different pieces of gear in order to add the extracted mods. There are 4 different types of Augmentation: Jewelry, Weapon (which includes Gloves), Jewelry, Armor (Chest and Legs), and Ancillary-Armor (Helms and Boots). Each one is a skill with levels and experience that breaks down different gear types, and each is leveled independently.
While [[Transmutation]] lets you '''change''' the treasure effects (mods) on your gear, '''Augmentation''' lets you '''add''' one additional treasure effect (mod) to a piece of gear. With [[Transmutation]] you ''distill'' items into {{ItemCategory|Phlogiston}} and use a transmutation table to make changes. With Augmentation you ''decompose'' items into ornaments (jewelry), beads (weapons and gloves), ornaments (jewelry), baubles (chest and legs), and contraptions (helms and boots), in order to extract a mod from one item and place it onto a different item.
Along with [[Transmutation]] and [[Shamanic Infusion]], '''Augmentation''' forms the mechanism for enchanting gear in Project Gorgon.
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