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Necromancy/Abilities

7,257 bytes added, 5 October
Updating to v414
<noinclude>[[Category:Abilities]]</noinclude><includeonly>
==[[Necromancy/Abilities|Necromancy Complete Ability List]]==
</includeonly><noinclude><!-- Updated to v414 on September 30, 2021 from v350 Fri Oct 04 2024 23:24:28 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator --></noinclude>Click "Expand" on the box below to view a complete list of Abilities for the {{msg:BASEPAGENAME}} skill.{| {{STDT|sortable mw-collapsible<includeonly> mw-collapsed</includeonly>}} style="width: 100%;"
! Icon !! Level !! Name !! style="width: 25%;" | Description !! style="width: 25%;" | Special !! style="width: 11%;" | Effects !! style="width: 11%;" | Stats !! style="width: 9%;" | Source
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| {{Ability icon|Death's Hold|2}} || 1 || Death's Hold || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 9 Darkness || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
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| {{Ability icon|Free-Summon Raise Skeletal Archer|2}} || 1 2 || Free-Summon Raise Skeletal Archer || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Humanoid Skull.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>1550<br><b>Range: </b>3<br><b>Cooldown: </b>20 5 || <b>Training:</b> [[Sir Arif]]Leveling
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| {{Ability icon|Raise Skeletal ArcherProvoke Undead|2}} || 2 3 || Raise Skeletal Archer Provoke Undead || Raise Your undead pets become agitated, dealing more damage for a skeletal archer from death to serve youtime. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Minion Damage:</b> 5 for 10 seconds<br><b>--Can Be On SidebarHave--</b> <br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>5017<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || Leveling
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| {{Ability icon|Provoke UndeadLife Crush|2}} || 3 4 || Provoke Undead Life Crush || Your undead pets become agitatedDestroy the life force in the target's body, dealing more Darkness damage for a time. || <b>Minion Damage:</b> +5 for 10 seconds<br><b>Minion Damage Boost:This is a Basic Attack</b> +0% for 10 seconds<br>|| || <b>DoTDamage:</b> 0 Smiting, 5 times over 10 seconds || 11 Darkness || <b>Power Cost: </b>160<br><b>Range: </b>20<br><b>AoE: </b>20<br><b>Cooldown: </b>20 2 || Leveling
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| {{Ability icon|Life CrushSpark of Death|2}} || 4 5 || Life Crush Spark of Death || Destroy the life force in Blast the target's body, dealing Darkness damagewith electricity.<br><b>This is a Basic Core Attack.</b> (When it triggers a Combat Refresh|| <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, +6 times over 12 Power) || seconds || <b>Damage: </b> 11 Darkness 14 Electricity || <b>Power Cost: </b>09<br><b>Range: </b>20<br><b>Cooldown: </b>2 8 || Leveling
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| {{Ability icon|Spark of DeathHeal Undead|2}} || 5 6 || Spark of Death Heal Undead || Blast the target with electricityRestore health to any nearby friendly undead (such as pet skeletons or shambling corpses).|| <b>Restore:</b> 41 Health (or Armor if Health is full) to nearby ally undead<br><b>This is a Core Attack.--Can Have--</b> || <br><b>DoTRestore:</b> 0 Psychic, 6 times over Health/Armor every 3 seconds for 12 seconds || <b>Damage: </b> 14 Electricity || <b>Power Cost: </b>913<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>8 || Leveling
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| {{Ability icon|Heal UndeadRaise Skeletal Swordsman|2}} || 6 7 || Heal Undead Raise Skeletal Swordsman || Restore health Raise a skeletal warrior from death to any nearby friendly undead (such as pet skeletons or shambling corpses)serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Restore:Can Be On Sidebar</b> 15 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>1450<br><b>Range: </b>19<br><b>AoE: </b>203<br><b>Cooldown: </b>8 5 || Leveling
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| {{Ability icon|Raise Skeletal SwordsmanLife Steal|2}} || 7 8 || Raise Skeletal Swordsman Life Steal || Raise a skeletal warrior Steal life force from death to serve the target's body, dealing Darkness damage and healing you. Skeletal swordsmen are melee fighters that can occasionally stun their enemiesHas reduced effect on undead foes. (You must be in a graveyard to use this ability. It consumes one Femur.) || Steals 10 Health.<br><b>--Can Be On SidebarHave--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>5011<br><b>Range: </b>320<br><b>Cooldown: </b>5 10 || Leveling
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| {{Ability icon|Life StealRebuild Undead|2}} || 8 9 || Life Steal Rebuild Undead || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on Your undead foespets are healed. || Steals 10 Health.<br><b>DoTRestore:</b> 0 Psychic, 5 times over 10 seconds 50 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>1216<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>10 20 || Leveling
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| {{Ability icon|Rebuild UndeadRaise Zombie|2}} || 9 10 || Rebuild Undead Raise Zombie || Your Defile a recently-dead corpse to create a vaguely humanoid undead pets are servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed. ) || Existing Zombie's Direct Damage 5 for 60 seconds<br>Existing Zombie's Max Health 25 for 60 seconds<br>Existing Zombie Restore 25 Health<br><b>Restore:--Can Have--</b> 50 Health (or Armor if Health is full) to nearby ally undead <br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>1727<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 60 || Leveling
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| {{Ability icon|Raise Zombie(Internal - SZ1)|2}} || 10 || Raise Zombie (Internal - SZ1) || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) Internal || <b>Existing Zombie's Direct Damage:</b> +5 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +25 for 60 seconds<br><b>Existing Zombie is Healed:</b> 25 Health || || <b>Power Cost: </b>270<br><b>Range: </b>3<br><b>Cooldown: </b>60 0 || Leveling<b>Unknown Source:</b> Not Found
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| {{Ability icon|Raise Skeletal Battle Mage|2}} || 12 || Raise Skeletal Battle Mage || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>50<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
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| {{Ability icon|Deathgaze|2}} || 13 || Deathgaze || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 5 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>2021<br><b>Range: </b>5<br><b>Cooldown: </b>30 || Leveling
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| {{Ability icon|Spark of Death 2|2}} || 14 || Spark of Death 2 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 22 Electricity || <b>Power Cost: </b>12<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
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| {{Ability icon|Death's Hold 2|2}} || 15 || Death's Hold 2 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 29 Darkness || <b>Power Cost: </b>1819<br><b>Range: </b>20<br><b>Cooldown: </b>15 || Leveling
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| {{Ability icon|Heal Undead 2|2}} || 16 || Heal Undead 2 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 25 54 Health (or Armor if Health is full) to nearby ally undead || || <br><b>Power Cost: --Can Have--</b>18<br><b>RangeRestore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost: </b>1917<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
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| {{Ability icon|Life Crush 2|2}} || 17 || Life Crush 2 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +18 Power) || || <b>Damage: </b> 16 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>20<br><b>Cooldown: </b>2 || Leveling
