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  • [[Daisy (NPC)|Daisy]] is a criminally shy doe that plods around..shyly. She has a knack for making <strike>drugs</str
    6 KB (965 words) - 16:49, 23 January 2024
  • ...The game will usually involve semi-systemic content: “Give apples to the shy clerk until his friendliness meter is full, so you can buy the clock parts
    5 KB (909 words) - 13:17, 22 January 2024
  • My game doesn’t shy away from complex systems, but that doesn’t mean I’m implementing arbit
    6 KB (1,124 words) - 13:03, 22 January 2024
  • ...selecting “skill proficiencies” or so on. Most designers nowadays will shy away from making players pick this stuff early on, unless the game is inten
    16 KB (2,807 words) - 12:14, 22 January 2024