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Items

4 bytes removed, 11:16, 8 January 2021
Item Tiers: rewritten
==Item Tiers==
[[File:Items (example of a purple item).jpg|thumb|right|335px|An example of a Purple item (alpha build).]]
Items appear to come in six different rarity tiers, giving them 0-5 [[Treasure Effects|mods]] (plus any intrinsic mods the base item has). Crafted gear can be made "qualitiesmax-enchanted", usually by the addition of a rare gem like {{Item|Winterprize}} or {{Item|Vervadium}}. This will give the item one extra mod, e.g. Note this may still change a lot during alphasecond-from-the-top tier item which normally has 4 mods would have 5 if max-enchanted. This allows an item to reach it's maximum of 6 modifiers.
Currently in Alpha, Project: Gorgon's loot mechanics have similarities to ARPGs. There seems to be few "set" items with fixed properties, associated with a specific dungeon or boss. Instead, high tier items have largely random mods that could be anywhere from a "bad roll" to an "amazing item". As can be seen on the illustration, the properties on higher tier items can make a dramatic difference to your character's potential depending which skills you specialize in, from increasing damage output, to the resilience of your pets, lowering the cost of your spells, and even increase your [[Haste|Sprint speed]]!
{| class="wikitable"
When a creature is slain, a special effect and distinctive sound indicates that there is '''Rare''', '''Epic''' or '''Legendary''' loot on them.
 
For a full list of treasure effects, check [[List of Treasure Effects]].
==Augments==
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