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| {{Ability icon|Raise Skeletal Archer 2|2}} || 18 || Raise Skeletal Archer 2 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one Femur.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
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| {{Ability icon|Rebuild Undead 2|2}} || 19 || Rebuild Undead 2 || Your undead pets are healed. || <b>Restore:</b> 70 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>20<br><b>Range: </b>2019<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
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| {{Ability icon|Heart's PowerRaise Zombie 2|2}} || 20 || Heart's Power Raise Zombie 2 || Consume Defile a heart recently-dead corpse to gain vast create a vaguely humanoid undead servant. The unstable creature loses health for over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a timezombie, it is instead buffed and healed. ) || Boosts Existing Zombie's Direct Damage 10 for 60 seconds<br>Existing Zombie's Max Health by 200 50 for 2 minutes. Heals 200.60 seconds<br>Existing Zombie Restore 50 Health<br><b>--Can Be On SidebarHave--</b> <br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>034<br><b>Range: </b>3<br><b>Cooldown: </b>120 60 || <b>Training:</b> [[Jumjab]]Leveling
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| {{Ability icon|Raise Zombie Heart's Power|2}} || 20 || Raise Zombie 2 Heart's Power || Defile Consume a recently-dead corpse heart to create gain vast health for a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +10 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Boosts Max Health:</b> +50 by 200 for 60 seconds2 minutes. Heals 200.<br><b>Existing Zombie is Healed:Can Be On Sidebar</b> 50 Health || || <b>Power Cost: </b>340<br><b>Range: </b>3<br><b>Cooldown: </b>60 120 || Leveling<b>Training:</b> [[Jumjab]]
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| {{Ability icon|Provoke Undead (Internal - SZ2)|2}} || 21 20 || Provoke Undead 2 (Internal - SZ2) || Your undead pets become agitated, dealing more damage for a time. Internal || <b>Minion Damage:</b> +9 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>230<br><b>Range: </b>203<br><b>AoECooldown: </b>20<br>0 || <b>CooldownUnknown Source: </b>20 || LevelingNot Found
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| {{Ability icon|Raise Skeletal Swordsman Provoke Undead 2|2}} || 22 21 || Raise Skeletal Swordsman Provoke Undead 2 || Raise Your undead pets become agitated, dealing more damage for a skeletal warrior from death to serve youtime. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femur.) || <b>Minion Damage:</b> 9 for 10 seconds<br><b>--Can Be On SidebarHave--</b> <br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>7524<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || Leveling
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| {{Ability icon|Life Steal Raise Skeletal Swordsman 2|2}} || 23 22 || Life Steal Raise Skeletal Swordsman 2 || Steal life force Raise a skeletal warrior from the target's body, dealing Darkness damage and healing death to serve you. Has reduced effect on undead foesSkeletal swordsmen are melee fighters that can occasionally stun their enemies. || Steals 20 Health.Ability cannot be used during combat<br><b>DoT:Can Be On Sidebar</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>1875<br><b>Range: </b>203<br><b>Cooldown: </b>10 5 || Leveling
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| {{Ability icon|Life Crush 3Steal 2|2}} || 24 23 || Life Crush 3 Steal 2 || Destroy the Steal life force in from the target's body, dealing Darkness damageand healing you. Has reduced effect on undead foes. || Steals 20 Health.<br><b>This is a Basic Attack.--Can Have--</b> (When it triggers a Combat Refresh, +21 Power) || || <br><b>DamageDoT: </b> 18 Darkness 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>016<br><b>Range: </b>20<br><b>Cooldown: </b>2 10 || Leveling
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| {{Ability icon|Wave of DarknessLife Crush 3|2}} || 24 || Wave of Darkness Life Crush 3 || Open a pocket of darkness around each Destroy the life force in the target within 10 meters's body, causing great pain and a need for revengedealing Darkness damage. || <br><b>DoT:This is a Basic Attack</b> 0 Psychic, 6 times over 12 seconds || || <b>Damage: </b> 46 23 Darkness<br><b>Taunt: </b>+100 || <b>Power Cost: </b>220<br><b>Range: </b>10<br><b>AoE: </b>1020<br><b>Cooldown: </b>18 2 || <b>Training:</b> [[Jumjab]]Leveling
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| {{Ability icon|Deathgaze Wave of Darkness|2}} || 25 24 || Deathgaze 2 Wave of Darkness || Force the Open a pocket of darkness around each target to stare into the darkness of deathwithin 10 meters, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill causing great pain and the enemy's mental proficiencya need for revenge. || Target flees for 8 seconds<b>--Can Have--</b><br><b>Suppresses Monster ShoutDoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 58 46 Darkness <br><b>Taunts:</b> 100 || <b>Power Cost: </b>2623<br><b>RangeAoE: </b>510<br><b>Cooldown: </b>30 18 || Leveling<b>Training:</b> [[Jumjab]]
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| {{Ability icon|Free-Summon Skeletal Archer Deathgaze 2|2}} || 25 || Free-Summon Skeletal Archer Deathgaze 2 || Raise a skeletal archer from Force the target to stare into the darkness of death to serve you, typically sending them fleeing in terror. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull Chances of success are based on your Necromancy skill and the enemy's mental proficiency.) || Target flees for 8 seconds<br><b>Can Be On SidebarSuppresses Monster Shout</b> || || <b>Power CostDamage: </b>0<br>58 Darkness || <b>Metabolism Power Cost: </b>1727<br><b>Range: </b>35<br><b>Cooldown: </b>20 30 || <b>Training:</b> [[Sir Arif]]Leveling
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| {{Ability icon|Heal Undead 3|2}} || 26 || Heal Undead 3 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 40 67 Health (or Armor if Health is full) to nearby ally undead || || <br><b>Power Cost: --Can Have--</b>22<br><b>RangeRestore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost: </b>1920<br><b>AoE: </b>20<br><b>Cooldown: </b>8 || Leveling
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| {{Ability icon|Spark of Death 3|2}} || 27 || Spark of Death 3 || Blast the target with electricity.<br><b>This is a Core Attack.</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 45 Electricity || <b>Power Cost: </b>1615<br><b>Range: </b>20<br><b>Cooldown: </b>8 || Leveling
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| {{Ability icon|Raise Skeletal Battle Mage 2|2}} || 28 || Raise Skeletal Battle Mage 2 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>75<br><b>Range: </b>3<br><b>Cooldown: </b>5 || Leveling
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| {{Ability icon|Rebuild Undead 3|2}} || 29 || Rebuild Undead 3 || Your undead pets are healed. || <b>Restore:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>24<br><b>Range: </b>2022<br><b>AoE: </b>20<br><b>Cooldown: </b>20 || Leveling
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| {{Ability icon|Raise Zombie 3|2}} || 30 || Raise Zombie 3 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +20 for 60 seconds<br><b>Existing Zombie's Direct Damage:Max Health 75 for 60 seconds</bbr> +0 for 5 minutesExisting Zombie Restore 75 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage Boosted:</b> +0% for 60 seconds5 minutes<br><b>Existing Zombie's Max Health:</b> +75 Damage Boosted 0 for 60 seconds<br><b>Existing Zombie is Healed:</b> 75 Health || || <b>Power Cost: </b>42<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
