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Augmentation

16 bytes added, 12:44, 8 January 2021
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{{msg:BASEPAGENAME}} Overview
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== {{msg:BASEPAGENAME}} Overview==
'''Augmentation''' is not a skill itself, but an important mechanic, with 4 different secondary Augmentation skills. It can be confusing at first; Augmentation as a mechanic involves breaking down Magic gear for materials, Extracting mods [[Treasure Effects]] from existing gear into Augments, and Applying these Augments to different pieces of gear in order to add the extracted mods. There are 4 different types of Augmentation: Weapon (which includes Gloves), Jewelry, Armor (Chest and Legs), and Ancillary-Armor (Helms and Boots). Each one is a skill with levels and experience that breaks down different gear types, and each is leveled independently.
While [[Transmutation]] lets you '''change''' the treasure effects (mods) on your gear, '''Augmentation''' lets you '''add''' one additional treasure effect (mod) to a piece of gear. With [[Transmutation]] you ''distill'' items into {{ItemCategory|Phlogiston}} and use a transmutation table to make changes. With Augmentation you ''decompose'' items into beads (weapons and gloves), ornaments (jewelry), baubles (chest and legs), and contraptions (helms and boots), in order to extract a mod from one item and place it onto a different item.
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