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| {{Ability icon|Spleen's Power|2}} || 30 || Spleen's Power || Consume a spleen to gain vast power for a time. || Boosts Max Power by 100 for 2 minutes. Restores 100 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>Item:</b> [[Necromancer: Spleen's Power]]
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| {{Ability icon|Provoke Undead 3(Internal - SZ3)|2}} || 31 30 || Provoke Undead 3 (Internal - SZ3) || Your undead pets become agitated, dealing more damage for a time. Internal || <b>Minion Damage:</b> +13 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>280<br><b>Range: </b>203<br><b>AoECooldown: </b>20<br>0 || <b>CooldownUnknown Source: </b>20 || LevelingNot Found
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| {{Ability icon|Raise Skeletal Archer Provoke Undead 3|2}} || 32 31 || Raise Skeletal Archer Provoke Undead 3 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in Your undead pets become agitated, dealing more damage for a graveyard to use this ability. It consumes one Femurtime.) || <b>Minion Damage:</b> 13 for 10 seconds<br><b>--Can Be On SidebarHave--</b> <br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>10029<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || Leveling
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| {{Ability icon|Death's Hold Raise Skeletal Archer 3|2}} || 33 32 || Death's Hold Raise Skeletal Archer 3 || Briefly hold your target in place with undead handsRaise a skeletal archer from death to serve you.<br><b>This is a Signature Debuff abilitySkeletal archers have long-distance ranged attacks.</b> || Target is immobilized for 5 seconds.Ability cannot be used during combat<br><b>DoT:Can Be On Sidebar</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 57 Darkness || <b>Power Cost: </b>26100<br><b>Range: </b>203<br><b>Cooldown: </b>15 5 || Leveling
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| {{Ability icon|Deathgaze Death's Hold 3|2}} || 34 33 || Deathgaze Death's Hold 3 || Force the Briefly hold your target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiencyplace with undead hands. <br><b>This is a Signature Debuff ability</b> || Target flees is immobilized for 11 5 seconds.<br><b>--Can Have--</b><br><b>Suppresses Monster ShoutDoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 84 57 Darkness || <b>Power Cost: </b>3227<br><b>Range: </b>520<br><b>Cooldown: </b>30 15 || Leveling
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| {{Ability icon|Wave of Darkness Deathgaze 3|2}} || 34 || Wave of Darkness 2 Deathgaze 3 || Open a pocket Force the target to stare into the darkness of darkness around each target within 10 metersdeath, causing great pain typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and a need for revengethe enemy's mental proficiency. || Target flees for 11 seconds<br><b>DoT:Suppresses Monster Shout</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 71 84 Darkness<br><b>Taunt: </b>+150 || <b>Power Cost: </b>2733<br><b>Range: </b>10<br><b>AoE: </b>105<br><b>Cooldown: </b>18 30 || <b>Training:</b> [[Jumjab]]Leveling
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| {{Ability icon|Life Steal 3Wave of Darkness 2|2}} || 35 34 || Life Steal 3 Wave of Darkness 2 || Steal life force from the Open a pocket of darkness around each target's bodywithin 10 meters, dealing Darkness damage causing great pain and healing you. Has reduced effect on undead foesa need for revenge. || Steals 32 Health.<b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 6 times over 10 12 seconds || <b>Damage:</b> 71 Darkness<br><b>Taunts:</b> 150 || <b>Power Cost: </b>2228<br><b>RangeAoE: </b>2010<br><b>Cooldown: </b>10 18 || Leveling<b>Training:</b> [[Jumjab]]
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| {{Ability icon|Heal Undead 4Life Steal 3|2}} || 36 35 || Heal Undead 4 Life Steal 3 || Restore health to any nearby friendly Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead (such as pet skeletons or shambling corpses)foes. || Steals 32 Health.<br><b>--Can Have--</b>Restore<br><b>DoT:</b> 55 Health (or Armor if Health is full) to nearby ally undead 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>2621<br><b>Range: </b>19<br><b>AoE: </b>20<br><b>Cooldown: </b>8 10 || Leveling
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| {{Ability icon|Spark of Death Heal Undead 4|2}} || 37 36 || Spark of Death Heal Undead 4 || Blast the target with electricityRestore health to any nearby friendly undead (such as pet skeletons or shambling corpses).|| <b>Restore:</b> 81 Health (or Armor if Health is full) to nearby ally undead<br><b>This is a Core Attack.--Can Have--</b> || <br><b>DoTRestore:</b> 0 Psychic, 6 times over Health/Armor every 3 seconds for 12 seconds || <b>Damage: </b> 68 Electricity || <b>Power Cost: </b>1924<br><b>RangeAoE: </b>20<br><b>Cooldown: </b>8 || Leveling
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| {{Ability icon|Raise Skeletal Swordsman 3Spark of Death 4|2}} || 38 37 || Raise Skeletal Swordsman 3 Spark of Death 4 || Raise a skeletal warrior from death to serve youBlast the target with electricity. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. (You must be in <br><b>This is a graveyard to use this ability. It consumes one Femur.) Core Attack</b> || <b>--Can Be On SidebarHave--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 68 Electricity || <b>Power Cost: </b>10019<br><b>Range: </b>320<br><b>Cooldown: </b>5 8 || Leveling
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| {{Ability icon|Rebuild Undead 4Raise Skeletal Swordsman 3|2}} || 39 38 || Rebuild Undead 4 Raise Skeletal Swordsman 3 || Your undead pets Raise a skeletal warrior from death to serve you. Skeletal swordsmen are healedmelee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Restore:Can Be On Sidebar</b> 110 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>28100<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 5 || Leveling
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| {{Ability icon|Raise Zombie Rebuild Undead 4|2}} || 40 39 || Raise Zombie Rebuild Undead 4 || Defile a recently-dead corpse to create a vaguely humanoid Your undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and pets are healed.) || <b>Existing Zombie's Direct DamageRestore:</b> +30 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max 110 Health (or Armor if Health:</b> +100 for 60 seconds<br><b>Existing Zombie is Healed:</b> 100 Health full) to nearby ally undead || || <b>Power Cost: </b>4926<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>60 20 || Leveling
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| {{Ability icon|Deathgaze Raise Zombie 4|2}} || 41 40 || Deathgaze Raise Zombie 4 || Force the target Defile a recently-dead corpse to stare into the darkness of deathcreate a vaguely humanoid undead servant. The unstable creature loses health over time, typically sending them fleeing in terrorbut can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. Chances of success are based on your Necromancy skill (If you already have a zombie, it is instead buffed and the enemy's mental proficiencyhealed. ) || Target flees Existing Zombie's Direct Damage 30 for 11 60 seconds<br>Existing Zombie's Max Health 100 for 60 seconds<br>Existing Zombie Restore 100 Health<br><b>Suppresses Monster Shout--Can Have--</b> || <bbr>Existing Zombie's Direct Damage: 0 for 5 minutes</bbr> 115 Darkness Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>3549<br><b>Range: </b>53<br><b>Cooldown: </b>30 60 || Leveling
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| {{Ability icon|Free(Internal -Summon Skeletal Archer 3SZ4)|2}} || 42 40 || Free(Internal -Summon Skeletal Archer 3 SZ4) || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require a graveyard. It consumes one Impressive Humanoid Skull.) Internal || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 0 || <b>TrainingUnknown Source:</b> [[Sir Arif]]Not Found
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| {{Ability icon|Raise Skeletal Battle Mage 3Deathgaze 4|2}} || 42 41 || Raise Skeletal Battle Mage 3 Deathgaze 4 || Raise a skeletal fire mage from Force the target to stare into the darkness of death to serve you, typically sending them fleeing in terror. Skeletal battle mages shoot fireballs at distant enemies Chances of success are based on your Necromancy skill and use area-effect burst attacks on close enemiesthe enemy's mental proficiency. (You must be in a graveyard to use this ability. It consumes two Femurs.) || Target flees for 11 seconds<br><b>Can Be On SidebarSuppresses Monster Shout</b> || <b>Damage:</b> 115 Darkness || <b>Power Cost: </b>12536<br><b>Range: </b>35<br><b>Cooldown: </b>5 30 || Leveling
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| {{Ability icon|Death's Hold 4Raise Skeletal Battle Mage 3|2}} || 43 42 || Death's Hold 4 Raise Skeletal Battle Mage 3 || Briefly hold your target in place with undead handsRaise a skeletal fire mage from death to serve you.<br><b>This is a Signature Debuff abilitySkeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies.</b> || Target is immobilized for 5 seconds.Ability cannot be used during combat<br><b>DoT:Can Be On Sidebar</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 88 Darkness || <b>Power Cost: </b>30125<br><b>Range: </b>203<br><b>Cooldown: </b>15 5 || Leveling
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| {{Ability icon|Provoke Undead Death's Hold 4|2}} || 44 43 || Provoke Undead Death's Hold 4 || Your Briefly hold your target in place with undead pets become agitated, dealing more damage for a timehands. || <br><b>Minion Damage:This is a Signature Debuff ability</b> +20 || Target is immobilized for 10 5 seconds.<br><b>Minion Damage Boost:--Can Have--</b> +0% for 10 seconds<br><b>DoT:</b> 0 SmitingFire, 5 6 times over 10 12 seconds || || <b>Power CostDamage: </b>33<br>88 Darkness || <b>RangePower Cost: </b>2031<br><b>AoERange: </b>20<br><b>Cooldown: </b>20 15 || Leveling
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| {{Ability icon|Wave of Darkness 3Provoke Undead 4|2}} || 44 || Wave of Darkness 3 Provoke Undead 4 || Open a pocket of darkness around each target within 10 metersYour undead pets become agitated, causing great pain and dealing more damage for a need for revengetime. || <b>DoTMinion Damage:</b> 0 Psychic, 6 times over 12 20 for 10 seconds || <br><b>Damage: --Can Have--</b> 111 Darkness<br>Minion Damage Boost 0 for 10 seconds<br><b>TauntMinions Suffer: </b>+300 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>30<br><b>Range: </b>1035<br><b>AoE: </b>1020<br><b>Cooldown: </b>18 20 || <b>Training:</b> [[Jumjab]]Leveling
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| {{Ability icon|Life Crush 4Wave of Darkness 3|2}} || 45 44 || Life Crush 4 Wave of Darkness 3 || Destroy the life force in the Open a pocket of darkness around each target's bodywithin 10 meters, dealing Darkness damagecausing great pain and a need for revenge.|| <b>--Can Have--</b><br><b>This is a Basic Attack.DoT:</b> (When it triggers a Combat Refresh0 Psychic, +27 Power) || 6 times over 12 seconds || <b>Damage: </b> 47 111 Darkness <br><b>Taunts:</b> 300 || <b>Power Cost: </b>032<br><b>RangeAoE: </b>2010<br><b>Cooldown: </b>2 18 || Leveling<b>Training:</b> [[Jumjab]]
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| {{Ability icon|Heal Undead 5Life Crush 4|2}} || 46 45 || Heal Undead 5 Life Crush 4 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses)Destroy the life force in the target's body, dealing Darkness damage. || <br><b>Restore:This is a Basic Attack</b> 60 Health (or Armor if Health is full) to nearby ally undead || || <b>Power CostDamage: </b>29<br>58 Darkness || <b>RangePower Cost: </b>190<br><b>AoERange: </b>20<br><b>Cooldown: </b>8 2 || Leveling
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| {{Ability icon|Raise Skeletal Archer 4Heal Undead 5|2}} || 47 46 || Raise Skeletal Archer 4 Heal Undead 5 || Raise a skeletal archer from death Restore health to serve you. Skeletal archers have long-distance ranged attacks. any nearby friendly undead (You must be in a graveyard to use this abilitysuch as pet skeletons or shambling corpses). It consumes one Femur.) || <b>Restore:</b> 94 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Be On SidebarHave--</b> <br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost: </b>12527<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 8 || Leveling
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| {{Ability icon|Rebuild Undead 5Raise Skeletal Archer 4|2}} || 48 47 || Rebuild Undead 5 Raise Skeletal Archer 4 || Your undead pets are healedRaise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Restore:Can Be On Sidebar</b> 130 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>30125<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 5 || Leveling
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| {{Ability icon|Raise Skeletal Swordsman 4Rebuild Undead 5|2}} || 49 48 || Raise Skeletal Swordsman 4 Rebuild Undead 5 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen Your undead pets are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this abilityhealed. It consumes one Femur.) || <b>Can Be On SidebarRestore:</b> 130 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>12528<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || Leveling
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| {{Ability icon|Life Steal Raise Skeletal Swordsman 4|2}} || 50 49 || Life Steal Raise Skeletal Swordsman 4 || Steal life force Raise a skeletal warrior from the target's body, dealing Darkness damage and healing death to serve you. Has reduced effect on undead foesSkeletal swordsmen are melee fighters that can occasionally stun their enemies. || Steals 45 Health.Ability cannot be used during combat<br><b>DoT:Can Be On Sidebar</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>27125<br><b>Range: </b>203<br><b>Cooldown: </b>10 5 || <b>Training:</b> [[Daniel Murderdark]]Leveling
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| {{Ability icon|Raise Zombie 5|2}} || 50 || Raise Zombie 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +40 for 60 seconds<br><b>Existing Zombie's Direct Damage:Max Health 125 for 60 seconds</bbr> +0 for 5 minutesExisting Zombie Restore 125 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage Boosted:</b> +0% for 60 seconds5 minutes<br><b>Existing Zombie's Max Health:</b> +125 Damage Boosted 0 for 60 seconds<br><b>Existing Zombie is Healed:</b> 125 Health || || <b>Power Cost: </b>56<br><b>Range: </b>3<br><b>Cooldown: </b>60 || Leveling
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| {{Ability icon|Death's Hold 5Life Steal 4|2}} || 51 50 || Life Steal 4 || DeathSteal life force from the target's Hold 5 body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Briefly hold your target in place with undead handsSteals 45 Health.<br><b>This is a Signature Debuff ability.--Can Have--</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 FirePsychic, 6 5 times over 12 10 seconds || <b>Damage: </b> 124 Darkness || <b>Power Cost: </b>3325<br><b>Range: </b>20<br><b>Cooldown: </b>15 10 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Spark of Death 5(Internal - SZ5)|2}} || 51 50 || Spark of Death 5 (Internal - SZ5) || Blast the target with electricity.<br><b>This is a Core Attack.</b> Internal || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 124 Electricity || <b>Power Cost: </b>220<br><b>Range: </b>203<br><b>Cooldown: </b>8 0 || <b>TrainingUnknown Source:</b> [[Daniel Murderdark]]Not Found
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| {{Ability icon|Free-Summon Skeletal Archer 4Death's Hold 5|2}} || 52 51 || Free-Summon Skeletal Archer 4 Death's Hold 5 || Raise a skeletal archer from death to serve youBriefly hold your target in place with undead hands. Skeletal archers have long-distance ranged attacks. (<br><b>This version does not require is a graveyard. It consumes one Impressive Humanoid Skull.) Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Be On SidebarHave--</b> || || <br><b>Power CostDoT: </b>0Fire, 6 times over 12 seconds || <brb>Damage:</b>124 Darkness || <b>Metabolism Power Cost: </b>2034<br><b>Range: </b>320<br><b>Cooldown: </b>20 15 || <b>Training:</b> [[Sir ArifDaniel Murderdark]]
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| {{Ability icon|Provoke Undead Spark of Death 5|2}} || 53 51 || Provoke Undead Spark of Death 5 || Your undead pets become agitated, dealing more damage for a timeBlast the target with electricity. || <br><b>Minion Damage:This is a Core Attack</b> +35 for 10 seconds<br>|| <b>Minion Damage Boost:--Can Have--</b> +0% for 10 seconds<br><b>DoT:</b> 0 SmitingPsychic, 5 6 times over 10 12 seconds || || <b>Power CostDamage: </b>37<br>124 Electricity || <b>RangePower Cost: </b>2022<br><b>AoERange: </b>20<br><b>Cooldown: </b>20 8 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Skeletal Battle Mage 4|2}} || 53 || Raise Skeletal Battle Mage 4 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Wave of Darkness 4Provoke Undead 5|2}} || 54 53 || Wave of Darkness 4 Provoke Undead 5 || Open a pocket of darkness around each target within 10 metersYour undead pets become agitated, causing great pain and dealing more damage for a need for revengetime. || <b>DoTMinion Damage:</b> 0 Psychic, 6 times over 12 35 for 10 seconds || <br><b>Damage: --Can Have--</b> 164 Darkness<br>Minion Damage Boost 0 for 10 seconds<br><b>TauntMinions Suffer: </b>+450 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>34<br><b>Range: </b>1038<br><b>AoE: </b>1020<br><b>Cooldown: </b>18 20 || <b>Training:</b> [[JumjabDaniel Murderdark]]
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| {{Ability icon|Deathgaze 5Wave of Darkness 4|2}} || 55 54 || Deathgaze 5 Wave of Darkness 4 || Force the Open a pocket of darkness around each target to stare into the darkness of deathwithin 10 meters, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill causing great pain and the enemy's mental proficiencya need for revenge. || Target flees for 11 seconds<b>--Can Have--</b><br><b>Suppresses Monster ShoutDoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 200 164 Darkness <br><b>Taunts:</b> 450 || <b>Power Cost: </b>4136<br><b>RangeAoE: </b>510<br><b>Cooldown: </b>30 18 || <b>Training:</b> [[Daniel MurderdarkJumjab]]
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| {{Ability icon|Life Crush Raise Skeletal Archer 5|2}} || 55 || Life Crush Raise Skeletal Archer 5 || Destroy the life force in the target's body, dealing Darkness damageRaise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks.|| Ability cannot be used during combat<br><b>This is a Basic Attack.Can Be On Sidebar</b> (When it triggers a Combat Refresh, +29 Power) || || <b>Damage: </b> 68 Darkness || <b>Power Cost: </b>0125<br><b>Range: </b>203<br><b>Cooldown: </b>2 5 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Skeletal Archer Life Crush 5|2}} || 55 || Raise Skeletal Archer Life Crush 5 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be Destroy the life force in a graveyard to use this abilitythe target's body, dealing Darkness damage. It consumes one Femur.) || <br><b>Can Be On SidebarThis is a Basic Attack</b> || || <b>Damage:</b> 85 Darkness || <b>Power Cost: </b>1250<br><b>Range: </b>320<br><b>Cooldown: </b>5 2 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Heal Undead 6Deathgaze 5|2}} || 56 55 || Heal Undead 6 Deathgaze 5 || Restore health Force the target to any nearby friendly undead (such as pet skeletons or shambling corpses)stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Restore:Suppresses Monster Shout</b> 75 Health (or Armor if Health is full) to nearby ally undead || || <b>Power CostDamage: </b>32<br>200 Darkness || <b>RangePower Cost: </b>1943<br><b>AoERange: </b>205<br><b>Cooldown: </b>8 30 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Skeletal Swordsman 5Heal Undead 6|2}} || 58 56 || Raise Skeletal Swordsman 5 Heal Undead 6 || Raise a skeletal warrior from death Restore health to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. any nearby friendly undead (You must be in a graveyard to use this abilitysuch as pet skeletons or shambling corpses). It consumes one Femur.) || <b>Restore:</b> 107 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Be On SidebarHave--</b> <br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost: </b>12530<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 8 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Rebuild Undead 6Raise Skeletal Swordsman 5|2}} || 58 || Rebuild Undead 6 Raise Skeletal Swordsman 5 || Your undead pets Raise a skeletal warrior from death to serve you. Skeletal swordsmen are healedmelee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Restore:Can Be On Sidebar</b> 150 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>34125<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 5 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Heart's Power Rebuild Undead 6|2}} || 60 58 || Heart's Power 2 Rebuild Undead 6 || Consume two hearts to gain vast health for a timeYour undead pets are healed. || Boosts Max Health by 300 for 2 minutes. Heals 300.<br><b>Can Be On SidebarRestore:</b> 150 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>031<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>120 20 || <b>Training:</b> [[JumjabDaniel Murderdark]]
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| {{Ability icon|Life Steal 5Raise Zombie 6|2}} || 60 || Life Steal 5 Raise Zombie 6 || Steal life force from the target's bodyDefile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, dealing Darkness damage it is instead buffed and healing you. Has reduced effect on undead foeshealed. ) || Steals Existing Zombie's Direct Damage 50 for 60 seconds<br>Existing Zombie's Max Health 150 for 60 seconds<br>Existing Zombie Restore 150 Health.<br><b>DoT:--Can Have--</b> <br>Existing Zombie's Direct Damage 0 Psychic, for 5 times over 10 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost: </b>3062<br><b>Range: </b>203<br><b>Cooldown: </b>10 60 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Zombie 6Life Steal 5|2}} || 60 || Raise Zombie 6 Life Steal 5 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over timeSteal life force from the target's body, but can recover health by attacking enemiesdealing Darkness damage and healing you. Its disgusting nature taunts enemies toward itHas reduced effect on undead foes. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +50 for Steals 60 secondsHealth.<br><b>Existing Zombie's Direct Damage:--Can Have--</b> +0 for 5 minutes<br><b>Existing Zombie's Damage BoostedDoT:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +150 for 60 Psychic, 5 times over 10 seconds<br><b>Existing Zombie is Healed:</b> 150 Health || || <b>Power Cost: </b>6228<br><b>Range: </b>320<br><b>Cooldown: </b>60 10 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|SpleenHeart's Power 2|2}} || 60 || SpleenHeart's Power 2 || Consume a spleen two hearts to gain vast power health for a time. || Boosts Max Power Health by 200 300 for 2 minutes. Restores 200 PowerHeals 300.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Range: </b>3<br><b>Cooldown: </b>120 || <b>ItemTraining:</b> [[Necromancer: Spleen's Power 2Jumjab]]
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| {{Ability icon|Free-Summon Skeletal Archer 5Spleen's Power 2|2}} || 63 60 || Free-Summon Skeletal Archer 5 Spleen's Power 2 || Raise Consume a skeletal archer from death spleen to serve you. Skeletal archers have long-distance ranged attacks. (This version does not require gain vast power for a graveyardtime. It consumes one Impressive Humanoid Skull.) || Boosts Max Power by 200 for 2 minutes. Restores 200 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>0<br><b>Metabolism Cost: </b>20<br><b>Range: </b>3<br><b>Cooldown: </b>20 120 || <b>TrainingItem:</b> [[Sir ArifNecromancer: Spleen's Power 2]]
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| {{Ability icon|Death's Hold 6(internal)|2}} || 64 60 || Death's Hold 6 (internal) || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability.</b> Internal Balancing Tool || Target is immobilized for 5 seconds.<br><b>DoT:Can Be On Sidebar</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 180 Darkness || <b>Power Cost: </b>380<br><b>Range: </b>203<br><b>Cooldown: </b>15 || <b>TrainingUnknown Source:</b> [[Daniel Murderdark]]Not Found
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| {{Ability icon|Raise Skeletal Battle Mage 5(Internal - SZ6)|2}} || 64 60 || Raise Skeletal Battle Mage 5 (Internal - SZ6) || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) Internal || <b>Can Be On Sidebar</b> || || <b>Power Cost: </b>1500<br><b>Range: </b>3<br><b>Cooldown: </b>5 0 || <b>TrainingUnknown Source:</b> [[Daniel Murderdark]]Not Found
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| {{Ability icon|Raise Skeletal Ratkin Battle Mage 5|2}} || 64 || Raise Skeletal Ratkin Battle Mage 5 || Raise a skeletal ratkin fire mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to Skeletal battle mages shoot fireballs at distant enemies and use this abilityarea-effect burst attacks on close enemies. It requires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[BogakuDaniel Murderdark]]
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| {{Ability icon|Wave of Darkness 5|2}} || 64 || Wave of Darkness 5 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 216 Darkness<br><b>TauntTaunts: </b>+700 || <b>Power Cost: </b>38<br><b>Range: </b>1040<br><b>AoE: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Jumjab]]
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| {{Ability icon|Life Crush Death's Hold 6|2}} || 65 64 || Life Crush Death's Hold 6 || Destroy the life force Briefly hold your target in the target's body, dealing Darkness damageplace with undead hands.<br><b>This is a Basic AttackSignature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> (When it triggers a Combat Refresh0 Fire, +31 Power) || 6 times over 12 seconds || <b>Damage: </b> 89 180 Darkness || <b>Power Cost: </b>040<br><b>Range: </b>20<br><b>Cooldown: </b>2 15 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Provoke Undead 6Raise Skeletal Ratkin Mage 5|2}} || 65 64 || Provoke Undead 6 Raise Skeletal Ratkin Mage 5 || Your undead pets become agitatedRaise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's Talisman, dealing more damage for which has a time10% chance of being destroyed. ) || <b>Minion Damage:</b> +50 for 10 seconds<br><b>Minion Damage Boost:Can Be On Sidebar</b> +0% for 10 seconds<br><b>DoT:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost: </b>41150<br><b>Range: </b>20<br><b>AoE: </b>203<br><b>Cooldown: </b>20 5 || <b>Training:</b> [[Daniel MurderdarkBogaku]]
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| {{Ability icon|Spark of Death Life Crush 6|2}} || 65 || Spark of Death Life Crush 6 || Blast Destroy the life force in the target with electricity's body, dealing Darkness damage.<br><b>This is a Core Basic Attack.</b> || <b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 185 Electricity 111 Darkness || <b>Power Cost: </b>260<br><b>Range: </b>20<br><b>Cooldown: </b>8 2 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Deathgaze Spark of Death 6|2}} || 66 65 || Deathgaze Spark of Death 6 || Force Blast the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiencywith electricity. <br><b>This is a Core Attack</b> || Target flees for 11 seconds<b>--Can Have--</b><br><b>Suppresses Monster ShoutDoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage: </b> 268 Darkness 185 Electricity || <b>Power Cost: </b>4626<br><b>Range: </b>520<br><b>Cooldown: </b>30 8 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Heal Provoke Undead 76|2}} || 66 65 || Heal Provoke Undead 7 6 || Restore health to any nearby friendly Your undead (such as pet skeletons or shambling corpses)pets become agitated, dealing more damage for a time. || <b>RestoreMinion Damage:</b> 90 Health (or Armor if Health is full) to nearby ally undead || || 50 for 10 seconds<br><b>Power Cost: --Can Have--</b>35<br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>RangePower Cost: </b>1943<br><b>AoE: </b>20<br><b>Cooldown: </b>8 20 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Skeletal Archer 6Heal Undead 7|2}} || 67 66 || Raise Skeletal Archer 6 Heal Undead 7 || Raise a skeletal archer from death Restore health to serve you. Skeletal archers have long-distance ranged attacks. any nearby friendly undead (You must be in a graveyard to use this abilitysuch as pet skeletons or shambling corpses). It consumes one Femur.) || <b>Restore:</b> 120 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Be On SidebarHave--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost: </b>12533<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 8 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Rebuild Undead 7Deathgaze 6|2}} || 69 66 || Rebuild Undead 7 Deathgaze 6 || Your undead pets Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are healedbased on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Restore:Suppresses Monster Shout</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power CostDamage: </b>37<br>268 Darkness || <b>RangePower Cost: </b>2048<br><b>AoERange: </b>205<br><b>Cooldown: </b>20 30 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Life Steal Raise Skeletal Archer 6|2}} || 70 67 || Life Steal Raise Skeletal Archer 6 || Steal life force Raise a skeletal archer from the target's body, dealing Darkness damage and healing death to serve you. Has reduced effect on undead foesSkeletal archers have long-distance ranged attacks. || Steals 70 Health.Ability cannot be used during combat<br><b>DoT:Can Be On Sidebar</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>34125<br><b>Range: </b>203<br><b>Cooldown: </b>10 5 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Skeletal Swordsman 6Rebuild Undead 7|2}} || 70 69 || Raise Skeletal Swordsman 6 Rebuild Undead 7 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen Your undead pets are melee fighters that can occasionally stun their enemies. (You must be in a graveyard to use this ability. It consumes one Femurhealed.) || <b>Can Be On SidebarRestore:</b> 170 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>12535<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Raise Zombie 7Skeletal Swordsman 6|2}} || 70 || Raise Zombie 7 Skeletal Swordsman 6 || Defile Raise a recently-dead corpse skeletal warrior from death to create a vaguely humanoid undead servantserve you. The unstable creature loses health over time, but Skeletal swordsmen are melee fighters that can recover health by attacking occasionally stun their enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || <b>Existing Zombie's Direct Damage:</b> +60 for 60 secondsAbility cannot be used during combat<br><b>Existing Zombie's Direct Damage:Can Be On Sidebar</b> +0 for 5 minutes<br><b>Existing Zombie's Damage Boosted:</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +175 for 60 seconds<br><b>Existing Zombie is Healed:</b> 175 Health || || <b>Power Cost: </b>69125<br><b>Range: </b>3<br><b>Cooldown: </b>60 5 || <b>Training:</b> [[Daniel Murderdark]]
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| {{Ability icon|Free-Summon Skeletal Archer 6Raise Zombie 7|2}} || 73 70 || Free-Summon Skeletal Archer 6 Raise Zombie 7 || Raise Defile a skeletal archer from death recently-dead corpse to serve youcreate a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Skeletal archers have long-distance ranged attacksIts disgusting nature taunts enemies toward it. (This version does not require If you already have a graveyard. It consumes one Impressive Humanoid Skullzombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 60 for 60 seconds<br>Existing Zombie's Max Health 175 for 60 seconds<bbr>Can Be On SidebarExisting Zombie Restore 175 Health</bbr> || || <b>Power Cost: --Can Have--</b><br>Existing Zombie's Direct Damage 0for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Metabolism Power Cost: </b>2069<br><b>Range: </b>3<br><b>Cooldown: </b>20 60 || <b>Training:</b> [[Bendith the BanishedDaniel Murderdark]]
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| {{Ability icon|Wave of Darkness Life Steal 6|2}} || 74 70 || Wave of Darkness Life Steal 6 || Open a pocket of darkness around each Steal life force from the target within 10 meters's body, causing great pain dealing Darkness damage and a need for revengehealing you. Has reduced effect on undead foes. || Steals 70 Health.<b>DoT:</bbr> 0 Psychic, 6 times over 12 seconds || <b>Damage: --Can Have--</b> 275 Darkness<br><b>TauntDoT: </b>+700 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>4231<br><b>Range: </b>1020<br><b>AoECooldown: </b>10<br><b>Cooldown: </b>18 || <b>Training:</b> [[Bendith the BanishedDaniel Murderdark]]
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| {{Ability icon|Life Crush 7(Internal - SZ7)|2}} || 75 70 || Life Crush 7 (Internal - SZ7) || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack.</b> (When it triggers a Combat Refresh, +33 Power) Internal || || <b>Damage: </b> 113 Darkness || <b>Power Cost: </b>0<br><b>Range: </b>203<br><b>Cooldown: </b>2 0 || <b>TrainingUnknown Source:</b> [[Bendith the Banished]]Not Found
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| {{Ability icon|Provoke Undead 7Wave of Darkness 6|2}} || 75 74 || Provoke Undead 7 Wave of Darkness 6 || Your undead pets become agitatedOpen a pocket of darkness around each target within 10 meters, dealing more damage causing great pain and a need for a timerevenge. || <b>Minion Damage:--Can Have--</b> +65 for 10 seconds<br><b>Minion Damage Boost:</b> +0% for 10 seconds<br><b>DoT:</b> 0 SmitingPsychic, 5 6 times over 10 12 seconds || || <b>Power CostDamage: </b>46275 Darkness<br><b>RangeTaunts:</b> 700 || <b>Power Cost: </b>2044<br><b>AoE: </b>2010<br><b>Cooldown: </b>20 18 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Raise Skeletal Battle Mage 6|2}} || 75 || Raise Skeletal Battle Mage 6 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. (You must be in a graveyard to use this ability. It consumes two Femurs.) || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>150<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Death's Hold Life Crush 7|2}} || 76 75 || Death's Hold Life Crush 7 || Briefly hold your Destroy the life force in the target in place with undead hands's body, dealing Darkness damage.<br><b>This is a Signature Debuff ability.Basic Attack</b> || Target is immobilized for 5 seconds.<br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage: </b> 240 141 Darkness || <b>Power Cost: </b>430<br><b>Range: </b>20<br><b>Cooldown: </b>15 2 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Heal Provoke Undead 87|2}} || 76 75 || Heal Provoke Undead 8 7 || Restore health to any nearby friendly Your undead (such as pet skeletons or shambling corpses)pets become agitated, dealing more damage for a time. || <b>RestoreMinion Damage:</b> 105 Health (or Armor if Health is full) to nearby ally undead || || 65 for 10 seconds<br><b>Power Cost: --Can Have--</b>39<br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>RangePower Cost: </b>1948<br><b>AoE: </b>20<br><b>Cooldown: </b>8 20 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Deathgaze 7Heal Undead 8|2}} || 77 76 || Deathgaze 7 Heal Undead 8 || Force the target Restore health to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiencyany nearby friendly undead (such as pet skeletons or shambling corpses). || Target flees for 11 seconds<b>Restore:</b> 133 Health (or Armor if Health is full) to nearby ally undead<br><b>Suppresses Monster Shout--Can Have--</b> || <br><b>DamageRestore: </b> 346 Darkness 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost: </b>5236<br><b>RangeAoE: </b>520<br><b>Cooldown: </b>30 8 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Spark of Death 's Hold 7|2}} || 77 76 || Spark of Death 's Hold 7 || Blast the Briefly hold your target in place with electricityundead hands.<br><b>This is a Core Attack.Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 PsychicFire, 6 times over 12 seconds || <b>Damage: </b> 245 Electricity 240 Darkness || <b>Power Cost: </b>3045<br><b>Range: </b>20<br><b>Cooldown: </b>8 15 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Raise Skeletal Ratkin Mage 6Deathgaze 7|2}} || 78 77 || Raise Skeletal Ratkin Mage 6 Deathgaze 7 || Raise a skeletal ratkin mage from Force the target to stare into the darkness of death to serve you, typically sending them fleeing in terror. It uses electricity to destroy Chances of success are based on your foes. (You must be indoors to use this ability. It requires a Ratkin NecromancerNecromancy skill and the enemy's Talisman, which has a 10% chance of being destroyedmental proficiency.) || Target flees for 11 seconds<br><b>Can Be On SidebarSuppresses Monster Shout</b> || <b>Damage:</b> 346 Darkness || <b>Power Cost: </b>15054<br><b>Range: </b>35<br><b>Cooldown: </b>5 30 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Rebuild Undead 8Spark of Death 7|2}} || 78 77 || Rebuild Undead 8 Spark of Death 7 || Your undead pets are healedBlast the target with electricity. <br><b>This is a Core Attack</b> || <b>Restore--Can Have--</b><br><b>DoT:</b> 190 Health (or Armor if Health is full) to nearby ally undead || 0 Psychic, 6 times over 12 seconds || <b>Power CostDamage: </b>40<br>245 Electricity || <b>RangePower Cost: </b>2029<br><b>AoERange: </b>20<br><b>Cooldown: </b>20 8 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Raise Skeletal Archer 7Rebuild Undead 8|2}} || 79 78 || Raise Skeletal Archer 7 Rebuild Undead 8 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. (You must be in a graveyard to use this ability. It consumes one FemurYour undead pets are healed.) || <b>Can Be On SidebarRestore:</b> 190 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost: </b>12538<br><b>RangeAoE: </b>320<br><b>Cooldown: </b>5 20 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Life Steal 7Raise Skeletal Ratkin Mage 6|2}} || 80 78 || Life Steal 7 Raise Skeletal Ratkin Mage 6 || Steal life force Raise a skeletal ratkin mage from the targetdeath to serve you. It uses electricity to destroy your foes. (You must be indoors to use this ability. It requires a Ratkin Necromancer's bodyTalisman, dealing Darkness damage and healing you. Has reduced effect on undead foeswhich has a 10% chance of being destroyed. ) || Steals 80 Health.<br><b>DoT:Can Be On Sidebar</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost: </b>37150<br><b>Range: </b>203<br><b>Cooldown: </b>10 5 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Raise Zombie 8Skeletal Archer 7|2}} || 80 79 || Raise Zombie 8 Skeletal Archer 7 || Defile Raise a recently-dead corpse skeletal archer from death to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward itserve you. (If you already Skeletal archers have a zombie, it is instead buffed and healedlong-distance ranged attacks.) || <b>Existing Zombie's Direct Damage:</b> +70 for 60 seconds<br><b>Existing Zombie's Direct Damage:</b> +0 for 5 minutesAbility cannot be used during combat<br><b>Existing Zombie's Damage Boosted:Can Be On Sidebar</b> +0% for 60 seconds<br><b>Existing Zombie's Max Health:</b> +200 for 60 seconds<br><b>Existing Zombie is Healed:</b> 200 Health || || <b>Power Cost: </b>77125<br><b>Range: </b>3<br><b>Cooldown: </b>60 5 || <b>Training:</b> [[Bendith the Banished]]
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| {{Ability icon|Raise Zombie 8|2}} || 80 || Raise Zombie 8 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 70 for 60 seconds<br>Existing Zombie's Max Health 200 for 60 seconds<br>Existing Zombie Restore 200 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 77<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Life Steal 7|2}} || 80 || Life Steal 7 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 80 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|(Internal - SZ8)|2}} || 80 || (Internal - SZ8) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Raise Skeletal Swordsman 7|2}} || 81 || Raise Skeletal Swordsman 7 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Training:</b> [[Bendith the Banished]]|-| {{Ability icon|Wave of Darkness 7|2}} || 84 || Wave of Darkness 7 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 338 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 49<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[Necromancy: Wave of Darkness 7]]|-| {{Ability icon|Life Crush 8|2}} || 85 || Life Crush 8 || Destroy the life force in the target's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 173 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Necromancy: Life Crush 8]]|-| {{Ability icon|Provoke Undead 8|2}} || 85 || Provoke Undead 8 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 80 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 52<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Provoke Undead 8]]|-| {{Ability icon|Raise Skeletal Battle Mage 7|2}} || 86 || Raise Skeletal Battle Mage 7 || Raise a skeletal fire mage from death to serve you. Skeletal battle mages shoot fireballs at distant enemies and use area-effect burst attacks on close enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Battle Mage 7]]|-| {{Ability icon|Heal Undead 9|2}} || 86 || Heal Undead 9 || Restore health to any nearby friendly undead (such as pet skeletons or shambling corpses). || <b>Restore:</b> 147 Health (or Armor if Health is full) to nearby ally undead<br><b>--Can Have--</b><br><b>Restore:</b> 0 Health/Armor every 3 seconds for 12 seconds || || <b>Power Cost:</b> 39<br><b>AoE:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Heal Undead 9]]|-| {{Ability icon|Spark of Death 8|2}} || 87 || Spark of Death 8 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 298 Electricity || <b>Power Cost:</b> 32<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Necromancy: Spark of Death 8]]|-| {{Ability icon|Rebuild Undead 9|2}} || 88 || Rebuild Undead 9 || Your undead pets are healed. || <b>Restore:</b> 210 Health (or Armor if Health is full) to nearby ally undead || || <b>Power Cost:</b> 41<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Rebuild Undead 9]]|-| {{Ability icon|Deathgaze 8|2}} || 88 || Deathgaze 8 || Force the target to stare into the darkness of death, typically sending them fleeing in terror. Chances of success are based on your Necromancy skill and the enemy's mental proficiency. || Target flees for 11 seconds<br><b>Suppresses Monster Shout</b> || <b>Damage:</b> 428 Darkness || <b>Power Cost:</b> 60<br><b>Range:</b> 5<br><b>Cooldown:</b> 30 || <b>Item:</b> [[Necromancy: Deathgaze 8]]|-| {{Ability icon|Death's Hold 8|2}} || 89 || Death's Hold 8 || Briefly hold your target in place with undead hands.<br><b>This is a Signature Debuff ability</b> || Target is immobilized for 5 seconds.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Fire, 6 times over 12 seconds || <b>Damage:</b> 309 Darkness || <b>Power Cost:</b> 51<br><b>Range:</b> 20<br><b>Cooldown:</b> 15 || <b>Item:</b> [[Necromancy: Death's Hold 8]]|-| {{Ability icon|(Internal - SZ9)|2}} || 90 || (Internal - SZ9) || Internal || || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 0 || <b>Unknown Source:</b> Not Found|-| {{Ability icon|Life Steal 8|2}} || 90 || Life Steal 8 || Steal life force from the target's body, dealing Darkness damage and healing you. Has reduced effect on undead foes. || Steals 90 Health.<br><b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 5 times over 10 seconds || || <b>Power Cost:</b> 38<br><b>Range:</b> 20<br><b>Cooldown:</b> 10 || <b>Item:</b> [[Necromancy: Life Steal 8]]|-| {{Ability icon|Heart's Power 3|2}} || 90 || Heart's Power 3 || Consume three hearts to gain vast health for a time. || Boosts Max Health by 400 for 2 minutes. Heals 400.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancy: Heart's Power 3]]|-| {{Ability icon|Spleen's Power 3|2}} || 90 || Spleen's Power 3 || Consume two spleens to gain vast power for a time. || Boosts Max Power by 300 for 2 minutes. Restores 300 Power.<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 0<br><b>Range:</b> 3<br><b>Cooldown:</b> 120 || <b>Item:</b> [[Necromancy: Spleen's Power 3]]|-| {{Ability icon|Raise Zombie 9|2}} || 90 || Raise Zombie 9 || Defile a recently-dead corpse to create a vaguely humanoid undead servant. The unstable creature loses health over time, but can recover health by attacking enemies. Its disgusting nature taunts enemies toward it. (If you already have a zombie, it is instead buffed and healed.) || Existing Zombie's Direct Damage 80 for 60 seconds<br>Existing Zombie's Max Health 225 for 60 seconds<br>Existing Zombie Restore 225 Health<br><b>--Can Have--</b><br>Existing Zombie's Direct Damage 0 for 5 minutes<br>Existing Zombie's Damage Boosted 0 for 60 seconds || || <b>Power Cost:</b> 85<br><b>Range:</b> 3<br><b>Cooldown:</b> 60 || <b>Item:</b> [[Necromancy: Raise Zombie 9]]|-| {{Ability icon|Raise Skeletal Archer 8|2}} || 91 || Raise Skeletal Archer 8 || Raise a skeletal archer from death to serve you. Skeletal archers have long-distance ranged attacks. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 125<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Archer 8]]|-| {{Ability icon|Raise Skeletal Ratkin Mage 7|2}} || 92 || Raise Skeletal Ratkin Mage 7 || Raise a skeletal ratkin mage from death to serve you. It uses electricity to destroy your foes. (You must be in a graveyard indoors to use this ability. It consumes one Femurrequires a Ratkin Necromancer's Talisman, which has a 10% chance of being destroyed.) || <b>Can Be On Sidebar</b> || || <b>Power Cost:</b> 150<br><b>Range:</b> 3<br><b>Cooldown:</b> 5 || <b>Item:</b> [[Necromancy: Raise Skeletal Ratkin Mage 7]]|-| {{Ability icon|Raise Skeletal Swordsman 8|2}} || 93 || Raise Skeletal Swordsman 8 || Raise a skeletal warrior from death to serve you. Skeletal swordsmen are melee fighters that can occasionally stun their enemies. || Ability cannot be used during combat<br><b>Can Be On Sidebar</b> || || <b>Power Cost: </b>125<br><b>Range: </b>3<br><b>Cooldown: </b>5 || <b>TrainingItem:</b> [[Necromancy: Raise Skeletal Swordsman 8]]|-| {{Ability icon|Wave of Darkness 8|2}} || 94 || Wave of Darkness 8 || Open a pocket of darkness around each target within 10 meters, causing great pain and a need for revenge. || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 404 Darkness<br><b>Taunts:</b> 700 || <b>Power Cost:</b> 54<br><b>AoE:</b> 10<br><b>Cooldown:</b> 18 || <b>Item:</b> [[Necromancy: Wave of Darkness 8]]|-| {{Ability icon|Spark of Death 9|2}} || 94 || Spark of Death 9 || Blast the target with electricity.<br><b>This is a Core Attack</b> || <b>--Can Have--</b><br><b>DoT:</b> 0 Psychic, 6 times over 12 seconds || <b>Damage:</b> 337 Electricity || <b>Power Cost:</b> 34<br><b>Range:</b> 20<br><b>Cooldown:</b> 8 || <b>Item:</b> [[Bendith Necromancy: Spark of Death 9]]|-| {{Ability icon|Life Crush 9|2}} || 95 || Life Crush 9 || Destroy the life force in the Banishedtarget's body, dealing Darkness damage.<br><b>This is a Basic Attack</b> || || <b>Damage:</b> 206 Darkness || <b>Power Cost:</b> 0<br><b>Range:</b> 20<br><b>Cooldown:</b> 2 || <b>Item:</b> [[Necromancy: Life Crush 9]]|-| {{Ability icon|Provoke Undead 9|2}} || 95 || Provoke Undead 9 || Your undead pets become agitated, dealing more damage for a time. || <b>Minion Damage:</b> 95 for 10 seconds<br><b>--Can Have--</b><br>Minion Damage Boost 0 for 10 seconds<br><b>Minions Suffer:</b> 0 Smiting, 5 times over 10 seconds || || <b>Power Cost:</b> 57<br><b>AoE:</b> 20<br><b>Cooldown:</b> 20 || <b>Item:</b> [[Necromancy: Provoke Undead 9]]
|}
263
edits

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